TripleA2020
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 fighter moved from Western United States to Western Canada 3 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 armour moved from Western United States to Western Canada 6 transports moved from 8 Sea Zone to 7 Sea Zone 12 infantry moved from United Kingdom to 7 Sea Zone 12 infantry moved from 7 Sea Zone to France 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 fighter moved from United Kingdom to France 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 6 infantry moved from Eastern United States to 10 Sea Zone 6 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 6 infantry moved from 8 Sea Zone to United Kingdom Combat - Americans Battle in Western Canada Americans attack with 1 armour, 1 fighter and 5 infantry Japanese defend with 1 fighter and 1 infantry Americans roll dice for 1 armour, 1 fighter and 5 infantry in Western Canada, round 2 : 3/7 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 1 infantry in Western Canada, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Western Canada Americans win, taking Western Canada from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in France Americans attack with 1 armour, 2 artilleries, 1 fighter and 12 infantry Germans defend with 6 armour, 11 artilleries and 1 infantry; Japanese defend with 1 bomber Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 12 infantry in France, round 2 : 3/16 hits, 4.00 expected hits Germans roll dice for 6 armour, 11 artilleries, 1 bomber and 1 infantry in France, round 2 : 9/19 hits, 7.17 expected hits 1 bomber owned by the Japanese, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 9 infantry owned by the Americans lost in France Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 2/7 hits, 2.50 expected hits Germans roll dice for 6 armour and 10 artilleries in France, round 3 : 7/16 hits, 6.33 expected hits 2 artilleries owned by the Germans, 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the Americans and 2 artilleries owned by the Americans lost in France Germans win with 6 armour and 8 artilleries remaining. Battle score for attacker is -32 Casualties for Americans: 1 armour, 2 artilleries, 1 fighter and 12 infantry Casualties for Japanese: 1 bomber Casualties for Germans: 3 artilleries and 1 infantry Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Western Canada to Western United States Place Units - Americans 5 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.00 Germans regular : 2.50 Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 29 PUs; 0 techTokens; Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from East Poland to Belorussia 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Russia to Caucasus Non Combat Move - Russians 1 infantry moved from Novosibirsk to Russia Place Units - Russians 4 infantry placed in Caucasus 1 armour, 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 factory, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 artillery and 3 infantry moved from India to Burma 1 armour, 1 artillery, 1 fighter and 2 infantry moved from Egypt to Libya 1 cruiser and 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 9 Sea Zone to 13 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 6 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France British take France from Germans 2 fighters moved from United Kingdom to 6 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in 13 Sea Zone British attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 49 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 cruiser, 3 submarines and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 37 Casualties for Germans: 1 cruiser, 3 submarines and 1 transport Battle in Northwestern Europe British attack with 1 armour and 1 infantry Germans defend with 1 fighter British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in Northwestern Europe, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Battle in Libya British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Libya, round 2 : 4/6 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Libya 1 fighter owned by the British retreated Italians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Libya to Trans-Jordan 2 fighters moved from 6 Sea Zone to United Kingdom 1 bomber moved from 6 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 armour and 2 infantry placed in United Kingdom 2 submarines placed in 7 Sea Zone Turn Complete - British British collect 47 PUs; end with 47 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Italians regular : 1.83 British rolls : 0.00 Germans regular : -2.33 British regular : -0.83 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 submarines and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 carrier moved from 44 Sea Zone to 54 Sea Zone 1 destroyer moved from 44 Sea Zone to 54 Sea Zone 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 bomber moved from Eastern United States to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 carrier Americans roll dice for 1 bomber and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Battle in 53 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 53 Sea Zone to 54 Sea Zone 1 bomber moved from 53 Sea Zone to Western United States 1 fighter moved from 56 Sea Zone to Hawaiian Islands 1 fighter moved from 56 Sea Zone to Western United States 1 bomber moved from 56 Sea Zone to Eastern United States Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Suiyuan to Ningxia Non Combat Move - Chinese Place Units - Americans 4 transports placed in 10 Sea Zone 2 submarines placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : -3.00 Japanese regular : -1.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 32 PUs; 0 techTokens; Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Urals 4 infantry moved from Karelia S.S.R. to Finland 2 infantry moved from Karelia S.S.R. to Finland 1 artillery moved from Karelia S.S.R. to Finland Combat - Russians Battle in Finland Russians attack with 1 artillery and 6 infantry Germans defend with 4 infantry Russians roll dice for 1 artillery and 6 infantry in Finland, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 6 infantry in Finland, round 3 : 2/7 hits, 1.50 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 4 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 armour placed in Russia 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 1.00 -
