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Recent Posts

  • Two hex sizes?
    Is this to allow for a transport and its cargo in a hex?

    Otherwise why not have have just one hex size and double the sea units movement?

    I would suggest x2 or x3 the map dimensions, then it will display better on 2 & 4K screens.

    In case you have not seen this, Vector software is very good for the base tiles and aids with resizing.
    https://forums.triplea-game.org/topic/3318/easier-map-making-with-inkscape-reusable-art-assets

    16 days agoread more
  • New Aegean Sea (Greece) map (color + sepia + b&w) for Greek vs Persian or Athenian expansion scenarios.
    https://drive.google.com/drive/folders/1M2ilLISj4-mtqRO3dRDj9-OYO1zwFSvY?usp=sharing

    16 days agoread more
  • B

    @wc_sumpton

    Another heads up when using this code, unfortunately, when playing by forum, it will ask if you want to post after the added endTurnNoPU step.

    It will ask twice with the "are you sure" so it seems better to just one click on the mini map where you wanna go. Make for cleaner play and minimize any confusion.

    Works great in local 🙂 Idk if the new pre auto centers now or not. Haven't tried it yet

    about a month agoread more
  • @beelee said in Scenario Design on Wiki:

    @rogercooper

    I wonder if the "Axis and Allies" and "TripleA" is problematic.

    When I started the wiki, TripleA was still in its early years and the content was less focused on TripleA. I have never received a complaint from Hasbro, Renegade Studios or anybody else.

    about a month agoread more