Etienne+Jerem2
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Purchase Units - British British buy 3 armour, 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Burma to Sikang Chinese take Yunnan from Japanese Chinese take Sikang from Japanese 1 armour moved from Burma to Kwangtung British take French Indo-China Thailand from Japanese British take Kwangtung from Japanese 1 armour moved from Burma to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to French Indo-China Thailand Combat - British Non Combat Move - British 3 armour moved from India to Burma 2 infantry moved from Persia to India 1 artillery moved from Persia to India 1 infantry moved from Trans-Jordan to Persia 2 battleships, 4 cruisers and 4 transports moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from France to 7 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 armour moved from 9 Sea Zone to Eastern Canada 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 1 carrier, 5 destroyers and 2 fighters moved from 7 Sea Zone to 12 Sea Zone 2 bombers moved from United Kingdom to Caucasus 1 carrier, 5 destroyers and 2 fighters moved from 12 Sea Zone to 13 Sea Zone Place Units - British 3 armour placed in India 1 battleship, 1 cruiser and 1 destroyer placed in 7 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 3 battleships, 2 carriers and 1 infantry; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Non Combat Move - Americans 5 artilleries moved from Balkans to Bulgaria Romania 1 armour moved from Germany to Bulgaria Romania 2 artilleries moved from Germany to Czechoslovakia Hungary 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 battleship moved from 20 Sea Zone to 56 Sea Zone 1 carrier moved from 20 Sea Zone to 56 Sea Zone 1 fighter moved from 20 Sea Zone to 56 Sea Zone 1 carrier moved from 11 Sea Zone to 20 Sea Zone 2 destroyers moved from 11 Sea Zone to 20 Sea Zone 16 transports moved from 11 Sea Zone to 20 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 6 infantry moved from Central United States to Western United States 3 artilleries moved from Central United States to Western United States 3 armour moved from Alaska to Western United States 2 artilleries moved from Western Canada to Western United States 2 armour moved from Eastern United States to Western United States 7 infantry moved from Western Canada to Alaska 1 fighter moved from Western United States to 56 Sea Zone 2 fighters moved from Western United States to 56 Sea Zone 2 fighters moved from Gibraltar to 20 Sea Zone 2 fighters moved from Western United States to 56 Sea Zone Place Units - Americans 3 battleships and 2 carriers placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States Place Units - Chinese 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Novosibirsk to Evenki National Okrug 2 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 artillery moved from Novosibirsk to Evenki National Okrug 1 bomber moved from Caucasus to Evenki National Okrug 1 fighter moved from Kazakh S.S.R. to Evenki National Okrug 1 submarine moved from 13 Sea Zone to 16 Sea Zone 2 armour moved from Russia to Evenki National Okrug Combat - Russians Battle in 16 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 1 transport; Italians defend with 1 battleship and 2 cruisers Russians roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 16 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 submarine owned by the Russians lost in 16 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Evenki National Okrug Russians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Evenki National Okrug, round 2 : 6/9 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 bomber moved from Evenki National Okrug to Russia 1 artillery moved from Russia to Novosibirsk 3 infantry moved from Russia to Novosibirsk 4 infantry moved from Kazakh S.S.R. to Chinghai 2 artilleries moved from Kazakh S.S.R. to Chinghai 2 armour moved from Caucasus to Chinghai 1 fighter moved from Evenki National Okrug to Chinghai 1 artillery moved from Caucasus to Kazakh S.S.R. 8 infantry moved from Caucasus to Kazakh S.S.R. 1 armour moved from Ukraine to Kazakh S.S.R. 2 infantry moved from Ukraine to Caucasus 1 infantry moved from Belorussia to Russia 2 infantry moved from Archangel to Urals 4 infantry moved from Karelia S.S.R. to Archangel 8 infantry moved from East Poland to Eastern Ukraine Place Units - Russians 3 artilleries and 3 infantry placed in Russia 2 armour and 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 38 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians : 0,00 Russians : 3,00 Japanese : -0,33 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 12 Purchase Units - British British buy 3 armour, 1 battleship and 2 bombers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 carrier, 5 destroyers and 2 fighters moved from 13 Sea Zone to 16 Sea Zone 2 bombers moved from Caucasus to 16 Sea Zone 1 bomber moved from India to 16 Sea Zone 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 3 armour moved from India to French Indo-China Thailand 2 armour moved from Burma to French Indo-China Thailand 1 armour moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in French Indo-China Thailand British attack with 5 armour Japanese defend with 2 infantry British roll dice for 5 armour