TripleA2020
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 6 Unit Production - Italians Italians buy 1 battleship, 2 marines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Belgian Congo to Angola Italians take Angola from British 1 armour moved from Angola to Southern Africa Italians take Southern Africa from British 1 armour moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Mozambique Italians take Mozambique from British 1 armour moved from Ethiopia to French Equatorial Africa 3 transports moved from SZ 23 West Mediterranean to SZ 24 Tyrrhenian Sea 3 infantry moved from Italy to SZ 24 Tyrrhenian Sea 2 armour moved from Italy to SZ 24 Tyrrhenian Sea 1 infantry moved from Vichy France to SZ 24 Tyrrhenian Sea 2 armour, 4 infantry and 3 transports moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 2 armour and 4 infantry moved from SZ 23 West Mediterranean to Gibraltar 1 armour moved from Vichy France to France 1 artillery moved from Vichy France to France 2 infantry moved from Vichy France to France 2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa 1 infantry moved from Belgian Congo to French Equatorial Africa 1 armour and 3 infantry moved from Egypt to Syria Combat - Italians Battle in French Equatorial Africa Italians attack with 1 armour and 3 infantry British defend with 1 infantry Italians roll dice for 1 armour and 3 infantry in French Equatorial Africa, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from British with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Mobilize Units - Italians 2 marines placed in Italy 1 battleship and 1 transport placed in SZ 24 Tyrrhenian Sea Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.67 -
-
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 7 Unit Production - Italians Italians buy 1 battleship and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from SZ 23 West Mediterranean to SZ 22 East Atlantic 2 infantry moved from Gibraltar to SZ 22 East Atlantic 2 infantry and 1 transport moved from SZ 22 East Atlantic to SZ 21 East Atlantic 1 artillery moved from Gibraltar to SZ 23 West Mediterranean 1 armour and 2 marines moved from Gibraltar to SZ 23 West Mediterranean 1 transport moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 1 marine moved from Gibraltar to SZ 23 West Mediterranean 1 armour moved from Gibraltar to SZ 23 West Mediterranean 2 armour, 1 artillery, 3 marines and 3 transports moved from SZ 23 West Mediterranean to SZ 24 Tyrrhenian Sea 1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 2 armour, 1 artillery and 3 marines moved from SZ 24 Tyrrhenian Sea to Vichy France 2 marines moved from Italy to Vichy France 1 armour moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 1 armour moved from French West Africa to Guinean Coast 2 infantry moved from French Equatorial Africa to Guinean Coast 1 armour moved from Southern Africa to Belgian Congo 1 armour moved from Mozambique to Anglo-Egyptian Sudan 1 armour moved from Syria to Iran 3 infantry moved from Syria to Egypt Combat - Italians Battle in Guinean Coast Italians attack with 1 armour and 2 infantry British defend with 1 artillery Italians roll dice for 1 armour and 2 infantry in Guinean Coast, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 artillery in Guinean Coast, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Guinean Coast Italians win, taking Guinean Coast from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians Mobilize Units - Italians 1 battleship placed in SZ 24 Tyrrhenian Sea 5 infantry placed in Italy Turn Complete - Italians Italians collect 29 PUs; end with 31 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.67 -
-
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 8 Unit Production - Italians Italians buy 1 carrier, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Guinean Coast to Rio de Oro Italians take Rio de Oro from British 1 infantry moved from Guinean Coast to French Equatorial Africa 1 armour moved from Iran to Kyrgyz 3 infantry moved from Egypt to Libya 1 armour moved from Anglo-Egyptian Sudan to Libya 1 armour moved from Belgian Congo to French Equatorial Africa 2 infantry moved from Italy to SZ 24 Tyrrhenian Sea 2 infantry and 3 transports moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 2 infantry moved from SZ 23 West Mediterranean to Gibraltar 2 fighters moved from SZ 23 West Mediterranean to Gibraltar 1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean 2 armour, 1 artillery and 5 marines moved from Vichy France to France 3 infantry moved from Italy to Vichy France Combat - Italians Battle in Gibraltar Italians attack with 2 fighters and 2 infantry British defend with 1 marine Italians roll dice for 2 battleships in Gibraltar, round 2 : 2/1 hits, 1.33 expected hits 1 marine owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 marine Non Combat Move - Italians 2 fighters moved from Gibraltar to SZ 23 West Mediterranean Mobilize Units - Italians 1 carrier placed in SZ 24 Tyrrhenian Sea 2 fighters placed in SZ 24 Tyrrhenian Sea 2 infantry placed in Italy Turn Complete - Italians Italians collect 29 PUs; end with 30 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians regular : 0.67 -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 1 Setting Options - Russians Note to players Russians: <body><img src="gamestartoptions.png"/></body>Combat Hit Differential Summary :
