TripleA2020
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 artillery moved from Karelia S.S.R. to Baltic States 3 infantry moved from Karelia S.S.R. to Baltic States 1 armour and 1 artillery moved from Belorussia to Baltic States 1 infantry moved from Belorussia to Baltic States 3 infantry moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Eastern Ukraine Combat - Russians Battle in Baltic States Russians attack with 1 armour, 2 artilleries and 4 infantry Germans defend with 1 fighter Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - Russians Place Units - Russians 1 armour and 3 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : 0.33 Russians regular : -0.17 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 3 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to United Kingdom 2 infantry moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from Norway to 6 Sea Zone 1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Baltic States 2 infantry moved from 5 Sea Zone to Baltic States 1 armour moved from Norway to Karelia S.S.R. 1 artillery moved from Norway to Finland 2 destroyers moved from 6 Sea Zone to 7 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 4 fighters moved from United Kingdom to France 1 bomber moved from United Kingdom to France 1 infantry moved from Union of South Africa to Rhodesia 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from Burma to Yunnan 4 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 4 infantry moved from India to Persia 1 artillery moved from India to Persia 1 infantry moved from Kwangtung to French Indo-China Thailand British take French Indo-China Thailand from Japanese Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 armour British roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 4/6 hits, 1.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in France British attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 1 fighter British roll dice for 1 bomber, 4 fighters and 2 infantry in France, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 fighter in France, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 2 fighters moved from France to 6 Sea Zone 2 fighters moved from France to United Kingdom 1 bomber moved from France to United Kingdom 1 fighter moved from Yunnan to India Place Units - British 1 armour and 2 infantry placed in India 2 armour, 2 artilleries and 2 infantry placed in United Kingdom 1 transport placed in 7 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 0.33 British regular : 1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 12 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Western United States to 56 Sea Zone 1 armour moved from Western United States to 56 Sea Zone Combat - Americans Non Combat Move - Americans 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 58 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 6 infantry placed in Western United States 6 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Baltic States to East Poland Russians take East Poland from Germans 1 armour moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Belorussia 1 artillery moved from Baltic States to Belorussia 1 artillery moved from Baltic States to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia 10 infantry moved from Caucasus to Eastern Ukraine 2 armour moved from Caucasus to Eastern Ukraine 1 armour, 1 artillery and 2 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 armour, 2 artilleries and 4 infantry Italians defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Belorussia, round 2 : 1/7 hits, 2.17 expected hits Italians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Belorussia Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Belorussia, round 3 : 2/7 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Belorussia Russians win, taking Belorussia from Italians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 armour and 2 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Russians attack with 3 armour, 1 artillery and 12 infantry Germans defend with 5 armour, 2 artilleries and 11 infantry Russians roll dice for 3 armour, 1 artillery and 12 infantry in Eastern Ukraine, round 2 : 4/16 hits, 4.00 expected hits Germans roll dice for 5 armour, 2 artilleries and 11 infantry in Eastern Ukraine, round 2 : 4/18 hits, 6.83 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 3 armour, 1 artillery and 8 infantry in Eastern Ukraine, round 3 : 1/12 hits, 3.33 expected hits Germans roll dice for 5 armour, 2 artilleries and 7 infantry in Eastern Ukraine, round 3 : 7/14 hits, 5.50 expected hits 7 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 3 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 4 : 1/5 hits, 2.17 expected hits Germans roll dice for 5 armour, 2 artilleries and 6 infantry in Eastern Ukraine, round 4 : 3/13 hits, 5.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine 2 armour owned by the Russians retreated to Russia Germans win with 5 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is -27 Casualties for Russians: 1 armour, 1 artillery and 12 infantry Casualties for Germans: 6 infantry Non Combat Move - Russians Place Units - Russians 2 armour, 1 artillery and 3 infantry placed in Russia 1 artillery and 2 infantry placed in Caucasus Russians undo move 2. Russians undo move 1. 