Retreating and Strategic Bombing Issues
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 @ff03k64 
 I've tested it, and I confirm this does work. I didn't want to do this for two reasons:- It's a bit less convenient to produce before combat move.
- Gameplay wise, this would mean you don't produce for territories taken during the combat move step. (If they're undefended.) My intent was for undefended territories to immediately produce when taken.
 
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 @Mas-N said in Retreating and Strategic Bombing Issues: @ff03k64 
 I've tested it, and I confirm this does work. I didn't want to do this for two reasons:- It's a bit less convenient to produce before combat move.
 Couldn't you still leave the production after the combat move? - Gameplay wise, this would mean you don't produce for territories taken during the combat move step. (If they're undefended.) My intent was for undefended territories to immediately produce when taken.
 I just wanted to know what it would do to try to figure stuff out. I don't know a whole lot about how the engine works, so working through what I will probably be trying on my own map at some point. @Mas-N said in Retreating and Strategic Bombing Issues: @ff03k64 
 I just tried that, and again retreating isn't working.Can you do any NCMs when the end turn delegate is after purchase? Or just no retreating? 
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 @ff03k64 
 NCMs still function.
 And no. The reason is pretty simple. Production must happen BEFORE income. This obviously doesn't work if income is before CM but production is after CM.
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 @Mas-N Is production being before income an engine requirement? or something you want it to do? If i download the WWiiv4 map from the repository, will i just need to copy your xml to try it? or is there anything else different? 
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 @ff03k64 otherwise, people can spend the income from the current turn. 
 and yes, it'll work (but you might need to add images)
 i'll post an updated XML when i get this bug figured out. i really like the gameplay and the balance seems pretty good (I'm having a fairly easy time beating hard AI playing either side), but it'd be nice to know if any microadjustments need to be made
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 @Mas-N said in Retreating and Strategic Bombing Issues: @ff03k64 
 I've tested it, and I confirm this does work. I didn't want to do this for two reasons:This (end turn delegate before combat) allowed retreating and NCMs, did it allow strategic bombing to work correctly? 
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 @ff03k64 
 Just giving an update.
 I finally got it to work the way I wanted to by adding 8500 lines of triggers.
 It was frustrating when debugging to find out what I did wrong, the things just don't work without even giving any error message unless you have "Use Triggers" and "Units can be destroyed instead of captured" enabled. I wonder why they aren't enabled by default.
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 @Mas-N 
 8500 lines of triggers!! 
 The map I am working on doesn't even have 8500 lines of code in total!