-
-
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 1 Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 battleship, 2 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Sumatra to SZ 71 South China Sea 1 infantry moved from Malay to SZ 71 South China Sea 1 destroyer, 3 infantry and 1 transport moved from SZ 71 South China Sea to SZ 103 Arafura Sea 1 battleship, 1 carrier, 1 fighter and 1 transport moved from SZ 72 South China Sea to SZ 98 Philippine Sea 1 infantry moved from South Philippines to SZ 98 Philippine Sea 2 infantry moved from Celebes to SZ 98 Philippine Sea 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 1 transport moved from SZ 98 Philippine Sea to SZ 103 Arafura Sea 1 fighter and 6 infantry moved from SZ 103 Arafura Sea to Central Australia 1 tactical_bomber moved from South Philippines to Central Australia 1 carrier, 1 fighter and 1 submarine moved from SZ 99 West Pacific to SZ 103 Arafura Sea 1 fighter moved from SZ 103 Arafura Sea to Central Australia 1 armour, 1 artillery and 2 infantry moved from French Indo-China to Kwangtung 1 cruiser, 1 destroyer and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 3 infantry moved from North Philippines to SZ 72 South China Sea 3 infantry moved from SZ 72 South China Sea to Kwangtung 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 1 destroyer, 1 submarine and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea 1 artillery and 2 infantry moved from Shantung to Szechwan 1 fighter moved from Chosen to Szechwan 1 artillery and 3 infantry moved from Chosen to Shantung 1 fighter moved from Southern Japan to Kwangtung 1 bomber moved from Southern Japan to Szechwan 3 infantry moved from Southern Japan to SZ 73 East China Sea 3 infantry moved from SZ 73 East China Sea to Shantung 2 infantry moved from Northern Manchukuo to Shantung 1 battleship, 1 carrier, 1 submarine and 1 tactical_bomber moved from SZ 87 West Pacific to SZ 73 East China Sea Combat - Japanese Battle in Central Australia Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber British defend with 1 armour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Central Australia, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the British lost in Central Australia Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Central Australia, round 2 : 3/1 hits, 2.67 expected hits British roll dice for 1 armour and 1 infantry in Central Australia, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Central Australia Japanese win, taking Central Australia from British with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 2 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 1 fighter and 5 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 3/1 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Szechwan, round 2 : 2/1 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to SZ 73 East China Sea 1 fighter moved from Szechwan to Shantung 2 fighters moved from Central Australia to SZ 103 Arafura Sea 1 bomber moved from SZ 73 East China Sea to Southern Japan 1 tactical_bomber moved from Central Australia to SZ 103 Arafura Sea 1 fighter moved from Kwangtung to Shantung Mobilize Units - Japanese 1 battleship and 1 transport placed in SZ 73 East China Sea 2 infantry placed in Chosen Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating Shipyards Decisive Battlefleet Action2: Japanese is added to UnitSupportAttachment attached to: UnitType{name=battleship} with name: supportAttachmentBattlefleet_Support Turn Complete - Japanese Japanese collect 47 PUs; end with 52 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.67 Japanese rolls : 1.00 British regular : 0.17 -
-
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 2 Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour, 1 destroyer, 1 factory, 5 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from New Guinea to SZ 103 Arafura Sea 1 artillery moved from New Guinea to SZ 103 Arafura Sea 1 artillery and 2 transports moved from SZ 103 Arafura Sea to SZ 104 Coral Sea 2 infantry moved from Solomon Islands to SZ 104 Coral Sea 2 destroyers and 2 infantry moved from SZ 103 Arafura Sea to SZ 104 Coral Sea 1 artillery, 2 destroyers, 4 infantry and 2 transports moved from SZ 104 Coral Sea to SZ 105 Tasman Sea 4 infantry moved from SZ 105 Tasman Sea to New South Wales 1 artillery moved from SZ 105 Tasman Sea to New South Wales 4 infantry moved from Central Australia to Queensland 1 infantry moved from Central Australia to Western Australia Japanese take Western Australia from British 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from