TripleA2020
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 12 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 bombers, 3 destroyers, 2 fighters, 1 halftrack and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 2 destroyers, 2 fighters, 1 mega_carrier, 1 submarine and 1 tactical_bomber moved from SZ 104 Coral Sea to SZ 105 Tasman Sea 2 marines moved from Hawaiian Islands to SZ 95 Pacific 2 destroyers, 2 marines, 1 submarine and 1 transport moved from SZ 95 Pacific to SZ 104 Coral Sea 2 marines moved from SZ 104 Coral Sea to Solomon Islands British take Solomon Islands from Japanese 2 fighters and 1 mega_carrier moved from SZ 91 East Pacific to SZ 95 Pacific 2 armour, 4 artilleries, 2 halftracks and 8 marines moved from Spain to Vichy France 8 transports moved from SZ 22 East Atlantic to SZ 20 Atlantic 2 armour, 2 artilleries, 1 halftrack, 5 marines and 6 transports moved from SZ 20 Atlantic to SZ 22 East Atlantic 2 armour, 2 artilleries and 5 marines moved from SZ 22 East Atlantic to Spain 1 halftrack moved from SZ 22 East Atlantic to Spain 1 transport moved from SZ 24 Tyrrhenian Sea to SZ 22 East Atlantic 4 destroyers moved from SZ 20 Atlantic to SZ 32 Atlantic 2 armour, 1 artillery, 1 halftrack and 4 marines moved from Northeastern United States to Midwestern United States 2 armour and 1 halftrack moved from Midwestern United States to Southwestern United States 4 transports moved from SZ 18 West Atlantic to SZ 32 Atlantic 1 cruiser, 4 destroyers and 1 submarine moved from SZ 60 Western Indian to SZ 66 Indian Combat - Americans Battle in SZ 105 Tasman Sea Americans attack with 2 destroyers, 2 fighters, 1 mega_carrier, 1 submarine and 1 tactical_bomber Italians defend with 2 battleships, 2 cruisers and 1 submarine Americans roll dice for 1 submarine in SZ 105 Tasman Sea, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 2 destroyers, 2 fighters, 1 mega_carrier and 1 tactical_bomber in SZ 105 Tasman Sea, round 2 : 3/1 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in SZ 105 Tasman Sea, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 battleships and 2 cruisers in SZ 105 Tasman Sea, round 2 : 2/1 hits, 2.33 expected hits Units damaged: 1 mega_carrier owned by the Americans 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in SZ 105 Tasman Sea Americans roll dice for 1 submarine in SZ 105 Tasman Sea, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer, 2 fighters, 1 mega_carrier and 1 tactical_bomber in SZ 105 Tasman Sea, round 3 : 3/1 hits, 2.17 expected hits Italians roll dice for 2 battleships and 1 cruiser in SZ 105 Tasman Sea, round 3 : 2/1 hits, 1.83 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 2 battleships owned by the Italians lost in SZ 105 Tasman Sea Americans win with 2 fighters, 1 mega_carrier and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Italians: 2 battleships, 2 cruisers and 1 submarine Non Combat Move - Americans Mobilize Units - Americans 1 fighter placed in SZ 95 Pacific 1 bomber placed in Hawaiian Islands 1 bomber, 1 fighter and 1 halftrack placed in Southwestern United States 2 destroyers and 3 transports placed in SZ 91 East Pacific 1 destroyer placed in SZ 18 West Atlantic Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 61 PUs; end with 71 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 86 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.50 Americans rolls : 0.00 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 13 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 41 PUs French repair damage of 4x factory; Remaining resources: 37 PUs; 0 techTokens; French buy 4 armour and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - French 1 armour moved from Western Poland to Austria-Czechoslovakia French take Austria-Czechoslovakia from Germans 1 armour moved from Austria-Czechoslovakia to Eastern Germany 2 armour moved from Western Poland to Eastern Germany 2 infantry moved from Western Germany to Eastern Germany 4 armour and 4 infantry moved from France to Low Countries 4 armour moved from Western Germany to Switzerland 10 infantry moved from Western Germany to Switzerland 5 armour and 16 infantry moved from Western Germany to Low Countries 1 armour moved from Syria to Eastern Turkey French take Eastern Turkey from Japanese 1 armour moved from Eastern Turkey to Iraq 1 artillery and 2 infantry moved from Syria to Iraq Combat - French Battle in Low Countries French attack with 9 armour and 20 infantry Germans defend with 2 armour, 4 artilleries, 2 halftracks, 2 infantry, 5 marines and 3 tigers French roll dice for 9 armour and 20 infantry in Low Countries, round 2 : 8/1 hits, 7.83 expected hits Units damaged: 3 tigers owned by the Germans Germans roll dice for 2 armour, 4 artilleries, 2 halftracks, 2 infantry, 5 marines and 3 tigers in Low Countries, round 2 : 8/1 hits, 7.67 expected hits 2 infantry owned by the Germans, 8 infantry owned by the French and 3 marines owned by the Germans lost in Low Countries French roll dice for 9 armour and 12 infantry in Low Countries, round 3 : 7/1 hits, 6.50 expected hits Germans roll dice for 2 armour, 4 artilleries, 2 halftracks, 