TripleA2020
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 fighter, 6 infantry and 3 transports; Remaining resources: 14 PUs; 0 techTokens; Combat Move - British 2 armour moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 5 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 5 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from United Kingdom to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. 1 armour moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 armour moved from 7 Sea Zone to United Kingdom 1 armour moved from Libya to Morocco Algeria British take Morocco Algeria from Germans 1 armour moved from Morocco Algeria to Libya 1 destroyer moved from 39 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 fighter moved from Libya to India 1 transport moved from 34 Sea Zone to 38 Sea Zone 1 destroyer moved from 34 Sea Zone to 38 Sea Zone 1 carrier moved from 8 Sea Zone to 7 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone Combat - British Battle in Karelia S.S.R. British attack with 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry Germans defend with 1 aaGun, 6 armour, 3 artilleries, 1 factory and 1 infantry Germans roll AA dice in Karelia S.S.R. : 1/5 hits, 0.83 expected hits 1 bomber owned by the British lost in Karelia S.S.R. British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 armour, 1 artillery, 4 fighters and 6 infantry in Karelia S.S.R., round 2 : 3/13 hits, 4.50 expected hits Germans roll dice for 6 armour, 3 artilleries and 1 infantry in Karelia S.S.R., round 2 : 3/10 hits, 4.33 expected hits 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. British roll dice for 2 armour, 1 artillery, 4 fighters and 3 infantry in Karelia S.S.R., round 3 : 3/10 hits, 4.00 expected hits Germans roll dice for 5 armour in Karelia S.S.R., round 3 : 4/5 hits, 2.50 expected hits 3 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Karelia S.S.R. British roll dice for 2 armour and 4 fighters in Karelia S.S.R., round 4 : 2/6 hits, 3.00 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 armour, 1 artillery, 1 bomber and 6 infantry Casualties for Germans: 6 armour, 3 artilleries and 1 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to 7 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone Place Units - British 1 armour, 1 fighter and 6 infantry placed in United Kingdom 3 transports placed in 1 Sea Zone Turn Complete - British British collect 51 PUs; end with 65 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans AA : 0.17 Germans regular : 0.17 British regular : -2.67
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 1,2,6,6,2,6 and gets 3 hits Americans removing all Technology Tokens after successful research. Americans discover War Bonds Activate Technology - Americans Americans activating War Bonds Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 battleship moved from 56 Sea Zone to 64 Sea Zone 1 armour moved from Western United States to 56 Sea Zone 1 armour moved from Alaska to 65 Sea Zone 1 armour and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 artillery moved from Alaska to 65 Sea Zone 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from Alaska to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Western United States 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 armour and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 armour moved from 51 Sea Zone to Caroline Islands Combat - Americans Battle in 64 Sea Zone Americans attack with 1 armour, 1 artillery, 1 battleship, 1 infantry and 3 transports Japanese defend with 2 armour, 2 infantry and 2 transports 2 infantry owned by the Japanese, 2 transports owned by the Japanese and 2 armour owned by the Japanese lost in 64 Sea Zone Americans win with 1 battleship and 3 transports remaining. Battle score for attacker is 30 Casualties for Japanese: 2 armour, 2 infantry and 2 transports Battle in Caroline Islands Americans attack with 1 armour Japanese defend with 3 infantry Americans roll dice for 1 armour in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 transport moved from 57 Sea Zone to 56 Sea Zone Combat Move - Chinese 1 infantry moved from Suiyuan to Manchuria 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Kiangsu to Fukien 1 infantry moved from Yunnan to Fukien 1 infantry moved from Suiyuan to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 2 infantry Japanese defend with 2 fighters Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 fighters in Manchuria, round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Manchuria 1 infantry owned by the Chinese retreated to Suiyuan Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kwangtung Chinese attack with 3 infantry Japanese defend with 3 infantry Chinese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Americans 1 destroyer placed in 53 Sea Zone 1 battleship and 1 cruiser placed in 56 Sea Zone 1 bomber placed in Western United States Place Units - Chinese 3 infantry placed in Fukien 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Americans collect 5 PUs from War Bonds; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.50 Japanese regular : 3.00
