TripleA2020
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 3 armour, 2 artilleries, 1 factory and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Persia to Caucasus 1 infantry moved from Persia to Caucasus 2 artilleries moved from Persia to Caucasus 1 fighter moved from Russia to Caucasus 2 armour moved from Russia to Caucasus 1 artillery moved from Russia to Caucasus 6 infantry moved from Russia to Caucasus 5 infantry moved from United Kingdom to 7 Sea Zone 5 infantry moved from 7 Sea Zone to France 2 fighters moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to France 2 fighters moved from United Kingdom to France 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 armour moved from United Kingdom to 6 Sea Zone 2 armour and 2 transports moved from 6 Sea Zone to 5 Sea Zone 5 armour moved from Karelia S.S.R. to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia 1 artillery moved from Karelia S.S.R. to Belorussia 2 armour moved from 5 Sea Zone to Karelia S.S.R. 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 5 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 armour moved from India to Burma 2 infantry moved from India to Burma Combat - British Battle in Belorussia British attack with 5 armour, 1 artillery and 2 infantry Germans defend with 2 armour, 1 artillery and 5 infantry British roll dice for 5 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 3/8 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 artillery and 5 infantry in Belorussia, round 2 : 3/8 hits, 3.00 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Belorussia British roll dice for 5 armour in Belorussia, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Belorussia, round 3 : 1/5 hits, 2.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the British lost in Belorussia British roll dice for 4 armour in Belorussia, round 4 : 3/4 hits, 2.00 expected hits Germans roll dice for 2 armour in Belorussia, round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in Belorussia British win, taking Belorussia from Germans with 3 armour remaining. Battle score for attacker is 9 Casualties for British: 2 armour, 1 artillery and 2 infantry Casualties for Germans: 2 armour, 1 artillery and 5 infantry Battle in Burma British attack with 2 armour, 1 artillery and 7 infantry Japanese defend with 1 artillery British roll dice for 2 armour, 1 artillery and 7 infantry in Burma, round 2 : 4/10 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in France British attack with 1 bomber, 4 fighters and 5 infantry Italians defend with 2 armour and 2 artilleries British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 bomber, 4 fighters and 5 infantry in France, round 2 : 4/10 hits, 3.50 expected hits Germans roll dice for 2 armour and 2 artilleries in France, round 2 : 2/4 hits, 1.67 expected hits 2 artilleries owned by the Italians, 2 infantry owned by the British and 2 armour owned by the Italians lost in France British win, taking France from Germans with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Italians: 2 armour and 2 artilleries Battle in Caucasus British attack with 3 armour, 3 artilleries, 1 fighter and 7 infantry Germans defend with 1 aaGun, 5 armour, 1 factory and 1 infantry; Japanese defend with 1 bomber Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits British roll dice for 3 armour, 3 artilleries, 1 fighter and 7 infantry in Caucasus, round 2 : 8/14 hits, 4.67 expected hits Germans roll dice for 5 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 4/7 hits, 3.00 expected hits 1 bomber owned by the Japanese, 1 infantry owned by the Germans, 5 armour owned by the Germans and 4 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 28 Casualties for British: 4 infantry Casualties for Germans: 5 armour and 1 infantry Casualties for Japanese: 1 bomber Non Combat Move - British 1 fighter moved from Caucasus to Russia 2 fighters moved from France to 7 Sea Zone 2 fighters moved from France to United Kingdom 1 bomber moved from France to United Kingdom Place Units - British 1 armour and 2 infantry placed in India 2 armour, 2 artilleries and 4 infantry placed in United Kingdom 1 factory placed in Norway Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : -0.17 Germans regular : 0.33 British regular : 6.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 carrier and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 5 infantry moved from Morocco Algeria to Libya 2 infantry moved from Libya to Egypt British take Egypt from Italians 1 bomber moved from Morocco Algeria to 14 Sea Zone 1 bomber moved from Morocco Algeria to 14 Sea Zone 1 artillery moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to 14 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 battleship moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 fighter Italians defend with 1 battleship, 2 cruisers and 1 transport; Japanese defend with 1 carrier Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 14 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 14 Sea Zone Americans roll dice for 2 bombers in 14 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 14 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 14 Sea Zone Americans roll dice for 1 bomber in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 14 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 bomber owned by the Americans lost in 14 Sea Zone Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -16 Casualties for Americans: 2 bombers, 1 destroyer and 1 fighter Casualties for Japanese: 1 carrier Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone Combat Move - Chinese 1 infantry moved from Yunnan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 infantry placed in Morocco Algeria 1 armour and 5 infantry placed in Eastern United States 1 armour and 2 infantry placed in Western United States 1 carrier placed in 56 Sea Zone Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.33 Japanese regular : 0.33 Italians regular : -0.83 Americans rolls : 0.00
