TripleA2020
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 4 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans repair damage of 4x factory, 7x factory; Remaining resources: 101 PUs; 1 techTokens; Germans buy 7 armour, 1 cruiser, 2 destroyers, 1 factory, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Northern Russia to Archangel'sk Germans take Archangel'sk from Russians 1 artillery and 7 infantry moved from Southern Russia to Stalingrad 1 armour moved from Belorussia to Stalingrad 2 tactical_bombers moved from Belorussia to Stalingrad 1 artillery and 3 infantry moved from Belorussia to Southern Russia 3 armour moved from Leningrad to Karelija 1 artillery moved from Northern Russia to Karelija 1 tiger moved from Northern Russia to Karelija 9 armour moved from Moscow to Eastern Russia 2 artilleries moved from Moscow to Eastern Russia 1 artillery moved from Northern Russia to Karelija 3 tactical_bombers moved from Western Russia to Eastern Russia 3 fighters moved from Western Russia to Stalingrad 5 armour moved from Eastern Poland to Southern Russia 3 infantry moved from Eastern Poland to Belorussia 1 tactical_bomber moved from Eastern Poland to Stalingrad 4 armour moved from Western Poland to Belorussia 1 tiger moved from Western Poland to Belorussia 3 armour moved from Eastern Germany to Eastern Poland 2 bombers moved from France to Great Britain 1 battleship, 2 cruisers, 2 destroyers and 13 submarines moved from SZ 34 Atlantic to SZ 16 North Atlantic 1 submarine moved from SZ 22 East Atlantic to SZ 16 North Atlantic 1 wolfpack moved from SZ 22 East Atlantic to SZ 23 West Mediterranean Combat - Germans Strategic bombing raid in Great Britain British roll AA dice in Great Britain : 0/1 hits, 0.67 expected hits Bombing raid in Great Britain rolls: 3,4 and causes: 7 damage to unit: factory Bombing raid in Great Britain causes 7 damage total. Rocket attack in Great Britain does 4 damage to factory owned by British Rockets in Western Germany roll: 4 Rocket attack in Sverdlovsk does 4 damage to factory owned by Russians Rockets in Leningrad roll: 4 Battle in Karelija Germans attack with 3 armour, 2 artilleries and 1 tiger Russians defend with 1 artillery, 1 infantry and 1 marine Germans roll dice for 3 armour, 2 artilleries and 1 tiger in Karelija, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 marine in Karelija, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 tiger owned by the Germans 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 marine owned by the Russians lost in Karelija Germans win, taking Karelija from Russians with 3 armour, 2 artilleries and 1 tiger remaining. Battle score for attacker is 11 Casualties for Russians: 1 artillery, 1 infantry and 1 marine Battle in Eastern Russia Germans attack with 9 armour, 2 artilleries and 3 tactical_bombers Russians defend with 1 artillery, 1 bomber and 5 infantry Germans roll dice for 9 armour, 2 artilleries and 3 tactical_bombers in Eastern Russia, round 2 : 7/1 hits, 7.17 expected hits Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Eastern Russia, round 2 : 2/1 hits, 2.17 expected hits 5 infantry owned by the Russians, 1 bomber owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Russia Germans win, taking Eastern Russia from Russians with 9 armour and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries Casualties for Russians: 1 artillery, 1 bomber and 5 infantry Battle in Stalingrad Germans attack with 1 armour, 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers Russians defend with 1 aaGun, 1 factory, 5 infantry and 1 marine Russians roll AA dice in Stalingrad : 1/0 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Stalingrad Germans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 3 tactical_bombers in Stalingrad, round 2 : 5/1 hits, 5.17 expected hits Russians roll dice for 5 infantry and 1 marine in Stalingrad, round 2 : 2/0 hits, 2.00 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Stalingrad Germans roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 tactical_bombers in Stalingrad, round 3 : 5/1 hits, 4.83 expected hits Russians roll dice for 1 marine in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 fighter and 2 infantry Casualties for Russians: 5 infantry and 1 marine Non Combat Move - Germans 2 fighters moved from Stalingrad to Moscow 2 tactical_bombers moved from Stalingrad to Moscow 1 tactical_bomber moved from Stalingrad to Southern Russia 2 bombers moved from Great Britain to France 3 tactical_bombers moved from Eastern Russia to Moscow Mobilize Units - Germans 4 armour placed in Moscow 3 armour placed in Leningrad 1 infantry placed in Western Germany 1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in SZ 11 West Baltic Sea 1 factory placed in France Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 85 PUs Germans creates 1 submarine in SZ 23 West Mediterranean 1 unit repaired.Combat Hit Differential Summary :
