TripleA2020
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 9 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese buy 5 armour, 3 cruisers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 4 kamikazes moved from SZ 90 East Pacific to SZ 95 Pacific 1 armour and 1 infantry moved from Delhi to Baluchistan Japanese take Baluchistan from British 3 infantry and 1 marine moved from Bombay to Baluchistan 1 armour, 1 halftrack and 2 infantry moved from Sumatra to SZ 71 South China Sea 1 armour, 1 halftrack, 2 infantry and 2 transports moved from SZ 71 South China Sea to SZ 103 Arafura Sea 1 armour, 1 halftrack and 2 infantry moved from SZ 103 Arafura Sea to Queensland 2 artilleries and 2 marines moved from Java to SZ 71 South China Sea 1 artillery and 1 marine moved from Borneo to SZ 71 South China Sea 3 artilleries, 3 marines and 3 transports moved from SZ 71 South China Sea to SZ 103 Arafura Sea 3 artilleries and 3 marines moved from SZ 103 Arafura Sea to Queensland 4 kamikazes moved from SZ 98 Philippine Sea to SZ 99 West Pacific 2 kamikazes moved from SZ 92 Philippine Sea to SZ 99 West Pacific 2 infantry moved from Sumatra to SZ 71 South China Sea 2 infantry moved from Java to SZ 71 South China Sea 4 destroyers and 4 infantry moved from SZ 71 South China Sea to SZ 103 Arafura Sea 4 infantry moved from SZ 103 Arafura Sea to Queensland 1 infantry moved from South Philippines to SZ 98 Philippine Sea 1 destroyer and 1 infantry moved from SZ 98 Philippine Sea to SZ 103 Arafura Sea 1 infantry moved from SZ 103 Arafura Sea to Queensland 2 kamikazes moved from SZ 73 East China Sea to SZ 92 Philippine Sea 1 battleship moved from SZ 71 South China Sea to SZ 99 West Pacific 3 cruisers moved from SZ 71 South China Sea to SZ 99 West Pacific 2 cruisers moved from SZ 86 West Pacific to SZ 99 West Pacific 1 battleship moved from SZ 98 Philippine Sea to SZ 99 West Pacific 2 armour moved from Chosen to Inner Mongolia 1 fighter moved from Bombay to Java 1 bomber moved from Celebes to Queensland 1 infantry moved from Southwestern Siberia to Omsk Combat - Japanese Battle in SZ 95 Pacific Japanese attack with 4 kamikazes Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports Japanese roll dice for 4 kamikazes in SZ 95 Pacific, round 2 : 2/1 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans lost in SZ 95 Pacific 4 kamikazes owned by the Japanese lost in SZ 95 Pacific Americans win with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 submarine Casualties for Japanese: 4 kamikazes Battle in Omsk Japanese attack with 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry in Omsk, round 2 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Omsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Omsk Japanese win, taking Omsk from Russians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Inner Mongolia, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Queensland Japanese attack with 1 armour, 3 artilleries, 1 bomber, 1 halftrack, 7 infantry and 3 marines British defend with 1 infantry Japanese roll dice for 5 destroyers in Queensland, round 2 : 2/1 hits, 1.67 expected hits 1 infantry owned by the British lost in Queensland Japanese win, taking Queensland from British with 1 armour, 3 artilleries, 1 bomber, 1 halftrack, 7 infantry and 3 marines remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Queensland to New Guinea Mobilize Units - Japanese 2 cruisers and 1 submarine placed in SZ 72 South China Sea 1 cruiser placed in SZ 86 West Pacific 3 armour placed in Bombay 2 armour placed in Kansu 1 fighter placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 81 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.83 Japanese rolls : 0.00 Russians regular : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 10 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans buy 3 armour, 10 infantry and 1 transport; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 2 submarines moved from SZ 17 English Channel to SZ 15 North Atlantic 1 wolfpack moved from SZ 17 English Channel to SZ 15 North Atlantic 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 1 transport moved from SZ 17 English Channel to SZ 10 North Sea 1 armour moved from Leningrad to Northern Russia Germans take Northern Russia from Russians 1 armour moved from Northern Russia to Novgorod Germans take Novgorod from Russians 9 infantry moved from Leningrad to Novgorod 1 infantry moved from Eastern Poland to Belorussia 1 infantry moved from Baltic States to Belorussia 2 armour and 1 tiger moved from Baltic States to Novgorod 4 fighters moved from Western Poland to Belorussia 3 armour, 1 bomber, 2 tactical_bombers and 1 tiger moved from Western Poland to Ukraine 9 infantry moved from Western Poland to Eastern Poland 8 infantry moved from Eastern Germany to Western Poland 5 infantry moved from Berlin to Eastern Germany 2 armour and 1 tiger moved from Western Germany to Hungary-Romania 3 infantry moved from Finland to Leningrad 2 armour moved from Norway to Leningrad 1 infantry moved from Norway to Finland Combat - Germans Rocket attack in Moscow does 4 damage to factory owned by Russians Rockets in Hungary-Romania roll: 4 Rocket attack in Great Britain does 4 damage to factory owned by British Rockets in Western Germany roll: 4 Rocket attack in Stalingrad does 3 damage to factory owned by Russians Rockets in Leningrad roll: 3 Battle in Belorussia Germans attack with 4 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 4 fighters and 2 infantry in Belorussia, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in SZ 10 North Sea Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 1 transport British defend with 1 destroyer and 1 transport Germans roll dice for 5 submarines in SZ 10 North Sea, round 2 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport in SZ 10 North Sea, round 2 : 2/1 hits, 2.33 expected hits British roll dice for 1 destroyer and 1 transport in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in SZ 10 North Sea Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 4 fighters moved from Belorussia to Ukraine Mobilize Units - Germans 1 transport placed in SZ 10 North Sea 3 infantry placed in Leningrad 4 infantry placed in Eastern Germany 2 armour and 3 infantry placed in Berlin 1 armour placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 60 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs Germans creates 1 submarine in SZ 15 North Atlantic