2 marines and 3 tigers in Low Countries, round 3 : 6/0 hits, 6.00 expected hits 1 halftrack owned by the Germans, 4 artilleries owned by the Germans, 6 infantry owned by the French and 2 marines owned by the Germans lost in Low Countries French roll dice for 9 armour and 6 infantry in Low Countries, round 4 : 5/1 hits, 5.50 expected hits Germans roll dice for 2 armour, 1 halftrack and 3 tigers in Low Countries, round 4 : 4/1 hits, 3.50 expected hits 1 halftrack owned by the Germans, 2 tigers owned by the Germans, 2 armour owned by the Germans and 4 infantry owned by the French lost in Low Countries French roll dice for 9 armour and 2 infantry in Low Countries, round 5 : 5/1 hits, 4.83 expected hits Germans roll dice for 1 tiger in Low Countries, round 5 : 0/1 hits, 0.67 expected hits 1 tiger owned by the Germans lost in Low Countries French win, taking Low Countries from Germans with 9 armour and 2 infantry remaining. Battle score for attacker is 46 Casualties for French: 18 infantry Casualties for Germans: 2 armour, 4 artilleries, 2 halftracks, 2 infantry, 5 marines and 3 tigers Battle in Eastern Germany French attack with 3 armour and 2 infantry Germans defend with 1 aaGun, 1 factory and 1 infantry French roll dice for 3 armour and 2 infantry in Eastern Germany, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Eastern Germany French win, taking Eastern Germany from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Germans: 1 infantry Battle in Iraq French attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 marine French roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 marine in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the French lost in Iraq French win, taking Iraq from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for French: 1 infantry Casualties for Japanese: 1 marine Battle in Switzerland French attack with 4 armour and 10 infantry Germans defend with 3 fighters; Italians defend with 1 infantry French roll dice for 4 armour and 10 infantry in Switzerland, round 2 : 3/1 hits, 3.67 expected hits Germans roll dice for 3 fighters and 1 infantry in Switzerland, round 2 : 2/1 hits, 2.33 expected hits 2 fighters owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Switzerland French roll dice for 4 armour and 8 infantry in Switzerland, round 3 : 3/1 hits, 3.33 expected hits Germans roll dice for 1 fighter in Switzerland, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Switzerland French win, taking Switzerland from Germans with 4 armour and 8 infantry remaining. Battle score for attacker is 27 Casualties for French: 2 infantry Casualties for Italians: 1 infantry Casualties for Germans: 3 fighters Non Combat Move - French Mobilize Units - French 3 armour and 4 infantry placed in Western Germany 1 armour placed in Western Poland Turn Complete - French French collect 44 PUs; end with 45 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 French regular : -0.83 Germans regular : -0.17 -
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 13 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Convoys Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 battleships, 2 cruisers, 2 destroyers and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 armour, 2 artilleries, 1 halftrack and 5 marines moved from Spain to SZ 22 East Atlantic 2 armour, 2 artilleries, 1 halftrack, 5 marines and 5 transports moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean 2 transports moved from SZ 22 East Atlantic to SZ 24 Tyrrhenian Sea 6 transports moved from SZ 20 Atlantic to SZ 22 East Atlantic 2 destroyers moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean 4 destroyers moved from SZ 32 Atlantic to SZ 36 East Pacific 4 transports moved from SZ 32 Atlantic to SZ 36 East Pacific 1 destroyer moved from SZ 18 West Atlantic to SZ 37 Caribbean Sea 2 marines moved from Solomon Islands to SZ 104 Coral Sea 2 marines and 1 transport moved from SZ 104 Coral Sea to SZ 94 Pacific 2 marines moved from SZ 94 Pacific to Wake Americans take Wake from Japanese 2 destroyers and 1 submarine moved from SZ 104 Coral Sea to SZ 94 Pacific 3 fighters and 1 mega_carrier moved from SZ 95 Pacific to SZ 94 Pacific 1 bomber moved from Hawaiian Islands to Marshall Islands 1 bomber and 1 fighter moved from Southwestern United States to Hawaiian Islands 2 armour and 1 halftrack moved from Southwestern United States to SZ 91 East Pacific 2 armour, 1 halftrack and 3 transports moved from SZ 91 East Pacific to SZ 95 Pacific 2 armour and 1 halftrack moved from SZ 95 Pacific to Hawaiian Islands 3 infantry moved from Northeastern United States to Southern United States 1 artillery and 4 marines moved from Midwestern United States to Southwestern United States 2 armour, 2 artilleries, 1 halftrack and 5 marines moved from SZ 26 Central Mediterranean to Libya 1 carrier moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean 2 transports moved from SZ 20 Atlantic to SZ 32 Atlantic 1 destroyer moved from SZ 91 East Pacific to SZ 95 Pacific 1 destroyer moved from SZ 91 East Pacific to SZ 95 Pacific 1 cruiser, 4 destroyers and 1 submarine moved from SZ 66 Indian to SZ 57 Arabian Sea Combat - Americans Non Combat Move - Americans Mobilize Units - Americans 2 cruisers placed in SZ 95 Pacific 2 battleships, 2 destroyers and 3 submarines placed in SZ 91 East Pacific Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Activate Technology - Americans Americans activating Convoys Turn Complete - Americans Americans collect 61 PUs; end with 71 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans rolls : 1.00 -
