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Recent Posts

  • @frostion I did update it not too long ago, apart from images the text is mostly up to date. The need for description.html and preview.png are not yet mentioned but those are 2.6 features (not yet released).

    It's probably prudent we convert this to be in the official documentation so that anyone can suggest an edit without needing to go through you first.

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  • @torpedoa Now the one thing I have never tested is making the same vessel both a transport and a carrier together... so theoretically a ship might be able to be both at the same time.

    The only things (if it works) is that you would likely need to make the Marine and Archers purely consume Carrier capacity. Thus meaning that your galley would likely be able to carry one of those 2 units AND however many of the normal units as cargo (depending what the transport capacity is)

    You could test to see whether a unit with both transport cost and carrier cost will consume both spaces and still participate in the naval battle... but I have never tried it and I'm not sure what effects it might have.

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  • @hepps
    Ok thanks.
    So i have to decide between either carrier units to have sea battle partizipation or transport units for amphibious assaults.
    As all other units are transportable not matter what, i will try to make one unit a carrier unit then.
    If the AI will use it, i consider it intresting enough. Because i only have 1 single sea unit each nation and no real isAir units. Thats boring enough.

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  • @torpedoa As far as I know no cargo of a transport can participate in combat. So any unit that has a transport cost would never be part of a naval battle. The only way for non naval units to be part of a naval engagement would be if they were air units and on a "transport" that was actually a carrier.

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