TripleA2020
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 1 fighter and 10 infantry; Remaining resources: 6 PUs; 0 techTokens; Combat Move - British 2 fighters moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to France 7 infantry moved from United Kingdom to 7 Sea Zone 7 infantry moved from 7 Sea Zone to France 1 infantry moved from Northwestern Europe to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Poland British take Poland from Germans 1 armour moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 armour moved from French Indo-China Thailand to Yunnan 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 4 infantry moved from India to Burma Combat - British Battle in Yunnan British attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 1 bomber, 3 fighters and 7 infantry Germans defend with 4 armour and 1 artillery British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 bomber, 3 fighters and 7 infantry in France, round 2 : 3/11 hits, 3.33 expected hits Germans roll dice for 4 armour and 1 artillery in France, round 2 : 4/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 4 armour owned by the Germans and 4 infantry owned by the British lost in France British win, taking France from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Germans: 4 armour and 1 artillery Non Combat Move - British 2 fighters moved from France to 7 Sea Zone 1 fighter moved from France to United Kingdom 1 bomber moved from France to United Kingdom 1 fighter moved from Yunnan to India Place Units - British 1 fighter placed in India 2 infantry placed in India 8 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 46 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 1.67 British regular : -1.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 4 infantry and 5 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 6 infantry moved from United Kingdom to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Northwestern Europe 8 transports moved from 8 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to 57 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 57 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 bomber moved from 57 Sea Zone to Western United States 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Eastern United States 2 infantry moved from Western United States to Central United States Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Sikang to Ningxia Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 armour and 4 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 3 transports placed in 10 Sea Zone Place Units - Chinese 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 4 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Italians 3 artilleries moved from Eastern Ukraine to Russia 3 armour moved from Eastern Ukraine to Russia 1 infantry moved from Russia to Archangel 3 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 infantry Italians defend with 1 infantry Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 4 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians Place Units - Russians 2 armour and 2 artilleries placed in Caucasus 2 armour, 2 artilleries and 2 infantry placed in Russia Russians undo move 2. Russians undo move 1. 4 armour and 2 artilleries placed in Russia 2 artilleries and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Russians collect 6 PUs from War Bonds; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Italians regular : 0.00 Russians regular : -0.50 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 7 PUs; 0 techTokens; Combat Move - British 1 battleship moved from 7 Sea Zone to 12 Sea Zone 1 carrier moved from 7 Sea Zone to 12 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 1 cruiser moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from United Kingdom to France 2 fighters moved from 7 Sea Zone to France 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to France 2 transports moved from 7 Sea Zone to 12 Sea Zone 2 transports moved from 6 Sea Zone to 7 Sea Zone 8 infantry moved from United Kingdom to 7 Sea Zone 8 infantry moved from 7 Sea Zone to France 2 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 2 infantry moved from Burma to India Combat - British Battle in France British attack with 1 bomber, 3 fighters and 8 infantry Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries and 1 infantry British roll dice for 1 bomber, 3 fighters and 8 infantry in France, round 2 : 5/12 hits, 3.50 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 2 : 3/5 hits, 2.17 expected hits 1 fighter owned by the Germans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in France British win, taking France from Germans with 1 bomber, 3 fighters and 5 infantry remaining. Battle score for attacker is 17 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 bomber moved from France to United Kingdom 1 fighter moved from France to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 fighter moved from France to Gibraltar Place Units - British 1 armour and 2 infantry placed in India 1 artillery, 1 fighter and 4 infantry placed in United Kingdom 2 submarines placed in 7 Sea Zone British undo move 3. British undo move 1. 2 submarines placed in 35 Sea Zone 1 infantry placed in India 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans regular : 0.83 British regular : 1.