archaeologists
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TripleA Turn Summary: Manchukwo round 8
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 8 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 infantry moved from Kuyuan to Tsingyang Japanese take Tsingyang from Communist 1 infantry moved from Ningsia to Kuyuan 1 heavy_cavalry moved from Chahar to Ningsia 1 light_artillery moved from Chahar to Ordos Plateau 1 light_infantry moved from Chahar to Tsingtai 1 light_infantry moved from Chahar to Tsangchow 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chahar to North Suiyuan 1 cavalry moved from Chahar to Ordos Plateau 1 cavalry moved from Mukden to Chahar 1 heavy_cavalry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_artillery moved from Mukden to Chahar 1 infantry moved from Mukden to Chengteh 1 light_infantry moved from Mukden to Chahar 1 light_artillery moved from Ordos Plateau to Kungchangfu 1 cavalry moved from Ordos Plateau to Kungchangfu 1 light_infantry moved from Ordos Plateau to Kungchangfu 1 infantry moved from Kuyuan to Hehsi Corridor 1 light_infantry moved from Ningsia to Kungchangfu 1 heavy_cavalry moved from Ningsia to Kungchangfu 1 infantry moved from Hehsi Corridor to Kungchangfu Purchase Units - Manchukwo Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Kungchangfu Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys Communist defend with 1 infantry and 1 ruralproduction Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 0/6 hits, 1.50 expected hits Communist roll dice for 1 infantry in Kungchangfu, round 2 : 0/1 hits, 0.33 expected hits Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 3 : 2/6 hits, 1.50 expected hits Communist roll dice for 1 infantry in Kungchangfu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Communist lost in Kungchangfu Manchukwo win, taking Kungchangfu from Communist with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 3 Casualties for Communist: 1 infantry Non Combat Move - Manchukwo Place Units - Manchukwo 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden Manchukwo undo move 1. 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Communist : -0.67 Manchukwo : -1.00 -
TripleA Turn Summary: Communist round 8
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 8 Combat Move - Communist 1 propaganda moved from Lanchow to Juning 1 propaganda moved from Juning to Kaifeng Communist take Kaifeng from Japanese 1 propaganda moved from Kaifeng to Huaipei Communist take Huaipei from Japanese 1 propaganda moved from Huaipei to Yang-chow Communist take Yang-chow from Japanese 1 propaganda moved from Yang-chow to Hsuchow Communist take Hsuchow from Japanese 1 propaganda moved from Hsuchow to Kining Communist take Kining from Japanese 1 propaganda moved from Kining to Ichow Communist take Ichow from Japanese 1 propaganda moved from Ichow to Jih-Chao Communist take Jih-Chao from Japanese 1 propaganda moved from Jih-Chao to Tsingtao Nationalist take Tsingtao from Japanese 1 propaganda moved from Tsingtao to Weihsien Communist take Weihsien from Japanese 1 propaganda moved from Weihsien to Lungkow Communist take Lungkow from Japanese 1 propaganda moved from Lungkow to Techow Communist take Techow from Japanese 1 propaganda moved from Techow to Liaocheng Communist take Liaocheng from Japanese 1 propaganda moved from Liaocheng to Tsinan Nationalist take Tsinan from Japanese 1 heavy_artillery moved from Lanchow to Hehsi Corridor 1 infantry moved from Lanchow to Hehsi Corridor 1 infantry moved from Lanchow to Hehsi Corridor 2 heavy_artillerys and 1 infantry moved from Hanchung to Sian 1 infantry moved from Ankang to Sian 1 infantry moved from Ankang to Sian Purchase Units - Communist Communist buy 4 conscripts, 4 infantry and 2 propagandas; Remaining resources: 1 PUs; 0 techTokens; Combat - Communist Battle in Hehsi Corridor Communist attack with 1 heavy_artillery and 2 infantry Manchukwo defend with 1 infantry; Japanese defend with 1 ruralproduction Communist roll dice for 1 heavy_artillery and 2 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hehsi Corridor, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Hehsi Corridor Communist win, taking Hehsi Corridor from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Communist: 1 infantry Casualties for Manchukwo: 1 infantry Battle in Sian Communist attack with 2 heavy_artillerys and 3 infantry Japanese defend with 2 armour, 1 light_artillery, 1 mobile_infantry and 1 station Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 armour, 1 light_artillery and 1 mobile_infantry in Sian, round 2 : 0/4 hits, 1.67 expected hits 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Sian Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 3 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 armour in Sian, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 infantry owned by the Communist lost in Sian Communist win, taking Sian from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 2 armour, 1 light_artillery and 1 mobile_infantry Casualties for Communist: 2 infantry Non Combat Move - Communist 2 infantry moved from Kannan to Lanchow Place Units - Communist 1 conscript placed in Liaocheng 1 conscript placed in Techow 1 conscript placed in Huaipei 1 conscript placed in Yang-chow 1 infantry placed in Hehsi Corridor 1 infantry placed in Kannan Communist undo move 6. 3 infantry placed in Ankang Communist undo move 6. 2 infantry placed in Ankang 1 infantry placed in Hanchung 1 propaganda placed in Ankang 1 propaganda placed in Hanchung Turn Complete - Communist Communist collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Communist : 1.33 Japanese : 0.00 -
TripleA Turn Summary: Thailand round 8
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 8 Turn Complete - ThailandCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 8 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 4 infantry and 1 light_artillery placed in Hanoi 1 elite and 3 infantry placed in Nanning 2 elites, 1 heavy_artillery and 3 infantry placed in Canton 1 light_artillery placed in Peking 1 light_artillery placed in Peking 1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan 1 light_armour and 1 mobile_infantry placed in Peking 1 elite and 2 infantry placed in Shanghai 2 armour and 1 mobile_infantry placed in Nanking 1 bomber and 1 fighter placed in Hong Kong Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 123 PUs; end with 123 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 128 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 8 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 fighter moved from Chittagong to SZ 12 Gulf of Tonkin 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport moved from SZ 21 Strait of Malacca to SZ 12 Gulf of Tonkin 6 armour moved from Mandalay to Kentung 1 armour moved from Luang Prabang to South Laos British take South Laos from Thailand 1 armour moved from South Laos to Udon Thani British take Udon Thani from Thailand Purchase Units - British British buy 8 armour and 4 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in SZ 12 Gulf of Tonkin British attack with 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 transport in SZ 12 Gulf of Tonkin, round 2 : 3/11 hits, 4.