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    • H
      Hexborg last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 9:31:03 PM
      Savegame

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      • H
        Hexborg last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 1.9, time: 9:33:44 PM
        Savegame

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        • H
          Hexborg last edited by

          TripleA Turn Summary: Nationalist round 1

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 1
          
              Combat Move - Nationalist
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  1 conscript moved from Mengtsi to Puel
                  1 conscript moved from Mengtsi to Puel
                  1 conscript moved from Kunming to Puel
                  1 conscript moved from Kunming to Puel
                  1 conscript moved from Kunming to Puel
                  1 conscript moved from Tali to Puel
                  1 light_artillery moved from Kunming to Puel
                  1 conscript moved from Tali to Puel
                  1 light_artillery moved from Kunming to Puel
                  1 elite moved from Hangchow to Soochow
                  1 fighter moved from Nanking to Soochow
                  1 infantry moved from Anyang to Changchih
                  1 infantry moved from Anyang to Changchih
                  1 fighter moved from Wuhan to Changchih
                  1 elite moved from Anyang to Changchih
                  1 elite moved from Anyang to Changchih
                  1 light_artillery moved from Anyang to Changchih
                  1 fighter moved from Chungking to Puel
          
              Purchase Units - Nationalist
                  Nationalist repair damage of 1x factory, 1x factory, 1x factory, 1x factory; Remaining resources: 22 PUs; 0 techTokens; 
                  Nationalist buy 1 aaGun, 1 cavalry, 2 conscripts, 1 heavy_artillery and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
          
              Combat - Nationalist
                  Battle in Puel
                      Nationalist attack with 7 conscripts, 1 fighter and 2 light_artillerys
                      Neutral defend with 3 infantry and 1 ruralproduction
                          Nationalist roll dice for 7 conscripts, 1 fighter and 2 light_artillerys in Puel, round 2 : 1/10 hits, 2.33 expected hits
                          Neutral roll dice for 3 infantry in Puel, round 2 : 1/3 hits, 1.00 expected hits
                          1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel
                          Nationalist roll dice for 6 conscripts, 1 fighter and 2 light_artillerys in Puel, round 3 : 2/9 hits, 2.17 expected hits
                          Neutral roll dice for 2 infantry in Puel, round 3 : 0/2 hits, 0.67 expected hits
                          2 infantry owned by the Neutral lost in Puel
                      Nationalist loses 0 PUs for violating Puels neutrality.
                      Nationalist win, taking Puel from Neutral with 6 conscripts, 1 fighter and 2 light_artillerys remaining. Battle score for attacker is 7
                      Casualties for Nationalist: 1 conscript
                      Casualties for Neutral: 3 infantry
                  Battle in Soochow
                      Nationalist attack with 1 elite and 1 fighter
                      Japanese defend with 2 elites and 1 ruralproduction
                          Nationalist roll dice for 1 elite and 1 fighter in Soochow, round 2 : 1/2 hits, 0.83 expected hits
                          Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits
                          1 elite owned by the Japanese lost in Soochow
                          Nationalist roll dice for 1 elite and 1 fighter in Soochow, round 3 : 1/2 hits, 0.83 expected hits
                          Japanese roll dice for 1 elite in Soochow, round 3 : 1/1 hits, 0.33 expected hits
                          1 elite owned by the Japanese and 1 elite owned by the Nationalist lost in Soochow
                      Nationalist win with 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Japanese: 2 elites
                      Casualties for Nationalist: 1 elite
                  Battle in Changchih
                      Nationalist attack with 2 elites, 1 fighter, 2 infantry and 1 light_artillery
                      Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction
                          Nationalist roll dice for 2 elites, 1 fighter, 2 infantry and 1 light_artillery in Changchih, round 2 : 2/6 hits, 2.00 expected hits
                          Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 1/4 hits, 1.33 expected hits
                          2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Changchih
                          Nationalist roll dice for 2 elites, 1 fighter, 1 infantry and 1 light_artillery in Changchih, round 3 : 1/5 hits, 1.83 expected hits
                          Japanese roll dice for 1 elite and 1 heavy_artillery in Changchih, round 3 : 0/2 hits, 0.67 expected hits
                          1 elite owned by the Japanese lost in Changchih
                          Nationalist roll dice for 2 elites, 1 fighter, 1 infantry and 1 light_artillery in Changchih, round 4 : 3/5 hits, 1.83 expected hits
                          Japanese roll dice for 1 heavy_artillery in Changchih, round 4 : 1/1 hits, 0.33 expected hits
                          1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Changchih
                      Nationalist win, taking Changchih from Japanese with 2 elites, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 11
                      Casualties for Nationalist: 2 infantry
                      Casualties for Japanese: 3 elites and 1 heavy_artillery
          
              Non Combat Move - Nationalist
                  1 conscript moved from Huangshan to Nanking
                  1 conscript moved from Luan to Nanking
                  1 fighter moved from Puel to Kunming
                  1 conscript moved from Kweilin to Te-king
                  1 infantry moved from Nanning to Woochow
                  1 conscript moved from Hsingi to Mengtsi
                  1 infantry moved from Kunming to Puel
                  1 infantry moved from Kunming to Mengtsi
                  2 heavy_artillerys and 1 train moved from Kunming to Canton
                  2 infantry and 1 train moved from Kunming to Canton
                  2 conscripts and 1 train moved from Kweiyang to Wuhan
                  1 infantry and 1 train moved from Kweiyang to Nanchang
                  1 conscript moved from Pa-chung to Chungking
                  1 conscript moved from Cheng-tu to Chungking
                  1 elite, 1 infantry and 1 train moved from Chungking to Wuhan
                  1 conscript moved from Kaifeng to Anyang
                  1 infantry moved from Kaifeng to Anyang
                  1 infantry moved from Kaifeng to Anyang
                  1 armour moved from Lungkow to Kaifeng
                  1 heavy_artillery moved from Tsinan to Ichow
                  1 light_artillery moved from Tsinan to Ichow
                  1 train moved from Tsinan to Chungking
                  1 armour moved from Tsingtao to Ichow
                  1 armour moved from Tsingtao to Ichow
                  1 armour moved from Tsingtao to Ichow
                  1 armour moved from Tsingtao to Ichow
                  1 armour moved from Weihsien to Ichow
                  1 armour moved from Weihsien to Ichow
                  1 armour moved from Weihsien to Ichow
                  1 armour moved from Lungkow to Ichow
                  1 armour moved from Lungkow to Ichow
                  1 light_artillery moved from Hsuchow to Ichow
                  1 elite moved from Tsinan to Kining
                  1 elite moved from Tsinan to Kining
                  1 elite moved from Tsinan to Kining
                  1 elite moved from Tsinan to Kining
                  1 conscript moved from Kining to Tsinan
                  1 infantry moved from Ichow to Tsinan
                  1 heavy_artillery moved from Lungkow to Ichow
                  1 heavy_artillery moved from Lungkow to Ichow
                  1 elite moved from Lungkow to Ichow
                  1 elite moved from Lungkow to Ichow
                  1 elite moved from Lungkow to Ichow
                  1 elite moved from Lungkow to Ichow
                  1 elite moved from Lungkow to Ichow
                  1 light_artillery moved from Tsingtao to Ichow
                  1 light_artillery moved from Tsingtao to Ichow
                  1 heavy_artillery moved from Tsingtao to Weihsien
                  1 heavy_artillery moved from Tsingtao to Weihsien
                  1 infantry moved from Tsingtao to Weihsien
                  1 conscript moved from Hsuchow to Kining
                  5 elites and 1 train moved from Tsingtao to Wuhan
                  2 elites and 1 train moved from Tsingtao to Tsinan
                  1 train moved from Tsinan to Wuhan
                  1 infantry moved from Weihsien to Lungkow
                  1 elite moved from Weihsien to Lungkow
                  1 elite moved from Weihsien to Lungkow
                  1 elite moved from Weihsien to Lungkow
                  1 elite moved from Weihsien to Lungkow
                  1 elite moved from Weihsien to Lungkow
                  1 heavy_artillery moved from Weihsien to Lungkow
                  1 fighter moved from Changchih to Puchow
                  1 fighter moved from Soochow to Anking
                  1 light_artillery moved from Hangchow to Huangshan
                  1 elite moved from Hangchow to Huangshan
                  1 elite moved from Hangchow to Huangshan
                  1 elite moved from Hangchow to Huangshan
                  1 elite moved from Hangchow to Huangshan
                  1 light_artillery moved from Hangchow to Huangshan
                  1 conscript moved from Ningpo to Hangchow
                  1 conscript moved from Foochow to Ningpo
                  1 conscript moved from Amoy to Swatow
                  1 armour moved from Nanking to Anking
                  1 heavy_artillery moved from Nanking to Anking
                  1 light_artillery moved from Nanking to Anking
                  1 light_artillery moved from Nanking to Anking
                  1 cavalry moved from Nanking to Anking
                  1 cavalry moved from Nanking to Anking
                  1 infantry moved from Anking to Nanking
                  1 infantry moved from Anking to Nanking
                  1 elite moved from Nanking to Huaipei
                  1 elite moved from Nanking to Luan
                  1 elite moved from Nanking to Huaipei
                  1 elite moved from Nanking to Luan
                  1 elite moved from Nanking to Huaipei
                  1 elite moved from Nanking to Huaipei
                  1 elite moved from Nanking to Anking
                  1 elite moved from Nanking to Huangshan
                  1 elite moved from Nanking to Anking
                  1 elite moved from Nanking to Huaipei
                  1 conscript moved from Fancheng to Juning
                  1 infantry moved from Nanchang to Poyang
                  1 conscript moved from Nanchang to Poyang
                  1 elite moved from Wuhan to Fancheng
                  1 elite moved from Wuhan to Hwanggang
                  1 light_artillery moved from Wuhan to Hwanggang
                  1 infantry moved from Wuhan to Fancheng
                  1 infantry moved from Wuhan to Hwanggang
                  1 infantry moved from Wuhan to Hwangshi
                  1 infantry moved from Wuhan to Hwanggang
                  1 infantry moved from Wuhan to Hwanggang
                  1 infantry moved from Wuhan to Fancheng
                  1 infantry moved from Changsha to Tungting
                  1 conscript moved from Changsha to Tungting
                  1 light_artillery moved from Changsha to Tungting
                  1 conscript moved from Chih-Chiang to Changteh
                  1 train moved from Wuhan to Chungking
                  1 train moved from Wuhan to Canton
                  1 train moved from Nanchang to Kweiyang
                  1 train moved from Canton to Kweiyang
                  1 train moved from Canton to Kunming
          
