TripleA2020
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 1 Purchase Units - British British buy nothing; Remaining resources: 43 PUs; 0 techTokens; Turn Complete - British British collect 43 PUs; end with 86 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 11:16:55 a.m.
Savegame -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 27 PUs; 0 techTokens; Russians buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 1 armour moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia Combat - Russians Non Combat Move - Russians 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Novosibirsk to Urals Place Units - Russians 2 infantry placed in Russia 1 armour, 1 bomber and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 1 transport moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France British take France from Germans 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 cruiser moved from 12 Sea Zone to 6 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 6 Sea Zone 2 fighters moved from United Kingdom to 6 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Egypt 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone Combat - British Battle in 6 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 cruiser, 1 submarine and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 25 Casualties for Germans: 1 cruiser, 1 submarine and 1 transport Non Combat Move - British 1 bomber moved from 6 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to United Kingdom Place Units - British 1 armour, 1 fighter and 4 infantry placed in United Kingdom 1 carrier placed in 6 Sea Zone British undo move 1. 1 armour and 4 infantry placed in United Kingdom 1 fighter placed in 6 Sea Zone Turn Complete - British British collect 47 PUs; end with 49 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 59 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.83 -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 4:07:35 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:10:19 PM
Savegame -
TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Combat Move - ChineseCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to Central United States 1 infantry and 1 transport moved from 10 Sea Zone to 20 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Central United States to Western United States 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima 1 infantry moved from 59 Sea Zone to Iwo Jima 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima 1 infantry moved from 59 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Americans attack with 4 infantry Japanese defend with 1 infantry Americans roll dice for 4 infantry in Iwo Jima, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry in Iwo Jima, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry in Iwo Jima, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry in Iwo Jima, round 5 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 53 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 2 carriers, 4 fighters and 2 transports Americans roll dice for 2 bombers and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 carriers, 4 fighters and 2 transports in 53 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 53 Sea Zone Americans roll dice for 1 bomber in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 carriers, 2 fighters and 2 transports in 53 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 bomber owned by the Americans lost in 53 Sea Zone Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -24 Casualties for Americans: 2 bombers and 2 fighters Casualties for Japanese: 2 fighters Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from 44 Sea Zone to Hawaiian Islands 1 carrier moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 44 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 carrier moved from 55 Sea Zone to 56 Sea Zone 1 destroyer moved from 10 Sea Zone to 20 Sea Zone Combat Move - Chinese 1 fighter moved from Yunnan to Manchuria 1 infantry moved from Hupeh to Yunnan 1 infantry moved from Suiyuan to Hupeh Combat - Chinese Battle in Manchuria Chinese attack with 1 fighter Japanese defend with 3 fighters Chinese roll dice for 1 fighter in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 fighters in Manchuria, round 2 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Manchuria Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 fighter Non Combat Move - Chinese Place Units - Americans 4 infantry placed in Western United States 2 carriers placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Suiyuan 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -2.67 Japanese regular : -1.67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 24 PUs; 1 techTokens; Russians buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 artillery moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland Combat - Russians Battle in Finland Russians attack with 1 artillery and 4 infantry Germans defend with 1 bomber and 4 infantry Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 bomber and 4 infantry in Finland, round 2 : 1/5 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Finland Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 4 infantry in Finland, round 3 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 3 infantry in Finland, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Finland, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Finland 2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Karelia S.S.R. Germans win with 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 bomber and 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 infantry moved from Belorussia to Russia 1 infantry moved from Kazakh S.S.R. to Novosibirsk Place Units - Russians 1 infantry placed in Russia 1 armour and 1 infantry placed in Karelia S.S.R. 1 bomber placed in Caucasus Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : -1.83 Russians regular : -1.17 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 1 factory, 1 fighter, 3 infantry and 3 transports; Remaining resources: 4 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Egypt to Libya 1 artillery moved from Egypt to Libya 6 infantry moved from Egypt to Libya 1 armour moved from Egypt to Libya 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 artillery moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt 1 artillery moved from 34 Sea Zone to Egypt 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India 1 destroyer moved from 39 Sea Zone to 35 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Norway 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Northwestern Europe 1 bomber moved from United Kingdom to Norway 1 fighter moved from 6 Sea Zone to Norway 2 fighters moved from United Kingdom to Northwestern Europe 1 destroyer moved from 7 Sea Zone to 6 Sea Zone Combat - British Battle in Northwestern Europe British attack with 2 fighters and 2 infantry Germans defend with 1 fighter British roll dice for 1 battleship in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 fighter in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Battle in Norway British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 fighter British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber, 1 fighter and 2 infantry in Norway, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Norway British win, taking Norway from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Battle