Isolation 1942 - Take 2
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 12 PUs; Japanese buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Japanese -
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Germans 1 artillery moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Germans 3 bombers moved from Philippine Islands to Japan 2 armour moved from Philippine Islands to 48 Sea Zone 2 armour and 2 transports moved from 48 Sea Zone to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria Americans take Manchuria from Japanese 1 armour moved from 62 Sea Zone to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 48 Sea Zone to 62 Sea Zone 2 destroyers moved from 61 Sea Zone to 62 Sea Zone 1 carrier moved from 61 Sea Zone to 48 Sea Zone 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 cruiser moved from 61 Sea Zone to 48 Sea Zone 1 submarine moved from 61 Sea Zone to 48 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone 1 armour and 1 infantry moved from 23 Sea Zone to French West Africa Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0.50 expected hits Bombing raid in Japan rolls: 4,1,4 and causes: 9 damage to unit: factory Bombing raid in Japan causes 9 damage total. Non Combat Move - Americans 3 bombers moved from Japan to Philippine Islands 1 bomber moved from Western Australia to Philippine Islands 1 artillery and 1 infantry moved from Eastern Australia to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands 3 fighters moved from Russia to Caucasus 2 fighters moved from 61 Sea Zone to Russia 1 submarine moved from 60 Sea Zone to 48 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Kiangsu 2 fighters placed in 48 Sea Zone 1 bomber placed in Philippine Islands 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUsCombat Hit Differential Summary :
AA fire in Japan : : -0.50 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11 Research Technology - Russians Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Persia Non Combat Move - Russians Place Units - Russians 3 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11 Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 48 PUs; Germans buy 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Non Combat Move - Germans 1 armour and 1 infantry moved from Trans-Jordan to 17 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to France 2 infantry moved from Egypt to Libya 2 armour and 3 infantry moved from Germany to 5 Sea Zone 2 fighters moved from 5 Sea Zone to West Russia 2 artilleries and 3 infantry moved from Karelia S.S.R. to West Russia 2 armour and 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from West Russia to Ukraine S.S.R. Place Units - Germans 1 fighter and 1 infantry placed in Karelia S.S.R. 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11 Purchase Units - British British buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Union of South Africa to Italian East Africa British take Rhodesia from Germans British take Italian East Africa from Germans 1 armour moved from India to Trans-Jordan British take Trans-Jordan from Germans 1 armour moved from India to Caucasus 1 armour moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 4 fighters moved from Russia to Archangel 1 armour moved from Caucasus to Archangel 3 fighters moved from French West Africa to Italian East Africa 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 4 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 cruiser moved from 35 Sea Zone to 34 Sea Zone 4 infantry moved from 34 Sea Zone to Egypt British take Egypt from Germans 1 infantry moved from India to Persia 2 bombers moved from United Kingdom to Germany 1 fighter moved from United Kingdom to French West Africa Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 1,1 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in Archangel British attack with 2 armour and 5 fighters Japanese defend with 1 armour British roll dice for 2 armour and 5 fighters in Archangel, round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Archangel British win, taking Archangel from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 1 armour Non Combat Move - British 3 fighters moved from Archangel to Russia 2 fighters moved from Archangel to Russia 2 bombers moved from Germany to United Kingdom 3 fighters moved from Italian East Africa to Anglo-Egyptian Sudan Place Units - British 3 armour placed in India 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 0.50 British : -0.50 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 9x factory; Remaining resources: 7 PUs; Japanese buy 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 3 fighters moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 3 fighters Americans defend with 1 armour Japanese roll dice for 3 fighters in Manchuria, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Americans: 1 armour Non Combat Move - Japanese 2 fighters moved from Manchuria to Japan Place Units - Japanese 