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports in SZ 12 Gulf of Tonkin, round 2 : 5/9 hits, 4.50 expected hits Units damaged: 3 battleships owned by the British 3 transports owned by the Japanese, 1 transport owned by the British and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 3 battleships, 1 carrier, 1 cruiser, 4 destroyers and 1 fighter in SZ 12 Gulf of Tonkin, round 3 : 4/10 hits, 4.50 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in SZ 12 Gulf of Tonkin, round 3 : 4/9 hits, 4.50 expected hits 3 transports owned by the Japanese, 3 destroyers owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 4 : 1/4 hits, 1.33 expected hits 1 carrier owned by the Japanese lost in SZ 12 Gulf of Tonkin British roll dice for 3 battleships, 1 cruiser, 1 destroyer and 1 fighter in SZ 12 Gulf of Tonkin, round 4 : 2/6 hits, 3.33 expected hits Japanese roll dice for 3 fighters in SZ 12 Gulf of Tonkin, round 4 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in SZ 12 Gulf of Tonkin, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in SZ 12 Gulf of Tonkin British roll dice for 3 submarines in SZ 12 Gulf of Tonkin, round 5 : 2/3 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in SZ 12 Gulf of Tonkin British roll dice for 3 battleships in SZ 12 Gulf of Tonkin, round 5 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 fighters in SZ 12 Gulf of Tonkin, round 5 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 battleship owned by the British lost in SZ 12 Gulf of Tonkin British win with 2 battleships and 3 submarines remaining. Battle score for attacker is 55 Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports Non Combat Move - British 8 armour moved from Kra to Malaya-Singapore 1 commando moved from Luang Prabang to Kunming 1 infantry moved from Luang Prabang to Udon Thani 1 armour moved from Luang Prabang to Udon Thani 3 armour moved from Rangoon to Chiang Mai 2 commandos moved from Chittagong to Mandalay Place Units - British 4 fighters placed in Malaya-Singapore 3 armour placed in Rangoon 1 armour placed in Malaya-Singapore 3 armour placed in Mandalay 1 armour placed in Chittagong Turn Complete - British British collect 55 PUs; end with 55 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 60 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 65 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 70 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 110 PUs 2 units repaired.Combat Hit Differential Summary :
British : -1.50 Japanese : 0.50 -
TripleA Turn Summary: Nationalist round 9
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 9 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 3 infantry moved from Hanchung to Kungchangfu 3 infantry moved from Kannan to Kungchangfu 3 conscripts and 1 light_artillery moved from Lanchow to Kungchangfu 5 conscripts and 1 infantry moved from Poseh to Lungchow 1 armour moved from Kweiyang to Szecheng 1 light_artillery moved from Kweiyang to Kweilin 3 infantry moved from Tuyun to Szecheng 3 infantry moved from Chih-Chiang to Kweilin 3 infantry moved from Nanyang to Luoyang 1 light_artillery moved from Nanyang to Luoyang 1 infantry moved from Juning to Kaifeng 1 light_artillery moved from Juning to Kaifeng 1 light_artillery moved from Changsha to Kan 1 light_artillery moved from Changsha to Kan 2 armour and 3 conscripts moved from Siangtan to Te-king 3 infantry moved from Chien-ning to Kan 3 infantry moved from Chenchow to Te-king 1 armour moved from Changsha to Kan 1 armour moved from Changsha to Kan 3 conscripts moved from Pinghsiang to Kan 1 armour moved from Kweiyang to Kweilin 1 armour, 3 conscripts and 4 infantry moved from Poyang to Yen-ping 1 fighter moved from Nanyang to Luan 1 fighter moved from Nanyang to Anking 1 infantry moved from Hwanggang to Luan 1 infantry moved from Hwanggang to Anking 1 infantry moved from Hwanggang to Luan 1 light_artillery moved from Hwanggang to Anking 2 light_artillerys moved from Hwanggang to Kan 3 infantry moved from Hwangshi to Kan 1 fighter moved from Kweiyang to Te-king Purchase Units - Nationalist Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 157 PUs; 0 techTokens; Nationalist buy 5 armour, 12 conscripts, 2 fighters, 21 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Luoyang Nationalist attack with 3 infantry and 1 light_artillery Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist roll dice for 3 infantry and 1 light_artillery in Luoyang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 heavy_artillery in Luoyang, round 2 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Luoyang Nationalist win, taking Luoyang from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Nationalist: 1 infantry Casualties for Japanese: 1 heavy_artillery Battle in Kungchangfu Nationalist attack with 3 conscripts, 6 infantry and 1 light_artillery Manchukwo defend with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction Nationalist roll dice for 3 conscripts, 6 infantry and 1 light_artillery in Kungchangfu, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 2/6 hits, 1.33 expected hits 2 light_infantrys owned by the Manchukwo, 2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Kungchangfu Nationalist roll dice for 1 conscript, 6 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 heavy_cavalry, 1 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/3 hits, 0.83 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Kungchangfu Nationalist roll dice for 6 infantry and 1 light_artillery in Kungchangfu, round 4 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 light_artillery in Kungchangfu, round 4 : 1/2 hits, 0.67 expected hits 1 light_artillery owned by the Manchukwo, 1 infantry owned by the Nationalist and 1 infantry owned by the Manchukwo lost in Kungchangfu Nationalist win, taking Kungchangfu from Japanese with 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10 Casualties for Nationalist: 3 conscripts and 1 infantry Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys Battle in Kaifeng Nationalist attack with 1 infantry and 1 light_artillery Japanese defend with 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 1 infantry and 1 light_artillery in Kaifeng, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mobile_infantry in Kaifeng, round 2 : 0/1 hits, 0.33 expected hits 1 mobile_infantry owned by the Japanese lost in Kaifeng Nationalist win, taking Kaifeng from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mobile_infantry Battle in Luan Nationalist attack with 1 fighter and 2 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 fighter and 2 infantry in Luan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in Luan, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Luan Nationalist win, taking Luan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Anking Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Anking, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Nationalist lost in Anking Nationalist roll dice for 1 fighter and 1 light_artillery in Anking, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 elite in Anking, round 3 : 1/1 hits, 0.33 expected hits 1 light_artillery owned by the Nationalist lost in Anking retreated to Anking Japanese win with 1 elite remaining. Battle score for attacker is -8 Casualties for Nationalist: 1 infantry and 1 light_artillery Battle in Yen-ping Nationalist attack with 1 armour, 3 conscripts and 4 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 armour, 3 conscripts and 4 infantry in Yen-ping, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 elite in Yen-ping, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Yen-ping Nationalist win, taking Yen-ping from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Kan Nationalist attack with 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys Japanese defend with 1 armour and 1 ruralproduction Nationalist roll dice for 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys in Kan, round 2 : 2/15 hits, 4.50 expected hits Japanese roll dice for 1 armour in Kan, round 2 : 1/1 hits, 0.50 expected hits 1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Kan Nationalist win, taking Kan from Japanese with 2 armour, 2 conscripts, 6 infantry and 4 light_artillerys remaining. Battle score for attacker is 4 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 armour Battle in Te-king Nationalist attack with 2 armour, 3 conscripts, 1 fighter and 3 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 2 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 2/9 hits, 2.50 expected hits Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Te-king Nationalist win, taking Te-king from Japanese with 2 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Kweilin Nationalist attack with 1 armour, 3 infantry and 1 light_artillery Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 3 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Kweilin Nationalist win, taking Kweilin from Japanese with 1 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Battle