TripleA2020
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 factory, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 transport moved from 41 Sea Zone to 40 Sea Zone 1 destroyer moved from 41 Sea Zone to 40 Sea Zone 2 infantry moved from Australia to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 30 Sea Zone 1 destroyer moved from 40 Sea Zone to 30 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to India 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 cruiser moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 armour moved from 6 Sea Zone to Norway 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans 1 fighter moved from United Kingdom to Norway 1 bomber moved from United Kingdom to 13 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone Combat - British Battle in 13 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Germans defend with 1 cruiser, 2 submarines and 1 transport British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 23 Casualties for Germans: 1 cruiser, 2 submarines and 1 transport Casualties for British: 1 destroyer Battle in Norway British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 fighter British roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 fighter moved from Norway to United Kingdom 1 fighter moved from 6 Sea Zone to United Kingdom 1 bomber moved from 13 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 fighter and 3 infantry placed in United Kingdom 1 transport placed in 6 Sea Zone Turn Complete - British British collect 48 PUs; end with 50 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.17 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 armour, 5 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western United States Combat - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States Combat Move - Chinese 1 infantry moved from Hupeh to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuan to Hupeh Place Units - Americans 1 armour and 3 infantry placed in Eastern United States 1 armour and 2 infantry placed in Western United States 1 transport placed in 56 Sea Zone 1 transport placed in 10 Sea Zone Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.00 -
TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 4,2 and gets 0 hits Purchase Units - Russians Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Russians 10 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Eastern Ukraine 2 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 artillery and 4 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Combat - Russians Battle in Ukraine Russians attack with 10 infantry Germans defend with 1 armour Russians roll dice for 10 infantry in Ukraine, round 2 : 2/10 hits, 1.67 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 9 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 1 artillery and 4 infantry Germans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry Russians roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 3/4 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R. Germans win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -16 Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Russians Place Units - Russians 2 armour, 1 artillery and 3 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 3.17 Russians regular : -1.50 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 infantry and 1 transport moved from 30 Sea Zone to 35 Sea Zone 1 destroyer moved from 30 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 4 infantry moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 2 transports moved from 6 Sea Zone to 7 Sea Zone 3 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 3 infantry moved from 7 Sea Zone to France 1 artillery moved from 7 Sea Zone to France 1 battleship moved from 6 Sea Zone to 7 Sea Zone 1 cruiser moved from 6 Sea Zone to 7 Sea Zone 3 fighters moved from United Kingdom to France 1 bomber moved from United Kingdom to France 1 armour moved from 1 Sea Zone to Eastern Canada Combat - British Battle in France British attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in France, round 2 : 4/8 hits, 3.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in France British win, taking France from Germans with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 3 fighters moved from France to United Kingdom 1 bomber moved from France to United Kingdom Place Units - British 1 artillery and 2 infantry placed in India 1 artillery, 1 fighter and 4 infantry placed in United Kingdom 1 carrier and 1 transport placed in 7 Sea Zone Turn Complete - British British collect 44 PUs; end with 47 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans regular : -0.17 British regular : 0.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 3 infantry and 5 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France Non Combat Move - Americans 1 infantry moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States Combat Move - Chinese 1 infantry moved from Suiyuan to Kiangsu 1 infantry moved from Hupeh to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 10 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Place Units - Americans 1 armour and 3 infantry placed in Eastern United States 5 transports placed in 10 Sea Zone Place Units - Chinese 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : -1.00 Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Russians Russians roll 6,6 and gets 2 hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 3 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 2 armour moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 armour, 1 artillery and 3 infantry Germans defend with 1 artillery Russians roll dice for 2 armour, 1 artillery and 3 infantry in Archangel, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Russians 1 armour, 1 artillery and 4 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Russians collect 1 PU from War Bonds; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 3 artilleries, 6 infantry and 2 transports; Remaining resources: 8 PUs; 0 techTokens; Combat Move - British 1 armour moved from Persia to Trans-Jordan 4 infantry moved from Persia to Trans-Jordan 1 artillery moved from Persia to Trans-Jordan 1 fighter moved from India to Trans-Jordan 4 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 2 fighters moved