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 14 PUs; 1 techTokens; Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 8 infantry moved from Russia to Belorussia 2 armour moved from Russia to Belorussia 1 armour moved from Russia to Evenki National Okrug Combat - Russians Battle in Belorussia Russians attack with 2 armour and 8 infantry Germans defend with 2 armour and 5 artilleries Russians roll dice for 2 armour and 8 infantry in Belorussia, round 2 : 0/10 hits, 2.33 expected hits Germans roll dice for 2 armour and 5 artilleries in Belorussia, round 2 : 4/7 hits, 2.67 expected hits 4 infantry owned by the Russians lost in Belorussia Russians roll dice for 2 armour and 4 infantry in Belorussia, round 3 : 4/6 hits, 1.67 expected hits Germans roll dice for 2 armour and 5 artilleries in Belorussia, round 3 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Belorussia Russians roll dice for 2 armour and 2 infantry in Belorussia, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 artillery in Belorussia, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians roll dice for 2 armour and 1 infantry in Belorussia, round 5 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 armour in Belorussia, round 5 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 armour and 8 infantry Casualties for Germans: 2 armour and 5 artilleries Battle in Evenki National Okrug Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : -0.33 Germans regular : 1.33 Russians regular : 1.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 3 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 7 infantry moved from Burma to India 2 armour moved from Burma to India 1 artillery moved from Burma to India 1 infantry moved from Trans-Jordan to Persia 1 battleship moved from 7 Sea Zone to 12 Sea Zone 1 carrier moved from 7 Sea Zone to 12 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 1 cruiser moved from 7 Sea Zone to 12 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 2 fighters moved from 7 Sea Zone to France 2 fighters moved from United Kingdom to France 1 bomber moved from United Kingdom to France 3 transports moved from 7 Sea Zone to 12 Sea Zone 4 transports moved from 5 Sea Zone to 7 Sea Zone 4 infantry moved from United Kingdom to 7 Sea Zone 2 artilleries moved from United Kingdom to 7 Sea Zone 2 artilleries moved from 7 Sea Zone to France 4 infantry moved from 7 Sea Zone to France 2 armour moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 artillery moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. Combat - British Battle in Kazakh S.S.R. British attack with 3 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 3 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 2 artilleries, 1 bomber, 4 fighters and 4 infantry Italians defend with 1 armour, 1 artillery and 3 infantry British roll dice for 2 artilleries, 1 bomber, 4 fighters and 4 infantry in France, round 2 : 6/11 hits, 4.33 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in France, round 2 : 1/5 hits, 1.83 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in France British win, taking France from Germans with 2 artilleries, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 3 infantry Battle in India British attack with 2 armour, 1 artillery and 7 infantry Japanese defend with 1 aaGun, 2 artilleries and 1 factory British roll dice for 2 armour, 1 artillery and 7 infantry in India, round 2 : 1/10 hits, 2.67 expected hits Japanese roll dice for 2 artilleries in India, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 2 armour, 1 artillery and 5 infantry in India, round 3 : 3/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries Non Combat Move - British 2 fighters moved from France to 12 Sea Zone 2 fighters moved from France to United Kingdom 1 bomber moved from France to United Kingdom 1 fighter moved from Kazakh S.S.R. to Russia Place Units - British 1 armour and 7 infantry placed in United Kingdom 2 armour placed in Norway Turn Complete - British British collect 32 PUs; end with 33 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -0.83 British regular : 1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 9 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Eastern United States 1 infantry moved from 10 Sea Zone to Eastern United States 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 transport moved from 12 Sea Zone to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to France 1 infantry moved from 10 Sea Zone to Eastern United States 1 infantry moved from 10 Sea Zone to Eastern United States 5 infantry moved from Libya to Morocco Algeria Non Combat Move - Americans 3 infantry moved from Central United States to Western United States Place Units - Americans 1 transport placed in 13 Sea Zone 2 armour and 9 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 3 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Eastern Ukraine 1 armour moved from Evenki National Okrug to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Novosibirsk Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour Battle in Eastern Ukraine Russians attack with 1 armour and 3 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour and 3 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians Place Units - Russians 2 artilleries and 4 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Germans regular : 0.67 Russians regular : 0.83
