TripleA2020
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 26 PUs; 0 techTokens; Russians buy 8 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Kazakh S.S.R. to Caucasus Non Combat Move - Russians 1 infantry moved from Russia to Caucasus Place Units - Russians 3 infantry placed in Russia 2 infantry placed in Karelia S.S.R. 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - British British spend 10 on tech rolls British roll 1,5 and gets 0 hits Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 cruiser moved from 12 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 6 Sea Zone 2 fighters moved from United Kingdom to 6 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 9 Sea Zone to 13 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 transport moved from 2 Sea Zone to 7 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Egypt 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 40 Sea Zone 2 infantry moved from India to Burma 1 destroyer moved from 35 Sea Zone to 39 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France British take France from Germans 1 artillery and 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 infantry moved from Western Canada to Alaska Combat - British Battle in 13 Sea Zone British attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 cruiser, 3 submarines and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/6 hits, 3.17 expected hits Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone 1 transport owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 37 Casualties for Germans: 1 cruiser, 3 submarines and 1 transport Battle in Northwestern Europe British attack with 1 artillery and 1 infantry Germans defend with 1 fighter British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 artillery remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 2 fighters moved from 6 Sea Zone to United Kingdom 1 bomber moved from 6 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 destroyer and 1 submarine placed in 7 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 47 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans regular : -1.17 British regular : -5.17 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 bomber moved from Western United States to 56 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 bomber moved from Eastern United States to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer and 4 fighters Japanese defend with 2 carriers and 4 fighters Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 56 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits 4 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 56 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 2 carriers and 4 fighters Non Combat Move - Americans 2 fighters moved from 56 Sea Zone to Western United States 2 bombers moved from 56 Sea Zone to Western United States 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from Central United States to Western United States Combat Move - Chinese 1 infantry moved from Hupeh to Yunnan Non Combat Move - Chinese 1 infantry moved from Suiyuan to Hupeh Place Units - Americans 1 carrier and 1 submarine placed in 56 Sea Zone 1 fighter placed in Western United States Place Units - Chinese 3 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : 0.67 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Russia to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour, 1 artillery and 5 infantry Germans defend with 2 armour, 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Belorussia, round 2 : 0/7 hits, 1.83 expected hits Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belorussia, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belorussia, round 3 : 4/6 hits, 2.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia 1 armour owned by the Russians retreated to Russia Germans win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -16 Casualties for Russians: 1 artillery and 5 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Caucasus to Russia Place Units - Russians 6 infantry placed in Russia 1 armour placed in Caucasus 1 armour placed in Karelia S.S.R. 1 infantry placed in Karelia S.S.R. 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -2.33 -
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British roll 3,3 and gets 0 hits Purchase Units - British British buy 1 armour, 1 artillery, 2 cruisers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; 2 techTokens; Combat Move - British 1 armour and 1 infantry moved from Egypt to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to India 3 infantry moved from Burma to India 2 fighters moved from United Kingdom to 13 Sea Zone 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 destroyer moved from 7 Sea Zone to 13 Sea Zone 1 bomber moved from United Kingdom to France 1 armour and 1 artillery moved from United Kingdom to 7 Sea Zone 1 armour and 1 artillery moved from 7 Sea Zone to France 1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 transport moved from 40 Sea Zone to 42 Sea Zone 2 infantry moved from Rhodesia to Italian Africa 1 fighter moved from Egypt to 35 Sea Zone Combat - British Battle in 35 Sea Zone British attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 13 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 submarine owned by the British lost in 13 Sea Zone British roll dice for 2 fighters in 13 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 13 Sea Zone 1 transport owned by the Italians lost in 13 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 37 Casualties for British: 1 destroyer and 1 submarine Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Battle in France British attack with 1 armour, 1 artillery and 1 bomber Germans defend with 1 fighter; Italians defend with 1 armour and 1 artillery British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery and 1 bomber in France, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 fighter in France, round 2 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in