in French Indo-China Thailand, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 2 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British roll dice for 5 armour in French Indo-China Thailand, round 3 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 4 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 armour Battle in Yunnan British attack with 2 armour, 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 3/6 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 16 Sea Zone British attack with 3 bombers, 1 carrier, 5 destroyers and 2 fighters Germans defend with 1 destroyer and 1 transport; Italians defend with 1 battleship and 2 cruisers British roll dice for 3 bombers, 1 carrier, 5 destroyers and 2 fighters in 16 Sea Zone, round 2 : 4/11 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 16 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits 1 destroyer owned by the Germans, 4 destroyers owned by the British and 2 cruisers owned by the Italians lost in 16 Sea Zone British roll dice for 3 bombers, 1 carrier, 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 2/7 hits, 3,50 expected hits Italians roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British, 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 16 Sea Zone British win with 3 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 24 Casualties for British: 5 destroyers Casualties for Germans: 1 destroyer and 1 transport Casualties for Italians: 1 battleship and 2 cruisers Non Combat Move - British 3 bombers moved from 16 Sea Zone to India 1 fighter moved from Yunnan to India 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from Persia to India 1 transport moved from 9 Sea Zone to 19 Sea Zone 1 armour moved from Eastern Canada to Panama 1 infantry moved from Western Canada to Western United States 4 armour, 3 battleships, 5 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 7 Sea Zone to 13 Sea Zone Place Units - British 3 armour placed in India 1 battleship placed in 7 Sea Zone 2 bombers placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
British : -4,67 Italians : 2,33 Japanese : -0,67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Non Combat Move - Americans 1 carrier, 2 destroyers, 2 fighters and 16 transports moved from 20 Sea Zone to 56 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Mexico 1 fighter moved from Western United States to 56 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 fighter and 4 transports placed in 56 Sea Zone 1 artillery and 2 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 2 artilleries and 3 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 armour, 3 artilleries, 1 fighter and 8 infantry moved from Chinghai to Ningxia 1 armour moved from Kazakh S.S.R. to Ningxia 1 bomber moved from Russia to Ningxia Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 armour, 2 artilleries and 3 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Yakut S.S.R., round 2 : 1/7 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ningxia Russians attack with 5 armour, 3 artilleries, 1 bomber, 1 fighter and 8 infantry Japanese defend with 4 armour, 3 artilleries, 2 bombers, 7 fighters and 1 infantry Russians roll dice for 5 armour, 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Ningxia, round 2 : 8/18 hits, 6,50 expected hits Japanese roll dice for 4 armour, 3 artilleries, 2 bombers, 7 fighters and 1 infantry in Ningxia, round 2 : 10/17 hits, 8,33 expected hits 1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 8 infantry owned by the Russians, 2 bombers owned by the Japanese, 2 artilleries owned by the Russians and 2 armour owned by the Japanese lost in Ningxia Russians roll dice for 5 armour, 1 artillery, 1 bomber and 1 fighter in Ningxia, round 3 : 4/8 hits, 4,00 expected hits Japanese roll dice for 2 armour and 7 fighters in Ningxia, round 3 : 4/9 hits, 5,67 expected hits 2 fighters owned by the Japanese, 3 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Ningxia Russians roll dice for 2 armour, 1 bomber and 1 fighter in Ningxia, round 4 : 2/4 hits, 2,17 expected hits Japanese roll dice for 5 fighters in Ningxia, round 4 : 2/5 hits, 3,33 expected hits 2 fighters owned by the Japanese and 2 armour owned by the Russians lost in Ningxia Russians roll dice for 1 bomber and 1 fighter in Ningxia, round 5 : 1/2 hits, 1,17 expected hits Japanese roll dice for 3 fighters in Ningxia, round 5 : 2/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Ningxia Japanese win with 2 fighters remaining. Battle score for attacker is 26 Casualties for Russians: 5 armour, 3 artilleries, 1 bomber, 1 fighter and 8 infantry Casualties for Japanese: 4 armour, 3 artilleries, 2 bombers, 5 fighters and 1 infantry Non Combat Move - Russians 2 infantry moved from Urals to Evenki National Okrug 1 artillery moved from Novosibirsk to Chinghai 8 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Novosibirsk to Evenki National Okrug 2 infantry moved from Novosibirsk to Chinghai 1 artillery moved from Kazakh S.S.R. to Chinghai 2 armour moved from Caucasus to Chinghai 4 infantry moved from Archangel to Urals 4 infantry moved from Russia to Novosibirsk 4 infantry moved from Caucasus to Kazakh S.S.R. 4 infantry moved from Eastern Ukraine to Russia 4 infantry moved from Eastern Ukraine to Caucasus 2 infantry