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 9 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 6 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 6 infantry moved from 7 Sea Zone to France 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 12 infantry moved from 8 Sea Zone to United Kingdom 3 armour moved from 8 Sea Zone to United Kingdom 4 transports moved from 10 Sea Zone to 8 Sea Zone Non Combat Move - Americans 3 infantry moved from Central United States to Eastern United States Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 infantry Japanese defend with 2 armour and 5 infantry Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 armour and 5 infantry in Suiyuan, round 2 : 3/7 hits, 2.67 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 2 armour and 5 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 armour and 9 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.33 Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 armour moved from Russia to Urals 5 armour moved from Russia to Belorussia 3 artilleries moved from Russia to Belorussia 2 artilleries moved from Caucasus to Eastern Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 5 armour and 3 artilleries Germans defend with 2 armour and 4 artilleries Russians roll dice for 5 armour and 3 artilleries in Belorussia, round 2 : 5/8 hits, 3.50 expected hits Germans roll dice for 2 armour and 4 artilleries in Belorussia, round 2 : 3/6 hits, 2.33 expected hits 4 artilleries owned by the Germans, 3 artilleries owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians roll dice for 5 armour in Belorussia, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 5 armour remaining. Battle score for attacker is 14 Casualties for Russians: 3 artilleries Casualties for Germans: 2 armour and 4 artilleries Battle in Urals Russians attack with 2 armour Japanese defend with 1 infantry Russians roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Ukraine Russians attack with 3 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 artilleries and 2 infantry in Eastern Ukraine, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 3 artilleries and 1 infantry in Eastern Ukraine, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 3 artilleries and 1 infantry in Eastern Ukraine, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 3 artilleries in Eastern Ukraine, round 5 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Ukraine Russians roll dice for 2 artilleries in Eastern Ukraine, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries in Eastern Ukraine, round 7 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -4 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 artillery moved from Russia to Caucasus Place Units - Russians 1 armour and 5 infantry placed in Russia Russians undo move 1. 1 armour, 1 bomber and 4 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Russians collect 4 PUs from War Bonds; end with 19 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : -0.33 Germans regular : 0.83 Russians regular : -0.67 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 2 armour and 9 infantry; Remaining resources: 13 PUs; 0 techTokens; Combat Move - British 1 carrier moved from 12 Sea Zone to 14 Sea Zone 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 cruiser moved from 12 Sea Zone to 14 Sea Zone 1 battleship moved from 12 Sea Zone to 14 Sea Zone 2 fighters moved from 12 Sea Zone to 14 Sea Zone 2 transports moved from 12 Sea Zone to 14 Sea Zone 1 fighter moved from Gibraltar to 14 Sea Zone 5 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery, 5 infantry and 4 transports moved from 7 Sea Zone to 12 Sea Zone 5 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 armour moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to 14 Sea Zone 2 submarines moved from 35 Sea Zone to 34 Sea Zone 3 infantry moved from Burma to India 1 armour moved from Burma to India Combat - British Battle in 14 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 14 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 14 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 51 Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - British 1 fighter moved from 14 Sea Zone to Gibraltar 1 bomber moved from 14 Sea Zone to Gibraltar Place Units - British 1 armour and 2 infantry placed in India 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 36 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.17 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 2 armour and 9 infantry; Remaining resources: 13 PUs; 0 techTokens; Combat Move - British 1 carrier moved from 12 Sea Zone to 14 Sea Zone 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 cruiser moved from 12 Sea Zone to 14 Sea Zone 1 battleship moved from 12 Sea Zone to 14 Sea Zone 2 fighters moved from 12 Sea Zone to 14 Sea Zone 2 transports moved from 12 Sea Zone to 14 Sea Zone 1 fighter moved from Gibraltar to 14 Sea Zone 5 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery, 5 infantry and 4 transports moved from 7 Sea Zone to 12 Sea Zone 5 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 armour moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to 14 Sea Zone 2 submarines moved from 35 Sea Zone to 34 Sea Zone 3 infantry moved from Burma to India 1 armour moved from Burma to India Combat - British Battle in 14 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 14 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 14 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 51 Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - British 1 fighter moved from 14 Sea Zone to Gibraltar 1 bomber moved from 14 Sea Zone to Gibraltar Place Units - British 1 armour and 2 infantry placed in India 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 36 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.17 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 13 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 armour moved from United Kingdom to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 4 infantry moved from United Kingdom to 7 Sea Zone 4 infantry moved from 7 Sea Zone to France 2 transports moved from 8 Sea Zone to 12 Sea Zone 4 infantry moved from Gibraltar to 12 Sea Zone 2 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 2 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 4 transports moved from 8 Sea Zone to 10 Sea Zone 5 transports moved from 8 Sea Zone to 10 Sea Zone Combat - Americans Battle in France Americans attack with 1 armour and 8 infantry Germans defend with 3 armour, 8 artilleries and 4 infantry Americans roll dice for 1 armour and 8 infantry in France, round 2 : 1/9 hits, 1.83 expected hits Germans roll dice for 3 armour, 8 artilleries and 4 infantry in France, round 2 : 5/15 hits, 5.50 expected hits 