France British win, taking France from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 15 Casualties for British: 1 artillery Casualties for Italians: 1 armour and 1 artillery Casualties for Germans: 1 fighter Battle in India British attack with 1 armour and 4 infantry Japanese defend with 1 aaGun, 1 factory and 2 infantry British roll dice for 1 armour and 4 infantry in India, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 armour and 3 infantry in India, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from France to Egypt 2 fighters moved from 13 Sea Zone to Gibraltar 1 fighter moved from 35 Sea Zone to Egypt Place Units - British 2 cruisers, 1 destroyer and 1 transport placed in 7 Sea Zone 1 armour, 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 48 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Italians regular : -0.33 Germans regular : -0.50 British regular : 2.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 destroyer moved from 20 Sea Zone to 54 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 2 fighters moved from Western United States to 53 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 artillery moved from 7 Sea Zone to France Combat - Americans Battle in France Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in France Americans win, taking France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Hupeh to Sikang Non Combat Move - Chinese Place Units - Americans 1 battleship, 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone 2 infantry placed in Western United States Americans undo move 2. 2 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Hupeh Chinese undo move 1. 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Germans regular : -0.33 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Caucasus to Eastern Ukraine 3 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia Russians take Belorussia from Germans 2 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour and 8 infantry Germans defend with 4 armour, 2 artilleries and 3 infantry Russians roll dice for 1 armour and 8 infantry in Eastern Ukraine, round 2 : 3/9 hits, 1.83 expected hits Germans roll dice for 4 armour, 2 artilleries and 3 infantry in Eastern Ukraine, round 2 : 1/9 hits, 3.67 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour and 7 infantry in Eastern Ukraine, round 3 : 2/8 hits, 1.67 expected hits Germans roll dice for 4 armour and 2 artilleries in Eastern Ukraine, round 3 : 3/6 hits, 2.67 expected hits 3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour and 4 infantry in Eastern Ukraine, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 4 armour in Eastern Ukraine, round 4 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 armour in Eastern Ukraine, round 5 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Germans win with 2 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour and 8 infantry Casualties for Germans: 2 armour, 2 artilleries and 3 infantry Non Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Russia to Urals Place Units - Russians 1 artillery and 5 infantry placed in Russia 2 armour placed in Karelia S.S.R. Turn Complete - Russians Russians collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : -0.83 Russians regular : 1.67 -
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British roll 6,2 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British buy 4 armour, 2 artilleries, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 2 artilleries, 1 bomber, 1 fighter and 4 infantry moved from Egypt to Libya 2 infantry moved from Italian Africa to Anglo-Egypt Sudan 2 fighters moved from Gibraltar to Libya 2 cruisers and 1 destroyer moved from 7 Sea Zone to 13 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 7 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Norway 1 armour and 3 infantry moved from India to Burma Combat - British Battle in Norway British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 fighter British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Battle in Burma British attack with 1 armour and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry British roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Libya, round 2 : 5/10 hits, 3.83 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Libya, round 2 : 2/6 hits, 2.17 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Libya, round 3 : 3/8 hits, 3.50 expected hits Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Libya British win, taking Libya from Italians with 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 3 fighters moved from Libya to Egypt 1 fighter moved from Egypt to Italian Africa 1 bomber moved from Libya to India Place Units - British 2 armour placed in India 1 cruiser placed in 35 Sea Zone 2 armour, 2 artilleries and 3 infantry placed in United Kingdom 1 transport placed in 6 Sea Zone Turn Complete - British British collect 43 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Japanese regular : -0.33 Germans regular : -0.67 British regular : 0.50 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 submarine moved from 53 Sea Zone to 59 Sea Zone 1 carrier moved from 53 Sea Zone to 59 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 battleship, 1 carrier and 1 cruiser moved from 56 Sea Zone to 59 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 2 fighters moved from 53 Sea Zone to Iwo Jima 1 fighter moved from Hawaiian Islands to 59 Sea Zone 2 bombers moved from Hawaiian Islands to Midway Combat - Americans Battle in Iwo Jima Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 transport moved from 7 Sea Zone to 9 Sea Zone 2 fighters moved from Iwo Jima to 59 Sea Zone Place Units - Americans 2 artilleries, 1 fighter and 5 infantry placed in Western United States 2 transports placed in 56 Sea Zone Americans undo move 1. 