TripleA2020
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TripleA Manual Gamesave Post: Japanese round 22
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 22 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Mobilize Units - Japanese Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Turn Complete - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 23 Unit Production - Germans Germans repair damage of 4x factory; Remaining resources: 118 PUs; 0 techTokens; Germans buy 5 armour, 12 marines and 5 paradrops; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry and 1 marine moved from Central America to Eastern Mexico 1 tiger moved from Southern United States to Eastern Mexico 15 marines moved from Eastern Canada to Midwestern United States 12 infantry moved from Northeastern United States to Midwestern United States 10 submarines and 1 wolfpack moved from SZ 33 Atlantic to SZ 37 Caribbean Sea 1 transport moved from SZ 37 Caribbean Sea to SZ 30 Gulf of Mexico 1 marine moved from Southern United States to SZ 30 Gulf of Mexico 1 marine moved from SZ 30 Gulf of Mexico to Cuba Germans take Cuba from Americans 8 armour and 20 marines moved from Southern United States to Southwestern United States Germans take Southwestern United States from Americans 4 battleships, 1 carrier, 1 cruiser, 5 submarines and 1 tactical_bomber moved from SZ 18 West Atlantic to SZ 37 Caribbean Sea 12 infantry, 2 marines, 3 tigers and 10 transports moved from SZ 15 North Atlantic to SZ 10 North Sea 12 transports moved from SZ 14 North Atlantic to SZ 16 North Atlantic 10 transports moved from SZ 13 Gulf of St Lawrence to SZ 15 North Atlantic 1 armour and 5 infantry moved from Great Britain to SZ 16 North Atlantic 5 armour, 12 infantry, 1 tiger and 10 transports moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 5 armour, 12 infantry and 1 tiger moved from SZ 12 East Baltic Sea to Leningrad 3 armour, 3 fighters, 1 tactical_bomber and 1 tiger moved from Western Germany to Eastern Germany 4 tactical_bombers moved from Berlin to Eastern Germany 1 infantry moved from Eastern Russia to Archangel'sk 1 armour and 2 infantry moved from Moscow to Eastern Russia 5 infantry moved from Southwestern Siberia to Western Siberia Combat - Germans Battle in Eastern Mexico Germans attack with 1 infantry, 1 marine and 1 tiger Americans defend with 1 infantry Germans roll dice for 1 infantry, 1 marine and 1 tiger in Eastern Mexico, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Eastern Mexico, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 tiger owned by the Germans 1 infantry owned by the Americans lost in Eastern Mexico Germans win, taking Eastern Mexico from Americans with 1 infantry, 1 marine and 1 tiger remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans Mobilize Units - Germans 8 marines placed in Midwestern United States 5 armour, 4 marines and 3 paradrops placed in Northeastern United States 2 paradrops placed in Eastern Canada Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 121 PUs; end with 121 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 126 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 131 PUs Germans creates 1 submarine in SZ 37 Caribbean Sea 1 unit repaired.
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -0.17
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Unit Production - French French repair damage of 7x factory; Remaining resources: 24 PUs; 0 techTokens; French buy 5 infantry and 1 paradrop; Remaining resources: 1 PUs; 0 techTokens; Combat Move - French 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 2 infantry moved from Vichy France to France 1 destroyer moved from SZ 17 English Channel to SZ 23 West Mediterranean 1 infantry moved from Syria to Egypt 1 infantry moved from French West Africa to French Equatorial Africa 1 armour, 1 artillery and 3 infantry moved from Morocco to Algeria Non Combat Move - French Mobilize Units - French 1 paradrop placed in France 3 infantry placed in France 2 infantry placed in French Indo-China Turn Complete - French French collect 28 PUs; end with 29 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Combat Move - Americans 1 infantry moved from Northwestern United States to Western Canada 1 infantry moved from Southern United States to Northeastern United States 1 infantry moved from Central America to SZ 36 East Pacific 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from SZ 36 East Pacific to SZ 32 Atlantic Non Combat Move - Americans Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Politics - Russians Russians takes Political Action: Political Action Soviet-Western Alliance Russians succeeds on action: Political Action Soviet-Western Alliance: Changing Relationship for Russians and British from Friendly to Allied Russians succeeds on action: Political Action Soviet-Western Alliance: Changing Relationship for Russians and Americans from Friendly to Allied Russians succeeds on action: Political Action Soviet-Western Alliance: Changing Relationship for Russians and French from Friendly to Allied Russians succeeds on action: Political Action Soviet-Western Alliance: Changing Relationship for Russians and Chinese from Friendly to Allied Unit Production - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Karelija to Finland 1 infantry moved from Leningrad to Finland 1 infantry moved from Leningrad to Finland 1 fighter moved from Moscow to Finland 2 infantry moved from Northern Russia to Leningrad 1 infantry moved from Eastern Russia to Moscow 1 armour moved from Moscow to Belorussia 1 infantry moved from Southern Russia to Ukraine 2 infantry moved from Caucasus to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 artillery moved from Stalingrad to Southern Russia 2 infantry moved from Moscow to Western Russia 1 infantry moved from Yakutsk to Amurskaya 1 infantry moved from Amurskaya to Vladivostok 1 infantry moved from Buryatia to Amurskaya 1 infantry moved from Irkutsk to Buryatia 1 halftrack moved from Novo-Sibirsk to Buryatia 1 halftrack moved from Buryatia to Amurskaya 1 infantry moved from Novo-Sibirsk to Irkutsk 2 infantry moved from Omsk to Novo-Sibirsk 1 infantry moved from Kyrgyz to Novo-Sibirsk 2 infantry moved from Uzbek to Kazakh 2 infantry moved from Kazakh to Stalingrad 1 infantry moved from Sverdlovsk to Eastern Russia 1 artillery moved from Sverdlovsk to Eastern Russia 1 infantry moved from Western Siberia to Archangel'sk 1 infantry moved from Archangel'sk to Karelija 1 submarine and 1 transport moved from SZ 7 Barents Sea to SZ 9 North Atlantic Combat - Russians Battle in Finland Russians attack with 1 fighter and 3 infantry Neutral defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 1/0 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Neutral lost in Finland Russians loses 0 PUs for violating Finlands neutrality. Russians win, taking Finland from Neutral with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - Russians 1 fighter moved from Finland to Leningrad Mobilize Units - Russians 3 infantry placed in Leningrad 4 infantry placed in Moscow 3 infantry placed in Stalingrad Belorussian Front Action: Russians has 1 infantry placed in Belorussia Ukrainian Front Action: Russians has 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs Objective 2: Russians met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Neutral regular : 0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Unit Production - French French buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 2 infantry moved from France to Low Countries 1 fighter moved from France to Low Countries 1 paradrop moved from France to Low Countries Combat - French Battle in Low Countries French attack with 1 fighter, 2 infantry and 1 paradrop Germans defend with 1 infantry French roll dice for 1 fighter, 2 infantry and 1 paradrop in Low Countries, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Low Countries, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Low Countries French win, taking Low Countries from Germans with 1 fighter, 2 infantry and 1 paradrop remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French 1 paradrop moved from Low Countries to France 1 fighter moved from Low Countries to France Mobilize Units - French 1 armour, 1 fighter and 2 infantry placed in France 3 infantry placed in French Indo-China Turn Complete - French French collect 25 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : 0.17 Germans regular : -0.33
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Research Technology - Americans Americans spend 4 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Americans buy 2 armour, 1 artillery, 1 factory, 1 halftrack, 1 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from SZ 32 Atlantic to SZ 18 West Atlantic 1 bomber moved from Southwestern United States to Iceland 1 tactical_bomber moved from Southwestern United States to Bermuda 1 fighter moved from Hawaiian Islands to Marshall Islands 1 infantry moved from Western Canada to Alaska 2 infantry moved from Southwestern United States to Northwestern United States Non Combat Move - Americans Mobilize Units - Americans 1 factory placed in Southwestern United States 4 transports placed in SZ 18 West Atlantic 2 armour, 1 artillery, 1 halftrack and 1 infantry placed in Northeastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Unit Production - French French buy 4 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - French 1 armour, 1 artillery and 4 infantry moved from Algeria to Libya Combat - French Battle in Libya French attack with 1 armour, 1 artillery and 4 infantry Italians defend with 1 infantry French roll dice for 1 armour, 1 artillery and 4 infantry in Libya, round 2 : 2/1 hits, 1.67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya French win, taking Libya from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 infantry moved from Anglo-Egyptian Sudan to Libya Mobilize Units - French 2 transports placed in SZ 17 English Channel 2 infantry placed in France 2 infantry placed in French Indo-China Turn Complete - French French collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.33
