Highschoolfriends
-
Tom's Axis and Allies game
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:39:09 PM
Savegame -
Disregard
-
Disregard
-
test2 aaaaa
-
Disregard
-
Disregard
-
Disregard
-
- Begin Zack and Tom 2 player game*
-
Disregard
-
disregard
-
disregard
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:09:42 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Europe to Karelia 2 armour moved from Eastern Europe to Karelia Combat - Germans Battle in Karelia Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Karelia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 2 infantry placed in Germany 1 armour placed in Germany Turn Complete - Germans Germans collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 0.67 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship moved from 45 Sea Zone to 40 Sea Zone 1 carrier moved from 45 Sea Zone to 39 Sea Zone 2 fighters moved from 45 Sea Zone to 40 Sea Zone 1 destroyer moved from 46 Sea Zone to 31 Sea Zone 1 fighter moved from 46 Sea Zone to 31 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Coastal China 1 infantry moved from 46 Sea Zone to Coastal China 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 fighter moved from Japan to Coastal China Combat - Japanese Battle in 40 Sea Zone Japanese attack with 1 battleship and 2 fighters British defend with 1 transport; Americans defend with 1 battleship Japanese roll dice for 1 battleship and 2 fighters in 40 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 2 fighters in 40 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 battleship and 1 transport in 40 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 40 Sea Zone 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Casualties for British: 1 transport Battle in 31 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 31 Sea Zone 1 transport owned by the British lost in 31 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from 31 Sea Zone to Southeast Asia 1 fighter moved from Southeast Asia to Coastal China 1 fighter moved from 40 Sea Zone to 39 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Japan 1 infantry moved from 45 Sea Zone to Japan Place Units - Japanese 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 7 PUs; end with 7 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.67 Americans : 0.67 Japanese : -1.17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Germany to Eastern Europe 1 infantry moved from Germany to Western Europe 1 armour moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged Non Combat Move - Germans 1 transport moved from 16 Sea Zone to 17 Sea Zone Place Units - Germans 4 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Japan to 45 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 bomber moved from Japan to Szechwan 1 armour moved from Coastal China to Szechwan 3 infantry moved from Coastal China to Szechwan 2 fighters moved from Coastal China to Szechwan 1 armour moved from 45 Sea Zone to Manchuria 1 infantry moved from 45 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 armour and 1 infantry Americans defend with 1 bomber and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Russians with 1 armour remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber and 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 2 fighters and 3 infantry British defend with 1 fighter; Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Szechwan, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the British lost in Szechwan Japanese win, taking Szechwan from Americans with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Japan 1 fighter moved from Szechwan to Coastal China 1 fighter moved from Szechwan to Coastal China Place Units - Japanese 1 armour placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Americans : 0.00 Russians : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Western Europe to United Kingdom 1 bomber moved from Germany to United Kingdom 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 armour moved from Eastern Europe to Western Europe 1 fighter moved from Southern Europe to Western Europe Combat - Germans Battle in United Kingdom Germans attack with 1 bomber and 1 fighter British defend with 1 factory and 4 infantry Germans roll dice for 1 bomber and 1 fighter in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 4 infantry in United Kingdom, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the British lost in United Kingdom retreated to United Kingdom British win with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Europe to Western Europe 1 bomber moved from United Kingdom to Western Europe 1 fighter moved from United Kingdom to Western Europe Place Units - Germans 1 submarine placed in 5 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans : -0.17 British : -1.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Japan to 45 Sea Zone 2 fighters moved from Coastal China to Northwestern China Combat - Japanese Battle in Northwestern China Japanese attack with 2 fighters Russians defend with 1 infantry Japanese roll dice for 2 fighters in Northwestern China, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northwestern China, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Northwestern China Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Russians: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 bomber Americans defend with 1 carrier Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 carrier Non Combat Move - Japanese 1 bomber moved from 45 Sea Zone to Japan 1 fighter moved from Northwestern China to Japan Place Units - Japanese 1 transport placed in 45 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login