2 armour, 2 artilleries and 2 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Italians regular : -1.00 Germans regular : -3.50 Russians regular : -4.83 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 2 armour, 2 artilleries, 6 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens; Combat Move - British 1 armour moved from India to French Indo-China Thailand 1 artillery moved from Yunnan to French Indo-China Thailand 4 infantry moved from Yunnan to French Indo-China Thailand 4 infantry moved from India to Burma 2 infantry moved from Rhodesia to 33 Sea Zone 1 artillery moved from Finland to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from United Kingdom to France 2 fighters moved from 6 Sea Zone to France 2 fighters moved from United Kingdom to France 1 transport moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 1 artillery moved from 7 Sea Zone to France 1 battleship moved from 6 Sea Zone to 7 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 carrier moved from 6 Sea Zone to 7 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 armour moved from United Kingdom to 6 Sea Zone 2 armour and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Karelia S.S.R. to Russia 1 armour moved from Baltic States to Russia 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 6 infantry moved from Persia to Kazakh S.S.R. 1 artillery moved from Persia to Kazakh S.S.R. 1 artillery moved from Persia to Kazakh S.S.R. 1 armour moved from Persia to Kazakh S.S.R. 1 fighter moved from India to Russia Combat - British Battle in French Indo-China Thailand British attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery and 4 infantry in French Indo-China Thailand, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry Italians defend with 2 armour and 2 infantry British roll dice for 1 battleship in France, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in France, round 2 : 7/9 hits, 4.00 expected hits Germans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in France British win, taking France from Germans with 2 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Italians: 2 armour and 2 infantry Non Combat Move - British 2 fighters moved from France to 7 Sea Zone 2 fighters moved from France to United Kingdom 1 bomber moved from France to United Kingdom Place Units - British 1 artillery and 2 infantry placed in India 2 armour, 1 artillery and 4 infantry placed in United Kingdom 1 transport placed in 7 Sea Zone Turn Complete - British British collect 37 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 British regular : 3.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 factory, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone Non Combat Move - Americans 5 infantry moved from Western United States to Central United States 5 infantry moved from Western United States to Central United States Place Units - Americans 1 transport placed in 56 Sea Zone 1 transport placed in 10 Sea Zone 3 infantry placed in Western United States 1 factory placed in Morocco Algeria Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 39 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 4 armour moved from Russia to Caucasus 2 artilleries moved from Russia to Caucasus 2 infantry moved from Russia to Caucasus 1 armour, 2 artilleries and 3 infantry moved from Belorussia to East Poland Combat - Russians Battle in East Poland Russians attack with 1 armour, 2 artilleries and 3 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 artilleries and 3 infantry in East Poland, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in East Poland Russians roll dice for 1 armour, 2 artilleries and 3 infantry in East Poland, round 3 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in East Poland Russians win, taking East Poland from Italians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Caucasus Russians attack with 4 armour, 2 artilleries and 2 infantry Germans defend with 1 aaGun, 2 armour, 4 artilleries, 1 factory and 1 infantry Russians roll dice for 4 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 2 armour, 4 artilleries and 1 infantry in Caucasus, round 2 : 4/7 hits, 2.67 expected hits 2 infantry owned by the Russians, 3 artilleries owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians roll dice for 4 armour in Caucasus, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 2 armour and 1 artillery in Caucasus, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the Germans lost in Caucasus Russians roll dice for 4 armour in Caucasus, round 4 : 0/4 hits, 2.00 expected hits Germans roll dice for 2 armour in Caucasus, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 4 armour in Caucasus, round 5 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 armour in Caucasus, round 5 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 armour remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour, 2 artilleries and 2 infantry Casualties for Germans: 2 armour, 4 artilleries and 1 infantry Non Combat Move - Russians Place Units - Russians 2 armour and 4 infantry placed in Russia 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Italians regular : -1.00 Germans regular : -1.00 Russians regular : -2.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 3 armour, 7 infantry and 1 transport; Remaining resources: 11 PUs; 0 techTokens; Combat Move - British 4 infantry moved from India to Persia 1 artillery moved from India to Persia 1 artillery moved from Kazakh S.S.R. to Persia 6 infantry moved from Kazakh S.S.R. to Russia 1 fighter moved from Russia to Persia 1 artillery moved from Kazakh S.S.R. to Russia 4 infantry moved from French Indo-China Thailand to Yunnan 1 artillery moved from French Indo-China Thailand to Yunnan 1 armour moved from French Indo-China Thailand to Yunnan 2 infantry moved from Burma to India 2 infantry moved from Burma to Yunnan 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 1 artillery moved from 7 Sea Zone to France 2 fighters moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to France 2 fighters moved from United Kingdom to France 2 transports moved from 7 Sea Zone to 6 Sea Zone 2 armour moved from United Kingdom to 6 Sea Zone 3 armour and 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 armour moved from 5 Sea Zone to Karelia S.S.R. 