Bobsyouruncle
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 25 Purchase Units - Americans Americans buy 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Alaska to 60 Sea Zone 4 destroyers moved from 56 Sea Zone to 57 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Alaska 1 artillery moved from 64 Sea Zone to Alaska 2 artilleries and 2 infantry moved from Western Canada to Alaska 1 artillery moved from Western United States to Western Canada 1 destroyer moved from 55 Sea Zone to 53 Sea Zone 1 destroyer moved from 41 Sea Zone to 53 Sea Zone 1 battleship moved from 41 Sea Zone to 53 Sea Zone 1 bomber moved from Mexico to 53 Sea Zone 1 fighter moved from Western United States to 57 Sea Zone 1 fighter moved from Western United States to 57 Sea Zone 1 fighter moved from Western United States to 57 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 57 Sea Zone 1 cruiser moved from 41 Sea Zone to 53 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone 3 transports moved from 41 Sea Zone to 53 Sea Zone 1 cruiser moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada Combat - Americans Battle in 57 Sea Zone Americans attack with 4 destroyers and 4 fighters Japanese defend with 1 battleship, 1 destroyer, 2 submarines and 1 transport Americans roll dice for 4 destroyers and 4 fighters in 57 Sea Zone, round 2 : 5/8 hits, 3.33 expected hits Japanese roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 57 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 battleship owned by the Japanese lost in 57 Sea Zone 1 transport owned by the Japanese lost in 57 Sea Zone Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 31 Casualties for Americans: 2 destroyers Casualties for Japanese: 1 battleship, 1 destroyer, 2 submarines and 1 transport Battle in 60 Sea Zone Americans attack with 5 bombers Japanese defend with 1 carrier, 2 cruisers and 1 destroyer Americans roll dice for 5 bombers in 60 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 2 cruisers and 1 destroyer in 60 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 60 Sea Zone Americans roll dice for 2 bombers in 60 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 cruiser in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 60 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 3 bombers Casualties for Japanese: 1 carrier, 2 cruisers and 1 destroyer Battle in 53 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Japanese defend with 2 cruisers, 1 destroyer, 3 submarines and 2 transports Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 53 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 3 submarines in 53 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 cruisers, 1 destroyer and 2 transports in 53 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 3 submarines owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 53 Sea Zone, round 3 : 2/7 hits, 3.50 expected hits Japanese roll dice for 2 cruisers, 1 destroyer and 2 transports in 53 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 53 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits Japanese roll dice for 1 cruiser and 2 transports in 53 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone 1 transport owned by the Japanese lost in 53 Sea Zone Americans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 56 Casualties for Japanese: 2 cruisers, 1 destroyer, 3 submarines and 2 transports Casualties for Americans: 1 destroyer Non Combat Move - Americans 2 bombers moved from 60 Sea Zone to Alaska 1 bomber moved from 53 Sea Zone to Alaska 2 fighters moved from 53 Sea Zone to Western United States 4 fighters moved from 57 Sea Zone to Alaska Place Units - Americans 6 transports placed in 56 Sea Zone Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.17 -
TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 26 Combat Move - Russians 2 armour and 39 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 2 armour and 39 infantry Japanese defend with 2 artilleries and 9 infantry Russians roll dice for 2 armour and 39 infantry in Sinkiang, round 2 : 8/41 hits, 7.50 expected hits Japanese roll dice for 2 artilleries and 9 infantry in Sinkiang, round 2 : 3/11 hits, 3.67 expected hits 8 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Sinkiang Russians roll dice for 2 armour and 36 infantry in Sinkiang, round 3 : 7/38 hits, 7.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Sinkiang, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 2 armour and 35 infantry remaining. Battle score for attacker is 23 Casualties for Russians: 4 infantry Casualties for Japanese: 2 artilleries and 9 infantry Non Combat Move - Russians 4 aaGuns moved from Novosibirsk to Sinkiang Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 0.50 -
TripleA Turn Summary: British round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 26 Purchase Units - British British buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from France to United Kingdom 3 fighters moved from Union of South Africa to French West Africa 1 artillery moved from Union of South Africa to Belgian Congo British take Belgian Congo from Japanese 1 infantry moved from Union of South Africa to Belgian Congo Combat - British Non Combat Move - British 1 aaGun moved from Union of South Africa to Belgian Congo Place Units - British 1 aaGun and 6 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 26 Purchase Units - Americans Americans buy 1 artillery, 1 factory and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Alaska to 64 Sea Zone 1 infantry moved from Alaska to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to Soviet Far East 1 artillery moved from 63 Sea Zone to Soviet Far East 3 bombers moved from Alaska to Soviet Far East 1 destroyer moved from 57 Sea Zone to 63 Sea Zone 1 destroyer moved from 57 Sea Zone to 58 Sea Zone 6 transports moved from 56 Sea Zone to 64 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 53 Sea Zone to 64 Sea Zone 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 artillery moved from Western Canada to Alaska 1 infantry moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Western Canada to Alaska 1 infantry moved from Western Canada to Alaska 1 cruiser moved from 44 Sea Zone to 48 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to Borneo Americans take Borneo from Japanese Combat - Americans Battle in 48 Sea Zone Americans attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Soviet Far East Americans attack with 1 artillery, 3 bombers and 1 infantry Japanese defend with 3 fighters Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Soviet Far East, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 3 fighters in Soviet Far East, round 2 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Soviet Far East Americans roll dice for 3 bombers in Soviet Far East, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Soviet Far East Americans win with 3 bombers remaining. Battle score for attacker is 23 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 3 fighters Non Combat Move - Americans 3 bombers moved from Soviet Far East to Alaska Place Units - Americans 1 factory placed in Alaska 3 infantry placed in Eastern United States 1 artillery placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.67 -
TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 27 Combat Move - Russians 2 armour and 35 infantry moved from Sinkiang to Anhwei Americans take Anhwei from Japanese 1 armour moved from Anhwei to Manchuria Russians take Manchuria from Japanese 1 armour moved from Anhwei to Manchuria Combat - Russians Non Combat Move - Russians 1 aaGun moved from Sinkiang to Anhwei 3 aaGuns moved from Sinkiang to Anhwei Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 27 Purchase Units - British British buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from French West Africa to United Kingdom 1 fighter moved from French West Africa to United Kingdom 1 armour moved from Western United States to Mexico 1 fighter moved from French West Africa to United Kingdom Non Combat Move - British Place Units - British 7 infantry placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 27 Purchase Units - Americans Americans buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries moved from Alaska to Western Canada 5 infantry moved from Western United States to Central United States 2 infantry moved from Central United States to East Mexico 1 artillery and 3 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern Canada to Central United States 1 infantry moved from Eastern Canada to Central United States 3 bombers moved from Alaska to 18 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 9 transports moved from 64 Sea Zone to 56 Sea Zone 1 fighter moved from Alaska to 57 Sea Zone 1 fighter moved from Alaska to 57 Sea Zone 4 fighters moved from Alaska to 58 Sea Zone 1 cruiser moved from 48 Sea Zone to 44 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 57 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 57 Sea Zone Americans roll dice for 1 fighter in 57 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 57 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 2 fighters Casualties for Japanese: 1 destroyer Battle in 58 Sea Zone Americans attack with 4 fighters Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 4 fighters in 58 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 58 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 4 fighters in 58 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 58 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Americans lost in 58 Sea Zone Americans roll dice for 3 fighters in 58 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 58 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Americans lost in 58 Sea Zone Americans roll dice for 2 fighters in 58 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 58 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 58 Sea Zone Americans roll dice for 2 fighters in 58 Sea Zone, round 6 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 58 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 58 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 3 fighters Casualties for Japanese: 1 battleship and 1 destroyer Battle in 18 Sea Zone Americans attack with 3 bombers Germans defend with 2 submarines; Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 2 submarines owned by the Germans and 1 submarine owned by the Japanese submerged Americans roll dice for 3 bombers in 18 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 18 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 18 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Americans 1 fighter moved from 58 Sea Zone to Alaska 3 bombers moved from 18 Sea Zone to East Mexico Place Units - Americans 12 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans regular : -4.00 Japanese regular : -1.17 -
TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 28 Combat Move - Russians 35 infantry moved from Anhwei to Sinkiang 2 armour moved from Manchuria to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 2 armour and 35 infantry Germans defend with 1 armour; Japanese defend with 2 armour and 9 infantry Russians roll dice for 2 armour and 35 infantry in Sinkiang, round 2 : 7/37 hits, 6.83 expected hits Germans roll dice for 3 armour and 9 infantry in Sinkiang, round 2 : 8/12 hits, 4.50 expected hits 7 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Sinkiang Russians roll dice for 2 armour and 27 infantry in Sinkiang, round 3 : 7/29 hits, 5.50 expected hits Germans roll dice for 3 armour and 2 infantry in Sinkiang, round 3 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians, 2 armour owned by the Japanese and 1 armour owned by the Germans lost in Sinkiang Russians win, taking Sinkiang from Germans with 2 armour and 25 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 10 infantry Casualties for Japanese: 2 armour and 9 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 4 aaGuns moved from Anhwei to Sinkiang Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 3.33 Russians regular : 1.67 -
TripleA Turn Summary: British round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 28 Purchase Units - British British buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 5 fighters moved from United Kingdom to 8 Sea Zone Combat - British Battle in 8 Sea Zone British attack with 5 fighters Germans defend with 2 cruisers, 1 destroyer, 2 submarines and 7 transports 2 submarines owned by the Germans submerged British roll dice for 5 fighters in 8 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 2 cruisers, 1 destroyer and 7 transports in 8 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 3 fighters owned by the British lost in 8 Sea Zone British roll dice for 2 fighters in 8 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 7 transports in 8 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 8 Sea Zone 7 transports owned by the Germans lost in 8 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 51 Casualties for British: 3 fighters Casualties for Germans: 2 cruisers, 1 destroyer and 7 transports Non Combat Move - British 1 fighter moved from 8 Sea Zone to United Kingdom 1 fighter moved from 8 Sea Zone to United Kingdom Place Units - British 1 aaGun and 3 infantry placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans regular : 1.17 British regular : -0.50 -
