TripleA2020
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - British British spend 10 on tech rolls British roll 4,6,1,6 and gets 2 hits British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British buy 3 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Burma to Fukien 3 fighters moved from India to Hupeh 2 infantry moved from French Indo-China Thailand to Kwangtung 1 artillery moved from Borneo to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Formosa British take Formosa from Japanese 4 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone 4 infantry moved from 7 Sea Zone to France 4 artilleries moved from 7 Sea Zone to France 2 fighters moved from 7 Sea Zone to France Combat - British Battle in France British attack with 4 artilleries, 2 fighters and 4 infantry Germans defend with 5 armour, 6 artilleries and 2 infantry British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 4 artilleries, 2 fighters and 4 infantry in France, round 2 : 4/10 hits, 3.67 expected hits Germans roll dice for 5 armour, 6 artilleries and 2 infantry in France, round 2 : 8/13 hits, 5.17 expected hits 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 artilleries owned by the British, 1 fighter owned by the British and 4 infantry owned by the British lost in France British roll dice for 1 artillery and 1 fighter in France, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 5 armour and 3 artilleries in France, round 3 : 5/8 hits, 3.50 expected hits 2 artilleries owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in France Germans win with 5 armour and 1 artillery remaining. Battle score for attacker is -22 Casualties for British: 4 artilleries, 2 fighters and 4 infantry Casualties for Germans: 5 artilleries and 2 infantry Non Combat Move - British Place Units - British 3 fighters placed in India 3 armour, 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 51 PUs; end with 51 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans regular : 4.33 British regular : 2.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 2 armour, 9 infantry and 5 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 infantry moved from Soviet Far East to Yakut S.S.R. 4 fighters moved from 63 Sea Zone to Yakut S.S.R. 4 infantry moved from Western United States to 56 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 65 Sea Zone 1 armour moved from Western United States to Alaska 1 infantry moved from Western Canada to Alaska 4 infantry moved from 65 Sea Zone to Alaska 2 bombers moved from Midway to Manchuria 8 infantry moved from United Kingdom to 8 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone 3 transports moved from 11 Sea Zone to 10 Sea Zone 2 transports moved from 7 Sea Zone to 11 Sea Zone 8 infantry and 4 transports moved from 8 Sea Zone to 7 Sea Zone 2 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 8 infantry moved from 7 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Manchuria causes 5 damage total. Battle in Yakut S.S.R. Americans attack with 4 fighters and 2 infantry Japanese defend with 1 armour Americans roll dice for 4 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/6 hits, 2.33 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Yakut S.S.R. Americans win, taking Yakut S.S.R. from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 4 fighters moved from Yakut S.S.R. to 63 Sea Zone 1 bomber moved from Manchuria to Hupeh Place Units - Americans 2 transports placed in 10 Sea Zone 3 transports placed in 56 Sea Zone 1 armour and 4 infantry placed in Western United States 1 armour and 5 infantry placed in Eastern United States Place Units - Chinese 4 infantry placed in Hupeh Turn Complete - Americans Americans collect 43 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.50 Japanese AA : 0.67 Americans rolls : 1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 5 infantry moved from Russia to Belorussia 1 infantry moved from Ukraine to East Poland 1 armour moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour, 1 artillery and 6 infantry Germans defend with 6 armour and 1 artillery Russians roll dice for 1 armour, 1 artillery and 6 infantry in Belorussia, round 2 : 3/8 hits, 2.00 expected hits Germans roll dice for 6 armour and 1 artillery in Belorussia, round 2 : 4/7 hits, 3.33 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 4 armour in Belorussia, round 3 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 armour in Belorussia, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 1 artillery in Belorussia, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Belorussia, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Belorussia Russians roll dice for 1 armour in Belorussia, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Belorussia, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Belorussia, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Belorussia, round 7 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Belorussia, round 8 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Belorussia, round 8 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Belorussia, round 9 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Belorussia, round 9 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia Germans win with no units remaining. Battle score for attacker is 7 Casualties for Russians: 1 armour, 1 artillery and 6 infantry Casualties for Germans: 6 armour and 1 artillery Battle in Archangel Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 8 infantry moved from Novosibirsk to Evenki National Okrug Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 armour placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : -1.17 Russians regular : 0.17 -