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 13 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Convoys Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 battleships, 2 cruisers, 2 destroyers and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 armour, 4 artilleries, 2 halftracks and 8 marines moved from Vichy France to Italy 2 armour, 2 artilleries, 1 halftrack and 5 marines moved from Spain to SZ 22 East Atlantic 1 carrier, 2 destroyers and 2 transports moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean 2 armour, 2 artilleries, 1 halftrack, 5 marines and 5 transports moved from SZ 22 East Atlantic to SZ 24 Tyrrhenian Sea 2 armour, 2 artilleries, 1 halftrack and 5 marines moved from SZ 24 Tyrrhenian Sea to Italy 6 transports moved from SZ 20 Atlantic to SZ 22 East Atlantic 4 destroyers and 4 transports moved from SZ 32 Atlantic to SZ 36 East Pacific 1 destroyer moved from SZ 18 West Atlantic to SZ 37 Caribbean Sea 2 transports moved from SZ 20 Atlantic to SZ 32 Atlantic 3 infantry moved from Northeastern United States to Midwestern United States 1 artillery and 4 marines moved from Midwestern United States to Southwestern United States 2 armour and 1 halftrack moved from Southwestern United States to SZ 91 East Pacific 2 armour, 1 halftrack and 3 transports moved from SZ 91 East Pacific to SZ 95 Pacific 2 armour and 1 halftrack moved from SZ 95 Pacific to Hawaiian Islands 2 destroyers moved from SZ 91 East Pacific to SZ 95 Pacific 1 cruiser, 4 destroyers and 1 submarine moved from SZ 66 Indian to SZ 57 Arabian Sea 2 marines moved from Solomon Islands to SZ 104 Coral Sea 2 marines and 1 transport moved from SZ 104 Coral Sea to SZ 94 Pacific 2 marines moved from SZ 94 Pacific to Wake Americans take Wake from Japanese 2 destroyers and 1 submarine moved from SZ 104 Coral Sea to SZ 94 Pacific 3 fighters and 1 mega_carrier moved from SZ 95 Pacific to SZ 94 Pacific 1 bomber and 1 fighter moved from Southwestern United States to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Marshall Islands Combat - Americans Battle in Italy Americans attack with 4 armour, 6 artilleries, 3 halftracks and 13 marines Germans defend with 3 armour, 5 artilleries, 3 halftracks, 1 infantry, 2 marines and 3 tigers; Italians defend with 1 aaGun and 1 factory Americans roll dice for 4 armour, 6 artilleries, 3 halftracks and 13 marines in Italy, round 2 : 11/1 hits, 11.17 expected hits Units damaged: 3 tigers owned by the Germans Italians roll dice for 3 armour, 5 artilleries, 3 halftracks, 1 infantry, 2 marines and 3 tigers in Italy, round 2 : 8/1 hits, 7.67 expected hits 1 halftrack owned by the Americans, 5 artilleries owned by the Germans, 1 infantry owned by the Germans, 7 marines owned by the Americans and 2 marines owned by the Germans lost in Italy Americans roll dice for 4 armour, 6 artilleries, 2 halftracks and 6 marines in Italy, round 3 : 7/1 hits, 7.67 expected hits Italians roll dice for 3 armour, 3 halftracks and 3 tigers in Italy, round 3 : 5/0 hits, 5.00 expected hits 3 halftracks owned by the Germans, 2 halftracks owned by the Americans, 1 tiger owned by the Germans, 3 armour owned by the Germans, 2 marines owned by the Americans and 1 artillery owned by the Americans lost in Italy Americans roll dice for 4 armour, 5 artilleries and 4 marines in Italy, round 4 : 5/1 hits, 5.67 expected hits Italians roll dice for 2 tigers in Italy, round 4 : 1/1 hits, 1.33 expected hits 2 tigers owned by the Germans and 1 artillery owned by the Americans lost in Italy Americans captures 6PUs while taking Italians capital Americans win, taking Italy from Italians with 4 armour, 4 artilleries and 4 marines remaining. Battle score for attacker is 41 Casualties for Americans: 2 artilleries, 3 halftracks and 9 marines Casualties for Germans: 3 armour, 5 artilleries, 3 halftracks, 1 infantry, 2 marines and 3 tigers Non Combat Move - Americans Mobilize Units - Americans 2 cruisers placed in SZ 95 Pacific 2 battleships, 2 destroyers and 3 submarines placed in SZ 91 East Pacific Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 12 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 14 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 16 PUs Activate Technology - Americans Americans activating Convoys Turn Complete - Americans Americans collect 67 PUs; end with 83 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Italians regular : -0.00 Americans rolls : 1.00 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 14 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 60 PUs French buy 6 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - French 1 armour moved from Iraq to Eastern Turkey French take