1 cruiser and 1 submarine placed in 56 Sea Zone 1 fighter and 4 infantry placed in Western United States 2 artilleries and 1 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.33 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 2 armour moved from Karelia S.S.R. to Archangel Combat - Russians Battle in Archangel Russians attack with 2 armour Germans defend with 2 armour Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win with 1 armour remaining. Battle score for attacker is -5 Casualties for Russians: 2 armour Casualties for Germans: 1 armour Battle in Belorussia Russians attack with 1 armour and 4 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 armour and 4 infantry in Belorussia, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Belorussia Russians roll dice for 1 armour and 4 infantry in Belorussia, round 3 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belorussia Russians win, taking Belorussia from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 3 infantry moved from Russia to Belorussia 2 infantry moved from Russia to Caucasus Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour placed in Caucasus 2 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 1.00 Russians regular : 0.67 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British buy 4 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Italian Africa to 35 Sea Zone 2 fighters moved from Egypt to India 1 infantry moved from Libya to Morocco Algeria British take Morocco Algeria from Germans 2 infantry moved from Anglo-Egypt Sudan to Egypt 2 artilleries moved from Libya to Egypt 2 cruisers and 1 destroyer moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from Burma to French Indo-China Thailand 3 infantry moved from Burma to French Indo-China Thailand 2 armour moved from India to French Indo-China Thailand 1 bomber moved from India to French Indo-China Thailand 1 armour, 1 artillery and 2 infantry moved from Norway to Finland 4 transports moved from 6 Sea Zone to 7 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 2 armour, 2 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 2 artilleries and 2 infantry moved from 7 Sea Zone to France British take France from Germans 1 infantry moved from 7 Sea Zone to France Combat - British Battle in 35 Sea Zone British attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 35 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in French Indo-China Thailand British attack with 3 armour, 1 bomber and 3 infantry Japanese defend with 1 armour, 3 bombers, 5 fighters and 2 infantry British roll dice for 3 armour, 1 bomber and 3 infantry in French Indo-China Thailand, round 2 : 3/8 hits, 2.83 expected hits Japanese roll dice for 1 armour, 3 bombers, 5 fighters and 2 infantry in French Indo-China Thailand, round 2 : 5/11 hits, 5.00 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese, 3 infantry owned by the British and 2 armour owned by the British lost in French Indo-China Thailand British roll dice for 1 armour and 1 bomber in French Indo-China Thailand, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 3 bombers and 5 fighters in French Indo-China Thailand, round 3 : 4/8 hits, 3.83 expected hits 1 bomber owned by the Japanese, 1 bomber owned by the British and 1 armour owned by the British lost in French Indo-China Thailand Japanese win with 2 bombers and 5 fighters remaining. Battle score for attacker is -13 Casualties for British: 3 armour, 1 bomber and 3 infantry Casualties for Japanese: 1 armour, 1 bomber and 2 infantry Battle in Finland British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 4 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland British roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 3 infantry in Finland, round 3 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Finland Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from 35 Sea Zone to India Place Units - British 1 destroyer placed in 35 Sea Zone 2 armour placed in India 2 armour, 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 50 PUs; end with 50 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 British rolls : 1.00 Germans regular : 1.67 British regular : 0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 infantry and 3 transports; Remaining resources: 4 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 transport moved from 9 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 11 Sea Zone 2 transports moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island 2 bombers moved from Midway to Wake Island 1 destroyer moved from 56 Sea Zone to 52 Sea Zone 1 cruiser moved from 56 Sea Zone to 52 Sea Zone 1 submarine moved from 56 Sea Zone to 52 Sea Zone 1 carrier moved from 59 Sea Zone to 52 Sea Zone 1 carrier moved from 59 Sea Zone to 52 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from Iwo Jima to 59 Sea Zone 1 battleship, 1 cruiser, 3 fighters, 2 infantry, 1 submarine and 1 transport moved from 59 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 fighter moved from Western United States to 52 Sea Zone Place Units - Americans 3 transports placed in 56 Sea Zone 2 artilleries, 1 bomber and 4 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 44 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 2 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans 1 artillery moved from Russia to Archangel 2 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Eastern Ukraine 1 armour moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans 3 infantry moved from Belorussia to East Poland 1 artillery moved from Karelia S.S.R. to Belorussia 3 infantry moved from Russia to Belorussia 1 infantry moved from Urals to Russia Combat - Russians Battle in East Poland Russians attack with 3 infantry Germans defend with 1 armour, 4 artilleries and 5 infantry Russians roll dice for 3 infantry in East Poland, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 4 artilleries and 5 infantry in East Poland, round 2 : 7/10 hits, 3.50 expected hits 3 infantry owned by the Russians lost in East Poland Germans win with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Ukraine Russians attack with 2 armour Germans defend