              Place Units - Nationalist
                  2 conscripts placed in Ichow
                  1 cavalry and 1 infantry placed in Anking
                  1 aaGun and 1 heavy_artillery placed in Chungking
          
              Turn Complete - Nationalist
                  Nationalist collect 147 PUs; end with 148 PUs
                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 168 PUs
                  Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 188 PUs
                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 198 PUs
                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 208 PUs
                  Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 228 PUs
          

          Combat Hit Differential Summary :

          Neutral : -0.67
          Nationalist : -0.83
          Japanese : -0.33
          

          Savegame

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          • B
            bentonjt last edited by

            TripleA Turn Summary: Manchukwo round 1

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 1
            
                Combat Move - Manchukwo
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            
                Purchase Units - Manchukwo
                    Manchukwo buy 1 heavy_cavalry, 3 infantry and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
            
                Non Combat Move - Manchukwo
                    1 heavy_cavalry moved from North Suiyuan to Taiyuan
                    3 cavalrys, 1 light_artillery and 3 light_infantrys moved from Chahar to Taiyuan
                    1 light_infantry moved from Ordos Plateau to North Suiyuan
                    2 heavy_cavalrys moved from Chengteh to North Suiyuan
                    4 infantry and 1 light_artillery moved from Mukden to Chengteh
                    1 light_artillery moved from Chengteh to Chahar
                    1 light_artillery moved from Tangshan to Tientsin
            
                Place Units - Manchukwo
                    1 heavy_cavalry, 3 infantry and 1 light_infantry placed in Mukden
            
                Turn Complete - Manchukwo
                    Manchukwo collect 19 PUs; end with 19 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • W
              waldowv last edited by

              TripleA Turn Summary: Communist round 1

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 1
              
                  Combat Move - Communist
                      3 infantry moved from Lanchow to Kannan
                      1 light_artillery moved from Lanchow to Kannan
                      1 guerilla moved from Hanchung to Kannan
                      1 propaganda moved from Yenan to Ordos Plateau
                            Communist take Ordos Plateau from Manchukwo
                      1 guerilla moved from Ankang to Kannan
                      1 guerilla, 1 heavy_artillery and 3 infantry moved from Kuyuan to Ningsia
                      1 guerilla moved from Tsingyang to Ningsia
                      2 cavalrys moved from Tsingyang to Ningsia
                      1 guerilla moved from Weinan to Fen-chow
                      2 guerillas, 1 heavy_artillery and 3 infantry moved from Puchow to Fen-chow
                      2 infantry moved from Weinan to Yenan
                      1 infantry moved from Yenan to Ordos Plateau
                      1 infantry moved from Tsingyang to Kuyuan
                      2 infantry moved from Tsingyang to Yenan
                      2 propagandas moved from Yenan to Tsingyang
                      6 infantry moved from Sian to Yenan
                      1 heavy_artillery, 7 infantry and 1 light_artillery moved from Yenan to Fen-chow
              
                  Purchase Units - Communist
                      Communist buy 1 armour, 2 conscripts, 3 guerillas and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Communist
                      Battle in Ningsia
                          Communist attack with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry
                          Neutral defend with 3 infantry and 1 ruralproduction
                              Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 1/8 hits, 1.83 expected hits
                              Neutral roll dice for 3 infantry in Ningsia, round 2 : 0/3 hits, 1.00 expected hits
                              1 infantry owned by the Neutral lost in Ningsia
                              Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/8 hits, 1.83 expected hits
                              Neutral roll dice for 2 infantry in Ningsia, round 3 : 0/2 hits, 0.67 expected hits
                              2 infantry owned by the Neutral lost in Ningsia
                          Communist loses 0 PUs for violating Ningsias neutrality.
                          Communist win, taking Ningsia from Neutral with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9
                          Casualties for Neutral: 3 infantry
                      Battle in Kannan
                          Communist attack with 2 guerillas, 3 infantry and 1 light_artillery
                          Neutral defend with 3 infantry and 1 ruralproduction
                              Communist roll dice for 2 guerillas, 3 infantry and 1 light_artillery in Kannan, round 2 : 3/6 hits, 1.33 expected hits
                              Neutral roll dice for 3 infantry in Kannan, round 2 : 0/3 hits, 1.00 expected hits
                              3 infantry owned by the Neutral lost in Kannan
                          Communist loses 0 PUs for violating Kannans neutrality.
                          Communist win, taking Kannan from Neutral with 2 guerillas, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                          Casualties for Neutral: 3 infantry
              
                  Non Combat Move - Communist
                      2 guerillas moved from Ningsia to Kuyuan
                      1 guerilla moved from Kannan to Kuyuan
                      1 guerilla moved from Kannan to Kungchangfu
              
                  Place Units - Communist
                      1 armour and 2 infantry placed in Fen-chow
                      2 conscripts and 1 guerilla placed in Yenan
                      Communist undo move 2.
                      Communist undo move 1.
                      1 conscript and 2 infantry placed in Ordos Plateau
                      Communist undo move 1.
                      1 armour and 2 infantry placed in Ordos Plateau
                      3 guerillas placed in Yenan
                      2 conscripts placed in Fen-chow
              
                  Turn Complete - Communist
                      Communist collect 32 PUs; end with 32 PUs
              

              Combat Hit Differential Summary :

              Neutral : -2.67
              Communist : 1.00
              

              Savegame

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              • B
                bentonjt last edited by

                TripleA Turn Summary: Thailand round 1

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 1
                
                    Place Units - Thailand
                        1 armour placed in Nakhon Sawan
                        1 heavy_artillery and 2 thai_infantrys placed in Kra
                
                    Turn Complete - Thailand
                        Thailand collect 6 PUs; end with 6 PUs
                        Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 11 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • B
                  bentonjt last edited by

                  TripleA Turn Summary: Japanese round 1

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 1
                  
                      Place Units - Japanese
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          1 armour placed in Shanghai
                          3 infantry and 1 train placed in Port Arthur
                          Japanese undo move 2.
                          3 infantry and 1 train placed in Port Arthur
                          Japanese undo move 2.
                          3 infantry and 2 trains placed in Korea
                          2 elites and 2 infantry placed in Port Arthur
                          1 heavy_artillery, 4 light_armours and 2 light_artillerys placed in Japan
                          1 elite placed in Formosa
                          Japanese undo move 4.
                          1 heavy_artillery, 4 light_armours and 2 light_artillerys placed in Japan
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                  
                      Turn Complete - Japanese
                          Japanese collect 87 PUs; end with 87 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • W
                    waldowv last edited by

                    TripleA Turn Summary: British round 1

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 1
                    
                        Combat Move - British
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
                            1 infantry moved from Chindwin to Myitkyina
                            3 infantry moved from Mandalay to Myitkyina
                            4 destroyers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                            2 battleships moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                            1 cruiser moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                            2 carriers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                            1 light_artillery moved from Kohima to Myitkyina
                    