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.33 Germans regular : -0.33 British regular : -0.33
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 10 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese buy 7 armour, 4 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 kamikazes moved from SZ 92 Philippine Sea to SZ 99 West Pacific 2 cruisers and 1 submarine moved from SZ 72 South China Sea to SZ 99 West Pacific 1 cruiser moved from SZ 86 West Pacific to SZ 99 West Pacific 1 armour, 3 artilleries, 1 halftrack, 7 infantry and 3 marines moved from Queensland to New South Wales 2 transports moved from SZ 103 Arafura Sea to SZ 98 Philippine Sea 2 artilleries and 1 infantry moved from South Philippines to SZ 98 Philippine Sea 2 artilleries, 1 infantry and 2 transports moved from SZ 98 Philippine Sea to SZ 103 Arafura Sea 2 artilleries and 1 infantry moved from SZ 103 Arafura Sea to Central Australia 2 kamikazes moved from SZ 73 East China Sea to SZ 92 Philippine Sea 8 armour and 3 artilleries moved from Kansu to Eastern Sinkiang 2 armour moved from Inner Mongolia to Eastern Sinkiang 1 armour, 4 infantry and 1 marine moved from Baluchistan to Iran Japanese take Iran from British 3 armour moved from Bombay to Iran 1 bomber moved from New Guinea to New South Wales 1 fighter moved from Southern Japan to SZ 99 West Pacific 1 fighter moved from Java to SZ 99 West Pacific Combat - Japanese Battle in New South Wales Japanese attack with 1 armour, 3 artilleries, 1 bomber, 1 halftrack, 7 infantry and 3 marines British defend with 2 armour, 1 artillery, 1 factory, 1 halftrack, 5 infantry and 1 marine Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 halftrack, 7 infantry and 3 marines in New South Wales, round 2 : 5/1 hits, 4.83 expected hits British roll dice for 2 armour, 1 artillery, 1 halftrack, 5 infantry and 1 marine in New South Wales, round 2 : 3/1 hits, 3.83 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the British lost in New South Wales Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 halftrack, 4 infantry and 3 marines in New South Wales, round 3 : 5/1 hits, 4.33 expected hits British roll dice for 2 armour, 1 artillery, 1 halftrack and 1 marine in New South Wales, round 3 : 2/1 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 marine owned by the British, 1 halftrack owned by the British, 1 artillery owned by the British and 2 armour owned by the British lost in New South Wales Japanese win, taking New South Wales from British with 1 armour, 3 artilleries, 1 bomber, 1 halftrack, 2 infantry and 3 marines remaining. Battle score for attacker is 25 Casualties for Japanese: 5 infantry Casualties for British: 2 armour, 1 artillery, 1 halftrack, 5 infantry and 1 marine Battle in Central Australia Japanese attack with 2 artilleries and 1 infantry British defend with 1 infantry Japanese roll dice for 3 destroyers in Central Australia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British lost in Central Australia Japanese win, taking Central Australia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in SZ 99 West Pacific Japanese attack with 3 cruisers, 2 fighters, 2 kamikazes and 1 submarine Americans defend with 1 battleship Japanese roll dice for 2 kamikazes and 1 submarine in SZ 99 West Pacific, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans 2 kamikazes owned by the Japanese lost in SZ 99 West Pacific Japanese roll dice for 3 cruisers and 2 fighters in SZ 99 West Pacific, round 2 : 3/1 hits, 2.50 expected hits Americans roll dice for 1 battleship in SZ 99 West Pacific, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in SZ 99 West Pacific Japanese win with 3 cruisers and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 2 kamikazes and 1 submarine Casualties for Americans: 1 battleship Battle in Eastern Sinkiang Japanese attack with 10 armour and 3 artilleries Chinese defend with 1 infantry Japanese roll dice for 10 armour and 3 artilleries in Eastern Sinkiang, round 2 : 6/0 hits, 6.00 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 10 armour and 3 artilleries remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from SZ 99 West Pacific to New Guinea 2 destroyers moved from SZ 103 Arafura Sea to SZ 99 West Pacific 1 bomber moved from New South Wales to New Guinea Mobilize Units - Japanese 3 armour placed in Bombay 2 armour placed in Kansu 2 armour placed in Chosen 2 destroyers and 1 submarine placed in SZ 72 South China Sea 2 destroyers placed in SZ 86 West Pacific Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating Super subs Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 1.33 Japanese rolls : 1.00 British regular : -1.00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 11 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans buy 5 armour, 10 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Leningrad to Northern Russia 1 armour moved from Leningrad to Northern Russia 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 2 transports moved from SZ 10 North Sea to SZ 17 English Channel 3 submarines and 1 wolfpack moved from SZ 15 North Atlantic to SZ 20 Atlantic 1 armour moved from Novgorod to Western Russia Germans take Western Russia from Russians 1 armour moved from Western Russia to Belorussia 9 infantry moved from Eastern Poland to Belorussia 1 armour and 5 infantry moved from Leningrad to Northern Russia 2 armour, 9 infantry and 1 tiger moved from Novgorod to Western Russia 2 armour and 1 tiger moved from Hungary-Romania to Ukraine 8 infantry moved from Western Poland to Eastern Poland 9 infantry moved from Eastern Germany to Western Poland 1 infantry moved from Finland to Leningrad 2 armour moved from Berlin to Western Poland 3 infantry moved from Berlin to Eastern Germany 1 armour and 1 tiger moved from Western Germany to Hungary-Romania 1 bomber moved from Ukraine to Moscow 1 tactical_bomber moved from Ukraine to Moscow 1 tactical_bomber moved from Ukraine to Moscow 1 fighter moved from Ukraine to Moscow 3 fighters moved from Ukraine to Moscow Combat - Germans Air Battle in Moscow Germans attacks with 7 units heading to Moscow Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Moscow Russians