TripleA2020
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 6 Unit Production - Italians Italians buy 1 battleship, 2 marines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Belgian Congo to Angola Italians take Angola from British 1 armour moved from Angola to Southern Africa Italians take Southern Africa from British 1 armour moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Mozambique Italians take Mozambique from British 1 armour moved from Ethiopia to French Equatorial Africa 3 transports moved from SZ 23 West Mediterranean to SZ 24 Tyrrhenian Sea 3 infantry moved from Italy to SZ 24 Tyrrhenian Sea 2 armour moved from Italy to SZ 24 Tyrrhenian Sea 1 infantry moved from Vichy France to SZ 24 Tyrrhenian Sea 2 armour, 4 infantry and 3 transports moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 2 armour and 4 infantry moved from SZ 23 West Mediterranean to Gibraltar 1 armour moved from Vichy France to France 1 artillery moved from Vichy France to France 2 infantry moved from Vichy France to France 2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa 1 infantry moved from Belgian Congo to French Equatorial Africa 1 armour and 3 infantry moved from Egypt to Syria Combat - Italians Battle in French Equatorial Africa Italians attack with 1 armour and 3 infantry British defend with 1 infantry Italians roll dice for 1 armour and 3 infantry in French Equatorial Africa, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from British with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Mobilize Units - Italians 2 marines placed in Italy 1 battleship and 1 transport placed in SZ 24 Tyrrhenian Sea Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 7 Unit Production - Italians Italians buy 1 battleship and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from SZ 23 West Mediterranean to SZ 22 East Atlantic 2 infantry moved from Gibraltar to SZ 22 East Atlantic 2 infantry and 1 transport moved from SZ 22 East Atlantic to SZ 21 East Atlantic 1 artillery moved from Gibraltar to SZ 23 West Mediterranean 1 armour and 2 marines moved from Gibraltar to SZ 23 West Mediterranean 1 transport moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 1 marine moved from Gibraltar to SZ 23 West Mediterranean 1 armour moved from Gibraltar to SZ 23 West Mediterranean 2 armour, 1 artillery, 3 marines and 3 transports moved from SZ 23 West Mediterranean to SZ 24 Tyrrhenian Sea 1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 2 armour, 1 artillery and 3 marines moved from SZ 24 Tyrrhenian Sea to Vichy France 2 marines moved from Italy to Vichy France 1 armour moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 1 armour moved from French West Africa to Guinean Coast 2 infantry moved from French Equatorial Africa to Guinean Coast 1 armour moved from Southern Africa to Belgian Congo 1 armour moved from Mozambique to Anglo-Egyptian Sudan 1 armour moved from Syria to Iran 3 infantry moved from Syria to Egypt Combat - Italians Battle in Guinean Coast Italians attack with 1 armour and 2 infantry British defend with 1 artillery Italians roll dice for 1 armour and 2 infantry in Guinean Coast, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 artillery in Guinean Coast, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Guinean Coast Italians win, taking Guinean Coast from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians Mobilize Units - Italians 1 battleship placed in SZ 24 Tyrrhenian Sea 5 infantry placed in Italy Turn Complete - Italians Italians collect 29 PUs; end with 31 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 8 Unit Production - Italians Italians buy 1 carrier, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Guinean Coast to Rio de Oro Italians take Rio de Oro from British 1 infantry moved from Guinean Coast to French Equatorial Africa 1 armour moved from Iran to Kyrgyz 3 infantry moved from Egypt to Libya 1 armour moved from Anglo-Egyptian Sudan to Libya 1 armour moved from Belgian Congo to French Equatorial Africa 2 infantry moved from Italy to SZ 24 Tyrrhenian Sea 2 infantry and 3 transports moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 2 infantry moved from SZ 23 West Mediterranean to Gibraltar 2 fighters moved from SZ 23 West Mediterranean to Gibraltar 1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 2 armour, 1 artillery and 5 marines moved from Vichy France to France 3 infantry moved from Italy to Vichy France Combat - Italians Battle in Gibraltar Italians attack with 2 fighters and 2 infantry British defend with 1 marine Italians roll dice for 2 battleships in Gibraltar, round 2 : 2/1 hits, 1.33 expected hits 1 marine owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 marine Non Combat Move - Italians 2 fighters moved from Gibraltar to SZ 23 West Mediterranean Mobilize Units - Italians 1 carrier placed in SZ 24 Tyrrhenian Sea 2 fighters placed in SZ 24 Tyrrhenian Sea 2 infantry placed in Italy Turn Complete - Italians Italians collect 29 PUs; end with 30 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 1 Setting Options - Russians Note to players Russians: <body><img src="gamestartoptions.png"/></body>
