TripleA2020
-
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 2,4 and gets 0 hits Purchase Units - Italians Italians buy 1 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies Italians take East Indies from British 1 armour moved from French Madagascar to 32 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Borneo Italians take Borneo from British 1 armour and 1 transport moved from 32 Sea Zone to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 armour and 1 infantry moved from 18 Sea Zone to Brazil Italians take Brazil from Americans 2 submarines moved from 12 Sea Zone to 10 Sea Zone 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to West Indies Italians take West Indies from Americans 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from Caucasus to 16 Sea Zone 1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Caucasus to Bulgaria Romania Combat - Italians Battle in 10 Sea Zone Italians attack with 1 battleship and 4 submarines Americans defend with 4 transports 4 transports owned by the Americans lost in 10 Sea Zone Italians win with 1 battleship and 4 submarines remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Non Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in India 1 transport placed in 35 Sea Zone 1 transport placed in 14 Sea Zone 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 40 PUs; end with 40 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans buy 2 infantry and 9 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 2 carriers moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 5 infantry moved from Finland to Norway 3 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Belorussia to East Poland 1 bomber moved from Germany to United Kingdom 3 infantry moved from Germany to Northwestern Europe 4 armour moved from Germany to Northwestern Europe 3 fighters moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 4 infantry moved from Poland to Germany 2 armour moved from Poland to Northwestern Europe 4 armour moved from Czechoslovakia Hungary to Northwestern Europe 2 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from East Poland to Germany 1 armour moved from Stanovoj Chrebet to Buryatia S.S.R. Germans take Buryatia S.S.R. from Russians 1 armour moved from Buryatia S.S.R. to Soviet Far East Germans take Soviet Far East from Russians 1 artillery moved from Ukraine to Bulgaria Romania Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Battle in 3 Sea Zone Germans attack with 2 submarines British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany Place Units - Germans 9 transports placed in 5 Sea Zone Germans undo move 1. 3 transports placed in 5 Sea Zone 6 transports placed in 5 Sea Zone 2 infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
British AA : -0.17 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 bomber, 1 cruiser and 1 factory; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Japan 1 transport moved from 59 Sea Zone to 57 Sea Zone Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 59 Sea Zone 1 carrier moved from 62 Sea Zone to 59 Sea Zone Place Units - Japanese 1 cruiser placed in 62 Sea Zone 1 bomber placed in Fukien 1 factory placed in Iwo Jima Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese rolls : 1.00 -
TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 3,1,6 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover Super subs Activate Technology - Italians Italians activating Super subs Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 factory, 1 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from West Indies to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Panama Italians take Panama from Americans 1 armour and 1 infantry moved from Brazil to 18 Sea Zone 1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone 1 submarine moved from 12 Sea Zone to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from Italy to 14 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Panama 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone 2 armour moved from Bulgaria Romania to Italy 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 1 armour and 1 infantry moved from Borneo to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 3 armour and 2 infantry moved from 39 Sea Zone to Australia Combat - Italians Battle in 10 Sea Zone Italians attack with 1 battleship and 5 submarines Americans defend with 1 transport 1 transport owned by the Americans lost in 10 Sea Zone Italians win with 1 battleship and 5 submarines remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Australia Italians attack with 3 armour and 2 infantry British defend with 1 aaGun, 1 artillery and 3 infantry Italians roll dice for 3 armour and 2 infantry in Australia, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Australia Italians roll dice for 3 armour in Australia, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Australia Italians win, taking Australia from British with 2 armour remaining. Battle score for attacker is 2 Casualties for Italians: 1 armour and 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone Place Units - Italians 1 factory placed in Brazil 1 armour, 1 artillery and 1 infantry placed in Italy 3 transports placed in 14 Sea Zone Turn Complete - Italians Italians collect 43 PUs; end with 43 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : 1.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,6,4,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans buy 2 bombers, 7 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 submarines moved from 3 Sea Zone to 7 Sea Zone 5 infantry moved from Norway to 6 Sea Zone 9 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from Finland to Norway 1 infantry moved from East Poland to Poland 17 infantry moved from Northwestern Europe to 6 Sea Zone 3 armour moved from Northwestern Europe to 6 Sea Zone 1 armour moved from Germany to Northwestern Europe 6 infantry moved from Germany to Northwestern Europe 2 infantry moved from Bulgaria Romania to Czechoslovakia Hungary 1 artillery moved from Bulgaria Romania to Czechoslovakia Hungary 1 bomber moved from Germany to United Kingdom 22 infantry moved from 6 Sea Zone to United Kingdom 3 armour moved from 6 Sea Zone to United Kingdom 3 fighters moved from 6 Sea Zone to United Kingdom 1 fighter moved from 6 Sea Zone to United Kingdom 1 armour moved from Soviet Far East to Yakut S.S.R. Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in 7 Sea Zone Germans attack with 2 submarines British defend with 1 transport 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in United Kingdom Germans attack with 3 armour, 4 fighters and 22 infantry British defend with 1 aaGun, 15 armour, 15 artilleries, 1 factory, 2 fighters and 29 infantry British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 3 cruisers in United Kingdom, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 3 armour, 3 fighters and 22 infantry in United Kingdom, round 2 : 11/28 hits, 7.17 expected hits British roll dice for 15 armour, 15 artilleries, 2 fighters and 29 infantry in United Kingdom, round 2 : 19/61 hits, 23.50 expected hits 19 infantry owned by the Germans and 13 infantry owned by the British lost in United Kingdom 3 fighters owned by the Germans retreated Germans roll dice for 3 armour and 3 infantry in United Kingdom, round 3 : 1/6 hits, 2.00 expected hits British roll dice for 15 armour, 15 artilleries, 2 fighters and 16 infantry in United Kingdom, round 3 : 16/48 hits, 19.17 expected hits 3 infantry owned by the Germans, 3 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win with 15 armour, 15 artilleries, 2 fighters and 15 infantry remaining. Battle score for attacker is -49 Casualties for Germans: 3 armour, 1 fighter and 22 infantry Casualties for British: 14 infantry Non Combat Move - Germans 3 fighters moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 bombers and 7 infantry placed in Germany 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
British AA : 0.17 Germans regular : 3.33 British regular : -7.67 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 transport moved from 62 Sea Zone to 59 Sea Zone Non Combat Move - Japanese 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 transport moved from 57 Sea Zone to 58 Sea Zone Place Units - Japanese 6 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 bomber, 4 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 armour and 2 infantry moved from 10 Sea Zone to Eastern United States 2 armour, 1 artillery and 3 infantry moved from Italy to 14 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 14 Sea Zone to 12 Sea Zone 2 transports moved from 19 Sea Zone to 12 Sea Zone 2 armour moved from Australia to 39 Sea Zone 2 armour and 2 transports moved from 39 Sea Zone to 50 Sea Zone 1 transport moved from 39 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands Combat - Italians Battle in Philippine Islands Italians attack with 2 armour, 1 artillery and 1 infantry Americans defend with 2 infantry Italians roll dice for 2 armour, 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Philippine Islands Italians roll dice for 2 armour and 1 artillery in Philippine Islands, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Philippine Islands Italians win, taking Philippine Islands from Americans with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in Eastern United States Italians attack with 2 armour and 2 infantry Americans defend with 1 aaGun, 3 armour, 5 artilleries, 1 bomber, 1 factory, 1 fighter and 4 infantry Italians roll dice for 1 battleship in Eastern United States, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 armour and 2 infantry in Eastern United States, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 3 armour, 5 artilleries, 1 bomber, 1 fighter and 4 infantry in Eastern United States, round 2 : 5/14 hits, 5.33 expected hits 2 infantry owned by the Americans, 1 bomber owned by the Americans, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Eastern United States Americans win with 3 armour, 5 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 armour and 2 infantry Casualties for Americans: 1 bomber and 2 infantry Non Combat Move - Italians Place Units - Italians 1 transport placed in 18 Sea Zone 1 bomber and 1 infantry placed in Brazil 3 infantry placed in Italy 3 transports placed in 14 Sea Zone Turn Complete - Italians Italians collect 44 PUs; end with 44 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Americans regular : 0.67 Italians regular : 1.00 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 4 artilleries and 9 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Poland to 5 Sea Zone 7 infantry moved from Germany to 5 Sea Zone 3 infantry moved from Norway to 6 Sea Zone 6 infantry moved from Northwestern Europe to 6 Sea Zone 8 armour moved from Northwestern Europe to 6 Sea Zone 8 armour, 9 infantry and 12 transports moved from 6 Sea Zone to 7 Sea Zone 5 infantry moved from France to 7 Sea Zone 2 submarines moved from 7 Sea Zone to 3 Sea Zone 3 cruisers moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 8 infantry and 4 transports moved from 5 Sea Zone to 6 Sea Zone 8 infantry moved from 6 Sea Zone to United Kingdom 13 infantry moved from 7 Sea Zone to United Kingdom 1 infantry moved from 7 Sea Zone to United Kingdom 8 armour moved from 7 Sea Zone to United Kingdom 3 bombers moved from Germany to United Kingdom 1 infantry moved from Czechoslovakia Hungary to Germany 1 infantry moved from Czechoslovakia Hungary to Germany 1 artillery moved from Czechoslovakia Hungary to Germany Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 4,1 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Rocket attack in United Kingdom does 5 damage to factory owned by British Rockets in Karelia S.S.R. roll: 5 Battle in 3 Sea Zone Germans attack with 2 submarines British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in United Kingdom Germans attack with 8 armour and 22 infantry British defend with 1 aaGun, 15 armour, 16 artilleries, 1 factory, 2 fighters and 16 infantry Germans roll dice for 3 cruisers in United Kingdom, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 8 armour and 22 infantry in United Kingdom, round 2 : 5/30 hits, 7.67 expected hits