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - British British spend 10 on tech rolls British roll 6,6 and gets 2 hits British removing all Technology Tokens after successful research. British discover Increased Factory Production Activate Technology - British British activating Increased Factory Production Purchase Units - British British buy 6 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 armour, 1 artillery and 4 infantry moved from United Kingdom to 7 Sea Zone 3 armour, 1 artillery and 4 infantry moved from 7 Sea Zone to France British take France from Germans 2 bombers and 2 infantry moved from Kwangtung to Manchuria 2 infantry moved from Kiangsu to Manchuria 4 armour moved from Kiangsu to Manchuria 1 armour moved from Fukien to Manchuria 3 fighters moved from Hupeh to Manchuria 3 fighters moved from India to Hupeh Combat - British Battle in Manchuria British attack with 5 armour, 2 bombers, 3 fighters and 4 infantry Japanese defend with 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 factory, 5 fighters and 1 infantry Japanese roll AA dice in Manchuria : 0/5 hits, 0.83 expected hits British roll dice for 5 armour, 2 bombers, 3 fighters and 4 infantry in Manchuria, round 2 : 5/14 hits, 6.00 expected hits Japanese roll dice for 3 armour, 3 artilleries, 1 bomber, 5 fighters and 1 infantry in Manchuria, round 2 : 6/13 hits, 6.33 expected hits 1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 bomber owned by the Japanese, 4 infantry owned by the British and 2 armour owned by the British lost in Manchuria British roll dice for 3 armour, 2 bombers and 3 fighters in Manchuria, round 3 : 3/8 hits, 4.33 expected hits Japanese roll dice for 3 armour and 5 fighters in Manchuria, round 3 : 6/8 hits, 4.83 expected hits 3 armour owned by the Japanese, 1 bomber owned by the British, 3 fighters owned by the British and 2 armour owned by the British lost in Manchuria British roll dice for 1 armour and 1 bomber in Manchuria, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 5 fighters in Manchuria, round 4 : 4/5 hits, 3.33 expected hits 2 fighters owned by the Japanese, 1 bomber owned by the British and 1 armour owned by the British lost in Manchuria Japanese win with 3 fighters remaining. Battle score for attacker is -29 Casualties for British: 5 armour, 2 bombers, 3 fighters and 4 infantry Casualties for Japanese: 3 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry Non Combat Move - British Place Units - British 4 armour and 5 infantry placed in United Kingdom 1 transport placed in 7 Sea Zone 2 armour placed in India Turn Complete - British British collect 57 PUs; end with 57 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 62 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 67 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Japanese regular : 1.50 Japanese AA : -0.83 British regular : -1.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 8 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 3 armour moved from Eastern United States to 10 Sea Zone 6 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 7 infantry and 5 transports moved from 10 Sea Zone to 9 Sea Zone 2 transports moved from 11 Sea Zone to 10 Sea Zone 4 transports moved from 7 Sea Zone to 11 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 4 infantry moved from Alaska to 65 Sea Zone 4 infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone 4 infantry moved from 63 Sea Zone to Soviet Far East 4 fighters moved from 63 Sea Zone to Soviet Far East 4 infantry moved from Western United States to 56 Sea Zone 1 armour moved from Western United States to Alaska 4 infantry and 3 transports moved from 56 Sea Zone to 64 Sea Zone 4 infantry moved from 64 Sea Zone to Alaska Combat - Americans Battle in Soviet Far East Americans attack with 4 fighters and 4 infantry Japanese defend with 1 infantry Americans roll dice for 2 cruisers in Soviet Far East, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 4 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Soviet Far East to 63 Sea Zone Combat Move - Chinese 8 infantry moved from Suiyuan to Manchuria 4 infantry moved from Kiangsu to Manchuria 1 fighter moved from Suiyuan to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 1 fighter and 12 infantry Japanese defend with 1 aaGun, 1 factory and 3 fighters Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 12 infantry in Manchuria, round 2 : 3/13 hits, 2.50 expected hits Japanese roll dice for 3 fighters in Manchuria, round 2 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 21 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 fighters Non Combat Move - Chinese 4 infantry moved from Hupeh to Kiangsu 1 fighter moved from Manchuria to Kiangsu Place Units - Americans 1 bomber placed in Western United States 2 armour and 8 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Place Units - Chinese 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 0.00 Japanese regular : 0.67 Japanese AA : -0.17 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 5 infantry moved from Russia to Belorussia 9 infantry moved from Evenki National Okrug to Urals 1 artillery moved from Russia to Archangel 1 infantry moved from East Poland to Poland Russians take Poland from Germans Combat - Russians Battle in Belorussia Russians attack with 5 infantry Germans defend with 2 infantry Russians roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 5 infantry moved from Caucasus to Eastern Ukraine 3 armour moved from Caucasus to Eastern Ukraine Place Units - Russians 6 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.17 -