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 1 Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 battleship, 2 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Sumatra to SZ 71 South China Sea 1 infantry moved from Malay to SZ 71 South China Sea 1 destroyer, 3 infantry and 1 transport moved from SZ 71 South China Sea to SZ 103 Arafura Sea 1 battleship, 1 carrier, 1 fighter and 1 transport moved from SZ 72 South China Sea to SZ 98 Philippine Sea 1 infantry moved from South Philippines to SZ 98 Philippine Sea 2 infantry moved from Celebes to SZ 98 Philippine Sea 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 1 transport moved from SZ 98 Philippine Sea to SZ 103 Arafura Sea 1 fighter and 6 infantry moved from SZ 103 Arafura Sea to Central Australia 1 tactical_bomber moved from South Philippines to Central Australia 1 carrier, 1 fighter and 1 submarine moved from SZ 99 West Pacific to SZ 103 Arafura Sea 1 fighter moved from SZ 103 Arafura Sea to Central Australia 1 armour, 1 artillery and 2 infantry moved from French Indo-China to Kwangtung 1 cruiser, 1 destroyer and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 3 infantry moved from North Philippines to SZ 72 South China Sea 3 infantry moved from SZ 72 South China Sea to Kwangtung 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 1 destroyer, 1 submarine and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea 1 artillery and 2 infantry moved from Shantung to Szechwan 1 fighter moved from Chosen to Szechwan 1 artillery and 3 infantry moved from Chosen to Shantung 1 fighter moved from Southern Japan to Kwangtung 1 bomber moved from Southern Japan to Szechwan 3 infantry moved from Southern Japan to SZ 73 East China Sea 3 infantry moved from SZ 73 East China Sea to Shantung 2 infantry moved from Northern Manchukuo to Shantung 1 battleship, 1 carrier, 1 submarine and 1 tactical_bomber moved from SZ 87 West Pacific to SZ 73 East China Sea Combat - Japanese Battle in Central Australia Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber British defend with 1 armour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Central Australia, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the British lost in Central Australia Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Central Australia, round 2 : 3/1 hits, 2.67 expected hits British roll dice for 1 armour and 1 infantry in Central Australia, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Central Australia Japanese win, taking Central Australia from British with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 2 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 1 fighter and 5 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 3/1 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Szechwan, round 2 : 2/1 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to SZ 73 East China Sea 1 fighter moved from Szechwan to Shantung 2 fighters moved from Central Australia to SZ 103 Arafura Sea 1 bomber moved from SZ 73 East China Sea to Southern Japan 1 tactical_bomber moved from Central Australia to SZ 103 Arafura Sea 1 fighter moved from Kwangtung to Shantung Mobilize Units - Japanese 1 battleship and 1 transport placed in SZ 73 East China Sea 2 infantry placed in Chosen Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating Shipyards Decisive Battlefleet Action2: Japanese is added to UnitSupportAttachment attached to: UnitType{name=battleship} with name: supportAttachmentBattlefleet_Support Turn Complete - Japanese Japanese collect 47 PUs; end with 52 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.67 Japanese rolls : 1.00 British regular : 0.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 2 Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour, 1 destroyer, 1 factory, 5 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from New Guinea to SZ 103 Arafura Sea 1 artillery moved from New Guinea to SZ 103 Arafura Sea 1 artillery and 2 transports moved from SZ 103 Arafura Sea to SZ 104 Coral Sea 2 infantry moved from Solomon Islands to SZ 104 Coral Sea 2 destroyers and 2 infantry moved from SZ 103 Arafura Sea to SZ 104 Coral Sea 1 artillery, 2 destroyers, 4 infantry and 2 transports moved from SZ 104 Coral Sea to SZ 105 Tasman Sea 4 infantry moved from SZ 105 Tasman Sea to New South Wales 1 artillery moved from SZ 105 Tasman Sea to New South Wales 4 infantry moved from Central Australia to Queensland 1 infantry moved from Central Australia to Western Australia Japanese take Western Australia from British 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from SZ 103 Arafura Sea to SZ 72 South China Sea 1 transport moved