British roll dice for 15 armour, 16 artilleries, 2 fighters and 16 infantry in United Kingdom, round 2 : 27/49 hits, 19.50 expected hits 22 infantry owned by the Germans, 5 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour in United Kingdom, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 15 armour, 16 artilleries, 2 fighters and 9 infantry in United Kingdom, round 3 : 18/42 hits, 17.17 expected hits 3 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win with 15 armour, 16 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is -82 Casualties for Germans: 8 armour and 22 infantry Casualties for British: 8 infantry Non Combat Move - Germans 2 bombers moved from United Kingdom to Germany 1 aaGun moved from Germany to Northwestern Europe 1 aaGun moved from Russia to Belorussia Place Units - Germans 1 aaGun and 9 infantry placed in Germany 3 artilleries placed in Poland 1 armour and 1 artillery placed in Karelia S.S.R. 1 armour placed in Russia Turn Complete - Germans Germans collect 55 PUs; end with 57 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
British AA : 0.50 Germans regular : -2.67 British regular : 8.33 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 6 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Japan 1 infantry moved from 62 Sea Zone to Japan 1 infantry moved from 62 Sea Zone to Japan 1 infantry moved from 62 Sea Zone to Japan 1 infantry moved from 62 Sea Zone to Japan 1 infantry moved from 62 Sea Zone to Japan 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 transport moved from 58 Sea Zone to 64 Sea Zone 1 carrier moved from 59 Sea Zone to 64 Sea Zone 1 carrier moved from 59 Sea Zone to 64 Sea Zone 1 battleship moved from 37 Sea Zone to 61 Sea Zone 1 fighter moved from 57 Sea Zone to Midway 1 fighter moved from 57 Sea Zone to Midway 1 fighter moved from 57 Sea Zone to Hawaiian Islands 1 fighter moved from 57 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Hawaiian Islands Japanese attack with 2 fighters Americans defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters in Hawaiian Islands, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands Japanese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 fighter and 1 infantry Battle in Midway Japanese attack with 2 fighters Americans defend with 1 infantry Japanese roll dice for 2 fighters in Midway, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Midway Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter could not land in 51 Sea Zone and was removed 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 carrier moved from 57 Sea Zone to 65 Sea Zone 1 fighter moved from Ningxia to Soviet Far East 1 fighter moved from Manchuria to Soviet Far East 1 fighter moved from Manchuria to Soviet Far East 10 infantry moved from Manchuria to Buryatia S.S.R. 5 infantry moved from Ningxia to Suiyuan 1 artillery moved from Ningxia to Suiyuan 1 bomber moved from Fukien to Soviet Far East 2 infantry moved from Kiangsu to Manchuria 1 fighter moved from Midway to 59 Sea Zone 1 fighter moved from Hawaiian Islands to 51 Sea Zone 1 fighter moved from 59 Sea Zone to Iwo Jima Place Units - Japanese 1 infantry placed in Suiyuan 1 armour and 6 infantry placed in Japan 1 transport placed in 62 Sea Zone 1 transport placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 2.00 -
TripleA Manual Gamesave Post: Italians round 13
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 6,6 and gets 2 hits Italians removing all Technology Tokens after successful research. Italians discover Long Range Aircraft Activate Technology - Italians Italians activating Long Range Aircraft Purchase Units - Italians Italians buy 5 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 bomber moved from Brazil to Eastern United States 1 transport moved from 50 Sea Zone to 37 Sea Zone 2 armour moved from Philippine Islands to 50 Sea Zone 1 armour and 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Kwangtung Italians take Kwangtung from British 1 armour and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 armour moved from 48 Sea Zone to New Guinea Italians take New Guinea from British 1 transport moved from 35 Sea Zone to 15 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Italy to 14 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 12 Sea Zone to 10 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 10 Sea Zone to Eastern United States 2 armour, 1 artillery, 3 infantry and 3 transports moved from 14 Sea Zone to 12 Sea Zone 2 transports moved from 12 Sea Zone to 14 Sea Zone 1 armour moved from Morocco Algeria to Libya 1 infantry moved from Brazil to 18 Sea Zone 1 infantry and 1 transport moved from 18 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Eastern United States Combat - Italians Strategic bombing raid in Eastern United States Americans roll AA dice in Eastern United States : 0/1 hits, 0.17 expected hits Bombing raid in Eastern United States rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Eastern United States causes 6 damage total. Battle in 10 Sea Zone Italians attack with 1 battleship, 5 submarines and 6 transports Americans defend with 3 transports 3 transports owned by the Americans lost in 10 Sea Zone Italians win with 1 battleship, 5 submarines and 6 transports remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Eastern United States Italians attack with 2 armour, 1 artillery and 4 infantry Americans defend with 1 aaGun, 5 armour, 7 artilleries, 1 factory, 1 fighter and 6 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern United States, round 2 : 1/7 hits, 2.17 expected hits Americans roll dice for 5 armour, 7 artilleries, 1 fighter and 6 infantry in Eastern United States, round 2 : 10/19 hits, 7.50 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians, 4 infantry owned by the Italians and 2 armour owned by the Italians lost in Eastern United States Americans win with 5 armour, 7 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is -23 Casualties for Italians: 2 armour, 1 artillery and 4 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Eastern United States to West Indies Place Units - Italians 1 