moved from Karelia S.S.R. to Archangel 3 artilleries moved from Russia to Novosibirsk Place Units - Russians 4 infantry placed in Caucasus 2 armour and 4 artilleries placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 39 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Russians : -0,33 Japanese : -1,67 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 13 Purchase Units - British British buy 3 armour, 2 bombers, 1 cruiser and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 2 infantry moved from Burma to French Indo-China Thailand 2 artilleries moved from Burma to French Indo-China Thailand 1 armour moved from Burma to French Indo-China Thailand 1 armour moved from Burma to Yunnan 2 armour moved from India to Yunnan 1 fighter moved from India to Yunnan 1 bomber moved from India to Yunnan 1 bomber moved from India to French Indo-China Thailand 1 bomber moved from India to Yunnan Combat - British Battle in French Indo-China Thailand British attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits, 2,50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in French Indo-China Thailand, round 3 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 armour in French Indo-China Thailand, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in Yunnan British attack with 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 infantry Japanese defend with 5 infantry British roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 infantry in Yunnan, round 2 : 6/9 hits, 4,17 expected hits Japanese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 5 infantry Non Combat Move - British 1 bomber moved from French Indo-China Thailand to Burma 1 fighter moved from Yunnan to Burma 2 bombers moved from Yunnan to Burma 1 armour moved from India to Burma 1 infantry moved from India to Burma 4 armour, 3 battleships, 5 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 13 Sea Zone to 15 Sea Zone 4 infantry moved from 15 Sea Zone to Trans-Jordan 4 armour moved from 15 Sea Zone to Trans-Jordan 1 carrier moved from 16 Sea Zone to 34 Sea Zone 2 fighters moved from 16 Sea Zone to 34 Sea Zone 1 transport moved from 19 Sea Zone to 55 Sea Zone 1 armour moved from Panama to Mexico 1 infantry moved from Western United States to Mexico 1 battleship moved from 7 Sea Zone to 18 Sea Zone 2 bombers moved from United Kingdom to Chinghai Place Units - British 3 armour placed in India 2 bombers placed in United Kingdom 1 cruiser and 1 submarine placed in 7 Sea Zone British undo move 3. British undo move 2. British undo move 1. 1 cruiser and 1 submarine placed in 35 Sea Zone 1 armour placed in India 2 bombers placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
British : 2,17 Japanese : 0,67 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 16 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 6 armour, 6 artilleries and 14 infantry moved from Western United States to 56 Sea Zone 6 armour, 6 artilleries, 14 infantry and 13 transports moved from 56 Sea Zone to 59 Sea Zone 14 infantry moved from 59 Sea Zone to Iwo Jima Americans take Iwo Jima from Japanese 6 artilleries moved from 59 Sea Zone to Iwo Jima 6 armour moved from 59 Sea Zone to Iwo Jima 5 battleships moved from 56 Sea Zone to 59 Sea Zone 5 carriers moved from 56 Sea Zone to 59 Sea Zone 2 destroyers moved from 56 Sea Zone to 59 Sea Zone 10 fighters moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from Mexico to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island Americans take Wake Island from Japanese 1 artillery moved from 52 Sea Zone to Wake Island 2 bombers moved from Western United States to Hawaiian Islands 5 infantry moved from Alaska to Western Canada 4 infantry moved from Alaska to Western Canada Combat - Americans Non Combat Move - Americans Place Units - Americans 2 transports placed in 56 Sea Zone 5 artilleries and 3 infantry placed in Western United States 12 infantry placed in Eastern United States 1 infantry placed in Italy Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour and 3 bombers; Remaining resources: 3 PUs; Combat Move - Russians 1 artillery moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 armour moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 armour moved from Yakut S.S.R. to Stanovoj Chrebet 1 artillery moved from Yakut S.S.R. to Stanovoj Chrebet 2 armour moved from Chinghai to Sikang Chinese take Sikang from Japanese 2 armour moved from Sikang to Hupeh 2 artilleries and 10 infantry moved from Chinghai to Ningxia Combat - Russians Battle in Soviet Far East Russians attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Stanovoj Chrebet Russians attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 armour Russians roll dice for 1 armour, 1 artillery and 2 infantry in Stanovoj Chrebet, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 armour in Stanovoj Chrebet, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Stanovoj Chrebet Russians roll dice for 1 armour, 1 artillery and 1 infantry in Stanovoj Chrebet, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Stanovoj Chrebet, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Stanovoj Chrebet Russians win, taking Stanovoj Chrebet from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 2 infantry Casualties for Japanese: 1 armour Battle in Hupeh Russians attack