                        Purchase Units - British
                            British buy 2 commandos and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - British
                            Battle in SZ 18 Andaman Sea
                                British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                                Neutral defend with 1 destroyer
                                    British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 18 Andaman Sea, round 2 : 5/9 hits, 3.50 expected hits
                                    Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits
                                    1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea
                                British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
                                Casualties for Neutral: 1 destroyer
                            Battle in Myitkyina
                                British attack with 1 fighter, 4 infantry and 1 light_artillery
                                Neutral defend with 3 infantry
                                    British roll dice for 1 fighter, 4 infantry and 1 light_artillery in Myitkyina, round 2 : 3/6 hits, 1.67 expected hits
                                    Neutral roll dice for 3 infantry in Myitkyina, round 2 : 0/3 hits, 1.00 expected hits
                                    3 infantry owned by the Neutral lost in Myitkyina
                                British loses 0 PUs for violating Myitkyinas neutrality.
                                British win, taking Myitkyina from Neutral with 1 fighter, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                                Casualties for Neutral: 3 infantry
                    
                        Non Combat Move - British
                            1 fighter moved from Myitkyina to Mandalay
                            6 infantry moved from Calcutta to Chittagong
                            1 commando, 1 light_artillery and 1 train moved from Calcutta to East Assam
                            1 light_artillery moved from East Assam to Myitkyina
                            1 commando moved from East Assam to Myitkyina
                            1 infantry moved from Chittagong to Pathein
                    
                        Place Units - British
                            4 infantry placed in Malaya-Singapore
                            British undo move 1.
                            1 commando and 4 infantry placed in Malaya-Singapore
                            1 commando placed in Rangoon
                    
                        Turn Complete - British
                            British collect 48 PUs; end with 48 PUs
                            Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                    

                    Combat Hit Differential Summary :

                    Neutral : -1.33
                    British : 2.83
                    

                    Savegame

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                    • H
                      Hexborg last edited by

                      TripleA Manual Gamesave Post: Nationalist round 2

                      TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 2
                      
                          Combat Move - Nationalist
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              1 heavy_artillery moved from Weihsien to Tsingtao
                              1 heavy_artillery moved from Weihsien to Tsingtao
                              1 infantry moved from Weihsien to Tsingtao
                              1 light_artillery moved from Changchih to Chengang
                                    Nationalist take Chengang from Japanese
                              1 elite moved from Changchih to Chengang
                              1 elite moved from Ichow to Jih-Chao
                              1 elite moved from Ichow to Jih-Chao
                              1 heavy_artillery moved from Ichow to Jih-Chao
                              1 elite moved from Ichow to Lungkow
                              1 elite moved from Ichow to Lungkow
                              1 heavy_artillery moved from Ichow to Lungkow
                              1 heavy_artillery moved from Ichow to Lungkow
                              1 elite moved from Ichow to Lungkow
                              1 light_artillery moved from Ichow to Lungkow
                              1 conscript moved from Ichow to Lungkow
                              1 conscript moved from Ichow to Lungkow
                              1 light_artillery moved from Ichow to Lungkow
                              1 light_artillery moved from Ichow to Lungkow
                              1 light_artillery moved from Ichow to Lungkow
                              1 armour moved from Ichow to Lungkow
                              1 armour moved from Ichow to Lungkow
                              1 armour moved from Ichow to Lungkow
                              1 armour moved from Ichow to Lungkow
                              1 armour moved from Ichow to Lungkow
                              1 armour moved from Ichow to Lungkow
                              1 armour moved from Ichow to Lungkow
                              1 armour moved from Ichow to Lungkow
                              1 armour moved from Ichow to Lungkow
                              1 conscript moved from Puel to Momein
                              1 light_artillery moved from Puel to Momein
                              1 infantry moved from Puel to Momein
                              1 conscript moved from Tali to Momein
                              1 fighter moved from Kunming to Momein
                              1 conscript moved from Canton to West Kwangtung
                              1 infantry moved from Canton to West Kwangtung
                              1 conscript moved from Te-king to West Kwangtung
                              1 heavy_artillery moved from Canton to West Kwangtung
                      
                          Purchase Units - Nationalist
                              Nationalist repair damage of 10x factory, 9x factory, 7x factory, 8x factory, 9x factory; Remaining resources: 142 PUs; 0 techTokens; 
                              Nationalist buy 1 aaGun, 3 armour, 1 cavalry, 12 conscripts, 3 elites, 2 fighters, 2 heavy_artillerys, 8 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - Nationalist
                              Battle in Jih-Chao
                                  Nationalist attack with 2 elites and 1 heavy_artillery
                                  Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                      Nationalist roll dice for 2 elites and 1 heavy_artillery in Jih-Chao, round 2 : 1/3 hits, 1.33 expected hits
                                      Japanese roll dice for 1 elite and 1 light_artillery in Jih-Chao, round 2 : 1/2 hits, 0.67 expected hits
                                      1 elite owned by the Japanese and 1 elite owned by the Nationalist lost in Jih-Chao
                                      Nationalist roll dice for 1 elite and 1 heavy_artillery in Jih-Chao, round 3 : 2/2 hits, 1.00 expected hits
                                      Japanese roll dice for 1 light_artillery in Jih-Chao, round 3 : 0/1 hits, 0.33 expected hits
                                      1 light_artillery owned by the Japanese lost in Jih-Chao
                                  Nationalist win, taking Jih-Chao from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 5
                                  Casualties for Nationalist: 1 elite
                                  Casualties for Japanese: 1 elite and 1 light_artillery
                              Battle in Tsingtao
                                  Nationalist attack with 2 heavy_artillerys and 1 infantry
                                  Japanese defend with 1 elite, 1 factory, 1 light_artillery and 1 station
                                      Nationalist roll dice for 2 heavy_artillerys and 1 infantry in Tsingtao, round 2 : 1/3 hits, 1.33 expected hits
                                      Japanese roll dice for 1 elite and 1 light_artillery in Tsingtao, round 2 : 0/2 hits, 0.67 expected hits
                                      1 elite owned by the Japanese lost in Tsingtao
                                      Nationalist roll dice for 2 heavy_artillerys and 1 infantry in Tsingtao, round 3 : 3/3 hits, 1.33 expected hits
                                      Japanese roll dice for 1 light_artillery in Tsingtao, round 3 : 0/1 hits, 0.33 expected hits
                                      1 light_artillery owned by the Japanese lost in Tsingtao
                                  Nationalist win, taking Tsingtao from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 9
                                  Casualties for Japanese: 1 elite and 1 light_artillery
                              Battle in Lungkow
                                  Nationalist attack with 9 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys
                                  Japanese defend with 6 elites, 9 heavy_artillerys, 4 light_artillerys and 1 ruralproduction
                                      Nationalist roll dice for 9 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys in Lungkow, round 2 : 12/20 hits, 8.67 expected hits
                                      Japanese roll dice for 6 elites, 9 heavy_artillerys and 4 light_artillerys in Lungkow, round 2 : 8/19 hits, 6.33 expected hits
                                      2 heavy_artillerys owned by the Japanese, 4 light_artillerys owned by the Nationalist, 6 elites owned by the Japanese, 2 conscripts owned by the Nationalist, 2 elites owned by the Nationalist and 4 light_artillerys owned by the Japanese lost in Lungkow
                                      Nationalist roll dice for 9 armour, 1 elite and 2 heavy_artillerys in Lungkow, round 3 : 3/12 hits, 6.00 expected hits
                                      Japanese roll dice for 7 heavy_artillerys in Lungkow, round 3 : 2/7 hits, 2.33 expected hits
                                      3 heavy_artillerys owned by the Japanese, 1 heavy_artillery owned by the Nationalist and 1 elite owned by the Nationalist lost in Lungkow
                                      Nationalist roll dice for 9 armour and 1 heavy_artillery in Lungkow, round 4 : 6/10 hits, 5.00 expected hits
                                      Japanese roll dice for 4 heavy_artillerys in Lungkow, round 4 : 2/4 hits, 1.33 expected hits
                                      4 heavy_artillerys owned by the Japanese, 1 heavy_artillery owned by the Nationalist and 1 armour owned by the Nationalist lost in Lungkow
                                  Nationalist win, taking Lungkow from Japanese with 8 armour remaining. Battle score for attacker is 37
                                  Casualties for Nationalist: 1 armour, 2 conscripts, 3 elites, 2 heavy_artillerys and 4 light_artillerys
                                  Casualties for Japanese: 6 elites, 9 heavy_artillerys and 4 light_artillerys
                              Battle in Momein
                                  Nationalist attack with 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery
                                  Neutral defend with 3 infantry and 1 ruralproduction
                                      Nationalist roll dice for 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery in Momein, round 2 : 1/5 hits, 1.50 expected hits
                                      Neutral roll dice for 3 infantry in Momein, round 2 : 0/3 hits, 1.00 expected hits
                                      1 infantry owned by the Neutral lost in Momein
                                      Nationalist roll dice for 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery in Momein, round 3 : 2/5 hits, 1.50 expected hits
                                      Neutral roll dice for 2 infantry in Momein, round 3 : 0/2 hits, 0.67 expected hits
                                      2 infantry owned by the Neutral lost in Momein
                                  Nationalist loses 0 PUs for violating Momeins neutrality.
                                  Nationalist win, taking Momein from Neutral with 2 conscripts, 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                                  Casualties for Neutral: 3 infantry
                              Battle in West Kwangtung
                                  Nationalist attack with 2 conscripts, 1 heavy_artillery and 1 infantry
                                  Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                                      Nationalist roll dice for 2 conscripts, 1 heavy_artillery and 1 infantry in West Kwangtung, round 2 : 1/4 hits, 1.17 expected hits
                                      Japanese roll dice for 1 elite and 1 mobile_infantry in West Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                                      2 conscripts owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in West Kwangtung
                                      Nationalist roll dice for 1 heavy_artillery and 1 infantry in West Kwangtung, round 3 : 0/2 hits, 0.83 expected hits
                                      Japanese roll dice for 1 elite in West Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                                      Nationalist roll dice for 1 heavy_artillery and 1 infantry in West Kwangtung, round 4 : 2/2 hits, 0.83 expected hits
                                      Japanese roll dice for 1 elite in West Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
                                      1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in West Kwangtung
                                  Nationalist win, taking West Kwangtung from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1
                                  Casualties for Nationalist: 2 conscripts and 1 infantry
                                  Casualties for Japanese: 1 elite and 1 mobile_infantry
                      
