TripleA2020
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British roll 3,1 and gets 0 hits Purchase Units - British British buy 4 armour, 2 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 5 Sea Zone to 7 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 7 Sea Zone to France British take France from Germans 2 armour, 1 artillery and 1 infantry moved from Baltic States to Poland 1 battleship moved from 35 Sea Zone to 38 Sea Zone 1 armour moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Yunnan to French Indo-China Thailand 2 armour moved from India to French Indo-China Thailand 2 fighters moved from India to 38 Sea Zone 2 artilleries and 2 infantry moved from Trans-Jordan to Persia 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in 38 Sea Zone British attack with 1 battleship and 2 fighters Japanese defend with 3 carriers and 1 destroyer British roll dice for 1 battleship and 2 fighters in 38 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 3 carriers and 1 destroyer in 38 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the British 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 1 battleship and 1 fighter in 38 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 38 Sea Zone British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 40 Casualties for British: 1 fighter Casualties for Japanese: 3 carriers and 1 destroyer Battle in French Indo-China Thailand British attack with 3 armour Japanese defend with 1 infantry British roll dice for 3 armour in French Indo-China Thailand, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Battle in Poland British attack with 2 armour, 1 artillery and 1 infantry Italians defend with 2 artilleries British roll dice for 2 armour, 1 artillery and 1 infantry in Poland, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 artilleries in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Poland British win, taking Poland from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries Non Combat Move - British 1 fighter moved from 38 Sea Zone to East Indies Place Units - British 1 armour, 1 artillery and 3 infantry placed in United Kingdom 2 submarines placed in 7 Sea Zone 1 armour placed in United Kingdom 2 armour and 1 artillery placed in India British undo move 4. British undo move 3. 1 artillery placed in United Kingdom 3 armour placed in India Turn Complete - British British collect 52 PUs; end with 52 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 62 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 67 PUs 1 unit repaired.Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -0.67 British regular : 2.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 bombers moved from Wake Island to Japan 1 bomber moved from Wake Island to Japan 2 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria Chinese take Manchuria from Japanese 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 4 fighters moved from 60 Sea Zone to Borneo 2 cruisers moved from 60 Sea Zone to 49 Sea Zone 2 submarines moved from 60 Sea Zone to 49 Sea Zone 2 carriers moved from 60 Sea Zone to 49 Sea Zone 1 battleship moved from 56 Sea Zone to 64 Sea Zone 1 carrier moved from 56 Sea Zone to 64 Sea Zone 2 fighters moved from Western United States to 64 Sea Zone 3 transports moved from 65 Sea Zone to 64 Sea Zone Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6,5 and causes: 11 damage to unit: factory Bombing raid in Japan causes 11 damage total. Battle in Borneo Americans attack with 4 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 cruisers in Borneo, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 4 fighters and 2 infantry in Borneo, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 4 fighters moved from Borneo to 49 Sea Zone 2 bombers moved from Japan to Alaska Combat Move - Chinese 5 infantry moved from Hupeh to Kiangsu 1 infantry moved from Sikang to Hupeh 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Battle in Kiangsu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsu, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Place Units - Americans 1 artillery and 5 infantry placed in Western United States Americans undo move 1. 1 cruiser and 4 transports placed in 56 Sea Zone 5 infantry placed in Western United States 1 artillery placed in Eastern United States Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.67 Japanese regular : 0.00 Japanese AA : 0.