with 2 armour Japanese defend with 1 infantry Russians roll dice for 2 armour in Hupeh, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Hupeh Russians win, taking Hupeh from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Japanese: 1 infantry Battle in Ningxia Russians attack with 2 artilleries and 10 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 10 infantry in Ningxia, round 2 : 2/12 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Ningxia Russians win, taking Ningxia from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Urals to Evenki National Okrug 2 infantry moved from Novosibirsk to Evenki National Okrug 2 infantry moved from Novosibirsk to Evenki National Okrug 1 artillery moved from Novosibirsk to Chinghai 1 artillery moved from Novosibirsk to Evenki National Okrug 1 artillery moved from Novosibirsk to Chinghai 4 infantry moved from Kazakh S.S.R. to Chinghai 4 infantry moved from Russia to Novosibirsk 1 infantry moved from Archangel to Urals 2 artilleries moved from Russia to Novosibirsk 2 artilleries moved from Russia to Kazakh S.S.R. 8 infantry moved from Caucasus to Kazakh S.S.R. 5 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Archangel to Urals 2 armour moved from Russia to Chinghai Place Units - Russians 1 armour and 3 bombers placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 34 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 44 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians : -1,33 Japanese : 1,00 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 14 Purchase Units - British British buy 3 battleships; Remaining resources: 5 PUs; 0 techTokens; Combat Move - British 1 armour, 2 artilleries and 1 infantry moved from French Indo-China Thailand to Fukien 1 armour moved from Yunnan to Kiangsu Chinese take Kiangsu from Japanese 2 armour moved from Yunnan to Suiyuan 3 bombers moved from Burma to Suiyuan 2 bombers moved from Chinghai to Suiyuan 1 armour moved from Burma to Fukien Combat - British Battle in Fukien British attack with 2 armour, 2 artilleries and 1 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 2 artilleries and 1 infantry in Fukien, round 2 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Fukien British win, taking Fukien from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan British attack with 2 armour and 5 bombers Japanese defend with 2 armour and 3 infantry British roll dice for 2 armour and 5 bombers in Suiyuan, round 2 : 5/7 hits, 4,33 expected hits Japanese roll dice for 2 armour and 3 infantry in Suiyuan, round 2 : 1/5 hits, 2,00 expected hits 3 infantry owned by the Japanese, 2 armour owned by the Japanese and 1 armour owned by the British lost in Suiyuan British win, taking Suiyuan from Japanese with 1 armour and 5 bombers remaining. Battle score for attacker is 14 Casualties for British: 1 armour Casualties for Japanese: 2 armour and 3 infantry Non Combat Move - British 2 bombers moved from Suiyuan to India 3 bombers moved from Suiyuan to Ningxia 1 fighter moved from Burma to India 1 infantry moved from Burma to India 4 armour and 4 infantry moved from Trans-Jordan to 15 Sea Zone 4 armour, 3 battleships, 5 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 15 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 34 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 4 armour moved from 35 Sea Zone to India 2 bombers moved from United Kingdom to Kazakh S.S.R. 2 bombers moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Mexico to 55 Sea Zone 1 armour moved from Mexico to 55 Sea Zone 1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 53 Sea Zone 1 armour moved from 53 Sea Zone to Hawaiian Islands 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 battleship moved from 18 Sea Zone to 25 Sea Zone Place Units - British 3 battleships placed in 35 Sea Zone Turn Complete - British British collect 40 PUs; end with 45 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
British : -0,33 Japanese : -0,33 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 14 Research Technology - Americans Americans spend 20 on tech rolls Americans roll 6,5,2,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 5 bombers; Remaining resources: 7 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 6 armour, 6 artilleries and 14 infantry moved from Iwo Jima to 59 Sea Zone 6 armour, 6 artilleries, 5 battleships, 5 carriers, 2 destroyers, 10 fighters, 14 infantry and 13 transports moved from 59 Sea Zone to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 3 infantry moved from 62 Sea Zone to Manchuria 8 infantry moved from 62 Sea Zone to Japan 4 armour moved from 62 Sea Zone to Japan 1 artillery moved from 62 Sea Zone to Japan 1 artillery moved from 62 Sea Zone to Japan 8 fighters moved from 62 Sea Zone to Japan 2 fighters moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Manchuria 2 infantry moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Japan 1 artillery moved from 62 Sea Zone to Japan 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea British take New Guinea from Japanese Combat - Americans Battle in Japan Americans attack with 4 armour, 4 artilleries, 8 fighters and 8 infantry Japanese defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 6 infantry AA fire in Japan : 0/8 hits, 1,33 expected hits Americans