TripleA2020
-
TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Combat Move - Americans 1 infantry moved from Northwestern United States to Western Canada 1 infantry moved from Southern United States to Northeastern United States 1 infantry moved from Central America to SZ 36 East Pacific 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from SZ 36 East Pacific to SZ 32 Atlantic Non Combat Move - Americans Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Politics - Russians Russians takes Political Action: Political Action Soviet-Western Alliance Russians succeeds on action: Political Action Soviet-Western Alliance: Changing Relationship for Russians and British from Friendly to Allied Russians succeeds on action: Political Action Soviet-Western Alliance: Changing Relationship for Russians and Americans from Friendly to Allied Russians succeeds on action: Political Action Soviet-Western Alliance: Changing Relationship for Russians and French from Friendly to Allied Russians succeeds on action: Political Action Soviet-Western Alliance: Changing Relationship for Russians and Chinese from Friendly to Allied Unit Production - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Karelija to Finland 1 infantry moved from Leningrad to Finland 1 infantry moved from Leningrad to Finland 1 fighter moved from Moscow to Finland 2 infantry moved from Northern Russia to Leningrad 1 infantry moved from Eastern Russia to Moscow 1 armour moved from Moscow to Belorussia 1 infantry moved from Southern Russia to Ukraine 2 infantry moved from Caucasus to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 artillery moved from Stalingrad to Southern Russia 2 infantry moved from Moscow to Western Russia 1 infantry moved from Yakutsk to Amurskaya 1 infantry moved from Amurskaya to Vladivostok 1 infantry moved from Buryatia to Amurskaya 1 infantry moved from Irkutsk to Buryatia 1 halftrack moved from Novo-Sibirsk to Buryatia 1 halftrack moved from Buryatia to Amurskaya 1 infantry moved from Novo-Sibirsk to Irkutsk 2 infantry moved from Omsk to Novo-Sibirsk 1 infantry moved from Kyrgyz to Novo-Sibirsk 2 infantry moved from Uzbek to Kazakh 2 infantry moved from Kazakh to Stalingrad 1 infantry moved from Sverdlovsk to Eastern Russia 1 artillery moved from Sverdlovsk to Eastern Russia 1 infantry moved from Western Siberia to Archangel'sk 1 infantry moved from Archangel'sk to Karelija 1 submarine and 1 transport moved from SZ 7 Barents Sea to SZ 9 North Atlantic Combat - Russians Battle in Finland Russians attack with 1 fighter and 3 infantry Neutral defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 1/0 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Neutral lost in Finland Russians loses 0 PUs for violating Finlands neutrality. Russians win, taking Finland from Neutral with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - Russians 1 fighter moved from Finland to Leningrad Mobilize Units - Russians 3 infantry placed in Leningrad 4 infantry placed in Moscow 3 infantry placed in Stalingrad Belorussian Front Action: Russians has 1 infantry placed in Belorussia Ukrainian Front Action: Russians has 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs Objective 2: Russians met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Neutral regular : 0.67 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Unit Production - French French buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 2 infantry moved from France to Low Countries 1 fighter moved from France to Low Countries 1 paradrop moved from France to Low Countries Combat - French Battle in Low Countries French attack with 1 fighter, 2 infantry and 1 paradrop Germans defend with 1 infantry French roll dice for 1 fighter, 2 infantry and 1 paradrop in Low Countries, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Low Countries, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Low Countries French win, taking Low Countries from Germans with 1 fighter, 2 infantry and 1 paradrop remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French 1 paradrop moved from Low Countries to France 1 fighter moved from Low Countries to France Mobilize Units - French 1 armour, 1 fighter and 2 infantry placed in France 3 infantry placed in French Indo-China Turn Complete - French French collect 25 PUs; end with 28 PUsCombat Hit Differential Summary :
French regular : 0.17 Germans regular : -0.33 -
-
