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    Retreating and Strategic Bombing Issues

    Map Making
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    • Mas N
      Mas N last edited by

      @ff03k64
      I've tested it, and I confirm this does work. I didn't want to do this for two reasons:

      • It's a bit less convenient to produce before combat move.
      • Gameplay wise, this would mean you don't produce for territories taken during the combat move step. (If they're undefended.) My intent was for undefended territories to immediately produce when taken.
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        ff03k64 @Mas N last edited by

        @Mas-N said in Retreating and Strategic Bombing Issues:

        @ff03k64
        I've tested it, and I confirm this does work. I didn't want to do this for two reasons:

        • It's a bit less convenient to produce before combat move.

        Couldn't you still leave the production after the combat move?

        • Gameplay wise, this would mean you don't produce for territories taken during the combat move step. (If they're undefended.) My intent was for undefended territories to immediately produce when taken.

        I just wanted to know what it would do to try to figure stuff out. I don't know a whole lot about how the engine works, so working through what I will probably be trying on my own map at some point.

        @Mas-N said in Retreating and Strategic Bombing Issues:

        @ff03k64
        I just tried that, and again retreating isn't working.

        Can you do any NCMs when the end turn delegate is after purchase? Or just no retreating?

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        • Mas N
          Mas N last edited by Mas N

          @ff03k64
          NCMs still function.
          And no. The reason is pretty simple. Production must happen BEFORE income. This obviously doesn't work if income is before CM but production is after CM.

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            ff03k64 @Mas N last edited by

            @Mas-N Is production being before income an engine requirement? or something you want it to do?

            If i download the WWiiv4 map from the repository, will i just need to copy your xml to try it? or is there anything else different?

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            • Mas N
              Mas N last edited by

              @ff03k64 otherwise, people can spend the income from the current turn.
              and yes, it'll work (but you might need to add images)
              i'll post an updated XML when i get this bug figured out. i really like the gameplay and the balance seems pretty good (I'm having a fairly easy time beating hard AI playing either side), but it'd be nice to know if any microadjustments need to be made

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              • F
                ff03k64 last edited by

                @Mas-N said in Retreating and Strategic Bombing Issues:

                @ff03k64
                I've tested it, and I confirm this does work. I didn't want to do this for two reasons:

                This (end turn delegate before combat) allowed retreating and NCMs, did it allow strategic bombing to work correctly?

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                • Mas N
                  Mas N last edited by

                  @ff03k64
                  Just giving an update.
                  I finally got it to work the way I wanted to by adding 8500 lines of triggers.
                  It was frustrating when debugging to find out what I did wrong, the things just don't work without even giving any error message unless you have "Use Triggers" and "Units can be destroyed instead of captured" enabled. I wonder why they aren't enabled by default.

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                  • F
                    ff03k64 @Mas N last edited by

                    @Mas-N
                    8500 lines of triggers!! 😲
                    The map I am working on doesn't even have 8500 lines of code in total!

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