TripleA Turn Summary: Americans round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 28 Purchase Units - Americans Americans buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries moved from Western Canada to Western United States 1 artillery and 10 infantry moved from Central United States to East Mexico 1 bomber moved from East Mexico to 22 Sea Zone 1 bomber moved from East Mexico to Western United States 1 bomber moved from East Mexico to Western United States 1 cruiser moved from 44 Sea Zone to 43 Sea Zone 1 bomber moved from Western United States to Alaska 1 bomber moved from Western United States to Alaska 1 infantry moved from Western United States to 56 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 9 transports moved from 56 Sea Zone to 43 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 22 Sea Zone to Western United States Place Units - Americans 1 aaGun and 9 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 29 Combat Move - Russians 2 armour and 25 infantry moved from Sinkiang to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 armour and 25 infantry Germans defend with 1 infantry; Japanese defend with 1 infantry Russians roll dice for 2 armour and 25 infantry in Kazakh S.S.R., round 2 : 8/27 hits, 5.17 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Germans lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 armour and 25 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Sinkiang to Kazakh S.S.R. Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 2.83 -
TripleA Turn Summary: British round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 29 Purchase Units - British British buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Mexico to Western United States Non Combat Move - British Place Units - British 4 infantry placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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@tjaypatrick triplea_2456_29jpn.tsvg
Let me know if this works!
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TripleA Turn Summary: Americans round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 29 Purchase Units - Americans Americans buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 52 Sea Zone 2 bombers moved from Alaska to 52 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 43 Sea Zone to 52 Sea Zone 1 transport moved from 43 Sea Zone to 57 Sea Zone 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 transport moved from 43 Sea Zone to 53 Sea Zone 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 transport moved from 43 Sea Zone to 40 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Eastern Australia British take Eastern Australia from Japanese 1 transport moved from 43 Sea Zone to 54 Sea Zone 1 fighter moved from Alaska to Western United States Combat - Americans Battle in 52 Sea Zone Americans attack with 1 battleship, 3 bombers, 2 cruisers and 1 destroyer Japanese defend with 1 cruiser, 2 destroyers and 3 submarines Americans roll dice for 1 battleship, 3 bombers, 2 cruisers and 1 destroyer in 52 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Japanese roll dice for 3 submarines in 52 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 52 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 52 Sea Zone Americans roll dice for 1 battleship, 3 bombers, 2 cruisers and 1 destroyer in 52 Sea Zone, round 3 : 5/7 hits, 4.00 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 52 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 52 Sea Zone Americans win with 1 battleship, 3 bombers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 46 Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines Non Combat Move - Americans 3 bombers moved from 52 Sea Zone to Western United States Place Units - Americans 1 aaGun placed in Alaska 8 infantry placed in Western United States 3 infantry placed in Eastern United States Americans undo move 3. Americans undo move 2. 6 infantry placed in Western United States 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -2.50 -
TripleA Turn Summary: Russians round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 30 Combat Move - Russians 2 armour and 25 infantry moved from Kazakh S.S.R. to Persia Combat - Russians Battle in Persia Russians attack with 2 armour and 25 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 25 infantry in Persia, round 2 : 8/27 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 2 armour and 25 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Kazakh S.S.R. to Persia Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 2.83 -
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TripleA Turn Summary: British round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 30 Purchase Units - British British buy 4 infantry; Remaining resources: 0 PUs; Place Units - British 4 infantry placed in United Kingdom Turn Complete - British British collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 30 Purchase Units - Americans Americans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eastern Australia to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to East Indies Americans take East Indies from Japanese 1 transport moved from 39 Sea Zone to 30 Sea Zone 1 transport moved from 41 Sea Zone to 26 Sea Zone 3 bombers moved from Western United States to United Kingdom Combat - Americans Non Combat Move - Americans Place Units - Americans 1 artillery placed in Eastern United States 6 infantry placed in Western United States 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 31 Combat Move - Russians 2 armour and 25 infantry moved from Persia to Trans-Jordan Combat - Russians Battle in Trans-Jordan Russians attack with 2 armour and 25 infantry Japanese defend with 1 artillery Russians roll dice for 2 armour and 25 infantry in Trans-Jordan, round 2 : 7/27 hits, 5.17 expected hits Japanese roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Trans-Jordan Russians win, taking Trans-Jordan from Japanese with 2 armour and 24 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 4 aaGuns moved from Persia to Trans-Jordan Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 1.83
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