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Research Technology - Americans Americans spend 4 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Americans buy 2 armour, 1 artillery, 1 factory, 1 halftrack, 1 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from SZ 32 Atlantic to SZ 18 West Atlantic 1 bomber moved from Southwestern United States to Iceland 1 tactical_bomber moved from Southwestern United States to Bermuda 1 fighter moved from Hawaiian Islands to Marshall Islands 1 infantry moved from Western Canada to Alaska 2 infantry moved from Southwestern United States to Northwestern United States Non Combat Move - Americans Mobilize Units - Americans 1 factory placed in Southwestern United States 4 transports placed in SZ 18 West Atlantic 2 armour, 1 artillery, 1 halftrack and 1 infantry placed in Northeastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Unit Production - French French buy 4 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - French 1 armour, 1 artillery and 4 infantry moved from Algeria to Libya Combat - French Battle in Libya French attack with 1 armour, 1 artillery and 4 infantry Italians defend with 1 infantry French roll dice for 1 armour, 1 artillery and 4 infantry in Libya, round 2 : 2/1 hits, 1.67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya French win, taking Libya from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 infantry moved from Anglo-Egyptian Sudan to Libya Mobilize Units - French 2 transports placed in SZ 17 English Channel 2 infantry placed in France 2 infantry placed in French Indo-China Turn Complete - French French collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.33 -
-
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Research Technology - Americans Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Americans buy 2 armour, 2 cruisers, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 battleship moved from SZ 96 Pacific to SZ 90 East Pacific 1 battleship moved from SZ 90 East Pacific to SZ 89 Pacific 2 infantry moved from Northwestern United States to Western Canada 1 infantry moved from Midwestern United States to Northeastern United States Non Combat Move - Americans Mobilize Units - Americans 2 armour and 2 infantry placed in Northeastern United States 3 destroyers placed in SZ 18 West Atlantic 2 cruisers and 1 submarine placed in SZ 91 East Pacific Pearl Harbor Action2: Americans has 2 battleships placed in SZ 95 Pacific Pearl Harbor Action1: Japanese has 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in SZ 87 West Pacific Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Research Technology - Americans Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Americans buy 2 armour, 2 cruisers, 3 destroyers, 1 marine and 1 submarine; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Americans 1 infantry moved from Midwestern United States to Northeastern United States 1 fighter moved from Northeastern United States to SZ 18 West Atlantic 2 armour moved from Northeastern United States to SZ 18 West Atlantic 1 artillery and 1 halftrack moved from Northeastern United States to SZ 18 West Atlantic 4 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 carrier, 1 cruiser and 2 destroyers moved from SZ 18 West Atlantic to SZ 20 Atlantic 2 fighters moved from SZ 18 West Atlantic to SZ 20 Atlantic 2 armour, 1 artillery, 4 infantry and 4 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 halftrack, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 battleship moved from SZ 96 Pacific to SZ 36 East Pacific 2 infantry moved from Northwestern United States to Western Canada 1 fighter moved from Marshall Islands to Eastern Aleutian Islands Combat - Americans Non Combat Move - Americans Mobilize Units - Americans 2 armour and 1 marine placed in Northeastern United States 3 destroyers placed in SZ 18 West Atlantic 2 cruisers and 1 submarine placed in SZ 91 East Pacific Pearl Harbor Action2: Americans has 2 battleships placed in SZ 95 Pacific Pearl Harbor Action1: Japanese has 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in SZ 87 West Pacific Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Unit Production - Russians Russians buy 5 armour and 8 artilleries; Remaining resources: 3 PUs; 0 techTokens; Non Combat Move - Russians 1 infantry moved from Finland to Norway 3 infantry moved from Leningrad to Novgorod 1 infantry moved from Northern Russia to Novgorod 1 