TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)
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TripleA Turn Summary: Usa round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 10 Research Technology - Usa Trigger americanaTAS: Usa gains access to AdvancedSubmarines Usa roll 9,3,1,8,1,2,10,9,5 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanInfantry moved from Wake Island to 124 Sea Zone 1 americanInfantry and 1 americanTransport moved from 124 Sea Zone to 127 Sea Zone 1 americanInfantry moved from 127 Sea Zone to Phillippines 1 americanInfantry and 1 americanMarine moved from Marianas Island to 123 Sea Zone 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 123 Sea Zone to 122 Sea Zone 1 americanInfantry and 1 americanMarine moved from 122 Sea Zone to Okinawa 6 americanNavalFighters moved from 123 Sea Zone to Okinawa 1 americanInfantry moved from Marianas Island to 123 Sea Zone 1 americanInfantry and 1 americanTransport moved from 123 Sea Zone to 98 Sea Zone 1 americanInfantry moved from 98 Sea Zone to Korea 1 americanInfantry and 1 americanMarine moved from Gibraltar to 43 Sea Zone 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 43 Sea Zone to 45 Sea Zone 1 americanInfantry and 1 americanMarine moved from 45 Sea Zone to Sardinia Combat - Usa Battle in Phillippines Battle in Sardinia Some non-combat units are destroyed: Battle in Korea Some non-combat units are destroyed: Usa converts japaneseFactory into different units Battle in Okinawa Usa attack with 1 americanInfantry, 1 americanMarine and 6 americanNavalFighters Japan defend with 1 Flagpole, 1 japaneseAirfield and 1 japaneseEntrenchment Usa roll dice for 1 americanInfantry, 1 americanMarine and 6 americanNavalFighters in Okinawa, round 2 : 4/8 hits, 3,42 expected hits Japan roll dice for 1 japaneseEntrenchment in Okinawa, round 2 : 0/1 hits, 0,58 expected hits 1 japaneseEntrenchment owned by the Japan lost in Okinawa Some non-combat units are destroyed: Usa win, taking Phillippines from Japan, taking Sardinia from Italy, taking Korea from Japan, taking Okinawa from Japan with 1 americanInfantry, 1 americanMarine and 6 americanNavalFighters remaining. Battle score for attacker is 6 Casualties for Japan: 1 japaneseEntrenchment Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 6 americanNavalFighters moved from Okinawa to 123 Sea Zone 1 americanDestroyer moved from 123 Sea Zone to 122 Sea Zone 1 americanDestroyer moved from 124 Sea Zone to 119 Sea Zone 1 americanDestroyer moved from 124 Sea Zone to 121 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to Marianas Island 1 americanCombatEngineer and 1 americanInfantry moved from Johnston Island to 116 Sea Zone 1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 116 Sea Zone to 123 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from 123 Sea Zone to Marianas Island 2 Materials moved from 123 Sea Zone to Marianas Island 1 americanNavalFighter moved from Dutch New Guinea to Marianas Island 1 americanInfantry moved from San Francisco to 156 Sea Zone 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone 1 americanInfantry moved from 116 Sea Zone to Johnston Island 1 Train moved from Western US to Los Angeles 1 americanInfantry moved from Western US to San Francisco 1 Material and 1 Train moved from Los Angeles to New York 1 americanInfantry moved from Washington to 30 Sea Zone 1 americanArtillery moved from New York to 30 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 30 Sea Zone to 32 Sea Zone 3 americanAntiAirGuns, 1 americanArtillery and 2 americanTransports moved from 32 Sea Zone to 34 Sea Zone 3 americanAntiAirGuns and 1 americanArtillery moved from 34 Sea Zone to Northern France 1 americanNavalFighter moved from Azores to Northern France 1 americanNavalFighter moved from Chicago to Labrador 1 americanCombatEngineer moved from Azores to 39 Sea Zone 1 americanCombatEngineer and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone 1 americanCombatEngineer moved from 41 Sea Zone to Gibraltar 1 Train moved from Central US to Washington 1 Material and 1 Train moved from Washington to New York 1 Train moved from New York to Washington 1 Truck moved from Detroit to Washington 1 americanBattleship and 3 americanDestroyers moved from 43 Sea Zone to 45 Sea Zone 2 americanNavalFighters moved from 75 Sea Zone