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Research Technology - Americans Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Americans buy 2 armour, 2 cruisers, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 battleship moved from SZ 96 Pacific to SZ 90 East Pacific 1 battleship moved from SZ 90 East Pacific to SZ 89 Pacific 2 infantry moved from Northwestern United States to Western Canada 1 infantry moved from Midwestern United States to Northeastern United States Non Combat Move - Americans Mobilize Units - Americans 2 armour and 2 infantry placed in Northeastern United States 3 destroyers placed in SZ 18 West Atlantic 2 cruisers and 1 submarine placed in SZ 91 East Pacific Pearl Harbor Action2: Americans has 2 battleships placed in SZ 95 Pacific Pearl Harbor Action1: Japanese has 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in SZ 87 West Pacific Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Research Technology - Americans Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Americans buy 2 armour, 2 cruisers, 3 destroyers, 1 marine and 1 submarine; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Americans 1 infantry moved from Midwestern United States to Northeastern United States 1 fighter moved from Northeastern United States to SZ 18 West Atlantic 2 armour moved from Northeastern United States to SZ 18 West Atlantic 1 artillery and 1 halftrack moved from Northeastern United States to SZ 18 West Atlantic 4 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 carrier, 1 cruiser and 2 destroyers moved from SZ 18 West Atlantic to SZ 20 Atlantic 2 fighters moved from SZ 18 West Atlantic to SZ 20 Atlantic 2 armour, 1 artillery, 4 infantry and 4 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 halftrack, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 battleship moved from SZ 96 Pacific to SZ 36 East Pacific 2 infantry moved from Northwestern United States to Western Canada 1 fighter moved from Marshall Islands to Eastern Aleutian Islands Combat - Americans Non Combat Move - Americans Mobilize Units - Americans 2 armour and 1 marine placed in Northeastern United States 3 destroyers placed in SZ 18 West Atlantic 2 cruisers and 1 submarine placed in SZ 91 East Pacific Pearl Harbor Action2: Americans has 2 battleships placed in SZ 95 Pacific Pearl Harbor Action1: Japanese has 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in SZ 87 West Pacific Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Unit Production - Russians Russians buy 5 armour and 8 artilleries; Remaining resources: 3 PUs; 0 techTokens; Non Combat Move - Russians 1 infantry moved from Finland to Norway 3 infantry moved from Leningrad to Novgorod 1 infantry moved from Northern Russia to Novgorod 1 infantry moved from Belorussia to Ukraine 5 infantry moved from Western Russia to Novgorod 1 artillery and 6 infantry moved from Southern Russia to Ukraine 2 armour moved from Moscow to Novgorod 2 infantry moved from Moscow to Western Russia 5 infantry moved from Stalingrad to Southern Russia 3 armour moved from Sverdlovsk to Novo-Sibirsk 1 infantry moved from Amurskaya to Yakutsk 1 infantry moved from Buryatia to Amurskaya 3 infantry moved from Irkutsk to Buryatia Mobilize Units - Russians 3 artilleries placed in Leningrad 3 artilleries placed in Stalingrad 2 armour and 2 artilleries placed in Moscow 3 armour placed in Sverdlovsk Belorussian Front Action: Russians has 1 infantry placed in Belorussia Ukrainian Front Action: Russians has 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 48 PUs; end with 51 PUs Objective 2: Russians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 33 PUs French repair damage of 3x factory; Remaining resources: 30 PUs; 0 techTokens; French buy 2 armour and 5 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 2 infantry moved from France to SZ 17 English Channel 2 infantry and 1 transport moved from SZ 17 English Channel to SZ 23 West Mediterranean 2 infantry moved from SZ 23 West Mediterranean to Algeria 1 armour, 1 artillery and 5 infantry moved from Libya to Algeria 1 paradrop moved from France to Great Britain Combat - French Battle in Algeria French attack with 1 armour, 1 artillery and 7 infantry Germans defend with 2 armour, 1 artillery, 1 halftrack and 3 infantry French roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Algeria French roll dice for 1 armour, 1 artillery and 7 infantry in Algeria, round 2 : 2/1 hits, 2.17 expected hits Germans roll dice for 2 armour, 1 artillery, 1 halftrack and 2 infantry in Algeria, round 2 : 3/1 hits, 2.50 expected hits 2 infantry owned by the Germans and 3 infantry owned by the French lost in Algeria French roll dice for 1 armour, 1 artillery and 4 infantry in Algeria, round 3 : 2/1 hits, 1.67 expected hits Germans roll dice for 2 armour, 1 artillery and 1 halftrack in Algeria, round 3 : 2/1 hits, 1.83 expected hits 1 halftrack owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the French lost in Algeria French roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 4 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 armour in Algeria, round 4 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans and 1 infantry owned by the French lost in Algeria French roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 5 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Algeria, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the French lost in Algeria French win with 1 armour and 1 artillery remaining. Battle score for attacker is 9 Casualties for Germans: 2 armour, 1 artillery, 1 halftrack and 3 infantry Casualties for French: 7 infantry Non Combat Move - French Mobilize Units - French 1 armour and 2 infantry placed in French Indo-China 1 armour and 3 infantry placed in France Turn Complete - French French collect 20 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : -0.50 Germans regular : 1.17
