TripleA2020
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Setting Options - Germans Note to players Germans: <body><img src="gamestartoptions.png"/></body>Combat Hit Differential Summary :
-
-
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Research Technology - Italians Italians spend 8 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Italy to SZ 25 Adriatic Sea 1 armour, 2 battleships, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 armour and 1 infantry moved from SZ 26 Central Mediterranean to Libya 3 artilleries moved from Italy to Western Balkans 3 infantry moved from Italy to Western Balkans 1 armour moved from Italy to Western Balkans 2 fighters moved from Italy to Western Balkans Combat - Italians Battle in Western Balkans Italians attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry Neutral defend with 2 infantry Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 3 infantry in Western Balkans, round 2 : 4/1 hits, 3.50 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Italians lost in Western Balkans Italians loses 0 PUs for violating Western Balkanss neutrality. Italians win, taking Western Balkans from Neutral with 1 armour, 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Italians 2 fighters moved from Western Balkans to Italy Mobilize Units - Italians 1 destroyer placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.50 Neutral regular : 0.33 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese Declare War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and French from Neutrality to Allied Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 4 infantry moved from Okinawa to SZ 73 East China Sea 1 fighter moved from SZ 72 South China Sea to French Indo-China 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from SZ 72 South China Sea to SZ 98 Philippine Sea 1 fighter moved from Taiwan to French Indo-China 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 1 battleship moved from SZ 73 East China Sea to SZ 98 Philippine Sea 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 1 fighter, 3 infantry and 1 marine moved from Chosen to Shantung 1 armour moved from Northern Japan to SZ 74 Sea of Japan 1 marine moved from Northern Japan to SZ 74 Sea of Japan 1 marine moved from Northern Japan to SZ 74 Sea of Japan 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 marines, 1 submarine and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea 1 armour and 2 marines moved from SZ 73 East China Sea to Shantung 1 fighter moved from Southern Japan to Shantung 1 bomber moved from Southern Japan to Shantung 1 infantry moved from Northern Manchukuo to Chosen 4 infantry moved from SZ 72 South China Sea to French Indo-China 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from SZ 86 West Pacific to SZ 72 South China Sea 2 fighters moved from SZ 72 South China Sea to French Indo-China 2 tactical_bombers moved from SZ 72 South China Sea to French Indo-China Combat - Japanese Battle in SZ 98 Philippine Sea Japanese attack with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer Americans defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 destroyer in SZ 98 Philippine Sea, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in SZ 98 Philippine Sea, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in SZ 98 Philippine Sea Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 destroyer Battle in Shantung Japanese attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 marines Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 marines in Shantung, round 2 : 3/1 hits, 3.67 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 marines remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo-China Japanese attack with 4 fighters, 4 infantry and 2 tactical_bombers French defend with 1 artillery, 1 factory, 1 fighter and 1 infantry Japanese roll dice for 1 cruiser in French Indo-China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in French Indo-China Japanese roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in French Indo-China, round 2 : 4/0 hits, 4.00 expected hits French roll dice for 1 artillery and 1 fighter in French Indo-China, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the French and 1 artillery owned by the French lost in French Indo-China Japanese win, taking French Indo-China from French with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for French: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from French Indo-China to SZ 72 South China Sea 2 tactical_bombers moved from French Indo-China to SZ 72 South China Sea 2 fighters moved from Shantung to Chosen 1 bomber moved from Shantung to Southern Japan 2 fighters moved from SZ 72 South China Sea to SZ 98 Philippine Sea Mobilize Units - Japanese 2 transports placed in SZ 74 Sea of Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Decisive Battlefleet Action2: Japanese is added to UnitSupportAttachment attached to: UnitType{name=battleship} with name: supportAttachmentBattlefleet_Support Turn Complete - Japanese Japanese collect 22 PUs; end with 24 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 29 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.17 French regular : 0.00 Japanese regular : -0.67 -
