Over the Top test 1
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TripleA Turn Summary: Bolsheviks round 7
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 7 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Bolsheviks Bolsheviks collect 0 PUs; end with 34 PUs Bolsheviks creates 1 Infantry in Vologda Fire Munitions and Combat Move - Bolsheviks 2 Cavalrys moved from Samara to Moscow 1 Elite-Defensive-Infantry moved from Gorkiy to Moscow 1 Cavalry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 11 Infantrys and 3 Zeppelins moved from Ivanova to Moscow 1 Infantry moved from Samara to Tambov Bolsheviks take Tambov from Russians 1 Infantry moved from BR 6 to Penza 1 Fighter moved from BR 5 to Ivanova 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 19 Infantrys and 1 Lenin moved from Vologda to Ivanova 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from Russian Infiltration to BR 4 1 Fighter moved from Russian Infiltration to Ivanova 3 Cavalrys moved from BR 2 to Russian Infiltration 2 Cavalrys moved from Bolshevik Revolution to BR 2 1 Zeppelin moved from Bolshevik Revolution to Ivanova Purchase Units - Bolsheviks Bolsheviks buy 2 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Fighter and 1 Zeppelin; Remaining resources: 0 PUs; Combat - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Bolsheviks creates battle in territory OVER THE TOP Battle in Moscow Bolsheviks attack with 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 11 Infantrys and 3 Zeppelins Russians defend with 1 AA-Gun, 14 Elite-Defensive-Infantrys, 1 Factory, 1 Field-Artillery, 2 Infantrys and 7 Trenchess Russians roll AA dice in Moscow : 0/1 hits, 0.50 expected hits Bolsheviks roll dice for 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 11 Infantrys and 3 Zeppelins in Moscow, round 2 : 8/1 hits, 8.83 expected hits Units damaged: 6 Trenchess owned by the Russians Russians roll dice for 1 AA-Gun, 14 Elite-Defensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 7 Trenchess in Moscow, round 2 : 5/1 hits, 5.33 expected hits 5 Infantrys owned by the Bolsheviks and 1 Trenches owned by the Russians lost in Moscow Bolsheviks roll dice for 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 6 Infantrys and 3 Zeppelins in Moscow, round 3 : 8/0 hits, 8.00 expected hits Russians roll dice for 1 AA-Gun, 14 Elite-Defensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 6 Trenchess in Moscow, round 3 : 5/1 hits, 5.33 expected hits 5 Infantrys owned by the Bolsheviks, 6 Trenchess owned by the Russians and 2 Infantrys owned by the Russians lost in Moscow Bolsheviks roll dice for 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 1 Infantry and 3 Zeppelins in Moscow, round 4 : 6/1 hits, 6.33 expected hits Russians roll dice for 1 AA-Gun, 14 Elite-Defensive-Infantrys and 1 Field-Artillery in Moscow, round 4 : 5/0 hits, 5.00 expected hits 1 Infantry owned by the Bolsheviks, 3 Cavalrys owned by the Bolsheviks, 6 Elite-Defensive-Infantrys owned by the Russians and 1 Elite-Defensive-Infantry owned by the Bolsheviks lost in Moscow 3 Zeppelins owned by the Bolsheviks and 2 Fighters owned by the Bolsheviks retreated 6 Field-Artillerys owned by the Bolsheviks and 1 Elite-Offensive-Infantry owned by the Bolsheviks retreated to Ivanova Russians win with 1 AA-Gun, 8 Elite-Defensive-Infantrys and 1 Field-Artillery remaining. Battle score for attacker is 6 Casualties for Bolsheviks: 3 Cavalrys, 1 Elite-Defensive-Infantry and 11 Infantrys Casualties for Russians: 6 Elite-Defensive-Infantrys, 2 Infantrys and 7 Trenchess Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD Non Combat Move - Bolsheviks 2 Fighters moved from Moscow to Ivanova 3 Zeppelins moved from Moscow to Ivanova Place Units - Bolsheviks 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Fighter placed in Russian Infiltration 2 Cavalrys and 1 Zeppelin placed in Bolshevik Revolution Turn Complete - Bolsheviks Bolsheviks collect 35 PUs; end with 35 PUs Bolsheviks creates 1 Infantry in IvanovaCombat Hit Differential Summary :