1 infantry owned by the Germans and 5 infantry owned by the Americans lost in France Americans roll dice for 1 armour and 3 infantry in France, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 3 armour, 8 artilleries and 3 infantry in France, round 3 : 7/14 hits, 5.17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 3 infantry owned by the Americans lost in France Germans win with 3 armour, 8 artilleries and 2 infantry remaining. Battle score for attacker is -23 Casualties for Americans: 1 armour and 8 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 2 infantry moved from Eastern United States to 10 Sea Zone 8 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone Place Units - Americans 12 infantry placed in Eastern United States 1 infantry placed in Western United States 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Germans regular : 1.33 Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Combat Move - Russians 5 armour moved from Belorussia to Archangel Russians take Archangel from Germans 5 armour moved from Archangel to Karelia S.S.R. 2 armour moved from Urals to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 7 armour Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry Russians roll dice for 7 armour in Karelia S.S.R., round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.50 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 5 armour in Karelia S.S.R., round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 4 armour remaining. Battle score for attacker is 0 Casualties for Russians: 3 armour Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -1.00 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 1 battleship and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 transports moved from 14 Sea Zone to 13 Sea Zone 1 transport moved from 12 Sea Zone to 13 Sea Zone 5 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour moved from Morocco Algeria to 13 Sea Zone 1 transport moved from 12 Sea Zone to 13 Sea Zone 1 artillery moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 artillery, 5 infantry and 4 transports moved from 13 Sea Zone to 14 Sea Zone 5 infantry moved from 14 Sea Zone to Italy 1 armour moved from 14 Sea Zone to Italy 1 artillery moved from 14 Sea Zone to Italy 2 fighters moved from 14 Sea Zone to Italy 1 bomber moved from Gibraltar to 14 Sea Zone 1 fighter moved from Gibraltar to Italy 1 fighter moved from United Kingdom to Italy 2 transports moved from 12 Sea Zone to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 4 infantry moved from 7 Sea Zone to France British take France from Germans 12 infantry moved from India to Burma 2 fighters moved from India to Burma 2 armour moved from India to Burma 2 submarines moved from 34 Sea Zone to 35 Sea Zone Combat - British Battle in Italy British attack with 1 armour, 1 artillery, 4 fighters and 5 infantry Italians defend with 1 aaGun, 1 armour, 1 factory and 5 infantry Italians roll AA dice in Italy : 0/4 hits, 0.67 expected hits British roll dice for 1 battleship and 1 cruiser in Italy, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 4 fighters and 5 infantry in Italy, round 2 : 6/11 hits, 3.83 expected hits Italians roll dice for 1 armour and 5 infantry in Italy, round 2 : 1/6 hits, 2.17 expected hits 5 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Italy British captures 34PUs while taking Italians capital British win, taking Italy from Italians with 1 armour, 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 5 infantry Battle in Burma British attack with 2 armour, 2 fighters and 12 infantry Japanese defend with 2 infantry British roll dice for 2 armour, 2 fighters and 12 infantry in Burma, round 2 : 4/16 hits, 4.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 2 fighters and 10 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 fighter moved from Italy to United Kingdom 1 fighter moved from Italy to United Kingdom 1 fighter moved from Italy to 14 Sea Zone 1 fighter moved from Italy to 14 Sea Zone 1 bomber moved from 14 Sea Zone to United Kingdom Place Units - British 1 battleship placed in 35 Sea Zone 2 infantry placed in India 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 66 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Japanese regular : 1.33 Italians regular : -1.17 British regular : 2.00 Italians AA : -0.67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 cruiser, 5 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour and 8 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 8 infantry moved from 7 Sea Zone to France 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour, 2 artilleries and 10 infantry moved from 8 Sea Zone to United Kingdom 3 transports moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone Non Combat Move - Americans 1 infantry moved from Western United States to Central United States Place Units - Americans 1 armour and 3 infantry placed in Western United States 2 infantry placed in Eastern United States 1 cruiser and 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Combat Move - Russians 1 armour moved from Karelia S.S.R. to Poland Russians take Baltic States from Germans Russians take Poland from Germans 3 armour moved from Karelia S.S.R. to Archangel Combat - Russians Battle in Archangel Russians attack with 3 armour Germans defend with 1 infantry Russians roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.50 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 17 infantry; Remaining resources: 20 PUs; 0 techTokens; Combat Move - British 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone Non Combat Move - British Place Units - British 6 infantry placed in Italy 3 infantry placed in India 8 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 42 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 cruiser, 5 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour and 8 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 8 infantry moved from 7 Sea Zone to France 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour, 2 artilleries and 10 infantry moved from 