-
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 marine and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians Italians loses 0 PUs for violating Eastern Balkanss neutrality. 1 infantry moved from Western Balkans to Eastern Balkans Italians take Eastern Balkans from Neutral 1 armour, 3 artilleries and 1 infantry moved from Western Balkans to Greece 2 fighters moved from Italy to Greece 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 infantry moved from Italy to Western Balkans 1 infantry moved from Italy to Western Balkans Combat - Italians Battle in Greece Italians attack with 1 armour, 3 artilleries, 2 fighters and 1 infantry Neutral defend with 1 armour and 2 infantry Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Greece, round 2 : 3/1 hits, 2.83 expected hits Neutral roll dice for 1 armour and 2 infantry in Greece, round 2 : 1/1 hits, 1.17 expected hits 2 infantry owned by the Neutral, 1 armour owned by the Neutral and 1 infantry owned by the Italians lost in Greece Italians loses 0 PUs for violating Greeces neutrality. Italians win, taking Greece from Neutral with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral: 1 armour and 2 infantry Non Combat Move - Italians 2 fighters moved from Greece to Italy Mobilize Units - Italians 1 marine placed in Italy 1 submarine placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.17 Neutral regular : -0.17 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 4 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 2 infantry and 3 marines moved from Shantung to Inner Mongolia 2 fighters moved from Chosen to Inner Mongolia 1 infantry moved from Chosen to Shantung 4 infantry moved from Southern Japan to SZ 74 Sea of Japan 4 infantry and 2 transports moved from SZ 74 Sea of Japan to SZ 72 South China Sea 2 marines moved from Taiwan to SZ 72 South China Sea 1 artillery moved from Taiwan to SZ 72 South China Sea 1 armour moved from Taiwan to SZ 72 South China Sea 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 marines and 2 tactical_bombers moved from SZ 72 South China Sea to French Indo-China 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from SZ 98 Philippine Sea to SZ 72 South China Sea 2 fighters moved from SZ 72 South China Sea to French Indo-China 1 armour moved from Southern Japan to SZ 73 East China Sea 2 infantry moved from Southern Japan to SZ 73 East China Sea 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 kamikazes, 1 submarine and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 2 infantry moved from SZ 72 South China Sea to Kwangtung 1 armour moved from SZ 72 South China Sea to Kwangtung 1 bomber moved from Southern Japan to French Indo-China Combat - Japanese Battle in Kwangtung Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/1 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Japanese attack with 1 armour, 2 fighters, 2 infantry and 3 marines Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 3 marines in Inner Mongolia, round 2 : 3/1 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 armour, 2 fighters, 2 infantry and 3 marines remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo-China Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 2 marines and 2 tactical_bombers French defend with 1 artillery, 1 factory, 1 fighter and 1 infantry; Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in French Indo-China, round 2 : 3/0 hits, 3.00 expected hits 2 infantry owned by the Chinese and 1 infantry owned by the French lost in French Indo-China Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 2 marines and 2 tactical_bombers in French Indo-China, round 2 : 7/1 hits, 6.33 expected hits French roll dice for 2 artilleries and 1 fighter in French Indo-China, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the French, 1 artillery owned by the Chinese and 1 artillery owned by the French lost in French Indo-China Japanese win, taking French Indo-China from French with 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for French: 1 artillery, 1 fighter and 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from French Indo-China to SZ 72 South China Sea 2 tactical_bombers moved from French Indo-China to SZ 72 South China Sea 1 bomber moved from French Indo-China to Southern Japan 2 fighters moved from Inner Mongolia to Chosen Mobilize Units - Japanese 4 transports placed in SZ 74 Sea of Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 26 PUs; end with 27 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 French regular : -0.33 Japanese regular : 1.33 -
-