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Politics - Americans Note to players Americans: <body>The United States have entered the war on the side of the Allies!</body> Americans Automatically Declare War Action: Changing Relationship for Japanese and Americans from War to War Americans Automatically Declare War Action: Changing Relationship for Japanese and British from War to War Americans Automatically Declare War Action: Changing Relationship for Japanese and French from War to War Americans Automatically Declare War Action: Changing Relationship for Chinese and Americans from Allied to Allied Americans Automatically Declare War Action: Changing Relationship for Chinese and British from Allied to Allied Americans Automatically Declare War Action: Changing Relationship for Chinese and French from Allied to Allied Americans Automatically Declare War Action: Changing Relationship for Chinese and Germans from Neutrality to War Americans Automatically Declare War Action: Changing Relationship for Chinese and Italians from Neutrality to War Americans Automatically Declare War Action: Changing Relationship for Germans and Americans from Neutrality to War Americans Automatically Declare War Action: Changing Relationship for Italians and Americans from Neutrality to War Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Heavy Bomber Action: Americans activates Heavy Bomber Super Carriers Action: Americans has their production frontier changed to: Americans_Super_Carrier_production Americans buy 1 bomber, 3 destroyers, 2 fighters and 1 mega_carrier; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 3 destroyers moved from SZ 18 West Atlantic to SZ 19 Atlantic 1 submarine moved from SZ 18 West Atlantic to SZ 19 Atlantic 2 armour, 1 artillery, 1 halftrack, 5 infantry and 5 transports moved from SZ 20 Atlantic to SZ 16 North Atlantic 2 armour, 1 artillery, 1 halftrack and 5 infantry moved from SZ 16 North Atlantic to Great Britain 1 carrier and 2 fighters moved from SZ 20 Atlantic to SZ 16 North Atlantic 1 tactical_bomber moved from Bermuda to Greenland 1 battleship moved from SZ 36 East Pacific to SZ 91 East Pacific 2 infantry moved from Western Canada to Northwestern United States Combat - Americans Americans creates battle in territory SZ 20 Atlantic Battle in SZ 20 Atlantic Americans attack with 1 cruiser and 2 destroyers Germans defend with 1 submarine Americans roll dice for 1 cruiser and 2 destroyers in SZ 20 Atlantic, round 2 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 submarine in SZ 20 Atlantic, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 20 Atlantic Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 7 Casualties for Germans: 1 submarine Battle in SZ 19 Atlantic Americans attack with 3 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in SZ 19 Atlantic, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in SZ 19 Atlantic, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 submarine in SZ 19 Atlantic, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 19 Atlantic Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 submarine Non Combat Move - Americans Mobilize Units - Americans 1 mega_carrier placed in SZ 91 East Pacific 2 fighters placed in SZ 91 East Pacific 1 bomber placed in Northeastern United States 3 destroyers placed in SZ 18 West Atlantic War Factories Action: Americans has 1 factory placed in Midwestern United States War Factories Action: Americans has 1 factory placed in Southwestern United States War Factories Action: Americans has 1 factory placed in Hawaiian Islands War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -0.67 Americans rolls : 0.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 33 PUs French buy 3 armour and 4 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 2 infantry moved from France to SZ 17 English Channel 1 armour and 1 artillery moved from Algeria to Libya 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from SZ 23 West Mediterranean to SZ 25 Adriatic Sea 2 infantry and 1 transport moved from SZ 17 English Channel to SZ 23 West Mediterranean 2 infantry moved from SZ 23 West Mediterranean to Algeria Combat - French Battle in SZ 25 Adriatic Sea French attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport French roll dice for 1 submarine in SZ 25 Adriatic Sea, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 25 Adriatic Sea French roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in SZ 25 Adriatic Sea, round 2 : 2/1 hits, 1.83 expected hits 1 transport owned by the Germans lost in SZ 25 Adriatic Sea French win with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine and 1 transport Non Combat Move - French Mobilize Units - French 3 armour and 1 infantry placed in France 3 infantry placed in French Indo-China Turn Complete - French French collect 20 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0.83
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