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Recent Posts

  • @Cernel what a nice guy! ;p

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  • C

    I wish to share a selection of 8+2 colours, differentiated only by the hue, that I believe will allow any games with 10 or less players to have very distinctive ownerships and units colours.
    If you are making a game with 10 or less players, I believe if you just pick the colours out of this selection you should be fine, everything being very distinctive.

    0_1502571505294_rainbow08_Cernel.png

    The colour hues are:
    000
    (+42)
    042
    (+36)
    078
    (+84)
    162
    (+36)
    198
    (+42)
    240
    (+24)
    264
    (+60)
    324
    (+36)

    Then, you can add another two with no hue, being light and dark grey.

    For example, such a selection would allow having very distinctive units for Napoleonic Empires (or whatever), and even having 1 more player than needed:
    0_1502780729480_Fusiliers_000.png 0_1502780733544_Fusiliers_042.png 0_1502780735839_Fusiliers_078.png 0_1502780738177_Fusiliers_162.png 0_1502780740419_Fusiliers_198.png 0_1502780743066_Fusiliers_240.png 0_1502780745361_Fusiliers_264.png 0_1502780747514_Fusiliers_324.png0_1502782660558_Fusiliers_neutre+50.png 0_1502782664149_Fusiliers_neutre-50.png

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  • J

    @Cernel : Thank you! That was the subtlety that I was missing. Works now.

    Cheers,
    --Jim

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  • C

    @Jim-Parker If you are making a mod of a map (meaning you are doing nothing else but adding the xml of your mod, referring to an existing map whose skin you are not changing), you can't have the Objectives tab.
    If you are making a map or modifying a map, then you need an objectives.properties in main folder, with entries in the form of:
    A.B;C=D
    where:
    A= the info name with underscores instead of spaces
    B= the player name for the objective
    C= the full name of the objective (like "objectiveAttachment1")
    D= the description in the Objectives tab

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