                          Non Combat Move - Nationalist
                              1 infantry moved from Mengtsi to Poseh
                              1 conscript moved from Mengtsi to Poseh
                              1 light_artillery moved from Puel to Poseh
                              1 conscript moved from Puel to Mengtsi
                              1 conscript moved from Puel to Mengtsi
                              1 conscript moved from Puel to Mengtsi
                              1 conscript moved from Puel to Mengtsi
                              1 conscript moved from Puel to Mengtsi
                              1 fighter moved from Momein to Poseh
                              1 aaGun, 2 conscripts, 1 heavy_artillery and 1 train moved from Chungking to Canton
                              1 elite moved from Luan to Hwanggang
                              1 elite moved from Luan to Hwanggang
                              1 infantry moved from Hwanggang to Luan
                              1 cavalry moved from Anking to Hwanggang
                              1 cavalry moved from Anking to Hwanggang
                              1 cavalry moved from Anking to Hwanggang
                              1 light_artillery moved from Anking to Hwanggang
                              1 light_artillery moved from Anking to Hwanggang
                              1 heavy_artillery moved from Anking to Hwanggang
                              1 elite moved from Anking to Hwanggang
                              1 elite moved from Anking to Hwanggang
                              1 elite moved from Anking to Hwanggang
                              1 elite moved from Anking to Hwanggang
                              1 elite moved from Anking to Hwanggang
                              1 elite moved from Anking to Hwanggang
                              1 conscript moved from Juning to Kaifeng
                              1 armour moved from Kaifeng to Juning
                              1 armour moved from Anking to Juning
                              1 infantry moved from Fancheng to Nanyang
                              1 infantry moved from Fancheng to Juning
                              1 elite moved from Fancheng to Juning
                              1 fighter moved from Puchow to Juning
                              1 infantry moved from Hwangshi to Poyang
                              1 infantry moved from Nanchang to Poyang
                              1 conscript moved from Wuhan to Hwanggang
                              1 conscript moved from Wuhan to Hwanggang
                              1 elite moved from Wuhan to Hwanggang
                              1 elite moved from Wuhan to Hwanggang
                              1 elite moved from Wuhan to Hwanggang
                              1 elite moved from Wuhan to Hwanggang
                              1 elite moved from Wuhan to Hwanggang
                              1 elite moved from Wuhan to Hwanggang
                              1 infantry moved from Wuhan to Hwanggang
                              1 fighter moved from Anking to Hwanggang
                              1 light_artillery moved from Tungting to Hwanggang
                              1 conscript moved from Tungting to Hwanggang
                              1 infantry moved from Tungting to Hwanggang
                              1 conscript moved from Changteh to Hwanggang
                              1 train moved from Canton to Kunming
                              1 train moved from Wuhan to Kweiyang
                              1 train moved from Kweiyang to Chungking
                              1 train moved from Nanchang to Kweiyang
                              1 train moved from Changsha to Wuhan
                      
                          Place Units - Nationalist
                              2 conscripts placed in Poyang
                              2 conscripts placed in Yen-ping
                              2 conscripts placed in Kan
                              2 conscripts placed in Shiuchow
                              2 conscripts placed in Te-king
                              2 conscripts placed in Kweilin
                              2 infantry placed in Szecheng
                              2 infantry placed in Lungchow
                              1 cavalry placed in Poseh
                              1 elite, 2 fighters, 2 infantry and 1 light_artillery placed in Canton
                              1 infantry placed in Poyang
                              1 infantry placed in Hwanggang
                              1 aaGun, 2 elites and 2 heavy_artillerys placed in Wuhan
                              1 armour placed in Wuhan
                              2 armour and 2 light_artillerys placed in Changsha
                      
                          Turn Complete - Nationalist
                              Nationalist collect 121 PUs; end with 121 PUs
                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 141 PUs
                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 161 PUs
                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 171 PUs
                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 181 PUs
                      

                      Combat Hit Differential Summary :

                      Neutral : -1.67
                      Nationalist : 3.50
                      Japanese : 2.67
                      

                      Savegame

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                        bentonjt last edited by

                        TripleA Turn Summary: Manchukwo round 2

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 2
                        
                            Combat Move - Manchukwo
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 heavy_cavalry moved from North Suiyuan to Chengang
                                1 heavy_cavalry moved from North Suiyuan to Chengang
                                1 light_infantry moved from Taiyuan to Chengang
                                1 light_infantry moved from Taiyuan to Changchih
                                1 light_infantry moved from Taiyuan to Changchih
                                1 light_artillery moved from Taiyuan to Changchih
                                1 light_artillery moved from Chahar to Paoting
                                4 infantry moved from Chengteh to Peking
                                1 light_artillery moved from Tientsin to Paoting
                                1 heavy_cavalry, 3 infantry and 1 light_infantry moved from Mukden to Chengteh
                                1 heavy_cavalry and 1 light_infantry moved from Chengteh to Paoting
                                2 infantry moved from Tangshan to Tientsin
                        
                            Purchase Units - Manchukwo
                                Manchukwo buy 2 light_artillerys and 4 light_infantrys; Remaining resources: 1 PUs; 0 techTokens; 
                        
                            Combat - Manchukwo
                                Battle in Chengang
                                    Manchukwo attack with 2 heavy_cavalrys and 1 light_infantry
                                    Nationalist defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                        Manchukwo roll dice for 2 heavy_cavalrys and 1 light_infantry in Chengang, round 2 : 1/3 hits, 0.83 expected hits
                                        Nationalist roll dice for 1 elite and 1 light_artillery in Chengang, round 2 : 2/2 hits, 0.67 expected hits
                                        1 heavy_cavalry owned by the Manchukwo, 1 light_infantry owned by the Manchukwo and 1 elite owned by the Nationalist lost in Chengang
                                    1 heavy_cavalry owned by the Manchukwo retreated to Taiyuan
                                    Nationalist win with 1 light_artillery remaining. Battle score for attacker is -2
                                    Casualties for Manchukwo: 1 heavy_cavalry and 1 light_infantry
                                    Casualties for Nationalist: 1 elite
                                Battle in Changchih
                                    Manchukwo attack with 1 light_artillery and 2 light_infantrys
                                    Nationalist defend with 1 elite and 1 ruralproduction
                                        Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Changchih, round 2 : 1/3 hits, 0.67 expected hits
                                        Nationalist roll dice for 1 elite in Changchih, round 2 : 0/1 hits, 0.33 expected hits
                                        1 elite owned by the Nationalist lost in Changchih
                                    Manchukwo win, taking Changchih from Nationalist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 4
                                    Casualties for Nationalist: 1 elite
                        
                            Non Combat Move - Manchukwo
                        
                            Place Units - Manchukwo
                                2 light_artillerys and 4 light_infantrys placed in Mukden
                        
                            Turn Complete - Manchukwo
                                Manchukwo collect 17 PUs; end with 18 PUs
                        

                        Combat Hit Differential Summary :

                        Manchukwo : 0.50
                        Nationalist : 1.00
                        

                        Savegame

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                          waldowv last edited by

