Etienne+Jerem2



  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 2 artilleries and 3 infantry moved from Evenki National Okrug to Yakut S.S.R.
            4 armour, 3 artilleries, 1 fighter and 8 infantry moved from Chinghai to Ningxia
            1 armour moved from Kazakh S.S.R. to Ningxia
            1 bomber moved from Russia to Ningxia
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 2 armour, 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Yakut S.S.R., round 2 : 1/7 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ningxia
                Russians attack with 5 armour, 3 artilleries, 1 bomber, 1 fighter and 8 infantry
                Japanese defend with 4 armour, 3 artilleries, 2 bombers, 7 fighters and 1 infantry
                    Russians roll dice for 5 armour, 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Ningxia, round 2 : 8/18 hits, 6,50 expected hits
                    Japanese roll dice for 4 armour, 3 artilleries, 2 bombers, 7 fighters and 1 infantry in Ningxia, round 2 : 10/17 hits, 8,33 expected hits
                    1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 8 infantry owned by the Russians, 2 bombers owned by the Japanese, 2 artilleries owned by the Russians and 2 armour owned by the Japanese lost in Ningxia
                    Russians roll dice for 5 armour, 1 artillery, 1 bomber and 1 fighter in Ningxia, round 3 : 4/8 hits, 4,00 expected hits
                    Japanese roll dice for 2 armour and 7 fighters in Ningxia, round 3 : 4/9 hits, 5,67 expected hits
                    2 fighters owned by the Japanese, 3 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Ningxia
                    Russians roll dice for 2 armour, 1 bomber and 1 fighter in Ningxia, round 4 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 5 fighters in Ningxia, round 4 : 2/5 hits, 3,33 expected hits
                    2 fighters owned by the Japanese and 2 armour owned by the Russians lost in Ningxia
                    Russians roll dice for 1 bomber and 1 fighter in Ningxia, round 5 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 3 fighters in Ningxia, round 5 : 2/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Ningxia
                Japanese win with 2 fighters remaining. Battle score for attacker is 26
                Casualties for Russians: 5 armour, 3 artilleries, 1 bomber, 1 fighter and 8 infantry
                Casualties for Japanese: 4 armour, 3 artilleries, 2 bombers, 5 fighters and 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Urals to Evenki National Okrug
            1 artillery moved from Novosibirsk to Chinghai
            8 infantry moved from Kazakh S.S.R. to Chinghai
            1 infantry moved from Novosibirsk to Evenki National Okrug
            2 infantry moved from Novosibirsk to Chinghai
            1 artillery moved from Kazakh S.S.R. to Chinghai
            2 armour moved from Caucasus to Chinghai
            4 infantry moved from Archangel to Urals
            4 infantry moved from Russia to Novosibirsk
            4 infantry moved from Caucasus to Kazakh S.S.R.
            4 infantry moved from Eastern Ukraine to Russia
            4 infantry moved from Eastern Ukraine to Caucasus
            2 infantry moved from Karelia S.S.R. to Archangel
            3 artilleries moved from Russia to Novosibirsk
    
        Place Units - Russians
            4 infantry placed in Caucasus
            2 armour and 4 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 39 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,33
    Japanese : -1,67
    

    Savegame



  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 3 armour, 2 bombers, 1 cruiser and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            2 infantry moved from Burma to French Indo-China Thailand
            2 artilleries moved from Burma to French Indo-China Thailand
            1 armour moved from Burma to French Indo-China Thailand
            1 armour moved from Burma to Yunnan
            2 armour moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 bomber moved from India to Yunnan
            1 bomber moved from India to French Indo-China Thailand
            1 bomber moved from India to Yunnan
    
        Combat - British
            Battle in French Indo-China Thailand
                British attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
                    British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in French Indo-China Thailand, round 3 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour in French Indo-China Thailand, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in French Indo-China Thailand
                British win, taking French Indo-China Thailand from Japanese with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 infantry
                Japanese defend with 5 infantry
                    British roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 infantry in Yunnan, round 2 : 6/9 hits, 4,17 expected hits
                    Japanese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    5 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 3 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - British
            1 bomber moved from French Indo-China Thailand to Burma
            1 fighter moved from Yunnan to Burma
            2 bombers moved from Yunnan to Burma
            1 armour moved from India to Burma
            1 infantry moved from India to Burma
            4 armour, 3 battleships, 5 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 13 Sea Zone to 15 Sea Zone
            4 infantry moved from 15 Sea Zone to Trans-Jordan
            4 armour moved from 15 Sea Zone to Trans-Jordan
            1 carrier moved from 16 Sea Zone to 34 Sea Zone
            2 fighters moved from 16 Sea Zone to 34 Sea Zone
            1 transport moved from 19 Sea Zone to 55 Sea Zone
            1 armour moved from Panama to Mexico
            1 infantry moved from Western United States to Mexico
            1 battleship moved from 7 Sea Zone to 18 Sea Zone
            2 bombers moved from United Kingdom to Chinghai
    