in Szecheng Nationalist attack with 1 armour and 3 infantry Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 1 armour and 3 infantry in Szecheng, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Szecheng Nationalist win, taking Szecheng from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Nationalist: 1 infantry Casualties for Japanese: 1 infantry Battle in Lungchow Nationalist attack with 5 conscripts and 1 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 5 conscripts and 1 infantry in Lungchow, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 elite in Lungchow, round 2 : 1/1 hits, 0.33 expected hits 1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow Nationalist win, taking Lungchow from Japanese with 4 conscripts and 1 infantry remaining. Battle score for attacker is 2 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 elite Non Combat Move - Nationalist 1 fighter moved from Luan to Hwangshi 1 fighter moved from Anking to Hwangshi 1 fighter moved from Te-king to Changsha 3 infantry moved from Tungting to Hwangshi 3 conscripts moved from Changteh to Hwangshi 1 armour moved from Wuhan to Kan 2 armour and 3 light_artillerys moved from Wuhan to Kan 2 conscripts moved from Wu Tang Mountains to Nanyang 1 light_artillery and 1 train moved from Kunming to Sian Place Units - Nationalist 2 armour, 1 fighter and 1 infantry placed in Tsingtao 3 infantry placed in Poyang 3 infantry placed in Hwanggang 3 infantry placed in Juning 3 infantry placed in Nanyang 3 infantry placed in Weinan 3 infantry placed in Chenchow 3 conscripts placed in Siangtan 3 conscripts placed in Pinghsiang 3 conscripts placed in Poseh 3 armour, 1 fighter and 2 light_artillerys placed in Wuhan 3 conscripts placed in Fancheng 2 infantry placed in Wu Tang Mountains Nationalist undo move 13. Nationalist undo move 12. 3 conscripts placed in Chien-ning 2 infantry placed in Hwangshi Turn Complete - Nationalist Nationalist collect 109 PUs; end with 109 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 129 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 159 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 169 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 209 PUsCombat Hit Differential Summary :
Nationalist : -2.33 Japanese : 3.00 -
TripleA Turn Summary: Manchukwo round 9
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 9 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Purchase Units - Manchukwo Manchukwo buy 2 heavy_cavalrys, 2 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Manchukwo 1 heavy_cavalry moved from Ningsia to Kuyuan 1 cavalry moved from Ordos Plateau to Tsingyang 1 light_artillery moved from Ordos Plateau to Hehsi Corridor 1 infantry moved from North Suiyuan to Ordos Plateau 1 infantry moved from Chengteh to Paoting 1 heavy_cavalry moved from Chahar to Tsingtai 1 light_artillery moved from Chahar to Tsangchow 1 cavalry moved from Chahar to Ordos Plateau 1 infantry moved from Chahar to North Suiyuan 1 light_infantry moved from Chahar to Ningsia 1 light_infantry moved from Chahar to Tsangchow 1 cavalry moved from Mukden to Paoting 1 heavy_cavalry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Tientsin 1 light_artillery moved from Mukden to Tientsin 1 infantry moved from Mukden to Chengteh Place Units - Manchukwo 2 heavy_cavalrys, 2 infantry, 1 light_artillery and 1 light_infantry placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communist round 9
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 9 Combat Move - Communist 1 propaganda moved from Tsinan to Huainan Communist take Huainan from Japanese 1 propaganda moved from Huainan to Chin-kiang Communist take Chin-kiang from Japanese 1 propaganda moved from Ankang to West Kwangtung Communist take West Kwangtung from Japanese 1 propaganda moved from West Kwangtung to Woochow Communist take Woochow from Japanese 1 propaganda moved from Woochow to Changsha 2 heavy_artillerys and 1 infantry moved from Sian to Yenan 2 infantry moved from Ankang to Yenan 1 infantry moved from Hanchung to Yenan Purchase Units - Communist Communist buy 2 conscripts, 2 heavy_artillerys and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Yenan Communist attack with 2 heavy_artillerys and 4 infantry Japanese defend with 2 armour, 1 mobile_infantry and 1 ruralproduction Communist roll dice for 2 heavy_artillerys and 4 infantry in Yenan, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 2 armour and 1 mobile_infantry in Yenan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan Communist roll dice for 2 heavy_artillerys and 3 infantry in Yenan, round 3 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 armour in Yenan, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Yenan Communist win, taking Yenan from Japanese with 2 heavy_artillerys and 2 infantry remaining. Battle score for attacker is 10 Casualties for Communist: 2 infantry Casualties for Japanese: 2 armour and 1 mobile_infantry Non Combat Move - Communist 1 train moved from Chungking to Lanchow 1 infantry and 1 train moved from Lanchow to Sian 1 propaganda moved from Hanchung to Wuhan Place Units - Communist 1 conscript placed in Hsuchow 1 conscript placed in Huainan 1 heavy_artillery and 2 infantry placed in Hanchung 1 heavy_artillery and 2 infantry placed in Ichow 1 infantry placed in Lungkow Turn Complete - Communist Communist collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Communist : 0.17 Japanese : -0.33 -
TripleA Turn Summary: Thailand round 9
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 9 Turn Complete - ThailandCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 9 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 4 infantry and 1 light_artillery placed in Hanoi 1 elite and 3 infantry placed in Nanning 2 elites, 1 heavy_artillery and 3 infantry placed in Canton 1 elite and 2 infantry placed in Nanking 1 light_artillery placed in Nanking 1 armour placed in Shanghai Japanese undo move 6. 2 armour and 1 mobile_infantry placed in Taiyuan 1 destroyer placed in SZ 9 Taiwan Strait 1 bomber placed in Hong Kong 1 fighter placed in Hong Kong Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 126 PUs; end with 128 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 133 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 9 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 commando moved from Kunming to Mengtsi 6 armour moved from Kentung to Puel 1 armour moved from Udon Thani to Cochinchina British take Cochinchina from Thailand 1 infantry moved from Udon Thani to South Laos 1 armour moved from Udon Thani to South Laos 3 armour moved from Chiang Mai to Luang Prabang 1 armour moved from Rangoon to Luang Prabang 3 armour and 2 commandos moved from Mandalay to Kentung 2 armour moved from Rangoon to Luang Prabang 1 armour moved from Chittagong to Rangoon 1 submarine moved from SZ 12 Gulf of Tonkin to SZ 10 South China Sea 2 submarines moved from SZ 12 Gulf of Tonkin to SZ 14 South China Sea 1 armour moved from Malaya-Singapore to Chiang Mai 1 armour moved from Malaya-Singapore to Chiang Mai 1 armour moved from Malaya-Singapore to Chiang Mai 1 armour moved from Malaya-Singapore to Chiang Mai 1 armour moved from Malaya-Singapore to Chiang Mai 1 armour moved from Malaya-Singapore to Chiang Mai 1 fighter moved from Malaya-Singapore to South Laos 3 fighters moved from Malaya-Singapore to Mengtsi 1 submarine moved from SZ 14 South China Sea to SZ 15 Philippine Sea Purchase Units - British British buy 7 armour, 2 battleships, 1 commando and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Luang Prabang British attack with 6 armour Japanese defend with 1 infantry British roll dice for 6 armour in Luang Prabang, round 2 : 5/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Luang Prabang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Luang Prabang British win, taking Luang Prabang from Japanese with 6 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Puel British attack with 6 armour Japanese defend with 1 infantry and 1 ruralproduction British roll dice for 6 armour in