in Libya British attack with 1 armour, 1 artillery, 1 fighter and 6 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Libya, round 2 : 1/9 hits, 2.50 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Libya, round 2 : 0/6 hits, 2.17 expected hits 1 infantry owned by the Germans lost in Libya British roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Libya, round 3 : 2/9 hits, 2.50 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 3 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Libya, round 4 : 2/7 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 4 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Libya, round 5 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for British: 4 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from Libya to Egypt 1 fighter moved from Norway to 6 Sea Zone 1 bomber moved from Norway to United Kingdom 2 fighters moved from Northwestern Europe to 6 Sea Zone 1 fighter moved from 6 Sea Zone to United Kingdom Place Units - British 1 factory placed in Eastern Canada 3 transports placed in 6 Sea Zone 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 50 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Italians regular : -1.67 Germans regular : -0.33 British regular : -2.83 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 3,6,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry and 1 transport moved from 20 Sea Zone to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 infantry moved from 57 Sea Zone to Midway 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 57 Sea Zone 1 fighter moved from Hawaiian Islands to 51 Sea Zone 1 fighter moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to 51 Sea Zone 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 1 artillery moved from Central United States to Western United States Combat - Americans Battle in 57 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 57 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter could not land in 51 Sea Zone and was removed 1 fighter moved from 57 Sea Zone to 59 Sea Zone 1 fighter moved from 59 Sea Zone to Iwo Jima Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh 1 infantry moved from Hupeh to Yunnan 1 infantry moved from Hupeh to Fukien Chinese take Fukien from Japanese 1 infantry moved from Yunnan to Fukien 1 infantry moved from Suiyuan to Hupeh Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 factory placed in Hawaiian Islands 1 armour and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Fukien Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.00 -
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 3,6,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry and 1 transport moved from 20 Sea Zone to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 infantry moved from 57 Sea Zone to Midway 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 57 Sea Zone 1 fighter moved from Hawaiian Islands to 51 Sea Zone 1 fighter moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to 51 Sea Zone 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 1 artillery moved from Central United States to Western United States Combat - Americans Battle in 57 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 57 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter could not land in 51 Sea Zone and was removed 1 fighter moved from 57 Sea Zone to 59 Sea Zone 1 fighter moved from 59 Sea Zone to Iwo Jima Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh 1 infantry moved from Hupeh to Yunnan 1 infantry moved from Hupeh to Fukien Chinese take Fukien from Japanese 1 infantry moved from Yunnan to Fukien 1 infantry moved from Suiyuan to Hupeh Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 factory placed in Hawaiian Islands 1 armour and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Fukien Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Combat Move - Russians 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 bomber moved from Caucasus to Russia 1 bomber moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia Combat - Russians Strategic bombing raid in Russia Germans roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in Russia Russians attack with 1 armour, 1 bomber and 5 infantry Germans defend with 1 aaGun, 4 armour, 2 artilleries, 1 factory and 3 infantry Germans roll AA dice in Russia : 1/1 hits, 0.17 expected hits 1 bomber owned by the Russians lost in Russia Russians roll dice for 1 armour and 5 infantry in Russia, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 4 armour, 2 artilleries and 3 infantry in Russia, round 2 : 4/9 hits, 3.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia 1 bomber owned by the Russians retreated 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Caucasus Germans win with 4 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -21 Casualties for Russians: 1 bomber and 4 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Russia to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans AA : 0.67 Germans regular : 0.33 Russians regular : -0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 5 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Finland 2 armour moved from United Kingdom to 6 Sea Zone 2 armour and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from 5 Sea Zone to Finland 3 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone 3 infantry moved from 7 Sea Zone to France 1 artillery moved from 7 Sea Zone to France 1 cruiser moved from 6 Sea Zone to 7 Sea Zone 2 destroyers moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 battleship moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Norway to Finland 2 fighters moved from 6 Sea Zone to Finland 2 fighters moved from United Kingdom to France 1 transport moved from 35 Sea Zone to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 39 Sea Zone 2 infantry moved from Australia to 39 Sea Zone 1 fighter moved from Egypt to Libya 1 artillery moved from Egypt to Libya 1 infantry moved from Egypt to Libya Combat - British Battle in Finland British attack with 2 armour, 1 bomber, 2 fighters and 2 infantry Germans defend with 3 infantry British roll dice for 1 battleship in Finland, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Finland, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 2 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in France British attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 fighter British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters and 3 infantry in France, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 fighter in France, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in France British win, taking France from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Non Combat Move - British 2 fighters moved from Finland to 5 Sea Zone 2 fighters moved from France to United Kingdom 1 bomber moved from Finland to United Kingdom Place Units - British 1 carrier placed in 8 Sea Zone 3 transports placed in 1 Sea Zone 1 armour, 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 52 PUs; end with 53 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans regular : -0.67 British regular : -1.17 -