        Place Units - British
            3 armour placed in India
            2 bombers placed in United Kingdom
            1 cruiser and 1 submarine placed in 7 Sea Zone
            British undo move 3.
            British undo move 2.
            British undo move 1.
            1 cruiser and 1 submarine placed in 35 Sea Zone
            1 armour placed in India
            2 bombers placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 41 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 2,17
    Japanese : 0,67
    

    Savegame



  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 16 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            6 armour, 6 artilleries and 14 infantry moved from Western United States to 56 Sea Zone
            6 armour, 6 artilleries, 14 infantry and 13 transports moved from 56 Sea Zone to 59 Sea Zone
            14 infantry moved from 59 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Japanese
            6 artilleries moved from 59 Sea Zone to Iwo Jima
            6 armour moved from 59 Sea Zone to Iwo Jima
            5 battleships moved from 56 Sea Zone to 59 Sea Zone
            5 carriers moved from 56 Sea Zone to 59 Sea Zone
            2 destroyers moved from 56 Sea Zone to 59 Sea Zone
            10 fighters moved from 56 Sea Zone to 59 Sea Zone
            2 infantry moved from Mexico to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 infantry moved from Western United States to 56 Sea Zone
            1 artillery moved from Western United States to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
            1 infantry moved from 52 Sea Zone to Wake Island
                  Americans take Wake Island from Japanese
            1 artillery moved from 52 Sea Zone to Wake Island
            2 bombers moved from Western United States to Hawaiian Islands
            5 infantry moved from Alaska to Western Canada
            4 infantry moved from Alaska to Western Canada
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 transports placed in 56 Sea Zone
            5 artilleries and 3 infantry placed in Western United States
            12 infantry placed in Eastern United States
            1 infantry placed in Italy
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 72 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 armour and 3 bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Yakut S.S.R. to Soviet Far East
            1 infantry moved from Yakut S.S.R. to Soviet Far East
            1 armour moved from Yakut S.S.R. to Soviet Far East
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 armour moved from Yakut S.S.R. to Stanovoj Chrebet
            1 artillery moved from Yakut S.S.R. to Stanovoj Chrebet
            2 armour moved from Chinghai to Sikang
                  Chinese take Sikang from Japanese
            2 armour moved from Sikang to Hupeh
            2 artilleries and 10 infantry moved from Chinghai to Ningxia
    
        Combat - Russians
            Battle in Soviet Far East
                Russians attack with 1 armour, 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Russians win, taking Soviet Far East from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Stanovoj Chrebet
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Stanovoj Chrebet, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Stanovoj Chrebet, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Stanovoj Chrebet
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Stanovoj Chrebet, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Stanovoj Chrebet, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Stanovoj Chrebet
                Russians win, taking Stanovoj Chrebet from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 armour
            Battle in Hupeh
                Russians attack with 2 armour
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour in Hupeh, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Hupeh
                Russians win, taking Hupeh from Japanese with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Ningxia
                Russians attack with 2 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 artilleries and 10 infantry in Ningxia, round 2 : 2/12 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Ningxia
                Russians win, taking Ningxia from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Evenki National Okrug to Yakut S.S.R.
            4 infantry moved from Urals to Evenki National Okrug
            2 infantry moved from Novosibirsk to Evenki National Okrug
            2 infantry moved from Novosibirsk to Evenki National Okrug
            1 artillery moved from Novosibirsk to Chinghai
            1 artillery moved from Novosibirsk to Evenki National Okrug
            1 artillery moved from Novosibirsk to Chinghai
            4 infantry moved from Kazakh S.S.R. to Chinghai
            4 infantry moved from Russia to Novosibirsk
            1 infantry moved from Archangel to Urals
            2 artilleries moved from Russia to Novosibirsk
            2 artilleries moved from Russia to Kazakh S.S.R.
            8 infantry moved from Caucasus to Kazakh S.S.R.
            5 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Archangel to Urals
            2 armour moved from Russia to Chinghai
    