British AA : -0.67 Germans rolls : 0.00 Russians regular : -0.50 Germans regular : -0.00 Russians AA : 0.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 7 armour and 11 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from French Indo-China to SZ 72 South China Sea 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport moved from SZ 72 South China Sea to SZ 58 Bay of Bengal 3 infantry moved from SZ 58 Bay of Bengal to Calcutta 3 infantry moved from Burma to Calcutta 1 artillery moved from Burma to Calcutta 2 fighters moved from SZ 58 Bay of Bengal to Calcutta 2 infantry moved from Yunnan to Burma 2 armour moved from Kwangtung to Kansu 2 armour, 1 artillery and 5 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Central Australia to New South Wales 2 destroyers and 2 transports moved from SZ 105 Tasman Sea to SZ 98 Philippine Sea 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 kamikazes, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 86 West Pacific to SZ 80 Northwest Pacific 1 armour moved from Northern Japan to SZ 80 Northwest Pacific 10 infantry moved from Northern Japan to SZ 80 Northwest Pacific 1 armour, 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 10 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 80 Northwest Pacific to SZ 87 West Pacific Combat - Japanese Battle in Calcutta Japanese attack with 1 artillery, 2 fighters and 6 infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Calcutta, round 2 : 2/1 hits, 2.17 expected hits 1 infantry owned by the British lost in Calcutta Japanese win, taking Calcutta from British with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kansu Japanese attack with 4 armour, 1 artillery and 5 infantry Chinese defend with 1 aaGun, 4 artilleries, 1 factory, 2 infantry and 1 marine Japanese roll dice for 4 armour, 1 artillery and 5 infantry in Kansu, round 2 : 3/1 hits, 3.33 expected hits Chinese roll dice for 4 artilleries, 2 infantry and 1 marine in Kansu, round 2 : 3/1 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 marine owned by the Chinese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 armour, 1 artillery and 2 infantry in Kansu, round 3 : 2/1 hits, 2.83 expected hits Chinese roll dice for 4 artilleries in Kansu, round 3 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kansu Japanese roll dice for 4 armour and 1 artillery in Kansu, round 4 : 2/1 hits, 2.33 expected hits Chinese roll dice for 2 artilleries in Kansu, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 4 armour remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 5 infantry Casualties for Chinese: 4 artilleries, 2 infantry and 1 marine Non Combat Move - Japanese 2 fighters moved from Calcutta to SZ 58 Bay of Bengal Mobilize Units - Japanese 3 armour placed in Kwangtung 2 armour placed in Chosen 3 infantry placed in New South Wales 6 infantry placed in Southern Japan 2 armour and 2 infantry placed in Northern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating Super subs Turn Complete - Japanese Japanese collect 60 PUs; end with 64 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -1.67 Japanese rolls : 1.00 -
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 5 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 4 armour moved from Kansu to Eastern Sinkiang 2 armour moved from Chosen to Szechwan 2 infantry moved from Burma to Calcutta 2 destroyers and 2 transports moved from SZ 98 Philippine Sea to SZ 92 Philippine Sea 2 destroyers and 2 transports moved from SZ 92 Philippine Sea to SZ 73 East China Sea 3 armour moved from Kwangtung to Burma 1 submarine moved from SZ 58 Bay of Bengal to SZ 72 South China Sea 1 armour, 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 10 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 87 West Pacific to SZ 95 Pacific 10 infantry moved from SZ 95 Pacific to Hawaiian Islands 1 armour moved from SZ 95 Pacific to Hawaiian Islands 2 fighters moved from SZ 95 Pacific to Hawaiian Islands 2 tactical_bombers moved from SZ 95 Pacific to Hawaiian Islands Combat - Japanese Battle in Eastern Sinkiang Japanese attack with 4 armour Chinese defend with 3 infantry Japanese roll dice for 4 armour in Eastern Sinkiang, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Eastern Sinkiang, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Eastern Sinkiang Japanese roll dice for 3 armour in Eastern Sinkiang, round 3 : 2/1 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 2 armour Casualties for Chinese: 3 infantry Battle in Hawaiian Islands Japanese attack with 1 armour, 2 fighters, 10 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 factory and 1 infantry Japanese roll dice for 3 battleships and 1 cruiser in Hawaiian Islands, round 2 : 3/1 hits, 3.17 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 2 fighters, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Hawaiian Islands to SZ 95 Pacific 2 tactical_bombers moved from Hawaiian Islands to SZ 95 Pacific Mobilize Units - Japanese 2 infantry placed in Chosen 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in SZ 86 West Pacific 1 fighter placed in SZ 86 West Pacific 1 fighter placed in Northern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.33 -