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - British British spend 10 on tech rolls British roll 4,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Rockets Advance Activate Technology - British British activating Rockets Advance Purchase Units - British British buy 2 armour, 3 artilleries, 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 armour and 5 infantry moved from United Kingdom to 7 Sea Zone 4 armour, 5 infantry and 5 transports moved from 7 Sea Zone to 5 Sea Zone 2 armour moved from India to French Indo-China Thailand 3 fighters moved from Hupeh to Manchuria 4 armour and 5 infantry moved from 5 Sea Zone to Germany Combat - British Rocket attack in Germany does 1 damage to factory owned by Germans Rockets in United Kingdom roll: 1 Battle in Germany British attack with 4 armour and 5 infantry Germans defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory and 6 infantry; Italians defend with 1 fighter British roll dice for 4 armour and 5 infantry in Germany, round 2 : 4/9 hits, 2.83 expected hits Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Germany, round 2 : 5/11 hits, 4.33 expected hits 4 infantry owned by the Germans and 5 infantry owned by the British lost in Germany British roll dice for 4 armour in Germany, round 3 : 4/4 hits, 2.00 expected hits Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in Germany, round 3 : 3/7 hits, 3.00 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the British lost in Germany British roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour and 1 fighter in Germany, round 4 : 1/3 hits, 1.67 expected hits 1 armour owned by the British lost in Germany Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is -9 Casualties for British: 4 armour and 5 infantry Casualties for Germans: 2 artilleries and 6 infantry Non Combat Move - British Place Units - British 2 armour, 3 artilleries and 5 infantry placed in United Kingdom 1 fighter placed in India 1 factory placed in Borneo Turn Complete - British British collect 48 PUs; end with 48 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 2.67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 1 fighter, 9 infantry and 2 transports; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 transport moved from 7 Sea Zone to 12 Sea Zone 3 armour, 7 infantry and 5 transports moved from 9 Sea Zone to 7 Sea Zone 8 infantry moved from Eastern United States to 10 Sea Zone 8 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone 4 transports moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 12 Sea Zone to 11 Sea Zone 6 infantry moved from Alaska to 64 Sea Zone 6 infantry and 3 transports moved from 64 Sea Zone to 62 Sea Zone 1 bomber moved from Western United States to Manchuria 1 bomber moved from Hupeh to Japan 1 submarine moved from 63 Sea Zone to 62 Sea Zone 2 cruisers moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 4 fighters moved from 63 Sea Zone to 62 Sea Zone 2 carriers moved from 63 Sea Zone to 62 Sea Zone 4 infantry moved from Soviet Far East to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese 2 transports moved from 63 Sea Zone to 64 Sea Zone 2 armour moved from Alaska to 64 Sea Zone 2 transports moved from 63 Sea Zone to 57 Sea Zone 2 armour and 2 transports moved from 64 Sea Zone to 63 Sea Zone 2 armour moved from 63 Sea Zone to Soviet Far East 6 infantry moved from 62 Sea Zone to Manchuria Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Japan causes 2 damage total. Non Combat Move - Americans 1 bomber moved from Japan to Manchuria Place Units - Americans 1 fighter placed in Eastern United States 1 armour and 5 infantry placed in Western United States 1 armour and 4 infantry placed in Eastern United States 2 transports placed in 56 Sea Zone Place Units - Chinese 4 infantry placed in Fukien Turn Complete - Americans Americans collect 41 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Japanese AA : -0.17 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 4 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Eastern Ukraine to Ukraine 4 infantry moved from Belorussia to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 2 infantry moved from Archangel to Karelia S.S.R. 4 infantry moved from Russia to Archangel 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 4 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 4 infantry in Ukraine, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 armour and 4 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Karelia S.S.R. Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun, 3 artilleries, 1 factory and 4 infantry Russians roll dice for 1 artillery and 6 infantry in Karelia S.S.R., round 2 : 0/7 hits, 1.50 expected hits Germans roll dice for 3 artilleries and 4 infantry in Karelia S.S.R., round 2 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 3 artilleries and 4 infantry in Karelia S.S.R., round 3 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -16 Casualties for Russians: 1 artillery and 6 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 infantry moved from Russia to Belorussia 6 infantry moved from Urals to Archangel Place Units - Russians 4 infantry placed in Caucasus 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 2.33 Russians regular : 0.50 -
TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 1 carrier and 1 cruiser moved from 7 Sea Zone to 18 Sea Zone 5 transports moved from 5 Sea Zone to 7 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from 7 Sea Zone to France British take France from Germans 1 fighter moved from India to Kiangsu 2 armour moved from French Indo-China Thailand to Kiangsu Combat - British Rocket attack in Germany does 4 damage to factory owned by Germans Rockets in United Kingdom roll: 4 Battle in 18 Sea Zone British attack with 1 carrier and 1 cruiser Japanese defend with 1 battleship British roll dice for 1 carrier and 1 cruiser in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship in 18 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 carrier owned by the British lost in 18 Sea Zone British roll dice for 1 cruiser in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 18 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 18 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 9 Casualties for British: 1 carrier Casualties for Japanese: 1 battleship Non Combat Move - British Place Units - British 1 cruiser and 1 destroyer placed in 7 Sea Zone 1 armour, 3 artilleries and 4 infantry placed in United Kingdom 1 transport placed in 49 Sea Zone Turn Complete - British British collect 54 PUs; end with 55 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 65 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 British rolls : 0.00 British regular : 0.83 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 fighter and 9 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 7 infantry moved from 7 Sea Zone to France 3 armour moved from 7 Sea Zone to France 2 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 6 infantry and 3 transports moved from 8 Sea Zone to 7 Sea Zone 6 infantry moved from 7 Sea Zone to France 1 transport moved from 11 Sea Zone to 10 Sea Zone 4 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 2 transports moved from 63 Sea Zone to 62 Sea Zone 2 armour moved from Soviet Far East to Manchuria 4 infantry moved from Western United States to 56 Sea Zone 2 transports moved from 57 Sea Zone to 64 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone 1 armour moved from Western United States to Alaska 1 infantry moved from Western United States to Western Canada 4 infantry moved from Buryatia S.S.R. to 62 Sea Zone 6 infantry moved from Manchuria to 62 Sea Zone 2 bombers moved from Manchuria to Japan 4 fighters moved from 62 Sea Zone to Japan 10 infantry moved from 62 Sea Zone to Japan 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Americans Battle in Japan Americans attack with 2 bombers, 4 fighters and 10 infantry Japanese defend with 1 aaGun, 2 armour, 4 artilleries, 1 factory and 14 infantry Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits 1 bomber owned by the Americans lost in Japan Americans roll dice for 2 cruisers in Japan, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 bomber, 4 fighters and 10 infantry in Japan, round 2 : 3/15 hits, 4.33 expected hits Japanese roll dice for 2 armour, 4 artilleries and 14 infantry in Japan, round 2 : 7/20 hits, 7.00 expected hits 3 infantry owned by the Japanese and 7 infantry owned by the Americans lost in Japan 4 fighters owned by the Americans and 1 bomber owned by the Americans retreated Americans roll dice for 3 infantry in Japan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 armour, 4 artilleries and 11 infantry in Japan, round 3 : 4/17 hits, 6.00 expected hits 3 infantry owned by the Americans lost in Japan Japanese win with 2 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is -33 Casualties for Americans: 1 bomber and 10 infantry Casualties for Japanese: 3 infantry Non Combat Move - Americans 1 bomber moved from Japan to Manchuria 4 fighters moved from Japan to 62 Sea Zone Combat Move - Chinese 8 infantry moved from Manchuria to Suiyuan 4 infantry moved from Kiangsu to Suiyuan 4 infantry moved from Fukien to Hupeh 1 fighter moved from Kiangsu to Chinghai Non Combat Move - Chinese Place Units - Americans 4 armour and 4 infantry placed in Eastern United States 1 fighter and 5 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Chinghai Turn Complete - Americans Americans collect 43 PUs; end with 45 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : -2.00 Japanese AA : 0.