        Place Units - Russians
            1 armour and 3 bombers placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 34 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 44 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Russians : -1,33
    Japanese : 1,00
    

    Savegame



  • TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 3 battleships; Remaining resources: 5 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour, 2 artilleries and 1 infantry moved from French Indo-China Thailand to Fukien
            1 armour moved from Yunnan to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 armour moved from Yunnan to Suiyuan
            3 bombers moved from Burma to Suiyuan
            2 bombers moved from Chinghai to Suiyuan
            1 armour moved from Burma to Fukien
    
        Combat - British
            Battle in Fukien
                British attack with 2 armour, 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 2 artilleries and 1 infantry in Fukien, round 2 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Fukien
                British win, taking Fukien from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuan
                British attack with 2 armour and 5 bombers
                Japanese defend with 2 armour and 3 infantry
                    British roll dice for 2 armour and 5 bombers in Suiyuan, round 2 : 5/7 hits, 4,33 expected hits
                    Japanese roll dice for 2 armour and 3 infantry in Suiyuan, round 2 : 1/5 hits, 2,00 expected hits
                    3 infantry owned by the Japanese, 2 armour owned by the Japanese and 1 armour owned by the British lost in Suiyuan
                British win, taking Suiyuan from Japanese with 1 armour and 5 bombers remaining. Battle score for attacker is 14
                Casualties for British: 1 armour
                Casualties for Japanese: 2 armour and 3 infantry
    
        Non Combat Move - British
            2 bombers moved from Suiyuan to India
            3 bombers moved from Suiyuan to Ningxia
            1 fighter moved from Burma to India
            1 infantry moved from Burma to India
            4 armour and 4 infantry moved from Trans-Jordan to 15 Sea Zone
            4 armour, 3 battleships, 5 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 15 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 34 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to India
            4 armour moved from 35 Sea Zone to India
            2 bombers moved from United Kingdom to Kazakh S.S.R.
            2 bombers moved from Kazakh S.S.R. to Chinghai
            1 infantry moved from Mexico to 55 Sea Zone
            1 armour moved from Mexico to 55 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 53 Sea Zone
            1 armour moved from 53 Sea Zone to Hawaiian Islands
            1 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 battleship moved from 18 Sea Zone to 25 Sea Zone
    
        Place Units - British
            3 battleships placed in 35 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 45 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Japanese : -0,33
    

    Savegame



  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 14
    
        Research Technology - Americans
            Americans spend 20 on tech rolls
                Americans roll 6,5,2,2 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 5 bombers; Remaining resources: 7 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            6 armour, 6 artilleries and 14 infantry moved from Iwo Jima to 59 Sea Zone
            6 armour, 6 artilleries, 5 battleships, 5 carriers, 2 destroyers, 10 fighters, 14 infantry and 13 transports moved from 59 Sea Zone to 62 Sea Zone
            1 armour moved from 62 Sea Zone to Manchuria
            1 artillery moved from 62 Sea Zone to Manchuria
            1 armour moved from 62 Sea Zone to Manchuria
            3 infantry moved from 62 Sea Zone to Manchuria
            8 infantry moved from 62 Sea Zone to Japan
            4 armour moved from 62 Sea Zone to Japan
            1 artillery moved from 62 Sea Zone to Japan
            1 artillery moved from 62 Sea Zone to Japan
            8 fighters moved from 62 Sea Zone to Japan
            2 fighters moved from 62 Sea Zone to Manchuria
            1 infantry moved from 62 Sea Zone to Manchuria
            2 infantry moved from 62 Sea Zone to Manchuria
            1 artillery moved from 62 Sea Zone to Manchuria
            1 artillery moved from 62 Sea Zone to Japan
            1 artillery moved from 62 Sea Zone to Japan
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 48 Sea Zone
            2 infantry moved from 48 Sea Zone to New Guinea
                  British take New Guinea from Japanese
    