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 5 armour, 1 factory, 6 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens; Combat Move - British 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 transport moved from 38 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 38 Sea Zone to 34 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 4 infantry moved from 5 Sea Zone to Karelia S.S.R. 5 transports moved from 5 Sea Zone to 6 Sea Zone 2 armour moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 2 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from United Kingdom to Baltic States 2 fighters moved from 7 Sea Zone to 13 Sea Zone 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from 5 Sea Zone to Baltic States 1 armour moved from 5 Sea Zone to Baltic States Combat - British Battle in 13 Sea Zone British attack with 2 fighters Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Karelia S.S.R. British attack with 1 armour, 2 fighters and 4 infantry Italians defend with 1 aaGun, 1 armour and 1 factory Italians roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Italians with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Baltic States British attack with 2 armour, 1 fighter and 2 infantry Germans defend with 1 fighter British roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 fighter and 2 infantry in Baltic States, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Baltic States British win, taking Baltic States from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 2 fighters moved from 13 Sea Zone to 7 Sea Zone 1 fighter moved from Baltic States to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to United Kingdom Place Units - British 1 factory placed in India 3 armour placed in Eastern Canada 2 armour and 6 infantry placed in United Kingdom British undo move 3. 1 transport placed in 7 Sea Zone 2 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 49 PUs; end with 54 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : 0.33 British regular : 1.00 Italians AA : -0.33
-
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 1,5,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 2 bombers, 1 cruiser and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 armour and 1 transport moved from 64 Sea Zone to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 57 Sea Zone 1 artillery moved from 57 Sea Zone to Midway 1 armour moved from 57 Sea Zone to Midway 1 infantry moved from 57 Sea Zone to Midway 1 battleship moved from 64 Sea Zone to 57 Sea Zone 1 infantry moved from Alaska to 64 Sea Zone 1 infantry moved from Alaska to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Western United States to 57 Sea Zone 1 carrier moved from 56 Sea Zone to 57 Sea Zone 1 cruiser moved from 56 Sea Zone to 57 Sea Zone 1 battleship moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 infantry moved from 57 Sea Zone to Midway 1 destroyer moved from 53 Sea Zone to 57 Sea Zone 1 transport moved from 51 Sea Zone to 53 Sea Zone 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser and 5 transports Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 57 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 5 transports in 57 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Americans 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 57 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier and 4 transports in 57 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 5 transports in 57 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 57 Sea Zone 5 transports owned by the Japanese lost in 57 Sea Zone Americans win with 2 battleships, 1 bomber, 1 carrier and 4 transports remaining. Battle score for attacker is 92 Casualties for Americans: 1 cruiser and 1 destroyer Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser and 5 transports Battle in Midway Americans attack with 1 armour, 1 artillery and 5 infantry Japanese defend with 1 armour, 4 artilleries and 5 infantry Americans roll dice for 1 armour, 1 artillery and 5 infantry in Midway, round 2 : 3/7 hits, 1.83 expected hits Japanese roll dice for 1 armour, 4 artilleries and 5 infantry in Midway, round 2 : 2/10 hits, 3.50 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Midway Americans roll dice for 1 armour, 1 artillery and 3 infantry in Midway, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 armour, 4 artilleries and 2 infantry in Midway, round 3 : 4/7 hits, 2.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Americans roll dice for 1 armour in Midway, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 3 artilleries in Midway, round 4 : 1/4 hits, 1.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Midway Japanese win with 1 armour and 2 artilleries remaining. Battle score for attacker is -1 Casualties for Americans: 1 armour, 1 artillery and 5 infantry Casualties for Japanese: 2 artilleries and 5 infantry Non Combat Move - Americans 1 carrier moved from 53 Sea Zone to 56 Sea Zone 1 bomber moved from 57 Sea Zone to 56 Sea Zone 1 bomber moved from 56 Sea Zone to Western United States Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kiangsu 1 infantry moved from Kiangsu to Manchuria 1 infantry moved from Suiyuan to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 2 infantry Japanese defend with 2 fighters Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 fighters in Manchuria, round 2 : 2/2 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kwangtung Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 3 infantry in Kwangtung, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Sikang 1 infantry moved from Yunnan to Sikang Place Units - Americans 1 bomber placed in Hawaiian Islands Americans undo move 1. 1 cruiser placed in 53 Sea Zone 2 submarines placed in 56 Sea Zone 2 bombers placed in Western United States Place Units - Chinese 4 infantry placed in Chinghai Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Americans collect 3 PUs from War Bonds; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 4.00 Japanese regular : 0.17