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Kazakh S.S.R. to Persia Combat - British Battle in Persia British attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Persia, round 2 : 5/8 hits, 2.67 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Persia, round 2 : 2/5 hits, 1.83 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Persia British win, taking Persia from Italians with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 armour, 1 artillery and 6 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 1 armour, 1 artillery and 6 infantry in Yunnan, round 2 : 3/8 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in France British attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry Italians defend with 2 artilleries and 3 infantry British roll dice for 1 battleship in France, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in France, round 2 : 4/8 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 3 infantry in France, round 2 : 0/5 hits, 1.67 expected hits 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in France British win, taking France from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 2 artilleries and 3 infantry Non Combat Move - British 2 fighters moved from France to United Kingdom 2 fighters moved from France to 7 Sea Zone 1 bomber moved from France to United Kingdom 1 fighter moved from Persia to Russia Place Units - British 1 armour and 2 infantry placed in India 2 armour and 5 infantry placed in United Kingdom 1 transport placed in 7 Sea Zone Turn Complete - British British collect 36 PUs; end with 47 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 Italians regular : 0.17 Germans regular : -1.67 British regular : 4.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 battleship, 6 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 fighter moved from Eastern United States to Morocco Algeria 1 bomber moved from Eastern United States to Morocco Algeria 1 bomber moved from Eastern United States to Morocco Algeria 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from 10 Sea Zone to Eastern United States 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 infantry moved from Morocco Algeria to Libya Combat - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Western United States to Central United States 4 infantry moved from Western United States to Central United States Place Units - Americans 1 infantry placed in Morocco Algeria 1 battleship and 1 transport placed in 10 Sea Zone 5 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 3 armour, 2 artilleries, 1 factory and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Persia to Caucasus 1 infantry moved from Persia to Caucasus 2 artilleries moved from Persia to Caucasus 1 fighter moved from Russia to Caucasus 2 armour moved from Russia to Caucasus 1 artillery moved from Russia to Caucasus 6 infantry moved from Russia to Caucasus 5 infantry moved from United Kingdom to 7 Sea Zone 5 infantry moved from 7 Sea Zone to France 2 fighters moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to France 2 fighters moved from United Kingdom to France 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 armour moved from United Kingdom to 6 Sea Zone 2 armour and 2 transports moved from 6 Sea Zone to 5 Sea Zone 5 armour moved from Karelia S.S.R. to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia 1 artillery moved from Karelia S.S.R. to Belorussia 2 armour moved from 5 Sea Zone to Karelia S.S.R. 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 5 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 armour moved from India to Burma 2 infantry moved from India to Burma Combat - British Battle in Belorussia British attack with 5 armour, 1 artillery and 2 infantry Germans defend with 2 armour, 1 artillery and 5 infantry British roll dice for 5 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 3/8 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 artillery and 5 infantry in Belorussia, round 2 : 3/8 hits, 3.00 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Belorussia British roll dice for 5 armour in Belorussia, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Belorussia, round 3 : 1/5 hits, 2.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the British lost in Belorussia British roll dice for 4 armour in Belorussia, round 4 : 3/4 hits, 2.00 expected hits Germans roll dice for 2 armour in Belorussia, round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in Belorussia British win, taking Belorussia from Germans with 3 armour remaining. Battle score for attacker is 9 Casualties for British: 2 armour, 1 artillery and 2 infantry Casualties for Germans: 2 armour, 1 artillery and 5 infantry Battle in Burma British attack with 2 armour, 1 artillery and 7 infantry Japanese defend with 1 artillery British roll dice for 2 armour, 1 artillery and 7 infantry in Burma, round 2 : 4/10 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in France British attack with 1 bomber, 4 fighters and 5 infantry Italians defend with 2 armour and 2 artilleries British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 bomber, 4 fighters and 5 infantry in France, round 2 : 4/10 hits, 3.50 expected hits Germans roll dice for 2 armour and 2 artilleries in France, round 2 : 2/4 hits, 1.67 expected hits 2 artilleries owned by the Italians, 2 infantry owned by the British and 2 armour owned by the Italians lost in France British win, taking France from Germans with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Italians: 2 armour and 2 artilleries Battle in Caucasus British attack with 3 armour, 3 artilleries, 1 fighter and 7 infantry Germans defend with 1 aaGun, 5 armour, 1 factory and 1 infantry; Japanese defend with 1 bomber Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits British roll dice for 3 armour, 3 artilleries, 1 fighter and 7 infantry in Caucasus, round 2 : 8/14 hits, 4.67 expected hits Germans roll dice for 5 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 4/7 hits, 3.00 expected hits 1 bomber owned by the Japanese, 1 infantry owned by the Germans, 5 armour owned by the Germans and 4 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 28 Casualties for British: 4 infantry Casualties for Germans: 5 armour and 1 infantry Casualties for Japanese: 1 bomber Non Combat Move - British 1 fighter moved from Caucasus to Russia 2 fighters moved from France to 7 Sea Zone 2 fighters moved from France to United Kingdom 1 bomber moved from France to United Kingdom Place Units - British 1 armour and 2 infantry placed in India 2 armour, 2 artilleries and 4 infantry placed in United Kingdom 1 factory placed in Norway Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : -0.17 Germans regular : 0.33 British regular : 6.