        Combat - Americans
            Battle in Japan
                Americans attack with 4 armour, 4 artilleries, 8 fighters and 8 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 6 infantry
                    AA fire in Japan : 0/8 hits, 1,33 expected hits
                    Americans roll dice for 5 battleships in Japan, round 2 : 4/5 hits, 3,33 expected hits
                    Americans roll dice for 4 armour, 4 artilleries, 8 fighters and 8 infantry in Japan, round 2 : 8/24 hits, 9,33 expected hits
                    Japanese roll dice for 1 armour, 1 bomber and 6 infantry in Japan, round 2 : 5/8 hits, 2,67 expected hits
                    6 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Japan
                Americans captures 41PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 4 armour, 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 20
                Casualties for Americans: 5 infantry
                Casualties for Japanese: 1 armour, 1 bomber and 6 infantry
            Battle in Manchuria
                Americans attack with 2 armour, 2 artilleries, 2 fighters and 6 infantry
                Japanese defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    AA fire in Manchuria : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Manchuria
                    Americans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Manchuria, round 2 : 3/11 hits, 3,50 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Manchuria, round 2 : 3/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 armour owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter and 3 infantry
                Casualties for Japanese: 2 armour and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Manchuria to 62 Sea Zone
            8 fighters moved from Japan to 62 Sea Zone
            6 artilleries moved from Western United States to 56 Sea Zone
            6 infantry moved from Western United States to 56 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 56 Sea Zone to 53 Sea Zone
            6 infantry moved from 53 Sea Zone to Hawaiian Islands
            6 artilleries moved from 53 Sea Zone to Hawaiian Islands
            1 destroyer moved from 56 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            5 bombers placed in Western United States
    
        Place Units - Chinese
            4 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 80 PUs; end with 128 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 133 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 138 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 143 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -1,33
    Americans : -1,17
    AA fire in Manchuria : : 0,67
    Japanese : 4,00
    

    Savegame



  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 4 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Soviet Far East to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
            1 armour moved from Stanovoj Chrebet to Buryatia S.S.R.
            3 bombers moved from Russia to Buryatia S.S.R.
            1 armour moved from Hupeh to Kwangtung
                  British take Kwangtung from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 bombers moved from Buryatia S.S.R. to Manchuria
    
        Place Units - Russians
            4 bombers placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 43 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 3 battleships; Remaining resources: 9 PUs; 0 techTokens; 
    
        Combat Move - British
            6 battleships, 1 carrier, 6 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            2 bombers moved from India to 38 Sea Zone
            1 infantry moved from India to 35 Sea Zone
            1 armour moved from India to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Borneo
                  British take Borneo from Japanese
            1 armour moved from 49 Sea Zone to Borneo
            1 armour moved from India to 35 Sea Zone
            1 infantry moved from India to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
            1 armour moved from 38 Sea Zone to East Indies
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                Japanese defend with 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports
                    British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters and 1 transport in 38 Sea Zone, round 2 : 10/19 hits, 10,33 expected hits
                Units damaged: 5 battleships owned by the Japanese
                    Japanese roll dice for 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 2 : 8/18 hits, 8,67 expected hits
                Units damaged: 6 battleships owned by the British
                    1 destroyer owned by the British, 5 destroyers owned by the Japanese and 1 submarine owned by the British lost in 38 Sea Zone
                    British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 3 fighters and 1 transport in 38 Sea Zone, round 3 : 12/18 hits, 10,00 expected hits
                    Japanese roll dice for 5 battleships, 3 carriers, 2 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits
                    3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 6 cruisers owned by the British, 2 destroyers owned by the Japanese, 4 battleships owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone
                    British roll dice for 6 battleships, 2 bombers, 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 8/11 hits, 6,50 expected hits
                    Japanese roll dice for 1 battleship and 8 transports in 38 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    7 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 38 Sea Zone
                    1 transport owned by the Japanese lost in 38 Sea Zone
                British win with 6 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 190
                Casualties for British: 1 bomber, 6 cruisers, 1 destroyer, 1 fighter and 1 submarine
                Casualties for Japanese: 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports
            Battle in East Indies
    
        Non Combat Move - British
            2 armour and 2 infantry moved from India to 35 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            3 bombers moved from Ningxia to Kwangtung
            2 bombers moved from Chinghai to Kwangtung
            1 armour moved from Suiyuan to Kiangsu
            1 armour moved from Kiangsu to Manchuria
            1 armour moved from Kiangsu to Manchuria
            1 battleship moved from 25 Sea Zone to 27 Sea Zone
            1 bomber moved from 38 Sea Zone to French Indo-China Thailand
    
        Place Units - British
            3 battleships placed in 35 Sea Zone
    
        Turn Complete - British
            British collect 50 PUs; end with 59 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 64 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 69 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 74 PUs
            6 units repaired.
    

    Combat Hit Differential Summary :

    British : 2,83
    Japanese : -0,33
    

    Savegame


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