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 5,5 and gets 0 hits Purchase Units - British British buy 5 armour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to France 2 fighters moved from United Kingdom to Norway 1 bomber moved from United Kingdom to Germany 1 fighter moved from Trans-Jordan to Libya 2 infantry moved from Rhodesia to Italian Africa 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Kwangtung to French Indo-China Thailand 1 destroyer moved from 49 Sea Zone to 39 Sea Zone 2 submarines moved from 7 Sea Zone to 13 Sea Zone 1 battleship and 1 destroyer moved from 6 Sea Zone to 12 Sea Zone 1 infantry moved from Western Canada to Alaska Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in French Indo-China Thailand British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo-China Thailand British roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Norway British attack with 2 fighters Germans defend with 1 fighter British roll dice for 2 fighters in Norway, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Norway British win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Battle in 39 Sea Zone British attack with 1 destroyer Japanese defend with 1 artillery, 1 battleship, 5 infantry and 3 transports British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 3 transports in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Yunnan British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 13 Sea Zone British attack with 2 submarines Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 2 submarines in 13 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the Italians lost in 13 Sea Zone Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the British lost in 13 Sea Zone British roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 submarine owned by the British lost in 13 Sea Zone Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 0 Casualties for Italians: 1 cruiser Casualties for British: 2 submarines Battle in France British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 fighter; Italians defend with 1 armour British roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 fighter in France, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 fighter in France, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in France British roll dice for 1 armour and 1 artillery in France, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 fighter in France, round 5 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour and 1 artillery in France, round 6 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 fighter in France, round 6 : 1/1 hits, 0.67 expected hits 1 artillery owned by the British lost in France British roll dice for 1 armour in France, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in France, round 7 : 1/1 hits, 0.67 expected hits 1 armour owned by the British lost in France Germans win with 1 fighter remaining. Battle score for attacker is -10 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 armour Battle in Libya British attack with 1 fighter Italians defend with 2 infantry British roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Libya Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Italians: 1 infantry Non Combat Move - British 1 cruiser moved from 6 Sea Zone to 12 Sea Zone 2 fighters moved from Norway to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 3 armour placed in India 2 armour and 2 infantry placed in United Kingdom 2 submarines and 1 transport placed in 7 Sea Zone Turn Complete - British British collect 39 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians regular : -0.67 Japanese regular : 0.67 Germans AA : -0.17 Germans regular : -2.17 British regular : -4.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 8 infantry and 2 transports; Remaining resources: 4 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 carrier moved from 54 Sea Zone to 52 Sea Zone 1 submarine moved from 56 Sea Zone to 52 Sea Zone 1 submarine moved from 56 Sea Zone to 52 Sea Zone 2 fighters moved from 54 Sea Zone to 52 Sea Zone 1 destroyer moved from 54 Sea Zone to 52 Sea Zone 1 bomber moved from Western United States to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to Wake Island 2 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Central United States to Eastern United States Combat - Americans Non Combat Move - Americans Combat Move - Chinese 1 infantry moved from Sikang to Yunnan 1 infantry moved from Sikang to Yunnan 1 infantry moved from Ningxia to Sikang Non Combat Move - Chinese Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States Americans undo move 1. 1 transport placed in 56 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 56 Sea Zone Americans undo move 3. 1 transport placed in 10 Sea Zone Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Americans Americans collect 41 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 7 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 artillery moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 3 armour moved from Russia to Belorussia 3 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 3 armour, 2 artilleries and 3 infantry Germans defend with 2 armour, 1 artillery and 6 infantry Russians roll dice for 3 armour, 2 artilleries and 3 infantry in Belorussia, round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 artillery and 6 infantry in Belorussia, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia Russians roll dice for 3 armour and 2 artilleries in Belorussia, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belorussia, round 3 : 4/6 hits, 2.33 expected hits 2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Belorussia, round 4 : 1/4 hits, 1.67 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -14 Casualties for Russians: 3 armour, 2 artilleries and 3 infantry Casualties for Germans: 6 infantry Non Combat Move - Russians 1 infantry moved from Russia to Archangel 2 infantry moved from Caucasus to Kazakh S.S.R. 1 artillery moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Urals to Novosibirsk Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 32 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.33 -