Bolsheviks regular : -1.17 Russians regular : -0.67 Russians AA : -0.50 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 3 Heavy-Artillerys moved from Riga to St. Petersburg 5 Railguns moved from RR 22 to RR 8 1 Submarine moved from SZ 10 to SZ 80 Germans take SZ 80 from Russians 2 Submarines moved from SZ 10 to SZ 7 1 Cavalry moved from Karkov to Saratov Germans take Saratov from Russians 1 Heavy-Artillery moved from Douamont to Verdun 1 Heavy-Artillery moved from Venice to Piedmont Load Munitions - Germans Germans collect 0 PUs; end with 112 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Innsbruck Germans creates 1 Gas-Munitions and 6 Munitionss in Kiel Germans creates 1 Gas-Munitions in Piedmont Germans creates 10 Munitionss in RR 8 Germans creates 2 Munitionss in SZ 7 Germans creates 3 Gas-Munitionss in St. Petersburg Germans creates 1 Gas-Munitions in Verdun Fire Munitions and Combat Move - Germans 10 Munitionss moved from RR 8 to St. Petersburg 1 Infantry moved from Tallin to St. Petersburg 8 Field-Artillerys moved from Riga to St. Petersburg 7 Infantrys moved from Riga to St. Petersburg 3 Zeppelins moved from Berlin to St. Petersburg 1 Cavalry moved from Belarus to St. Petersburg 2 Fighters moved from Riga to St. Petersburg 2 Cavalrys moved from Belarus to Smolensk 1 Fighter moved from Belarus to Smolensk 3 Infantrys moved from Venice to Piedmont 6 Infantrys moved from Venice to Piedmont 5 Infantrys moved from Innsbruck to Venice 1 Heavy-Artillery moved from Innsbruck to Venice 1 Heavy-Artillery moved from Bavaria to Innsbruck 5 Infantrys moved from Bavaria to Innsbruck 2 Infantrys moved from Vimy to Paschendale 1 Fighter moved from Vimy to Paschendale 1 Infantry moved from Vimy to Somme Germans take Somme from French 5 Infantrys moved from Douamont to Verdun 2 Infantrys moved from Bar-Le-Duc to Rhiems 1 Red-Baron moved from Bar-Le-Duc to Rhiems 1 Cavalry moved from Luneville to Bar-Le-Duc 1 Cavalry moved from Mont Blanc to Argonne 2 Cavalrys moved from Charleroi to Argonne 1 Zeppelin moved from Douamont to Argonne 2 Infantrys moved from Vimy to Argonne 2 Fighters moved from Vimy to Argonne 1 Field-Artillery moved from Vimy to Argonne 2 Cavalrys moved from Bar-Le-Duc to Douamont 1 Cavalry moved from Metz to Bar-Le-Duc 1 Infantry moved from Ruhr to Rhineland 1 Train moved from RR 132 to RR 29 1 Infantry moved from Hanover to Bavaria 1 Infantry moved from Saxony to Bavaria 1 Infantry moved from Kiel to Ruhr 2 Infantrys moved from Kiel to Ruhr 1 Infantry moved from Berlin to Saxony 1 Infantry moved from Berlin to Hanover 1 Infantry moved from Berlin to Saxony 1 Infantry moved from Berlin to Hanover 1 Infantry moved from Prussia to Vilnius 6 Infantrys moved from Berlin to RR 20 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 20 to RR 122 6 Infantrys moved from RR 122 to Northern Rhineland 2 Infantrys moved from Berlin to Saxony 3 Infantrys moved from Berlin to Saxony 1 Infantry moved from Silesia to Poland Purchase Units - Germans Germans buy 1 Develop-Bomber, 1 Emplace-Heavy-Artillery, 2 Heavy-Artillerys, 15 Infantrys, 2 Submarines, 2 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Battle in Rhiems Germans attack with 2 Infantrys and 1 Red-Baron French defend with 1 Elite-Offensive-Infantry and 2 Infantrys Germans roll dice for 2 Infantrys and 1 Red-Baron in Rhiems, round 2 : 2/1 hits, 1.17 expected hits French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Rhiems, round 2 : 0/1 hits, 0.50 expected hits 2 Infantrys owned by the French lost in Rhiems Germans roll dice for 2 Infantrys and 1 Red-Baron in Rhiems, round 3 : 2/1 hits, 1.17 expected hits French roll dice for 1 Elite-Offensive-Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French lost in Rhiems Germans win, taking By DKJD from British, taking Rhiems from French with 2 Infantrys and 1 Red-Baron remaining. Battle score for attacker is 7 Casualties for French: 1 Elite-Offensive-Infantry and 2 Infantrys Battle in Argonne Germans attack with 3 Cavalrys, 1 Field-Artillery, 2 Fighters, 2 Infantrys and 1 Zeppelin French defend with 1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 