armour, 1 bomber and 1 infantry placed in Brazil 3 armour and 3 infantry placed in Italy 1 armour placed in India Turn Complete - Italians Italians collect 46 PUs; end with 46 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 2.50 Italians regular : -1.17 Americans AA : -0.17 -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 21 PUs; 1 techTokens; Russians buy 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 artillery moved from Karelia S.S.R. to Finland 5 infantry moved from Karelia S.S.R. to Finland 2 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Belorussia to East Poland 3 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 3 submarines and 1 transport Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 6 Sea Zone Germans win with 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 0 Casualties for Russians: 1 submarine Casualties for Germans: 1 submarine Battle in Finland Russians attack with 1 artillery and 5 infantry Germans defend with 1 bomber and 4 infantry Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 bomber and 4 infantry in Finland, round 2 : 0/5 hits, 1.50 expected hits 1 bomber owned by the Germans lost in Finland Russians roll dice for 1 artillery and 5 infantry in Finland, round 3 : 0/6 hits, 1.33 expected hits Germans roll dice for 4 infantry in Finland, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 5 infantry in Finland, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 4 infantry in Finland, round 4 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 2 infantry in Finland, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 3 infantry in Finland, round 5 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 2 infantry in Finland, round 6 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Finland, round 6 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Finland, round 7 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Finland, round 7 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 1 infantry in Finland, round 8 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber and 4 infantry Casualties for Russians: 4 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : -1.33 Russians regular : -1.50 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 factory, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 cruiser moved from 12 Sea Zone to 6 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 artillery moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to 13 Sea Zone 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to 6 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Burma to India 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Trans-Jordan to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 transport moved from 41 Sea Zone to 40 Sea Zone 1 destroyer moved from 41 Sea Zone to 40 Sea Zone 2 infantry moved from Australia to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 30 Sea Zone 1 destroyer moved from 40 Sea Zone to 30 Sea Zone Combat - British Battle in 13 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Germans defend with 1 cruiser, 2 submarines and 1 transport British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 31 Casualties for Germans: 1 cruiser, 2 submarines and 1 transport Battle in Norway British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 fighter British roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 fighter moved from 6 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 1 bomber moved from 13 Sea Zone to United Kingdom 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to India 1 destroyer moved from 35 Sea Zone to 30 Sea Zone Place Units - British 1 factory placed in India 1 fighter and 3 infantry placed in United Kingdom 1 transport placed in 6 Sea Zone Turn Complete - British British collect 48 PUs; end with 50 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans regular : -2.33 British regular : -3.33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 3 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 bomber moved from Eastern United States to 10 Sea Zone Non Combat Move - Americans 1 infantry moved from Western United States to Central United States 1 fighter moved from 10 Sea Zone to Eastern United States 1 bomber moved from 10 Sea Zone to Eastern United States Combat Move - Chinese 1 infantry moved from Suiyuan to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 infantry Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 armour and 3 infantry placed in Eastern United States 1 transport placed in 56 Sea Zone 2 armour and 3 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Yunnan 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.00 -
TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 3 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 armour moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Ukraine Russians take Ukraine from Germans 3 infantry moved from Eastern Ukraine to Belorussia 4 infantry moved from Caucasus to Ukraine 6 infantry moved from Caucasus to Eastern Ukraine 4 infantry moved from Karelia S.S.R. to Baltic States 1 artillery and 1 infantry moved from Finland to Karelia S.S.R. 7 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Urals to Russia Combat - Russians Battle in Belorussia Russians attack with 1 armour, 1 artillery and 6 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 artillery and 6 infantry in Belorussia, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 artillery and 5 infantry in Belorussia, round 3 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 artillery and 4 infantry in Belorussia, round 4 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belorussia, round 5 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Belorussia, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 4 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Battle in Manchuria Russians attack with 7 infantry Japanese defend with 1 armour, 1 factory, 1 fighter and 4 infantry Russians roll dice for 7 infantry in Manchuria, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Manchuria, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Russians lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Manchuria, round 3 : 2/6 hits, 2.50 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Manchuria, round 4 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -18 Casualties for Russians: 7 infantry Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 4 infantry Germans defend with 1 fighter Russians roll dice for 4 infantry in Baltic States, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 fighter in Baltic States, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 2 infantry in Baltic States, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in Baltic States, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in Baltic States, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win with 1 fighter remaining. Battle score for attacker is -12 Casualties for Russians: 4 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : -0.17 Germans regular : 0.67 Russians regular : -3.83 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 6 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Trans-Jordan to Persia 1 armour and 1 artillery moved from Trans-Jordan to Persia 2 destroyers, 2 infantry and 1 transport moved from 30 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 fighter moved from India to Burma 3 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 armour moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Northwestern Europe 1 armour moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Norway 3 fighters moved from United Kingdom to Northwestern Europe 1 bomber moved from United Kingdom to Northwestern Europe Combat - British Battle in Northwestern Europe British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 1 fighter British roll dice for 1 battleship and 1 cruiser in Northwestern Europe, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 fighter in Northwestern Europe, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Battle in Burma British attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 4 infantry in Burma, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 4 infantry in Burma, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 bomber moved from Northwestern Europe to United Kingdom 3 fighters moved from Northwestern Europe to United Kingdom Place Units - British 1 artillery and 2 infantry placed in India 1 armour, 1 fighter and 4 infantry placed in United Kingdom 1 carrier and 1 transport placed in 6 Sea Zone Turn Complete - British British collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.67 British regular : -2.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Central United States to Western United States Non Combat Move - Americans 1 infantry moved from Central United States to Western United States Combat Move - Chinese 1 infantry moved from Hupeh to Suiyuan 1 infantry moved from Hupeh to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 transport placed in 56 Sea Zone 1 artillery, 1 fighter and 7 infantry placed in Western United States 1 bomber placed in Eastern United States Place Units - Chinese 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 -
TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 artillery moved from Karelia S.S.R. to Baltic States 3 infantry moved from Karelia S.S.R. to Baltic States 1 armour and 1 artillery moved from Belorussia to Baltic States 1 infantry moved from Belorussia to Baltic States 3 infantry moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Eastern Ukraine Combat - Russians Battle in Baltic States Russians attack with 1 armour, 2 artilleries and 4 infantry Germans defend with 1 fighter Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - Russians Place Units - Russians 1 armour and 3 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : 0.33 Russians regular : -0.17 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 3 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to United Kingdom 2 infantry moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from Norway to 6 Sea Zone 1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Baltic States 2 infantry moved from 5 Sea Zone to Baltic States 1 armour moved from Norway to Karelia S.S.R. 1 artillery moved from Norway to Finland 2 destroyers moved from 6 Sea Zone to 7 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 4 fighters moved from United Kingdom to France 1 bomber moved from United Kingdom to France 1 infantry moved from Union of South Africa to Rhodesia 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from Burma to Yunnan 4 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 4 infantry moved from India to Persia 1 artillery moved from India to Persia 1 infantry moved from Kwangtung to French Indo-China Thailand British take French Indo-China Thailand from Japanese Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 armour British roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 4/6 hits, 1.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in France British attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 1 fighter British roll dice for 1 bomber, 4 fighters and 2 infantry in France, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 fighter in France, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 2 fighters moved from France to 6 Sea Zone 2 fighters moved from France to United Kingdom 1 bomber moved from France to United Kingdom 1 fighter moved from Yunnan to India Place Units - British 1 armour and 2 infantry placed in India 2 armour, 2 artilleries and 2 infantry placed in United Kingdom 1 transport placed in 7 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 0.33 British regular : 1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 12 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Western United States to 56 Sea Zone 1 armour moved from Western United States to 56 Sea Zone Combat - Americans Non Combat Move - Americans 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 58 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 6 infantry placed in Western United States 6 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login