• Help out, share ideas and work on specific Maps and Mods

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Recent Posts

  • The following is actually a reply to @redrum redrum 's newest post in the Fuel Enhancement thread. I just think that it has more to du with Image Icons 😉:

    The changes look nice 😁 I hope it is still the plan to add icon explanations to the purchase window bar. We can't be sure this explanation will be in the map notes, and can't be sure the player knows about or uses tooltips, plus we would maybe like to have all players on the same page when it comes to finding words that describes and names the resource, like:
    Resources remaining: 120 🛠 (PUs), 23 Beers (🍺) and 6 Fuel (🛢)
    If not, an Icon free purchase window might be preferred.

    Considering most, if not all other, information the player get in-game is preceded by a specification or explanation, in form of a menu or tab text, or : like by the Player, Round info of the bottom bar, would it not be a good idea to have the bottom bar also include short explanations like:
    "Resources: 🛠 120 (+32)"
    "Belarusia: 🛠 5"
    "Territory type: 🏔"

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  • @redrum Just tooling around. Having some fun.

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  • @redrum Lovin it!!!

    0_1519310703689_New Icons.png

    * This is just a projection of what @Hepps hopes it eventually looks like and does not reflect reality quite yet :)

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  • Just a note for the map makers among you, as of Version the engine no longer requires the package name in front of the attachment class name.
    This means instead of writing for example

    <attachment name="unitAttachment" attachTo="army" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">

    You can now write

    <attachment name="unitAttachment" attachTo="army" javaClass="UnitAttachment" type="unitType">

    Note however that this change is not backwards compatible, so in case you are planning to change your map xmls keep in mind that players with any previous version will no longer be able to play it.

    I'm planning to do a similar change for the delegate names as well, however allowing the exact same will cause problems because there are duplicate delegate names in the games.strategy.twoIfBySea.delegate package for EndTurnDelegate, InitDelegate and PlaceDelegate, that are only used by a handful of maps.
    If someone could tell me the difference of those delegates (compared to the normal ones in games.strategy.triplea.delegate), or even modify the xmls to no longer use them, I'd be happy to try and remove this requirement for delegates as well.

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