Eastern Turkey from Japanese 1 armour moved from Eastern Turkey to Iraq Combat - French Non Combat Move - French 3 armour moved from Eastern Germany to Hungary-Romania 1 armour moved from Western Poland to Hungary-Romania 1 infantry moved from Eastern Germany to Austria-Czechoslovakia 3 armour moved from Western Germany to Hungary-Romania 9 armour moved from Low Countries to Austria-Czechoslovakia 4 infantry moved from Western Germany to Austria-Czechoslovakia 2 infantry moved from Low Countries to Western Germany 4 armour and 8 infantry moved from Switzerland to Austria-Czechoslovakia 1 aaGun and 4 infantry moved from France to Western Germany Mobilize Units - French 7 infantry placed in Western Germany 2 armour and 1 infantry placed in Western Poland 4 armour placed in France Turn Complete - French French collect 44 PUs; end with 44 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 14 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 3 armour, 1 bomber, 5 fighters, 2 marines and 1 mega_carrier; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 2 armour, 1 halftrack and 3 infantry moved from Hawaiian Islands to SZ 95 Pacific 2 armour, 1 halftrack, 3 infantry and 3 transports moved from SZ 95 Pacific to SZ 94 Pacific 2 armour, 1 halftrack and 3 infantry moved from SZ 94 Pacific to Wake 2 cruisers and 2 destroyers moved from SZ 95 Pacific to SZ 94 Pacific 2 battleships, 2 destroyers and 3 submarines moved from SZ 91 East Pacific to SZ 95 Pacific 1 bomber moved from Hawaiian Islands to Wake 1 fighter moved from Hawaiian Islands to Wake 1 bomber moved from Marshall Islands to Wake 4 transports moved from SZ 36 East Pacific to SZ 91 East Pacific 1 destroyer moved from SZ 37 Caribbean Sea to SZ 97 East Pacific 4 destroyers moved from SZ 36 East Pacific to SZ 91 East Pacific 3 infantry moved from Northeastern United States to Midwestern United States 2 transports moved from SZ 32 Atlantic to SZ 36 East Pacific 2 artilleries and 2 marines moved from Italy to SZ 26 Central Mediterranean 2 artilleries, 2 marines and 2 transports moved from SZ 26 Central Mediterranean to SZ 55 Red Sea 2 artilleries and 2 marines moved from SZ 55 Red Sea to Ethiopia 2 armour and 2 marines moved from Italy to SZ 24 Tyrrhenian Sea 2 armour, 2 marines and 2 transports moved from SZ 24 Tyrrhenian Sea to SZ 28 Eastern Mediterranean 2 armour moved from SZ 28 Eastern Mediterranean to Syria 2 marines moved from SZ 28 Eastern Mediterranean to Syria 2 armour and 1 artillery moved from Italy to SZ 24 Tyrrhenian Sea 2 armour, 1 artillery and 3 transports moved from SZ 24 Tyrrhenian Sea to SZ 28 Eastern Mediterranean 2 armour and 1 artillery moved from SZ 28 Eastern Mediterranean to Syria 2 destroyers moved from SZ 57 Arabian Sea to SZ 55 Red Sea 1 cruiser, 2 destroyers and 1 submarine moved from SZ 57 Arabian Sea to SZ 28 Eastern Mediterranean 2 destroyers moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean 6 transports moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean 3 infantry moved from Midwestern United States to Northwestern United States Non Combat Move - Americans Mobilize Units - Americans 2 fighters placed in SZ 26 Central Mediterranean 1 mega_carrier placed in SZ 91 East Pacific 3 fighters placed in SZ 91 East Pacific 1 armour, 1 bomber and 2 marines placed in Italy 2 armour placed in Southwestern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 67 PUs; end with 77 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 15 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 59 PUs French buy 9 armour; Remaining resources: 5 PUs; 0 techTokens; Combat Move - French 1 armour, 1 artillery and 1 infantry moved from Iraq to Iran 7 armour moved from Hungary-Romania to Western Turkey 2 armour moved from Western Poland to Eastern Balkans 1 infantry moved from Western Poland to Hungary-Romania 13 armour moved from Austria-Czechoslovakia to Eastern Balkans 13 infantry moved from Austria-Czechoslovakia to Hungary-Romania 13 infantry moved from Western Germany to Austria-Czechoslovakia 4 armour moved from France to Austria-Czechoslovakia 4 infantry moved from France to Western Germany 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from SZ 17 English Channel to SZ 22 East Atlantic Combat - French Battle in Iran French attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry French roll dice for 1 armour, 1 artillery and 1 infantry in Iran, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iran, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iran French win, taking Iran from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - French Mobilize Units - French 7 armour placed in Western Germany 2 armour placed in Eastern Germany Turn Complete - French French collect 44 PUs; end with 49 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 French regular : -0.17 -