Puel, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Puel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Puel British win, taking Puel from Japanese with 5 armour remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Battle in South Laos British attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in South Laos, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in South Laos, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Laos British win, taking South Laos from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Mengtsi British attack with 1 commando and 3 fighters Japanese defend with 1 infantry and 1 ruralproduction British roll dice for 1 commando and 3 fighters in Mengtsi, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits 1 commando owned by the British lost in Mengtsi retreated to Mengtsi Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 commando Non Combat Move - British 3 fighters moved from Mengtsi to Poseh 1 fighter moved from South Laos to Kentung Place Units - British 2 battleships and 3 transports placed in SZ 17 Malay Sea 3 armour placed in Rangoon 3 armour placed in Mandalay 1 armour and 1 commando placed in Chittagong Turn Complete - British British collect 57 PUs; end with 57 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 62 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 67 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 72 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 112 PUsCombat Hit Differential Summary :
British : -1.00 Japanese : 0.67 -
TripleA Turn Summary: Nationalist round 10
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 10 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 fighter moved from Tsingtao to SZ 7 East China Sea 5 infantry and 1 light_artillery moved from Kungchangfu to Lanchow 1 conscript moved from Poseh to Mengtsi 1 armour moved from Szecheng to Mengtsi 1 infantry moved from Tsingtao to Jih-Chao 1 armour moved from Tsingtao to Weihaiwei Nationalist take Weihaiwei from Japanese 1 armour moved from Weihaiwei to Tsingtao 1 armour moved from Kweilin to Lungchow 2 conscripts moved from Poseh to Lungchow 1 infantry moved from Szecheng to Lungchow 1 infantry moved from Szecheng to Lungchow 3 infantry and 1 light_artillery moved from Kweilin to Woochow 3 conscripts moved from Siangtan to Te-king 3 infantry moved from Chenchow to Te-king 1 fighter moved from Changsha to Te-king 1 armour moved from Kan to Te-king 1 infantry moved from Kan to Amoy 1 light_artillery moved from Kan to Amoy 1 infantry moved from Kan to Swatow 1 light_artillery moved from Kan to Swatow 1 armour moved from Kan to Shiuchow 2 conscripts moved from Kan to Shiuchow 1 infantry moved from Kan to Swatow 1 infantry moved from Kan to Amoy 1 armour moved from Wuhan to Anking 1 armour moved from Wuhan to Huangshan 1 infantry moved from Hwanggang to Anking 1 infantry moved from Hwanggang to Huangshan 1 infantry moved from Hwanggang to Huangshan 3 conscripts moved from Pinghsiang to Poyang 1 infantry moved from Hwangshi to Poyang 1 light_artillery moved from Wuhan to Poyang 1 light_artillery moved from Wuhan to Huangshan 3 infantry moved from Juning to Kaifeng 1 light_artillery moved from Luoyang to Kaifeng 2 infantry moved from Luoyang to Anyang 1 conscript moved from Nanyang to Puchow Nationalist take Puchow from Japanese 1 conscript and 3 infantry moved from Nanyang to Puchow 1 fighter moved from Hwangshi to Anyang 1 fighter moved from Hwangshi to Kaifeng 1 fighter moved from Wuhan to Anking 3 conscripts and 4 infantry moved from Hwangshi to Poyang 1 armour moved from Wuhan to Poyang 1 light_artillery moved from Sian to Puchow Purchase Units - Nationalist Nationalist repair damage of 8x factory, 8x factory; Remaining resources: 177 PUs; 0 techTokens; Nationalist buy 3 aaGuns, 4 armour, 8 conscripts, 2 elites, 2 fighters, 22 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in SZ 7 East China Sea Nationalist attack with 1 fighter Japanese defend with 12 transports Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 10 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 11 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 12 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 13 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 14 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 15 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 16 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 17 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 18 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 19 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 20 : 0/1 hits, 0.50 expected hits Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 21 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in SZ 7 East China Sea Nationalist win with 1 fighter remaining. Battle score for attacker is 96 Casualties for Japanese: 12 transports Battle in Mengtsi Nationalist attack with 1 armour and 1 conscript Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 1 armour and 1 conscript in Mengtsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Mengtsi Nationalist win, taking Mengtsi from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 infantry Battle in Lungchow Nationalist attack with 1 armour, 2 conscripts and 2 infantry Japanese defend with 2 elites, 1 light_artillery and 1 ruralproduction Nationalist roll dice for 1 armour, 2 conscripts and 2 infantry in Lungchow, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 elites and 1 light_artillery in Lungchow, round 2 : 1/3 hits, 1.00 expected hits 2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow Nationalist roll dice for 1 armour, 1 conscript and 2 infantry in Lungchow, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 light_artillery in Lungchow, round 3 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Lungchow Nationalist win, taking Lungchow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 2 elites and 1 light_artillery Battle in Woochow Nationalist attack with 3 infantry and 1 light_artillery Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 3 infantry and 1 light_artillery in Woochow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Woochow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Woochow Nationalist win, taking Woochow from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Te-king Nationalist attack with 1 armour, 3 conscripts, 1 fighter and 3 infantry Japanese defend with 1 elite, 4 heavy_artillerys and 1 ruralproduction Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 3/8 hits, 2.00 expected hits Japanese roll dice for 1 elite and 4 heavy_artillerys in Te-king, round 2 : 0/5 hits, 1.67 expected hits 2 heavy_artillerys owned by the Japanese and 1 elite owned by the Japanese lost in Te-king Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 3 : 1/8 hits, 2.00 expected hits Japanese roll dice for 2 heavy_artillerys in Te-king, round 3 : 0/2 hits, 0.67 expected hits 1 heavy_artillery owned by the Japanese lost in Te-king Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 4 : 4/8 hits, 2.00 expected hits Japanese roll dice for 1 heavy_artillery in Te-king, round 4 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese lost in Te-king Nationalist win, taking Te-king from Japanese with 1 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 24 Casualties for Japanese: 1 elite and 4 heavy_artillerys Battle in Shiuchow Nationalist attack with 1 armour and 2 conscripts Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shiuchow, round 2 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shiuchow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Shiuchow Nationalist win, taking Shiuchow from Japanese with 1 armour and 1 conscript remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 infantry Battle in Swatow Nationalist attack with 2 infantry and 1 light_artillery Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 2 infantry and 1 light_artillery in Swatow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Swatow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Swatow Nationalist win, taking Swatow from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0 Casualties