to Calcutta 1 Material, 1 americanTransport and 1 britishCombatEngineer moved from 75 Sea Zone to 85 Sea Zone 2 americanTransports moved from 75 Sea Zone to 86 Sea Zone 1 americanCarrier and 2 britishNavalFighters moved from 78 Sea Zone to 85 Sea Zone 1 americanDestroyer moved from 78 Sea Zone to 86 Sea Zone 1 americanCruiser, 1 americanDestroyer and 1 americanSubmarine moved from 78 Sea Zone to 86 Sea Zone 1 americanDestroyer moved from 78 Sea Zone to 85 Sea Zone 1 americanDestroyer moved from 78 Sea Zone to 85 Sea Zone 1 americanNavalFighter moved from Dutch New Guinea to Queensland 1 americanTransport moved from 34 Sea Zone to 41 Sea Zone 1 americanTransport moved from 34 Sea Zone to 32 Sea Zone Purchase Units - Usa Usa buy 2 americanAirfields, 1 americanHull, 3 americanNavalFighters, 2 americanSubmarines and 2 americanTransports; Remaining resources: 1 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Marianas Island being upgraded or consumed: 2 Materials 2 americanAirfields placed in Marianas Island 2 americanSubmarines placed in 120 Sea Zone 1 americanHull placed in 156 Sea Zone 2 americanNavalFighters placed in Hawaiian Islands 1 americanNavalFighter placed in Chicago 2 americanTransports placed in 30 Sea Zone Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 83 PUs; end with 84 PUs Units generate 12 techTokens; Usa end with 21 techTokensCombat Hit Differential Summary :
Japan regular : -0,58 Usa regular : 0,58 -
unfinished Combat Move.
/edit this will take a while. You have put up a lot of threats at the Atlantic front, looks like it'll be complicated to cover all of them. And I won't have much time in the next few days.
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@Gully Oh totally overlooked that German Transport in the Med. Very curious how that battle turns out. And very curious which of my French territories will be attacked in the final version.
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@Nothingtoseehere @Gully you guys still playing here?
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@ubernaut Still planning to. Why do you ask. Do you want to start up a new one?
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@ubernaut yeah I'm kinda tired atm. That will go away, but I'm taking some weeks of a break. Feel free to play one with NTSH in the meantime.
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@Gully @Nothingtoseehere i can wait just checking in
i think @colin is sitll taking a break also. -
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@Nothingtoseehere go for the ubernaut game
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@ubernaut: so do you have time and interesst in a game?
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@Nothingtoseehere yeah sure are we just doing 1v1 then?
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@ubernaut Yeah since the other two seem to have either no time or no interest
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@ubernaut What side do you want to play? And what settings do you prefer?
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@Nothingtoseehere we should do two games each getting each side for one game. in terms of options and stuff maybe we should start a new thread or something.

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@ubernaut I played Allies last what did you play? If you played axis last we could switch for the first game.
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@ubernaut Also do you want to play with the newest triplea version?
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@Nothingtoseehere yeha i played allies last too I think for the last 3 games but it's fine either way
and yes we might want to wait for 2.3 which is almost out. -
@ubernaut: I wouldn't mind playing allies first. Do you know when to expext 2.3? There are some pre-releases of it out right now.
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@Nothingtoseehere i don't play the prereleases like to stick to stables since the game can last months.
not sure but I;d say soon. 
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@ubernaut TripleA - 2.2.20868 has been out quite a while compared to the other post 2.0 stables. So I wouldn't mind starting the game on it.
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