infantry moved from Belorussia to Ukraine 5 infantry moved from Western Russia to Novgorod 1 artillery and 6 infantry moved from Southern Russia to Ukraine 2 armour moved from Moscow to Novgorod 2 infantry moved from Moscow to Western Russia 5 infantry moved from Stalingrad to Southern Russia 3 armour moved from Sverdlovsk to Novo-Sibirsk 1 infantry moved from Amurskaya to Yakutsk 1 infantry moved from Buryatia to Amurskaya 3 infantry moved from Irkutsk to Buryatia Mobilize Units - Russians 3 artilleries placed in Leningrad 3 artilleries placed in Stalingrad 2 armour and 2 artilleries placed in Moscow 3 armour placed in Sverdlovsk Belorussian Front Action: Russians has 1 infantry placed in Belorussia Ukrainian Front Action: Russians has 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 48 PUs; end with 51 PUs Objective 2: Russians met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 33 PUs French repair damage of 3x factory; Remaining resources: 30 PUs; 0 techTokens; French buy 2 armour and 5 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 2 infantry moved from France to SZ 17 English Channel 2 infantry and 1 transport moved from SZ 17 English Channel to SZ 23 West Mediterranean 2 infantry moved from SZ 23 West Mediterranean to Algeria 1 armour, 1 artillery and 5 infantry moved from Libya to Algeria 1 paradrop moved from France to Great Britain Combat - French Battle in Algeria French attack with 1 armour, 1 artillery and 7 infantry Germans defend with 2 armour, 1 artillery, 1 halftrack and 3 infantry French roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Algeria French roll dice for 1 armour, 1 artillery and 7 infantry in Algeria, round 2 : 2/1 hits, 2.17 expected hits Germans roll dice for 2 armour, 1 artillery, 1 halftrack and 2 infantry in Algeria, round 2 : 3/1 hits, 2.50 expected hits 2 infantry owned by the Germans and 3 infantry owned by the French lost in Algeria French roll dice for 1 armour, 1 artillery and 4 infantry in Algeria, round 3 : 2/1 hits, 1.67 expected hits Germans roll dice for 2 armour, 1 artillery and 1 halftrack in Algeria, round 3 : 2/1 hits, 1.83 expected hits 1 halftrack owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the French lost in Algeria French roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 4 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 armour in Algeria, round 4 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans and 1 infantry owned by the French lost in Algeria French roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 5 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Algeria, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the French lost in Algeria French win with 1 armour and 1 artillery remaining. Battle score for attacker is 9 Casualties for Germans: 2 armour, 1 artillery, 1 halftrack and 3 infantry Casualties for French: 7 infantry Non Combat Move - French Mobilize Units - French 1 armour and 2 infantry placed in French Indo-China 1 armour and 3 infantry placed in France Turn Complete - French French collect 20 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : -0.50 Germans regular : 1.17 -
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Politics - Americans Note to players Americans: <body>The United States have entered the war on the side of the Allies!</body> Americans Automatically Declare War Action: Changing Relationship for Japanese and Americans from War to War Americans Automatically Declare War Action: Changing Relationship for Japanese and British from War to War Americans Automatically Declare War Action: Changing Relationship for Japanese and French from War to War Americans Automatically Declare War Action: Changing Relationship for Chinese and Americans from Allied to Allied Americans Automatically Declare War Action: Changing Relationship for Chinese and British from Allied to Allied Americans Automatically Declare War Action: Changing Relationship for Chinese and French from Allied to Allied Americans Automatically Declare War Action: Changing Relationship for Chinese and Germans from Neutrality to War Americans Automatically Declare War Action: Changing Relationship for Chinese and Italians from Neutrality to War Americans Automatically Declare War Action: Changing Relationship for Germans and Americans from Neutrality to War Americans Automatically Declare War Action: Changing Relationship for Italians and Americans