for Nationalist: 1 infantry Casualties for Japanese: 1 infantry Battle in Amoy Nationalist attack with 2 infantry and 1 light_artillery Japanese defend with 1 infantry and 1 ruralproduction Nationalist roll dice for 2 infantry and 1 light_artillery in Amoy, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Amoy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amoy Nationalist win, taking Amoy from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Poyang Nationalist attack with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery Japanese defend with 2 heavy_artillerys and 1 ruralproduction Nationalist roll dice for 1 armour, 6 conscripts, 5 infantry and 1 light_artillery in Poyang, round 2 : 3/13 hits, 2.83 expected hits Japanese roll dice for 2 heavy_artillerys in Poyang, round 2 : 0/2 hits, 0.67 expected hits 2 heavy_artillerys owned by the Japanese lost in Poyang Nationalist win, taking Poyang from Japanese with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10 Casualties for Japanese: 2 heavy_artillerys Battle in Huangshan Nationalist attack with 1 armour, 2 infantry and 1 light_artillery Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Huangshan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 heavy_artillery and 1 infantry in Huangshan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan Nationalist roll dice for 1 armour, 1 infantry and 1 light_artillery in Huangshan, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 heavy_artillery in Huangshan, round 3 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan Nationalist win, taking Huangshan from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Nationalist: 2 infantry Casualties for Japanese: 1 heavy_artillery and 1 infantry Battle in Anking Nationalist attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 armour, 1 fighter and 1 infantry in Anking, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits 1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anking Nationalist win, taking Anking from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 infantry Casualties for Japanese: 1 elite Battle in Kaifeng Nationalist attack with 1 fighter, 3 infantry and 1 light_artillery Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 elites and 1 heavy_artillery in Kaifeng, round 2 : 0/3 hits, 1.00 expected hits 2 elites owned by the Japanese lost in Kaifeng Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 3 : 4/5 hits, 1.50 expected hits Japanese roll dice for 1 heavy_artillery in Kaifeng, round 3 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese lost in Kaifeng Nationalist win, taking Kaifeng from Japanese with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 13 Casualties for Japanese: 2 elites and 1 heavy_artillery Battle in Anyang Nationalist attack with 1 fighter and 2 infantry Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in Anyang, round 2 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in Anyang, round 3 : 1/1 hits, 0.33 expected hits 1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anyang Nationalist win, taking Anyang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 infantry Casualties for Japanese: 1 elite Battle in Lanchow Nationalist attack with 5 infantry and 1 light_artillery Japanese defend with 1 light_artillery, 1 station and 2 trains Nationalist roll dice for 5 infantry and 1 light_artillery in Lanchow, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 light_artillery in Lanchow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Nationalist lost in Lanchow Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 light_artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 light_artillery in Lanchow, round 4 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Lanchow Nationalist win, taking Lanchow from Japanese with 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Nationalist: 1 infantry Casualties for Japanese: 1 light_artillery Non Combat Move - Nationalist 1 fighter could not land in SZ 7 East China Sea and was removed 1 fighter moved from Anyang to Luoyang 1 fighter moved from Kaifeng to Luoyang 1 fighter moved from Anking to Nanchang 3 conscripts moved from Chien-ning to Kan 1 train moved from Sian to Chungking 1 train moved from Changsha to Nanchang 1 train moved from Wuhan to Changsha 1 train moved from Changsha to Nanchang 1 train moved from Wuhan to Changsha 1 train moved from Wuhan to Changsha 1 train moved from Wuhan to Changsha 1 train moved from Changsha to Nanchang 1 train moved from Changsha to Kweiyang 1 train moved from Kweiyang to Chungking 1 fighter moved from Te-king to Kan Place Units - Nationalist 3 armour and 1 fighter placed in Tsingtao 3 infantry placed in Luan 3 infantry placed in Weinan 3 infantry placed in Luoyang 3 infantry placed in Nanyang 3 infantry placed in Kan 3 infantry placed in Poseh 3 conscripts placed in Szecheng 3 conscripts placed in Kweilin 2 conscripts and 1 infantry placed in Hwanggang 3 infantry placed in Chenchow 1 aaGun, 2 elites and 1 fighter placed in Nanchang 1 aaGun, 1 armour and 3 light_artillerys placed in Wuhan Nationalist undo move 13. 1 aaGun, 1 armour and 2 light_artillerys placed in Kweiyang 1 aaGun and 1 light_artillery placed in Wuhan Turn Complete - Nationalist Nationalist collect 120 PUs; end with 120 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 140 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 160 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 170 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 180 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 220 PUsCombat Hit Differential Summary :
Nationalist : 9.00 Japanese : -1.00 -
TripleA Turn Summary: Manchukwo round 10
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 10 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry moved from Kuyuan to Kannan Japanese take Kungchangfu from Nationalist Manchukwo take Kannan from Communist 1 infantry moved from Kuyuan to Kungchangfu 1 infantry moved from Ordos Plateau to Kuyuan 1 light_infantry moved from Ningsia to Kungchangfu 1 cavalry moved from Ordos Plateau to Hehsi Corridor 1 infantry moved from North Suiyuan to Ningsia 1 heavy_cavalry moved from Chahar to Ordos Plateau 1 light_infantry moved from Chahar to Ningsia 1 light_infantry moved from Tsangchow to Techow 1 light_infantry moved from Tsangchow to Kining Japanese take Kining from Communist 1 light_artillery moved from Tientsin to Techow 1 light_infantry moved from Tientsin to Techow 1 cavalry moved from Paoting to Anyang 1 light_infantry moved from Tsingtai to Tsinan Manchukwo take Tsinan from Nationalist 1 heavy_cavalry moved from Tsingtai to Anyang 1 infantry moved from Paoting to Tsangchow 1 light_artillery moved from Tsangchow to Anyang Purchase Units - Manchukwo Manchukwo repair damage of 5x factory; Remaining resources: 9 PUs; 0 techTokens; Manchukwo buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Techow Manchukwo attack with 1 light_artillery and 2 light_infantrys Communist defend with 1 conscript and 1 ruralproduction Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Techow, round 2 : 1/3 hits, 0.67 expected hits Communist roll dice for 1 conscript in Techow, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communist lost in Techow Manchukwo win, taking Techow from Communist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 2 Casualties for Communist: 1 conscript Battle in Anyang Manchukwo attack with 1 cavalry, 1 heavy_cavalry and 1 light_artillery Nationalist defend with 1 infantry and 1 ruralproduction Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 1/3 hits, 1.00 expected hits Nationalist roll dice for 1 infantry in Anyang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Nationalist lost in Anyang Manchukwo win, taking Anyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Nationalist: 1 infantry Non Combat Move - Manchukwo 1 light_artillery moved from Hehsi Corridor to Kannan 1 heavy_cavalry moved from Mukden to Paoting 1 heavy_cavalry moved from Mukden to Chahar 1 light_artillery moved from Mukden to Paoting 1 light_infantry moved from Mukden to Chahar 1 infantry moved from Mukden to Chengteh 1 infantry moved from Chengteh to Paoting 1 infantry moved from Mukden to Chengteh Place Units - Manchukwo 1 infantry and 1 light_infantry placed in Mukden Turn Complete - Manchukwo Manchukwo collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Communist : -0.17 Manchukwo : 0.33 Nationalist : -0.33 -