from United Kingdom to Finland 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 bomber moved from United Kingdom to Finland 1 armour moved from Norway to Finland 4 infantry moved from 5 Sea Zone to Finland 1 artillery moved from 5 Sea Zone to Finland 1 armour moved from 7 Sea Zone to Northwestern Europe 2 fighters moved from United Kingdom to Northwestern Europe Combat - British Battle in Northwestern Europe British attack with 1 armour and 2 fighters Germans defend with 1 fighter British roll dice for 1 battleship in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 fighter in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Northwestern Europe British win with 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 armour Casualties for Germans: 1 fighter Battle in Finland British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Trans-Jordan, round 2 : 1/7 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 3/4 hits, 1.50 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 4 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan British roll dice for 1 fighter in Trans-Jordan, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Trans-Jordan British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 1 armour, 1 artillery and 4 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Trans-Jordan to India 2 fighters moved from Finland to 5 Sea Zone 1 bomber moved from Finland to United Kingdom 2 fighters moved from Northwestern Europe to United Kingdom Place Units - British 1 artillery and 2 infantry placed in India 2 artilleries and 4 infantry placed in United Kingdom 2 transports placed in 7 Sea Zone Turn Complete - British British collect 32 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Germans regular : 1.00 British regular : 0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,1,5 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 7 infantry and 2 transports; Remaining resources: 1 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 6 infantry moved from 12 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to 12 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 bomber moved from 12 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 10 Sea Zone 4 infantry placed in Eastern United States 1 artillery and 1 bomber placed in Eastern United States 3 infantry placed in Western United States Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 1 infantry moved from Archangel to Belorussia Russians take Belorussia from Germans 6 infantry moved from Caucasus to Russia 1 armour and 3 infantry moved from Eastern Ukraine to Russia 2 infantry moved from Archangel to Russia 2 armour moved from Archangel to Russia 1 artillery moved from Archangel to Russia Combat - Russians Battle in Russia Russians attack with 3 armour, 1 artillery and 11 infantry Germans defend with 1 aaGun, 5 armour and 1 factory Russians roll dice for 3 armour, 1 artillery and 11 infantry in Russia, round 2 : 4/15 hits, 3.83 expected hits Germans roll dice for 5 armour in Russia, round 2 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Russians and 4 armour owned by the Germans lost in Russia Russians roll dice for 3 armour, 1 artillery and 9 infantry in Russia, round 3 : 4/13 hits, 3.50 expected hits Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 3 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 3 infantry Casualties for Germans: 5 armour Non Combat Move - Russians Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Russians collect 4 PUs from War Bonds; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.67 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - British 1 fighter moved from India to Burma 3 artilleries moved from India to Burma 6 infantry moved from India to Burma 3 infantry moved from Finland to Karelia S.S.R. 1 armour moved from Finland to Karelia S.S.R. 1 artillery moved from Finland to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 4 infantry moved from United Kingdom to 7 Sea Zone 4 infantry moved from 7 Sea Zone to France British take France from Germans 2 fighters moved from United Kingdom to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 transport moved from 5 Sea Zone to 7 Sea Zone 2 artilleries and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries moved from 5 Sea Zone to Karelia S.S.R. 1 cruiser moved from 5 Sea Zone to 7 Sea Zone Combat - British Battle in Karelia S.S.R. British attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters and 3 infantry Germans defend with 1 aaGun, 2 armour, 2 artilleries and 1 factory Germans roll AA dice in Karelia S.S.R. : 2/5 hits, 0.83 expected hits 2 fighters owned by the British lost in Karelia S.S.R. British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/10 hits, 4.17 expected hits Germans roll dice for 2 armour and 2 artilleries in Karelia S.S.R., round 2 : 2/4 hits, 1.67 expected hits 2 artilleries owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 fighters and 2 infantry Casualties for Germans: 2 armour and 2 artilleries Battle in Burma British attack with 3 artilleries, 1 fighter and 6 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries, 1 fighter and 6 infantry in Burma, round 2 : 5/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 armour and 2 infantry placed in India 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 40 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans AA : 1.17 Germans regular : 0.33 British regular : 1.83 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,4,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Activate Technology - Americans Americans activating Rockets Advance Purchase Units - Americans Americans buy 1 factory, 6 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 6 transports moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 1 armour moved from 8 Sea Zone to United Kingdom 1 infantry moved from Eastern United States to 10 Sea Zone 1 bomber moved from Gibraltar to France 1 infantry moved from 10 Sea Zone to Eastern United States Combat - Americans Battle in France Americans attack with 1 bomber Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 1 infantry in France, round 2 : 2/3 hits, 1.00 expected hits 1 bomber owned by the Americans lost in France Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 2 infantry moved from Western United States to Central United States 1 infantry moved from Central United States to Eastern United States 1 transport moved from 7 Sea Zone to 12 Sea Zone 2 infantry moved from Gibraltar to 12 Sea Zone 2 infantry and 1 transport moved from 12 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom Combat Move - Chinese 2 infantry moved from Ningxia to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 3 infantry placed in Eastern United States 2 infantry placed in Western United States 1 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 factory placed in Mexico Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 Japanese regular : 0.67 Germans regular : 1.00 -