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 3,4,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier and 1 transport; Remaining resources: 1 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour moved from Western United States to Alaska 1 destroyer moved from 56 Sea Zone to 64 Sea Zone 1 destroyer moved from 57 Sea Zone to 64 Sea Zone 1 destroyer moved from 59 Sea Zone to 64 Sea Zone 1 fighter moved from Iwo Jima to 64 Sea Zone 1 carrier moved from 56 Sea Zone to 64 Sea Zone 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada Combat - Americans Battle in 64 Sea Zone Americans attack with 1 carrier, 3 destroyers and 1 fighter Japanese defend with 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 2 transports Americans roll dice for 1 carrier, 3 destroyers and 1 fighter in 64 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 64 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 64 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 64 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 64 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the Americans lost in 64 Sea Zone Americans roll dice for 1 fighter in 64 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 64 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Americans lost in 64 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is -42 Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter Non Combat Move - Americans 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 artillery moved from 65 Sea Zone to Alaska 2 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to Alaska 1 infantry moved from 65 Sea Zone to Alaska 2 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to Alaska 1 infantry moved from 65 Sea Zone to Alaska Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Suiyuan to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Hupeh to Suiyuan 1 infantry moved from Hupeh to Suiyuan Combat - Chinese Battle in Kwangtung Chinese attack with 3 infantry Japanese defend with 3 infantry Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 3 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Fukien Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 56 Sea Zone 1 armour placed in Western United States Place Units - Chinese 2 infantry placed in Fukien 1 infantry placed in Kiangsu Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -3.00 Japanese regular : 2.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Combat Move - Russians 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 fighter, 6 infantry and 3 transports; Remaining resources: 14 PUs; 0 techTokens; Combat Move - British 2 armour moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 5 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 5 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from United Kingdom to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. 1 armour moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 armour moved from 7 Sea Zone to United Kingdom 1 armour moved from Libya to Morocco Algeria British take Morocco Algeria from Germans 1 armour moved from Morocco Algeria to Libya 1 destroyer moved from 39 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 fighter moved from Libya to India 1 transport moved from 34 Sea Zone to 38 Sea Zone 1 destroyer moved from 34 Sea Zone to 38 Sea Zone 1 carrier moved from 8 Sea Zone to 7 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone Combat - British Battle in Karelia S.S.R. British attack with 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry Germans defend with 1 aaGun, 6 armour, 3 artilleries, 1 factory and 1 infantry Germans roll AA dice in Karelia S.S.R. : 1/5 hits, 0.83 expected hits 1 bomber owned by the British lost in Karelia S.S.R. British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 armour, 1 artillery, 4 fighters and 6 infantry in Karelia S.S.R., round 2 : 3/13 hits, 4.50 expected hits Germans roll dice for 6 armour, 3 artilleries and 1 infantry in Karelia S.S.R., round 2 : 3/10 hits, 4.33 expected hits 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. British roll dice for 2 armour, 1 artillery, 4 fighters and 3 infantry in Karelia S.S.R., round 3 : 3/10 hits, 4.00 expected hits Germans roll dice for 5 armour in Karelia S.S.R., round 3 : 4/5 hits, 2.50 expected hits 3 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Karelia S.S.R. British roll dice for 2 armour and 4 fighters in Karelia S.S.R., round 4 : 2/6 hits, 3.00 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 armour, 1 artillery, 1 bomber and 6 infantry Casualties for Germans: 6 armour, 3 artilleries and 1 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to 7 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone Place Units - British 1 armour, 1 fighter and 6 infantry placed in United Kingdom 3 transports placed in 1 Sea Zone Turn Complete - British British collect 51 PUs; end with 65 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans AA : 0.17 Germans regular : 0.17 British regular : -2.67 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 1,2,6,6,2,6 and gets 3 hits Americans removing all Technology Tokens after successful research. Americans discover War Bonds Activate Technology - Americans Americans activating War Bonds Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 battleship moved from 56 Sea Zone to 64 Sea Zone 1 armour moved from Western United States to 56 Sea Zone 1 armour moved from Alaska to 65 Sea Zone 1 armour and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 artillery moved from Alaska to 65 Sea Zone 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from Alaska to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Western United States 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 armour and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 armour moved from 51 Sea Zone to Caroline Islands Combat - Americans Battle in 64 Sea Zone Americans attack with 1 armour, 1 artillery, 1 battleship, 1 infantry and 3 transports Japanese defend with 2 armour, 2 infantry and 2 transports 2 infantry owned by the Japanese, 2 transports owned by the Japanese and 2 armour owned by the Japanese lost in 64 Sea Zone Americans win with 1 battleship and 3 transports remaining. Battle score for attacker is 30 Casualties for Japanese: 2 armour, 2 infantry and 2 transports Battle in Caroline Islands Americans attack with 1 armour Japanese defend with 3 infantry Americans roll dice for 1 armour in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 transport moved from 57 Sea Zone to 56 Sea Zone Combat Move - Chinese 1 infantry moved from Suiyuan to Manchuria 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Kiangsu to Fukien 1 infantry moved from Yunnan to Fukien 1 infantry moved from Suiyuan to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 2 infantry Japanese defend with 2 fighters Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 fighters in Manchuria, round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Manchuria 1 infantry owned by the Chinese retreated to Suiyuan Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kwangtung Chinese attack with 3 infantry Japanese defend with 3 infantry Chinese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Americans 1 destroyer placed in 53 Sea Zone 1 battleship and 1 cruiser placed in 56 Sea Zone 1 bomber placed in Western United States Place Units - Chinese 3 infantry placed in Fukien 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Americans collect 5 PUs from War Bonds; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.50 Japanese regular : 3.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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