TripleA2020
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Combat Move - Russians 1 infantry moved from Caucasus to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans 5 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Novosibirsk to Chinghai Combat - Russians Non Combat Move - Russians 1 infantry moved from Novosibirsk to Chinghai Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - British British spend 10 on tech rolls British roll 5,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Long Range Aircraft Activate Technology - British British activating Long Range Aircraft Purchase Units - British British buy 1 armour, 1 factory and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 2 fighters moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in Karelia S.S.R. British attack with 2 fighters Germans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Germans roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits British roll dice for 2 fighters in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British roll dice for 2 fighters in Karelia S.S.R., round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Karelia S.S.R. British roll dice for 1 fighter in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in Karelia S.S.R., round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 fighter Non Combat Move - British 1 fighter moved from Karelia S.S.R. to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in East Indies 2 transports placed in 39 Sea Zone 1 transport placed in 7 Sea Zone 1 armour placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans AA : -0.50 Germans regular : -1.33 British regular : -1.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 8 infantry and 4 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 carrier moved from 56 Sea Zone to 59 Sea Zone 1 submarine moved from 50 Sea Zone to 59 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 50 Sea Zone to 59 Sea Zone 2 fighters moved from Philippine Islands to 59 Sea Zone 1 artillery moved from Libya to Egypt British take Egypt from Germans 2 transports moved from 14 Sea Zone to 12 Sea Zone 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 4 transports moved from 8 Sea Zone to 7 Sea Zone 6 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 6 infantry moved from 7 Sea Zone to France Americans take France from Germans 1 artillery moved from 7 Sea Zone to France 4 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Philippine Islands to Wake Island Combat - Americans Non Combat Move - Americans Place Units - Americans 2 transports placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States Americans undo move 3. 4 infantry placed in Western United States 2 artilleries and 4 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 48 PUs; end with 50 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Combat Move - Russians 1 artillery moved from Caucasus to Russia 6 infantry moved from Caucasus to Russia 1 armour moved from Caucasus to Russia Combat - Russians Battle in Russia Russians attack with 1 armour, 1 artillery and 6 infantry Germans defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory and 3 infantry Russians roll dice for 1 armour, 1 artillery and 6 infantry in Russia, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 5 armour, 2 artilleries and 3 infantry in Russia, round 2 : 3/10 hits, 4.17 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians roll dice for 1 armour, 1 artillery and 3 infantry in Russia, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Russia, round 3 : 7/9 hits, 3.83 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans win with 5 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -21 Casualties for Russians: 1 armour, 1 artillery and 6 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Chinghai to Kazakh S.S.R. Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 2.00 Russians regular : -1.50 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 2 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery and 3 infantry moved from Australia to 39 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to India 1 battleship and 1 cruiser moved from 13 Sea Zone to 7 Sea Zone 1 fighter moved from United Kingdom to Baltic States 1 bomber moved from United Kingdom to Germany 2 submarines moved from 13 Sea Zone to 14 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in Baltic States British attack with 1 fighter Germans defend with 1 fighter British roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Baltic States Germans win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 fighter Battle in India British attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory and 4 infantry British roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in India, round 2 : 3/6 hits, 1.83 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India British roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in India, round 3 : 2/5 hits, 1.50 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India Japanese win with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 2 submarines and 1 transport placed in 38 Sea Zone 1 armour placed in East Indies Turn Complete - British British collect 28 PUs; end with 28 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese regular : 1.67 Germans AA : -0.17 British rolls : 0.00 Germans regular : 0.33 British regular : 1.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 4 artilleries, 8 infantry and 4 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier moved from 59 Sea Zone to 56 Sea Zone 2 fighters moved from 59 Sea Zone to 56 Sea Zone 1 carrier moved from 59 Sea Zone to 61 Sea Zone 1 destroyer moved from 59 Sea Zone to 61 Sea Zone 2 submarines moved from 59 Sea Zone to 61 Sea Zone 2 fighters moved from 59 Sea Zone to 61 Sea Zone 1 bomber moved from Wake Island to Philippine Islands 4 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 4 infantry moved from 7 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 3 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to Germany 1 artillery moved from Egypt to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Germans Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 transports placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States 2 artilleries placed in Western United States Turn Complete - Americans Americans collect 44 PUs; end with 46 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 4 infantry moved from Kazakh S.S.R. to Russia Combat - Russians Battle in Russia Russians attack with 4 infantry Germans defend with 1 aaGun, 5 armour, 4 artilleries, 1 factory and 4 infantry; Japanese defend with 1 fighter Russians roll dice for 4 infantry in Russia, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 