                          TripleA Turn Summary: Communist round 2

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 2
                          
                              Combat Move - Communist
                                  3 infantry and 1 light_artillery moved from Kannan to Golog
                                  1 guerilla moved from Kungchangfu to Golog
                                  1 infantry moved from Ningsia to North Suiyuan
                                  1 infantry moved from Ordos Plateau to North Suiyuan
                                  1 guerilla moved from Yenan to North Suiyuan
                                  1 guerilla moved from Yenan to North Suiyuan
                                  1 guerilla moved from Kuyuan to North Suiyuan
                                  1 infantry moved from Kuyuan to Hehsi Corridor
                                  1 guerilla moved from Kuyuan to Hehsi Corridor
                                  1 guerilla moved from Kuyuan to Hehsi Corridor
                                  2 infantry moved from Ordos Plateau to North Suiyuan
                                  1 armour moved from Ordos Plateau to North Suiyuan
                                  2 cavalrys moved from Ningsia to North Suiyuan
                                  2 infantry moved from Ningsia to Hehsi Corridor
                                  1 heavy_artillery moved from Ningsia to Hehsi Corridor
                                  1 guerilla moved from Yenan to North Suiyuan
                                  1 guerilla moved from Luoyang to Changchih
                                  1 guerilla moved from Kaifeng to Changchih
                                  1 infantry moved from Fen-chow to Changchih
                                  1 guerilla moved from Fen-chow to Changchih
                                  1 infantry moved from Fen-chow to So-ping
                                  1 infantry moved from Fen-chow to So-ping
                                  1 conscript moved from Fen-chow to So-ping
                                  1 guerilla moved from Fen-chow to So-ping
                                  1 guerilla moved from Fen-chow to So-ping
                                  1 guerilla moved from Fen-chow to So-ping
                                  1 guerilla moved from Fen-chow to So-ping
                                  1 guerilla moved from Fen-chow to Changchih
                                  1 guerilla moved from Fen-chow to Changchih
                                  1 guerilla moved from Fen-chow to Changchih
                          
                              Purchase Units - Communist
                                  Communist buy 5 conscripts, 4 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Communist
                                  Battle in Changchih
                                      Communist attack with 6 guerillas and 1 infantry
                                      Manchukwo defend with 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                                          Communist roll dice for 6 guerillas and 1 infantry in Changchih, round 2 : 1/7 hits, 1.17 expected hits
                                          Japanese roll dice for 1 light_artillery and 2 light_infantrys in Changchih, round 2 : 1/3 hits, 0.67 expected hits
                                          1 guerilla owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Changchih
                                          Communist roll dice for 5 guerillas and 1 infantry in Changchih, round 3 : 0/6 hits, 1.00 expected hits
                                          Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 3 : 1/2 hits, 0.50 expected hits
                                          1 guerilla owned by the Communist lost in Changchih
                                          Communist roll dice for 4 guerillas and 1 infantry in Changchih, round 4 : 0/5 hits, 0.83 expected hits
                                          Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 4 : 0/2 hits, 0.50 expected hits
                                          Communist roll dice for 4 guerillas and 1 infantry in Changchih, round 5 : 1/5 hits, 0.83 expected hits
                                          Japanese roll dice for 1 light_artillery and 1 light_infantry in Changchih, round 5 : 1/2 hits, 0.50 expected hits
                                          1 guerilla owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Changchih
                                          Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 6 : 0/4 hits, 0.67 expected hits
                                          Japanese roll dice for 1 light_artillery in Changchih, round 6 : 0/1 hits, 0.33 expected hits
                                          Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 7 : 0/4 hits, 0.67 expected hits
                                          Japanese roll dice for 1 light_artillery in Changchih, round 7 : 0/1 hits, 0.33 expected hits
                                          Communist roll dice for 3 guerillas and 1 infantry in Changchih, round 8 : 1/4 hits, 0.67 expected hits
                                          Japanese roll dice for 1 light_artillery in Changchih, round 8 : 1/1 hits, 0.33 expected hits
                                          1 guerilla owned by the Communist and 1 light_artillery owned by the Manchukwo lost in Changchih
                                      Communist win, taking Changchih from Japanese with 2 guerillas and 1 infantry remaining. Battle score for attacker is -3
                                      Casualties for Communist: 4 guerillas
                                      Casualties for Manchukwo: 1 light_artillery and 2 light_infantrys
                                  Battle in So-ping
                                      Communist attack with 1 conscript, 4 guerillas and 2 infantry
                                      Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                                          Communist roll dice for 1 conscript, 4 guerillas and 2 infantry in So-ping, round 2 : 1/7 hits, 1.17 expected hits
                                          Japanese roll dice for 1 light_infantry in So-ping, round 2 : 0/1 hits, 0.17 expected hits
                                          1 light_infantry owned by the Manchukwo lost in So-ping
                                      Communist win, taking So-ping from Japanese with 1 conscript, 4 guerillas and 2 infantry remaining. Battle score for attacker is 2
                                      Casualties for Manchukwo: 1 light_infantry
                                  Battle in North Suiyuan
                                      Communist attack with 1 armour, 2 cavalrys, 4 guerillas and 4 infantry
                                      Manchukwo defend with 1 light_infantry and 1 ruralproduction
                                          Communist roll dice for 1 armour, 2 cavalrys, 4 guerillas and 4 infantry in North Suiyuan, round 2 : 1/11 hits, 2.17 expected hits
                                          Manchukwo roll dice for 1 light_infantry in North Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
                                          1 light_infantry owned by the Manchukwo lost in North Suiyuan
                                      Communist win, taking North Suiyuan from Manchukwo with 1 armour, 2 cavalrys, 4 guerillas and 4 infantry remaining. Battle score for attacker is 2
                                      Casualties for Manchukwo: 1 light_infantry
                                  Battle in Hehsi Corridor
                                      Communist attack with 2 guerillas, 1 heavy_artillery and 3 infantry
                                      Neutral defend with 3 infantry and 1 ruralproduction
                                          Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Hehsi Corridor, round 2 : 1/6 hits, 1.50 expected hits
                                          Neutral roll dice for 3 infantry in Hehsi Corridor, round 2 : 0/3 hits, 1.00 expected hits
                                          1 infantry owned by the Neutral lost in Hehsi Corridor
                                          Communist roll dice for 2 guerillas, 1 heavy_artillery and 3 infantry in Hehsi Corridor, round 3 : 3/6 hits, 1.50 expected hits
                                          Neutral roll dice for 2 infantry in Hehsi Corridor, round 3 : 0/2 hits, 0.67 expected hits
                                          2 infantry owned by the Neutral lost in Hehsi Corridor
                                      Communist loses 0 PUs for violating Hehsi Corridors neutrality.
                                      Communist win, taking Hehsi Corridor from Neutral with 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9
                                      Casualties for Neutral: 3 infantry
                                  Battle in Golog
                                      Communist attack with 1 guerilla, 3 infantry and 1 light_artillery
                                      Neutral defend with 3 infantry and 1 ruralproduction
                                          Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Golog, round 2 : 3/5 hits, 1.17 expected hits
                                          Neutral roll dice for 3 infantry in Golog, round 2 : 1/3 hits, 1.00 expected hits
                                          1 guerilla owned by the Communist and 3 infantry owned by the Neutral lost in Golog
                                      Communist loses 0 PUs for violating Gologs neutrality.
                                      Communist win, taking Golog from Neutral with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                      Casualties for Communist: 1 guerilla
                                      Casualties for Neutral: 3 infantry
                          
                              Non Combat Move - Communist
                                  1 guerilla moved from Hehsi Corridor to Lanchow
                                  1 guerilla moved from Hehsi Corridor to Lanchow
                                  1 guerilla moved from North Suiyuan to Ordos Plateau
                                  3 guerillas moved from North Suiyuan to Ordos Plateau
                                  10 infantry moved from Yenan to Puchow
                                  4 guerillas moved from So-ping to Fen-chow
                                  2 guerillas moved from Changchih to Fen-chow
                                  1 guerilla moved from Luan to Luoyang
                                  1 guerilla moved from Juning to Fen-chow
                                  1 guerilla moved from Fancheng to Fen-chow
                                  1 guerilla moved from Anking to Nanyang
                                  1 guerilla moved from Kan to Nanyang
                                  1 guerilla moved from Yen-ping to Fancheng
                                  1 guerilla moved from Poyang to Nanyang
                                  1 guerilla moved from Hwanggang to Puchow
                                  1 guerilla moved from Hwangshi to Puchow
                          
