TripleA2020
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 factory, 1 fighter, 6 infantry and 1 transport; Remaining resources: 13 PUs; 0 techTokens; Combat Move - British 1 armour moved from Egypt to French Equatorial Africa British take Anglo-Egypt Sudan from Italians British take French Equatorial Africa from Italians 1 armour moved from Egypt to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 2 transports moved from 34 Sea Zone to 15 Sea Zone 2 destroyers moved from 34 Sea Zone to 15 Sea Zone 3 transports moved from 13 Sea Zone to 15 Sea Zone 1 battleship moved from 13 Sea Zone to 15 Sea Zone 1 artillery moved from India to Persia 1 artillery moved from Yunnan to Fukien 1 fighter moved from Trans-Jordan to Sikang 6 infantry moved from Fukien to Kiangsu 2 armour moved from India to Trans-Jordan 1 armour moved from India to Trans-Jordan 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to United Kingdom 2 infantry moved from 5 Sea Zone to Baltic States 1 bomber moved from United Kingdom to Baltic States 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to Baltic States 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from United Kingdom to Baltic States 3 fighters moved from Gibraltar to United Kingdom Combat - British Battle in Belgian Congo British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 armour and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Baltic States British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Baltic States, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Baltic States British roll dice for 1 bomber, 2 fighters and 1 infantry in Baltic States, round 3 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Baltic States British win, taking Baltic States from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Baltic States to 5 Sea Zone 1 bomber moved from Baltic States to United Kingdom Place Units - British 1 factory placed in Norway 2 armour placed in India British undo move 2. 3 infantry placed in India British undo move 2. 2 armour and 1 infantry placed in India British undo move 2. 1 fighter and 6 infantry placed in United Kingdom 2 armour placed in India 1 transport placed in 6 Sea Zone Turn Complete - British British collect 58 PUs; end with 71 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 76 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 81 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : -1.33 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,3,3 and gets 0 hits Purchase Units - Americans Americans buy 4 armour, 4 infantry and 2 transports; Remaining resources: 1 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Alaska to 65 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 2 artilleries and 3 infantry moved from Western United States to 56 Sea Zone 1 submarine moved from 59 Sea Zone to 50 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 57 Sea Zone to 59 Sea Zone 2 artilleries and 4 infantry moved from 59 Sea Zone to Iwo Jima 1 fighter moved from Hawaiian Islands to 52 Sea Zone 1 fighter moved from 52 Sea Zone to Wake Island 3 submarines moved from 56 Sea Zone to 58 Sea Zone Combat - Americans Americans creates battle in territory 62 Sea Zone Battle in 50 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone Americans attack with 1 destroyer and 3 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northwestern Europe Americans attack with 1 armour and 1 infantry Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Northwestern Europe Americans roll dice for 1 armour in Northwestern Europe, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Northwestern Europe, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Northwestern Europe Americans roll dice for 1 armour in Northwestern Europe, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries in Northwestern Europe, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Americans lost in Northwestern Europe Germans win with 2 artilleries remaining. Battle score for attacker is -5 Casualties for Americans: 1 armour and 1 infantry Casualties for Italians: 1 infantry Battle in Soviet Far East Americans attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 armour and 2 artilleries Americans roll dice for 1 armour, 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Soviet Far East, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Soviet Far East, round 3 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 armour and 1 artillery in Soviet Far East, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Soviet Far East, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Americans lost in Soviet Far East Americans roll dice for 1 armour in Soviet Far East, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 artillery in Soviet Far East, round 5 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East Japanese win with 1 armour remaining. Battle score for attacker is -4 Casualties for Americans: 1 armour, 1 artillery and 1 infantry Casualties for Japanese: 2 artilleries Battle in Iwo Jima Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries and 4 infantry in Iwo Jima, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 4 infantry Japanese defend with 2 fighters Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 