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 15 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 armour, 1 artillery, 2 cruisers, 3 fighters, 1 halftrack, 3 marines and 1 mega_carrier; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 2 armour, 1 artillery, 1 halftrack and 4 marines moved from Southwestern United States to SZ 91 East Pacific 2 battleships, 2 destroyers and 3 submarines moved from SZ 95 Pacific to SZ 94 Pacific 1 destroyer moved from SZ 97 East Pacific to SZ 95 Pacific 2 transports moved from SZ 36 East Pacific to SZ 91 East Pacific 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 halftrack, 4 marines, 1 mega_carrier and 4 transports moved from SZ 91 East Pacific to SZ 95 Pacific 2 armour, 1 artillery, 1 halftrack and 4 marines moved from SZ 95 Pacific to Hawaiian Islands 2 infantry moved from Midwestern United States to Southwestern United States 3 infantry moved from Northwestern United States to Western Canada 1 infantry moved from Midwestern United States to Southwestern United States 2 armour, 1 halftrack, 3 infantry and 2 marines moved from Wake to SZ 94 Pacific 2 armour, 2 cruisers, 4 destroyers, 3 fighters, 1 halftrack, 3 infantry, 2 marines, 1 mega_carrier, 1 submarine and 4 transports moved from SZ 94 Pacific to SZ 106 Southwest Pacific 1 marine moved from SZ 106 Southwest Pacific to New Zealand British take New Zealand from Japanese 1 halftrack and 1 marine moved from SZ 106 Southwest Pacific to New Zealand 2 armour and 3 infantry moved from SZ 106 Southwest Pacific to New Zealand 1 armour, 1 artillery and 2 marines moved from Italy to SZ 26 Central Mediterranean 5 transports moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 armour, 1 artillery, 2 marines and 2 transports moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean 1 bomber moved from Italy to Ethiopia 1 carrier and 2 fighters moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean 1 transport moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean 1 armour and 1 marine moved from Syria to SZ 28 Eastern Mediterranean 1 armour, 1 marine and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 armour and 1 marine moved from SZ 55 Red Sea to Ethiopia 1 transport moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean 2 transports moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean 1 marine moved from Syria to SZ 28 Eastern Mediterranean 1 armour moved from Syria to SZ 28 Eastern Mediterranean 1 armour, 1 marine and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 armour and 1 marine moved from SZ 55 Red Sea to Ethiopia 1 carrier moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 2 fighters moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 transport moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 transport moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 armour, 1 artillery, 2 marines and 2 transports moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 armour, 1 artillery and 2 marines moved from SZ 55 Red Sea to Ethiopia 1 cruiser moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 3 destroyers moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 submarine moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea Combat - Americans Non Combat Move - Americans Mobilize Units - Americans 1 armour, 1 artillery, 1 halftrack and 3 marines placed in Italy 1 armour placed in Southwestern United States 2 cruisers placed in SZ 95 Pacific 1 mega_carrier placed in SZ 91 East Pacific 3 fighters placed in SZ 91 East Pacific Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 67 PUs; end with 77 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 16 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 64 PUs French buy 10 armour; Remaining resources: 4 PUs; 0 techTokens; Combat Move - French 7 armour moved from Western Turkey to Iraq 15 armour moved from Eastern Balkans to Eastern Turkey 14 infantry moved from Hungary-Romania to Eastern Balkans 4 armour moved from Austria-Czechoslovakia to Eastern Balkans 13 infantry moved from Austria-Czechoslovakia to Hungary-Romania 2 armour moved from Eastern Germany to Hungary-Romania 7 armour moved from Western Germany to Hungary-Romania 4 infantry moved from Western Germany to Austria-Czechoslovakia 4 infantry moved from France to Western Germany Non Combat Move - French Mobilize Units - French 3 armour placed in Western Poland 4 armour placed in Eastern Germany 3 armour placed in Western Germany Turn Complete - French French collect 44 PUs; end with 48 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 16 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 3 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 armour, 1 battleship, 3 bombers, 2 cruisers and 4 marines; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 2 battleships, 2 destroyers and 3 submarines moved from SZ 94 Pacific to SZ 93 West Pacific 2 armour, 1 artillery, 1 halftrack and 4 marines moved from Hawaiian Islands to SZ 95 Pacific 2 armour, 1 artillery, 2 cruisers, 3 destroyers, 3 fighters, 1 halftrack, 4 marines, 1 mega_carrier and 4 transports moved from SZ 95 Pacific to SZ 94 Pacific 2 armour, 1 artillery, 1 halftrack and 4 marines moved from SZ 94 Pacific to Wake 2 armour, 1 halftrack, 3 infantry and 2 marines moved from New Zealand to SZ 106 Southwest Pacific 2 armour, 2 cruisers, 4 destroyers, 3 fighters, 1 halftrack, 3 infantry, 2 marines, 1 mega_carrier, 1 