                              Place Units - Communist
                                  2 light_artillerys placed in Fen-chow
                                  Communist undo move 1.
                                  2 light_artillerys placed in Puchow
                                  3 conscripts placed in Fen-chow
                                  1 conscript placed in Puchow
                                  Communist undo move 3.
                                  Communist undo move 2.
                                  3 infantry placed in Fen-chow
                                  1 infantry placed in Puchow
                                  2 conscripts placed in Golog
                                  2 conscripts placed in Hehsi Corridor
                                  1 conscript placed in North Suiyuan
                          
                              Turn Complete - Communist
                                  Communist collect 38 PUs; end with 38 PUs
                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs
                          

                          Combat Hit Differential Summary :

                          Neutral : -1.67
                          Communist : -1.33
                          Manchukwo : -0.17
                          Japanese : 0.67
                          

                          Savegame

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                            bentonjt last edited by

                            TripleA Turn Summary: Thailand round 2

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 2
                            
                                Place Units - Thailand
                                    3 thai_infantrys placed in Kra
                                    Thailand undo move 1.
                                    2 thai_infantrys placed in Kra
                                    1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                            
                                Turn Complete - Thailand
                                    Thailand collect 7 PUs; end with 7 PUs
                                    Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 12 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • B
                              bentonjt last edited by

                              TripleA Turn Summary: Japanese round 2

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 2
                              
                                  Place Units - Japanese
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      5 infantry and 3 light_armours placed in Formosa
                                      1 armour, 2 elites and 1 light_armour placed in Korea
                                      1 armour, 2 elites and 1 light_armour placed in Japan
                                      Japanese undo move 3.
                                      1 armour, 2 elites and 1 light_armour placed in Nanking
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                              
                                  Turn Complete - Japanese
                                      Japanese collect 105 PUs; end with 105 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • W
                                waldowv last edited by

                                TripleA Turn Summary: British round 2

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 2
                                
                                    Combat Move - British
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        1 fighter moved from Mandalay to SZ 21 Strait of Malacca
                                        2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                                
                                    Purchase Units - British
                                        British buy 1 fighter, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - British
                                        Battle in SZ 21 Strait of Malacca
                                            British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter
                                            Neutral defend with 1 battleship
                                                British roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter in SZ 21 Strait of Malacca, round 2 : 6/10 hits, 4.00 expected hits
                                                Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                                                1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                                            British win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter remaining. Battle score for attacker is 19
                                            Casualties for Neutral: 1 battleship
                                
                                    Non Combat Move - British
                                        1 commando, 4 infantry and 2 light_artillerys moved from Myitkyina to Mandalay
                                        4 infantry moved from Kohima to Manipur
                                        6 infantry moved from Chittagong to Pathein
                                        1 infantry moved from Pathein to Rangoon
                                
                                    Place Units - British
                                        1 fighter, 1 heavy_artillery and 1 infantry placed in Malaya-Singapore
                                
                                    Turn Complete - British
                                        British collect 48 PUs; end with 48 PUs
                                        Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                                

                                Combat Hit Differential Summary :

                                Neutral : -0.67
                                British : 2.00
                                

                                Savegame

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                                • H
                                  Hexborg last edited by

                                  TripleA Turn Summary: Nationalist round 3

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Nationalist
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          1 fighter moved from Canton to SZ 9 Taiwan Strait
                                          1 fighter moved from Canton to SZ 13 South China Sea
                                          1 infantry moved from Lungchow to Nanning
                                                Nationalist take Nanning from Japanese
                                          1 infantry moved from Lungchow to Nanning
                                          1 infantry moved from Szecheng to Nanning
                                          1 infantry moved from Szecheng to Nanning
                                          1 conscript moved from Shiuchow to Swatow
                                                Nationalist take Swatow from Japanese
                                          1 infantry moved from Canton to Te-king
                                          1 infantry moved from Canton to West Kwangtung
                                          1 light_artillery moved from Canton to West Kwangtung
                                          1 conscript moved from Canton to West Kwangtung
                                          1 heavy_artillery moved from Canton to Te-king
                                          1 conscript moved from Canton to Te-king
                                          1 infantry moved from Canton to Te-king
                                          1 infantry moved from Canton to Te-king
                                          1 fighter moved from Poseh to Te-king
                                  
                                      Purchase Units - Nationalist
                                          Nationalist buy 1 aaGun, 2 armour, 1 cavalry, 19 conscripts, 6 elites, 1 fighter, 3 heavy_artillerys, 16 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - Nationalist
                                          Battle in SZ 9 Taiwan Strait
                                              Nationalist attack with 1 fighter
                                              Japanese defend with 5 transports
                                                  Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 2 : 0/1 hits, 0.50 expected hits
                                                  Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 3 : 0/1 hits, 0.50 expected hits
                                                  Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 4 : 1/1 hits, 0.50 expected hits
                                                  1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                  Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 5 : 0/1 hits, 0.50 expected hits
                                                  Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 6 : 1/1 hits, 0.50 expected hits
                                                  1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                  Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 7 : 0/1 hits, 0.50 expected hits
                                                  Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 8 : 0/1 hits, 0.50 expected hits
                                                  Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 9 : 1/1 hits, 0.50 expected hits
                                                  1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                  Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 10 : 1/1 hits, 0.50 expected hits
                                                  1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                                  Nationalist roll dice for 1 fighter in SZ 9 Taiwan Strait, round 11 : 1/1 hits, 0.50 expected hits
                                                  1 transport owned by the Japanese lost in SZ 9 Taiwan Strait
                                              Nationalist win with 1 fighter remaining. Battle score for attacker is 40
                                              Casualties for Japanese: 5 transports
                                          Battle in SZ 13 South China Sea
                                              Nationalist attack with 1 fighter
                                              Japanese defend with 2 transports
                                                  Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 transport owned by the Japanese lost in SZ 13 South China Sea
                                                  Nationalist roll dice for 1 fighter in SZ 13 South China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                                  1 transport owned by the Japanese lost in SZ 13 South China Sea
                                              Nationalist win with 1 fighter remaining. Battle score for attacker is 16
                                              Casualties for Japanese: 2 transports
                                          Battle in West Kwangtung
                                              Nationalist attack with 1 conscript, 1 infantry and 1 light_artillery
                                              Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                                                  Nationalist roll dice for 1 conscript, 1 infantry and 1 light_artillery in West Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                                                  Japanese roll dice for 1 elite and 1 mobile_infantry in West Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                                                  1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in West Kwangtung
                                                  Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                                                  Japanese roll dice for 1 elite in West Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                                                  Nationalist roll dice for 1 infantry and 1 light_artillery in West Kwangtung, round 4 : 0/2 hits, 0.67 expected hits
                                                  Japanese roll dice for 1 elite in West Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Nationalist lost in West Kwangtung
                                                  Nationalist roll dice for 1 light_artillery in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                                                  Japanese roll dice for 1 elite in West Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                                                  Nationalist roll dice for 1 light_artillery in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                                                  Japanese roll dice for 1 elite in West Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                                                  Nationalist roll dice for 1 light_artillery in West Kwangtung, round 7 : 1/1 hits, 0.33 expected hits
                                                  Japanese roll dice for 1 elite in West Kwangtung, round 7 : 0/1 hits, 0.33 expected hits
                                                  1 elite owned by the Japanese lost in West Kwangtung
                                              Nationalist win, taking West Kwangtung from Japanese with 1 light_artillery remaining. Battle score for attacker is 3
                                              Casualties for Nationalist: 1 conscript and 1 infantry
                                              Casualties for Japanese: 1 elite and 1 mobile_infantry
                                          Battle in Te-king
                                              Nationalist attack with 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry
                                              Japanese defend with 1 elite, 1 heavy_artillery, 1 mobile_infantry and 1 ruralproduction
                                                  Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Te-king, round 2 : 3/6 hits, 1.83 expected hits
                                                  Japanese roll dice for 1 elite, 1 heavy_artillery and 1 mobile_infantry in Te-king, round 2 : 1/3 hits, 1.00 expected hits
                                                  1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese, 1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Te-king
                                              Nationalist win, taking Te-king from Japanese with 1 fighter, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 11
                                              Casualties for Nationalist: 1 conscript
                                              Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 mobile_infantry
                                  
                                      Non Combat Move - Nationalist
                                          1 conscript moved from Poseh to Szecheng
                                          1 cavalry moved from Poseh to Tuyun
                                          1 infantry moved from Poseh to Szecheng
                                          1 light_artillery moved from Poseh to Szecheng
                                          1 conscript moved from Mengtsi to Hsingi
                                          1 conscript moved from Mengtsi to Poseh
                                          1 conscript moved from Mengtsi to Poseh
                                          1 conscript moved from Mengtsi to Poseh
                                          1 conscript moved from Mengtsi to Kunming
                                          1 light_artillery moved from Momein to Kunming
                                          1 conscript moved from Momein to Puel
                                          1 conscript moved from Momein to Puel
                                          1 infantry moved from Momein to Puel
                                          1 fighter moved from SZ 13 South China Sea to Szecheng
                                          1 fighter moved from Te-king to Tuyun
                                          1 train moved from Nanchang to Changsha
                                          1 infantry moved from Nanyang to Fancheng
                                          1 elite moved from Juning to Fancheng
                                          1 armour moved from Juning to Changteh
                                          1 armour moved from Juning to Changteh
                                          1 elite moved from Wuhan to Hwangshi
                                          1 fighter moved from SZ 9 Taiwan Strait to Hong Kong
                                          1 armour moved from Wuhan to Changteh
                                          1 aaGun, 1 elite, 2 heavy_artillerys and 4 trains moved from Wuhan to Changsha
                                          1 fighter moved from Juning to Changteh
                                  