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 5 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Archangel to Karelia S.S.R. 4 infantry moved from Russia to Belorussia 1 armour moved from Eastern Ukraine to Belorussia 1 armour moved from Caucasus to Eastern Ukraine 3 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 armour and 4 infantry Germans defend with 3 artilleries and 2 infantry Russians roll dice for 1 armour and 4 infantry in Belorussia, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 3 artilleries and 2 infantry in Belorussia, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 artilleries and 2 infantry in Belorussia, round 3 : 3/5 hits, 1.67 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -14 Casualties for Russians: 1 armour and 4 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 7 infantry Germans defend with 1 aaGun, 1 factory and 3 infantry Russians roll dice for 7 infantry in Karelia S.S.R., round 2 : 0/7 hits, 1.17 expected hits Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 7 infantry in Karelia S.S.R., round 3 : 1/7 hits, 1.17 expected hits Germans roll dice for 3 infantry in Karelia S.S.R., round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 7 infantry in Karelia S.S.R., round 4 : 1/7 hits, 1.17 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 6 infantry in Karelia S.S.R., round 5 : 1/6 hits, 1.00 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Urals to Russia 2 infantry moved from Archangel to Karelia S.S.R. Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus Russians undo move 1. 2 artilleries and 4 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : 2.67 Russians regular : -2.17 -
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - British British spend 5 on tech rolls British roll 5,4 and gets 0 hits Purchase Units - British British buy 3 armour, 2 artilleries, 2 bombers and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone 3 artilleries and 4 infantry moved from 7 Sea Zone to Northwestern Europe 1 armour moved from 7 Sea Zone to Northwestern Europe 2 infantry moved from France to Northwestern Europe 1 armour moved from France to Northwestern Europe 1 transport moved from 49 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 3 fighters moved from Manchuria to Japan 1 fighter moved from Kiangsu to Manchuria Combat - British Rocket attack in Germany does 6 damage to factory owned by Germans Rockets in United Kingdom roll: 6 Battle in Northwestern Europe British attack with 2 armour, 3 artilleries and 6 infantry Germans defend with 3 armour, 2 artilleries and 1 infantry British roll dice for 1 cruiser in Northwestern Europe, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour, 3 artilleries and 6 infantry in Northwestern Europe, round 2 : 7/11 hits, 4.00 expected hits Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Northwestern Europe, round 2 : 0/6 hits, 2.50 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 2 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 26 Casualties for Germans: 3 armour, 2 artilleries and 1 infantry Battle in Japan British attack with 3 fighters Japanese defend with 1 aaGun, 3 armour, 4 artilleries, 1 factory and 12 infantry Japanese roll AA dice in Japan : 2/3 hits, 0.50 expected hits 2 fighters owned by the British lost in Japan British roll dice for 1 fighter in Japan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 armour, 4 artilleries and 12 infantry in Japan, round 2 : 6/19 hits, 6.83 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Japan Japanese win with 3 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is -27 Casualties for British: 3 fighters Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 2 bombers placed in Borneo 3 armour, 2 artilleries and 5 infantry placed in United Kingdom 1 infantry placed in Borneo Turn Complete - British British collect 56 PUs; end with 56 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Japanese regular : -0.83 Japanese AA : 1.50 Germans regular : -2.50 British regular : 3.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour and 16 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 3 armour moved from France to Italy 10 infantry moved from France to Italy 1 fighter moved from United Kingdom to Italy 3 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 7 infantry and 5 transports moved from 10 Sea Zone to 8 Sea Zone 9 transports moved from 7 Sea Zone to 11 Sea Zone 3 infantry moved from France to Italy 1 armour moved from Alaska to 64 Sea Zone 1 infantry moved from Western Canada to Alaska 5 infantry moved from Western United States to Western Canada 1 fighter moved from Western United States to Iwo Jima 1 armour, 4 infantry and 4 transports moved from 64 Sea Zone to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 4 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria 1 transport moved from 62 Sea Zone to 50 Sea Zone 4 transports moved from 62 Sea Zone to 64 Sea Zone 1 bomber moved from Manchuria to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Japan causes 3 damage total. Battle in Italy Americans attack with 3 armour, 1 fighter and 13 infantry Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 6 infantry Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Americans roll dice for 3 armour, 1 fighter and 13 infantry in Italy, round 2 : 4/17 hits, 4.17 expected hits Italians roll dice for 2 armour, 1 artillery and 6 infantry in Italy, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Italy Americans roll dice for 3 armour, 1 fighter and 10 infantry in Italy, round 3 : 4/14 hits, 3.67 expected hits Italians roll dice for 2 armour, 1 artillery and 2 infantry in Italy, round 3 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Italy Americans roll dice for 3 armour, 1 fighter and 7 infantry in Italy, round 4 : 