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 5 Sea Zone to 7 Sea Zone 2 infantry moved from Finland to Norway 3 infantry moved from Karelia S.S.R. to Baltic States 3 infantry moved from Belorussia to East Poland 5 infantry moved from Eastern Ukraine to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 1 armour moved from Eastern Ukraine to Ukraine Combat - Russians Battle in Norway Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in East Poland Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in East Poland, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 artillery and 5 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Ukraine, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 1 artillery and 5 infantry in Ukraine, round 3 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine, round 4 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 infantry Battle in Baltic States Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 3 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Russia to Belorussia 4 infantry moved from Eastern Ukraine to Ukraine 6 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 2 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 44 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 0.50 -
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - British British spend 5 on tech rolls British roll 6,5,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour moved from French Indo-China Thailand to Fukien Chinese take Fukien from Japanese 2 artilleries and 2 infantry moved from Persia to Caucasus 3 armour moved from India to Caucasus 1 infantry moved from Trans-Jordan to Persia 2 submarines moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from Poland to Czechoslovakia Hungary British take Czechoslovakia Hungary from Germans 1 armour moved from Poland to Balkans British take Balkans from Italians 1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone 3 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 artilleries moved from 7 Sea Zone to Northwestern Europe 1 armour moved from 7 Sea Zone to Northwestern Europe 1 battleship moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from East Indies to KwangtungCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - British British spend 5 on tech rolls British roll 6,5,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour moved from French Indo-China Thailand to Fukien Chinese take Fukien from Japanese 2 artilleries and 2 infantry moved from Persia to Caucasus 3 armour moved from India to Caucasus 1 infantry moved from Trans-Jordan to Persia 2 submarines moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from Poland to Czechoslovakia Hungary British take Czechoslovakia Hungary from Germans 1 armour moved from Poland to Balkans British take Balkans from Italians 1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone 3 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 artilleries moved from 7 Sea Zone to Northwestern Europe 1 armour moved from 7 Sea Zone to Northwestern Europe 1 battleship moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from East Indies to Kwangtung Combat - British Non Combat Move - British Place Units - British 1 bomber and 2 fighters placed in India 2 armour, 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 57 PUs; end with 57 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 62 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 67 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 factory, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Formosa Americans take Formosa from Japanese 2 carriers, 2 cruisers, 4 fighters and 2 submarines moved from 49 Sea Zone to 61 Sea Zone 5 infantry moved from Alaska to 64 Sea Zone 1 artillery moved from Alaska to 64 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 5 infantry and 3 transports moved from 64 Sea Zone to 63 Sea Zone 5 infantry moved from 63 Sea Zone to Soviet Far East 1 artillery moved from 63 Sea Zone to Soviet Far East 2 fighters moved from 63 Sea Zone to Soviet Far East 2 bombers moved from Alaska to Japan 8 infantry moved from Western United States to 56 Sea Zone 1 cruiser, 8 infantry and 4 transports moved from 56 Sea Zone to 65 Sea Zone 4 infantry moved from Western United States to Western Canada Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 6,5 and causes: 11 damage to unit: factory Bombing raid in Japan causes 11 damage total. Battle in Soviet Far East Americans attack with 1 artillery, 2 fighters and 5 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Soviet Far East to 63 Sea Zone 2 bombers moved from Japan to Manchuria Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria 1 infantry moved from Suiyuan to Manchuria 2 infantry moved from Hupeh to Kiangsu Non Combat Move - Chinese Place Units - Americans 1 factory placed in Alaska 4 infantry placed in Western United States 1 battleship and 2 transports placed in 56 Sea Zone Place Units - Chinese 4 infantry placed in Chinghai Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.67 Japanese AA : -0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Ukraine to Poland 3 infantry moved from Baltic States to Poland 1 artillery moved from Belorussia to East Poland 6 infantry moved from Belorussia to East Poland 3 infantry moved