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 6 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 5 armour, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Hawaiian Islands to SZ 95 Pacific 8 infantry moved from Hawaiian Islands to SZ 95 Pacific 1 infantry moved from Hawaiian Islands to SZ 95 Pacific 1 armour, 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 9 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 95 Pacific to SZ 106 Southwest Pacific 1 infantry moved from SZ 106 Southwest Pacific to New Zealand Japanese take New Zealand from British 8 infantry moved from SZ 106 Southwest Pacific to New Zealand 1 armour moved from SZ 106 Southwest Pacific to New Zealand 6 infantry moved from Southern Japan to SZ 73 East China Sea 2 armour moved from Northern Japan to Southern Japan 7 infantry moved from Northern Japan to Southern Japan 3 armour moved from Burma to Calcutta 3 armour moved from Calcutta to Delhi 1 artillery and 8 infantry moved from Calcutta to Delhi 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from SZ 86 West Pacific to SZ 72 South China Sea 2 destroyers, 6 infantry, 6 kamikazes and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 6 infantry moved from SZ 72 South China Sea to Kwangtung 2 armour moved from Szechwan to Kansu 1 fighter moved from Northern Japan to Chosen 1 infantry moved from Chosen to Shantung Combat - Japanese Battle in Delhi Japanese attack with 3 armour, 1 artillery and 8 infantry British defend with 5 infantry and 1 marine Japanese roll dice for 3 armour, 1 artillery and 8 infantry in Delhi, round 2 : 3/1 hits, 3.33 expected hits British roll dice for 5 infantry and 1 marine in Delhi, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Delhi Japanese roll dice for 3 armour, 1 artillery and 6 infantry in Delhi, round 3 : 3/0 hits, 3.00 expected hits British roll dice for 2 infantry and 1 marine in Delhi, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 marine owned by the British and 2 infantry owned by the British lost in Delhi Japanese win, taking Delhi from British with 3 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 3 infantry Casualties for British: 5 infantry and 1 marine Non Combat Move - Japanese Mobilize Units - Japanese 2 infantry placed in Chosen 2 infantry placed in Kansu 3 armour placed in Kwangtung 2 destroyers and 2 transports placed in SZ 73 East China Sea 2 infantry placed in Southern Japan 2 armour placed in Northern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 57 PUs; end with 59 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : 0.00 -
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 7 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 5 armour, 1 destroyer, 8 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 3 armour, 1 artillery and 5 infantry moved from Delhi to Bombay 6 infantry moved from Kwangtung to SZ 72 South China Sea 1 armour moved from Kwangtung to SZ 72 South China Sea 2 armour moved from Kwangtung to Shantung 3 infantry moved from Chosen to Shantung 1 fighter moved from Chosen to Shantung 2 armour moved from Southern Japan to SZ 73 East China Sea 4 infantry moved from Southern Japan to SZ 73 East China Sea 2 armour and 4 infantry moved from SZ 73 East China Sea to Chosen 1 armour, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 6 infantry, 2 submarines and 2 transports moved from SZ 72 South China Sea to SZ 58 Bay of Bengal 6 infantry moved from SZ 58 Bay of Bengal to Calcutta 1 fighter moved from SZ 58 Bay of Bengal to Calcutta 1 armour moved from SZ 58 Bay of Bengal to Calcutta 1 armour and 9 infantry moved from New Zealand to SZ 106 Southwest Pacific 1 armour, 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 9 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 106 Southwest Pacific to SZ 105 Tasman Sea 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers moved from SZ 105 Tasman Sea to New South Wales 2 armour moved from Northern Japan to Southern Japan 4 infantry moved from Southern Japan to Northern Japan 1 infantry moved from Southern Japan to Northern Japan Combat - Japanese Battle in Calcutta Japanese attack with 1 armour, 1 fighter and 6 infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Calcutta, round 2 : 1/1 hits, 1.50 expected hits 1 infantry owned by the British lost in Calcutta Japanese win, taking