with 2 armour Russians roll dice for 2 armour in Eastern Ukraine, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 2 armour in Eastern Ukraine, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 armour in Eastern Ukraine, round 4 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 2 armour Casualties for Russians: 1 armour Non Combat Move - Russians 1 infantry moved from Russia to Belorussia Place Units - Russians 2 infantry placed in Karelia S.S.R. 3 infantry placed in Russia 1 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 3.00 Russians regular : 0.67 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 4 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Libya to Egypt 1 infantry moved from Morocco Algeria to Libya 1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 7 Sea Zone to 6 Sea Zone 2 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Poland British take Poland from Germans 2 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Baltic States 1 fighter moved from India to 37 Sea Zone 2 armour moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Baltic States British attack with 2 armour, 1 artillery and 2 infantry Germans defend with 1 fighter British roll dice for 1 battleship and 1 cruiser in Baltic States, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Baltic States British win, taking Baltic States from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Battle in Burma British attack with 2 armour and 2 fighters Japanese defend with 1 artillery and 1 infantry British roll dice for 2 armour and 2 fighters in Burma, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 armour and 2 fighters in Burma, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 armour and 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from 37 Sea Zone to India Place Units - British 2 armour, 2 artilleries and 4 infantry placed in United Kingdom 2 armour placed in India 1 battleship placed in 35 Sea Zone Turn Complete - British British collect 44 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 British rolls : 0.00 Germans regular : 0.33 British regular : -0.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 infantry and 1 transport moved from 11 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 2 cruisers moved from 52 Sea Zone to 60 Sea Zone 2 carriers moved from 52 Sea Zone to 60 Sea Zone 4 fighters moved from 52 Sea Zone to Okinawa 2 bombers moved from Wake Island to Okinawa 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 1 battleship moved from 52 Sea Zone to 51 Sea Zone 2 submarines moved from 52 Sea Zone to 60 Sea Zone 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 60 Sea Zone 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese 1 transport moved from 52 Sea Zone to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Okinawa Combat - Americans Battle in Okinawa Americans attack with 2 bombers, 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 cruisers in Okinawa, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Okinawa to 60 Sea Zone 2 bombers moved from Okinawa to Wake Island 1 bomber moved from Western United States to Wake Island 2 artilleries moved from Western United States to 56 Sea Zone 4 infantry moved from Western United States to 56 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 56 Sea Zone to 65 Sea Zone 2 artilleries and 4 infantry moved from 65 Sea Zone to Alaska 2 fighters moved from Okinawa to 60 Sea Zone Combat Move - Chinese 3 infantry moved from Sikang to Hupeh 2 infantry moved from Ningxia to Hupeh 1 infantry moved from Sikang to Hupeh 1 infantry moved from Chinghai to Sikang Combat - Chinese Battle in Hupeh Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hupeh, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Hupeh, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Chinese roll dice for 5 infantry in Hupeh, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 battleship and 1 carrier placed in 56 Sea Zone 2 fighters and 3 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 43 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : 1.00 Japanese regular : -0.33 Americans rolls : 1.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Belorussia to Eastern Ukraine 4 infantry moved from Belorussia to Eastern Ukraine 3 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Belorussia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour, 1 artillery and 9 infantry Germans defend with 1 armour and 3 artilleries Russians roll dice for 1 armour, 1 artillery and 9 infantry in Eastern Ukraine, round 2 : 1/11 hits, 2.50 expected hits Germans roll dice for 1 armour and 3 artilleries in Eastern Ukraine, round 2 : 0/4 hits, 1.50 expected hits 1 artillery owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour, 1 artillery and 9 infantry in Eastern Ukraine, round 3 : 3/11 hits, 2.50 expected hits Germans roll dice for 1 armour and 2 artilleries in Eastern Ukraine, round 3 : 0/3 hits, 1.17 expected hits 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 1 armour and 3 artilleries Non Combat Move - Russians 1 artillery moved from Archangel to Belorussia Place Units - Russians 4 infantry placed in Russia 2 infantry placed in Karelia S.S.R. 1 armour and 1 artillery placed in Caucasus 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : -2.67 Russians regular : -1.00 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British roll 3,1 and gets 0 hits Purchase Units - British British buy 4 armour, 2 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 5 Sea Zone to 7 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 7 Sea Zone to France British take France from Germans 2 armour, 1 artillery and 1 infantry moved from Baltic States to Poland 1 battleship moved from 35 Sea Zone to 38 Sea Zone 1 armour moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Yunnan to French Indo-China Thailand 2 armour moved from India to French Indo-China Thailand 2 fighters moved from India to 38 Sea Zone 2 artilleries and 2 infantry moved from