from Neutrality to War Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Heavy Bomber Action: Americans activates Heavy Bomber Super Carriers Action: Americans has their production frontier changed to: Americans_Super_Carrier_production Americans buy 1 bomber, 3 destroyers, 2 fighters and 1 mega_carrier; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 3 destroyers moved from SZ 18 West Atlantic to SZ 19 Atlantic 1 submarine moved from SZ 18 West Atlantic to SZ 19 Atlantic 2 armour, 1 artillery, 1 halftrack, 5 infantry and 5 transports moved from SZ 20 Atlantic to SZ 16 North Atlantic 2 armour, 1 artillery, 1 halftrack and 5 infantry moved from SZ 16 North Atlantic to Great Britain 1 carrier and 2 fighters moved from SZ 20 Atlantic to SZ 16 North Atlantic 1 tactical_bomber moved from Bermuda to Greenland 1 battleship moved from SZ 36 East Pacific to SZ 91 East Pacific 2 infantry moved from Western Canada to Northwestern United States Combat - Americans Americans creates battle in territory SZ 20 Atlantic Battle in SZ 20 Atlantic Americans attack with 1 cruiser and 2 destroyers Germans defend with 1 submarine Americans roll dice for 1 cruiser and 2 destroyers in SZ 20 Atlantic, round 2 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 submarine in SZ 20 Atlantic, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 20 Atlantic Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 7 Casualties for Germans: 1 submarine Battle in SZ 19 Atlantic Americans attack with 3 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in SZ 19 Atlantic, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in SZ 19 Atlantic, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 submarine in SZ 19 Atlantic, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 19 Atlantic Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 submarine Non Combat Move - Americans Mobilize Units - Americans 1 mega_carrier placed in SZ 91 East Pacific 2 fighters placed in SZ 91 East Pacific 1 bomber placed in Northeastern United States 3 destroyers placed in SZ 18 West Atlantic War Factories Action: Americans has 1 factory placed in Midwestern United States War Factories Action: Americans has 1 factory placed in Southwestern United States War Factories Action: Americans has 1 factory placed in Hawaiian Islands War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -0.67 Americans rolls : 0.00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 33 PUs French buy 3 armour and 4 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 2 infantry moved from France to SZ 17 English Channel 1 armour and 1 artillery moved from Algeria to Libya 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from SZ 23 West Mediterranean to SZ 25 Adriatic Sea 2 infantry and 1 transport moved from SZ 17 English Channel to SZ 23 West Mediterranean 2 infantry moved from SZ 23 West Mediterranean to Algeria Combat - French Battle in SZ 25 Adriatic Sea French attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport French roll dice for 1 submarine in SZ 25 Adriatic Sea, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 25 Adriatic Sea French roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in SZ 25 Adriatic Sea, round 2 : 2/1 hits, 1.83 expected hits 1 transport owned by the Germans lost in SZ 25 Adriatic Sea French win with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine and 1 transport Non Combat Move - French Mobilize Units - French 3 armour and 1 infantry placed in France 3 infantry placed in French Indo-China Turn Complete - French French collect 20 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : 0.83 -
-
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 3 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Unit Production - Americans Americans buy 1 bomber, 3 destroyers, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 2 armour, 1 artillery, 1 halftrack and 5 infantry moved from Great Britain to SZ 16 North Atlantic 2 armour, 1 artillery, 1 halftrack, 5 infantry and 5 transports moved from SZ 16 North Atlantic to SZ 17 English Channel 2 armour, 1 artillery, 1 halftrack and 5 infantry moved from SZ 17 English Channel to France 1 carrier and 2 fighters moved from SZ 16 North Atlantic to SZ 17 English Channel 1 armour and 1 marine moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 1 marine and 1 transport moved from SZ 18 West Atlantic to SZ 14 North Atlantic 1 cruiser