Subcategories

  • New game XML making tool!

    Pinned tools github
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    Update : fixed the capital input not appearing
  • 0 Base Map

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    HowardGraceH
    @cernel Thx for sharing!
  • Map Making Q&A

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    @cernel said in Map Making Q&A: I guess waiting for @LaFayette to come back? Is he back yet @LaFayette ?
  • Map Ratings

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    TheDogT
    @Galloca Hi Nathan, welcome to the forums and your first post! See here, this will guide you https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides It only shows what I think are worthy maps in each genre, but its a start.
  • New Maps Admin capabilities - add Map Attributes & approve/disable maps

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    RogerCooperR
    @VictoryFirst I am also getting a 404 error
  • Error with maxConstructionsPerType

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    wc_sumptonW
    @RogerCooper I think the option you are looking for is "maxConstructionsPerTypePerTerr" as there no "maxConstructionsPerType". Cheers...
  • What determines the path that a unit takes

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    @wc_sumpton said: Have you tried switching around the connections. @victoryfirst this makes sense to me, so I'd try it, or look at how they're listed which would be the same thing. Idk though. I'd also try it because that's what wc suggested lol but Infantry usually show first in the purchase window in most games and they are usually listed first in UnitList and Unitattachment so maybe some sort of similiar thing is going on with the connections
  • Question about trenches domination 1914 no mans land

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    TheDogT
    @wc_sumpton Thanks! I will will experiment.
  • New Maps Status Page - View Indexing Status of maps

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  • Default Settings for Mods

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  • TripleA 2026 with Java 25 & TripleA.vmoptions settings

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    ubernautU
    @drumstick919 @lafayette i’m wondering if this might have something to do with the new skin engine?
  • Tips of Map Making

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    TheDogT
    @schulz I mean, is there any difference between going with 48px and then zooming in on the map vs going with 54px and then zooming out? Because zoomed-out 54px looks better than zoomed-in 48px? Politicians answer. My logic goes like this, 2 & 4K screens have lots of pixels and as tech advances they will have more, this means that the standard 48x48px unit gets smaller and smaller on these screens, so now we need to draw the biggest unit icons we can and this is 54px high, width can be lots, lets say up to 96px wide. Another current hard parameter is 200% zoom. . How good is the AI in this map? I will make an outrageous claim and say 1941 Global Command Decision is the best AI you will play against. but I would say that wouldn't I. This map is written for solo play, Black_Elk & I spent ages play testing against the AI. The forum for GCD has 1.8 million views, so players must think its worth looking at. Also I like to think I know how the AI works, if that's possible, see here https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly . handling of upkeep Resources are calculated at the being of the players turn, thanks to wc_sumpton. This means losses and gains of TT/SZ and no of units is all done at the start of the players turn. . handling of terrain & weather It all appears to work as intended, play it and judge for yourself. . diplomacy Has not changed, its all still random, so 1941 GCD does not have any politics, its all scripted. However for FFA maps 1888A has "get impending winners", a set of triggers that forces the AI players to take a step closer to war/fighting the impending winners.
  • Rules interpretation for placement Human vs AI

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    wc_sumptonW
    @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
  • Screen Won't Center on Capital at Turn Start with Tech Off

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    VictoryFirstV
    @wc_sumpton @beelee @cernel @thedog As of 2.7.15606, capital centering should work again. Please retest if you can find the time.
  • Latest server parsing results

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    TheDogT
    @lafayette My changes for the following are still not refected; Uploaded a much smaller preview.png to 1888A_steam_and_steel, 2MB to 721KB, it is still not listed. shogun_advanced renamed Preview.png to preview.png where no image was shown before, hopefully that displays the image as expected. Please check and advise.
  • new mod - domination 1902

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    RogerCooperR
    @Ted-Self Check out https://axisandallies.fandom.com/wiki/Axis_%26_Allies_Wikipedia for a list of every mod (except a rew recent mods). For ahistorical mods see https://axisandallies.fandom.com/wiki/Category:Hypothetical (although that includes a lot of maps I thought looked interesting) and https://axisandallies.fandom.com/wiki/Category:Fictional
  • How to make a tech ladder system?

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    TheDogT
    @McMoney To credit wc_sumpton for his genius help, here is how. Download The Pact of Steel 2 (PoS2) seen as The Pact of Stee Open its xml look at the end of the xml to see how its done. [image: 1780296578574-7e74acde-165d-476b-a7c3-d0c430bd036e-image.jpeg]
  • Changing AA Value Against Strategic Bombers

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    wc_sumptonW
    @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
  • Anyone Have Joe Pant's Brown Folder ?

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    @VictoryFirst I think I recovered that one hmm ... well maybe not lol You wanna send that one too Edit Or just send everything you got
  • I need Tank Destroyer images

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    @rogercooper There are some of Joe's here https://forums.triplea-game.org/topic/4048/tank-destroyer-images?_=1778310491975 Edit Here's a few colorized [image: 1778314022313-tankdestroyerfs.png] [image: 1778314034023-usatankdestroyerfs.png] [image: 1778314049220-panzerjagerfs.png]

Recent Posts

  • @Galloca
    Hi Nathan, welcome to the forums and your first post!

    See here, this will guide you
    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

    It only shows what I think are worthy maps in each genre, but its a start.

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  • Hi!

    First, great appreciation to the developers and mods for all your hard work over the years! (Also, glad to see that there is now a way to make donations to the site!)

    Long time player (though I play only occasionally). I just updated to the most recent (Windows) version and seeing that there are an incredible 292 maps available. That's exciting, but at the same time a little overwhelming. Is there a reason that there are no longer any ratings for the maps? (There was Best, Good, and Experimental iirc). I don't even know where to begin to find map that aren't like broken in some way, let alone the better ones. Am I missing something?

    Thanks in advance!

    Nathan

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  • @VictoryFirst I am also getting a 404 error

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  • @TheDog I was having the same error. I tried to approve the map as well but I cannot login. I already told Dan about this via Discord. He hasn't been online in a while, he might be travelling.

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