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Italy Declare War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and British from Neutrality to War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and French from Neutrality to War Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour, 1 artillery and 6 infantry moved from Libya to Algeria 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 artillery moved from Greece to SZ 26 Central Mediterranean 1 artillery and 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 armour moved from Greece to Italy 2 artilleries moved from Greece to Western Balkans 2 fighters moved from Italy to Algeria 2 battleships and 2 cruisers moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean 2 submarines moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean 2 destroyers moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 2 fighters and 6 infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Algeria, round 2 : 3/0 hits, 3.00 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Algeria to Libya Mobilize Units - Italians 1 submarine and 1 transport placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 French regular : -0.33 Italians regular : 0.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour and 5 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 4 fighters moved from SZ 72 South China Sea to Yunnan 1 armour, 1 artillery, 3 infantry and 2 marines moved from French Indo-China to Yunnan 1 armour moved from Kwangtung to Yunnan 2 infantry moved from Kwangtung to Szechwan 2 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 infantry moved from Sakhalin Island to SZ 74 Sea of Japan 1 artillery moved from Northern Japan to SZ 74 Sea of Japan 1 armour moved from Southern Japan to SZ 74 Sea of Japan 3 marines moved from Southern Japan to SZ 74 Sea of Japan 1 bomber moved from Southern Japan to Szechwan 2 tactical_bombers moved from SZ 72 South China Sea to Yunnan 2 fighters moved from Chosen to Yunnan 1 armour, 1 artillery, 3 infantry, 3 marines and 4 transports moved from SZ 74 Sea of Japan to SZ 73 East China Sea 5 transports moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 infantry, 2 marines and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 2 infantry and 2 marines moved from SZ 72 South China Sea to North Philippines 1 armour, 1 marine and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 armour and 1 marine moved from SZ 72 South China Sea to South Philippines 1 artillery, 1 infantry, 2 kamikazes and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 artillery and 1 infantry moved from SZ 72 South China Sea to Borneo Japanese take Borneo from French Combat - Japanese Battle in South Philippines Japanese attack with 1 armour and 1 marine Americans defend with 1 infantry Japanese roll dice for 2 battleships in South Philippines, round 2 : 2/1 hits, 1.67 expected hits 1 infantry owned by the Americans lost in South Philippines Japanese win, taking South Philippines from Americans with 1 armour and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 1 artillery, 6 fighters, 3 infantry, 2 marines and 2 tactical_bombers British defend with 2 infantry; French defend with 1 artillery and 2 infantry; Chinese defend with 4 infantry Japanese roll dice for 2 armour, 1 artillery, 6 fighters, 3 infantry, 2 marines and 2 tactical_bombers in Yunnan, round 2 : 7/0 hits, 7.00 expected hits Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 3/0 hits, 3.00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the French, 3 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 1 artillery, 6 fighters, 2 marines and 2 tactical_bombers in Yunnan, round 3 : 7/1 hits, 6.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the French lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 6 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry and 1 marine Casualties for Chinese: 4 infantry Casualties for British: 2 infantry Casualties for French: 1 artillery and 2 infantry Battle in North Philippines Japanese attack with 2 infantry and 2 marines Americans defend with 2 infantry Japanese roll dice for 1 battleship and 3 cruisers in North Philippines, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Americans lost in North Philippines Japanese win, taking North Philippines from Americans with 2 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters moved from Yunnan to SZ 72 South China Sea 2 fighters moved from Yunnan to Kwangtung 2 tactical_bombers moved from Yunnan to SZ 72 South China Sea 1 bomber moved from Szechwan to Southern Japan Mobilize Units - Japanese 3 infantry placed in French Indo-China 2 armour placed in Chosen 2 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 35 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.50 -
-
