TripleA2020
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 6 armour, 1 factory, 3 fighters and 4 infantry; Remaining resources: 15 PUs; 0 techTokens; Combat Move - British 6 infantry moved from Manchuria to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 armour moved from Balkans to Bulgaria Romania British take Bulgaria Romania from Germans 1 armour moved from Bulgaria Romania to Balkans 3 armour moved from India to Caucasus 1 artillery moved from Persia to Caucasus 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from Egypt to 15 Sea Zone 4 transports moved from 14 Sea Zone to 12 Sea Zone 1 battleship moved from 14 Sea Zone to 12 Sea Zone 2 destroyers moved from 14 Sea Zone to 12 Sea Zone 1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from 14 Sea Zone to Balkans 1 armour moved from Egypt to Persia 3 armour moved from Norway to Karelia S.S.R. 5 transports moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 7 Sea Zone 4 fighters moved from United Kingdom to France 2 fighters moved from 6 Sea Zone to France 1 bomber moved from United Kingdom to France 8 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 8 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France Combat - British Battle in France British attack with 1 armour, 1 bomber, 6 fighters and 8 infantry Germans defend with 2 armour, 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber, 6 fighters and 8 infantry in France, round 2 : 3/16 hits, 5.50 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in France, round 2 : 3/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in France British roll dice for 1 armour, 1 bomber, 6 fighters and 5 infantry in France, round 3 : 5/13 hits, 5.00 expected hits Germans roll dice for 1 armour in France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in France British win, taking France from Germans with 1 armour, 1 bomber, 6 fighters and 5 infantry remaining. Battle score for attacker is 8 Casualties for British: 3 infantry Casualties for Germans: 2 armour, 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from France to United Kingdom 2 fighters moved from France to 7 Sea Zone 4 fighters moved from France to Balkans Place Units - British 1 factory placed in Balkans 3 fighters placed in United Kingdom 3 armour placed in India 3 armour placed in Norway 4 infantry placed in United Kingdom Turn Complete - British British collect 63 PUs; end with 78 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 83 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 88 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans regular : 0.83 British regular : -2.50 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,4,2,3,1 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 factory, 2 infantry and 5 transports; Remaining resources: 2 PUs; 5 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 transport moved from 9 Sea Zone to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 8 Sea Zone to 7 Sea Zone 3 armour and 3 infantry moved from 7 Sea Zone to France 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone 2 artilleries and 3 infantry moved from Philippine Islands to 50 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 50 Sea Zone to 61 Sea Zone 2 artilleries and 3 infantry moved from 61 Sea Zone to Formosa 1 fighter moved from Iwo Jima to Manchuria 2 transports moved from 57 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 57 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 armour, 1 destroyer, 1 infantry, 7 submarines and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 7 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Formosa Americans attack with 2 artilleries and 3 infantry Japanese defend with 1 fighter Americans roll dice for 2 artilleries and 3 infantry in Formosa, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Formosa, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Formosa Americans win, taking Formosa from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Americans Place Units - Americans 1 factory placed in Philippine Islands 3 transports placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Western United States Americans undo move 4. 1 armour and 1 infantry placed in Western United States 1 armour and 1 infantry placed in Eastern United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 43 PUs; end with 45 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Kazakh S.S.R. Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 6 armour, 1 factory and 10 infantry; Remaining resources: 18 PUs; 0 techTokens; Combat Move - British 6 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet British take Stanovoj Chrebet from Japanese 3 armour moved from India to Persia 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 transport moved from 14 Sea Zone to 15 Sea Zone 6 armour moved from Caucasus to Russia 3 armour moved from Karelia S.S.R. to Russia British take Archangel from Germans 3 armour moved from Norway to Karelia S.S.R. 1 armour moved from France to Italy 5 infantry moved from France to Italy 2 armour moved from Northwestern Europe to Italy 4 armour moved from Balkans to Italy 4 fighters moved from Balkans to Italy 4 infantry moved from United Kingdom to 7 Sea Zone 4 infantry moved from 7 Sea Zone to France 1 carrier moved from 7 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Italy 3 fighters moved from United Kingdom to Italy 2 fighters moved from 7 Sea Zone to Italy 3 transports moved from 12 Sea Zone to 1 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone Combat - British Battle in Italy British attack with 7 armour, 1 bomber, 9 fighters and 5 infantry Italians defend with 1 aaGun, 2 armour, 3 artilleries, 1 factory and 4 infantry Italians roll AA dice in Italy : 4/10 hits, 1.67 expected hits 1 bomber owned by the British and 3 fighters owned by the British lost in Italy British roll dice for 7 armour, 6 fighters and 5 infantry in Italy, round 2 : 6/18 hits, 7.33 expected hits Italians roll dice for 2 armour, 3 artilleries and 4 infantry in Italy, round 2 : 4/9 hits, 3.33 expected hits 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 4 infantry owned by the British lost in Italy British roll dice for 7 armour, 6 fighters and 1 infantry in Italy, round 3 : 5/14 hits, 6.67 expected hits Italians roll dice for 2 armour and 1 artillery in Italy, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Italy British captures 11PUs while taking Italians capital British win, taking Italy from Italians with 7 armour, 6 fighters and 1 infantry remaining. Battle score for attacker is -20 Casualties for British: 1 bomber, 3 fighters and 4 infantry Casualties for Italians: 2 armour, 3 artilleries and 4 infantry Battle in Russia British attack with 9 armour Germans defend with 1 aaGun, 8 armour, 3 artilleries and 1 factory British roll dice for 9 armour in Russia, round 2 : 4/9 hits, 4.50 expected hits Germans roll dice for 8 armour and 3 artilleries in Russia, round 2 : 5/11 hits, 5.00 expected hits 3 artilleries owned by the Germans, 1 armour owned by the Germans and 5 armour owned by the British lost in Russia British roll dice for 4 armour in Russia, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 7 armour in Russia, round 3 : 4/7 hits, 3.50 expected hits 2 armour owned by the Germans and 4 armour owned by the British lost in Russia Germans win with 5 armour remaining. Battle score for attacker is -18 Casualties for British: 9 armour Casualties for Germans: 3 armour and 3 artilleries Non Combat Move - British 6 fighters moved from Italy to Balkans Place Units - British 3 infantry placed in Balkans 3 armour placed in India 3 armour placed in Norway 7 infantry placed in United Kingdom 1 factory placed in Eastern Canada Turn Complete - British British collect 70 PUs; end with 99 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 104 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 109 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 114 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.50 British regular : -3.50 Italians AA : 2.33 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,6,5,1,6,2 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 4 armour, 1 artillery, 6 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 3 transports moved from 7 Sea Zone to 9 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to France 1 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France 1 armour, 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 57 Sea Zone to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone 2 artilleries and 2 infantry moved from Formosa to 61 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 60 Sea Zone 2 artilleries and 2 infantry moved from 60 Sea Zone to Okinawa 2 infantry moved from Trans-Jordan to Persia 2 artilleries moved from Trans-Jordan to Persia Combat - Americans Battle in 62 Sea Zone Americans attack with 1 armour, 1 artillery, 1 destroyer, 2 infantry, 7 submarines and 3 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 7 submarines and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Okinawa Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Okinawa, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 2 transports placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 3 armour, 1 artillery and 4 infantry placed in Eastern United States 1 armour and 2 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Combat Move - Russians 1 armour moved from Urals to Evenki National Okrug 1 artillery moved from Urals to Evenki National Okrug Combat - Russians Battle in Evenki National Okrug Russians attack with 1 armour and 1 artillery Japanese defend with 1 armour Russians roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Evenki National Okrug, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Evenki National Okrug, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -0.67 