TripleA Turn Summary: Communist round 10
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 10 Combat Move - Communist 1 heavy_artillery and 2 infantry moved from Hanchung to Kannan 1 propaganda moved from Changsha to Foochow Communist take Foochow from Japanese 1 propaganda moved from Foochow to Changsha 1 propaganda moved from Wuhan to Wuhu Communist take Wuhu from Japanese 1 propaganda moved from Wuhu to Soochow Communist take Soochow from Japanese 1 propaganda moved from Soochow to Shanghai Communist take Shanghai from Japanese 1 propaganda moved from Changsha to Fen-chow Communist take Fen-chow from Japanese 1 propaganda moved from Fen-chow to Changchih Communist take Changchih from Japanese 1 propaganda moved from Changchih to Tsingtai Communist take Tsingtai from Japanese 1 heavy_artillery and 2 infantry moved from Ichow to Hsuchow 1 infantry moved from Lungkow to Weihsien Purchase Units - Communist Communist buy 4 conscripts, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Kannan Communist attack with 1 heavy_artillery and 2 infantry Manchukwo defend with 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction Communist roll dice for 1 heavy_artillery and 2 infantry in Kannan, round 2 : 2/3 hits, 1.00 expected hits Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Kannan, round 2 : 1/2 hits, 0.50 expected hits 1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Kannan Communist win, taking Kannan from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Communist: 1 infantry Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery Battle in Hsuchow Communist attack with 1 heavy_artillery and 2 infantry Japanese defend with 2 armour and 1 ruralproduction Communist roll dice for 1 heavy_artillery and 2 infantry in Hsuchow, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 armour in Hsuchow, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Communist lost in Hsuchow Communist roll dice for 1 heavy_artillery in Hsuchow, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 armour in Hsuchow, round 3 : 2/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 heavy_artillery owned by the Communist lost in Hsuchow Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Communist: 1 heavy_artillery and 2 infantry Casualties for Japanese: 1 armour Non Combat Move - Communist 1 train moved from Sian to Chungking Place Units - Communist 1 conscript placed in Lungkow 1 conscript placed in Ichow 1 conscript placed in Fen-chow 1 conscript placed in Changchih 1 heavy_artillery and 2 infantry placed in Hanchung Communist undo move 1. 1 conscript placed in Wuhu 1 heavy_artillery and 2 infantry placed in Shanghai Turn Complete - Communist Communist collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Communist : 0.50 Manchukwo : 0.50 Japanese : 2.00 -
TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 10 Turn Complete - ThailandCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 10 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 4 infantry and 1 light_artillery placed in Hanoi 4 infantry placed in Nanning 6 infantry placed in Canton Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 4 infantry and 1 light_artillery placed in Hanoi 3 infantry placed in Nanning 5 infantry placed in Canton 3 infantry placed in Nanking 1 fighter placed in Nanking 1 infantry placed in Korea 1 heavy_artillery, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Taiyuan 3 armour and 1 mobile_infantry placed in Peking 1 elite placed in Nanning 1 armour placed in Canton 2 elites placed in Hong Kong 1 destroyer placed in SZ 10 South China Sea Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 105 PUs; end with 105 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 110 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 10 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 armour moved from Puel to Mengtsi 1 armour moved from Puel to Mengtsi 1 armour and 1 infantry moved from South Laos to Tonkin 6 armour moved from Luang Prabang to Tonkin 3 fighters moved from Poseh to Mengtsi 1 fighter moved from Kentung to Mengtsi 1 commando moved from Kentung to Mengtsi 1 commando moved from Kentung to Mengtsi 3 armour moved from Puel to Tonkin 6 armour moved from Chiang Mai to Tonkin 3 armour moved from Kentung to Tonkin 1 armour moved from Mandalay to Kentung 4 armour moved from Rangoon to Luang Prabang 2 armour moved from Mandalay to Kentung 1 armour and 1 commando moved from Chittagong to Rangoon 1 armour moved from Cochinchina to Tonkin 1 submarine moved from SZ 15 Philippine Sea to SZ 8 East China Sea Purchase Units - British British buy 2 armour, 2 battleships, 1 bomber, 4 commandos and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Tonkin British attack with 20 armour and 1 infantry Japanese defend with 2 fighters and 6 infantry British roll dice for 20 armour and 1 infantry in Tonkin, round 2 : 13/21 hits, 10.17 expected hits Thailand roll dice for 2 fighters and 6 infantry in Tonkin, round 2 : 3/8 hits, 3.33 expected hits 6 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Tonkin British win, taking Tonkin from Thailand with 18 armour remaining. Battle score for attacker is 31 Casualties for British: 2 armour and 1 infantry Casualties for Japanese: 2 fighters and 6 infantry Battle in Mengtsi British attack with 2 armour, 2 commandos and 4 fighters Japanese defend with 2 infantry, 1 light_artillery and 1 ruralproduction British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 2 : 1/8 hits, 3.67 expected hits Japanese roll dice for 2 infantry and 1 light_artillery in Mengtsi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Mengtsi British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 3 : 3/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry and 1 light_artillery in Mengtsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 light_artillery owned by the Japanese and 1 commando owned by the British lost in Mengtsi British win, taking Mengtsi from Japanese with 2 armour, 1 commando and 4 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry and 1 light_artillery Casualties for British: 1 commando Non Combat Move - British 3 fighters moved from Mengtsi to Kannan 1 fighter moved from Mengtsi to Cheng-tu Place Units - British 2 battleships and 3 transports placed in SZ 17 Malay Sea 1 armour and 2 commandos placed in Rangoon 1 armour and 2 commandos placed in Mandalay 1 bomber placed in Chittagong Turn Complete - British British collect 59 PUs; end with 59 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 64 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 69 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 74 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 114 PUsCombat Hit Differential Summary :
British : -0.50 Thailand : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Nationalist round 11