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 transports moved from SZ 26 Central Mediterranean to SZ 24 Tyrrhenian Sea 1 armour and 1 marine moved from Italy to SZ 24 Tyrrhenian Sea 2 infantry moved from Sardinia to SZ 24 Tyrrhenian Sea 1 armour, 2 infantry, 1 marine and 2 transports moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 1 armour, 2 infantry and 1 marine moved from SZ 26 Central Mediterranean to Libya 1 infantry moved from Western Balkans to Austria-Czechoslovakia 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Combat - Italians Battle in Anglo-Egyptian Sudan Italians attack with 2 infantry British defend with 1 fighter and 1 infantry Italians roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Libya Italians attack with 1 armour, 2 infantry and 1 marine British defend with 1 armour Italians roll dice for 1 armour, 2 infantry and 1 marine in Libya, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians Mobilize Units - Italians 1 destroyer and 1 submarine placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : -0.83 British regular : 0.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Southern Japan to SZ 80 Northwest Pacific 3 artilleries and 2 infantry moved from Southern Japan to Northern Japan 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 marines moved from North Philippines to SZ 72 South China Sea 2 marines and 1 transport moved from SZ 72 South China Sea to SZ 71 South China Sea 1 marine moved from SZ 71 South China Sea to Sumatra Japanese take Sumatra from French 1 artillery and 1 infantry moved from Borneo to SZ 72 South China Sea 1 armour and 1 marine moved from South Philippines to SZ 72 South China Sea 2 infantry moved from North Philippines to SZ 72 South China Sea 1 armour, 1 artillery, 3 infantry, 1 marine and 3 transports moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 fighters moved from Kwangtung to Chosen 2 armour moved from Yunnan to Burma 1 marine moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 marine moved from SZ 71 South China Sea to Sumatra 2 tactical_bombers moved from SZ 74 Sea of Japan to Northern Japan 3 infantry moved from SZ 74 Sea of Japan to Chosen 1 marine moved from SZ 74 Sea of Japan to Chosen 1 armour moved from SZ 74 Sea of Japan to Chosen 1 artillery moved from SZ 74 Sea of Japan to Chosen 4 fighters moved from SZ 74 Sea of Japan to Chosen Combat - Japanese Battle in SZ 80 Northwest Pacific Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 80 Northwest Pacific Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chosen Japanese attack with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 marine Chinese defend with 1 factory; Russians defend with 1 armour Japanese roll dice for 3 battleships and 3 cruisers in Chosen, round 2 : 5/1 hits, 4.50 expected hits 1 armour owned by the Russians lost in Chosen Japanese win, taking Chosen from Chinese with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Northern Japan Japanese attack with 3 artilleries, 2 infantry and 2 tactical_bombers Americans defend with 1 aaGun, 1 factory and 2 infantry Americans roll AA dice in Northern Japan : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 artilleries, 2 infantry and 2 tactical_bombers in Northern Japan, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 2 infantry in Northern Japan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Northern Japan Japanese win, taking Northern Japan from Americans with 3 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 2 armour, 1 artillery and 1 marine Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 1 marine in Burma, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from British with 2 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 marine Casualties for Chinese: 1 infantry Non Combat Move - Japanese 6 fighters moved from Chosen to SZ 74 Sea of Japan 2 tactical_bombers moved from Northern Japan to Southern Japan 1 bomber moved from SZ 80 Northwest Pacific to Southern Japan 1 infantry moved from French Indo-China to Yunnan 1 infantry moved from French Indo-China to Kwangtung 1 infantry moved from French Indo-China to Burma 2 kamikazes moved from SZ 73 East China Sea to SZ 74 Sea of Japan 4 kamikazes moved from SZ 72 South China Sea to SZ 73 East China Sea Mobilize Units - Japanese 2 fighters placed in Southern Japan 1 armour and 2 infantry placed in French Indo-China 4 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 Americans AA : -0.33 British regular : 0.67 -
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 infantry moved from Algeria to Libya 1 armour, 1 artillery and 5 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery and 5 infantry French defend with 1 armour, 1 artillery and 3 infantry Italians roll dice for 1 armour, 1 artillery and 5 infantry in Morocco, round 2 : 2/1 hits, 1.83 expected hits French roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 2/1 hits, 1.83 expected hits 2 infantry owned by the French and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 1/1 hits, 1.50 expected hits French roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 2/1 hits, 1.17 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 4 : 1/1 hits, 1.17 expected hits French roll dice for 1 armour and 1 artillery in Morocco, round 4 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Morocco Italians roll dice for 1 armour and 1 artillery in Morocco, round 5 : 1/1 hits, 0.83 expected hits French roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 5 infantry Casualties for French: 1 armour, 1 artillery and 3 infantry Non