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 6 armour, 3 fighters and 14 infantry; Remaining resources: 12 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Stanovoj Chrebet to Soviet Far East British take Soviet Far East from Japanese 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R. British take Yakut S.S.R. from Japanese 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Italy 1 armour moved from Persia to Ukraine British take Ukraine from Italians 3 armour moved from India to Caucasus 3 armour moved from Persia to Caucasus 1 artillery moved from Caucasus to Eastern Ukraine British take Eastern Ukraine from Germans 1 fighter moved from Manchuria to Stanovoj Chrebet 1 armour moved from Karelia S.S.R. to Poland British take Baltic States from Italians British take Poland from Germans 2 armour moved from Karelia S.S.R. to Archangel 3 armour moved from Norway to Karelia S.S.R. 4 transports moved from 7 Sea Zone to 6 Sea Zone 7 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone 5 infantry and 3 transports moved from 6 Sea Zone to 3 Sea Zone 4 infantry moved from France to Italy 2 destroyers moved from 12 Sea Zone to 6 Sea Zone 1 carrier moved from 12 Sea Zone to 6 Sea Zone 1 battleship moved from 12 Sea Zone to 6 Sea Zone Combat - British Battle in Archangel British attack with 2 armour Italians defend with 1 infantry British roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Archangel British win, taking Archangel from Italians with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 infantry Non Combat Move - British Place Units - British 3 fighters placed in India 3 armour placed in Eastern Canada 1 armour placed in Norway 6 infantry placed in Italy 8 infantry placed in United Kingdom 2 armour placed in Norway Turn Complete - British British collect 76 PUs; end with 88 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 93 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 98 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : 1.00 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 4 infantry moved from France to Italy 1 artillery moved from France to Italy 4 armour moved from France to Italy 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 3 transports moved from 9 Sea Zone to 10 Sea Zone 3 transports moved from 7 Sea Zone to 9 Sea Zone 1 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 infantry moved from France to Italy 1 armour and 2 infantry moved from 7 Sea Zone to France 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 9 Sea Zone 1 armour and 2 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone 3 armour moved from 62 Sea Zone to Japan 2 artilleries moved from 62 Sea Zone to Japan 5 infantry moved from 62 Sea Zone to Japan 2 artilleries and 2 infantry moved from Okinawa to 60 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to Japan 1 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Manchuria to Japan 1 transport moved from 61 Sea Zone to 52 Sea Zone 2 artilleries and 2 infantry moved from Persia to Kazakh S.S.R. Combat - Americans Battle in 62 Sea Zone Americans attack with 1 destroyer, 7 submarines and 7 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 7 submarines and 7 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Japan Americans attack with 3 armour, 4 artilleries, 1 fighter and 7 infantry Japanese defend with 1 aaGun, 4 armour, 7 artilleries, 1 factory, 1 fighter and 11 infantry Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Americans roll dice for 3 armour, 4 artilleries, 1 fighter and 7 infantry in Japan, round 2 : 5/15 hits, 5.33 expected hits Japanese roll dice for 4 armour, 7 artilleries, 1 fighter and 11 infantry in Japan, round 2 : 10/23 hits, 8.67 expected hits 5 infantry owned by the Japanese, 7 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan Americans roll dice for 3 armour, 1 artillery and 1 fighter in Japan, round 3 : 1/5 hits, 2.50 expected hits Japanese roll dice for 4 armour, 7 artilleries, 1 fighter and 6 infantry in Japan, round 3 : 6/18 hits, 7.00 expected hits 1 infantry owned by the Japanese, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Japan Japanese win with 4 armour, 7 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is -44 Casualties for Americans: 3 armour, 4 artilleries, 1 fighter and 7 infantry Casualties for Japanese: 6 infantry Battle in Kazakh S.S.R. Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 armour, 2 artilleries and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Americans lost in Kazakh S.S.R. Americans roll dice for 2 artilleries in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Kazakh S.S.R., round 3 : 2/6 hits, 2.33 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Kazakh S.S.R. Japanese win with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 4 transports placed in 56 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Western United States 2 armour and 1 infantry placed in Eastern United States Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 transport placed in 50 Sea Zone 1 armour placed in Philippine Islands 3 transports placed in 56 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Western United States 1 armour and 1 infantry placed in Eastern United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : -0.33 Japanese AA : -0.17 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Combat Move - Russians 1 armour moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Urals to Evenki National Okrug Non Combat Move - Russians 1 infantry moved from Urals to Evenki National Okrug Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 9 armour and 14 infantry; Remaining resources: 16 PUs; 0 techTokens; Combat Move - British 5 infantry moved from Yakut S.S.R. to Evenki National Okrug 7 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone 3 armour moved from Karelia S.S.R. to Archangel 7 infantry moved from 4 Sea Zone to Archangel 3 armour moved from Norway to Karelia S.S.R. 6 armour moved from Caucasus to Kazakh S.S.R. 3 fighters moved from India to Kazakh S.S.R. 1 fighter moved from Stanovoj Chrebet to Evenki National Okrug 1 infantry moved from Soviet Far East to Yakut S.S.R. 3 armour moved from Eastern Canada to 1 Sea Zone 3 armour and 3 transports moved from 1 Sea Zone to 3 Sea Zone 3 armour moved from 3 Sea Zone to Norway 2 transports moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from United Kingdom to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Norway Combat - British Battle in Kazakh S.S.R. British attack with 6 armour and 3 fighters Japanese defend with 2 armour and 2 artilleries British roll dice for 6 armour and 3 fighters in Kazakh S.S.R., round 2 : 2/9 hits, 4.50 expected hits Japanese roll dice for 2 armour and 2 artilleries in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits 2 artilleries owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R. British roll dice for 5 armour and 3 fighters in Kazakh S.S.R., round 3 : 4/8 hits, 4.00 expected hits Japanese roll dice for 2 armour in Kazakh S.S.R., round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 armour owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 3 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for British: 3 armour Casualties for Japanese: 2 armour and 2 artilleries Battle in Archangel British attack with 3 armour and 7 infantry Germans defend with 3 armour British roll dice for 3 armour and 7 infantry in Archangel, round 2 : 0/10 hits, 2.67 expected hits Germans roll dice for 3 armour in Archangel, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the British lost in Archangel British roll dice for 3 armour and 4 infantry in Archangel, round 3 : 1/7 hits, 2.17 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1.50 expected hits 1 armour owned by the Germans and 2 infantry owned by the British lost in Archangel British roll dice for 3 armour and 2 infantry in Archangel, round 4 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 armour in Archangel, round 4 : 2/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 infantry owned by the British lost in Archangel British roll dice for 3 armour in Archangel, round 5 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel British win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is -6 Casualties for British: 7 infantry Casualties for Germans: 3 armour Non Combat Move - British 3 fighters moved from Kazakh S.S.R. to Evenki National Okrug Place Units - British 6 infantry placed in Italy 8 infantry placed in United Kingdom 3 armour placed in Norway 3 armour placed in India 3 armour placed in Eastern Canada Turn Complete - British British collect 63 PUs; end with 79 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 84 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 2.50 British regular : -6.67 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 1,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 2 transports moved from 7 Sea Zone to 11 Sea Zone 2 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone 2 armour and 2 infantry moved from 7 Sea Zone to Northwestern Europe 1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to Northwestern Europe 3 transports moved from 9 Sea Zone to 10 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Western United States to 56 Sea Zone 1 armour, 3 infantry and 2 transports moved from 53 Sea Zone to 51 Sea Zone 1 armour and 3 infantry moved from 51 Sea Zone to Caroline Islands 1 armour moved from Philippine Islands to 50 Sea Zone 1 armour and 1 transport moved from 50 Sea Zone to 51 Sea Zone 1 armour moved from 51 Sea Zone to Caroline Islands 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 59 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 59 Sea Zone to Iwo Jima 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Americans creates battle in territory 62 Sea Zone