4/11 hits, 3.17 expected hits Italians roll dice for 1 armour in Italy, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Italy Americans captures 12PUs while taking Italians capital Americans win, taking Italy from Italians with 3 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is 14 Casualties for Americans: 6 infantry Casualties for Italians: 2 armour, 1 artillery and 6 infantry Non Combat Move - Americans 1 fighter moved from Italy to France 1 bomber moved from Japan to Manchuria Combat Move - Chinese 4 infantry moved from Chinghai to Ningxia 1 fighter moved from Chinghai to Manchuria 1 infantry moved from Manchuria to Suiyuan Non Combat Move - Chinese Place Units - Americans 10 infantry placed in Eastern United States 3 armour and 6 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Chinghai Turn Complete - Americans Americans collect 47 PUs; end with 61 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Italians regular : 0.17 Japanese AA : -0.17 Italians AA : -0.17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Eastern Ukraine to Belorussia 2 infantry moved from Eastern Ukraine to Belorussia 4 infantry moved from Karelia S.S.R. to Archangel 2 artilleries moved from Russia to Archangel 1 armour moved from Russia to Archangel 3 infantry moved from Russia to Archangel 2 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Belorussia Russians attack with 2 armour and 2 infantry Germans defend with 2 armour Russians roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Belorussia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 2 armour and 1 infantry in Belorussia, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 armour in Belorussia, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Battle in Archangel Russians attack with 1 armour, 2 artilleries and 7 infantry Germans defend with 3 artilleries and 1 infantry Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Archangel, round 2 : 1/10 hits, 2.67 expected hits Germans roll dice for 3 artilleries and 1 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Archangel, round 3 : 3/10 hits, 2.67 expected hits Germans roll dice for 3 artilleries in Archangel, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 artilleries and 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Russians attack with 2 infantry Italians defend with 2 armour, 1 artillery and 1 infantry Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win with 2 armour and 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 infantry moved from Urals to Russia 1 infantry moved from Urals to Russia 1 infantry moved from Kazakh S.S.R. to Caucasus Place Units - Russians 1 armour and 3 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Germans regular : -0.33 Russians regular : -1.17 -
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - British British spend 5 on tech rolls British roll 4,6,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover Jet Power Activate Technology - British British activating Jet Power Purchase Units - British British buy 3 armour, 3 artilleries, 2 bombers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 7 Sea Zone 3 armour, 2 artilleries, 5 infantry and 5 transports moved from 7 Sea Zone to 5 Sea Zone 1 cruiser and 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 3 armour, 2 artilleries and 5 infantry moved from 5 Sea Zone to Germany 6 infantry moved from Northwestern Europe to Germany 2 artilleries moved from Northwestern Europe to Germany 1 artillery moved from Northwestern Europe to Germany 2 armour moved from Northwestern Europe to Germany 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone 1 fighter moved from Manchuria to Japan Combat - British Rocket attack in Germany does 3 damage to factory owned by Germans Rockets in United Kingdom roll: 3 Battle in Japan British attack with 1 fighter Japanese defend with 1 aaGun, 4 armour, 4 artilleries, 1 factory and 11 infantry Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Japan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 4 armour, 4 artilleries and 11 infantry in Japan, round 2 : 10/19 hits, 7.00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Japan Japanese win with 4 armour, 4 artilleries and 10 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Battle in Germany British attack with 5 armour, 5 artilleries and 11 infantry Germans defend with 1 aaGun, 4 armour, 5 artilleries, 1 factory and 11 infantry; Italians defend with 1 fighter British roll dice for 1 cruiser in Germany, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 5 armour, 5 artilleries and 11 infantry in Germany, round 2 : 6/21 hits, 7.67 expected hits Germans roll dice for 4 armour, 5 artilleries, 1 fighter and 11 infantry in Germany, round 2 : 11/21 hits, 8.00 expected hits 6 infantry owned by the Germans and 11 infantry owned by the British lost in Germany British roll dice for 5 armour and 5 artilleries in Germany, round 3 : 6/10 hits, 4.17 expected hits Germans roll dice for 4 armour, 5 artilleries, 1 fighter and 5 infantry in Germany, round 3 : 5/15 hits, 6.00 expected hits 1 artillery owned by the Germans, 5 infantry owned by the Germans and 5 artilleries owned by the British lost in Germany British roll dice for 5 armour in Germany, round 4 : 2/5 hits, 2.50 expected hits Germans roll dice for 4 armour, 4 artilleries and 1 fighter in