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 11 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 infantry moved from Weinan to Yenan Nationalist take Yenan from Japanese 1 infantry moved from Weinan to Hanchung 1 infantry moved from Weinan to Hanchung 1 light_artillery moved from Lanchow to Hanchung 1 infantry moved from Weinan to Tsingyang 1 infantry moved from Weinan to Tsingyang 1 infantry moved from Weinan to Tsingyang 1 infantry moved from Weinan to Hanchung 1 light_artillery moved from Puchow to Tsingyang 5 armour moved from Tsingtao to Jih-Chao 1 fighter moved from Tsingtao to Jih-Chao 3 infantry and 1 light_artillery moved from Kaifeng to Anyang 3 infantry moved from Luoyang to Anyang 2 conscripts moved from Puchow to Anyang 3 infantry moved from Luan to Nanking 1 armour moved from Anking to Nanking 1 armour and 1 light_artillery moved from Huangshan to Nanking 1 armour moved from Poyang to Nanking 1 light_artillery moved from Poyang to Nanking 1 fighter moved from Luoyang to Nanking 1 infantry moved from Poyang to Yen-ping Nationalist take Yen-ping from Japanese 1 infantry moved from Poyang to Ningpo Nationalist take Ningpo from Japanese 1 armour, 3 conscripts and 3 infantry moved from Te-king to Canton 1 armour and 1 conscript moved from Shiuchow to Canton 3 armour moved from Kan to Canton 5 light_artillerys moved from Kan to Canton 2 infantry and 1 light_artillery moved from Amoy to Foochow 1 fighter moved from Kan to Foochow 1 light_artillery moved from Woochow to Canton 3 conscripts and 5 infantry moved from Kan to Swatow 1 fighter moved from Nanchang to Canton 3 infantry moved from Puchow to Anyang 1 fighter moved from Luoyang to Jih-Chao 1 fighter moved from Nanchang to Nanking Purchase Units - Nationalist Nationalist repair damage of 6x factory, 9x factory; Remaining resources: 190 PUs; 0 techTokens; Nationalist buy 6 armour, 8 cavalrys, 6 conscripts, 2 fighters, 21 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Jih-Chao Nationalist attack with 5 armour and 2 fighters Japanese defend with 3 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction Nationalist roll dice for 5 armour and 2 fighters in Jih-Chao, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 3 armour, 1 light_artillery and 1 mobile_infantry in Jih-Chao, round 2 : 1/5 hits, 2.17 expected hits 1 armour owned by the Nationalist, 2 armour owned by the Japanese, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Jih-Chao Nationalist roll dice for 4 armour and 2 fighters in Jih-Chao, round 3 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 armour in Jih-Chao, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Jih-Chao Nationalist win, taking Jih-Chao from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 15 Casualties for Nationalist: 2 armour Casualties for Japanese: 3 armour, 1 light_artillery and 1 mobile_infantry Battle in Swatow Nationalist attack with 3 conscripts and 5 infantry Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction Nationalist roll dice for 3 conscripts and 5 infantry in Swatow, round 2 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 heavy_artillery and 1 infantry in Swatow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 heavy_artillery owned by the Japanese lost in Swatow Nationalist win, taking Swatow from Japanese with 3 conscripts and 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 heavy_artillery and 1 infantry Battle in Tsingyang Nationalist attack with 3 infantry and 1 light_artillery Manchukwo defend with 1 cavalry and 1 infantry; Japanese defend with 1 ruralproduction Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 cavalry and 1 infantry in Tsingyang, round 2 : 0/2 hits, 0.50 expected hits 1 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang Nationalist win, taking Tsingyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6 Casualties for Manchukwo: 1 cavalry and 1 infantry Battle in Foochow Nationalist attack with 1 fighter, 2 infantry and 1 light_artillery Japanese defend with 3 heavy_artillerys and 1 ruralproduction Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 heavy_artillerys in Foochow, round 2 : 0/3 hits, 1.00 expected hits 2 heavy_artillerys owned by the Japanese lost in Foochow Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 heavy_artillery in Foochow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Nationalist lost in Foochow Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Foochow, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 heavy_artillery in Foochow, round 4 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Foochow Nationalist win, taking Foochow from Japanese with 1 fighter and 1 light_artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 3 heavy_artillerys Casualties for Nationalist: 2 infantry Battle in Hanchung Nationalist attack with 3 infantry and 1 light_artillery Japanese defend with 1 armour and 1 ruralproduction Nationalist roll dice for 3 infantry and 1 light_artillery in Hanchung, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hanchung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hanchung Nationalist win, taking Hanchung from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Nationalist: 1 infantry Casualties for Japanese: 1 armour Battle in Anyang Nationalist attack with 2 conscripts, 9 infantry and 1 light_artillery Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction Nationalist roll dice for 2 conscripts, 9 infantry and 1 light_artillery in Anyang, round 2 : 1/12 hits, 2.33 expected hits Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 2/3 hits, 0.67 expected hits 2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Anyang Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 3 : 0/10 hits, 2.00 expected hits Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 3 : 0/2 hits, 0.50 expected hits Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 4 : 3/10 hits, 2.00 expected hits Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 4 : 1/2 hits, 0.50 expected hits 1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Anyang Nationalist win, taking Anyang from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 5 Casualties for Nationalist: 2 conscripts and 1 infantry Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 light_artillery Battle in Canton Nationalist attack with 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys Japanese defend with 1 armour, 2 elites, 1 factory, 1 fighter, 6 infantry, 1 station and 2 trains Nationalist roll dice for 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 2 : 9/19 hits, 6.67 expected hits Japanese roll dice for 1 armour, 2 elites, 1 fighter and 6 infantry in Canton, round 2 : 3/10 hits, 3.83 expected hits 6 infantry owned by the Japanese, 2 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Canton Nationalist roll dice for 5 armour, 1 conscript, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 3 : 4/16 hits, 6.17 expected hits Japanese roll dice for 1 fighter in Canton, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 conscript owned by the Nationalist lost in Canton Nationalist win, taking Canton from Japanese with 5 armour, 1 fighter, 3 infantry and 6 light_artillerys remaining. Battle score for attacker is 39 Casualties for Nationalist: 4 conscripts Casualties for Japanese: 1 armour, 2 elites, 1 fighter and 6 infantry Battle in Nanking Nationalist attack with 3 armour, 2 fighters, 3 infantry and 2 light_artillerys Japanese defend with 1 aaGun, 1 elite, 1 factory, 1 fighter, 5 infantry, 1 station and 2 trains AA fire in Nanking : 0/2 hits, 0.33 expected hits Nationalist roll dice for 3 armour, 2 fighters, 3 infantry and 2 light_artillerys in Nanking, round 2 : 3/10 hits, 4.00 expected hits Japanese roll dice for 1 elite, 1 fighter and 5 infantry in Nanking, round 2 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Nanking Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 3 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Nanking, round 3 : 0/4 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Nanking Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 4 : 5/7 hits, 3.17 expected hits Japanese roll dice for 1 fighter in Nanking, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Nanking Nationalist win, taking Nanking from Japanese with 3 armour, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 20 Casualties for Nationalist: 3 infantry and 1 light_artillery Casualties for Japanese: 1 elite, 1 fighter and 5 infantry Non Combat Move - Nationalist 1 aaGun, 1 light_artillery and 1 train moved from Wuhan to Sian 1 aaGun, 1 armour, 2 light_artillerys and 2 trains moved from Kweiyang to Chungking 1 armour moved from Chungking to Cheng-tu 2 light_artillerys moved from Chungking to Cheng-tu 1 aaGun, 2 elites and 3 trains moved from Nanchang to Wuhan 1 train moved from Changsha to Nanchang 2 trains moved from Wuhan to Changsha 2 trains moved from Changsha to Nanchang 6 conscripts and 3 infantry moved from Poyang to Huangshan 3 infantry moved from Chenchow to Te-king 3 infantry moved from Poseh to Lungchow 2 conscripts and 1 infantry moved from Hwanggang to Luan 3 infantry moved from Nanyang to Puchow 1 infantry moved from Weinan to Sian 2 fighters moved from Jih-Chao to Tsingtao 2 fighters moved from Nanking to Huangshan 1 fighter moved from Canton to Te-king 1 fighter moved from Foochow to Huangshan 1 fighter moved from Te-king to Kweilin Place Units - Nationalist 3 infantry placed in Kweilin 3 infantry placed in Cheng-tu 3 infantry placed in Puchow 3 conscripts placed in Nanyang Nationalist undo move 4. 