from Karelia S.S.R. to Belorussia 2 armour moved from Caucasus to East Poland 3 infantry moved from Caucasus to Ukraine 2 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Belorussia 1 infantry moved from Archangel to Belorussia 1 infantry moved from East Poland to Poland Combat - Russians Battle in Poland Russians attack with 2 armour and 4 infantry Germans defend with 5 armour, 6 artilleries and 7 infantry Russians roll dice for 2 armour and 4 infantry in Poland, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 5 armour, 6 artilleries and 7 infantry in Poland, round 2 : 9/18 hits, 6.83 expected hits 4 infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win with 5 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is -19 Casualties for Russians: 2 armour and 4 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Urals to Russia 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 2 armour and 2 artilleries placed in Caucasus 2 armour placed in Russia 1 armour and 1 infantry placed in Karelia S.S.R. 4 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 2.17 Russians regular : -0.67 -
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - British British spend 15 on tech rolls British roll 3,1,5 and gets 0 hits Purchase Units - British British buy 5 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 1 armour moved from Caucasus to Bulgaria Romania British take Bulgaria Romania from Germans 2 armour moved from Caucasus to East Poland 1 infantry moved from Persia to Caucasus 1 bomber moved from India to Ukraine 2 fighters moved from India to Ukraine 2 armour moved from Fukien to Manchuria 1 battleship moved from 36 Sea Zone to 62 Sea Zone 2 submarines moved from 13 Sea Zone to 14 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 7 Sea Zone to France British take France from Germans 2 artilleries moved from Caucasus to Ukraine 2 infantry moved from Caucasus to Ukraine Combat - British Non Combat Move - British Place Units - British 4 armour and 4 infantry placed in United Kingdom 1 armour and 2 fighters placed in India Turn Complete - British British collect 55 PUs; end with 55 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 65 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber and 3 transports; Remaining resources: 24 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 cruiser, 8 infantry and 4 transports moved from 65 Sea Zone to 63 Sea Zone 1 artillery and 4 infantry moved from Soviet Far East to Buryatia S.S.R. 8 infantry moved from 63 Sea Zone to Soviet Far East 4 infantry moved from Western United States to Western Canada 1 battleship and 2 transports moved from 56 Sea Zone to 64 Sea Zone 2 bombers moved from Manchuria to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory Bombing raid in Japan causes 6 damage total. Battle in Buryatia S.S.R. Americans attack with 1 artillery and 4 infantry Japanese defend with 1 armour Americans roll dice for 1 artillery and 4 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Buryatia S.S.R. Americans win, taking Buryatia S.S.R. from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Americans 2 bombers moved from Japan to Alaska Combat Move - Chinese 7 infantry moved from Manchuria to Kiangsu Non Combat Move - Chinese Place Units - Americans 1 bomber placed in Alaska 3 transports placed in 56 Sea Zone Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 42 PUs; end with 66 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.50 Japanese AA : -0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Belorussia to Baltic States 5 infantry moved from Ukraine to East Poland 2 artilleries moved from Ukraine to East Poland 2 armour moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 armour moved from Ukraine to East Poland 1 armour moved from Russia to East Poland 1 armour moved from Russia to East Poland 2 infantry moved from Ukraine to East Poland 2 infantry moved from Ukraine to East Poland 2 infantry moved from Ukraine to East Poland 1 infantry moved from Karelia S.S.R. to Finland 1 armour moved from Karelia S.S.R. to East Poland Combat - Russians Battle in East Poland Russians attack with 4 armour, 2 artilleries and 11 infantry Germans defend with 5 armour and 5 artilleries Russians roll dice for 4 armour, 2 artilleries and 11 infantry in East Poland, round 2 : 6/17 hits, 4.83 expected hits Germans roll dice for 5 armour and 5 artilleries in East Poland, round 2 : 5/10 hits, 4.17 expected hits 5 infantry owned by the Russians, 5 artilleries owned by the Germans and 1 armour owned by the Germans lost in East Poland Russians roll dice for 4 armour, 2 artilleries and 6 infantry in East Poland, round 3 : 4/12 hits, 4.00 expected hits Germans roll dice for 4 armour in East Poland, round 3 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Russians and 4 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 7 infantry Casualties for Germans: 5 armour and 5 artilleries Battle in Baltic States Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 infantry moved from Russia to Belorussia 1 infantry moved from Norway to Finland 3 infantry moved from Belorussia to East Poland 1 infantry moved from Russia to Eastern Ukraine Place Units - Russians 4 infantry placed in Russia 1 artillery and 3 infantry placed in Caucasus 2 armour placed in Karelia S.S.R. Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 2.67 -
TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - British British roll 1,1,3 and gets 0 hits Purchase Units - British British buy 4 armour, 3 bombers and 4 infantry; Remaining resources: 2 PUs; 3 techTokens; Combat Move - British 1 armour moved from India to Caucasus 2 fighters moved from India to Eastern Ukraine 1 fighter moved from Kwangtung to Persia 2 armour moved from Manchuria to Stanovoj Chrebet 2 infantry moved from Ukraine to Bulgaria Romania 2 artilleries, 1 bomber and 2 fighters moved from Ukraine to Bulgaria Romania 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 4 armour, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 armour and 4 infantry moved from 5 Sea Zone to Poland British take Poland from Germans Combat - British Battle in Bulgaria Romania British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Italians defend with 2 armour, 3 artilleries and 4 infantry British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bulgaria Romania, round 2 : 5/8 hits, 3.17 expected hits Germans roll dice for 2 armour, 3 artilleries and 4 infantry in Bulgaria Romania, round 2 : 2/9 hits, 3.33 expected hits 1 artillery owned by the Italians, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Bulgaria Romania British roll dice for 2 artilleries, 1 bomber and 2 fighters in Bulgaria Romania, round 3 : 1/6 hits, 2.50 expected hits Germans roll dice for 2 armour and 2 artilleries in Bulgaria Romania, round 3 : 2/4 hits, 1.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 fighter owned by the British lost in Bulgaria Romania British roll dice for 1 artillery, 1 bomber and 1 fighter in Bulgaria Romania, round 4 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 armour and 1 artillery in Bulgaria Romania, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Italians and 1 fighter owned by the British lost in Bulgaria Romania British roll dice for 1 artillery and 1 bomber in Bulgaria Romania, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 armour in Bulgaria Romania, round 5 : 2/2 hits, 1.00 expected hits 1 bomber owned by the British, 1 artillery owned by the British and 1 armour owned by the Italians lost in Bulgaria Romania Germans win with 1 armour remaining. Battle score for attacker is -17 Casualties for British: 2 artilleries, 1 bomber, 2 fighters and 2 infantry Casualties for Italians: 1 armour, 3 artilleries and 4 infantry Non Combat Move - British Place Units - British 4 armour and 4 infantry placed in United Kingdom 3 bombers placed in India Turn Complete - British British collect 50 PUs; end with 52 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 cruisers, 5 infantry and 4 transports; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 infantry moved from Eastern United States to Eastern Canada 3 artilleries moved from Eastern United States to Eastern Canada 8 infantry moved from Soviet Far East to Buryatia S.S.R. 1 battleship and 2 transports moved from 64 Sea Zone to 62 Sea Zone 3 bombers moved from Alaska to Japan 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from Formosa to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western United States Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/3 hits, 0.50 expected hits Bombing raid in Japan rolls: 3,4,1 and causes: 8 damage to unit: factory Bombing raid in Japan causes 8 damage total. Non Combat Move - Americans 3 bombers moved from Japan to Alaska Place Units - Americans 2 cruisers and 4 transports placed in 56 Sea Zone 4 infantry placed in Western United States 1 artillery and 1 infantry placed in Alaska 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Japanese AA : -0.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Ukraine to Bulgaria Romania 2 armour moved from East Poland to Bulgaria Romania 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 artillery moved from Ukraine to Bulgaria Romania 1 infantry moved from Finland to Karelia S.S.R. 2 armour moved from Karelia S.S.R. to Baltic States 2 armour moved from Baltic States to Poland 3 infantry moved from East Poland to Poland Combat - Russians Battle in Bulgaria Romania Russians attack with 3 armour and 1 artillery Italians defend with 1 armour Russians roll dice for 3 armour and 1 artillery in Bulgaria Romania, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 3 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 artillery Casualties for Italians: 1 armour Non Combat Move - Russians 8 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Eastern Ukraine to Ukraine 4 infantry moved from Caucasus to Ukraine 2 artilleries moved from Caucasus to Ukraine 1 armour moved from East Poland to Poland 1 armour moved from East Poland to Poland 2 artilleries moved from East Poland to Poland 4 infantry moved from East Poland to Poland 3 infantry moved from Baltic States to Poland Place Units - Russians 1 armour and 3 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 2.17 -