fighters in Manchuria, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 14 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 fighters Non Combat Move - Chinese Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 3 armour and 3 infantry placed in Eastern United States 1 armour and 1 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -3.00 Japanese regular : -1.33 Germans regular : -0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Belorussia Russians take Belorussia from Germans 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 artillery moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk Combat - Russians Battle in Ukraine Russians attack with 1 infantry Italians defend with 1 armour and 1 artillery Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Novosibirsk Russians attack with 1 artillery and 4 infantry Japanese defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Novosibirsk, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 4 infantry in Novosibirsk, round 3 : 4/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to Novosibirsk Place Units - Russians 1 armour and 3 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.00 Italians regular : 0.33 Russians regular : 1.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 6 armour and 8 infantry; Remaining resources: 32 PUs; 0 techTokens; Combat Move - British 6 infantry moved from Kiangsu to Manchuria 1 fighter moved from Sikang to Manchuria 4 infantry moved from Egypt to 15 Sea Zone 1 armour moved from Egypt to 15 Sea Zone 2 armour moved from Trans-Jordan to 15 Sea Zone 1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 armour, 4 infantry and 4 transports moved from 15 Sea Zone to 14 Sea Zone 1 destroyer moved from 15 Sea Zone to 14 Sea Zone 1 battleship moved from 15 Sea Zone to 14 Sea Zone 1 destroyer moved from 15 Sea Zone to 14 Sea Zone 4 infantry moved from 14 Sea Zone to Balkans British take Balkans from Italians 3 armour moved from 14 Sea Zone to Balkans 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 armour moved from Trans-Jordan to Caucasus 2 armour moved from India to Caucasus 1 armour moved from French Equatorial Africa to Egypt 1 armour moved from Belgian Congo to Egypt 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 5 Sea Zone to Northwestern Europe 4 fighters moved from United Kingdom to Northwestern Europe 1 bomber moved from United Kingdom to Northwestern Europe 6 infantry moved from United Kingdom to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Northwestern Europe 2 armour moved from United Kingdom to 6 Sea Zone 2 armour moved from 6 Sea Zone to Northwestern Europe Combat - British Battle in Northwestern Europe British attack with 2 armour, 1 bomber, 6 fighters and 6 infantry Italians defend with 2 artilleries British roll dice for 2 armour, 1 bomber, 6 fighters and 6 infantry in Northwestern Europe, round 2 : 6/15 hits, 5.67 expected hits Germans roll dice for 2 artilleries in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 2 armour, 1 bomber, 6 fighters and 5 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Italians: 2 artilleries Non Combat Move - British 4 fighters moved from Northwestern Europe to United Kingdom 2 fighters moved from Northwestern Europe to 6 Sea Zone 1 bomber moved from Northwestern Europe to United Kingdom Place Units - British 3 armour placed in India 3 armour placed in Norway 8 infantry placed in United Kingdom Turn Complete - British British collect 55 PUs; end with 87 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 92 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 97 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,2,1,4 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 4 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to France Americans take France from Germans 1 transport moved from 7 Sea Zone to 9 Sea Zone 3 armour and 3 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from United Kingdom to Germany 2 artilleries and 2 infantry moved from Libya to Egypt 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 2 transports moved from 63 Sea Zone to 57 Sea Zone 2 artilleries and 4 infantry moved from Iwo Jima to 59 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 59 Sea Zone to 50 Sea Zone 2 artilleries and 4 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from Wake Island to Iwo Jima Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Philippine Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 4 infantry in Philippine Islands, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Americans roll dice for 2 artilleries and 4 infantry in Philippine Islands, round 3 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 submarine moved from 50 Sea Zone to 62 Sea Zone 3 submarines moved from 58 Sea Zone to 62 Sea Zone Place Units - Americans 1 armour, 2 artilleries and 3 infantry placed in Western United States 1 armour, 1 artillery and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Place Units - Chinese 4 infantry placed in Chinghai Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.00 Germans AA : 0.83 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Urals 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Urals to Evenki National Okrug 1 armour moved from Russia to Urals 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Urals to Evenki National Okrug Combat - Russians Battle in Evenki National Okrug Russians attack with 5 infantry Japanese defend with 2 armour, 2 artilleries and 5 infantry Russians roll dice for 5 infantry in Evenki National Okrug, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in Evenki National Okrug, round 2 : 2/9 hits, 3.