Calcutta from British with 1 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in New South Wales Japanese attack with 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers British defend with 1 factory; Americans defend with 1 infantry Japanese roll dice for 3 battleships and 1 cruiser in New South Wales, round 2 : 3/1 hits, 3.17 expected hits 1 infantry owned by the Americans lost in New South Wales Japanese win, taking New South Wales from British with 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bombay Japanese attack with 3 armour, 1 artillery and 5 infantry British defend with 1 aaGun, 2 artilleries, 1 factory, 1 infantry and 1 marine Japanese roll dice for 3 armour, 1 artillery and 5 infantry in Bombay, round 2 : 3/1 hits, 2.83 expected hits British roll dice for 2 artilleries, 1 infantry and 1 marine in Bombay, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 marine owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Bombay Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Bombay, round 3 : 3/1 hits, 2.50 expected hits British roll dice for 1 artillery in Bombay, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Bombay Japanese win, taking Bombay from British with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries, 1 infantry and 1 marine Battle in Shantung Japanese attack with 2 armour, 1 fighter and 3 infantry Russians defend with 1 armour and 2 infantry Japanese roll dice for 2 armour, 1 fighter and 3 infantry in Shantung, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 armour and 2 infantry in Shantung, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shantung Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Shantung, round 3 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Japanese 1 fighter moved from Shantung to Chosen 1 fighter moved from Calcutta to SZ 58 Bay of Bengal 2 fighters moved from New South Wales to SZ 105 Tasman Sea 2 tactical_bombers moved from New South Wales to SZ 105 Tasman Sea Mobilize Units - Japanese 1 destroyer and 1 transport placed in SZ 73 East China Sea 1 armour and 1 infantry placed in Kansu 2 infantry placed in Chosen 3 armour placed in Kwangtung 4 infantry placed in Southern Japan 1 armour and 1 infantry placed in Northern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 61 PUs; end with 63 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.17 British regular : 0.33 -
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 8 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 destroyers, 11 marines and 2 transports; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from New South Wales to Central Australia Japanese take Central Australia from British 1 armour moved from Central Australia to Queensland Japanese take Queensland from British 9 infantry moved from New South Wales to SZ 105 Tasman Sea 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 9 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 105 Tasman Sea to SZ 103 Arafura Sea 3 armour moved from Bombay to Calcutta 6 infantry moved from Calcutta to SZ 58 Bay of Bengal 1 artillery moved from Bombay to Calcutta 3 infantry moved from Bombay to Calcutta 4 armour moved from Calcutta to Burma 3 armour and 3 infantry moved from Kansu to Eastern Sinkiang 3 armour moved from Kwangtung to Shantung 4 armour moved from Shantung to Northern Manchukuo 1 infantry moved from Shantung to Northern Manchukuo 2 armour moved from Chosen to Northern Manchukuo 3 infantry moved from Chosen to Northern Manchukuo 3 infantry moved from Chosen to Vladivostok 1 fighter moved from Chosen to Vladivostok 3 destroyers, 4 kamikazes and 3 transports moved from SZ 73 East China Sea to SZ 86 West Pacific 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 6 infantry, 2 submarines and 2 transports moved from SZ 58 Bay of Bengal to SZ 72 South China Sea 4 kamikazes moved from SZ 80 Northwest Pacific to SZ 87 West Pacific 6 infantry moved from Northern Japan to Southern Japan 1 armour moved from Northern Japan to Southern Japan Combat - Japanese Battle in Northern Manchukuo Japanese attack with 6 armour and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 6 armour and 4 infantry in Northern Manchukuo, round 2 : 4/1 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Northern Manchukuo, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Northern Manchukuo Japanese win, taking Northern Manchukuo from Chinese with 6 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Eastern Sinkiang Japanese attack with 3 armour and 3 infantry Russians defend with 1 armour Japanese roll dice for 3 armour and 3 infantry in Eastern Sinkiang, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 armour in Eastern Sinkiang, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Vladivostok Japanese attack with 1 fighter and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Vladivostok, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vladivostok Japanese win, taking Vladivostok from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Vladivostok to Chosen Mobilize Units - Japanese 2 destroyers and 2 transports placed in SZ 86 West Pacific 2 marines placed in Southern Japan 4 marines placed in Northern Japan 2 marines placed in Chosen 2 marines placed in Kansu 1 marine placed in Kwangtung Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 69 PUs; end with 72 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.33 Russians regular : -0.33 -