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - British British roll 1,1,5 and gets 0 hits Purchase Units - British British buy 4 armour, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 5 Sea Zone to 7 Sea Zone 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 4 armour and 4 infantry moved from 7 Sea Zone to France British take France from Germans 1 infantry moved from Poland to Czechoslovakia Hungary British take Czechoslovakia Hungary from Germans 3 bombers moved from India to East Poland 2 fighters moved from Eastern Ukraine to East Poland 1 armour moved from Caucasus to East Poland 1 infantry moved from Caucasus to Ukraine 1 fighter moved from Persia to East Poland 2 armour moved from Stanovoj Chrebet to Evenki National Okrug Combat - British Non Combat Move - British Place Units - British 4 armour and 4 infantry placed in United Kingdom 3 fighters placed in India Turn Complete - British British collect 58 PUs; end with 58 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 63 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 68 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 4 infantry and 5 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 artillery and 14 infantry moved from Buryatia S.S.R. to Manchuria 5 infantry moved from Western United States to 56 Sea Zone 2 cruisers, 5 infantry and 7 transports moved from 56 Sea Zone to 65 Sea Zone 2 infantry moved from Western Canada to 65 Sea Zone 6 infantry moved from Western Canada to 65 Sea Zone 1 artillery moved from Alaska to 65 Sea Zone 1 artillery, 2 cruisers, 13 infantry and 7 transports moved from 65 Sea Zone to 64 Sea Zone 1 battleship moved from 62 Sea Zone to 64 Sea Zone 3 bombers moved from Alaska to Japan 1 bomber moved from Eastern United States to Alaska 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 3 transports moved from 62 Sea Zone to 64 Sea Zone Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/3 hits, 0.50 expected hits Bombing raid in Japan rolls: 4,5,2 and causes: 11 damage to unit: factory Bombing raid in Japan causes 11 damage total. Non Combat Move - Americans 3 bombers moved from Japan to Alaska Place Units - Americans 5 transports placed in 56 Sea Zone 1 bomber placed in Alaska 4 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 43 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Japanese AA : -0.50 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Russians Russians buy 4 armour and 8 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Bulgaria Romania to Czechoslovakia Hungary 2 armour moved from Bulgaria Romania to Czechoslovakia Hungary Combat - Russians Battle in Czechoslovakia Hungary Russians attack with 2 armour and 3 infantry Italians defend with 2 artilleries and 2 infantry Russians roll dice for 2 armour and 3 infantry in Czechoslovakia Hungary, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Czechoslovakia Hungary, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Czechoslovakia Hungary Russians roll dice for 2 armour and 2 infantry in Czechoslovakia Hungary, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries in Czechoslovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Czechoslovakia Hungary Russians roll dice for 2 armour and 2 infantry in Czechoslovakia Hungary, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Czechoslovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour and 2 infantry in Czechoslovakia Hungary, round 5 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Czechoslovakia Hungary, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Czechoslovakia Hungary Russians win, taking Czechoslovakia Hungary from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Non Combat Move - Russians 7 infantry moved from Russia to Belorussia 1 armour moved from Russia to East Poland 3 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Urals to Russia 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Russians 4 infantry placed in Caucasus 2 armour and 4 infantry placed in Russia 2 armour placed in Karelia S.S.R. Turn Complete - Russians Russians collect 39 PUs; end with 43 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -1.50 -