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Americans : 0.50 Japanese : 0.50 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans 5 bombers moved from Philippine Islands to Japan 1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from Buryatia S.S.R. to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from Kiangsu to 61 Sea Zone 2 armour, 1 infantry and 2 transports moved from 61 Sea Zone to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 60 Sea Zone 2 fighters moved from 48 Sea Zone to Japan 2 armour, 1 artillery and 2 infantry moved from 60 Sea Zone to Japan 2 battleships and 1 cruiser moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 48 Sea Zone to 60 Sea Zone 1 submarine moved from 48 Sea Zone to 62 Sea Zone 1 submarine moved from 48 Sea Zone to 60 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 2 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans win with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Japan Americans attack with 2 armour, 1 artillery, 5 bombers, 2 fighters and 2 infantry Japanese defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory, 2 fighters and 6 infantry AA fire in Japan : 0/3 hits, 0.50 expected hits Americans roll dice for 3 battleships and 2 cruisers in Japan, round 2 : 4/5 hits, 3.00 expected hits Americans roll dice for 2 armour, 1 artillery, 5 bombers, 2 fighters and 2 infantry in Japan, round 2 : 8/12 hits, 6.17 expected hits Japanese roll dice for 1 aaGun, 1 armour, 3 artilleries, 2 fighters and 6 infantry in Japan, round 2 : 4/12 hits, 4.83 expected hits 1 fighter owned by the Japanese, 6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese, 1 aaGun owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 1 armour, 5 bombers and 2 fighters in Japan, round 3 : 4/8 hits, 4.83 expected hits Japanese roll dice for 1 fighter in Japan, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan Americans captures 10PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 armour, 5 bombers and 1 fighter remaining. Battle score for attacker is 35 Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 1 aaGun, 1 armour, 3 artilleries, 2 fighters and 6 infantry Non Combat Move - Americans 1 fighter moved from Japan to Manchuria 5 bombers moved from Japan to Yunnan 3 battleships, 1 carrier and 3 destroyers moved from 34 Sea Zone to 15 Sea Zone 1 fighter moved from Caucasus to Russia 2 fighters moved from Caucasus to 15 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour moved from French West Africa to Anglo-Egyptian Sudan 1 infantry moved from French West Africa to French Equatorial Africa 1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan 1 battleship and 1 transport moved from 23 Sea Zone to 11 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 23 Sea Zone to 13 Sea Zone Place Units - Americans 1 battleship and 2 destroyers placed in 11 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 armour placed in Kiangsu Turn Complete - Americans Americans collect 62 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 2.33 AA fire in Japan : : -0.50 Japanese : -0.50 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12 Research Technology - Russians Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Persia to Caucasus Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12 Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 47 PUs; Germans buy 1 fighter and 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 artilleries, 1 bomber, 3 fighters and 5 infantry moved from West Russia to Russia 2 armour moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Russia 4 bombers moved from Germany to Russia 1 battleship, 1 destroyer and 1 submarine moved from 14 Sea Zone to 13 Sea Zone Combat - Germans Battle in 13 Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 destroyer in 13 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Germans win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 2 armour, 3 artilleries, 5 bombers, 4 fighters and 5 infantry British defend with 5 fighters; Americans defend with 4 fighters; Russians defend with 1 artillery, 1 factory, 2 fighters and 7 infantry Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 4 fighters and 5 infantry in Russia, round 2 : 9/19 hits, 8.67 expected hits Russians roll dice for 1 artillery, 11 fighters and 7 infantry in Russia, round 2 : 9/19 hits, 10.00 expected hits 1 fighter owned by the Russians, 7 infantry owned by the Russians, 1 artillery owned by the Russians, 3 artilleries owned by the Germans, 5 infantry owned by the Germans and 1 armour owned by the Germans lost in Russia Germans roll dice for 1 armour, 5 bombers and 4 fighters in Russia, round 3 : 6/10 hits, 5.83 expected hits Russians roll dice for 10 fighters in Russia, round 3 : 9/10 hits, 6.67 expected hits 1 fighter owned by the Russians, 4 bombers owned by the Germans, 4 fighters owned by the Germans, 1 armour owned by the Germans, 4 fighters owned by the Americans and 1 fighter owned by the British lost in Russia Germans roll dice for 1 bomber in Russia, round 4 : 1/1 hits, 0.67 expected hits Russians roll dice for 4 fighters in Russia, round 4 : 3/4 hits, 2.