Battle in 62 Sea Zone Americans attack with 1 destroyer, 7 submarines and 7 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 7 submarines and 7 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northwestern Europe Americans attack with 3 armour, 1 artillery and 4 infantry Germans defend with 4 armour, 2 artilleries and 6 infantry Americans roll dice for 3 armour, 1 artillery and 4 infantry in Northwestern Europe, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Northwestern Europe, round 2 : 5/12 hits, 4.67 expected hits 2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northwestern Europe Americans roll dice for 3 armour in Northwestern Europe, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Northwestern Europe, round 3 : 4/10 hits, 4.00 expected hits 2 infantry owned by the Germans and 3 armour owned by the Americans lost in Northwestern Europe Germans win with 4 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -19 Casualties for Americans: 3 armour, 1 artillery and 4 infantry Casualties for Germans: 4 infantry Battle in Caroline Islands Americans attack with 2 armour and 3 infantry Japanese defend with 2 infantry Americans roll dice for 2 armour and 3 infantry in Caroline Islands, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 2 armour and 3 infantry in Caroline Islands, round 3 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 2 transports placed in 56 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States 1 bomber placed in Philippine Islands 2 artilleries and 2 infantry placed in Eastern United States 2 infantry placed in Eastern United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.00 Germans regular : 0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 6 armour, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 armour moved from Karelia S.S.R. to Russia 3 armour moved from Archangel to Russia 3 armour moved from Kazakh S.S.R. to Russia 4 fighters moved from Evenki National Okrug to Russia 5 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 6 armour moved from Norway to Karelia S.S.R. 4 infantry moved from Norway to Finland 4 transports moved from 4 Sea Zone to 6 Sea Zone 12 infantry moved from United Kingdom to 6 Sea Zone 12 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 3 transports moved from 3 Sea Zone to 1 Sea Zone 3 armour moved from Eastern Canada to 1 Sea Zone 3 armour moved from India to Trans-Jordan British take Persia from Japanese Combat - British Battle in Trans-Jordan British attack with 3 armour Japanese defend with 1 infantry British roll dice for 3 armour in Trans-Jordan, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Japanese with 2 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Battle in Russia British attack with 9 armour and 4 fighters Germans defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory and 5 infantry Germans roll AA dice in Russia : 0/4 hits, 0.67 expected hits British roll dice for 9 armour and 4 fighters in Russia, round 2 : 7/13 hits, 6.50 expected hits Germans roll dice for 3 armour, 3 artilleries and 5 infantry in Russia, round 2 : 2/11 hits, 4.17 expected hits 2 artilleries owned by the Germans, 5 infantry owned by the Germans and 2 armour owned by the British lost in Russia British roll dice for 7 armour and 4 fighters in Russia, round 3 : 7/11 hits, 5.50 expected hits Germans roll dice for 3 armour and 1 artillery in Russia, round 3 : 3/4 hits, 1.83 expected hits 1 artillery owned by the Germans, 3 armour owned by the Germans and 3 armour owned by the British lost in Russia British win, taking Russia from Germans, taking Archangel from British, taking Kazakh S.S.R. from British, taking Soviet Far East from British, taking Stanovoj Chrebet from British, taking Yakut S.S.R. from British with 4 armour and 4 fighters remaining. Battle score for attacker is 17 Casualties for British: 5 armour Casualties for Germans: 3 armour, 3 artilleries and 5 infantry Non Combat Move - British 4 fighters moved from Russia to Karelia S.S.R. Place Units - British 4 armour and 2 fighters placed in Italy 2 armour placed in Eastern Canada 8 infantry placed in United Kingdom 3 infantry placed in Norway 1 infantry placed in Eastern Canada 1 infantry placed in India British undo move 2. British undo move 5. 