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 4 infantry moved from Russia to Eastern Ukraine 4 infantry moved from Russia to Caucasus 3 armour moved from Russia to Caucasus 1 artillery moved from Russia to Caucasus Combat - Russians Battle in Eastern Ukraine Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Eastern Ukraine, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 3 armour, 1 artillery and 4 infantry Germans defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory and 2 infantry Russians roll dice for 3 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus Russians roll dice for 3 armour, 1 artillery and 3 infantry in Caucasus, round 3 : 1/7 hits, 2.50 expected hits Germans roll dice for 2 armour and 2 artilleries in Caucasus, round 3 : 0/4 hits, 1.67 expected hits 1 artillery owned by the Germans lost in Caucasus Russians roll dice for 3 armour, 1 artillery and 3 infantry in Caucasus, round 4 : 3/7 hits, 2.50 expected hits Germans roll dice for 2 armour and 1 artillery in Caucasus, round 4 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour, 2 artilleries and 2 infantry Non Combat Move - Russians Place Units - Russians 1 armour, 2 artilleries and 3 infantry placed in Russia 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Russians collect 2 PUs from War Bonds; end with 25 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : -0.67 Russians regular : -1.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 1 fighter and 10 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - British 1 fighter moved from India to Burma 1 armour moved from India to Burma 4 infantry moved from India to Burma 1 infantry moved from Karelia S.S.R. to Baltic States 3 artilleries moved from Karelia S.S.R. to Baltic States 1 armour moved from Karelia S.S.R. to Baltic States 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 5 infantry moved from United Kingdom to 7 Sea Zone 2 artilleries moved from United Kingdom to 7 Sea Zone 5 infantry moved from 7 Sea Zone to France 2 artilleries moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to France 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 5 Sea Zone to France Combat - British Battle in Burma British attack with 1 armour, 1 fighter and 4 infantry Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 1 fighter and 4 infantry in Burma, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Burma British roll dice for 1 armour, 1 fighter and 2 infantry in Burma, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in Baltic States British attack with 1 armour, 3 artilleries and 1 infantry Germans defend with 1 fighter British roll dice for 1 armour, 3 artilleries and 1 infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Baltic States British win, taking Baltic States from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Battle in France British attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry Italians defend with 2 artilleries and 1 infantry British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in France, round 2 : 3/10 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in France, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in France British win, taking France from Germans with 2 artilleries, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - British 1 bomber moved from France to United Kingdom 2 fighters moved from France to 7 Sea Zone 1 fighter moved from Burma to India Place Units - British 3 infantry placed in India 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 41 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 British regular : 0.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 bomber and 9 infantry; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Northwestern Europe 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 transport moved from 8 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Eastern United States to United Kingdom Combat Move - Chinese 1 infantry moved from Sikang to Ningxia Non Combat Move - Chinese Place Units - Americans 3 infantry placed in Western United States 6 infantry placed in Eastern United States 1 armour and 1 bomber placed in Eastern United States Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 36 PUs; end with 37 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Russians Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Paratroopers Activate Technology - Russians Russians activating Paratroopers Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Caucasus to Bulgaria Romania Russians take Ukraine from Germans Russians take Bulgaria Romania from Germans 3 infantry moved from Russia to Eastern Ukraine 2 artilleries moved from Russia to Eastern Ukraine 1 armour moved from Russia to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 2 armour moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 3 armour, 3 artilleries and 3 infantry Italians defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 3 armour, 3 artilleries and 3 infantry in Eastern Ukraine, round 2 : 3/9 hits, 3.