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 6 armour and 9 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 artillery moved from India to Persia 1 fighter moved from India to Persia 3 infantry moved from India to Persia 1 armour moved from Karelia S.S.R. to Archangel 4 infantry moved from Karelia S.S.R. to Archangel 2 armour moved from Baltic States to Archangel 1 battleship moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 1 carrier moved from 7 Sea Zone to 12 Sea Zone 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 7 transports moved from 5 Sea Zone to 6 Sea Zone 1 armour, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Archangel 2 fighters moved from 7 Sea Zone to France 1 fighter moved from United Kingdom to France 3 armour moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 6 transports moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 4 armour moved from 7 Sea Zone to France 2 infantry moved from 7 Sea Zone to France Combat - British Battle in Persia British attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Persia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia 1 fighter owned by the British retreated Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 2 infantry Battle in Archangel British attack with 3 armour, 2 fighters and 4 infantry Germans defend with 2 armour and 2 artilleries British roll dice for 3 armour, 2 fighters and 4 infantry in Archangel, round 2 : 5/9 hits, 3.17 expected hits Germans roll dice for 2 armour and 2 artilleries in Archangel, round 2 : 1/4 hits, 1.67 expected hits 2 artilleries owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Archangel British win, taking Archangel from Germans with 3 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Germans: 2 armour and 2 artilleries Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 artillery Battle in France British attack with 4 armour, 3 fighters and 2 infantry Italians defend with 1 armour and 2 infantry British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 4 armour, 3 fighters and 2 infantry in France, round 2 : 6/9 hits, 3.83 expected hits Germans roll dice for 1 armour and 2 infantry in France, round 2 : 3/3 hits, 1.17 expected hits 2 infantry owned by the Italians, 2 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in France British win, taking France from Germans with 3 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 armour and 2 infantry Casualties for Italians: 1 armour and 2 infantry Non Combat Move - British 2 fighters moved from France to 12 Sea Zone 1 fighter moved from France to Gibraltar 2 fighters moved from Archangel to 5 Sea Zone 1 fighter moved from Persia to India Place Units - British 3 infantry placed in India British undo move 1. 1 armour and 2 infantry placed in India 3 armour and 5 infantry placed in United Kingdom 3 infantry placed in Eastern Canada British undo move 2. 2 infantry placed in Karelia S.S.R. 5 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 60 PUs; end with 62 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 67 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans regular : 3.17 British regular : 0.83
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 4,1,1 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 battleship moved from 57 Sea Zone to 64 Sea Zone 1 battleship moved from 57 Sea Zone to 64 Sea Zone 1 bomber moved from Western United States to 64 Sea Zone 1 bomber moved from Western United States to Midway 1 bomber moved from Western United States to Midway 2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 infantry moved from 57 Sea Zone to Midway 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 cruiser moved from 53 Sea Zone to 51 Sea Zone Combat - Americans Battle in 64 Sea Zone Americans attack with 2 battleships, 1 bomber and 2 submarines Japanese defend with 1 artillery, 2 infantry and 2 transports 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 transports owned by the Japanese lost in 64 Sea Zone Americans win with 2 battleships, 1 bomber and 2 submarines remaining. Battle score for attacker is 24 Casualties for Japanese: 1 artillery, 2 infantry and 2 transports Battle in Midway Americans attack with 2 bombers and 2 infantry Japanese defend with 1 armour and 2 artilleries Americans roll dice for 2 bombers and 2 infantry in Midway, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 artilleries in Midway, round 2 : 2/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Midway Americans roll dice for 2 bombers in Midway, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour in Midway, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Midway Americans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber and 2 infantry Casualties for Japanese: 1 armour and 2 artilleries Non Combat Move - Americans 1 carrier moved from 56 Sea Zone to 57 Sea Zone 1 bomber moved from 64 Sea Zone to 57 Sea Zone 1 transport moved from 57 Sea Zone to 56 Sea Zone 1 transport moved from 57 Sea Zone to 56 Sea Zone 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 bomber and 1 carrier moved from 57 Sea Zone to 53 Sea Zone 1 bomber moved from 53 Sea Zone to Hawaiian Islands 1 bomber moved from Midway to Hawaiian Islands Combat Move - Chinese 1 infantry moved from Sikang to Yunnan 1 infantry moved from Sikang to Yunnan 1 infantry moved from Kiangsu to Fukien 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Kwangtung to Fukien Combat - Chinese Battle in Fukien Chinese attack with 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 3 infantry in Fukien, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 infantry placed in Hawaiian Islands 1 fighter and 1 transport placed in 56 Sea Zone 1 bomber and 4 infantry placed in Western United States Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Americans collect 2 PUs from War Bonds; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83 Americans regular : 1.00 Japanese regular : 2.00
-
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - British