from SZ 72 South China Sea to SZ 71 South China Sea 1 destroyer moved from SZ 72 South China Sea to SZ 71 South China Sea 1 infantry moved from Java to SZ 71 South China Sea 1 infantry moved from Borneo to SZ 71 South China Sea 1 destroyer, 2 infantry and 1 transport moved from SZ 71 South China Sea to SZ 72 South China Sea 1 infantry moved from Taiwan to SZ 72 South China Sea 3 infantry moved from SZ 72 South China Sea to French Indo-China 1 fighter moved from SZ 72 South China Sea to French Indo-China 1 armour, 1 artillery and 5 infantry moved from Kwangtung to Yunnan 1 artillery, 2 fighters and 8 infantry moved from Shantung to Szechwan 2 infantry moved from Chosen to Shantung 2 transports moved from SZ 73 East China Sea to SZ 86 West Pacific 1 destroyer moved from SZ 73 East China Sea to SZ 86 West Pacific 4 infantry moved from Iwo Jima to SZ 86 West Pacific 1 artillery moved from Southern Japan to SZ 86 West Pacific 1 artillery, 1 destroyer, 4 infantry and 2 transports moved from SZ 86 West Pacific to SZ 73 East China Sea 1 artillery, 4 infantry and 1 tactical_bomber moved from SZ 73 East China Sea to Shantung 1 bomber moved from Southern Japan to Kansu Combat - Japanese Air Battle in Kansu Japanese attacks with 1 units heading to Kansu Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kansu Chinese roll AA dice in Kansu : 0/1 hits, 0.17 expected hits Bombing raid in Kansu rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Kansu causes 4 damage total. Battle in New South Wales Japanese attack with 1 artillery and 4 infantry British defend with 1 factory and 1 infantry Japanese roll dice for 1 artillery and 4 infantry in New South Wales, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in New South Wales Japanese win, taking New South Wales from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 2 fighters and 8 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 8 infantry in Szechwan, round 2 : 3/1 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Yunnan, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Queensland Japanese attack with 4 infantry British defend with 1 infantry Japanese roll dice for 4 infantry in Queensland, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Queensland Japanese win, taking Queensland from British with 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo-China Japanese attack with 1 fighter and 3 infantry British defend with 1 armour Japanese roll dice for 1 battleship and 2 cruisers in French Indo-China, round 2 : 2/1 hits, 2.17 expected hits 1 armour owned by the British lost in French Indo-China Japanese win, taking French Indo-China from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Cleaning up after air battles Non Combat Move - Japanese 1 fighter moved from French Indo-China to SZ 72 South China Sea 1 bomber moved from Kansu to Kwangtung 1 tactical_bomber moved from Shantung to SZ 73 East China Sea 2 fighters moved from Szechwan to Kwangtung Mobilize Units - Japanese 1 factory placed in Kwangtung 2 armour placed in Chosen 5 infantry placed in Southern Japan 1 transport placed in SZ 73 East China Sea 1 destroyer placed in SZ 74 Sea of Japan Japanese undo move 5. Japanese undo move 3. 1 destroyer placed in SZ 73 East China Sea 4 infantry placed in Southern Japan 1 infantry placed in Northern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33 Japanese rolls : 0.00 Chinese AA : -0.17 British regular : -0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 4 infantry moved from New South Wales to SZ 105 Tasman Sea 1 artillery, 2 destroyers, 4 infantry and 2 transports moved from SZ 105 Tasman Sea to SZ 103 Arafura Sea 1 infantry moved from Queensland to SZ 103 Arafura Sea 1 infantry moved from Western Australia to Central Australia 3 infantry moved from Queensland to New South Wales 1 artillery, 2 destroyers, 5 infantry and 2 transports moved from SZ 103 Arafura Sea to SZ 105 Tasman Sea 1 artillery and 5 infantry moved from SZ 105 Tasman Sea to New Zealand 1 artillery and 2 infantry moved from Thai to Burma 2 infantry moved from French Indo-China to Yunnan 1 infantry moved from French Indo-China to Burma 2 fighters moved from Kwangtung to Yunnan 1 artillery and 7 infantry moved from Szechwan to Kansu 1 artillery and 6 infantry moved from Shantung to Inner Mongolia 2 armour moved from Chosen to Inner Mongolia 1 bomber moved from Kwangtung to Kansu 7 infantry moved from Southern Japan to Northern Japan 2 battleships, 1 carrier, 2 destroyers, 4 kamikazes, 2 submarines, 1 tactical_bomber and 3 transports moved from SZ 73 East China Sea to SZ 86 West Pacific 1 fighter moved from SZ 72 South China Sea to SZ 86 West Pacific 1 carrier moved from SZ 72 South China Sea to SZ 86 West Pacific 1 fighter moved from SZ 72 South China Sea to SZ 86 West Pacific 1 tactical_bomber moved from SZ 72 South China Sea to SZ 86 West Pacific 1 armour moved from Southern Japan to Northern