5 armour, 4 artilleries, 1 fighter and 4 infantry in Russia, round 2 : 7/14 hits, 5.83 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans win with 5 armour, 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 4 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Chinghai Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 1.17 Russians regular : 1.33 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - British British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 submarines moved from 38 Sea Zone to 35 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in 35 Sea Zone British attack with 2 submarines Japanese defend with 1 battleship, 1 carrier, 2 destroyers and 3 transports British roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 transports in 35 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is -4 Casualties for British: 2 submarines Casualties for Japanese: 1 destroyer Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 carrier, 1 cruiser and 1 transport placed in 38 Sea Zone Turn Complete - British British collect 27 PUs; end with 27 PUs 1 unit repaired.Combat Hit Differential Summary :
Japanese regular : 0.33 Germans AA : -0.17 British rolls : 0.00 British regular : 1.00 -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 26 PUs; 0 techTokens; Russians buy 8 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Russia Combat - Russians Non Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Shipyards Activate Technology - British British activating Shipyards Purchase Units - British British buy 1 destroyer, 1 factory, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Western Canada to Alaska 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 cruiser and 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from India to Burma 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 9 Sea Zone to 13 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France British take France from Germans 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe 2 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from United Kingdom to 6 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in 13 Sea Zone British attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 36 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 cruiser, 3 submarines and 1 transport British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 3 submarines owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone 1 transport owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 37 Casualties for Germans: 1 cruiser, 3 submarines and 1 transport Battle in Northwestern Europe British attack with 1 armour and 1 infantry Germans defend with 1 fighter British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 armour remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 2 fighters moved from 6 Sea Zone to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone 1 factory placed in India Turn Complete - British British collect 47 PUs; end with 47 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans AA : -0.17 British rolls : 1.00 Germans regular : -0.67 British regular : 2.83 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 bomber moved from Western United States to 56 Sea Zone 1 bomber moved from Eastern United States to 56 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 destroyer moved from 10 Sea Zone to 20 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to United Kingdom 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from Central United States to Eastern United States Combat - Americans Battle in 56 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer and 4 fighters Japanese defend with 2 carriers and 4 fighters Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 56 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 56 Sea Zone Americans roll dice for 2 bombers and 4 fighters in 56 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits Japanese roll dice for 2 carriers and 2 fighters in 56 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Japanese, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 56 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 2 carriers and 4 fighters Non Combat Move - Americans 2 bombers moved from 56 Sea Zone to Midway 2 fighters moved from 56 Sea Zone to Midway Combat Move - Chinese 1 infantry moved from Suiyuan to Hupeh 1 fighter moved from Yunnan to Hupeh 1 infantry moved from Yunnan to Hupeh 1 infantry moved from Fukien to Hupeh Non Combat Move - Chinese Place Units - Americans 1 carrier, 1 submarine and 2 transports placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Fukien 1 infantry placed in Fukien Chinese undo move 2. Chinese undo move 2. Chinese undo move 1. 3 infantry placed in Fukien Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -1.33 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 30 PUs; 0 techTokens; Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 4 infantry moved from Russia to Belorussia 4 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria Combat - Russians Battle in Belorussia Russians attack with 4 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 4 infantry in Belorussia, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 0/5 hits, 1.83 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 4 infantry in Belorussia, round 3 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 3 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 4 infantry in Belorussia, round 4 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Belorussia Russians roll dice for 4 infantry in Belorussia, round 5 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Belorussia, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 4 infantry in Belorussia, round 6 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Belorussia, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour, 1 artillery and 3 infantry Casualties for Russians: 1 infantry Battle in Manchuria Russians attack with 3 infantry Japanese defend with 1 factory and 2 infantry Russians roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Eastern Ukraine Russians attack with 4 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 4 infantry in Eastern Ukraine, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 4 infantry in Eastern Ukraine, round 3 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 2 infantry in Eastern Ukraine, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 4 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 5 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 6 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 6 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 infantry in Eastern Ukraine, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 artillery in Eastern Ukraine, round 7 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Russia 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -6.83 Russians regular : 2.00 -