Combat Move - Italians Mobilize Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 French regular : 0.67 Italians regular : -0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 marines moved from Sumatra to SZ 71 South China Sea 2 marines and 1 transport moved from SZ 71 South China Sea to SZ 58 Bay of Bengal 2 marines moved from SZ 58 Bay of Bengal to Calcutta 2 armour, 1 artillery and 1 infantry moved from Burma to Calcutta 1 armour moved from French Indo-China to Calcutta 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines moved from SZ 74 Sea of Japan to SZ 87 West Pacific 2 kamikazes moved from SZ 74 Sea of Japan to SZ 80 Northwest Pacific 6 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 1 bomber moved from Southern Japan to Chosen 2 tactical_bombers moved from Southern Japan to Chosen 2 fighters moved from Southern Japan to Chosen 4 infantry moved from Southern Japan to SZ 74 Sea of Japan 1 artillery moved from Northern Japan to SZ 74 Sea of Japan 1 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 artillery and 5 infantry moved from SZ 74 Sea of Japan to Chosen Combat - Japanese Battle in Chosen Japanese attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 1 factory; Russians defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Chosen, round 2 : 4/0 hits, 4.00 expected hits Chinese roll dice for 4 infantry in Chosen, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Chosen Japanese win, taking Chosen from Chinese with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Russians: 4 infantry Battle in Calcutta Japanese attack with 3 armour, 1 artillery, 1 infantry and 2 marines British defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery, 1 infantry and 2 marines in Calcutta, round 2 : 4/1 hits, 3.17 expected hits British roll dice for 1 infantry in Calcutta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Calcutta Japanese win, taking Calcutta from British with 3 armour, 1 artillery and 2 marines remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in SZ 87 West Pacific Japanese attack with 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines Americans defend with 3 battleships Japanese roll dice for 3 submarines in SZ 87 West Pacific, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 battleships, 3 carriers, 3 cruisers, 4 destroyers and 6 fighters in SZ 87 West Pacific, round 2 : 10/1 hits, 9.83 expected hits Americans roll dice for 3 battleships in SZ 87 West Pacific, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Japanese 3 battleships owned by the Americans lost in SZ 87 West Pacific Japanese win with 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines remaining. Battle score for attacker is 60 Casualties for Americans: 3 battleships Non Combat Move - Japanese 2 fighters moved from Chosen to Southern Japan 1 bomber moved from Chosen to Southern Japan 2 tactical_bombers moved from Chosen to Southern Japan 1 infantry moved from French Indo-China to Burma Mobilize Units - Japanese 3 infantry placed in French Indo-China 2 armour and 3 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 28 PUs; end with 30 PUs 2 units repaired.Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : 1.00 British regular : 0.67 -
-
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 6 Research Technology - Italians Italians rolls : 1/1 hits, 0.00 expected hits Italians removing all Technology Tokens after successful research. Italians discover Increased Factory Production Unit Production - Italians Italians buy 1 halftrack and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 5 infantry moved from Italy to Vichy France Non Combat Move - Italians Mobilize Units - Italians 1 halftrack and 3 infantry placed in Italy Activate Technology - Italians Italians activating Increased Factory Production Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians rolls : 1.00 -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Setting Options - Germans Note to players Germans: <body><img src="gamestartoptions.png"/></body>Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Setting Options - Germans Note to players Germans: <body><img src="gamestartoptions.png"/></body> OptionsSettingNonCombatMove Restrict Movement: Setting movementRestrictionType to disallowed for rulesAttachment attached to Germans Check politics enabled: Changing Relationship for Russians and Japanese from War to Neutrality Check politics enabled: Changing Relationship for Russians and British from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Americans from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Chinese from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Japanese from War to Neutrality Check politics enabled: Changing Relationship for Russians and British from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Americans from Allied to Friendly Check politics enabled: Changing Relationship for Russians and French from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Chinese from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Germans