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 9 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Queensland to SZ 103 Arafura Sea 1 armour, 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 9 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 103 Arafura Sea to SZ 94 Pacific 4 kamikazes moved from SZ 87 West Pacific to SZ 81 North Pacific 5 destroyers, 4 kamikazes and 5 transports moved from SZ 86 West Pacific to SZ 80 Northwest Pacific 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 6 infantry, 2 submarines and 2 transports moved from SZ 72 South China Sea to SZ 86 West Pacific 1 bomber moved from Southern Japan to SZ 80 Northwest Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 6 kamikazes moved from SZ 72 South China Sea to SZ 71 South China Sea 1 infantry moved from SZ 94 Pacific to Midway Island Japanese take Midway Island from Americans 1 armour, 2 fighters, 8 infantry and 2 tactical_bombers moved from SZ 94 Pacific to Marshall Islands 3 armour, 10 infantry and 2 marines moved from Southern Japan to Northern Japan 6 infantry moved from SZ 86 West Pacific to Southern Japan 1 fighter moved from Chosen to SZ 86 West Pacific 4 armour moved from Burma to Calcutta 1 marine moved from Kwangtung to Yunnan 2 marines moved from Kansu to Szechwan 1 armour moved from Shantung to Yunnan 2 infantry moved from Eastern Sinkiang to Kansu 3 armour moved from Eastern Sinkiang to Szechwan 6 armour and 3 infantry moved from Northern Manchukuo to Amurskaya 3 infantry moved from Vladivostok to Amurskaya 2 marines moved from Chosen to Northern Manchukuo Combat - Japanese Battle in SZ 80 Northwest Pacific Japanese attack with 1 bomber, 5 destroyers, 4 kamikazes and 5 transports Americans defend with 3 transports 3 transports owned by the Americans lost in SZ 80 Northwest Pacific 4 kamikazes owned by the Japanese lost in SZ 80 Northwest Pacific Japanese win with 1 bomber, 5 destroyers and 5 transports remaining. Battle score for attacker is 18 Casualties for Americans: 3 transports Casualties for Japanese: 4 kamikazes Battle in Amurskaya Japanese attack with 6 armour and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 6 armour and 6 infantry in Amurskaya, round 2 : 4/0 hits, 4.00 expected hits Russians roll dice for 1 infantry in Amurskaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Amurskaya Japanese win, taking Amurskaya from Russians with 6 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in SZ 81 North Pacific Japanese attack with 4 kamikazes Americans defend with 7 fighters, 3 mega_carriers and 3 transports; Chinese defend with 1 fighter Japanese roll dice for 4 kamikazes in SZ 81 North Pacific, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 mega_carriers owned by the Americans 4 kamikazes owned by the Japanese lost in SZ 81 North Pacific Americans win with 8 fighters, 3 mega_carriers and 3 transports remaining. Battle score for attacker is 0 Casualties for Japanese: 4 kamikazes Battle in Marshall Islands Japanese attack with 1 armour, 2 fighters, 8 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 3 battleships and 1 cruiser in Marshall Islands, round 2 : 3/1 hits, 3.17 expected hits 1 infantry owned by the Americans lost in Marshall Islands Japanese win, taking Marshall Islands from Americans with 1 armour, 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northern Japan Japanese attack with 3 armour, 10 infantry and 2 marines Americans defend with 1 aaGun, 1 artillery, 1 factory and 4 infantry Japanese roll dice for 3 armour, 10 infantry and 2 marines in Northern Japan, round 2 : 3/1 hits, 3.83 expected hits Americans roll dice for 1 artillery and 4 infantry in Northern Japan, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 3 armour, 8 infantry and 2 marines in Northern Japan, round 3 : 3/1 hits, 3.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Japan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Japan Japanese win, taking Northern Japan from Americans with 3 armour, 7 infantry and 2 marines remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Americans: 1 artillery and 4 infantry Non Combat Move - Japanese 1 bomber moved from SZ 80 Northwest Pacific to Northern Japan 2 tactical_bombers moved from Marshall Islands to SZ 94 Pacific 2 fighters moved from Marshall Islands to SZ 94 Pacific 1 bomber moved from Northern Japan to Southern Japan Mobilize Units - Japanese 1 carrier, 1 destroyer, 2 fighters and 1 transport placed in SZ 86 West Pacific 3 armour placed in Kwangtung 2 infantry placed in Kansu 2 infantry placed in Chosen 1 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 83 PUs 2 units repaired.Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.50 Russians regular : -0.33 -