and 2 destroyers moved from SZ 20 Atlantic to SZ 33 Atlantic 3 destroyers moved from SZ 18 West Atlantic to SZ 32 Atlantic 1 submarine moved from SZ 19 Atlantic to SZ 32 Atlantic 2 destroyers moved from SZ 19 Atlantic to SZ 33 Atlantic 1 destroyer moved from SZ 19 Atlantic to SZ 32 Atlantic 1 bomber moved from Iceland to Great Britain 1 tactical_bomber moved from Greenland to Great Britain 1 bomber moved from Northeastern United States to Great Britain 1 battleship, 2 cruisers, 2 fighters, 1 mega_carrier and 1 submarine moved from SZ 91 East Pacific to SZ 95 Pacific 2 infantry moved from Northwestern United States to Western Canada Combat - Americans Battle in SZ 32 Atlantic Americans attack with 4 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in SZ 32 Atlantic, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 destroyers in SZ 32 Atlantic, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 submarine in SZ 32 Atlantic, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in SZ 32 Atlantic Americans win with 4 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in SZ 33 Atlantic Americans attack with 1 cruiser and 4 destroyers Germans defend with 1 submarine Americans roll dice for 1 cruiser and 4 destroyers in SZ 33 Atlantic, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 submarine in SZ 33 Atlantic, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 33 Atlantic Americans win with 1 cruiser and 4 destroyers remaining. Battle score for attacker is 7 Casualties for Germans: 1 submarine Non Combat Move - Americans Mobilize Units - Americans 1 submarine and 1 tactical_bomber placed in SZ 95 Pacific 3 destroyers, 1 submarine and 1 transport placed in SZ 18 West Atlantic 1 bomber placed in Northeastern United States War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 3 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 5 PUs Activate Technology - Americans Americans activating Super subs Turn Complete - Americans Americans collect 59 PUs; end with 64 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Germans regular : 0.33 Americans rolls : 1.00 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 6 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 33 PUs French buy 4 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - French 2 infantry moved from Algeria to SZ 23 West Mediterranean 2 infantry and 1 transport moved from SZ 23 West Mediterranean to SZ 28 Eastern Mediterranean 2 infantry moved from SZ 28 Eastern Mediterranean to Egypt British take Egypt from Italians 1 armour and 1 artillery moved from Libya to Egypt 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean 4 armour moved from France to Low Countries 2 armour moved from France to Low Countries 5 infantry moved from France to Low Countries 1 artillery moved from France to Low Countries 2 fighters moved from France to Low Countries Combat - French Battle in Low Countries French attack with 6 armour, 1 artillery, 2 fighters and 5 infantry Germans defend with 1 halftrack, 1 infantry and 1 marine French roll dice for 6 armour, 1 artillery, 2 fighters and 5 infantry in Low Countries, round 2 : 5/1 hits, 5.33 expected hits Germans roll dice for 1 halftrack, 1 infantry and 1 marine in Low Countries, round 2 : 2/1 hits, 1.17 expected hits 1 halftrack owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French and 1 marine owned by the Germans lost in Low Countries French win, taking Low Countries from Germans with 6 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Casualties for Germans: 1 halftrack, 1 infantry and 1 marine Non Combat Move - French 2 fighters moved from Low Countries to France Mobilize Units - French 4 armour placed in France Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.83 -
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 6 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Americans Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber lost in Western Germany 4 destroyers moved from SZ 32 Atlantic to SZ 39 Mid Atlantic 1 cruiser and 4 destroyers moved from SZ 33 Atlantic to SZ 39 Mid Atlantic 1 armour and 1 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 14 North Atlantic 1 armour, 1 marine and 1 transport moved from SZ 14 North Atlantic to SZ 16 North Atlantic 1 armour and 1 marine moved from SZ 16 North Atlantic to Great Britain 3 destroyers and 1 submarine moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 bomber