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Eastern Ukraine Russians roll dice for 3 armour, 3 artilleries and 1 infantry in Eastern Ukraine, round 3 : 3/7 hits, 2.83 expected hits Italians roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 3 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Non Combat Move - Russians Place Units - Russians 2 armour placed in Karelia S.S.R. 4 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Russians collect 6 PUs from War Bonds; end with 32 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 42 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Russians rolls : 1.00 Italians regular : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 1 fighter and 10 infantry; Remaining resources: 6 PUs; 0 techTokens; Combat Move - British 2 fighters moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to France 7 infantry moved from United Kingdom to 7 Sea Zone 7 infantry moved from 7 Sea Zone to France 1 infantry moved from Northwestern Europe to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Poland British take Poland from Germans 1 armour moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 armour moved from French Indo-China Thailand to Yunnan 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 4 infantry moved from India to Burma Combat - British Battle in Yunnan British attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 1 bomber, 3 fighters and 7 infantry Germans defend with 4 armour and 1 artillery British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 bomber, 3 fighters and 7 infantry in France, round 2 : 3/11 hits, 3.33 expected hits Germans roll dice for 4 armour and 1 artillery in France, round 2 : 4/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 4 armour owned by the Germans and 4 infantry owned by the British lost in France British win, taking France from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Germans: 4 armour and 1 artillery Non Combat Move - British 2 fighters moved from France to 7 Sea Zone 1 fighter moved from France to United Kingdom 1 bomber moved from France to United Kingdom 1 fighter moved from Yunnan to India Place Units - British 1 fighter placed in India 2 infantry placed in India 8 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 46 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 1.67 British regular : -1.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 4 infantry and 5 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 6 infantry moved from United Kingdom to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Northwestern Europe 8 transports moved from 8 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to 57 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 57 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 bomber moved from 57 Sea Zone to Western United States 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Eastern United States 2 infantry moved from Western United States to Central United States Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Sikang to Ningxia Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 armour and 4 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 3 transports placed in 10 Sea Zone Place Units - Chinese 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 4 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Italians 3 artilleries moved from Eastern Ukraine to Russia 3 armour moved from Eastern Ukraine to Russia 1 infantry moved from Russia to Archangel 3 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 infantry Italians defend with 1 infantry Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 4 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians Place Units - Russians 2 armour and 2 artilleries placed in Caucasus 2 armour, 2 artilleries and 2 infantry placed in Russia Russians undo move 2. Russians undo move 1. 4 armour and 2 artilleries placed in Russia 2 artilleries and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Russians collect 6 PUs from War Bonds; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Italians regular : 0.00 Russians regular : -0.50 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 7 PUs; 0 techTokens; Combat Move - British 1 battleship moved from 7 Sea Zone to 12 Sea Zone 1 carrier moved from 7 Sea Zone to 12 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 1 cruiser moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from United Kingdom to France 2 fighters moved from 7 Sea Zone to France 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to France 2 transports moved from 7 Sea Zone to 12 Sea Zone 2 transports moved from 6 Sea Zone to 7 Sea Zone 8 infantry moved from United Kingdom to 7 Sea Zone 8 infantry moved from 7 Sea Zone to France 2 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 2 infantry moved from Burma to India Combat - British Battle in France British attack with 1 bomber, 3 fighters and 8 infantry Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries and 1 infantry British roll dice for 1 bomber, 3 fighters and 8 infantry in France, round 2 : 5/12 hits, 3.50 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 2 : 3/5 hits, 2.17 expected hits 1 fighter owned by the Germans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in France British win, taking France from Germans with 1 bomber, 3 fighters and 5 infantry remaining. Battle score for attacker is 17 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 bomber moved from France to United Kingdom 1 fighter moved from France to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 fighter moved from France to Gibraltar Place Units - British 1 armour and 2 infantry placed in India 1 artillery, 1 fighter and 4 infantry placed in United Kingdom 2 submarines placed in 7 Sea Zone British undo move 3. British undo move 1. 2 submarines placed in 35 Sea Zone 1 infantry placed in India 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans regular : 0.83 British regular : 1.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 9 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 6 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 6 infantry moved from 7 Sea Zone to France 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 12 infantry moved from 8 Sea Zone to United Kingdom 3 armour moved from 8 Sea Zone to United Kingdom 4 transports moved from 10 Sea Zone to 8 Sea Zone Non Combat Move - Americans 3 infantry moved from Central United States to Eastern United States Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 infantry Japanese defend with 2 armour and 5 infantry Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 armour and 5 infantry in Suiyuan, round 2 : 3/7 hits, 2.67 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 2 armour and 5 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 armour and 9 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.33 Americans rolls : 0.00
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