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  • Tom's Axis and Allies game



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:39:09 PM
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  • test2 aaaaa



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    • Begin Zack and Tom 2 player game*


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  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II v6 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:09:42 PM
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  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Europe to Karelia
            2 armour moved from Eastern Europe to Karelia
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 infantry in Karelia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            2 infantry placed in Germany
            1 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.67
    

    Savegame



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 battleship moved from 45 Sea Zone to 40 Sea Zone
            1 carrier moved from 45 Sea Zone to 39 Sea Zone
            2 fighters moved from 45 Sea Zone to 40 Sea Zone
            1 destroyer moved from 46 Sea Zone to 31 Sea Zone
            1 fighter moved from 46 Sea Zone to 31 Sea Zone
            1 armour moved from Japan to 45 Sea Zone
            1 infantry moved from Japan to 45 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
            1 armour moved from 46 Sea Zone to Coastal China
            1 infantry moved from 46 Sea Zone to Coastal China
            1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 fighter moved from Japan to Coastal China
    
        Combat - Japanese
            Battle in 40 Sea Zone
                Japanese attack with 1 battleship and 2 fighters
                British defend with 1 transport; Americans defend with 1 battleship
                    Japanese roll dice for 1 battleship and 2 fighters in 40 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 2 fighters in 40 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 40 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 40 Sea Zone
                    1 transport owned by the British lost in 40 Sea Zone
                Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship
                Casualties for British: 1 transport
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                    1 transport owned by the British lost in 31 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 31 Sea Zone to Southeast Asia
            1 fighter moved from Southeast Asia to Coastal China
            1 fighter moved from 40 Sea Zone to 39 Sea Zone
            1 infantry moved from Japan to 45 Sea Zone
            1 infantry moved from Japan to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Japan
            1 infantry moved from 45 Sea Zone to Japan
    
        Place Units - Japanese
            1 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 7 PUs; end with 7 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 0.67
    Japanese : -1.17
    

    Savegame



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Germany to Eastern Europe
            1 infantry moved from Germany to Western Europe
            1 armour moved from Germany to Eastern Europe
            1 infantry moved from Germany to Eastern Europe
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans Submerged
    
        Non Combat Move - Germans
            1 transport moved from 16 Sea Zone to 17 Sea Zone
    
        Place Units - Germans
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 45 Sea Zone
            1 armour moved from Japan to 45 Sea Zone
            1 bomber moved from Japan to Szechwan
            1 armour moved from Coastal China to Szechwan
            3 infantry moved from Coastal China to Szechwan
            2 fighters moved from Coastal China to Szechwan
            1 armour moved from 45 Sea Zone to Manchuria
            1 infantry moved from 45 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 bomber and 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
                    Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Russians with 1 armour remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber and 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 fighter; Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Szechwan, round 2 : 3/7 hits, 2.67 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the British lost in Szechwan
                Japanese win, taking Szechwan from Americans with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 fighter
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to Japan
            1 fighter moved from Szechwan to Coastal China
            1 fighter moved from Szechwan to Coastal China
    
        Place Units - Japanese
            1 armour placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Russians : -0.17
    Japanese : 0.67
    

    Savegame



  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Western Europe to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 infantry moved from Germany to Western Europe
            1 infantry moved from Germany to Western Europe
            1 infantry moved from Germany to Western Europe
            1 armour moved from Eastern Europe to Western Europe
            1 fighter moved from Southern Europe to Western Europe
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 1 bomber and 1 fighter
                British defend with 1 factory and 4 infantry
                    Germans roll dice for 1 bomber and 1 fighter in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 4 infantry in United Kingdom, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the British lost in United Kingdom
                 retreated to United Kingdom
                British win with 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Eastern Europe to Western Europe
            1 bomber moved from United Kingdom to Western Europe
            1 fighter moved from United Kingdom to Western Europe
    
        Place Units - Germans
            1 submarine placed in 5 Sea Zone
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -1.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 45 Sea Zone
            2 fighters moved from Coastal China to Northwestern China
    
        Combat - Japanese
            Battle in Northwestern China
                Japanese attack with 2 fighters
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters in Northwestern China, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Northwestern China, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Northwestern China
                Japanese win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 carrier
                    Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 1 carrier
    
        Non Combat Move - Japanese
            1 bomber moved from 45 Sea Zone to Japan
            1 fighter moved from Northwestern China to Japan
    
        Place Units - Japanese
            1 transport placed in 45 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 0.33
    

    Savegame


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