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 10 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Wake to SZ 94 Pacific 1 infantry moved from Midway Island to SZ 94 Pacific 8 infantry moved from Marshall Islands to SZ 94 Pacific 1 armour moved from Marshall Islands to SZ 94 Pacific 1 armour, 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 10 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 94 Pacific to SZ 95 Pacific 10 infantry moved from SZ 95 Pacific to Hawaiian Islands 1 armour moved from SZ 95 Pacific to Hawaiian Islands 2 tactical_bombers moved from SZ 95 Pacific to Hawaiian Islands 2 fighters moved from SZ 95 Pacific to Hawaiian Islands 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines and 3 transports moved from SZ 86 West Pacific to SZ 94 Pacific 4 fighters moved from SZ 94 Pacific to SZ 95 Pacific 1 bomber moved from Southern Japan to Marshall Islands 2 kamikazes moved from SZ 86 West Pacific to SZ 87 West Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 6 kamikazes moved from SZ 71 South China Sea to SZ 59 Northeastern Indian 3 armour moved from Kwangtung to Burma 1 marine moved from Yunnan to Burma 1 armour moved from Yunnan to Calcutta 2 marines moved from Szechwan to Yunnan 3 armour moved from Szechwan to Burma 4 infantry moved from Kansu to Szechwan 2 infantry moved from Chosen to Shantung 2 marines moved from Northern Manchukuo to Shantung 6 armour moved from Amurskaya to Shantung 6 infantry moved from Amurskaya to Vladivostok 4 armour, 1 artillery and 3 infantry moved from Calcutta to Bombay Combat - Japanese Battle in SZ 95 Pacific Japanese attack with 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 4 transports Americans defend with 3 transports 3 transports owned by the Americans lost in SZ 95 Pacific Japanese win with 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 4 transports remaining. Battle score for attacker is 18 Casualties for Americans: 3 transports Battle in Bombay Japanese attack with 4 armour, 1 artillery and 3 infantry British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighter Japanese roll dice for 4 armour, 1 artillery and 3 infantry in Bombay, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Bombay, round 2 : 3/1 hits, 2.67 expected hits 3 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Bombay Japanese roll dice for 4 armour and 1 artillery in Bombay, round 3 : 2/1 hits, 2.33 expected hits Americans roll dice for 2 fighters in Bombay, round 3 : 1/1 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 fighter owned by the British lost in Bombay Japanese win, taking Bombay from Americans with 4 armour remaining. Battle score for attacker is 28 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Americans: 1 armour, 1 artillery and 1 fighter Casualties for British: 1 fighter and 1 tactical_bomber Battle in Hawaiian Islands Japanese attack with 1 armour, 2 fighters, 10 infantry and 2 tactical_bombers Americans defend with 3 artilleries, 1 bomber, 1 factory, 5 fighters, 4 infantry and 1 marine; Chinese defend with 1 fighter Japanese roll dice for 1 armour, 2 fighters, 10 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 5/1 hits, 4.50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 marine in Hawaiian Islands, round 2 : 7/1 hits, 6.83 expected hits 7 infantry owned by the Japanese, 4 infantry owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Hawaiian Islands, round 3 : 3/1 hits, 3.33 expected hits Americans roll dice for 3 artilleries, 1 bomber and 6 fighters in Hawaiian Islands, round 3 : 5/1 hits, 5.17 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 artilleries owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 fighter and 2 tactical_bombers in Hawaiian Islands, round 4 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 bomber and 6 fighters in Hawaiian Islands, round 4 : 5/1 hits, 4.17 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Americans and 1 fighter owned by the Chinese lost in Hawaiian Islands Americans win with 5 fighters remaining. Battle score for attacker is -29 Casualties for Japanese: 1 armour, 2 fighters, 10 infantry and 2 tactical_bombers Casualties for Americans: 3 artilleries, 1 bomber, 4 infantry and 1 marine Casualties for Chinese: 1 fighter Non Combat Move - Japanese Mobilize Units - Japanese 1 carrier, 1 cruiser and 4 transports placed in SZ 86 West Pacific Japanese undo move 1. 