7 Jan 2021, 22:28

TripleA Manual Gamesave Post: Americans round 16

TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

Game History

Round: 16

    Research Technology - Americans
        Americans spend 5 on tech rolls
            Americans rolls : 0/1 hits, 0.00 expected hits

    Purchase Units - Americans
        Americans buy 4 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 

    Purchase Units - Chinese
        Chinese builds 4 units.

    Combat Move - Americans
        4 armour, 4 infantry and 4 transports moved from 13 Sea Zone to 14 Sea Zone
        4 armour and 4 infantry moved from 14 Sea Zone to Italy
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 7 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to France
              Americans take France from Germans
        4 transports moved from 9 Sea Zone to 10 Sea Zone
        2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 10 Sea Zone
        2 armour, 2 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 11 Sea Zone
        3 armour, 3 infantry and 3 transports moved from 57 Sea Zone to 62 Sea Zone
        4 armour and 4 infantry moved from 62 Sea Zone to Japan
        1 bomber and 1 infantry moved from Philippine Islands to Japan
        1 bomber moved from Manchuria to Japan
        2 artilleries and 5 infantry moved from Western United States to 56 Sea Zone
        2 artilleries, 5 infantry and 4 transports moved from 56 Sea Zone to 58 Sea Zone

    Combat - Americans
        Battle in Japan
            Americans attack with 4 armour, 2 bombers and 5 infantry
            Japanese defend with 1 aaGun, 5 armour, 1 factory, 1 fighter and 2 infantry
                Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                Americans roll dice for 4 armour, 2 bombers and 5 infantry in Japan, round 2 : 7/11 hits, 4.17 expected hits
                Japanese roll dice for 5 armour, 1 fighter and 2 infantry in Japan, round 2 : 5/8 hits, 3.83 expected hits
                2 infantry owned by the Japanese, 5 armour owned by the Japanese and 5 infantry owned by the Americans lost in Japan
                Americans roll dice for 4 armour and 2 bombers in Japan, round 3 : 0/6 hits, 3.33 expected hits
                Japanese roll dice for 1 fighter in Japan, round 3 : 1/1 hits, 0.67 expected hits
                1 armour owned by the Americans lost in Japan
                Americans roll dice for 3 armour and 2 bombers in Japan, round 4 : 4/5 hits, 2.83 expected hits
                Japanese roll dice for 1 fighter in Japan, round 4 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese lost in Japan
            Americans captures 9PUs while taking Japanese capital
            Americans win, taking Japan from Japanese with 3 armour and 2 bombers remaining. Battle score for attacker is 21
            Casualties for Americans: 1 armour and 5 infantry
            Casualties for Japanese: 5 armour, 1 fighter and 2 infantry
        Battle in Italy
            Americans attack with 4 armour and 4 infantry
            Italians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
                Americans roll dice for 4 armour and 4 infantry in Italy, round 2 : 2/8 hits, 2.67 expected hits
                Italians roll dice for 1 artillery and 5 infantry in Italy, round 2 : 1/6 hits, 2.00 expected hits
                1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Italy
                Americans roll dice for 4 armour and 3 infantry in Italy, round 3 : 1/7 hits, 2.50 expected hits
                Italians roll dice for 1 artillery and 3 infantry in Italy, round 3 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Italy
                Americans roll dice for 4 armour and 2 infantry in Italy, round 4 : 1/6 hits, 2.33 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Italy, round 4 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Italy
                Americans roll dice for 4 armour in Italy, round 5 : 3/4 hits, 2.00 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Italy, round 5 : 1/2 hits, 0.67 expected hits
                1 armour owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italy
            Americans captures 6PUs while taking Italians capital
            Americans win, taking Italy from Italians with 3 armour remaining. Battle score for attacker is 2
            Casualties for Americans: 1 armour and 4 infantry
            Casualties for Italians: 1 artillery and 5 infantry

    Non Combat Move - Americans
        4 transports moved from 56 Sea Zone to 20 Sea Zone
        1 aaGun moved from Eastern United States to Eastern Canada
        1 aaGun moved from Western United States to Western Canada
        2 bombers moved from Japan to Manchuria

    Combat Move - Chinese
        4 infantry moved from Ningxia to Chinghai

    Non Combat Move - Chinese

    Place Units - Americans
        4 armour, 1 artillery, 1 bomber and 6 infantry placed in Eastern United States

    Place Units - Chinese
        4 infantry placed in Ningxia

    Turn Complete - Americans
        Americans collect 64 PUs; end with 79 PUs
        Objective 1: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective 4: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective 2: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective 3: Americans met a national objective for an additional 5 PUs; end with 99 PUs

Combat Hit Differential Summary :

Americans regular : -1.83
Italians regular : 0.00
Japanese regular : 0.83
Japanese AA : -0.33
Americans rolls : 0.00

Savegame