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in Russia Russians win with 3 fighters remaining. Battle score for attacker is -34 Casualties for Germans: 2 armour, 3 artilleries, 5 bombers, 4 fighters and 5 infantry Casualties for Russians: 1 artillery, 2 fighters and 7 infantry Casualties for Americans: 4 fighters Casualties for British: 2 fighters Non Combat Move - Germans 1 artillery and 1 infantry moved from Germany to Italy 1 armour and 1 infantry moved from France to Italy 4 artilleries and 4 infantry moved from Germany to 5 Sea Zone 4 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery and 1 infantry moved from Algeria to Libya Place Units - Germans 1 fighter and 2 infantry placed in Italy 8 infantry placed in Germany 2 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs 1 unit repaired. Turning on Edit Mode EDIT: Adding units owned by Germans to West Russia: 4 infantry EDIT: Removing units owned by Germans from Karelia S.S.R.: 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.17 Americans : 0.33 Russians : 1.67 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12 Purchase Units - British British buy 3 armour and 2 bombers; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from India to Caucasus 1 infantry moved from Persia to Caucasus 1 armour moved from Trans-Jordan to Libya 1 armour moved from Italian East Africa to Egypt 3 fighters moved from Anglo-Egyptian Sudan to Libya 1 fighter moved from French West Africa to Egypt 4 infantry moved from Egypt to Libya 3 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 6,6,3 and causes: 15 damage to unit: factory Bombing raid in Germany causes 15 damage total. Battle in Libya British attack with 1 armour, 3 fighters and 4 infantry Germans defend with 1 artillery and 3 infantry British roll dice for 1 armour, 3 fighters and 4 infantry in Libya, round 2 : 5/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Libya, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the British lost in Libya British win, taking Libya from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - British 3 fighters moved from Libya to Egypt 3 bombers moved from Germany to United Kingdom Place Units - British 3 armour placed in India 2 bombers placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 1.67 British : 2.33 AA fire in Germany : : -0.50 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12 Turn Complete - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 4 infantry and 4 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Soviet Far East Russians take Soviet Far East from Japanese 3 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports moved from 60 Sea Zone to 36 Sea Zone 2 submarines moved from 62 Sea Zone to 36 Sea Zone 2 armour moved from Kiangsu to Szechwan 5 bombers moved from Yunnan to Libya 1 infantry moved from Egypt to Libya 1 armour moved from Anglo-Egyptian Sudan to Libya 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 artillery moved from Anglo-Egyptian Sudan to Egypt 1 bomber moved from United Kingdom to Italy 3 battleships, 1 carrier, 3 destroyers and 1 fighter moved from 15 Sea Zone to 13 Sea Zone 2 battleships and 2 destroyers moved from 11 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco 1 fighter moved from 15 Sea Zone to 14 Sea Zone 1 fighter moved from Manchuria to Kazakh S.S.R. 1 fighter moved from Kazakh S.S.R. to Russia Combat - Americans Strategic bombing raid in Italy AA fire in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Italy causes 1 damage total. Battle in 14 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 13 Sea Zone Americans attack with 5 battleships, 1 carrier, 5 destroyers, 1 fighter and 1 transport Germans defend with 1 battleship, 1 destroyer and 1 submarine Americans roll dice for 5 battleships, 1 carrier, 5 destroyers, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 6/12 hits, 5.67 expected hits Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship and 1 destroyer in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans 1 battleship owned by the Germans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 13 Sea Zone Americans win with 5 battleships, 1 carrier, 5 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 34 Casualties for Germans: 1 battleship, 1 destroyer and 1 submarine Battle in Morocco Non Combat Move - Americans 1 fighter moved from 14 Sea Zone to 13 Sea Zone 1 bomber moved from Italy to Libya Place Units - Americans 4 transports placed in 11 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 2 armour placed in Kiangsu Turn Complete - Americans Americans collect 63 PUs; end with 68 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.33 AA fire in Italy : : -0.17 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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