SZ 103 Arafura Sea to SZ 72 South China Sea 1 transport moved from SZ 72 South China Sea to SZ 71 South China Sea 1 destroyer moved from SZ 72 South China Sea to SZ 71 South China Sea 1 infantry moved from Java to SZ 71 South China Sea 1 infantry moved from Borneo to SZ 71 South China Sea 1 destroyer, 2 infantry and 1 transport moved from SZ 71 South China Sea to SZ 72 South China Sea 1 infantry moved from Taiwan to SZ 72 South China Sea 3 infantry moved from SZ 72 South China Sea to French Indo-China 1 fighter moved from SZ 72 South China Sea to French Indo-China 1 armour, 1 artillery and 5 infantry moved from Kwangtung to Yunnan 1 artillery, 2 fighters and 8 infantry moved from Shantung to Szechwan 2 infantry moved from Chosen to Shantung 2 transports moved from SZ 73 East China Sea to SZ 86 West Pacific 1 destroyer moved from SZ 73 East China Sea to SZ 86 West Pacific 4 infantry moved from Iwo Jima to SZ 86 West Pacific 1 artillery moved from Southern Japan to SZ 86 West Pacific 1 artillery, 1 destroyer, 4 infantry and 2 transports moved from SZ 86 West Pacific to SZ 73 East China Sea 1 artillery, 4 infantry and 1 tactical_bomber moved from SZ 73 East China Sea to Shantung 1 bomber moved from Southern Japan to Kansu Combat - Japanese Air Battle in Kansu Japanese attacks with 1 units heading to Kansu Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kansu Chinese roll AA dice in Kansu : 0/1 hits, 0.17 expected hits Bombing raid in Kansu rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Kansu causes 4 damage total. Battle in New South Wales Japanese attack with 1 artillery and 4 infantry British defend with 1 factory and 1 infantry Japanese roll dice for 1 artillery and 4 infantry in New South Wales, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in New South Wales Japanese win, taking New South Wales from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 2 fighters and 8 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 8 infantry in Szechwan, round 2 : 3/1 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Yunnan, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Queensland Japanese attack with 4 infantry British defend with 1 infantry Japanese roll dice for 4 infantry in Queensland, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Queensland Japanese win, taking Queensland from British with 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo-China Japanese attack with 1 fighter and 3 infantry British defend with 1 armour Japanese roll dice for 1 battleship and 2 cruisers in French Indo-China, round 2 : 2/1 hits, 2.17 expected hits 1 armour owned by the British lost in French Indo-China Japanese win, taking French Indo-China from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Cleaning up after air battles Non Combat Move - Japanese 1 fighter moved from French Indo-China to SZ 72 South China Sea 1 bomber moved from Kansu to Kwangtung 1 tactical_bomber moved from Shantung to SZ 73 East China Sea 2 fighters moved from Szechwan to Kwangtung Mobilize Units - Japanese 1 factory placed in Kwangtung 2 armour placed in Chosen 5 infantry placed in Southern Japan 1 transport placed in SZ 73 East China Sea 1 destroyer placed in SZ 74 Sea of Japan Japanese undo move 5. Japanese undo move 3. 1 destroyer placed in SZ 73 East China Sea 4 infantry placed in Southern Japan 1 infantry placed in Northern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33 Japanese rolls : 0.00 Chinese AA : -0.17 British regular : -0.67 -
-
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 4 infantry moved from New South Wales to SZ 105 Tasman Sea 1 artillery, 2 destroyers, 4 infantry and 2 transports moved from SZ 105 Tasman Sea to SZ 103 Arafura Sea 1 infantry moved from Queensland to SZ 103 Arafura Sea 1 infantry moved from Western Australia to Central Australia 3 infantry moved from Queensland to New South Wales 1 artillery, 2 destroyers, 5 infantry and 2 transports moved from SZ 103 Arafura Sea to SZ 105 Tasman Sea 1 artillery and 5 infantry moved from SZ 105 Tasman Sea to New Zealand 1 artillery and 2 infantry moved from Thai to Burma 2 infantry moved from French Indo-China to Yunnan 1 infantry moved from French Indo-China to Burma 2 fighters moved from Kwangtung to Yunnan 1 artillery and 7 infantry moved from Szechwan to Kansu 1 artillery and 6 infantry moved from Shantung to Inner Mongolia 2 armour moved from Chosen to Inner Mongolia 1 bomber moved from Kwangtung to Kansu 7 infantry moved from Southern Japan to Northern Japan 2 battleships, 1 carrier, 2 destroyers, 4 kamikazes, 2 submarines, 1 tactical_bomber and 3 transports moved from SZ 73 East China Sea to SZ 86 West Pacific 1 fighter moved from SZ 72 South China Sea to SZ 86 West Pacific 1 carrier moved from SZ 72 South China Sea to SZ 86 West Pacific 1 fighter moved from SZ 72 South China Sea to SZ 86 West Pacific 1 tactical_bomber moved from SZ 72 South China Sea to SZ 86 West Pacific 1 armour moved from Southern Japan to Northern