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug 3 infantry owned by the Russians retreated to Urals Japanese win with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Persia to Caucasus 1 infantry moved from Persia to Caucasus 1 artillery moved from Novosibirsk to Urals 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia Place Units - Russians 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 28 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : -1.33 Russians regular : 0.17 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 6 armour, 1 factory, 3 fighters and 4 infantry; Remaining resources: 15 PUs; 0 techTokens; Combat Move - British 6 infantry moved from Manchuria to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 armour moved from Balkans to Bulgaria Romania British take Bulgaria Romania from Germans 1 armour moved from Bulgaria Romania to Balkans 3 armour moved from India to Caucasus 1 artillery moved from Persia to Caucasus 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from Egypt to 15 Sea Zone 4 transports moved from 14 Sea Zone to 12 Sea Zone 1 battleship moved from 14 Sea Zone to 12 Sea Zone 2 destroyers moved from 14 Sea Zone to 12 Sea Zone 1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from 14 Sea Zone to Balkans 1 armour moved from Egypt to Persia 3 armour moved from Norway to Karelia S.S.R. 5 transports moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 7 Sea Zone 4 fighters moved from United Kingdom to France 2 fighters moved from 6 Sea Zone to France 1 bomber moved from United Kingdom to France 8 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 8 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France Combat - British Battle in France British attack with 1 armour, 1 bomber, 6 fighters and 8 infantry Germans defend with 2 armour, 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber, 6 fighters and 8 infantry in France, round 2 : 3/16 hits, 5.50 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in France, round 2 : 3/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in France British roll dice for 1 armour, 1 bomber, 6 fighters and 5 infantry in France, round 3 : 5/13 hits, 5.00 expected hits Germans roll dice for 1 armour in France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in France British win, taking France from Germans with 1 armour, 1 bomber, 6 fighters and 5 infantry remaining. Battle score for attacker is 8 Casualties for British: 3 infantry Casualties for Germans: 2 armour, 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from France to United Kingdom 2 fighters moved from France to 7 Sea Zone 4 fighters moved from France to Balkans Place Units - British 1 factory placed in Balkans 3 fighters placed in United Kingdom 3 armour placed in India 3 armour placed in Norway 4 infantry placed in United Kingdom Turn Complete - British British collect 63 PUs; end with 78 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 83 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 88 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans regular : 0.83 British regular : -2.50 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,4,2,3,1 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 factory, 2 infantry and 5 transports; Remaining resources: 2 PUs; 5 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 transport moved from 9 Sea Zone to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 8 Sea Zone to 7 Sea Zone 3 armour and 3 infantry moved from 7 Sea Zone to France 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone 2 artilleries and 3 infantry moved from Philippine Islands to 50 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 50 Sea Zone to 61 Sea Zone 2 artilleries and 3 infantry moved from 61 Sea Zone to Formosa 1 fighter moved from Iwo Jima to Manchuria 2 transports moved from 57 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 57 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 armour, 1 destroyer, 1 infantry, 7 submarines and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 7 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Formosa Americans attack with 2 artilleries and 3 infantry Japanese defend with 1 fighter Americans roll dice for 2 artilleries and 3 infantry in Formosa, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Formosa, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Formosa Americans win, taking Formosa from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Americans Place Units - Americans 1 factory placed in Philippine Islands 3 transports placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Western United States Americans undo move 4. 1 armour and 1 infantry placed in Western United States 1 armour and 1 infantry placed in Eastern United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 43 PUs; end with 45 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Kazakh S.S.R. Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 6 armour, 1 factory and 10 infantry; Remaining resources: 18 PUs; 0 techTokens; Combat Move - British 6 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet British take Stanovoj Chrebet from Japanese 3 armour moved from India to Persia 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 transport moved from 14 Sea Zone to 15 Sea Zone 6 armour moved from Caucasus to Russia 3 armour moved from Karelia S.S.R. to Russia British take Archangel from Germans 3 armour moved from Norway to Karelia S.S.R. 1 armour moved from France to Italy 5 infantry moved from France to Italy 2 armour moved from Northwestern Europe to Italy 4 armour moved from Balkans to Italy 4 fighters moved from Balkans to Italy 4 infantry moved from United Kingdom to 7 Sea Zone 4 infantry moved from 7 Sea Zone to France 1 carrier moved from 7 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Italy 3 fighters moved from United Kingdom to Italy 2 fighters moved from 7 Sea Zone to Italy 3 transports moved from 12 Sea Zone to 1 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone Combat - British Battle in Italy British attack with 7 armour, 1 bomber, 9 fighters and 5 infantry Italians defend with 1 aaGun, 2 armour, 3 artilleries, 1 factory and 4 infantry Italians roll AA dice in Italy : 4/10 hits, 1.67 expected hits 1 bomber owned by the British and 3 fighters owned by the British lost in Italy British roll dice for 7 armour, 6 fighters and 5 infantry in Italy, round 2 : 6/18 hits, 7.33 expected hits Italians roll dice for 2 armour, 3 artilleries and 4 infantry in Italy, round 2 : 4/9 hits, 3.33 expected hits 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 4 infantry owned by the British lost in Italy British roll dice for 7 armour, 6 fighters and 1 infantry in Italy, round 3 : 5/14 hits, 6.67 expected hits Italians roll dice for 2 armour and 1 artillery in Italy, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Italy British captures 11PUs while taking Italians capital British win, taking Italy from Italians with 7 armour, 6 fighters and 1 infantry remaining. Battle score for attacker is -20 Casualties for British: 1 bomber, 3 fighters and 4 infantry Casualties for Italians: 2 armour, 3 artilleries and 4 infantry Battle in Russia British attack with 9 armour Germans defend with 1 aaGun, 8 armour, 3 artilleries and 1 factory British roll dice for 9 armour in Russia, round 2 : 4/9 hits, 4.50 expected hits Germans roll dice for 8 armour and 3 artilleries in Russia, round 2 : 5/11 hits, 5.00 expected hits 3 artilleries owned by the Germans, 1 armour owned by the Germans and 5 armour owned by the British lost in Russia British roll dice for 4 armour in Russia, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 7 armour in Russia, round 3 : 4/7 hits, 3.50 expected hits 2 armour owned by the Germans and 4 armour owned by the British lost in Russia Germans win with 5 armour remaining. Battle score for attacker is -18 Casualties for British: 9 armour Casualties for Germans: 3 armour and 3 artilleries Non Combat Move - British 6 fighters moved from Italy to Balkans Place Units - British 3 infantry placed in Balkans 3 armour placed in India 3 armour placed in Norway 7 infantry placed in United Kingdom 1 factory placed in Eastern Canada Turn Complete - British British collect 70 PUs; end with 99 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 104 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 109 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 114 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.50 British regular : -3.50 Italians AA : 2.33 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,6,5,1,6,2 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 4 armour, 1 artillery, 6 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 3 transports moved from 7 Sea Zone to 9 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to France 1 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France 1 armour, 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 57 Sea Zone to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone 2 artilleries and 2 infantry moved from Formosa to 61 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 60 Sea Zone 2 artilleries and 2 infantry moved from 60 Sea Zone to Okinawa 2 infantry moved from Trans-Jordan to Persia 2 artilleries moved from Trans-Jordan to Persia Combat - Americans Battle in 62 Sea Zone Americans attack with 1 armour, 1 artillery, 1 destroyer, 2 infantry, 7 submarines and 3 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 7 submarines and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Okinawa Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Okinawa, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 2 transports placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 3 armour, 1 artillery and 4 infantry placed in Eastern United States 1 armour and 2 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Combat Move - Russians 1 armour moved from Urals to Evenki National Okrug 1 artillery moved from Urals to Evenki National Okrug Combat - Russians Battle in Evenki National Okrug Russians attack