roll AA dice in Moscow : 0/1 hits, 0.17 expected hits Bombing raid in Moscow rolls: 3,3 and causes: 6 damage to unit: factory Bombing raid in Moscow causes 6 damage total. Rocket attack in Stalingrad does 4 damage to factory owned by Russians Rockets in Hungary-Romania roll: 4 Rocket attack in Great Britain does 3 damage to factory owned by British Rockets in Western Germany roll: 3 Rocket attack in Moscow does 2 damage to factory owned by Russians Rockets in Leningrad roll: 4 Battle in Belorussia Germans attack with 1 armour and 9 infantry Russians defend with 2 artilleries, 1 infantry and 1 marine Germans roll dice for 1 armour and 9 infantry in Belorussia, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 2 artilleries, 1 infantry and 1 marine in Belorussia, round 2 : 2/1 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 marine owned by the Russians lost in Belorussia Germans roll dice for 1 armour and 7 infantry in Belorussia, round 3 : 2/1 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Belorussia, round 3 : 1/1 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 2 artilleries, 1 infantry and 1 marine Battle in SZ 17 English Channel Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 2 transports British defend with 2 destroyers Germans roll dice for 5 submarines in SZ 17 English Channel, round 2 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in SZ 17 English Channel, round 2 : 3/1 hits, 2.33 expected hits British roll dice for 2 destroyers in SZ 17 English Channel, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the British lost in SZ 17 English Channel Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 2 transports remaining. Battle score for attacker is 14 Casualties for British: 2 destroyers Battle in Northern Russia Germans attack with 2 armour and 6 infantry Russians defend with 1 artillery Germans roll dice for 2 armour and 6 infantry in Northern Russia, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 artillery in Northern Russia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Northern Russia Germans win, taking Northern Russia from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Cleaning up after air battles Non Combat Move - Germans 1 bomber, 4 fighters and 2 tactical_bombers moved from Moscow to Ukraine Mobilize Units - Germans 2 transports placed in SZ 17 English Channel 3 infantry placed in Leningrad 4 infantry placed in Eastern Germany 2 armour and 3 infantry placed in Berlin 3 armour placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs Germans creates 1 submarine in SZ 20 Atlantic
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.67 Germans regular : 0.33 British regular : -0.67 Russians AA : -0.17
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 11 Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese buy 7 armour, 2 destroyers and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from SZ 86 West Pacific to SZ 80 Northwest Pacific 1 infantry moved from Central Australia to Western Australia Japanese take Western Australia from British 1 bomber moved from New Guinea to SZ 101 Pacific 2 transports moved from SZ 103 Arafura Sea to SZ 105 Tasman Sea 1 armour, 1 artillery and 2 marines moved from New South Wales to SZ 105 Tasman Sea 1 armour, 1 artillery and 2 marines moved from SZ 105 Tasman Sea to New Zealand 2 fighters moved from New Guinea to Solomon Islands 2 artilleries moved from Central Australia to SZ 103 Arafura Sea 2 artilleries and 2 transports moved from SZ 103 Arafura Sea to SZ 104 Coral Sea 2 artilleries moved from SZ 104 Coral Sea to Solomon Islands 3 destroyers moved from SZ 103 Arafura Sea to SZ 104 Coral Sea 2 kamikazes moved from SZ 92 Philippine Sea to SZ 93 West Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 1 transport moved from SZ 103 Arafura Sea to SZ 72 South China Sea 2 destroyers and 1 submarine moved from SZ 72 South China Sea to SZ 99 West Pacific 1 armour moved from Iran to Iraq Japanese take Iraq from British 1 armour moved from Iraq to Iran 1 armour moved from Iran to Caucasus Japanese take Caucasus from Russians 1 armour moved from Caucasus to Iran 1 armour moved from Iran to Uzbek Japanese take Uzbek from Russians 1 armour moved from Uzbek to Iran 3 armour moved from Bombay to Iran 2 artilleries moved from Eastern Sinkiang to Western Sinkiang 4 armour moved from Eastern Sinkiang to Western Sinkiang 1 armour moved from Eastern Sinkiang to Western Sinkiang 1 artillery moved from Eastern Sinkiang to Novo-Sibirsk 4 armour moved from Eastern Sinkiang to Novo-Sibirsk 2 armour moved from Kansu to Novo-Sibirsk 1 armour moved from Eastern Sinkiang to Novo-Sibirsk 2 armour moved from Chosen to Okhotsk Combat - Japanese Battle in SZ 80 Northwest Pacific Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 80 Northwest Pacific Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in SZ 101 Pacific Japanese attack with 1 bomber Americans defend with 2 artilleries, 4 infantry and 3 transports 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 3 transports owned by the Americans lost in SZ 101 Pacific Japanese win with 1 bomber remaining. Battle score for attacker is 41 Casualties for Americans: 2 artilleries, 4 infantry and 3 transports Battle in New Zealand Japanese attack with 1 armour, 1 artillery and 2 marines British defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 marines in New Zealand, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 2 infantry in New Zealand, round 2 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 2 infantry owned by the British lost in New Zealand Japanese win, taking New Zealand from British with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 marine Casualties for British: 2 infantry Battle in Novo-Sibirsk Japanese attack with 7 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 7 armour and 1 artillery in Novo-Sibirsk, round 2 : 4/1 hits, 3.83 expected hits Russians roll dice for 1 infantry in Novo-Sibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Novo-Sibirsk Japanese win, taking Novo-Sibirsk from Russians with 7 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Western Sinkiang Japanese attack with 5 armour and 2 artilleries Chinese defend with 2 infantry Japanese roll dice for 5 armour and 2 artilleries in Western Sinkiang, round 2 : 3/1 