submarine and 4 transports moved from SZ 106 Southwest Pacific to SZ 94 Pacific 1 armour, 1 artillery, 1 halftrack and 3 marines moved from Italy to SZ 26 Central Mediterranean 1 armour, 1 artillery, 1 halftrack, 3 marines and 3 transports moved from SZ 26 Central Mediterranean to SZ 55 Red Sea 1 armour, 1 artillery and 3 marines moved from SZ 55 Red Sea to Ethiopia 1 halftrack moved from SZ 55 Red Sea to Ethiopia 2 armour, 3 infantry and 2 marines moved from SZ 94 Pacific to Wake 1 halftrack moved from SZ 94 Pacific to Wake 6 infantry moved from Northeastern United States to Midwestern United States 1 armour and 3 infantry moved from Southwestern United States to SZ 91 East Pacific 1 armour, 2 destroyers, 3 fighters, 3 infantry, 1 mega_carrier and 2 transports moved from SZ 91 East Pacific to SZ 83 Gulf of Alaska 1 armour and 3 infantry moved from SZ 83 Gulf of Alaska to Alaska Combat - Americans Battle in SZ 93 West Pacific Americans attack with 2 battleships, 2 destroyers and 3 submarines Japanese defend with 1 battleship, 3 destroyers and 1 transport Americans roll dice for 3 submarines in SZ 93 West Pacific, round 2 : 1/1 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 battleships and 2 destroyers in SZ 93 West Pacific, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 3 destroyers and 1 transport in SZ 93 West Pacific, round 2 : 2/1 hits, 1.67 expected hits Units damaged: 2 battleships owned by the Americans 2 destroyers owned by the Japanese lost in SZ 93 West Pacific Americans roll dice for 3 submarines in SZ 93 West Pacific, round 3 : 2/1 hits, 1.50 expected hits Americans roll dice for 2 battleships and 2 destroyers in SZ 93 West Pacific, round 3 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in SZ 93 West Pacific, round 3 : 1/0 hits, 1.00 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in SZ 93 West Pacific Americans win with 2 battleships, 1 destroyer and 3 submarines remaining. Battle score for attacker is 38 Casualties for Japanese: 1 battleship, 3 destroyers and 1 transport Casualties for Americans: 1 destroyer Battle in Wake Americans attack with 4 armour, 1 artillery, 2 halftracks, 3 infantry and 6 marines Japanese defend with 1 infantry and 2 marines Americans roll dice for 4 cruisers and 7 destroyers in Wake, round 2 : 5/0 hits, 5.00 expected hits 1 infantry owned by the Japanese and 2 marines owned by the Japanese lost in Wake Americans win, taking Wake from Japanese with 4 armour, 1 artillery, 2 halftracks, 3 infantry and 6 marines remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry and 2 marines Non Combat Move - Americans Mobilize Units - Americans 1 armour and 4 marines placed in Italy 2 cruisers placed in SZ 95 Pacific 1 battleship placed in SZ 91 East Pacific 1 armour and 3 bombers placed in Southwestern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 67 PUs; end with 77 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 97 PUs 2 units repaired.Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.33 Americans rolls : 0.00 -
TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 16 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 3 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Increased Factory Production Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 armour, 2 artilleries, 1 battleship, 1 halftrack, 2 infantry, 6 marines and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 6 infantry moved from Northeastern United States to Midwestern United States 2 armour, 1 halftrack, 3 infantry and 2 marines moved from New Zealand to SZ 106 Southwest Pacific 2 armour, 2 cruisers, 4 destroyers, 3 fighters, 1 halftrack, 3 infantry, 2 marines, 1 mega_carrier, 1 submarine and 4 transports moved from SZ 106 Southwest Pacific to SZ 94 Pacific 2 armour, 1 halftrack, 3 infantry and 2 marines moved from SZ 94 Pacific to Wake 2 armour, 1 artillery, 1 halftrack and 4 marines moved from Hawaiian Islands to SZ 95 Pacific 2 armour, 1 artillery, 2 cruisers, 3 destroyers, 3 fighters, 1 halftrack, 4 marines, 1 mega_carrier and 4 transports moved from SZ 95 Pacific to SZ 94 Pacific 2 armour, 1 artillery, 1 halftrack and 4 marines moved from SZ 94 Pacific to Wake 1 armour and 3 infantry moved from Southwestern United States to SZ 91 East Pacific 1 armour, 3 infantry and 2 transports moved from SZ 91 East Pacific to SZ 83 Gulf of Alaska 1 armour and 3 infantry moved from SZ 83 Gulf of Alaska to Alaska 2 destroyers moved from SZ 91 East Pacific to SZ 83 Gulf of Alaska 3 fighters and 1 mega_carrier moved from SZ 91 East Pacific to SZ 95 Pacific 1 armour, 1 artillery, 1 halftrack and 3 marines moved from Italy to SZ 26 Central Mediterranean 1 armour, 1 artillery, 1 halftrack, 3 marines and 3 transports moved from SZ 26 Central Mediterranean to SZ 55 Red Sea 1 armour, 1 artillery, 1 halftrack and 3 marines moved from SZ 55 Red Sea to Ethiopia 2 battleships, 2 cruisers, 5 destroyers, 6 fighters, 1 mega_carrier and 3 submarines moved from SZ 94 Pacific to SZ 93 West Pacific Combat - Americans Battle in SZ 93 West Pacific Americans attack with 2 battleships, 2 cruisers, 5 destroyers, 6 fighters, 1 mega_carrier