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 6,2,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 1 armour, 1 bomber, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 fighters moved from United Kingdom to France 1 bomber moved from United Kingdom to Germany 1 battleship, 1 cruiser and 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 2 infantry moved from Italian Africa to Anglo-Egypt Sudan 3 infantry moved from Yunnan to Burma 1 artillery moved from French Indo-China Thailand to Burma 2 submarines moved from 7 Sea Zone to 13 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in 13 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 13 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 13 Sea Zone 1 transport owned by the Italians lost in 13 Sea Zone British win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 31 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in France British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 fighter British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 fighter in France, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Battle in Anglo-Egypt Sudan British attack with 2 infantry Germans defend with 1 artillery British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Anglo-Egypt Sudan, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan British roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Anglo-Egypt Sudan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Germans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 2 fighters moved from France to United Kingdom Place Units - British 1 factory placed in Australia 1 armour, 1 bomber and 3 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 51 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians regular : 0.83 Germans AA : 0.83 Germans regular : 1.33 British regular : -1.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 6 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 carrier moved from 52 Sea Zone to 50 Sea Zone 2 fighters moved from 52 Sea Zone to 36 Sea Zone 1 bomber moved from Wake Island to 36 Sea Zone 2 fighters moved from Wake Island to Philippine Islands 1 destroyer moved from 52 Sea Zone to 50 Sea Zone 2 submarines moved from 52 Sea Zone to 50 Sea Zone 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 2 artilleries moved from Eastern United States to 10 Sea Zone 6 infantry moved from Eastern United States to 10 Sea Zone 2 transports moved from 12 Sea Zone to 13 Sea Zone 2 infantry moved from Morocco Algeria to 13 Sea Zone 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 artillery moved from Morocco Algeria to Libya Americans take Libya from Italians 2 infantry and 2 transports moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Balkans Americans take Balkans from Italians 1 infantry moved from 14 Sea Zone to Balkans 2 artilleries, 6 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone 6 infantry moved from 8 Sea Zone to United Kingdom 2 artilleries moved from 8 Sea Zone to United Kingdom 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in 36 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 carrier and 3 transports Americans roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier and 3 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 35 Casualties for Japanese: 1 carrier and 3 transports Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to 50 Sea Zone 2 fighters moved from 36 Sea Zone to 50 Sea Zone 1 bomber moved from Germany to United Kingdom 1 bomber moved from 50 Sea Zone to Philippine Islands Combat Move - Chinese 2 infantry moved from Yunnan to Sikang 1 infantry moved from Sikang to Chinghai Non Combat Move - Chinese Place Units - Americans 1 carrier placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 3 artilleries and 6 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 45 PUs; end with 47 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 Germans AA : -0.17 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Combat Move - Russians 1 infantry moved from Caucasus to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans 5 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Novosibirsk to Chinghai Combat - Russians Non Combat Move - Russians 1 infantry moved from Novosibirsk to Chinghai Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - British British spend 10 on tech rolls British roll 5,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Long Range Aircraft Activate Technology - British British activating Long Range Aircraft Purchase Units - British British buy 1 armour, 1 factory and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 2 fighters moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in Karelia S.S.R. British attack with 2 fighters Germans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Germans roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits British roll dice for 2 fighters in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British roll dice for 2 fighters in Karelia S.S.R., round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Karelia S.S.R. British roll dice for 1 fighter in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in Karelia S.S.R., round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 fighter Non Combat Move - British 1 fighter moved from Karelia S.S.R. to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in East Indies 2 transports placed in 39 Sea Zone 1 transport placed in 7 Sea Zone 1 armour placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans AA : -0.50 Germans regular : -1.33 British regular : -1.