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Western Sinkiang Japanese captures 2PUs while taking Chinese capital Japanese win, taking Western Sinkiang from Chinese with 5 armour and 2 artilleries remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Solomon Islands Japanese attack with 2 artilleries and 2 fighters Americans defend with 1 bomber Japanese roll dice for 2 destroyers in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 11 Casualties for Americans: 1 bomber Non Combat Move - Japanese 2 fighters moved from Solomon Islands to SZ 99 West Pacific 2 fighters moved from SZ 99 West Pacific to Guam 1 bomber moved from SZ 101 Pacific to Guam Mobilize Units - Japanese 2 armour placed in Chosen 5 armour placed in Southern Japan 2 destroyers and 1 submarine placed in SZ 72 South China Sea 2 submarines placed in SZ 105 Tasman Sea Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating Shipyards Turn Complete - Japanese Japanese collect 79 PUs; end with 81 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.33 Japanese rolls : 1.00 Russians regular : -0.33 British regular : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 12 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans buy 4 armour, 1 battleship and 10 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 4 submarines and 1 wolfpack moved from SZ 20 Atlantic to SZ 33 Atlantic 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 4 transports moved from SZ 17 English Channel to SZ 10 North Sea 2 armour and 6 infantry moved from Northern Russia to Moscow 1 bomber, 4 fighters and 2 tactical_bombers moved from Ukraine to Moscow 8 armour and 4 tigers moved from Ukraine to Western Russia 1 armour and 6 infantry moved from Belorussia to Western Russia 4 infantry moved from Leningrad to Northern Russia 9 infantry moved from Western Poland to Eastern Poland 1 infantry moved from Eastern Poland to Belorussia 7 infantry moved from Eastern Poland to Ukraine 2 armour moved from Western Poland to Ukraine 2 armour moved from Berlin to Western Poland 3 armour and 1 tiger moved from Western Germany to Hungary-Romania 1 armour and 1 tiger moved from Hungary-Romania to Ukraine 3 infantry moved from Berlin to Western Germany 7 infantry moved from Eastern Germany to Western Poland Combat - Germans Rocket attack in Stalingrad does 1 damage to factory owned by Russians Rockets in Hungary-Romania roll: 4 Rocket attack in Great Britain does 3 damage to factory owned by British Rockets in Western Germany roll: 3 Rocket attack in Sverdlovsk does 4 damage to factory owned by Russians Rockets in Leningrad roll: 4 Battle in Western Russia Germans attack with 9 armour, 6 infantry and 4 tigers Russians defend with 2 armour, 6 artilleries, 3 halftracks, 1 infantry and 5 marines Germans roll dice for 9 armour, 6 infantry and 4 tigers in Western Russia, round 2 : 8/1 hits, 8.17 expected hits Russians roll dice for 2 armour, 6 artilleries, 3 halftracks, 1 infantry and 5 marines in Western Russia, round 2 : 6/1 hits, 6.50 expected hits Units damaged: 4 tigers owned by the Germans 1 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 infantry owned by the Germans and 5 marines owned by the Russians lost in Western Russia Germans roll dice for 9 armour, 4 infantry and 4 tigers in Western Russia, round 3 : 7/1 hits, 7.83 expected hits Russians roll dice for 2 armour, 4 artilleries and 3 halftracks in Western Russia, round 3 : 4/1 hits, 3.83 expected hits 4 artilleries owned by the Russians, 4 infantry owned by the Germans and 3 halftracks owned by the Russians lost in Western Russia Germans roll dice for 9 armour and 4 tigers in Western Russia, round 4 : 7/1 hits, 7.17 expected hits Russians roll dice for 2 armour in Western Russia, round 4 : 1/0 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in Western Russia Germans win, taking Western Russia from Russians with 8 armour and 4 tigers remaining. Battle score for attacker is 50 Casualties for Germans: 1 armour and 6 infantry Casualties for Russians: 2 armour, 6 artilleries, 3 halftracks, 1 infantry and 5 marines Battle in SZ 10 North Sea Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 4 transports British defend with 1 destroyer and 1 transport Germans roll dice for 5 submarines in SZ 10 North Sea, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 destroyer and 1 transport in SZ 10 North Sea, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 transport owned by the British lost in SZ 10 North Sea Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 4 transports remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Battle in Moscow Germans attack with 2 armour, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter, 2 halftracks, 3 infantry and 2 marines Russians roll AA dice in Moscow : 1/1 hits, 1.17 expected hits 1 fighter owned by the Germans lost in Moscow Germans roll dice for 2 armour, 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers in Moscow, round 2 : 6/1 hits, 5.50 expected hits Russians roll dice for 1 armour, 1 fighter, 2 halftracks, 3 infantry and 2 marines in Moscow, round 2 : 4/1 hits, 3.83 expected hits 3 infantry owned by the Russians, 4 infantry owned by the Germans, 1 halftrack owned by the Russians and 2 marines owned by the Russians lost in Moscow Germans roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Moscow, round 3 : 5/1 hits, 4.83 expected hits Russians roll dice for 1 armour, 1 fighter and 1 halftrack in Moscow, round 3 : 2/1 hits, 1.67 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 halftrack owned by the Russians lost in Moscow Germans captures 27PUs while taking Russians capital Germans win, taking Moscow from Russians with 2 armour, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 fighter and 6 infantry Casualties for Russians: 1 armour, 1 fighter, 2 halftracks, 3 infantry and 2 marines Non Combat Move - Germans 1 bomber, 3 fighters and 2 tactical_bombers moved from Moscow to Ukraine Mobilize Units - Germans 1 battleship placed in SZ 10 North Sea 3 infantry placed in Leningrad 4 infantry placed in Eastern Germany 2 armour and 3 infantry placed in Berlin 2 armour placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 91 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 106 PUs Germans creates 1 submarine in SZ 33 Atlantic 5 units repaired.