Germany, round 4 : 3/9 hits, 4.00 expected hits 2 artilleries owned by the Germans and 3 armour owned by the British lost in Germany British roll dice for 2 armour in Germany, round 5 : 2/2 hits, 1.00 expected hits Germans roll dice for 4 armour, 2 artilleries and 1 fighter in Germany, round 5 : 4/7 hits, 3.33 expected hits 2 artilleries owned by the Germans and 2 armour owned by the British lost in Germany Germans win with 4 armour and 1 fighter remaining. Battle score for attacker is -25 Casualties for British: 5 armour, 5 artilleries and 11 infantry Casualties for Germans: 5 artilleries and 11 infantry Non Combat Move - British Place Units - British 2 armour, 3 artilleries and 5 infantry placed in United Kingdom 1 armour and 2 bombers placed in Borneo Turn Complete - British British collect 50 PUs; end with 50 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Japanese regular : 3.00 Japanese AA : -0.17 Germans regular : 1.67 British regular : 0.50 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 12 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 3 armour, 7 infantry and 5 transports moved from 8 Sea Zone to 7 Sea Zone 3 armour moved from 7 Sea Zone to Northwestern Europe 7 infantry moved from 7 Sea Zone to Northwestern Europe 1 infantry moved from Italy to Balkans Americans take Balkans from Italians 9 transports moved from 11 Sea Zone to 10 Sea Zone 4 armour and 11 infantry moved from Eastern United States to 10 Sea Zone 4 armour, 11 infantry and 9 transports moved from 10 Sea Zone to 11 Sea Zone 5 infantry moved from Western Canada to Alaska 3 armour and 6 infantry moved from Western United States to Western Canada 3 armour moved from Western Canada to Alaska 4 transports moved from 62 Sea Zone to 64 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 bomber moved from Manchuria to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Japan causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Japan to Manchuria Place Units - Americans 6 infantry placed in Italy 4 armour and 6 infantry placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 10 Sea Zone Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Japanese AA : -0.17 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 8 infantry moved from Russia to Belorussia 1 armour moved from Caucasus to Ukraine 3 infantry moved from Eastern Ukraine to Ukraine 5 infantry moved from Caucasus to Ukraine 3 infantry moved from Caucasus to Ukraine 1 armour moved from Belorussia to Ukraine 1 armour moved from Belorussia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 armour and 11 infantry Italians defend with 2 armour and 1 artillery Russians roll dice for 3 armour and 11 infantry in Ukraine, round 2 : 0/14 hits, 3.33 expected hits Italians roll dice for 2 armour and 1 artillery in Ukraine, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 3 armour and 10 infantry in Ukraine, round 3 : 2/13 hits, 3.17 expected hits Italians roll dice for 2 armour and 1 artillery in Ukraine, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians roll dice for 3 armour and 9 infantry in Ukraine, round 4 : 3/12 hits, 3.00 expected hits Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 3 armour and 8 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Italians: 2 armour and 1 artillery Non Combat Move - Russians 5 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Archangel to Karelia S.S.R. 2 artilleries moved from Archangel to Karelia S.S.R. Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -4.50 -
TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 cruiser, 1 destroyer and 5 transports moved from 5 Sea Zone to 6 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 3 artilleries, 1 cruiser, 1 destroyer, 5 infantry and 5 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from 5 Sea Zone to Germany 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Kiangsu 1 bomber moved from Borneo to Manchuria 1 bomber moved from Borneo to Manchuria 1 bomber moved from Borneo to Manchuria 1 bomber moved from Borneo to Manchuria 1 cruiser moved from 18 Sea Zone to 7 Sea Zone Combat - British Rocket attack in Germany does 3 damage to factory owned by Germans Rockets in United Kingdom roll: 3 Battle in Germany British attack with 2 armour, 3 artilleries and 5 infantry Germans defend with 1 aaGun, 1 armour, 4 artilleries, 1 factory and 4 infantry; Italians defend with 1 fighter British roll dice for 1 cruiser in Germany, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour, 3 artilleries and 5 infantry in Germany, round 2 : 6/10 hits, 3.67 expected hits Germans roll dice for 1 armour, 4 artilleries, 1 fighter and 4 infantry in Germany, round 2 : 5/10 hits, 3.83 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 5 infantry owned by the British lost in Germany British roll dice for 2 armour and 3 artilleries in Germany, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour, 2 artilleries and 1 fighter in Germany, round 3 : 2/4 hits, 1.83 expected hits 1 artillery owned by the Germans and 2 artilleries owned by the British lost in Germany British roll dice for 2 armour and 1 artillery in Germany, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 fighter in Germany, round 4 : 1/3 hits, 1.50 expected hits 1 artillery owned by the Germans and 1 artillery owned by the British lost in Germany British roll dice for 2 