from War to Strict_Neutral Check politics enabled: Changing Relationship for Russians and Italians from War to Strict_Neutral Check politics enabled: Changing Relationship for Germans and Americans from War to Neutrality Check politics enabled: Changing Relationship for Germans and Chinese from War to Neutrality Check politics enabled: Changing Relationship for Italians and Americans from War to Neutrality Check politics enabled: Changing Relationship for Italians and Chinese from War to Neutrality Check politics enabled: Changing Relationship for Italians and British from War to Neutrality Check politics enabled: Changing Relationship for Italians and French from War to Neutrality Check politics enabled: Changing Relationship for British and Chinese from Allied to Neutrality Check politics enabled: Changing Relationship for British and Japanese from War to Neutrality Check politics enabled: Changing Relationship for French and Chinese from Allied to Neutrality Check politics enabled: Changing Relationship for French and Japanese from War to Neutrality Check politics enabled: Changing Relationship for Americans and Chinese from Allied to Neutrality Check politics enabled: Changing Relationship for Americans and Japanese from War to Neutrality Radar Advance Action: British activates AA Radar Decisive Battlefleet Action1: Japanese activates battlefleet Naval Dominance Action: British activates Shipyards Wolf Packs Action: Germans has 1 wolfpack placed in SZ 39 Mid Atlantic Dug In Action: Japanese has 4 bunkers placed in Southern Japan Dug In Action: Japanese has 3 bunkers placed in Taiwan Dug In Action: Japanese has 2 bunkers placed in Okinawa Dug In Action: Japanese has 1 bunker placed in Iwo Jima Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans buy 5 armour and 1 halftrack; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Germans loses 0 PUs for violating Hungary-Romanias neutrality. 20 infantry moved from Berlin to Western Germany 6 infantry moved from Austria-Czechoslovakia to Hungary-Romania Germans take Hungary-Romania from Neutral 1 transport moved from SZ 12 East Baltic Sea to SZ 11 West Baltic Sea 1 armour, 1 artillery and 2 marines moved from Eastern Germany to SZ 11 West Baltic Sea 1 armour, 1 artillery, 2 marines and 2 transports moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 1 armour, 1 artillery and 1 marine moved from SZ 12 East Baltic Sea to Finland 1 marine moved from SZ 12 East Baltic Sea to Finland 3 artilleries, 2 bombers, 2 fighters, 10 infantry, 4 marines and 1 tactical_bomber moved from Eastern Germany to Western Poland 2 fighters and 1 tactical_bomber moved from Western Germany to Western Poland 2 artilleries and 6 marines moved from Austria-Czechoslovakia to Western Germany 2 fighters and 1 tactical_bomber moved from Austria-Czechoslovakia to Western Poland 1 submarine moved from SZ 19 Atlantic to SZ 20 Atlantic 1 submarine moved from SZ 33 Atlantic to SZ 20 Atlantic 1 submarine moved from SZ 39 Mid Atlantic to SZ 20 Atlantic 1 submarine moved from SZ 32 Atlantic to SZ 20 Atlantic Combat - Germans Battle in Western Poland Germans attack with 3 artilleries, 2 bombers, 6 fighters, 10 infantry, 4 marines and 3 tactical_bombers French defend with 2 artilleries and 4 infantry Germans roll dice for 3 artilleries, 2 bombers, 6 fighters, 10 infantry, 4 marines and 3 tactical_bombers in Western Poland, round 2 : 10/1 hits, 10.17 expected hits French roll dice for 2 artilleries and 4 infantry in Western Poland, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Germans, 4 infantry owned by the French and 2 artilleries owned by the French lost in Western Poland Germans win, taking Western Poland from French with 3 artilleries, 2 bombers, 6 fighters, 8 infantry, 4 marines and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for French: 2 artilleries and 4 infantry Battle in Finland Germans attack with 1 armour, 1 artillery and 2 marines Neutral defend with 1 infantry Germans roll dice for 1 battleship in Finland, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 2 marines in Finland, round 2 : 2/0 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Finland Germans loses 0 PUs for violating Finlands neutrality. Germans win, taking Finland from Neutral with 1 armour, 1 artillery and 2 marines remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - Germans Finnish Allies Action: Germans has 2 infantry placed in Finland Romanian Allies Action: Germans has 4 infantry placed in Hungary-Romania 2 bombers moved from Western Poland to Western Germany 6 fighters moved from Western Poland to Western Germany 3 tactical_bombers moved from Western Poland to Western Germany Mobilize Units - Germans 4 armour and 1 halftrack placed in Berlin 1 armour placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Germans creates 1 submarine in SZ 39 Mid AtlanticCombat Hit Differential Summary :
French regular : 0.00 Germans rolls : 0.00 Germans regular : -0.83 Neutral regular : -0.33
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login