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.17 Germans regular : -0.17 Russians AA : -0.17 British regular : 0.67
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 12 Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover War Bonds Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese repair damage of 4x factory; Remaining resources: 86 PUs; 0 techTokens; Japanese buy 6 armour, 2 battleships and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from SZ 105 Tasman Sea to SZ 106 Southwest Pacific 1 submarine moved from SZ 105 Tasman Sea to SZ 106 Southwest Pacific 2 kamikazes moved from SZ 93 West Pacific to SZ 87 West Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 1 armour moved from Okhotsk to Kamchatka Japanese take Kamchatka from Russians 1 armour moved from Okhotsk to Eastern Siberia Japanese take Eastern Siberia from Russians 1 armour moved from Eastern Siberia to Okhotsk 1 armour moved from Kamchatka to Okhotsk 1 transport moved from SZ 72 South China Sea to SZ 73 East China Sea 1 armour moved from Chosen to SZ 73 East China Sea 1 armour moved from SZ 73 East China Sea to Southern Japan 1 submarine moved from SZ 72 South China Sea to SZ 86 West Pacific 2 destroyers moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 fighters moved from Guam to Southern Japan 1 bomber moved from Guam to Southern Japan 2 destroyers and 1 submarine moved from SZ 99 West Pacific to SZ 86 West Pacific 7 armour moved from Iran to Kazakh 5 armour moved from Western Sinkiang to Kazakh Japanese take Kyrgyz from Russians 4 infantry and 1 marine moved from Iran to Caucasus 2 artilleries moved from Western Sinkiang to Novo-Sibirsk 1 artillery moved from Novo-Sibirsk to Omsk 7 armour moved from Novo-Sibirsk to Omsk 2 artilleries, 1 halftrack, 2 infantry and 1 marine moved from New South Wales to Central Australia Combat - Japanese Battle in SZ 106 Southwest Pacific Japanese attack with 2 submarines Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 106 Southwest Pacific Japanese win with 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Kazakh Japanese attack with 12 armour Russians defend with 4 artilleries, 3 infantry and 1 marine Japanese roll dice for 12 armour in Kazakh, round 2 : 6/0 hits, 6.00 expected hits Russians roll dice for 4 artilleries, 3 infantry and 1 marine in Kazakh, round 2 : 3/1 hits, 2.67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 armour owned by the Japanese and 1 marine owned by the Russians lost in Kazakh Japanese roll dice for 9 armour in Kazakh, round 3 : 4/1 hits, 4.50 expected hits Russians roll dice for 2 artilleries in Kazakh, round 3 : 1/1 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Japanese lost in Kazakh Japanese win, taking Kazakh from Russians with 8 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 4 armour Casualties for Russians: 4 artilleries, 3 infantry and 1 marine Battle in Omsk Japanese attack with 7 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 7 armour and 1 artillery in Omsk, round 2 : 4/1 hits, 3.83 expected hits Russians roll dice for 1 infantry in Omsk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Omsk Japanese win, taking Omsk from Russians with 7 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Caucasus Japanese attack with 4 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 4 infantry and 1 marine in Caucasus, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 3 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Mobilize Units - Japanese 6 armour placed in Southern Japan 2 battleships placed in SZ 74 Sea of Japan 2 destroyers placed in SZ 72 South China Sea Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating War Bonds Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Japanese collect 3 PUs from War Bonds; end with 84 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Japanese rolls : 1.00 Russians regular : 2.00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 13 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Shipyards Unit Production - Germans Germans buy 2 battleships, 5 bombers and 1 transport; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Ukraine to Stalingrad Germans take Southern Russia from Russians Germans take Stalingrad from Russians 1 tiger moved from Ukraine to Southern Russia 2 armour moved from Ukraine to Moscow 7 infantry moved from Ukraine to Southern Russia 8 armour and 4 tigers moved from Western Russia to Moscow 4 infantry moved from Northern Russia to Moscow 1 infantry moved from Leningrad to Karelija 1 infantry moved from Leningrad to Northern Russia 1 infantry moved from Leningrad to Northern Russia 2 armour and 3 infantry moved from Berlin to Western Germany 4 infantry moved from Eastern Germany to Western Germany 2 armour moved from Western Poland to Western Germany 7 infantry moved from Western Poland to Eastern Germany 9 infantry moved from Eastern Poland to Belorussia 3 armour and 1 tiger moved from Hungary-Romania to Western Germany 1 bomber, 3 fighters and 2 tactical_bombers moved from Ukraine to Western Germany 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 4 transports moved from SZ 10 North Sea to SZ 17 English Channel Combat - Germans Rocket attack in Great Britain does 4 damage to factory owned by British Rockets in Western Germany roll: 4 Rocket attack in Sverdlovsk does 2 damage to factory owned by Russians Rockets in Leningrad roll: 3 Battle in SZ 17 English Channel Germans attack with 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 4 transports British defend with 1 destroyer and 1 transport Germans roll dice for 5 submarines in SZ 17 English Channel, round 2 : 1/1 hits, 1.67 expected hits Germans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 4 transports in SZ 17 English Channel, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 destroyer and 1 transport in SZ 17 English Channel, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 transport owned by the British lost in SZ 17 English Channel Germans win with 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 4 transports remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Battle in Moscow Germans attack with 10 armour, 4 infantry and 4 tigers French defend with 1 artillery and 1 infantry; Russians defend with 1 aaGun and 1 factory Germans roll dice for 10 armour, 4 infantry and 4 tigers in Moscow, round 2 : 8/1 hits, 8.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Moscow, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 tiger owned by the Germans 1 infantry owned by the French and 1 artillery owned by the French lost in Moscow Germans captures 18PUs while taking Russians capital Germans win, taking Moscow from Russians with 10 armour, 4 infantry and 4 tigers remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans Mobilize Units - Germans 2 battleships and 1 transport placed in SZ 17 English Channel 5 bombers placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Activate Technology - Germans Germans activating Shipyards Turn Complete - Germans Germans collect 66 PUs; end with 88 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 98 PUs Germans creates 1 submarine in SZ 33 Atlantic 2 units repaired.
Combat Hit Differential Summary :
Germans rolls : 1.00 Russians regular : 0.33 Germans regular : -1.00 British regular : 0.67