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - British British spend 10 on tech rolls British roll 6,6,6,2,2 and gets 3 hits British removing all Technology Tokens after successful research. British discover Improved Artillery Support Activate Technology - British British activating Improved Artillery Support Purchase Units - British British buy 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from India to Eastern Ukraine 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 4 armour, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 armour and 4 infantry moved from 5 Sea Zone to Germany 3 bombers moved from East Poland to Germany 3 fighters moved from East Poland to Germany 2 armour moved from Evenki National Okrug to Russia Combat - British Battle in Germany British attack with 4 armour, 3 bombers, 3 fighters and 4 infantry Germans defend with 1 aaGun, 4 armour, 4 artilleries, 1 factory and 2 infantry; Italians defend with 1 fighter; Japanese defend with 3 fighters Germans roll AA dice in Germany : 0/6 hits, 1.00 expected hits British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 4 armour, 3 bombers, 3 fighters and 4 infantry in Germany, round 2 : 5/17 hits, 6.67 expected hits Germans roll dice for 4 armour, 4 artilleries, 4 fighters and 2 infantry in Germany, round 2 : 6/14 hits, 6.67 expected hits 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 4 infantry owned by the British and 2 armour owned by the British lost in Germany British roll dice for 2 armour, 3 bombers and 3 fighters in Germany, round 3 : 6/11 hits, 5.00 expected hits Germans roll dice for 3 armour and 4 fighters in Germany, round 3 : 3/7 hits, 4.17 expected hits 2 fighters owned by the Japanese, 3 armour owned by the Germans, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Germany British roll dice for 1 armour, 3 bombers and 1 fighter in Germany, round 4 : 4/8 hits, 3.50 expected hits Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Germany British captures 24PUs while taking Germans capital British win, taking Germany from Germans with 1 armour and 3 bombers remaining. Battle score for attacker is 25 Casualties for British: 3 armour, 3 fighters and 4 infantry Casualties for Germans: 4 armour, 4 artilleries and 2 infantry Casualties for Italians: 1 fighter Casualties for Japanese: 3 fighters Non Combat Move - British 3 bombers moved from Germany to Czechoslovakia Hungary Place Units - British 1 armour, 3 artilleries and 4 infantry placed in United Kingdom 2 bombers and 1 fighter placed in IndiaCombat Hit Differential Summary :
Germans AA : -1.00 Germans regular : -1.50 British regular : 0.67 -
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - British British spend 10 on tech rolls British roll 6,6,6,2,2 and gets 3 hits British removing all Technology Tokens after successful research. British discover Improved Artillery Support Activate Technology - British British activating Improved Artillery Support Purchase Units - British British buy 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from India to Eastern Ukraine 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 4 armour, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 armour and 4 infantry moved from 5 Sea Zone to Germany 3 bombers moved from East Poland to Germany 3 fighters moved from East Poland to Germany 2 armour moved from Evenki National Okrug to Russia Combat - British Battle in Germany British attack with 4 armour, 3 bombers, 3 fighters and 4 infantry Germans defend with 1 aaGun, 4 armour, 4 artilleries, 1 factory and 2 infantry; Italians defend with 1 fighter; Japanese defend with 3 fighters Germans roll AA dice in Germany : 0/6 hits, 1.00 expected hits British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 4 armour, 3 bombers, 3 fighters and 4 infantry in Germany, round 2 : 5/17 hits, 6.67 expected hits Germans roll dice for 4 armour, 4 artilleries, 4 fighters and 2 infantry in Germany, round 2 : 6/14 hits, 6.67 expected hits 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 4 infantry owned by the British and 2 armour owned by the British lost in Germany British roll dice for 2 armour, 3 bombers and 3 fighters in Germany, round 3 : 6/11 hits, 5.00 expected hits Germans roll dice for 3 armour and 4 fighters in Germany, round 3 : 3/7 hits, 4.17 expected hits 2 fighters owned by the Japanese, 3 armour owned by the Germans, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Germany British roll dice for 1 armour, 3 bombers and 1 fighter in Germany, round 4 : 4/8 hits, 3.50 expected hits Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Germany British captures 24PUs while taking Germans capital British win, taking Germany from Germans with 1 armour and 3 bombers remaining. Battle score for attacker is 25 Casualties for British: 3 armour, 3 fighters and 4 infantry Casualties for Germans: 4 armour, 4 artilleries and 2 infantry Casualties for Italians: 1 fighter Casualties for Japanese: 3 fighters Non Combat Move - British 3 bombers moved from Germany to Czechoslovakia Hungary Place Units - British 1 armour, 3 artilleries and 4 infantry placed in United Kingdom 2 bombers and 1 fighter placed in India Turn Complete - British British collect 57 PUs; end with 81 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 86 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans AA : -1.00 Germans regular : -1.50 British regular : 0.