3 cavalrys placed in Nanyang 3 infantry placed in Kaifeng 3 cavalrys placed in Luan 2 cavalrys and 1 conscript placed in Luoyang Nationalist undo move 7. 2 cavalrys and 1 infantry placed in Luoyang 3 conscripts placed in Anking 3 infantry placed in Huangshan 3 conscripts placed in Lu-ting 3 infantry placed in Szecheng 2 infantry placed in Woochow Nationalist undo move 7. 2 cavalrys and 1 infantry placed in Weihaiwei 4 armour placed in Tsingtao 2 armour and 4 light_artillerys placed in Wuhan 2 fighters and 1 light_artillery placed in Chungking Nationalist undo move 9. 3 conscripts placed in Chungking Nationalist undo move 2. 2 infantry placed in Chungking 1 infantry placed in Cheng-tu Nationalist undo move 14. 2 conscripts placed in Cheng-tu 1 conscript placed in Chungking Turn Complete - Nationalist Nationalist collect 136 PUs; end with 136 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 156 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 176 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 186 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 216 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 256 PUsCombat Hit Differential Summary :
AA fire in Nanking : : -0.33 Nationalist : -0.17 Japanese : -1.17 -
TripleA Turn Summary: Manchukwo round 11
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 11 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 light_artillery moved from Techow to Weihsien 1 light_infantry moved from Techow to Weihsien 1 light_infantry moved from Techow to Lungkow 1 light_infantry moved from Tsinan to Ichow 1 light_infantry moved from Kining to Ichow 1 heavy_cavalry moved from Paoting to Techow 1 infantry moved from Tsangchow to Liaocheng 1 light_artillery moved from Paoting to Techow 1 infantry moved from Paoting to Tsingtai 1 heavy_cavalry moved from Ordos Plateau to Tsingyang 1 light_infantry moved from Ningsia to Tsingyang 1 cavalry moved from Hehsi Corridor to Tsingyang 1 infantry moved from Kuyuan to Tsingyang 1 infantry moved from Kungchangfu to Tsingyang 1 light_infantry moved from Kungchangfu to Tsingyang 1 infantry moved from Ningsia to Kuyuan 1 heavy_cavalry moved from Chahar to Ordos Plateau 1 light_infantry moved from Chahar to Ordos Plateau 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Paoting 1 light_infantry moved from Mukden to Chahar 1 infantry moved from Mukden to Chengteh Purchase Units - Manchukwo Manchukwo repair damage of 3x factory; Remaining resources: 18 PUs; 0 techTokens; Manchukwo buy 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Manchukwo Battle in Ichow Manchukwo attack with 2 light_infantrys Communist defend with 1 conscript and 1 ruralproduction Manchukwo roll dice for 2 light_infantrys in Ichow, round 2 : 0/2 hits, 0.33 expected hits Communist roll dice for 1 conscript in Ichow, round 2 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 2 light_infantrys in Ichow, round 3 : 0/2 hits, 0.33 expected hits Communist roll dice for 1 conscript in Ichow, round 3 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 2 light_infantrys in Ichow, round 4 : 0/2 hits, 0.33 expected hits Communist roll dice for 1 conscript in Ichow, round 4 : 1/1 hits, 0.17 expected hits 1 light_infantry owned by the Manchukwo lost in Ichow Manchukwo roll dice for 1 light_infantry in Ichow, round 5 : 0/1 hits, 0.17 expected hits Communist roll dice for 1 conscript in Ichow, round 5 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_infantry in Ichow, round 6 : 0/1 hits, 0.17 expected hits Communist roll dice for 1 conscript in Ichow, round 6 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_infantry in Ichow, round 7 : 0/1 hits, 0.17 expected hits Communist roll dice for 1 conscript in Ichow, round 7 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_infantry in Ichow, round 8 : 0/1 hits, 0.17 expected hits Communist roll dice for 1 conscript in Ichow, round 8 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_infantry in Ichow, round 9 : 0/1 hits, 0.17 expected hits Communist roll dice for 1 conscript in Ichow, round 9 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_infantry in Ichow, round 10 : 0/1 hits, 0.17 expected hits Communist roll dice for 1 conscript in Ichow, round 10 : 0/1 hits, 0.17 expected hits Manchukwo roll dice for 1 light_infantry in Ichow, round 11 : 1/1 hits, 0.17 expected hits Communist roll dice for 1 conscript in Ichow, round 11 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communist lost in Ichow Manchukwo win, taking Ichow from Communist with 1 light_infantry remaining. Battle score for attacker is 0 Casualties for Manchukwo: 1 light_infantry Casualties for Communist: 1 conscript Battle in Tsingyang Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys Nationalist defend with 3 infantry, 1 light_artillery and 1 ruralproduction Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/6 hits, 1.17 expected hits Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 1/4 hits, 1.33 expected hits 1 light_infantry owned by the Manchukwo and 2 infantry owned by the Nationalist lost in Tsingyang Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 1 light_infantry in Tsingyang, round 3 : 3/5 hits, 1.00 expected hits Nationalist roll dice for 1 infantry and 1 light_artillery in Tsingyang, round 3 : 1/2 hits, 0.67 expected hits 1 light_artillery owned by the Nationalist, 1 light_infantry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Tsingyang Manchukwo win, taking Tsingyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 2 infantry remaining. Battle score for attacker is 10 Casualties for Manchukwo: 2 light_infantrys Casualties for Nationalist: 3 infantry and 1 light_artillery Battle in Weihsien Manchukwo attack with 1 light_artillery and 1 light_infantry Communist defend with 1 infantry and 1 ruralproduction Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 1/2 hits, 0.50 expected hits Communist roll dice for 1 infantry in Weihsien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Communist lost in Weihsien Manchukwo win, taking Weihsien from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 3 Casualties for Communist: 1 infantry Non Combat Move - Manchukwo Place Units - Manchukwo 4 infantry placed in Tsinan 1 heavy_cavalry, 1 light_artillery and 1 light_infantry placed in Mukden Turn Complete - Manchukwo Manchukwo collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Communist : -1.00 Manchukwo : 2.17 Nationalist : 0.00 -
TripleA Turn Summary: Communist round 11
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 11 Combat Move - Communist 1 infantry moved from Shanghai to Hangchow Communist take Hangchow from Japanese 1 heavy_artillery moved from Shanghai to Chin-kiang Communist take Chin-kiang from Japanese 1 infantry moved from Kannan to Kungchangfu Communist take Kungchangfu from Japanese 1 heavy_artillery moved from Kannan to Hehsi Corridor Communist take Hehsi Corridor from Japanese Purchase Units - Communist Communist buy 6 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Non Combat Move - Communist 1 train moved from Lanchow to Chungking 1 train moved from Lanchow to Chungking Place Units - Communist 2 infantry and 1 light_artillery placed in Kannan 2 infantry and 1 light_artillery placed in Ankang 1 propaganda placed in Shanghai 1 infantry placed in Soochow Communist undo move 2. 1 infantry, 1 light_artillery and 1 propaganda placed in Ankang 2 infantry placed in Chin-kiang Communist undo move 5. 1 infantry placed in Chin-kiang 1 infantry placed in Hehsi Corridor Turn Complete - Communist Communist collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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