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 13 Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese repair damage of 3x factory; Remaining resources: 90 PUs; 1 techTokens; Japanese buy 6 armour, 2 battleships and 3 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 12 armour, 1 bomber, 2 fighters and 1 infantry moved from Southern Japan to Northern Japan 2 destroyers and 2 submarines moved from SZ 86 West Pacific to SZ 74 Sea of Japan 2 destroyers moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 kamikazes moved from SZ 87 West Pacific to SZ 80 Northwest Pacific 1 armour moved from Chosen to Amurskaya 8 armour moved from Kazakh to Sverdlovsk 7 armour moved from Omsk to Sverdlovsk 1 artillery moved from Novo-Sibirsk to Irkutsk 1 artillery moved from Novo-Sibirsk to Southwestern Siberia 3 infantry and 1 marine moved from Caucasus to Eastern Turkey Combat - Japanese Battle in Irkutsk Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Irkutsk Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Sverdlovsk Japanese attack with 15 armour Chinese defend with 4 infantry; Russians defend with 1 artillery, 1 factory, 1 infantry and 1 marine Japanese roll dice for 15 armour in Sverdlovsk, round 2 : 7/1 hits, 7.50 expected hits Russians roll dice for 1 artillery, 5 infantry and 1 marine in Sverdlovsk, round 2 : 2/1 hits, 2.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Japanese, 4 infantry owned by the Chinese and 1 marine owned by the Russians lost in Sverdlovsk Japanese win, taking Sverdlovsk from Russians with 13 armour remaining. Battle score for attacker is 11 Casualties for Japanese: 2 armour Casualties for Russians: 1 artillery, 1 infantry and 1 marine Casualties for Chinese: 4 infantry Battle in Northern Japan Japanese attack with 12 armour, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 aaGun, 1 factory, 6 fighters, 8 halftracks, 2 infantry and 1 tactical_bomber Americans roll AA dice in Northern Japan : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Northern Japan Japanese roll dice for 12 armour, 2 fighters and 1 infantry in Northern Japan, round 2 : 7/1 hits, 7.17 expected hits Americans roll dice for 6 fighters, 8 halftracks, 2 infantry and 1 tactical_bomber in Northern Japan, round 2 : 10/1 hits, 10.33 expected hits 1 infantry owned by the Japanese, 5 halftracks owned by the Americans, 9 armour owned by the Japanese and 2 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 3 armour and 2 fighters in Northern Japan, round 3 : 3/1 hits, 2.50 expected hits Americans roll dice for 6 fighters, 3 halftracks and 1 tactical_bomber in Northern Japan, round 3 : 7/1 hits, 7.17 expected hits 2 fighters owned by the Japanese, 3 halftracks owned by the Americans and 3 armour owned by the Japanese lost in Northern Japan Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -60 Casualties for Japanese: 12 armour, 1 bomber, 2 fighters and 1 infantry Casualties for Americans: 8 halftracks and 2 infantry Battle in SZ 74 Sea of Japan Japanese attack with 4 destroyers and 2 submarines Americans defend with 1 carrier, 5 fighters and 1 mega_carrier Japanese roll dice for 2 submarines in SZ 74 Sea of Japan, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 mega_carrier owned by the Americans Japanese roll dice for 4 destroyers in SZ 74 Sea of Japan, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 carrier and 1 mega_carrier in SZ 74 Sea of Japan, round 2 : 1/1 hits, 0.83 expected hits Americans roll dice for 5 fighters in SZ 74 Sea of Japan, round 2 : 4/1 hits, 4.17 expected hits 4 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in SZ 74 Sea of Japan Japanese roll dice for 2 submarines in SZ 74 Sea of Japan, round 3 : 1/0 hits, 1.00 expected hits 1 carrier owned by the Americans lost in SZ 74 Sea of Japan Americans roll dice for 1 mega_carrier in SZ 74 Sea of Japan, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in SZ 74 Sea of Japan Japanese roll dice for 1 submarine in SZ 74 Sea of Japan, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 mega_carrier in SZ 74 Sea of Japan, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in SZ 74 Sea of Japan, round 5 : 1/1 hits, 0.50 expected hits 1 mega_carrier owned by the Americans lost in SZ 74 Sea of Japan Americans and Japanese reach a stalemate . Battle score for attacker is 4 Casualties for Japanese: 4 destroyers and 1 submarine Casualties for Americans: 1 carrier, 1 fighter and 1 mega_carrier Battle in Southwestern Siberia Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Southwestern Siberia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Southwestern Siberia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Southwestern Siberia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Southwestern Siberia, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Southwestern Siberia, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Southwestern Siberia Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Eastern Turkey Japanese attack with 3 infantry and 1 marine Neutral defend with 5 infantry Japanese roll dice for 3 infantry and 1 marine in Eastern Turkey, round 2 : 1/1 hits, 0.83 expected hits Neutral roll dice for 5 infantry in Eastern Turkey, round 2 : 1/1 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Eastern Turkey Japanese roll dice for 2 infantry and 1 marine in Eastern Turkey, round 3 : 1/1 hits, 0.67 expected hits Neutral roll dice for 4 infantry in Eastern Turkey, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Eastern Turkey Japanese roll dice for 1 infantry and 1 marine in Eastern Turkey, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 3 infantry in Eastern Turkey, round 4 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Eastern Turkey Japanese roll dice for 1 marine in Eastern Turkey, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 3 infantry in Eastern Turkey, round 5 : 1/0 hits, 1.00 expected hits 1 marine owned by the Japanese lost in Eastern Turkey Neutral win with 3 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 3 infantry and 1 marine Casualties for Neutral: 2 infantry 4 fighters owned by the Americans forced to land in Northern Japan Non Combat Move - Japanese Mobilize Units - Japanese 6 armour placed in Southern Japan 2 battleships placed in SZ 74 Sea of Japan 3 submarines placed in SZ 72 South China Sea Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Japanese collect 8 PUs from War Bonds; end with 91 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 101 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.83 Japanese rolls : 0.00 Americans AA : 0.50 Russians regular : -0.33 Neutral regular : -1.00