roll dice for 5 battleships in Japan, round 2 : 4/5 hits, 3,33 expected hits Americans roll dice for 4 armour, 4 artilleries, 8 fighters and 8 infantry in Japan, round 2 : 8/24 hits, 9,33 expected hits Japanese roll dice for 1 armour, 1 bomber and 6 infantry in Japan, round 2 : 5/8 hits, 2,67 expected hits 6 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans captures 41PUs while taking Japanese capital Americans win, taking Japan from Japanese with 4 armour, 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 20 Casualties for Americans: 5 infantry Casualties for Japanese: 1 armour, 1 bomber and 6 infantry Battle in Manchuria Americans attack with 2 armour, 2 artilleries, 2 fighters and 6 infantry Japanese defend with 1 aaGun, 2 armour, 1 factory and 1 infantry AA fire in Manchuria : 1/2 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Manchuria Americans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Manchuria, round 2 : 3/11 hits, 3,50 expected hits Japanese roll dice for 2 armour and 1 infantry in Manchuria, round 2 : 3/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 3 infantry Casualties for Japanese: 2 armour and 1 infantry Non Combat Move - Americans 1 fighter moved from Manchuria to 62 Sea Zone 8 fighters moved from Japan to 62 Sea Zone 6 artilleries moved from Western United States to 56 Sea Zone 6 infantry moved from Western United States to 56 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 56 Sea Zone to 53 Sea Zone 6 infantry moved from 53 Sea Zone to Hawaiian Islands 6 artilleries moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 56 Sea Zone to 53 Sea Zone Place Units - Americans 5 bombers placed in Western United States Place Units - Chinese 4 infantry placed in Chinghai Turn Complete - Americans Americans collect 80 PUs; end with 128 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 133 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 138 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 143 PUsCombat Hit Differential Summary :
AA fire in Japan : : -1,33 Americans : -1,17 AA fire in Manchuria : : 0,67 Japanese : 4,00 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 15 Purchase Units - Russians Russians buy 4 bombers; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Soviet Far East to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 armour moved from Stanovoj Chrebet to Buryatia S.S.R. 3 bombers moved from Russia to Buryatia S.S.R. 1 armour moved from Hupeh to Kwangtung British take Kwangtung from Japanese Combat - Russians Non Combat Move - Russians 3 bombers moved from Buryatia S.S.R. to Manchuria Place Units - Russians 4 bombers placed in Caucasus Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 43 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 15 Purchase Units - British British buy 3 battleships; Remaining resources: 9 PUs; 0 techTokens; Combat Move - British 6 battleships, 1 carrier, 6 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from India to 38 Sea Zone 2 bombers moved from India to 38 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 armour moved from 49 Sea Zone to Borneo 1 armour moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 armour moved from 38 Sea Zone to East Indies Combat - British Battle in 38 Sea Zone British attack with 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters and 1 transport in 38 Sea Zone, round 2 : 10/19 hits, 10,33 expected hits Units damaged: 5 battleships owned by the Japanese Japanese roll dice for 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 2 : 8/18 hits, 8,67 expected hits Units damaged: 6 battleships owned by the British 1 destroyer owned by the British, 5 destroyers owned by the Japanese and 1 submarine owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 3 fighters and 1 transport in 38 Sea Zone, round 3 : 12/18 hits, 10,00 expected hits Japanese roll dice for 5 battleships, 3 carriers, 2 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 6 cruisers owned by the British, 2 destroyers owned by the Japanese, 4 battleships owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 8/11 hits, 6,50 expected hits Japanese roll dice for 1 battleship and 8 transports in 38 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 7 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 6 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 190 Casualties for British: 1 bomber, 6 cruisers, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports Battle in East Indies Non Combat Move - British 2 armour and 2 infantry moved from India to 35 Sea Zone 2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 bombers moved from Ningxia to Kwangtung 2 bombers moved from Chinghai to Kwangtung 1 armour moved from Suiyuan to Kiangsu 1 armour moved from Kiangsu to Manchuria 1 armour moved from Kiangsu to Manchuria 1 battleship moved from 25 Sea Zone to 27 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo-China Thailand Place Units - British 3 battleships placed in 35 Sea Zone Turn Complete - British British collect 50 PUs; end with 59 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 69 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 74 PUs 6 units repaired.Combat Hit Differential Summary :
British : 2,83 Japanese : -0,33
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