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 battleship moved from 12 Sea Zone to 14 Sea Zone 1 transport moved from 12 Sea Zone to 14 Sea Zone 2 fighters moved from 12 Sea Zone to 14 Sea Zone 2 transports moved from 12 Sea Zone to 14 Sea Zone 2 destroyers moved from 12 Sea Zone to 14 Sea Zone 1 cruiser moved from 12 Sea Zone to 14 Sea Zone 1 carrier moved from 12 Sea Zone to 14 Sea Zone 2 infantry moved from Caucasus to Russia 1 artillery moved from Caucasus to Russia 2 armour moved from India to Burma 1 artillery moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from Persia to India 1 artillery moved from Caucasus to Russia 1 artillery moved from Kazakh S.S.R. to Russia 3 armour moved from Kazakh S.S.R. to Russia 1 infantry moved from Kazakh S.S.R. to Russia 2 armour moved from Norway to Karelia S.S.R. 7 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 7 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 armour moved from 7 Sea Zone to Northwestern Europe 2 armour moved from Karelia S.S.R. to Poland British take Poland from Germans Combat - British Battle in 14 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 39 Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in Burma British attack with 2 armour, 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 artillery and 3 infantry in Burma, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 1 armour and 2 infantry placed in India 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs 1 unit repaired.
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.17 British regular : -1.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 infantry and 6 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to France 1 infantry moved from 13 Sea Zone to France 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in France Americans attack with 2 infantry Germans defend with 4 armour, 7 artilleries and 4 infantry Americans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 4 armour, 7 artilleries and 4 infantry in France, round 2 : 5/15 hits, 5.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in France Germans win with 4 armour, 7 artilleries and 3 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Place Units - Americans 6 transports placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -0.67 Americans rolls : 0.00
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 1 armour moved from Eastern Ukraine to Belorussia 2 infantry moved from Karelia S.S.R. to Archangel 4 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour and 4 infantry Germans defend with 1 artillery Russians roll dice for 1 armour and 4 infantry in Belorussia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 armour and 2 infantry placed in Russia
Combat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : 1.00 Russians regular : -0.67
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 6 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 6 infantry moved from 7 Sea Zone to France British take France from Germans 1 artillery moved from 7 Sea Zone to France 3 transports moved from 14 Sea Zone to 12 Sea Zone 1 carrier moved from 14 Sea Zone to 12 Sea Zone 1 battleship moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 2 fighters moved from 14 Sea Zone to 12 Sea Zone 2 destroyers moved from 14 Sea Zone to 12 Sea Zone 3 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 2 armour moved from Karelia S.S.R. to Archangel 1 armour moved from Russia to Archangel 1 fighter moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. Combat - British Battle in Kazakh S.S.R. British attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel British attack with 3 armour Germans defend with 1 infantry British roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Archangel British win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Kazakh S.S.R. to India Place Units - British 3 infantry placed in India 7 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.67 British regular : 0.50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,3 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from 13 Sea Zone to France 1 infantry moved from 13 Sea Zone to France 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to France 1 infantry moved from 13 Sea Zone to France 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Eastern United States 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 10 Sea Zone to 20 Sea Zone 1 transport moved from 10 Sea Zone to 20 Sea Zone 1 battleship moved from 12 Sea Zone to 7 Sea Zone Non Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer placed in 13 Sea Zone 1 battleship and 1 submarine placed in 10 Sea Zone 1 armour placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 3 infantry moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Caucasus 2 armour moved from Russia to Urals Combat - Russians Battle in Urals Russians attack with 2 armour Japanese defend with 1 infantry Russians roll dice for 2 armour in Urals, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Urals Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 armour and 4 infantry Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Germans regular : 0.33 Russians regular : 2.00
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 battleship moved from 12 Sea Zone to 7 Sea Zone 2 fighters moved from 12 Sea Zone to 7 Sea Zone 3 transports moved from 12 Sea Zone to 7 Sea Zone 1 carrier moved from 12 Sea Zone to 7 Sea Zone 2 destroyers moved from 12 Sea Zone to 7 Sea Zone 1 cruiser moved from 12 Sea Zone to 7 Sea Zone 2 armour moved from Archangel to Russia Non Combat Move - British Place Units - British 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,3,3,5 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from Morocco Algeria to 13 Sea Zone 1 armour moved from 13 Sea Zone to France 2 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to France 1 infantry moved from 13 Sea Zone to France 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 battleship moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone Combat - Americans Battle in Egypt Americans attack with 3 infantry Italians