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 14 Unit Production - Germans Germans repair damage of 6x factory; Remaining resources: 92 PUs; 0 techTokens; Germans buy 8 marines and 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Stalingrad to Eastern Russia 1 infantry moved from Moscow to Eastern Russia 1 infantry moved from Moscow to Eastern Russia 2 armour moved from Moscow to Archangel'sk 2 infantry moved from Northern Russia to Archangel'sk 1 infantry moved from Karelija to Archangel'sk 8 armour moved from Moscow to Belorussia 9 infantry moved from Belorussia to Eastern Poland 1 tiger moved from Southern Russia to Stalingrad 5 infantry moved from Southern Russia to Stalingrad 2 infantry moved from Southern Russia to Moscow 5 submarines moved from SZ 17 English Channel to SZ 10 North Sea 1 battleship moved from SZ 17 English Channel to SZ 10 North Sea 5 infantry moved from France to SZ 17 English Channel 3 infantry moved from Low Countries to SZ 17 English Channel 1 infantry moved from Low Countries to SZ 17 English Channel 1 tiger moved from Western Germany to Low Countries 9 armour moved from Western Germany to Low Countries 10 infantry moved from Western Germany to Low Countries 6 bombers moved from Western Germany to Great Britain 2 tigers moved from Western Germany to Low Countries 7 infantry moved from Eastern Germany to Western Germany 2 fighters moved from SZ 17 English Channel to Great Britain 5 submarines moved from SZ 33 Atlantic to SZ 37 Caribbean Sea Combat - Germans Rocket attack in Great Britain does 4 damage to factory owned by British Rockets in Western Germany roll: 4 Battle in Great Britain Germans attack with 6 bombers and 2 fighters British defend with 1 aaGun, 6 armour, 4 artilleries, 1 bunker, 1 factory, 1 fighter, 3 halftracks, 17 infantry, 7 marines and 1 tactical_bomber; Americans defend with 1 fighter British roll AA dice in Great Britain : 3/1 hits, 2.67 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Germans lost in Great Britain Germans roll dice for 4 bombers and 1 fighter in Great Britain, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 bunker owned by the British British roll dice for 6 armour, 4 artilleries, 1 bunker, 2 fighters, 3 halftracks, 17 infantry, 7 marines and 1 tactical_bomber in Great Britain, round 2 : 16/1 hits, 16.50 expected hits 1 fighter owned by the Germans, 4 bombers owned by the Germans and 2 infantry owned by the British lost in Great Britain British win with 6 armour, 4 artilleries, 1 bunker, 2 fighters, 3 halftracks, 15 infantry, 7 marines and 1 tactical_bomber remaining. Battle score for attacker is -80 Casualties for Germans: 6 bombers and 2 fighters Casualties for British: 2 infantry Battle in SZ 10 North Sea Germans attack with 1 battleship and 5 submarines British defend with 1 destroyer Germans roll dice for 5 submarines in SZ 10 North Sea, round 2 : 1/1 hits, 1.67 expected hits British roll dice for 1 destroyer in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in SZ 10 North Sea Germans win with 1 battleship and 5 submarines remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Eastern Russia Germans attack with 1 armour and 2 infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Eastern Russia, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Eastern Russia Germans win, taking Eastern Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Chinese: 1 infantry Battle in Archangel'sk Germans attack with 2 armour and 3 infantry Chinese defend with 1 infantry Germans roll dice for 2 armour and 3 infantry in Archangel'sk, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel'sk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Archangel'sk Germans win, taking Archangel'sk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 3 fighters moved from Western Germany to France 2 tactical_bombers moved from Western Germany to France Mobilize Units - Germans 4 transports placed in SZ 17 English Channel 6 transports placed in SZ 11 West Baltic Sea Germans undo move 2. 4 transports placed in SZ 11 West Baltic Sea 2 transports placed in SZ 11 West Baltic Sea 7 marines placed in Western Germany Germans undo move 2. 1 transport placed in SZ 11 West Baltic Sea 3 transports placed in SZ 11 West Baltic Sea 1 marine placed in Eastern Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 79 PUs Germans creates 1 submarine in SZ 33 Atlantic 1 unit repaired.
Combat Hit Differential Summary :
British AA : 0.33 Russians regular : 1.33 Germans regular : -0.17 British regular : -0.83
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 14 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese repair damage of 6x factory, 3x factory; Remaining resources: 97 PUs; 1 techTokens; Japanese buy 1 armour, 2 battleships, 2 cruisers, 2 destroyers, 1 halftrack and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 6 armour moved from Southern Japan to Northern Japan 2 kamikazes moved from SZ 86 West Pacific to SZ 87 West Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 1 infantry moved from Western Australia to Central Australia 2 infantry moved from Central Australia to New South Wales 1 submarine moved from SZ 106 Southwest Pacific to SZ 104 Coral Sea 3 submarines moved from SZ 72 South China Sea to SZ 93 West Pacific 2 battleships and 1 submarine moved from SZ 74 Sea of Japan to SZ 87 West Pacific 13 armour moved from Sverdlovsk to Novo-Sibirsk Combat - Japanese Battle in Northern Japan Japanese attack with 6 armour Americans defend with 1 aaGun, 1 artillery, 1 factory, 2 fighters and 3 infantry Japanese roll dice for 6 armour in Northern Japan, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Northern Japan, round 2 : 3/0 hits, 3.00 expected hits 3 armour owned by the Japanese and 3 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 3 armour in Northern Japan, round 3 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery and 2 fighters in Northern Japan, round 3 : 2/0 hits, 2.00 expected hits 2 armour owned by the Japanese and 1 artillery owned by the Americans lost in Northern Japan Japanese roll dice for 1 armour in Northern Japan, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 fighters in Northern Japan, round 4 : 2/1 hits, 1.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Northern Japan Americans win with 1 fighter remaining. Battle score for attacker is -13 Casualties for Japanese: 6 armour Casualties for Americans: 1 artillery, 1 fighter and 3 infantry Battle in Novo-Sibirsk Japanese attack with 13 armour Chinese defend with 2 infantry Japanese roll dice for 13 armour in Novo-Sibirsk, round 2 : 6/1 hits, 6.50 expected hits Chinese roll dice for 2 infantry in Novo-Sibirsk, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Novo-Sibirsk Japanese win, taking Novo-Sibirsk from Chinese with 12 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Chinese: 2 infantry Battle in SZ 104 Coral Sea Japanese attack with 1 submarine Americans defend with 1 battleship, 1 mega_carrier and 2 transports Japanese roll dice for 1 submarine in SZ 104 Coral Sea, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 1 mega_carrier and 2 transports in SZ 104 Coral Sea, round 2 : 1/1 hits, 1.17 expected hits 1 submarine owned by the Japanese lost in SZ 104 Coral Sea Americans win with 1 battleship, 1 mega_carrier and 2 transports remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese Mobilize Units - Japanese 2 cruisers and 1 destroyer placed in SZ 105 Tasman Sea 1 armour, 1 halftrack and 4 infantry placed in Southern Japan 2 infantry placed in Chosen Japanese undo move 3. 2 battleships placed in SZ 74 Sea of Japan 1 destroyer placed in SZ 72 South China Sea 2 infantry placed in French Indo-China Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Japanese collect 6 PUs from War Bonds; end with 84 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.17 Japanese regular : -1.00 Japanese rolls : 0.