8 Sea Zone to United Kingdom 3 transports moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone Non Combat Move - Americans 1 infantry moved from Western United States to Central United States Place Units - Americans 1 armour and 3 infantry placed in Western United States 2 infantry placed in Eastern United States 1 cruiser and 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 fighter moved from Western United States to Western Canada 3 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 armour moved from Western United States to Western Canada 6 transports moved from 8 Sea Zone to 7 Sea Zone 12 infantry moved from United Kingdom to 7 Sea Zone 12 infantry moved from 7 Sea Zone to France 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 fighter moved from United Kingdom to France 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 6 infantry moved from Eastern United States to 10 Sea Zone 6 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 6 infantry moved from 8 Sea Zone to United Kingdom Combat - Americans Battle in Western Canada Americans attack with 1 armour, 1 fighter and 5 infantry Japanese defend with 1 fighter and 1 infantry Americans roll dice for 1 armour, 1 fighter and 5 infantry in Western Canada, round 2 : 3/7 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 1 infantry in Western Canada, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Western Canada Americans win, taking Western Canada from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in France Americans attack with 1 armour, 2 artilleries, 1 fighter and 12 infantry Germans defend with 6 armour, 11 artilleries and 1 infantry; Japanese defend with 1 bomber Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 12 infantry in France, round 2 : 3/16 hits, 4.00 expected hits Germans roll dice for 6 armour, 11 artilleries, 1 bomber and 1 infantry in France, round 2 : 9/19 hits, 7.17 expected hits 1 bomber owned by the Japanese, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 9 infantry owned by the Americans lost in France Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 2/7 hits, 2.50 expected hits Germans roll dice for 6 armour and 10 artilleries in France, round 3 : 7/16 hits, 6.33 expected hits 2 artilleries owned by the Germans, 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the Americans and 2 artilleries owned by the Americans lost in France Germans win with 6 armour and 8 artilleries remaining. Battle score for attacker is -32 Casualties for Americans: 1 armour, 2 artilleries, 1 fighter and 12 infantry Casualties for Japanese: 1 bomber Casualties for Germans: 3 artilleries and 1 infantry Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Western Canada to Western United States Place Units - Americans 5 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.00 Germans regular : 2.50 Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 29 PUs; 0 techTokens; Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from East Poland to Belorussia 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Russia to Caucasus Non Combat Move - Russians 1 infantry moved from Novosibirsk to Russia Place Units - Russians 4 infantry placed in Caucasus 1 armour, 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 factory, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 artillery and 3 infantry moved from India to Burma 1 armour, 1 artillery, 1 fighter and 2 infantry moved from Egypt to Libya 1 cruiser and 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 9 Sea Zone to 13 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 6 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France British take France from Germans 2 fighters moved from United Kingdom to 6 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in 13 Sea Zone British attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 49 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 cruiser, 3 submarines and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 37 Casualties for Germans: 1 cruiser, 3 submarines and 1 transport Battle in Northwestern Europe British attack with 1 armour and 1 infantry Germans defend with 1 fighter British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in Northwestern Europe, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Battle in Libya British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Libya, round 2 : 4/6 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Libya 1 fighter owned by the British retreated Italians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Libya to Trans-Jordan 2 fighters moved from 6 Sea Zone to United Kingdom 1 bomber moved from 6 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 armour and 2 infantry placed in United Kingdom 2 submarines placed in 7 Sea Zone Turn Complete - British British collect 47 PUs; end with 47 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Italians regular : 1.83 British rolls : 0.00 Germans regular : -2.33 British regular : -0.83 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 submarines and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 carrier moved from 44 Sea Zone to 54 Sea Zone 1 destroyer moved from 44 Sea Zone to 54 Sea Zone 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 bomber moved from Eastern United States to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 carrier Americans roll dice for 1 bomber and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Battle in 53 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 53 Sea Zone to 54 Sea Zone 1 bomber moved from 53 Sea Zone to Western United States 1 fighter moved from 56 Sea Zone to Hawaiian Islands 1 fighter moved from 56 Sea Zone to Western United States 1 bomber moved from 56 Sea Zone to Eastern United States Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Suiyuan to Ningxia Non Combat Move - Chinese Place Units - Americans 4 transports placed in 10 Sea Zone 2 submarines placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : -3.00 Japanese regular : -1.00
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