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 carrier and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 5 infantry moved from Morocco Algeria to Libya 2 infantry moved from Libya to Egypt British take Egypt from Italians 1 bomber moved from Morocco Algeria to 14 Sea Zone 1 bomber moved from Morocco Algeria to 14 Sea Zone 1 artillery moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to 14 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 battleship moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 fighter Italians defend with 1 battleship, 2 cruisers and 1 transport; Japanese defend with 1 carrier Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 14 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 14 Sea Zone Americans roll dice for 2 bombers in 14 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 14 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 14 Sea Zone Americans roll dice for 1 bomber in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 14 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 bomber owned by the Americans lost in 14 Sea Zone Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -16 Casualties for Americans: 2 bombers, 1 destroyer and 1 fighter Casualties for Japanese: 1 carrier Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone Combat Move - Chinese 1 infantry moved from Yunnan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 infantry placed in Morocco Algeria 1 armour and 5 infantry placed in Eastern United States 1 armour and 2 infantry placed in Western United States 1 carrier placed in 56 Sea Zone Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.33 Japanese regular : 0.33 Italians regular : -0.83 Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 14 PUs; 1 techTokens; Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 8 infantry moved from Russia to Belorussia 2 armour moved from Russia to Belorussia 1 armour moved from Russia to Evenki National Okrug Combat - Russians Battle in Belorussia Russians attack with 2 armour and 8 infantry Germans defend with 2 armour and 5 artilleries Russians roll dice for 2 armour and 8 infantry in Belorussia, round 2 : 0/10 hits, 2.33 expected hits Germans roll dice for 2 armour and 5 artilleries in Belorussia, round 2 : 4/7 hits, 2.67 expected hits 4 infantry owned by the Russians lost in Belorussia Russians roll dice for 2 armour and 4 infantry in Belorussia, round 3 : 4/6 hits, 1.67 expected hits Germans roll dice for 2 armour and 5 artilleries in Belorussia, round 3 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Belorussia Russians roll dice for 2 armour and 2 infantry in Belorussia, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 artillery in Belorussia, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians roll dice for 2 armour and 1 infantry in Belorussia, round 5 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 armour in Belorussia, round 5 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 armour and 8 infantry Casualties for Germans: 2 armour and 5 artilleries Battle in Evenki National Okrug Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : -0.33 Germans regular : 1.33 Russians regular : 1.00 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 3 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 7 infantry moved from Burma to India 2 armour moved from Burma to India 1 artillery moved from Burma to India 1 infantry moved from Trans-Jordan to Persia 1 battleship moved from 7 Sea Zone to 12 Sea Zone 1 carrier moved from 7 Sea Zone to 12 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 1 cruiser moved from 7 Sea Zone to 12 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 2 fighters moved from 7 Sea Zone to France 2 fighters moved from United Kingdom to France 1 bomber moved from United Kingdom to France 3 transports moved from 7 Sea Zone to 12 Sea Zone 4 transports moved from 5 Sea Zone to 7 Sea Zone 4 infantry moved from United Kingdom to 7 Sea Zone 2 artilleries moved from United Kingdom to 7 Sea Zone 2 artilleries moved from 7 Sea Zone to France 4 infantry moved from 7 Sea Zone to France 2 armour moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 artillery moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. Combat - British Battle in Kazakh S.S.R. British attack with 3 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 3 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 2 artilleries, 1 bomber, 4 fighters and 4 infantry Italians defend with 1 armour, 1 artillery and 3 infantry British roll dice for 2 artilleries, 1 bomber, 4 fighters and 4 infantry in France, round 2 : 6/11 hits, 4.33 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in France, round 2 : 1/5 hits, 1.83 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in France British win, taking France from Germans with 2 artilleries, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 3 infantry Battle in India British attack with 2 armour, 1 artillery and 7 infantry Japanese defend with 1 aaGun, 2 artilleries and 1 factory British roll dice for 2 armour, 1 artillery and 7 infantry in India, round 2 : 1/10 hits, 2.67 expected hits Japanese roll dice for 2 artilleries in India, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 2 armour, 1 artillery and 5 infantry in India, round 3 : 3/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries Non Combat Move - British 2 fighters moved from France to 12 Sea Zone 2 fighters moved from France to United Kingdom 1 bomber moved from France to United Kingdom 1 fighter moved from Kazakh S.S.R. to Russia Place Units - British 1 armour and 7 infantry placed in United Kingdom 2 armour placed in Norway Turn Complete - British British collect 32 PUs; end with 33 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -0.83 British regular : 1.00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 9 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Eastern United States 1 infantry moved from 10 Sea Zone to Eastern United States 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 transport moved from 12 Sea Zone to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to France 1 infantry moved from 10 Sea Zone to Eastern United States 1 infantry moved from 10 Sea Zone to Eastern United States 5 infantry moved from Libya to Morocco Algeria Non Combat Move - Americans 3 infantry moved from Central United States to Western United States Place Units - Americans 1 transport placed in 13 Sea Zone 2 armour and 9 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 3 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Eastern Ukraine 1 armour moved from Evenki National Okrug to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Novosibirsk Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour Battle in Eastern Ukraine Russians attack with 1 armour and 3 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour and 3 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians Place Units - Russians 2 artilleries and 4 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Germans regular : 0.67 Russians regular : 0.83 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 battleship moved from 12 Sea Zone to 14 Sea Zone 1 transport moved from 12 Sea Zone to 14 Sea Zone 2 fighters moved from 12 Sea Zone to 14 Sea Zone 2 transports moved from 12 Sea Zone to 14 Sea Zone 2 destroyers moved from 12 Sea Zone to 14 Sea Zone 1 cruiser moved from 12 Sea Zone to 14 Sea Zone 1 carrier moved from 12 Sea Zone to 14 Sea Zone 2 infantry moved from Caucasus to Russia 1 artillery moved from Caucasus to Russia 2 armour moved from India to Burma 1 artillery moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from Persia to India 1 artillery moved from Caucasus to Russia 1 artillery moved from Kazakh S.S.R. to Russia 3 armour moved from Kazakh S.S.R. to Russia 1 infantry moved from Kazakh S.S.R. to Russia 2 armour moved from Norway to Karelia S.S.R. 7 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 7 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 armour moved from 7 Sea Zone to Northwestern Europe 2 armour moved from Karelia S.S.R. to Poland British take Poland from Germans Combat - British Battle in 14 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 39 Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in Burma British attack with 2 armour, 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 artillery and 3 infantry in Burma, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 1 armour and 2 infantry placed in India 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs 1 unit repaired.Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.17 British regular : -1.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 infantry and 6 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to France 1 infantry moved from 13 Sea Zone to France 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in France Americans attack with 2 infantry Germans defend with 4 armour, 7 artilleries and 4 infantry Americans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 4 armour, 7 artilleries and 4 infantry in France, round 2 : 5/15 hits, 5.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in France Germans win with 4 armour, 7 artilleries and 3 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Place Units - Americans 6 transports placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -0.67 Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 1 armour moved from Eastern Ukraine to Belorussia 2 infantry moved from Karelia S.S.R. to Archangel 4 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour and 4 infantry Germans defend with 1 artillery Russians roll dice for 1 armour and 4 infantry in Belorussia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 armour and 2 infantry placed in RussiaCombat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : 1.00 Russians regular : -0.67 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 6 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 6 infantry moved from 7 Sea Zone to France British take France from Germans 1 artillery moved from 7 Sea Zone to France 3 transports moved from 14 Sea Zone to 12 Sea Zone 1 carrier moved from 14 Sea Zone to 12 Sea Zone 1 battleship moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 2 fighters moved from 14 Sea Zone to 12 Sea Zone 2 destroyers moved from 14 Sea Zone to 12 Sea Zone 3 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 2 armour moved from Karelia S.S.R. to Archangel 1 armour moved from Russia to Archangel 1 fighter moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. Combat - British Battle in Kazakh S.S.R. British attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel British attack with 3 armour Germans defend with 1 infantry British roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Archangel British win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Kazakh S.S.R. to India Place Units - British 3 infantry placed in India 7 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.67 British regular : 0.50
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