Trans-Jordan to Persia 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in 38 Sea Zone British attack with 1 battleship and 2 fighters Japanese defend with 3 carriers and 1 destroyer British roll dice for 1 battleship and 2 fighters in 38 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 3 carriers and 1 destroyer in 38 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the British 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 1 battleship and 1 fighter in 38 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 38 Sea Zone British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 40 Casualties for British: 1 fighter Casualties for Japanese: 3 carriers and 1 destroyer Battle in French Indo-China Thailand British attack with 3 armour Japanese defend with 1 infantry British roll dice for 3 armour in French Indo-China Thailand, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Battle in Poland British attack with 2 armour, 1 artillery and 1 infantry Italians defend with 2 artilleries British roll dice for 2 armour, 1 artillery and 1 infantry in Poland, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 artilleries in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Poland British win, taking Poland from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries Non Combat Move - British 1 fighter moved from 38 Sea Zone to East Indies Place Units - British 1 armour, 1 artillery and 3 infantry placed in United Kingdom 2 submarines placed in 7 Sea Zone 1 armour placed in United Kingdom 2 armour and 1 artillery placed in India British undo move 4. British undo move 3. 1 artillery placed in United Kingdom 3 armour placed in India Turn Complete - British British collect 52 PUs; end with 52 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 62 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 67 PUs 1 unit repaired.Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -0.67 British regular : 2.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 bombers moved from Wake Island to Japan 1 bomber moved from Wake Island to Japan 2 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria Chinese take Manchuria from Japanese 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 4 fighters moved from 60 Sea Zone to Borneo 2 cruisers moved from 60 Sea Zone to 49 Sea Zone 2 submarines moved from 60 Sea Zone to 49 Sea Zone 2 carriers moved from 60 Sea Zone to 49 Sea Zone 1 battleship moved from 56 Sea Zone to 64 Sea Zone 1 carrier moved from 56 Sea Zone to 64 Sea Zone 2 fighters moved from Western United States to 64 Sea Zone 3 transports moved from 65 Sea Zone to 64 Sea Zone Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6,5 and causes: 11 damage to unit: factory Bombing raid in Japan causes 11 damage total. Battle in Borneo Americans attack with 4 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 cruisers in Borneo, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 4 fighters and 2 infantry in Borneo, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 4 fighters moved from Borneo to 49 Sea Zone 2 bombers moved from Japan to Alaska Combat Move - Chinese 5 infantry moved from Hupeh to Kiangsu 1 infantry moved from Sikang to Hupeh 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Battle in Kiangsu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsu, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Place Units - Americans 1 artillery and 5 infantry placed in Western United States Americans undo move 1. 1 cruiser and 4 transports placed in 56 Sea Zone 5 infantry placed in Western United States 1 artillery placed in Eastern United States Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.67 Japanese regular : 0.00 Japanese AA : 0.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 5 Sea Zone to 7 Sea Zone 2 infantry moved from Finland to Norway 3 infantry moved from Karelia S.S.R. to Baltic States 3 infantry moved from Belorussia to East Poland 5 infantry moved from Eastern Ukraine to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 1 armour moved from Eastern Ukraine to Ukraine Combat - Russians Battle in Norway Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in East Poland Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in East Poland, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 artillery and 5 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Ukraine, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 1 artillery and 5 infantry in Ukraine, round 3 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine, round 4 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 infantry Battle in Baltic States Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 3 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Russia to Belorussia 4 infantry moved from Eastern Ukraine to Ukraine 6 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 2 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 44 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 0.50 -
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - British British spend 5 on tech rolls British roll 6,5,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour moved from French Indo-China Thailand to Fukien Chinese take Fukien from Japanese 2 artilleries and 2 infantry moved from Persia to Caucasus 3 armour moved from India to Caucasus 1 infantry moved from Trans-Jordan to Persia 2 submarines moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from Poland to Czechoslovakia Hungary British take Czechoslovakia Hungary from Germans 1 armour moved from Poland to Balkans British take Balkans from Italians 1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone 3 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 artilleries moved from 7 Sea Zone to Northwestern Europe 1 armour moved from 7 Sea Zone to Northwestern Europe 1 battleship moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from East Indies to KwangtungCombat Hit Differential Summary :
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