with 1 armour and 1 artillery Japanese defend with 1 armour Russians roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Evenki National Okrug, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Evenki National Okrug, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -0.67 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 6 armour, 3 fighters and 14 infantry; Remaining resources: 12 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Stanovoj Chrebet to Soviet Far East British take Soviet Far East from Japanese 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R. British take Yakut S.S.R. from Japanese 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Italy 1 armour moved from Persia to Ukraine British take Ukraine from Italians 3 armour moved from India to Caucasus 3 armour moved from Persia to Caucasus 1 artillery moved from Caucasus to Eastern Ukraine British take Eastern Ukraine from Germans 1 fighter moved from Manchuria to Stanovoj Chrebet 1 armour moved from Karelia S.S.R. to Poland British take Baltic States from Italians British take Poland from Germans 2 armour moved from Karelia S.S.R. to Archangel 3 armour moved from Norway to Karelia S.S.R. 4 transports moved from 7 Sea Zone to 6 Sea Zone 7 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone 5 infantry and 3 transports moved from 6 Sea Zone to 3 Sea Zone 4 infantry moved from France to Italy 2 destroyers moved from 12 Sea Zone to 6 Sea Zone 1 carrier moved from 12 Sea Zone to 6 Sea Zone 1 battleship moved from 12 Sea Zone to 6 Sea Zone Combat - British Battle in Archangel British attack with 2 armour Italians defend with 1 infantry British roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Archangel British win, taking Archangel from Italians with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 infantry Non Combat Move - British Place Units - British 3 fighters placed in India 3 armour placed in Eastern Canada 1 armour placed in Norway 6 infantry placed in Italy 8 infantry placed in United Kingdom 2 armour placed in Norway Turn Complete - British British collect 76 PUs; end with 88 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 93 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 98 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : 1.00 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 4 infantry moved from France to Italy 1 artillery moved from France to Italy 4 armour moved from France to Italy 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 3 transports moved from 9 Sea Zone to 10 Sea Zone 3 transports moved from 7 Sea Zone to 9 Sea Zone 1 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 infantry moved from France to Italy 1 armour and 2 infantry moved from 7 Sea Zone to France 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 9 Sea Zone 1 armour and 2 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone 3 armour moved from 62 Sea Zone to Japan 2 artilleries moved from 62 Sea Zone to Japan 5 infantry moved from 62 Sea Zone to Japan 2 artilleries and 2 infantry moved from Okinawa to 60 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to Japan 1 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Manchuria to Japan 1 transport moved from 61 Sea Zone to 52 Sea Zone 2 artilleries and 2 infantry moved from Persia to Kazakh S.S.R. Combat - Americans Battle in 62 Sea Zone Americans attack with 1 destroyer, 7 submarines and 7 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 7 submarines and 7 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Japan Americans attack with 3 armour, 4 artilleries, 1 fighter and 7 infantry Japanese defend with 1 aaGun, 4 armour, 7 artilleries, 1 factory, 1 fighter and 11 infantry Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Americans roll dice for 3 armour, 4 artilleries, 1 fighter and 7 infantry in Japan, round 2 : 5/15 hits, 5.33 expected hits Japanese roll dice for 4 armour, 7 artilleries, 1 fighter and 11 infantry in Japan, round 2 : 10/23 hits, 8.67 expected hits 5 infantry owned by the Japanese, 7 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan Americans roll dice for 3 armour, 1 artillery and 1 fighter in Japan, round 3 : 1/5 hits, 2.50 expected hits Japanese roll dice for 4 armour, 7 artilleries, 1 fighter and 6 infantry in Japan, round 3 : 6/18 hits, 7.00 expected hits 1 infantry owned by the Japanese, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Japan Japanese win with 4 armour, 7 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is -44 Casualties for Americans: 3 armour, 4 artilleries, 1 fighter and 7 infantry Casualties for Japanese: 6 infantry Battle in Kazakh S.S.R. Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 armour, 2 artilleries and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Americans lost in Kazakh S.S.R. Americans roll dice for 2 artilleries in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Kazakh S.S.R., round 3 : 2/6 hits, 2.33 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Kazakh S.S.R. Japanese win with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 4 transports placed in 56 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Western United States 2 armour and 1 infantry placed in Eastern United States Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 transport placed in 50 Sea Zone 1 armour placed in Philippine Islands 3 transports placed in 56 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Western United States 1 armour and 1 infantry placed in Eastern United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : -0.33 Japanese AA : -0.17 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Combat Move - Russians 1 armour moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Urals to Evenki National Okrug Non Combat Move - Russians 1 infantry moved from Urals to Evenki National Okrug Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 9 armour and 14 infantry; Remaining resources: 16 PUs; 0 techTokens; Combat Move - British 5 infantry moved from Yakut S.S.R. to Evenki National Okrug 7 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone 3 armour moved from Karelia S.S.R. to Archangel 7 infantry moved from 4 Sea Zone to Archangel 3 armour moved from Norway to Karelia S.S.R. 6 armour moved from Caucasus to Kazakh S.S.R. 3 fighters moved from India to Kazakh S.S.R. 1 fighter moved from Stanovoj Chrebet to Evenki National Okrug 1 infantry moved from Soviet Far East to Yakut S.S.R. 3 armour moved from Eastern Canada to 1 Sea Zone 3 armour and 3 transports moved from 1 Sea Zone to 3 Sea Zone 3 armour moved from 3 Sea Zone to Norway 2 transports moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from United Kingdom to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Norway Combat - British Battle in Kazakh S.S.R. British attack with 6 armour and 3 fighters Japanese defend with 2 armour and 2 artilleries British roll dice for 6 armour and 3 fighters in Kazakh S.S.R., round 2 : 2/9 hits, 4.50 expected hits Japanese roll dice for 2 armour and 2 artilleries in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits 2 artilleries owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R. British roll dice for 5 armour and 3 fighters in Kazakh S.S.R., round 3 : 4/8 hits, 4.00 expected hits Japanese roll dice for 2 armour in Kazakh S.S.R., round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 armour owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 3 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for British: 3 armour Casualties for Japanese: 2 armour and 2 artilleries Battle in Archangel British attack with 3 armour and 7 infantry Germans defend with 3 armour British roll dice for 3 armour and 7 infantry in Archangel, round 2 : 0/10 hits, 2.67 expected hits Germans roll dice for 3 armour in Archangel, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the British lost in Archangel British roll dice for 3 armour and 4 infantry in Archangel, round 3 : 1/7 hits, 2.17 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1.50 expected hits 1 armour owned by the Germans and 2 infantry owned by the British lost in Archangel British roll dice for 3 armour and 2 infantry in Archangel, round 4 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 armour in Archangel, round 4 : 2/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 infantry owned by the British lost in Archangel British roll dice for 3 armour in Archangel, round 5 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel British win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is -6 Casualties for British: 7 infantry Casualties for Germans: 3 armour Non Combat Move - British 3 fighters moved from Kazakh S.S.R. to Evenki National Okrug Place Units - British 6 infantry placed in Italy 8 infantry placed in United Kingdom 3 armour placed in Norway 3 armour placed in India 3 armour placed in Eastern Canada Turn Complete - British British collect 63 PUs; end with 79 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 84 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 2.50 British regular : -6.67 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 1,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 2 transports moved from 7 Sea Zone to 11 Sea Zone 2 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone 2 armour and 2 infantry moved from 7 Sea Zone to Northwestern Europe 1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to Northwestern Europe 3 transports moved from 9 Sea Zone to 10 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Western United States to 56 Sea Zone 1 armour, 3 infantry and 2 transports moved from 53 Sea Zone to 51 Sea Zone 1 armour and 3 infantry moved from 51 Sea Zone to Caroline Islands 1 armour moved from Philippine Islands to 50 Sea Zone 1 armour and 1 transport moved from 50 Sea Zone to 51 Sea Zone 1 armour moved from 51 Sea Zone to Caroline Islands 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 59 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 59 Sea Zone to Iwo Jima 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Americans creates battle in territory 62 Sea Zone Battle in 62 Sea Zone Americans attack with 1 destroyer, 7 submarines and 7 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 7 submarines and 7 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northwestern Europe Americans attack with 3 armour, 1 artillery and 4 infantry Germans defend with 4 armour, 2 artilleries and 6 infantry Americans roll dice for 3 armour, 1 artillery and 