1 infantry placed in Eastern Canada 2 armour placed in India Turn Complete - British British collect 58 PUs; end with 58 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans AA : -0.67 Germans regular : -1.00 British regular : 2.50 -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,6,3 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Activate Technology - Americans Americans activating Rockets Advance Purchase Units - Americans Americans buy 4 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 artilleries and 4 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe 4 transports moved from 7 Sea Zone to 9 Sea Zone 2 transports moved from 11 Sea Zone to 10 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Iwo Jima to 59 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 59 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Caroline Islands to 51 Sea Zone 2 armour, 2 infantry and 2 transports moved from 51 Sea Zone to 62 Sea Zone 1 transport moved from 51 Sea Zone to 56 Sea Zone 7 transports moved from 62 Sea Zone to 57 Sea Zone 1 bomber moved from Philippine Islands to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 bomber placed in Philippine Islands 3 armour and 3 infantry placed in Western United States 1 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Japanese AA : 0.83 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Chinghai to Kazakh S.S.R. Non Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 aaGun moved from Russia to Urals Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British buy 9 armour and 7 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 4 armour moved from Russia to Eastern Ukraine 1 artillery moved from Fukien to Kiangsu 2 armour moved from India to Caucasus 2 armour moved from Trans-Jordan to Caucasus 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Italians 1 armour moved from Baltic States to Belorussia 5 armour moved from Karelia S.S.R. to Belorussia 4 fighters moved from Karelia S.S.R. to Eastern Ukraine 4 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Norway to Finland 5 infantry moved from Urals to Russia 1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Norway 2 armour and 2 transports moved from 1 Sea Zone to 3 Sea Zone 2 armour moved from 3 Sea Zone to Norway 1 transport moved from 6 Sea Zone to 12 Sea Zone 8 infantry moved from United Kingdom to 6 Sea Zone 1 transport moved from 6 Sea Zone to 12 Sea Zone 8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 8 infantry moved from 5 Sea Zone to Baltic States Combat - British Battle in Belorussia British attack with 6 armour Italians defend with 1 infantry British roll dice for 6 armour in Belorussia, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belorussia British win, taking Belorussia from Germans with 6 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Eastern Ukraine British attack with 4 armour and 4 fighters Italians defend with 2 armour British roll dice for 4 armour and 4 fighters in Eastern Ukraine, round 2 : 4/8 hits, 4.00 expected hits Italians roll dice for 2 armour in Eastern Ukraine, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Eastern Ukraine British win, taking Eastern Ukraine from Italians with 4 armour and 4 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 2 armour Non Combat Move - British 4 fighters moved from Eastern Ukraine to Russia Place Units - British 3 armour placed in Norway 3 armour placed in India 2 armour placed in Eastern Canada 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 52 PUs; end with 54 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Germans regular : -0.33 British regular : -1.00 -
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 5 artilleries and 11 infantry; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 transport moved from 7 Sea Zone to 9 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 8 Sea Zone to 7 Sea Zone 2 artilleries and 4 infantry moved from 7 Sea Zone to Northwestern Europe 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 4 transports moved from 9 Sea Zone to 10 Sea Zone 1 infantry moved from Northwestern Europe to France Americans take France from Germans 1 armour moved from Northwestern Europe to France 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 58 Sea Zone to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 58 Sea Zone 7 transports moved from 57 Sea Zone to 56 Sea Zone 1 transport moved from 52 Sea Zone to 56 Sea Zone 2 armour and 3 infantry moved from Western United States to 56 Sea Zone 2 armour, 3 infantry and 3 transports moved from 56 Sea Zone to 57 Sea Zone 1 bomber moved from Philippine Islands to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Japan causes 4 damage total. Battle in 62 Sea Zone Americans attack with 1 armour, 1 artillery, 1 destroyer, 2 infantry, 7 submarines and 7 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 7 submarines and 7 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from Japan to Manchuria Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 4 artilleries and 4 infantry placed in Western United States 1 artillery and 7 infantry placed in Eastern United States Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Japanese AA : -0.17 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 artillery moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. Combat - Russians Non Combat Move - Russians 1 aaGun moved from Caucasus to Kazakh S.S.R. Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - British British buy 6 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Caucasus to Ukraine Russians take Ukraine from Italians 1 armour moved from Ukraine to East Poland Russians take East Poland from Germans 3 armour moved from Caucasus to East Poland 3 armour moved from India to Caucasus 1 infantry moved from Evenki National Okrug to Urals 4 armour moved from Eastern Ukraine to Baltic States 6 armour moved from Belorussia to Baltic States 5 infantry moved from Russia to Belorussia 4 fighters moved from Russia to Baltic States 4 infantry moved from Karelia S.S.R. to Baltic States 3 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Poland British take Poland from Germans 6 armour moved from Norway to Karelia S.S.R. 3 transports moved from 12 Sea Zone to 1 Sea Zone 3 transports moved from 3 Sea Zone to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Northwestern Europe 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 transports moved from 6 Sea Zone to 7 Sea Zone Combat - British Battle in Baltic States British attack with 10 armour, 4 fighters and 6 infantry Germans defend with 4 armour and 3 artilleries British roll dice for 10 armour, 4 fighters and 6 infantry in Baltic States, round 2 : 12/20 hits, 8.00 expected hits Germans roll dice for 4 armour and 3 artilleries in Baltic States, round 2 : 3/7 hits, 3.00 expected hits 3 artilleries owned by the Germans, 4 armour owned by the Germans and 3 infantry owned by the British lost in Baltic States British win, taking Baltic States from Germans with 10 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 23 Casualties for British: 3 infantry Casualties for Germans: 4 armour and 3 artilleries Non Combat Move - British 4 fighters moved from Baltic States to Karelia S.S.R. 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 battleship moved from 6 Sea Zone to 5 Sea Zone 2 destroyers moved from 6 Sea Zone to 5 Sea Zone Place Units - British 3 armour placed in India 3 armour placed in Norway 8 infantry placed in United Kingdom 1 fighter placed in Eastern Canada Turn Complete - British British collect 55 PUs; end with 55 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 4.00 -
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Paratroopers Activate Technology - Americans Americans activating Paratroopers Purchase Units - Americans Americans buy 5 armour, 1 bomber, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 artillery and 7 infantry moved from Eastern United States to 10 Sea Zone 3 transports moved from 7 Sea Zone to 9 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to Northwestern Europe 1 artillery, 7 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone 1 transport moved from 9 Sea Zone to 10 Sea Zone 4 artilleries and 4 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 58 Sea Zone to 62 Sea Zone 2 armour, 3 infantry and 3 transports moved from 57 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 2 armour, 4 infantry and 3 transports moved from 59 Sea Zone to 62 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 56 Sea Zone to 59 Sea Zone 1 bomber moved from Manchuria to Japan 7 armour moved from 62 Sea Zone to Japan 11 infantry moved from 62 Sea Zone to Japan 3 artilleries moved from 62 Sea Zone to Japan Combat - Americans Battle in Japan Americans attack with 7 armour, 3 artilleries, 1 bomber and 11 infantry Japanese defend with 1 aaGun, 7 armour, 9 artilleries, 1 factory, 1 fighter and 9 infantry Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Americans roll dice for 7 armour, 3 artilleries, 1 bomber and 11 infantry in Japan, round 2 : 9/22 hits, 7.50 expected hits Japanese roll dice for 7 armour, 9 artilleries, 1 fighter and 9 infantry in Japan, round 2 : 6/26 hits, 10.17 expected hits 9 infantry owned by the Japanese and 6 infantry owned by the Americans lost in Japan Americans roll dice for 7 armour, 3 artilleries, 1 bomber and 5 infantry in Japan, round 3 : 7/16 hits, 6.50 expected hits Japanese roll dice for 7 armour, 9 artilleries and 1 fighter in Japan, round 3 : 10/17 hits, 7.17 expected hits 7 artilleries owned by the Japanese, 2 armour owned by the Americans, 5 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan Americans roll dice for 5 armour and 1 bomber in Japan, round 4 : 2/6 hits, 3.17 expected hits Japanese roll dice for 7 armour, 2 artilleries and 1 fighter in Japan, round 4 : 6/10 hits, 4.83 expected hits 2 artilleries owned by the Japanese, 5 armour owned by the Americans and 1 bomber owned by the Americans lost in Japan Japanese win with 7 armour and 1 fighter remaining. Battle score for attacker is -29 Casualties for Americans: 7 armour, 3 artilleries, 1 bomber and 11 infantry Casualties for Japanese: 9 artilleries and 9 infantry Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 bomber and 1 infantry placed in Philippine Islands 4 armour and 4 infantry placed in Eastern United States 1 carrier placed in 56 Sea Zone Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.17 Japanese AA : -0.17
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