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - British Purchase Units - British British buy 8 armour, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 transports moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 12 Sea Zone 1 cruiser moved from 7 Sea Zone to 12 Sea Zone 1 battleship moved from 7 Sea Zone to 12 Sea Zone 3 armour moved from United Kingdom to 7 Sea Zone 3 infantry moved from United Kingdom to 7 Sea Zone 3 armour, 3 infantry and 6 transports moved from 7 Sea Zone to 12 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 7 Sea Zone 2 transports moved from 34 Sea Zone to 15 Sea Zone 2 destroyers moved from 34 Sea Zone to 15 Sea Zone 1 armour moved from India to Persia 2 infantry moved from India to Persia 1 fighter moved from India to Persia Combat - British Battle in Persia British attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 fighter and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Persia British win, taking Persia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Persia to India 1 artillery moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt Place Units - British 3 armour placed in India British undo move 1. 1 armour and 2 infantry placed in India 3 infantry placed in United Kingdom British undo move 2. 3 infantry placed in Eastern Canada 2 infantry placed in Karelia S.S.R. 7 armour and 1 fighter placed in United Kingdom Turn Complete - British British collect 50 PUs; end with 51 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.67
-
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - British
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Germans
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 21 PUs; 1 techTokens; Russians buy 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine Non Combat Move - Russians 1 infantry moved from Belorussia to East Poland Place Units - Russians 2 infantry placed in Karelia S.S.R. 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 factory and 1 fighter; Remaining resources: 4 PUs; 0 techTokens; Combat Move - British 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 cruiser moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 artillery moved from 7 Sea Zone to Northwestern Europe 1 bomber moved from United Kingdom to Northwestern Europe 2 fighters moved from United Kingdom to 6 Sea Zone 1 artillery moved from Egypt to Libya 1 armour moved from Egypt to Libya 1 fighter moved from Egypt to Libya 2 infantry moved from Egypt to Libya 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Trans-Jordan to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 infantry moved from Western Canada to Eastern Canada Combat - British Battle in 6 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 cruiser, 3 submarines and 1 transport British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British, 3 submarines owned by the Germans and 1 cruiser owned by the British lost in 6 Sea Zone British roll dice for 1 battleship and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship and 2 fighters remaining. Battle score for attacker is 17 Casualties for British: 1 cruiser and 1 destroyer Casualties for Germans: 1 cruiser, 3 submarines and 1 transport Battle in Northwestern Europe British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 fighter British roll dice for 1 artillery, 1 bomber and 1 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 fighter in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Battle in Libya British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Libya, round 2 : 3/6 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Libya British roll dice for 1 armour and 1 fighter in Libya, round 3 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 3 : 1/5 hits, 1.83 expected hits 1 armour owned by the British lost in Libya 1 fighter owned by the British retreated Italians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Libya to Persia 1 bomber moved from Northwestern Europe to United Kingdom 2 fighters moved from 6 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 carrier placed in 7 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 49 PUs; end with 53 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 63 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians regular : 0.00 Germans regular : 1.83 British regular : -1.33
-
TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 1,1,3 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Central United States to Western United States 1 infantry moved from Alaska to Western Canada 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 fighter moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 destroyer moved from 44 Sea Zone to 53 Sea Zone 1 carrier moved from 44 Sea Zone to 54 Sea Zone 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 carrier moved from 54 Sea Zone to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 fighters Japanese defend with 2 carriers, 4 fighters and 2 transports Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 53 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 carriers, 4 fighters and 2 transports in 53 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 carriers, 2 fighters and 2 transports in 53 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Americans roll dice for 1 bomber in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 53 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 53 Sea Zone Japanese win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -18 Casualties for Americans: 1 bomber, 1 carrier, 2 destroyers and 2 fighters Casualties for Japanese: 1 carrier and 3 fighters Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from 53 Sea Zone to Hawaiian Islands Combat Move - Chinese 1 infantry moved from Fukien to Hupeh 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Hupeh, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Sikang Place Units - Americans 1 artillery and 1 fighter placed in Western United States 1 artillery placed in Eastern United States 1 transport placed in 56 Sea Zone Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 3 infantry placed in Yunnan Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.83 Japanese regular : 1.33