Japan 2 infantry moved from Taiwan to SZ 72 South China Sea 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 infantry moved from Okinawa to SZ 92 Philippine Sea 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 1 transport moved from SZ 92 Philippine Sea to SZ 72 South China Sea 3 infantry moved from SZ 72 South China Sea to French Indo-China Combat - Japanese Battle in New Zealand Japanese attack with 1 artillery and 5 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 5 infantry in New Zealand, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Zealand Japanese win, taking New Zealand from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 artillery, 1 bomber and 7 infantry Chinese defend with 1 aaGun, 1 artillery and 1 factory Chinese roll AA dice in Kansu : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 7 infantry in Kansu, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Inner Mongolia Japanese attack with 2 armour, 1 artillery and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Inner Mongolia, round 2 : 2/1 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 2 infantry British defend with 1 armour Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Burma Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kansu to Southern Japan 2 fighters moved from Yunnan to SZ 72 South China Sea Mobilize Units - Japanese 3 infantry placed in Northern Japan Japanese undo move 1. 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in SZ 86 West Pacific 3 infantry placed in Northern Japan 2 armour placed in Kwangtung Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 60 PUs; end with 64 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.17 Japanese rolls : 0.00 Chinese AA : -0.17 British regular : 0.33 -
-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 4 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans repair damage of 4x factory, 7x factory; Remaining resources: 101 PUs; 1 techTokens; Germans buy 7 armour, 1 cruiser, 2 destroyers, 1 factory, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Northern Russia to Archangel'sk Germans take Archangel'sk from Russians 1 artillery and 7 infantry moved from Southern Russia to Stalingrad 1 armour moved from Belorussia to Stalingrad 2 tactical_bombers moved from Belorussia to Stalingrad 1 artillery and 3 infantry moved from Belorussia to Southern Russia 3 armour moved from Leningrad to Karelija 1 artillery moved from Northern Russia to Karelija 1 tiger moved from Northern Russia to Karelija 9 armour moved from Moscow to Eastern Russia 2 artilleries moved from Moscow to Eastern Russia 1 artillery moved from Northern Russia to Karelija 3 tactical_bombers moved from Western Russia to Eastern Russia 3 fighters moved from Western Russia to Stalingrad 5 armour moved from Eastern Poland to Southern Russia 3 infantry moved from Eastern Poland to Belorussia 1 tactical_bomber moved from Eastern Poland to Stalingrad 4 armour moved from Western Poland to Belorussia 1 tiger moved from Western Poland to Belorussia 3 armour moved from Eastern Germany to Eastern Poland 2 bombers moved from France to Great Britain 1 battleship, 2 cruisers, 2 destroyers and 13 submarines moved from SZ 34 Atlantic to SZ 16 North Atlantic 1 submarine moved from SZ 22 East Atlantic to SZ 16 North Atlantic 1 wolfpack moved from SZ 22 East Atlantic to SZ 23 West Mediterranean Combat - Germans Strategic bombing raid in Great Britain British roll AA dice in Great Britain : 0/1 hits, 0.67 expected hits Bombing raid in Great Britain rolls: 3,4 and causes: 7 damage to unit: factory Bombing raid in Great Britain causes 7 damage total. Rocket attack in Great Britain does 4 damage to factory owned by British Rockets in Western Germany roll: 4 Rocket attack in Sverdlovsk does 4 damage to factory owned by Russians Rockets in Leningrad roll: 4 Battle in Karelija Germans attack with 3 armour, 2 artilleries and 1 tiger Russians defend with 1 artillery, 1 infantry and 1 marine Germans roll dice for 3 armour, 2 artilleries and 1 tiger in Karelija, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 marine in Karelija, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 tiger owned by the Germans 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 marine owned by the Russians lost in Karelija Germans win, taking Karelija from Russians with 3 armour, 2 artilleries and 1 tiger remaining. Battle score for attacker is 11 Casualties for Russians: 1 artillery, 1 infantry and 1 marine Battle in Eastern Russia Germans attack with 9 armour, 2 artilleries and 3 tactical_bombers Russians defend with 1 artillery, 1 bomber and 5 infantry Germans roll dice for 9 armour, 2 artilleries and 3 tactical_bombers in Eastern Russia, round 2 : 7/1 hits, 7.17 expected hits Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Eastern Russia, round 2 : 2/1 hits, 2.17 expected hits 5 infantry owned by the Russians, 1 bomber owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Russia Germans win, taking