                                      Place Units - Nationalist
                                          1 cavalry, 1 conscript and 1 infantry placed in Tuyun
                                          2 conscripts and 1 infantry placed in Szecheng
                                          2 conscripts placed in Chih-Chiang
                                          2 conscripts placed in Siangtan
                                          2 conscripts placed in Chenchow
                                          2 conscripts placed in Chien-ning
                                          2 conscripts placed in Pinghsiang
                                          2 conscripts placed in Hwangshi
                                          2 conscripts placed in Wuhan
                                          1 conscript placed in Shiuchow
                                          1 infantry placed in Fancheng
                                          1 conscript placed in Luoyang
                                          2 infantry placed in Wuhan
                                          1 infantry placed in Pinghsiang
                                          1 infantry placed in Chien-ning
                                          1 infantry placed in Hwangshi
                                          2 infantry placed in Wuhan
                                          1 infantry placed in Fancheng
                                          2 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 1 light_artillery placed in Canton
                                          2 armour, 1 infantry and 1 light_artillery placed in Changsha
                                          1 infantry placed in Chih-Chiang
                                          1 infantry placed in Siangtan
                                          1 infantry placed in Shiuchow
                                          2 elites and 2 heavy_artillerys placed in Kweiyang
                                          2 elites and 2 light_artillerys placed in Chungking
                                          Nationalist undo move 20.
                                          2 armour, 1 infantry and 1 light_artillery placed in Changsha
                                          1 aaGun placed in Chungking
                                  
                                      Turn Complete - Nationalist
                                          Nationalist collect 103 PUs; end with 103 PUs
                                          Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs
                                          Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs
                                          Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs
                                          Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs
                                          Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 183 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Nationalist : 1.00
                                  Japanese : -0.33
                                  

                                  Savegame

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                                  • B
                                    bentonjt last edited by

                                    TripleA Turn Summary: Manchukwo round 3

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Manchukwo
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            3 cavalrys and 2 heavy_cavalrys moved from Taiyuan to So-ping
                                            1 heavy_cavalry, 2 light_artillerys and 1 light_infantry moved from Paoting to So-ping
                                            2 infantry moved from Tientsin to Paoting
                                            3 infantry moved from Chengteh to Chahar
                                            4 infantry moved from Peking to Chahar
                                    
                                        Purchase Units - Manchukwo
                                            Manchukwo buy 9 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Manchukwo
                                            Battle in So-ping
                                                Manchukwo attack with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry
                                                Communist defend with 1 conscript, 2 infantry and 1 ruralproduction
                                                    Manchukwo roll dice for 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry in So-ping, round 2 : 6/9 hits, 2.67 expected hits
                                                    Communist roll dice for 1 conscript and 2 infantry in So-ping, round 2 : 0/3 hits, 0.83 expected hits
                                                    1 conscript owned by the Communist and 2 infantry owned by the Communist lost in So-ping
                                                Manchukwo win, taking So-ping from Communist with 3 cavalrys, 3 heavy_cavalrys, 2 light_artillerys and 1 light_infantry remaining. Battle score for attacker is 8
                                                Casualties for Communist: 1 conscript and 2 infantry
                                    
                                        Non Combat Move - Manchukwo
                                            2 light_artillerys and 4 light_infantrys moved from Mukden to Chengteh
                                    
                                        Place Units - Manchukwo
                                            6 light_infantrys placed in Mukden
                                    
                                        Turn Complete - Manchukwo
                                            Manchukwo collect 17 PUs; end with 17 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Communist : -0.83
                                    Manchukwo : 3.33
                                    

                                    Savegame

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                                    • W
                                      waldowv last edited by

                                      TripleA Turn Summary: Communist round 3

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Communist
                                              2 conscripts, 1 heavy_artillery and 3 infantry moved from Hehsi Corridor to Chiu-Chuan
                                              1 conscript moved from Fen-chow to Taiyuan
                                                    Communist take Taiyuan from Japanese
                                              1 cavalry, 8 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys moved from Fen-chow to Puchow
                                              1 guerilla moved from Ordos Plateau to Puchow
                                              1 guerilla moved from Lanchow to Ningsia
                                              1 guerilla moved from Lanchow to Yenan
                                              1 guerilla moved from Ordos Plateau to Fen-chow
                                              1 guerilla moved from Ordos Plateau to Kuyuan
                                              1 propaganda moved from Ordos Plateau to Golog
                                              2 propagandas moved from Tsingyang to Golog
                                              1 guerilla moved from Luoyang to Puchow
                                              3 guerillas moved from Nanyang to Puchow
                                              1 guerilla moved from Fancheng to Puchow
                                      
                                          Purchase Units - Communist
                                              Communist buy 8 conscripts and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Communist
                                              Battle in Chiu-Chuan
                                                  Communist attack with 2 conscripts, 1 heavy_artillery and 3 infantry
                                                  Neutral defend with 3 infantry and 1 ruralproduction
                                                      Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 2 : 1/6 hits, 1.50 expected hits
                                                      Neutral roll dice for 3 infantry in Chiu-Chuan, round 2 : 0/3 hits, 1.00 expected hits
                                                      1 infantry owned by the Neutral lost in Chiu-Chuan
                                                      Communist roll dice for 2 conscripts, 1 heavy_artillery and 3 infantry in Chiu-Chuan, round 3 : 3/6 hits, 1.50 expected hits
                                                      Neutral roll dice for 2 infantry in Chiu-Chuan, round 3 : 1/2 hits, 0.67 expected hits
                                                      2 infantry owned by the Neutral and 1 conscript owned by the Communist lost in Chiu-Chuan
                                                  Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                                                  Communist win, taking Chiu-Chuan from Neutral with 1 conscript, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 7
                                                  Casualties for Neutral: 3 infantry
                                                  Casualties for Communist: 1 conscript
                                              Battle in Puchow
                                                  Communist attack with 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys
                                                  Japanese defend with 4 armour, 2 heavy_artillerys, 6 light_armours, 5 light_artillerys and 1 ruralproduction
                                                      Communist roll dice for 1 cavalry, 14 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 2 : 11/31 hits, 6.83 expected hits
                                                      Japanese roll dice for 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys in Puchow, round 2 : 6/17 hits, 5.33 expected hits
                                                      1 cavalry owned by the Communist, 5 guerillas owned by the Communist, 5 light_artillerys owned by the Japanese and 6 light_armours owned by the Japanese lost in Puchow
                                                      Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 3 : 5/25 hits, 5.83 expected hits
                                                      Japanese roll dice for 4 armour and 2 heavy_artillerys in Puchow, round 3 : 0/6 hits, 2.67 expected hits
                                                      2 heavy_artillerys owned by the Japanese and 3 armour owned by the Japanese lost in Puchow
                                                      Communist roll dice for 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys in Puchow, round 4 : 5/25 hits, 5.83 expected hits
                                                      Japanese roll dice for 1 armour in Puchow, round 4 : 0/1 hits, 0.50 expected hits
                                                      1 armour owned by the Japanese lost in Puchow
                                                  Communist win, taking Puchow from Japanese with 9 guerillas, 2 heavy_artillerys, 12 infantry and 2 light_artillerys remaining. Battle score for attacker is 65
                                                  Casualties for Communist: 1 cavalry and 5 guerillas
                                                  Casualties for Japanese: 4 armour, 2 heavy_artillerys, 6 light_armours and 5 light_artillerys
                                      
                                          Non Combat Move - Communist
                                              1 light_artillery moved from Golog to Lanchow
                                              3 infantry moved from Golog to Kannan
                                              2 conscripts moved from Golog to Kannan
                                              9 guerillas moved from Puchow to Yenan
                                      
                                          Place Units - Communist
                                              3 conscripts placed in Puchow
                                              3 infantry placed in Yenan
                                              1 conscript placed in Chiu-Chuan
                                              1 conscript and 2 infantry placed in Kuyuan
                                              3 infantry placed in Weinan
                                              2 conscripts and 1 infantry placed in Tsingyang
                                              1 conscript placed in Chiu-Chuan
                                              Communist undo move 7.
                                              1 conscript placed in Fen-chow
                                              Communist undo move 7.
                                              1 conscript placed in Ankang
                                      