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 8 infantry and 4 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 carrier moved from 56 Sea Zone to 59 Sea Zone 1 submarine moved from 50 Sea Zone to 59 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 50 Sea Zone to 59 Sea Zone 2 fighters moved from Philippine Islands to 59 Sea Zone 1 artillery moved from Libya to Egypt British take Egypt from Germans 2 transports moved from 14 Sea Zone to 12 Sea Zone 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 4 transports moved from 8 Sea Zone to 7 Sea Zone 6 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 6 infantry moved from 7 Sea Zone to France Americans take France from Germans 1 artillery moved from 7 Sea Zone to France 4 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Philippine Islands to Wake Island Combat - Americans Non Combat Move - Americans Place Units - Americans 2 transports placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States Americans undo move 3. 4 infantry placed in Western United States 2 artilleries and 4 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 48 PUs; end with 50 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Combat Move - Russians 1 artillery moved from Caucasus to Russia 6 infantry moved from Caucasus to Russia 1 armour moved from Caucasus to Russia Combat - Russians Battle in Russia Russians attack with 1 armour, 1 artillery and 6 infantry Germans defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory and 3 infantry Russians roll dice for 1 armour, 1 artillery and 6 infantry in Russia, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 5 armour, 2 artilleries and 3 infantry in Russia, round 2 : 3/10 hits, 4.17 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians roll dice for 1 armour, 1 artillery and 3 infantry in Russia, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Russia, round 3 : 7/9 hits, 3.83 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans win with 5 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -21 Casualties for Russians: 1 armour, 1 artillery and 6 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Chinghai to Kazakh S.S.R. Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 2.00 Russians regular : -1.50 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 2 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery and 3 infantry moved from Australia to 39 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to India 1 battleship and 1 cruiser moved from 13 Sea Zone to 7 Sea Zone 1 fighter moved from United Kingdom to Baltic States 1 bomber moved from United Kingdom to Germany 2 submarines moved from 13 Sea Zone to 14 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in Baltic States British attack with 1 fighter Germans defend with 1 fighter British roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Baltic States Germans win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 fighter Battle in India British attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory and 4 infantry British roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in India, round 2 : 3/6 hits, 1.83 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India British roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in India, round 3 : 2/5 hits, 1.50 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India Japanese win with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 2 submarines and 1 transport placed in 38 Sea Zone 1 armour placed in East Indies Turn Complete - British British collect 28 PUs; end with 28 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese regular : 1.67 Germans AA : -0.17 British rolls : 0.00 Germans regular : 0.33 British regular : 1.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 4 artilleries, 8 infantry and 4 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier moved from 59 Sea Zone to 56 Sea Zone 2 fighters moved from 59 Sea Zone to 56 Sea Zone 1 carrier moved from 59 Sea Zone to 61 Sea Zone 1 destroyer moved from 59 Sea Zone to 61 Sea Zone 2 submarines moved from 59 Sea Zone to 61 Sea Zone 2 fighters moved from 59 Sea Zone to 61 Sea Zone 1 bomber moved from Wake Island to Philippine Islands 4 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 4 infantry moved from 7 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 3 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to Germany 1 artillery moved from Egypt to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Germans Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 transports placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States 2 artilleries placed in Western United States Turn Complete - Americans Americans collect 44 PUs; end with 46 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 4 infantry moved from Kazakh S.S.R. to Russia Combat - Russians Battle in Russia Russians attack with 4 infantry Germans defend with 1 aaGun, 5 armour, 4 artilleries, 1 factory and 4 infantry; Japanese defend with 1 fighter Russians roll dice for 4 infantry in Russia, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 5 armour, 4 artilleries, 1 fighter and 4 infantry in Russia, round 2 : 7/14 hits, 5.83 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans win with 5 armour, 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 4 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Chinghai Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 1.17 Russians regular : 1.33 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - British British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 submarines moved from 38 Sea Zone to 35 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in 35 Sea Zone British attack with 2 submarines Japanese defend with 1 battleship, 1 carrier, 2 destroyers and 3 transports British roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 transports in 35 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is -4 Casualties for British: 2 submarines Casualties for Japanese: 1 destroyer Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 carrier, 1 cruiser and 1 transport placed in 38 Sea Zone Turn Complete - British British collect 27 PUs; end with 27 PUs 1 unit repaired.Combat Hit Differential Summary :
Japanese regular : 0.33 Germans AA : -0.17 British rolls : 0.00 British regular : 1.00 -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
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