Japan 2 infantry moved from Taiwan to SZ 72 South China Sea 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 infantry moved from Okinawa to SZ 92 Philippine Sea 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 1 transport moved from SZ 92 Philippine Sea to SZ 72 South China Sea 3 infantry moved from SZ 72 South China Sea to French Indo-China Combat - Japanese Battle in New Zealand Japanese attack with 1 artillery and 5 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 5 infantry in New Zealand, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Zealand Japanese win, taking New Zealand from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 artillery, 1 bomber and 7 infantry Chinese defend with 1 aaGun, 1 artillery and 1 factory Chinese roll AA dice in Kansu : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 7 infantry in Kansu, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Inner Mongolia Japanese attack with 2 armour, 1 artillery and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Inner Mongolia, round 2 : 2/1 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 2 infantry British defend with 1 armour Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Burma Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kansu to Southern Japan 2 fighters moved from Yunnan to SZ 72 South China Sea Mobilize Units - Japanese 3 infantry placed in Northern Japan Japanese undo move 1. 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in SZ 86 West Pacific 3 infantry placed in Northern Japan 2 armour placed in Kwangtung Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 60 PUs; end with 64 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.17 Japanese rolls : 0.00 Chinese AA : -0.17 British regular : 0.33
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 4 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans repair damage of 4x factory, 7x factory; Remaining resources: 101 PUs; 1 techTokens; Germans buy 7 armour, 1 cruiser, 2 destroyers, 1 factory, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Northern Russia to Archangel'sk Germans take Archangel'sk from Russians 1 artillery and 7 infantry moved from Southern Russia to Stalingrad 1 armour moved from Belorussia to Stalingrad 2 tactical_bombers moved from Belorussia to Stalingrad 1 artillery and 3 infantry moved from Belorussia to Southern Russia 3 armour moved from Leningrad to Karelija 1 artillery moved from Northern Russia to Karelija 1 tiger moved from Northern Russia to Karelija 9 armour moved from Moscow to Eastern Russia 2 artilleries moved from Moscow to Eastern Russia 1 artillery moved from Northern Russia to Karelija 3 tactical_bombers moved from Western Russia to Eastern Russia 3 fighters moved from Western Russia to Stalingrad 5 armour moved from Eastern Poland to Southern Russia 3 infantry moved from Eastern Poland to Belorussia 1 tactical_bomber moved from Eastern Poland to Stalingrad 4 armour moved from Western Poland to Belorussia 1 tiger moved from Western Poland to Belorussia 3 armour moved from Eastern Germany to Eastern Poland 2 bombers moved from France to Great Britain 1 battleship, 2 cruisers, 2 destroyers and 13 submarines moved from SZ 34 Atlantic to SZ 16 North Atlantic 1 submarine moved from SZ 22 East Atlantic to SZ 16 North Atlantic 1 wolfpack moved from SZ 22 East Atlantic to SZ 23 West Mediterranean Combat - Germans Strategic bombing raid in Great Britain British roll AA dice in Great Britain : 0/1 hits, 0.67 expected hits Bombing raid in Great Britain rolls: 3,4 and causes: 7 damage to unit: factory Bombing raid in Great Britain causes 7 damage total. Rocket attack in Great Britain does 4 damage to factory owned by British Rockets in Western Germany roll: 4 Rocket attack in Sverdlovsk does 4 damage to factory owned by Russians Rockets in Leningrad roll: 4 Battle in Karelija Germans attack with 3 armour, 2 artilleries and 1 tiger Russians defend with 1 artillery, 1 infantry and 1 marine Germans roll dice for 3 armour, 2 artilleries and 1 tiger in Karelija, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 marine in Karelija, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 tiger owned by the Germans 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 marine owned by the Russians lost in Karelija Germans win, taking Karelija from Russians with 3 armour, 2 artilleries and 1 tiger remaining. Battle score for attacker is 11 Casualties for Russians: 1 artillery, 1 infantry and 1 marine Battle in Eastern Russia Germans attack with 9 armour, 2 artilleries and 3 tactical_bombers Russians defend with 1 artillery, 1 bomber and 5 infantry Germans roll dice for 9 armour, 2 artilleries and 3 tactical_bombers in Eastern Russia, round 2 : 7/1 hits, 7.17 expected hits Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Eastern Russia, round 2 : 2/1 hits, 2.17 expected hits 5 infantry owned by the Russians, 1 bomber owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Russia Germans win, taking Eastern Russia from Russians with 9 armour and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries Casualties for Russians: 1 artillery, 1 bomber and 5 infantry Battle in Stalingrad Germans attack with 1 armour, 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers Russians defend with 1 aaGun, 1 factory, 5 infantry and 1 marine Russians roll AA dice in Stalingrad : 1/0 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Stalingrad Germans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 3 tactical_bombers in Stalingrad, round 2 : 5/1 hits, 5.17 expected hits Russians roll dice for 5 infantry and 1 marine in Stalingrad, round 2 : 2/0 hits, 2.00 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Stalingrad Germans roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 tactical_bombers in Stalingrad, round 3 : 5/1 hits, 4.83 expected hits Russians roll dice for 1 marine in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 fighter and 2 infantry Casualties for Russians: 5 infantry and 1 marine Non Combat Move - Germans 2 fighters moved from Stalingrad to Moscow 2 tactical_bombers moved from Stalingrad to Moscow 1 tactical_bomber moved from Stalingrad to Southern Russia 2 bombers moved from Great Britain to France 3 tactical_bombers moved from Eastern Russia to Moscow Mobilize Units - Germans 4 armour placed in Moscow 3 armour placed in Leningrad 1 infantry placed in Western Germany 1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in SZ 11 West Baltic Sea 1 factory placed in France Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 85 PUs Germans creates 1 submarine in SZ 23 West Mediterranean 1 unit repaired.
Combat Hit Differential Summary :
British AA : -0.67 Germans rolls : 0.00 Russians regular : -0.50 Germans regular : -0.00 Russians AA : 0.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 7 armour and 11 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from French Indo-China to SZ 72 South China Sea 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport moved from SZ 72 South China Sea to SZ 58 Bay of Bengal 3 infantry moved from SZ 58 Bay of Bengal to Calcutta 3 infantry moved from Burma to Calcutta 1 artillery moved from Burma to Calcutta 2 fighters moved from SZ 58 Bay of Bengal to Calcutta 2 infantry moved from Yunnan to Burma 2 armour moved from Kwangtung to Kansu 2 armour, 1 artillery and 5 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Central Australia to New South Wales 2 destroyers and 2 transports moved from SZ 105 Tasman Sea to SZ 98 Philippine Sea 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 kamikazes, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 86 West Pacific to SZ 80 Northwest Pacific 1 armour moved from Northern Japan to SZ 80 Northwest Pacific 10 infantry moved from Northern Japan to SZ 80 Northwest Pacific 1 armour, 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 10 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 80 Northwest Pacific to SZ 87 West Pacific Combat - Japanese Battle in Calcutta Japanese attack with 1 artillery, 2 fighters and 6 infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Calcutta, round 2 : 2/1 hits, 2.17 expected hits 1 infantry owned by the British lost in Calcutta Japanese win, taking Calcutta from British with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kansu Japanese attack with 4 armour, 1 artillery and 5 infantry Chinese defend with 1 aaGun, 4 artilleries, 1 factory, 2 infantry and 1 marine Japanese roll dice for 4 armour, 1 artillery and 5 infantry in Kansu, round 2 : 3/1 hits, 3.33 expected hits Chinese roll dice for 4 artilleries, 2 infantry and 1 marine in Kansu, round 2 : 3/1 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 marine owned by the Chinese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 armour, 1 artillery and 2 infantry in Kansu, round 3 : 2/1 hits, 2.83 expected hits Chinese roll dice for 4 artilleries in Kansu, round 3 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kansu Japanese roll dice for 4 armour and 1 artillery in Kansu, round 4 : 2/1 hits, 2.33 expected hits Chinese roll dice for 2 artilleries in Kansu, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 4 armour remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 5 infantry Casualties for Chinese: 4 artilleries, 2 infantry and 1 marine Non Combat Move - Japanese 2 fighters moved from Calcutta to SZ 58 Bay of Bengal Mobilize Units - Japanese 3 armour placed in Kwangtung 2 armour placed in Chosen 3 infantry placed in New South Wales 6 infantry placed in Southern Japan 2 armour and 2 infantry placed in Northern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating Super subs Turn Complete - Japanese Japanese collect 60 PUs; end with 64 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -1.67 Japanese rolls : 1.00