moved from Northeastern United States to Great Britain 1 bomber moved from Great Britain to Western Germany 1 bomber moved from Great Britain to Berlin 1 tactical_bomber moved from Great Britain to Western Germany 2 armour, 1 artillery, 1 halftrack and 5 infantry moved from France to Vichy France 2 fighters moved from SZ 17 English Channel to Vichy France 2 infantry moved from Western Canada to Alaska 1 battleship, 2 cruisers, 2 fighters, 1 mega_carrier, 2 submarines and 1 tactical_bomber moved from SZ 95 Pacific to SZ 99 West Pacific Combat - Americans Air Battle in Western Germany Americans attacks with 2 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory Bombing raid in Western Germany causes 7 damage total. Battle in Vichy France Americans attack with 2 armour, 1 artillery, 2 fighters, 1 halftrack and 5 infantry Germans defend with 8 infantry Americans roll dice for 2 armour, 1 artillery, 2 fighters, 1 halftrack and 5 infantry in Vichy France, round 2 : 4/1 hits, 3.67 expected hits Italians roll dice for 8 infantry in Vichy France, round 2 : 2/1 hits, 2.67 expected hits 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Vichy France Americans roll dice for 2 armour, 1 artillery, 2 fighters, 1 halftrack and 3 infantry in Vichy France, round 3 : 3/1 hits, 3.33 expected hits Italians roll dice for 4 infantry in Vichy France, round 3 : 2/1 hits, 1.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Vichy France Americans roll dice for 2 armour, 1 artillery, 2 fighters, 1 halftrack and 1 infantry in Vichy France, round 4 : 3/0 hits, 3.00 expected hits Italians roll dice for 1 infantry in Vichy France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vichy France Americans win, taking Vichy France from Italians with 2 armour, 1 artillery, 2 fighters and 1 halftrack remaining. Battle score for attacker is 9 Casualties for Americans: 5 infantry Casualties for Germans: 8 infantry Battle in SZ 39 Mid Atlantic Americans attack with 1 cruiser and 8 destroyers Germans defend with 7 submarines and 1 wolfpack Americans roll dice for 1 cruiser and 8 destroyers in SZ 39 Mid Atlantic, round 2 : 3/1 hits, 3.17 expected hits Germans roll dice for 7 submarines and 1 wolfpack in SZ 39 Mid Atlantic, round 2 : 2/1 hits, 2.67 expected hits 1 wolfpack owned by the Germans, 2 submarines owned by the Germans and 2 destroyers owned by the Americans lost in SZ 39 Mid Atlantic Americans roll dice for 1 cruiser and 6 destroyers in SZ 39 Mid Atlantic, round 3 : 3/1 hits, 2.50 expected hits Germans roll dice for 5 submarines in SZ 39 Mid Atlantic, round 3 : 1/1 hits, 1.67 expected hits 3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in SZ 39 Mid Atlantic Americans roll dice for 1 cruiser and 5 destroyers in SZ 39 Mid Atlantic, round 4 : 2/1 hits, 2.17 expected hits Germans roll dice for 2 submarines in SZ 39 Mid Atlantic, round 4 : 0/1 hits, 0.67 expected hits 2 submarines owned by the Germans lost in SZ 39 Mid Atlantic Americans win with 1 cruiser and 5 destroyers remaining. Battle score for attacker is 25 Casualties for Americans: 3 destroyers Casualties for Germans: 7 submarines and 1 wolfpack Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Vichy France to SZ 17 English Channel 1 bomber moved from Western Germany to Great Britain 1 tactical_bomber moved from Western Germany to France Mobilize Units - Americans 1 cruiser and 1 transport placed in SZ 95 Pacific Americans undo move 1. 1 cruiser and 1 destroyer placed in SZ 95 Pacific 2 destroyers and 2 transports placed in SZ 18 West Atlantic 1 armour, 1 artillery and 2 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 59 PUs; end with 69 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.67 Germans AA : 0.67 Germans regular : -2.00 Americans rolls : 0.00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 7 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 30 PUs French repair damage of 4x factory; Remaining resources: 26 PUs; 0 techTokens; French buy 1 armour and 1 factory; Remaining resources: 5 PUs; 0 techTokens; Combat Move - French 1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo-Egyptian Sudan Combat - French Non Combat Move - French Mobilize Units - French 1 factory placed in Western Poland 1 armour and 3 infantry placed in France Turn Complete - French French collect 16 PUs; end with 21 PUsCombat Hit Differential Summary :
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login