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 4 armour, 1 battleship, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery and 4 infantry moved from Burma to French Indo-China Thailand 2 infantry moved from Rhodesia to Italian Africa 1 armour, 1 artillery, 1 fighter and 4 infantry moved from Egypt to Libya 1 bomber moved from United Kingdom to Libya 2 fighters moved from United Kingdom to France 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 destroyer and 2 submarines moved from 7 Sea Zone to 13 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 1 artillery and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 4 infantry in French Indo-China Thailand, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 13 Sea Zone British attack with 1 destroyer and 2 submarines Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the Italians and 2 submarines owned by the British lost in 13 Sea Zone British roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 destroyer owned by the British lost in 13 Sea Zone Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -5 Casualties for British: 1 destroyer and 2 submarines Casualties for Italians: 1 cruiser Battle in France British attack with 1 artillery and 2 fighters Germans defend with 1 infantry British roll dice for 1 battleship in France, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 2 fighters in France, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Libya British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Libya, round 2 : 4/8 hits, 2.83 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Libya, round 2 : 1/6 hits, 2.17 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Libya, round 3 : 2/7 hits, 2.67 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber moved from Libya to Trans-Jordan 1 fighter moved from Libya to Persia 2 fighters moved from France to United Kingdom Place Units - British 1 battleship placed in 35 Sea Zone 2 armour placed in India 2 armour and 3 infantry placed in United KingdomCombat Hit Differential Summary :
Italians regular : 0.17 Japanese regular : 0.67 British rolls : 0.00 Germans regular : -0.33 British regular : 3.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 2 cruisers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 2 fighters moved from Midway to 53 Sea Zone 1 destroyer moved from 20 Sea Zone to 54 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone Combat - Americans Non Combat Move - Americans Combat Move - Chinese 1 fighter moved from Hupeh to Suiyuan 4 infantry moved from Hupeh to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Chinghai Place Units - Americans 1 carrier and 2 cruisers placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 3 infantry placed in Eastern United States Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.33 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans 1 infantry moved from Buryatia S.S.R. to Manchuria 2 infantry moved from Manchuria to Kiangsu 6 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland Combat - Russians Battle in Kiangsu Russians attack with 2 infantry Japanese defend with 2 fighters and 3 infantry Russians roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 3 infantry in Kiangsu, round 2 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Russians lost in Kiangsu Japanese win with 2 fighters and 3 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Finland Russians attack with 7 infantry Germans defend with 4 infantry Russians roll dice for 7 infantry in Finland, round 2 : 2/7 hits, 1.17 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 4 infantry in Finland, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 4 infantry in Finland, round 4 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 4 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Novosibirsk Place Units - Russians 1 armour and 4 infantry placed in Russia 2 infantry placed in Caucasus 1 infantry placed in Russia 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.67 Russians regular : 2.17 -
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 6,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover Improved Artillery Support Activate Technology - British British activating Improved Artillery Support Purchase Units - British British buy 4 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from United Kingdom to Baltic States 1 infantry moved from Libya to Morocco Algeria British take Morocco Algeria from Germans 1 battleship, 1 cruiser and 1 destroyer moved from 7 Sea Zone to 13 Sea Zone 1 bomber moved from Trans-Jordan to French Indo-China Thailand 1 fighter moved from Persia to French Indo-China Thailand 2 armour moved from India to French Indo-China Thailand 1 armour, 1 artillery and 1 infantry moved from Libya to Egypt 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Italian Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 fighter moved from United Kingdom to Baltic States 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 2 infantry moved from 7 Sea Zone to France 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 49 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in French Indo-China Thailand British attack with 2 armour, 1 bomber and 1 fighter Japanese defend with 1 armour, 1 artillery and 3 infantry British roll dice for 2 armour, 1 bomber and 1 fighter in French Indo-China Thailand, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1.83 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand British roll dice for 1 armour, 1 bomber and 1 fighter in French Indo-China Thailand, round 3 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 armour in French Indo-China Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 armour and 1 fighter Casualties for Japanese: 1 armour, 1 artillery and 3 infantry Battle in Norway British attack with 1 armour and 1 infantry Germans defend with 1 fighter British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Battle in Baltic States British attack with 2 fighters Germans defend with 1 fighter British roll dice for 2 fighters in Baltic States, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Baltic States British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 fighter Battle in 13 Sea Zone British attack with 1 battleship, 1 cruiser and 1 destroyer Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 13 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 13 Sea Zone British roll dice for 1 battleship and 1 cruiser in 13 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 13 