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Recent Posts

  • @general_zod said in The Map Maker Project:

    @hepps

    What exactly are you proposing anyways?

    I am not proposing anything specific right at this very moment since I would like to use the combined knowledge of the existing map makers (Guild) to establish a game plan. I have idea's but I am open to discussing what would be best.

    I initiated the idea in the https://forums.triplea-game.org/topic/918/map-maker-resources/2 and would like to build on a plan from there.

    I will expand on my thoughts in more detail over the weekend.

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  • Good initiativ! 😃 It is always a nobel cause to help make the super complex process of creating a TripleA map more understandable. I dont really excel at anything mentioned, and I haven't got as much free time as a would like to have. But I would like to contribute.

    What about me working on guidance in regards to a new category, representing something that has been greatly underestimated and historically given very low priority (maybe even forgotten): The sound side of TripleA and its maps. I got the impression that many folks don't care about sounds and even play with speakers turned off, but some of us actually like sounds 😁 Good sound schemes can really make a difference.

    If I was to work on a map makers sound guide, I would probably also combine it with a lot of inquiries and requests about expanding (more like completing) TripleAs sound support.

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  • @hepps

    I'm not too shabby with 1), 2) and 4). I haven't tried 3) yet but I think I can handle that too, with a little practice.

    However I'm not sure on how much time I can offer in the near future.

    What exactly are you proposing anyways?

    So list me as maybe for now, if ya want.

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  • B

    @hepps heh heh McCormicks got the best of me today.

    Good stuff Hepps. Thanks again

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