and 3 submarines Japanese defend with 1 battleship, 3 destroyers and 1 transport Americans roll dice for 3 submarines in SZ 93 West Pacific, round 2 : 2/1 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 2 cruisers, 5 destroyers, 6 fighters and 1 mega_carrier in SZ 93 West Pacific, round 2 : 8/1 hits, 7.17 expected hits Japanese roll dice for 1 battleship, 3 destroyers and 1 transport in SZ 93 West Pacific, round 2 : 2/1 hits, 1.67 expected hits Units damaged: 1 mega_carrier owned by the Americans and 1 battleship owned by the Americans 1 transport owned by the Japanese, 3 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in SZ 93 West Pacific Americans win with 2 battleships, 2 cruisers, 5 destroyers, 6 fighters, 1 mega_carrier and 3 submarines remaining. Battle score for attacker is 45 Casualties for Japanese: 1 battleship, 3 destroyers and 1 transport Battle in Wake Americans attack with 4 armour, 1 artillery, 2 halftracks, 3 infantry and 6 marines Japanese defend with 1 infantry and 2 marines Americans roll dice for 2 cruisers and 4 destroyers in Wake, round 2 : 2/1 hits, 2.67 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Wake Americans roll dice for 4 armour, 1 artillery, 2 halftracks, 3 infantry and 6 marines in Wake, round 2 : 7/1 hits, 6.67 expected hits Japanese roll dice for 1 marine in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Wake Americans win, taking Wake from Japanese with 4 armour, 1 artillery, 2 halftracks, 2 infantry and 6 marines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 2 marines Casualties for Americans: 1 infantry Non Combat Move - Americans 3 fighters moved from SZ 93 West Pacific to SZ 94 Pacific Mobilize Units - Americans 1 battleship and 4 transports placed in SZ 91 East Pacific Americans undo move 1. 4 transports placed in SZ 91 East Pacific 1 halftrack and 4 marines placed in Italy 1 artillery and 1 infantry placed in Hawaiian Islands 1 artillery, 1 infantry and 2 marines placed in Southwestern United States 2 armour placed in Midwestern United States Americans undo move 4. 1 battleship placed in SZ 91 East Pacific 1 artillery, 1 infantry and 1 marine placed in Southwestern United States 1 marine placed in Midwestern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Activate Technology - Americans Americans activating Increased Factory Production Turn Complete - Americans Americans collect 67 PUs; end with 77 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 97 PUs 2 units repaired.Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.00 Americans rolls : 1.00 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 17 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 63 PUs French buy 10 armour; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 15 armour moved from Eastern Turkey to Baluchistan 7 armour moved from Iraq to Baluchistan 4 armour and 14 infantry moved from Eastern Balkans to Western Turkey 1 armour moved from Western Turkey to Eastern Turkey 3 armour moved from Western Turkey to Eastern Turkey 9 armour moved from Hungary-Romania to Western Turkey 13 infantry moved from Hungary-Romania to Eastern Balkans 3 armour moved from Western Poland to Eastern Balkans 4 armour moved from Eastern Germany to Hungary-Romania 3 armour moved from Western Germany to Hungary-Romania 4 infantry moved from France to Western Germany 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean Combat - French Battle in Baluchistan French attack with 22 armour Japanese defend with 3 armour and 4 artilleries French roll dice for 22 armour in Baluchistan, round 2 : 11/0 hits, 11.00 expected hits Japanese roll dice for 3 armour and 4 artilleries in Baluchistan, round 2 : 3/1 hits, 2.83 expected hits 4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 3 armour owned by the French lost in Baluchistan French win, taking Baluchistan from Japanese with 19 armour remaining. Battle score for attacker is 16 Casualties for French: 3 armour Casualties for Japanese: 3 armour and 4 artilleries Non Combat Move - French Mobilize Units - French 3 armour placed in Western Poland 4 armour placed in Eastern Germany 3 armour placed in Western Germany Turn Complete - French French collect 44 PUs; end with 47 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 French regular : 0.00 -
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 17 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 battleships, 1 cruiser, 3 fighters, 1 mega_carrier and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Southwestern United States to SZ 91 East Pacific 1 artillery, 1 infantry, 1 marine and 2 transports moved from SZ 91 East Pacific to SZ 95 Pacific 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific 1 artillery, 1 infantry and 1 marine moved from SZ 95 Pacific to Hawaiian Islands 2 armour, 6 infantry and 1 marine moved from Midwestern United States to Southwestern United States 1 battleship moved from SZ 91 East Pacific to SZ 95 Pacific 1 armour and 3 infantry moved from Alaska to SZ 83 Gulf of Alaska 1 armour, 3 infantry and 2 transports moved from SZ 83 Gulf of Alaska to SZ 77 Bering Sea 1 armour and 3 infantry