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 5 artilleries and 14 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 infantry moved from Alaska to 64 Sea Zone 1 artillery moved from Alaska to 64 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 4 cruisers, 4 fighters, 14 infantry, 2 submarines and 10 transports moved from 64 Sea Zone to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 17 infantry moved from 62 Sea Zone to Japan 4 fighters moved from 62 Sea Zone to Japan 3 artilleries moved from 62 Sea Zone to Japan 5 bombers moved from Alaska to Japan 4 infantry moved from Western United States to 56 Sea Zone 4 infantry and 5 transports moved from 56 Sea Zone to 65 Sea Zone 1 infantry moved from Eastern Canada to Western Canada 3 artilleries moved from Eastern Canada to Western Canada Combat - Americans Battle in Japan Americans attack with 3 artilleries, 5 bombers, 4 fighters and 17 infantry Japanese defend with 1 aaGun, 2 armour, 3 artilleries, 3 bombers, 1 factory and 10 infantry Japanese roll AA dice in Japan : 0/9 hits, 1.50 expected hits Americans roll dice for 1 battleship and 4 cruisers in Japan, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 3 artilleries, 5 bombers, 4 fighters and 17 infantry in Japan, round 2 : 8/29 hits, 9.67 expected hits Japanese roll dice for 2 armour, 3 artilleries, 3 bombers and 10 infantry in Japan, round 2 : 3/18 hits, 5.83 expected hits 8 infantry owned by the Japanese, 3 bombers owned by the Japanese and 3 infantry owned by the Americans lost in Japan Americans roll dice for 3 artilleries, 5 bombers, 4 fighters and 14 infantry in Japan, round 3 : 9/26 hits, 9.17 expected hits Japanese roll dice for 2 armour, 3 artilleries and 2 infantry in Japan, round 3 : 5/7 hits, 2.67 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans captures 16PUs while taking Japanese capital Americans win, taking Japan from Japanese with 3 artilleries, 5 bombers, 4 fighters and 9 infantry remaining. Battle score for attacker is 64 Casualties for Americans: 8 infantry Casualties for Japanese: 2 armour, 3 artilleries, 3 bombers and 10 infantry Non Combat Move - Americans 5 bombers moved from Japan to Ningxia 3 fighters moved from Japan to 62 Sea Zone 1 fighter moved from Japan to 62 Sea Zone Place Units - Americans 12 infantry placed in Eastern United States 5 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 67 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.50 Japanese AA : -1.50 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Russians Russians buy 5 armour and 7 artilleries; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Karelia S.S.R. to East Poland 5 infantry moved from Ukraine to Bulgaria Romania 2 artilleries moved from Ukraine to Bulgaria Romania 1 armour moved from East Poland to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania 1 submarine moved from 13 Sea Zone to 14 Sea Zone 10 infantry moved from Belorussia to East Poland 2 armour moved from Russia to Ukraine 5 infantry moved from Russia to Belorussia 1 infantry moved from Urals to Russia 2 infantry moved from Yakut S.S.R. to Evenki National Okrug Combat - Russians Battle in Bulgaria Romania Russians attack with 2 armour, 2 artilleries and 5 infantry Germans defend with 6 armour, 8 artilleries and 2 infantry Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Bulgaria Romania, round 2 : 3/9 hits, 2.83 expected hits Germans roll dice for 6 armour, 8 artilleries and 2 infantry in Bulgaria Romania, round 2 : 5/16 hits, 6.33 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 2 armour and 2 artilleries in Bulgaria Romania, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 6 armour and 7 artilleries in Bulgaria Romania, round 3 : 4/13 hits, 5.33 expected hits 2 armour owned by the Russians and 2 artilleries owned by the Russians lost in Bulgaria Romania Germans win with 6 armour and 7 artilleries remaining. Battle score for attacker is -23 Casualties for Russians: 2 armour, 2 artilleries and 5 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 infantry moved from Belorussia to East Poland 1 infantry moved from Finland to Karelia S.S.R. Place Units - Russians 4 artilleries placed in Caucasus 3 armour and 3 artilleries placed in Russia 2 armour placed in Karelia S.S.R. Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -2.67 Russians regular : -1.50
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