Eastern Russia from Russians with 9 armour and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries Casualties for Russians: 1 artillery, 1 bomber and 5 infantry Battle in Stalingrad Germans attack with 1 armour, 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers Russians defend with 1 aaGun, 1 factory, 5 infantry and 1 marine Russians roll AA dice in Stalingrad : 1/0 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Stalingrad Germans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 3 tactical_bombers in Stalingrad, round 2 : 5/1 hits, 5.17 expected hits Russians roll dice for 5 infantry and 1 marine in Stalingrad, round 2 : 2/0 hits, 2.00 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Stalingrad Germans roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 tactical_bombers in Stalingrad, round 3 : 5/1 hits, 4.83 expected hits Russians roll dice for 1 marine in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 fighter and 2 infantry Casualties for Russians: 5 infantry and 1 marine Non Combat Move - Germans 2 fighters moved from Stalingrad to Moscow 2 tactical_bombers moved from Stalingrad to Moscow 1 tactical_bomber moved from Stalingrad to Southern Russia 2 bombers moved from Great Britain to France 3 tactical_bombers moved from Eastern Russia to Moscow Mobilize Units - Germans 4 armour placed in Moscow 3 armour placed in Leningrad 1 infantry placed in Western Germany 1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in SZ 11 West Baltic Sea 1 factory placed in France Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 85 PUs Germans creates 1 submarine in SZ 23 West Mediterranean 1 unit repaired.Combat Hit Differential Summary :
British AA : -0.67 Germans rolls : 0.00 Russians regular : -0.50 Germans regular : -0.00 Russians AA : 0.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Big World 2 : Balance of Power, version: 6.1.2
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 7 armour and 11 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from French Indo-China to SZ 72 South China Sea 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport moved from SZ 72 South China Sea to SZ 58 Bay of Bengal 3 infantry moved from SZ 58 Bay of Bengal to Calcutta 3 infantry moved from Burma to Calcutta 1 artillery moved from Burma to Calcutta 2 fighters moved from SZ 58 Bay of Bengal to Calcutta 2 infantry moved from Yunnan to Burma 2 armour moved from Kwangtung to Kansu 2 armour, 1 artillery and 5 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Central Australia to New South Wales 2 destroyers and 2 transports moved from SZ 105 Tasman Sea to SZ 98 Philippine Sea 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 kamikazes, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 86 West Pacific to SZ 80 Northwest Pacific 1 armour moved from Northern Japan to SZ 80 Northwest Pacific 10 infantry moved from Northern Japan to SZ 80 Northwest Pacific 1 armour, 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 10 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from SZ 80 Northwest Pacific to SZ 87 West Pacific Combat - Japanese Battle in Calcutta Japanese attack with 1 artillery, 2 fighters and 6 infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Calcutta, round 2 : 2/1 hits, 2.17 expected hits 1 infantry owned by the British lost in Calcutta Japanese win, taking Calcutta from British with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kansu Japanese attack with 4 armour, 1 artillery and 5 infantry Chinese defend with 1 aaGun, 4 artilleries, 1 factory, 2 infantry and 1 marine Japanese roll dice for 4 armour, 1 artillery and 5 infantry in Kansu, round 2 : 3/1 hits, 3.33 expected hits Chinese roll dice for 4 artilleries, 2 infantry and 1 marine in Kansu, round 2 : 3/1 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 marine owned by the Chinese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 armour, 1 artillery and 2 infantry in Kansu, round 3 : 2/1 hits, 2.83 expected hits Chinese roll dice for 4 artilleries in Kansu, round 3 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kansu Japanese roll dice for 4 armour and 1 artillery in Kansu, round 4 : 2/1 hits, 2.33 expected hits Chinese roll dice for 2 artilleries in Kansu, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 4 armour remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 5 infantry Casualties for Chinese: 4 artilleries, 2 infantry and 1 marine Non Combat Move - Japanese 2 fighters moved from Calcutta to SZ 58 Bay of Bengal Mobilize Units - Japanese 3 armour placed in Kwangtung 2 armour placed in Chosen 3 infantry placed in New South Wales 6 infantry placed in Southern Japan 2 armour and 2 infantry placed in Northern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating Super subs Turn Complete - Japanese Japanese collect 60 PUs; end with 64 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -1.67 Japanese rolls : 1.00
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login