moved from SZ 77 Bering Sea to Kamchatka 2 destroyers moved from SZ 83 Gulf of Alaska to SZ 77 Bering Sea 1 halftrack and 1 marine moved from Italy to SZ 26 Central Mediterranean 1 halftrack, 1 marine and 1 transport moved from SZ 26 Central Mediterranean to SZ 55 Red Sea 1 halftrack and 1 marine moved from SZ 55 Red Sea to Ethiopia 1 marine moved from Italy to SZ 26 Central Mediterranean 1 marine moved from Italy to SZ 26 Central Mediterranean 1 marine moved from Italy to SZ 26 Central Mediterranean 3 marines and 3 transports moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean 2 armour and 1 artillery moved from Syria to SZ 28 Eastern Mediterranean 2 armour, 1 artillery, 3 marines and 3 transports moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 2 armour, 1 artillery and 3 marines moved from SZ 55 Red Sea to Ethiopia 4 armour, 1 artillery, 2 halftracks, 2 infantry and 6 marines moved from Wake to SZ 94 Pacific 4 armour, 1 artillery, 2 cruisers, 4 destroyers, 3 fighters, 2 halftracks, 2 infantry, 6 marines, 1 mega_carrier, 1 submarine and 8 transports moved from SZ 94 Pacific to SZ 98 Philippine Sea 1 armour and 1 marine moved from SZ 98 Philippine Sea to New Guinea British take New Guinea from Japanese 1 armour and 1 marine moved from SZ 98 Philippine Sea to Celebes French take Celebes from Japanese 1 halftrack and 1 marine moved from SZ 98 Philippine Sea to Borneo French take Borneo from Japanese 1 artillery and 1 marine moved from SZ 98 Philippine Sea to South Philippines Americans take South Philippines from Japanese 2 armour, 1 halftrack, 2 infantry and 2 marines moved from SZ 98 Philippine Sea to Celebes 2 battleships, 2 cruisers, 5 destroyers, 3 fighters, 1 mega_carrier and 3 submarines moved from SZ 93 West Pacific to SZ 98 Philippine Sea 3 fighters and 1 mega_carrier moved from SZ 95 Pacific to SZ 99 West Pacific 1 destroyer moved from SZ 26 Central Mediterranean to SZ 55 Red Sea 3 infantry moved from Northeastern United States to Midwestern United States 3 infantry moved from Western Canada to Alaska Combat - Americans Battle in Kamchatka Americans attack with 1 armour and 3 infantry Japanese defend with 1 infantry Americans roll dice for 2 destroyers in Kamchatka, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kamchatka Americans win, taking Kamchatka from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Mobilize Units - Americans 1 cruiser and 1 submarine placed in SZ 95 Pacific 2 battleships and 1 mega_carrier placed in SZ 91 East Pacific 3 fighters placed in SZ 91 East Pacific Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 69 PUs; end with 79 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Americans rolls : 0.00 -
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 18 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 62 PUs French buy 10 armour; Remaining resources: 2 PUs; 0 techTokens; Combat Move - French 4 armour moved from Eastern Turkey to Iran 19 armour moved from Baluchistan to Bombay 4 armour moved from Iran to Baluchistan 9 armour moved from Western Turkey to Iran 14 infantry moved from Western Turkey to Eastern Turkey 3 armour moved from Eastern Balkans to Eastern Turkey 7 armour moved from Hungary-Romania to Western Turkey 13 infantry moved from Eastern Balkans to Western Turkey 3 armour moved from Western Poland to Eastern Balkans 4 armour moved from Eastern Germany to Hungary-Romania 3 armour moved from Western Germany to Hungary-Romania 8 infantry moved from Western Germany to Austria-Czechoslovakia 4 infantry moved from Austria-Czechoslovakia to Hungary-Romania 4 infantry moved from France to Western Germany Combat - French Battle in Bombay French attack with 19 armour Japanese defend with 1 aaGun, 1 armour, 7 artilleries, 1 factory, 2 halftracks and 16 infantry French roll dice for 19 armour in Bombay, round 2 : 9/1 hits, 9.50 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 halftracks and 16 infantry in Bombay, round 2 : 9/1 hits, 9.17 expected hits 9 infantry owned by the Japanese and 9 armour owned by the French lost in Bombay French roll dice for 10 armour in Bombay, round 3 : 5/0 hits, 5.00 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 halftracks and 7 infantry in Bombay, round 3 : 6/1 hits, 6.17 expected hits 5 infantry owned by the Japanese and 6 armour owned by the French lost in Bombay French roll dice for 4 armour in Bombay, round 4 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 halftracks and 2 infantry in Bombay, round 4 : 4/1 hits, 4.50 expected hits 2 infantry owned by the Japanese and 4 armour owned by the French lost in Bombay Japanese win with 1 armour, 7 artilleries and 2 halftracks remaining. Battle score for attacker is -66 Casualties for French: 19 armour Casualties for Japanese: 16 infantry Non Combat Move - French Mobilize Units - French 3 armour placed in Western Poland 4 armour placed in Eastern Germany 3 armour placed in Western Germany Turn Complete - French French collect 48 PUs; end with 50 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Japanese regular : -0.83 French regular : -0.50
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