defend with 1 infantry Americans roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Egypt Americans roll dice for 2 infantry in Egypt, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Americans win, taking Egypt from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in France Americans attack with 1 armour and 2 infantry Germans defend with 7 armour, 14 artilleries and 1 infantry Americans roll dice for 1 armour and 2 infantry in France, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 7 armour, 14 artilleries and 1 infantry in France, round 2 : 11/22 hits, 8.50 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Americans and 2 infantry owned by the Americans lost in France Germans win with 7 armour and 13 artilleries remaining. Battle score for attacker is -4 Casualties for Americans: 1 armour and 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 2 infantry moved from Central United States to Eastern United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Morocco Algeria 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.33 Germans regular : 2.50
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Italians 3 infantry moved from Caucasus to Eastern Ukraine 2 artilleries moved from Caucasus to Eastern Ukraine 2 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 2 artilleries and 5 infantry Italians defend with 1 armour and 3 infantry Russians roll dice for 2 artilleries and 5 infantry in Eastern Ukraine, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 armour and 3 infantry in Eastern Ukraine, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the Italians lost in Eastern Ukraine Russians roll dice for 2 artilleries and 5 infantry in Eastern Ukraine, round 3 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Ukraine Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 4 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 4 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 armour and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Italians regular : -1.50 Russians regular : -0.17
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 12 infantry moved from United Kingdom to 7 Sea Zone 12 infantry moved from 7 Sea Zone to France British take France from Germans Combat - British Non Combat Move - British Place Units - British 2 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 21 PUs; 1 techTokens; Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 infantry moved from Novosibirsk to Russia 2 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Russia to Caucasus 2 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 submarine moved from 4 Sea Zone to 6 Sea Zone 5 infantry moved from Karelia S.S.R. to Finland 1 artillery moved from Karelia S.S.R. to Finland Combat - Russians Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 3 submarines and 1 transport Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 6 Sea Zone Germans win with 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Finland Russians attack with 1 artillery and 5 infantry Germans defend with 1 bomber and 4 infantry Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 bomber and 4 infantry in Finland, round 2 : 0/5 hits, 1.50 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Finland Russians roll dice for 1 artillery and 5 infantry in Finland, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 4 infantry in Finland, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 4 infantry in Finland, round 5 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 1 bomber and 4 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 1 armour and 1 artillery placed in Karelia S.S.R. Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : -2.50 Russians regular : 0.67
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 factory, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 transport moved from 41 Sea Zone to 40 Sea Zone 1 destroyer moved from 41 Sea Zone to 40 Sea Zone 2 infantry moved from Australia to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 30 Sea Zone 1 destroyer moved from 40 Sea Zone to 30 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to India 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 cruiser moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 armour moved from 6 Sea Zone to Norway 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans 1 fighter moved from United Kingdom to Norway 1 bomber moved from United Kingdom to 13 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone Combat - British Battle in 13 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Germans defend with 1 cruiser, 2 submarines and 1 transport British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 23 Casualties for Germans: 1 cruiser, 2 submarines and 1 transport Casualties for British: 1 destroyer Battle in Norway British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 fighter British roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 fighter moved from Norway to United Kingdom 1 fighter moved from 6 Sea Zone to United Kingdom 1 bomber moved from 13 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 fighter and 3 infantry placed in United Kingdom 1 transport placed in 6 Sea Zone Turn Complete - British British collect 48 PUs; end with 50 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 armour, 5 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western United States Combat - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States Combat Move - Chinese 1 infantry moved from Hupeh to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuan to Hupeh Place Units - Americans 1 armour and 3 infantry placed in Eastern United States 1 armour and 2 infantry placed in Western United States 1 transport placed in 56 Sea Zone 1 transport placed in 10 Sea Zone Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.00