armour in Germany, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 fighter in Germany, round 5 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Germany British roll dice for 1 armour in Germany, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in Germany, round 6 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour in Germany, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in Germany, round 7 : 1/1 hits, 0.67 expected hits 1 armour owned by the British lost in Germany Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 2 armour, 3 artilleries and 5 infantry Casualties for Germans: 1 armour, 4 artilleries and 4 infantry Non Combat Move - British Place Units - British 1 bomber and 1 infantry placed in India 3 armour, 2 artilleries and 5 infantry placed in United KingdomCombat Hit Differential Summary :
British rolls : 0.00 Germans regular : 0.33 British regular : -0.50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Americans Americans buy 5 armour and 13 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 3 armour moved from Italy to Germany 1 infantry moved from Balkans to Germany 5 transports moved from 7 Sea Zone to 9 Sea Zone 4 armour, 11 infantry and 9 transports moved from 11 Sea Zone to 7 Sea Zone 4 armour moved from 7 Sea Zone to France 11 infantry moved from 7 Sea Zone to France 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 3 armour moved from Alaska to 64 Sea Zone 6 infantry moved from Alaska to 64 Sea Zone 3 armour, 6 infantry and 8 transports moved from 64 Sea Zone to 62 Sea Zone 3 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 13 infantry moved from 62 Sea Zone to Japan 4 armour moved from 62 Sea Zone to Japan 1 fighter moved from Iwo Jima to Japan 4 fighters moved from 62 Sea Zone to Japan 1 bomber moved from Manchuria to Japan 1 bomber moved from Western United States to Iwo Jima 6 infantry moved from Western Canada to Alaska Combat - Americans Battle in Japan Americans attack with 4 armour, 1 bomber, 5 fighters and 13 infantry Japanese defend with 1 aaGun, 4 armour, 4 artilleries, 1 factory and 12 infantry Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 2 cruisers in Japan, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 4 armour, 1 bomber, 4 fighters and 13 infantry in Japan, round 2 : 5/22 hits, 6.83 expected hits Japanese roll dice for 4 armour, 4 artilleries and 12 infantry in Japan, round 2 : 5/20 hits, 7.33 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans roll dice for 4 armour, 1 bomber, 4 fighters and 8 infantry in Japan, round 3 : 4/17 hits, 6.00 expected hits Japanese roll dice for 4 armour, 4 artilleries and 7 infantry in Japan, round 3 : 6/15 hits, 5.67 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the Americans lost in Japan Americans roll dice for 4 armour, 1 bomber, 4 fighters and 2 infantry in Japan, round 4 : 7/11 hits, 5.00 expected hits Japanese roll dice for 4 armour, 4 artilleries and 3 infantry in Japan, round 4 : 6/11 hits, 4.33 expected hits 3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 4 armour owned by the Americans and 2 infantry owned by the Americans lost in Japan 4 fighters owned by the Americans and 1 bomber owned by the Americans retreated Japanese win with 4 armour remaining. Battle score for attacker is -17 Casualties for Americans: 4 armour, 1 fighter and 13 infantry Casualties for Japanese: 4 artilleries and 12 infantry Battle in France Americans attack with 4 armour and 11 infantry Germans defend with 4 armour Americans roll dice for 4 armour and 11 infantry in France, round 2 : 7/15 hits, 3.83 expected hits Germans roll dice for 4 armour in France, round 2 : 3/4 hits, 2.00 expected hits 4 armour owned by the Germans and 3 infantry owned by the Americans lost in France Americans win, taking France from Germans with 4 armour and 8 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry Casualties for Germans: 4 armour Battle in Germany Americans attack with 3 armour and 1 infantry Germans defend with 1 aaGun and 1 factory; Italians defend with 1 fighter Americans roll dice for 3 armour and 1 infantry in Germany, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 fighter in Germany, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Germany Americans roll dice for 3 armour in Germany, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 fighter in Germany, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Americans and 1 fighter owned by the Italians lost in Germany Americans captures 42PUs while taking Germans capital Americans win, taking Germany from Germans with 2 armour remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour and 1 infantry Casualties for Italians: 1 fighter Non Combat Move - Americans 12 infantry moved from Italy to Balkans 4 fighters moved from Japan to Manchuria 1 bomber moved from Japan to Manchuria Place Units - Americans 10 infantry placed in Western United States 3 armour and 3 infantry placed in Italy 2 armour placed in Eastern United States Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Americans Americans collect 66 PUs; end with 110 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 125 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 130 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -0.33 Japanese AA : 0.00 Germans regular : 1.67
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