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 15 Unit Production - Germans Germans buy 7 tactical_bombers; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 battleship and 5 submarines moved from SZ 10 North Sea to SZ 16 North Atlantic 5 submarines moved from SZ 37 Caribbean Sea to SZ 43 Mid Atlantic 1 armour moved from Archangel'sk to Western Siberia Germans take Western Siberia from Russians 2 infantry moved from Archangel'sk to Western Siberia 1 armour moved from Archangel'sk to Western Siberia 5 infantry and 1 tiger moved from Stalingrad to Caucasus 1 infantry moved from Eastern Russia to Sverdlovsk 1 armour moved from Eastern Russia to Western Siberia 4 tigers moved from Moscow to Caucasus 4 infantry moved from Moscow to Western Russia 8 armour moved from Belorussia to Western Poland 9 infantry moved from Eastern Poland to Western Poland 2 armour, 1 infantry and 3 tigers moved from Low Countries to SZ 17 English Channel 2 armour, 10 infantry and 3 tigers moved from SZ 17 English Channel to Great Britain 3 fighters moved from France to Great Britain Combat - Germans Rocket attack in Great Britain does 3 damage to factory owned by British Rockets in Western Germany roll: 3 Battle in Great Britain Germans attack with 2 armour, 3 fighters, 10 infantry and 3 tigers British defend with 1 aaGun, 6 armour, 4 artilleries, 1 bunker, 1 factory, 1 fighter, 3 halftracks, 16 infantry, 7 marines and 1 tactical_bomber; Americans defend with 1 fighter British roll AA dice in Great Britain : 1/0 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Great Britain Germans roll dice for 3 battleships and 1 cruiser in Great Britain, round 2 : 3/1 hits, 2.50 expected hits Units damaged: 1 bunker owned by the British 2 infantry owned by the British lost in Great Britain Germans roll dice for 2 armour, 2 fighters, 10 infantry and 3 tigers in Great Britain, round 2 : 6/1 hits, 5.67 expected hits British roll dice for 6 armour, 4 artilleries, 1 bunker, 2 fighters, 3 halftracks, 14 infantry, 7 marines and 1 tactical_bomber in Great Britain, round 2 : 16/1 hits, 15.50 expected hits Units damaged: 3 tigers owned by the Germans 1 fighter owned by the Germans, 10 infantry owned by the Germans, 2 armour owned by the Germans and 6 infantry owned by the British lost in Great Britain 1 fighter owned by the Germans retreated Germans roll dice for 3 tigers in Great Britain, round 3 : 2/0 hits, 2.00 expected hits British roll dice for 6 armour, 4 artilleries, 1 bunker, 2 fighters, 3 halftracks, 8 infantry, 7 marines and 1 tactical_bomber in Great Britain, round 3 : 13/1 hits, 13.50 expected hits 3 tigers owned by the Germans and 2 infantry owned by the British lost in Great Britain British win with 6 armour, 4 artilleries, 1 bunker, 2 fighters, 3 halftracks, 6 infantry, 7 marines and 1 tactical_bomber remaining. Battle score for attacker is -68 Casualties for Germans: 2 armour, 2 fighters, 10 infantry and 3 tigers Casualties for British: 10 infantry Battle in SZ 16 North Atlantic Germans attack with 1 battleship and 5 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 5 submarines in SZ 16 North Atlantic, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 transport owned by the British lost in SZ 16 North Atlantic Germans win with 1 battleship and 5 submarines remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 7 infantry, 7 marines and 1 tiger moved from Western Germany to Low Countries 1 aaGun and 2 tactical_bombers moved from France to Low Countries 1 marine moved from Eastern Germany to Berlin 1 fighter moved from Great Britain to Low Countries Mobilize Units - Germans 7 tactical_bombers placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 72 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 82 PUs Germans creates 1 submarine in SZ 33 Atlantic 2 units repaired.
Combat Hit Differential Summary :
British AA : 0.00 Germans regular : 1.17 British regular : 0.67
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 15 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese repair damage of 3x factory; Remaining resources: 96 PUs; 1 techTokens; Japanese buy 2 destroyers, 1 paradrop, 3 submarines and 5 tactical_bombers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China to SZ 72 South China Sea 1 destroyer and 1 infantry moved from SZ 72 South China Sea to SZ 73 East China Sea 1 infantry moved from SZ 73 East China Sea to Chosen 12 armour moved from Novo-Sibirsk to Irkutsk 1 armour, 1 halftrack and 4 infantry moved from Southern Japan to Northern Japan 3 submarines moved from SZ 93 West Pacific to SZ 104 Coral Sea 1 submarine moved from SZ 106 Southwest Pacific to SZ 104 Coral Sea 2 artilleries, 1 halftrack, 1 infantry and 1 marine moved from Central Australia to New South Wales 1 submarine moved from SZ 87 West Pacific to SZ 82 North Pacific 2 battleships moved from SZ 87 West Pacific to SZ 88 Pacific 2 kamikazes moved from SZ 87 West Pacific to SZ 88 Pacific 2 kamikazes moved from SZ 80 Northwest Pacific to SZ 81 North Pacific 2 kamikazes moved from SZ 86 West Pacific to SZ 87 West Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific Combat - Japanese Battle in Chosen Japanese attack with 1 infantry Americans defend with 1 factory and 1 infantry Japanese roll dice for 1 destroyer in Chosen, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chosen, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Chosen, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Chosen Japanese win, taking Chosen from Americans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Irkutsk Japanese attack with 12 armour Chinese defend with 1 infantry Japanese roll dice for 12 armour in Irkutsk, round 2 : 6/0 hits, 6.00 expected hits Russians roll dice for 1 infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Irkutsk Japanese win, taking Irkutsk from Russians with 12 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Northern Japan Japanese attack with 1 armour, 1 halftrack and 4 infantry Americans defend with 1 aaGun, 1 factory, 1 fighter, 2 halftracks and 2 infantry Japanese roll dice for 1 armour, 1 halftrack and 4 infantry in Northern Japan, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 fighter, 2 halftracks and 2 infantry in Northern Japan, round 2 : 3/1 hits, 2.50 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 1 armour, 1 halftrack and 1 infantry in Northern Japan, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 fighter, 2 halftracks and 1 infantry in Northern Japan, round 3 : 2/1 hits, 2.17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 halftrack owned by the Japanese lost in Northern Japan Japanese roll dice for 1 armour in Northern Japan, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 halftracks in Northern Japan, round 4 : 2/1 hits, 1.83 expected hits 1 armour owned by the Japanese lost in Northern Japan Americans win with 1 fighter and 2 halftracks remaining. Battle score for attacker is -17 Casualties for Japanese: 1 armour, 1 halftrack and 4 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese Mobilize Units - Japanese 5 tactical_bombers placed in Southern Japan 1 paradrop placed in French Indo-China 3 submarines placed in SZ 105 Tasman Sea 1 destroyer placed in SZ 86 West Pacific 1 destroyer placed in SZ 72 South China Sea Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 75 PUs; end with 76 PUs Japanese collect 11 PUs from War Bonds; end with 87 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.50 Japanese rolls : 0.00 Russians regular : -0.33