4 infantry in Northwestern Europe, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Northwestern Europe, round 2 : 5/12 hits, 4.67 expected hits 2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northwestern Europe Americans roll dice for 3 armour in Northwestern Europe, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Northwestern Europe, round 3 : 4/10 hits, 4.00 expected hits 2 infantry owned by the Germans and 3 armour owned by the Americans lost in Northwestern Europe Germans win with 4 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -19 Casualties for Americans: 3 armour, 1 artillery and 4 infantry Casualties for Germans: 4 infantry Battle in Caroline Islands Americans attack with 2 armour and 3 infantry Japanese defend with 2 infantry Americans roll dice for 2 armour and 3 infantry in Caroline Islands, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 2 armour and 3 infantry in Caroline Islands, round 3 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 2 transports placed in 56 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States 1 bomber placed in Philippine Islands 2 artilleries and 2 infantry placed in Eastern United States 2 infantry placed in Eastern United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.00 Germans regular : 0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 6 armour, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 armour moved from Karelia S.S.R. to Russia 3 armour moved from Archangel to Russia 3 armour moved from Kazakh S.S.R. to Russia 4 fighters moved from Evenki National Okrug to Russia 5 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 6 armour moved from Norway to Karelia S.S.R. 4 infantry moved from Norway to Finland 4 transports moved from 4 Sea Zone to 6 Sea Zone 12 infantry moved from United Kingdom to 6 Sea Zone 12 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 3 transports moved from 3 Sea Zone to 1 Sea Zone 3 armour moved from Eastern Canada to 1 Sea Zone 3 armour moved from India to Trans-Jordan British take Persia from Japanese Combat - British Battle in Trans-Jordan British attack with 3 armour Japanese defend with 1 infantry British roll dice for 3 armour in Trans-Jordan, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Japanese with 2 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Battle in Russia British attack with 9 armour and 4 fighters Germans defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory and 5 infantry Germans roll AA dice in Russia : 0/4 hits, 0.67 expected hits British roll dice for 9 armour and 4 fighters in Russia, round 2 : 7/13 hits, 6.50 expected hits Germans roll dice for 3 armour, 3 artilleries and 5 infantry in Russia, round 2 : 2/11 hits, 4.17 expected hits 2 artilleries owned by the Germans, 5 infantry owned by the Germans and 2 armour owned by the British lost in Russia British roll dice for 7 armour and 4 fighters in Russia, round 3 : 7/11 hits, 5.50 expected hits Germans roll dice for 3 armour and 1 artillery in Russia, round 3 : 3/4 hits, 1.83 expected hits 1 artillery owned by the Germans, 3 armour owned by the Germans and 3 armour owned by the British lost in Russia British win, taking Russia from Germans, taking Archangel from British, taking Kazakh S.S.R. from British, taking Soviet Far East from British, taking Stanovoj Chrebet from British, taking Yakut S.S.R. from British with 4 armour and 4 fighters remaining. Battle score for attacker is 17 Casualties for British: 5 armour Casualties for Germans: 3 armour, 3 artilleries and 5 infantry Non Combat Move - British 4 fighters moved from Russia to Karelia S.S.R. Place Units - British 4 armour and 2 fighters placed in Italy 2 armour placed in Eastern Canada 8 infantry placed in United Kingdom 3 infantry placed in Norway 1 infantry placed in Eastern Canada 1 infantry placed in India British undo move 2. British undo move 5. 1 infantry placed in Eastern Canada 2 armour placed in India Turn Complete - British British collect 58 PUs; end with 58 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans AA : -0.67 Germans regular : -1.00 British regular : 2.50 -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,6,3 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Activate Technology - Americans Americans activating Rockets Advance Purchase Units - Americans Americans buy 4 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 artilleries and 4 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe 4 transports moved from 7 Sea Zone to 9 Sea Zone 2 transports moved from 11 Sea Zone to 10 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Iwo Jima to 59 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 59 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Caroline Islands to 51 Sea Zone 2 armour, 2 infantry and 2 transports moved from 51 Sea Zone to 62 Sea Zone 1 transport moved from 51 Sea Zone to 56 Sea Zone 7 transports moved from 62 Sea Zone to 57 Sea Zone 1 bomber moved from Philippine Islands to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 bomber placed in Philippine Islands 3 armour and 3 infantry placed in Western United States 1 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Japanese AA : 0.83
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