                                          Turn Complete - Communist
                                              Communist collect 39 PUs; end with 39 PUs
                                              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 44 PUs
                                              Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 49 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Neutral : -0.67
                                      Communist : 3.50
                                      Japanese : -2.50
                                      

                                      Savegame

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                                      • B
                                        bentonjt last edited by

                                        TripleA Turn Summary: Thailand round 3

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 3
                                        
                                            Place Units - Thailand
                                                1 thai_infantry placed in Bangkok
                                                1 thai_infantry placed in Chiang Mai
                                                1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                                                Thailand undo move 3.
                                                1 heavy_artillery and 1 thai_infantry placed in Udon Thani
                                        
                                            Turn Complete - Thailand
                                                Thailand collect 9 PUs; end with 10 PUs
                                                Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 15 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • B
                                          bentonjt last edited by

                                          TripleA Turn Summary: Japanese round 3

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 3
                                          
                                              Place Units - Japanese
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  4 heavy_artillerys and 4 infantry placed in Formosa
                                                  1 heavy_artillery placed in Wuhan
                                                  5 elites placed in Wuhan
                                                  1 infantry and 3 light_artillerys placed in Nanking
                                                  1 armour placed in Peking
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                          
                                              Turn Complete - Japanese
                                                  Japanese collect 129 PUs; end with 129 PUs
                                                  Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 134 PUs
                                                  Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 139 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Production/PUs Summary :

                                          Nationalist : 82 / 183
                                          Manchukwo : 19 / 17
                                          Communist : 29 / 49
                                          Thailand : 9 / 15
                                          Japanese : 129 / 139
                                          British : 40 / 23
                                          

                                          Dice Statistics:

                                          Total
                                                  1 was rolled 293 times
                                                  2 was rolled 281 times
                                                  3 was rolled 271 times
                                                  4 was rolled 295 times
                                                  5 was rolled 273 times
                                                  6 was rolled 267 times
                                              Average roll : 3.461
                                              Median : 3.000
                                              Variance : 0.413
                                              Standard Deviation : 0.643
                                              Total rolls : 1680
                                          
                                          Neutral Combat
                                                  1 was rolled 3 times
                                                  2 was rolled 3 times
                                                  3 was rolled 4 times
                                                  4 was rolled 11 times
                                                  5 was rolled 10 times
                                                  6 was rolled 11 times
                                              Average roll : 4.310
                                              Median : 4.500
                                              Variance : 2.000
                                              Standard Deviation : 1.414
                                              Total rolls : 42
                                          
                                          Communist Combat
                                                  1 was rolled 44 times
                                                  2 was rolled 35 times
                                                  3 was rolled 41 times
                                                  4 was rolled 47 times
                                                  5 was rolled 40 times
                                                  6 was rolled 37 times
                                              Average roll : 3.471
                                              Median : 4.000
                                              Variance : 0.401
                                              Standard Deviation : 0.633
                                              Total rolls : 244
                                          
                                          British Combat
                                                  1 was rolled 10 times
                                                  2 was rolled 8 times
                                                  3 was rolled 9 times
                                                  4 was rolled 2 times
                                                  5 was rolled 4 times
                                                  6 was rolled 1 times
                                              Average roll : 2.559
                                              Median : 2.000
                                              Variance : 2.222
                                              Standard Deviation : 1.491
                                              Total rolls : 34
                                          
                                          Manchukwo Combat
                                                  1 was rolled 4 times
                                                  2 was rolled 4 times
                                                  3 was rolled 1 times
                                                  4 was rolled 3 times
                                                  6 was rolled 4 times
                                              Average roll : 3.188
                                              Median : 2.500
                                              Variance : 1.022
                                              Standard Deviation : 1.011
                                              Total rolls : 16
                                          
                                          Nationalist Combat
                                                  1 was rolled 57 times
                                                  2 was rolled 60 times
                                                  3 was rolled 54 times
                                                  4 was rolled 63 times
                                                  5 was rolled 48 times
                                                  6 was rolled 41 times
                                              Average roll : 3.334
                                              Median : 3.000
                                              Variance : 1.027
                                              Standard Deviation : 1.014
                                              Total rolls : 323
                                          
                                          Thailand Combat
                                                  1 was rolled 7 times
                                                  3 was rolled 2 times
                                                  4 was rolled 8 times
                                                  5 was rolled 8 times
                                                  6 was rolled 6 times
                                              Average roll : 3.903
                                              Median : 4.000
                                              Variance : 1.894
                                              Standard Deviation : 1.376
                                              Total rolls : 31
                                          
                                          Japanese Combat
                                                  1 was rolled 168 times
                                                  2 was rolled 171 times
                                                  3 was rolled 160 times
                                                  4 was rolled 161 times
                                                  5 was rolled 163 times
                                                  6 was rolled 167 times
                                              Average roll : 3.486
                                              Median : 3.000
                                              Variance : 0.095
                                              Standard Deviation : 0.308
                                              Total rolls : 990
                                          

                                          Savegame

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                                            waldowv last edited by

                                            TripleA Turn Summary: British round 3

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - British
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    1 commando, 4 infantry and 2 light_artillerys moved from Mandalay to Taungoo
                                                    4 infantry moved from Manipur to Chittagong
                                                    1 fighter moved from Malaya-Singapore to Rangoon
                                                    1 fighter moved from SZ 21 Strait of Malacca to Rangoon
                                                    6 infantry moved from Pathein to Rangoon
                                                    1 commando moved from Malaya-Singapore to Kra
                                                    1 infantry moved from Malaya-Singapore to Kra
                                            
                                                Purchase Units - British
                                                    British buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - British
                                                    Battle in Kra
                                                        British attack with 1 commando and 1 infantry
                                                        Thailand defend with 1 ruralproduction and 1 thai_infantry
                                                            British roll dice for 1 commando and 1 infantry in Kra, round 2 : 1/2 hits, 0.50 expected hits
                                                            Thailand roll dice for 1 thai_infantry in Kra, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Kra
                                                        British win, taking Kra from Thailand with 1 commando remaining. Battle score for attacker is -1
                                                        Casualties for British: 1 infantry
                                                        Casualties for Thailand: 1 thai_infantry
                                                    Battle in Taungoo
                                                        British attack with 1 commando, 4 infantry and 2 light_artillerys
                                                        Thailand defend with 1 thai_infantry
                                                            British roll dice for 1 commando, 4 infantry and 2 light_artillerys in Taungoo, round 2 : 2/7 hits, 2.00 expected hits
                                                            Thailand roll dice for 1 thai_infantry in Taungoo, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Taungoo
                                                        British win, taking Taungoo from Thailand with 1 commando, 3 infantry and 2 light_artillerys remaining. Battle score for attacker is -1
                                                        Casualties for British: 1 infantry
                                                        Casualties for Thailand: 1 thai_infantry
                                                    Battle in Rangoon
                                                        British attack with 2 fighters and 6 infantry
                                                        Thailand defend with 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys; Japanese defend with 1 factory and 1 station
                                                            British roll dice for 2 fighters and 6 infantry in Rangoon, round 2 : 3/8 hits, 2.00 expected hits
                                                            Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 5 thai_infantrys in Rangoon, round 2 : 2/7 hits, 2.33 expected hits
                                                            3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Rangoon
                                                            British roll dice for 2 fighters and 4 infantry in Rangoon, round 3 : 1/6 hits, 1.67 expected hits
                                                            Japanese roll dice for 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys in Rangoon, round 3 : 3/4 hits, 1.33 expected hits
                                                            1 thai_infantry owned by the Thailand and 3 infantry owned by the British lost in Rangoon
                                                        1 infantry owned by the British retreated to Pathein
                                                        Japanese win with 1 heavy_artillery, 1 light_artillery and 1 thai_infantry remaining. Battle score for attacker is -7
                                                        Casualties for British: 5 infantry
                                                        Casualties for Thailand: 4 thai_infantrys
                                            
                                                Non Combat Move - British
                                                    1 fighter moved from Rangoon to Malaya-Singapore
                                                    1 fighter moved from Rangoon to Malaya-Singapore
                                                    1 train moved from East Assam to Chittagong
                                            
                                                Place Units - British
                                                    1 transport placed in SZ 19 Bay of Bengal
                                                    5 infantry placed in Malaya-Singapore
                                            
                                                Turn Complete - British
                                                    British collect 42 PUs; end with 42 PUs
                                                    Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 47 PUs
                                                    Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 52 PUs
                                                    Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 92 PUs
                                            

                                            Combat Hit Differential Summary :

                                            British : 0.83
                                            Thailand : 1.33
                                            Japanese : 1.33
                                            

                                            Savegame

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