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 6,5 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Heavy Bomber Activate Technology - Russians Russians activating Heavy Bomber Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. Combat - Russians Battle in Finland Russians attack with 7 infantry Germans defend with 4 infantry Russians roll dice for 7 infantry in Finland, round 2 : 0/7 hits, 1.17 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Finland Russians roll dice for 6 infantry in Finland, round 3 : 0/6 hits, 1.00 expected hits Germans roll dice for 4 infantry in Finland, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Finland Russians roll dice for 4 infantry in Finland, round 4 : 0/4 hits, 0.67 expected hits Germans roll dice for 4 infantry in Finland, round 4 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians lost in Finland Russians roll dice for 1 infantry in Finland, round 5 : 1/1 hits, 0.17 expected hits Germans roll dice for 4 infantry in Finland, round 5 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win with 3 infantry remaining. Battle score for attacker is -18 Casualties for Russians: 7 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 infantry placed in Russia 1 armour and 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 3.67 Russians regular : -2.00
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 3 armour, 6 infantry and 2 transports; Remaining resources: 16 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Australia to 39 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo-China Thailand British take French Indo-China Thailand from Japanese 5 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from Persia to Burma 1 transport moved from 35 Sea Zone to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway 3 fighters moved from United Kingdom to Norway 1 bomber moved from United Kingdom to Norway 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone Combat - British Battle in Norway British attack with 1 armour, 1 bomber and 3 fighters Germans defend with 1 fighter British roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber and 3 fighters in Norway, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Norway British win, taking Norway from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 fighter Battle in Burma British attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 5 infantry in Burma, round 2 : 2/7 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 fighters moved from Norway to United Kingdom 1 bomber moved from Norway to United Kingdom Place Units - British 6 infantry placed in United Kingdom 3 armour placed in India 2 transports placed in 6 Sea Zone Turn Complete - British British collect 46 PUs; end with 62 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.33 British regular : -0.17
-
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,2,6,5 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Western Canada to Western United States 1 fighter moved from Western United States to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 destroyer moved from 50 Sea Zone to 61 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 bomber moved from United Kingdom to Finland 1 fighter moved from United Kingdom to Finland 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands Combat - Americans Battle in 13 Sea Zone Americans attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 61 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 61 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 56 Sea Zone Americans attack with 2 fighters Japanese defend with 1 carrier, 1 fighter and 2 transports Americans roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 2 fighters in 56 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 56 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone 2 transports owned by the Japanese lost in 56 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier, 1 fighter and 2 transports Battle in Finland Americans attack with 1 bomber and 1 fighter Germans defend with 3 infantry Americans roll dice for 1 bomber and 1 fighter in Finland, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Finland Americans roll dice for 1 bomber and 1 fighter in Finland, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Caroline Islands Americans attack with 4 infantry Japanese defend with 3 infantry Americans roll dice for 4 infantry in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 56 Sea Zone to Hawaiian Islands 1 fighter moved from Finland to Norway 1 bomber moved from Finland to Norway Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh Chinese take Hupeh from Japanese 2 infantry moved from Yunnan to Fukien 1 fighter moved from Sikang to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 1 infantry in Fukien, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Fukien, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Fukien Japanese win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 destroyer, 3 submarines and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.50 Japanese regular : 2.33 Germans regular : -1.33
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour and 4 infantry Germans defend with 4 armour, 2 artilleries and 2 infantry Russians roll dice for 1 armour and 4 infantry in Belorussia, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Belorussia, round 2 : 5/8 hits, 3.33 expected hits 4 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Germans win with 4 armour and 2 artilleries remaining. Battle score for attacker is -11 Casualties for Russians: 1 armour and 4 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. Place Units - Russians 6 infantry placed in Russia 2 infantry placed in Caucasus 1 armour placed in Karelia S.S.R. Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : 0.83