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 22 Casualties for British: 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in France British attack with 1 armour and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour and 2 infantry in France, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in France British roll dice for 1 armour and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 49 Sea Zone British attack with 1 battleship Japanese defend with 1 carrier British roll dice for 1 battleship in 49 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 1 carrier owned by the Japanese lost in 49 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Non Combat Move - British 1 bomber moved from French Indo-China Thailand to Burma 1 fighter moved from Baltic States to Karelia S.S.R. Place Units - British 3 armour placed in India 1 armour, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom 1 carrier and 1 cruiser placed in 7 Sea Zone Turn Complete - British British collect 52 PUs; end with 52 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 62 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 67 PUs 2 units repaired.Combat Hit Differential Summary :
Italians regular : 1.17 Japanese regular : 0.33 Germans regular : 1.67 British regular : 6.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 fighters, 4 infantry and 3 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 4 infantry moved from Eastern United States to 10 Sea Zone 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 4 infantry moved from 8 Sea Zone to United Kingdom 1 bomber moved from Midway to 63 Sea Zone 1 bomber moved from Midway to 62 Sea Zone 1 transport moved from 53 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 59 Sea Zone 1 submarine moved from 53 Sea Zone to 59 Sea Zone 1 carrier moved from 53 Sea Zone to 59 Sea Zone 2 fighters moved from 53 Sea Zone to 59 Sea Zone 1 carrier moved from 56 Sea Zone to 59 Sea Zone 2 cruisers moved from 56 Sea Zone to 59 Sea Zone 2 fighters moved from 59 Sea Zone to Iwo Jima 3 infantry moved from 59 Sea Zone to Iwo Jima 1 destroyer moved from 54 Sea Zone to 57 Sea Zone Combat - Americans Battle in 63 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 2 fighters and 3 infantry Japanese defend with 1 infantry Americans roll dice for 2 cruisers in Iwo Jima, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 2 fighters and 3 infantry in Iwo Jima, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 3 infantry in Iwo Jima, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Iwo Jima to 59 Sea Zone 1 bomber moved from 63 Sea Zone to Midway 1 bomber moved from 62 Sea Zone to Midway Combat Move - Chinese 3 infantry moved from Yunnan to Hupeh 4 infantry moved from Suiyuan to Hupeh 1 fighter moved from Chinghai to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Hupeh, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Ningxia Place Units - Americans 3 transports placed in 10 Sea Zone 4 infantry placed in Eastern United States 2 fighters placed in Western United States Place Units - Chinese 2 infantry placed in Yunnan Chinese undo move 1. 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.00 Japanese regular : 0.00 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Russia to Eastern Ukraine 4 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Eastern Ukraine Russians attack with 2 armour and 4 infantry Germans defend with 3 armour Russians roll dice for 2 armour and 4 infantry in Eastern Ukraine, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 armour in Eastern Ukraine, round 2 : 0/3 hits, 1.50 expected hits 2 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 2 armour and 4 infantry in Eastern Ukraine, round 3 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 armour Casualties for Russians: 1 infantry Non Combat Move - Russians 2 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine Place Units - Russians 2 infantry placed in Karelia S.S.R. 6 infantry placed in Russia 1 armour placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - British British spend 10 on tech rolls British roll 6,2 and gets 1 hit British removing all Technology Tokens after successful research. British discover Paratroopers Activate Technology - British British activating Paratroopers Purchase Units - British British buy 4 armour, 2 bombers and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 battleship moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Morocco Algeria to Libya 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Egypt to 34 Sea Zone 1 armour moved from Egypt to Persia 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 2 infantry moved from India to Burma 1 armour moved from French Indo-China Thailand to Fukien 1 infantry moved from Kwangtung to Fukien 3 armour moved from India to French Indo-China Thailand 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France 1 armour and 1 artillery moved from United Kingdom to 7 Sea Zone 1 armour and 1 artillery moved from 7 Sea Zone to France 1 fighter moved from United Kingdom to France 1 fighter moved from Karelia S.S.R. to France 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 bomber moved from Burma to 38 Sea Zone Combat - British Battle in Fukien British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien British win, taking Fukien from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 38 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 battleship and 1 cruiser British roll dice for 1 bomber and 1 destroyer in 38 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 cruiser in 38 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 38 Sea Zone British roll dice for 1 bomber in 38 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in 38 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -7 Casualties for British: 1 bomber and 1 destroyer Casualties for Japanese: 1 cruiser Battle in France British attack with 2 armour, 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in France, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 artillery and 3 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in France British roll dice for 2 armour and 2 fighters in France, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in France British win, taking France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 fighter moved from France to United Kingdom 1 fighter moved from France to 7 Sea Zone Place Units - British 2 bombers placed in India 4 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 52 PUs; end with 53 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 68 PUs 1 unit repaired.Combat Hit Differential Summary :
Japanese regular : -0.17 Germans regular : 1.33 British regular : 0.50
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