1 carrier and 1 cruiser placed in SZ 86 West Pacific 2 fighters placed in SZ 86 West Pacific 2 transports placed in SZ 86 West Pacific Japanese undo move 3. 1 battleship placed in SZ 86 West Pacific 2 transports placed in SZ 73 East China Sea 1 transport placed in SZ 73 East China Sea Japanese undo move 5. Japanese undo move 4. 4 transports placed in SZ 74 Sea of Japan Japanese undo move 4. 2 transports placed in SZ 74 Sea of Japan 2 transports placed in SZ 74 Sea of Japan Japanese undo move 5. 1 transport placed in SZ 74 Sea of Japan 1 transport placed in SZ 74 Sea of Japan 3 infantry placed in Northern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.00 -
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 11 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 8 fighters; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 3 transports moved from SZ 94 Pacific to SZ 95 Pacific 1 bomber moved from Marshall Islands to SZ 95 Pacific 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from SZ 86 West Pacific to SZ 94 Pacific 2 fighters moved from SZ 94 Pacific to SZ 95 Pacific 2 kamikazes moved from SZ 87 West Pacific to SZ 94 Pacific 2 kamikazes moved from SZ 86 West Pacific to SZ 87 West Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 6 kamikazes moved from SZ 59 Northeastern Indian to SZ 57 Arabian Sea 4 armour moved from Bombay to Burma 1 armour moved from Calcutta to Burma 1 marine moved from Burma to Calcutta 2 marines moved from Yunnan to Burma 4 infantry moved from Szechwan to Shantung 6 armour, 2 infantry and 2 marines moved from Shantung to Chosen 2 marines moved from Northern Japan to SZ 74 Sea of Japan 6 infantry moved from Southern Japan to SZ 74 Sea of Japan 6 infantry, 2 marines and 4 transports moved from SZ 74 Sea of Japan to SZ 81 North Pacific 1 marine moved from SZ 81 North Pacific to Western Aleutian Islands Japanese take Western Aleutian Islands from Americans Combat - Japanese Battle in SZ 95 Pacific Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 3 transports Americans defend with 1 battleship, 5 fighters, 5 mega_carriers and 1 transport Japanese roll dice for 2 submarines in SZ 95 Pacific, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 mega_carrier owned by the Americans Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 3 transports in SZ 95 Pacific, round 2 : 4/1 hits, 4.67 expected hits Units damaged: 4 mega_carriers owned by the Americans Americans roll dice for 1 battleship, 5 mega_carriers and 1 transport in SZ 95 Pacific, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 5 fighters in SZ 95 Pacific, round 2 : 3/1 hits, 3.33 expected hits 2 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in SZ 95 Pacific Japanese roll dice for 2 submarines in SZ 95 Pacific, round 3 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in SZ 95 Pacific, round 3 : 3/1 hits, 3.33 expected hits Americans roll dice for 1 battleship, 5 mega_carriers and 1 transport in SZ 95 Pacific, round 3 : 3/1 hits, 3.17 expected hits Americans roll dice for 5 fighters in SZ 95 Pacific, round 3 : 3/1 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 2 fighters owned by the Americans, 1 mega_carrier owned by the Americans and 1 cruiser owned by the Japanese lost in SZ 95 Pacific Japanese roll dice for 1 battleship, 1 fighter and 3 transports in SZ 95 Pacific, round 4 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 battleship, 3 fighters, 4 mega_carriers and 1 transport in SZ 95 Pacific, round 4 : 5/1 hits, 4.67 expected hits 1 fighter owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in SZ 95 Pacific Americans win with 1 battleship, 2 fighters, 4 mega_carriers and 1 transport remaining. Battle score for attacker is -94 Casualties for Japanese: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 3 transports Casualties for Americans: 3 fighters and 1 mega_carrier Battle in SZ 57 Arabian Sea Japanese attack with 6 kamikazes Americans defend with 1 battleship, 3 cruisers and 1 submarine Japanese roll dice for 6 kamikazes in SZ 57 Arabian Sea, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 1 cruiser owned by the Americans lost in SZ 57 Arabian Sea 6 kamikazes owned by the Japanese lost in SZ 57 Arabian Sea Americans win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 15 Casualties for Americans: 1 cruiser and 1 submarine Casualties for Japanese: 6 kamikazes Non Combat Move - Japanese Mobilize Units - Japanese 6 fighters placed in Southern Japan 2 fighters placed in Northern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 70 PUs; end with 75 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 90 PUs 6 units repaired.Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.33 -
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