1 Fighter and 2 Trenchess Germans roll dice for 3 Cavalrys, 1 Field-Artillery, 2 Fighters, 2 Infantrys and 1 Zeppelin in Argonne, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 Trenches owned by the French French roll dice for 1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 1 Fighter and 2 Trenchess in Argonne, round 2 : 2/1 hits, 1.67 expected hits 1 Trenches owned by the French and 2 Infantrys owned by the Germans lost in Argonne Germans roll dice for 3 Cavalrys, 1 Field-Artillery, 2 Fighters and 1 Zeppelin in Argonne, round 3 : 3/1 hits, 2.67 expected hits French roll dice for 1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 1 Fighter and 1 Trenches in Argonne, round 3 : 2/1 hits, 1.67 expected hits 1 Trenches owned by the French, 2 Cavalrys owned by the Germans, 1 Cavalry owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Argonne Germans roll dice for 1 Cavalry, 1 Field-Artillery, 2 Fighters and 1 Zeppelin in Argonne, round 4 : 2/0 hits, 2.00 expected hits French roll dice for 2 Field-Artillerys and 1 Fighter in Argonne, round 4 : 1/1 hits, 1.17 expected hits 2 Field-Artillerys owned by the French and 1 Cavalry owned by the Germans lost in Argonne Germans roll dice for 1 Field-Artillery, 2 Fighters and 1 Zeppelin in Argonne, round 5 : 1/1 hits, 1.50 expected hits French roll dice for 1 Fighter in Argonne, round 5 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Germans and 1 Fighter owned by the French lost in Argonne Germans win, taking Argonne from French with 1 Field-Artillery, 1 Fighter and 1 Zeppelin remaining. Battle score for attacker is 7 Casualties for Germans: 3 Cavalrys, 1 Fighter and 2 Infantrys Casualties for French: 1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 1 Fighter and 2 Trenchess Battle in Verdun Germans attack with 1 Gas-Munitions, 1 Heavy-Artillery and 5 Infantrys French defend with 1 Field-Artillery and 1 Infantry Germans roll Gas dice in Verdun : 1/1 hits, 0.67 expected hits 1 Field-Artillery owned by the French lost in Verdun Germans roll dice for 1 Gas-Munitions, 1 Heavy-Artillery and 5 Infantrys in Verdun, round 2 : 1/1 hits, 1.67 expected hits French roll dice for 1 Infantry in Verdun, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French lost in Verdun 1 Gas-Munitions owned by the Germans lost in Verdun Germans win, taking Verdun from French with 1 Heavy-Artillery and 5 Infantrys remaining. Battle score for attacker is 7 Casualties for French: 1 Field-Artillery and 1 Infantry Casualties for Germans: 1 Gas-Munitions Battle in Piedmont Germans attack with 1 Gas-Munitions, 1 Heavy-Artillery and 9 Infantrys Italians defend with 1 Factory, 3 Field-Artillerys and 3 Infantrys Germans roll Gas dice in Piedmont : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Gas-Munitions, 1 Heavy-Artillery and 9 Infantrys in Piedmont, round 2 : 3/1 hits, 2.33 expected hits Italians roll dice for 3 Field-Artillerys and 3 Infantrys in Piedmont, round 2 : 1/1 hits, 1.50 expected hits 1 Infantry owned by the Germans and 3 Infantrys owned by the Italians lost in Piedmont 1 Gas-Munitions owned by the Germans lost in Piedmont Germans roll dice for 1 Heavy-Artillery and 8 Infantrys in Piedmont, round 3 : 2/1 hits, 2.17 expected hits Italians roll dice for 3 Field-Artillerys in Piedmont, round 3 : 1/0 hits, 1.00 expected hits 2 Field-Artillerys owned by the Italians and 1 Infantry owned by the Germans lost in Piedmont Germans roll dice for 1 Heavy-Artillery and 7 Infantrys in Piedmont, round 4 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 Field-Artillery in Piedmont, round 4 : 1/1 hits, 0.33 expected hits 1 Field-Artillery owned by the Italians and 1 Infantry owned by the Germans lost in Piedmont Germans win, taking Piedmont from Italians with 1 Heavy-Artillery and 6 Infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 Gas-Munitions and 3 Infantrys Casualties for Italians: 3 Field-Artillerys and 3 Infantrys Battle in Smolensk Germans attack with 2 Cavalrys and 1 Fighter Russians defend with 1 Infantry Germans roll dice for 2 Cavalrys and 1 Fighter in Smolensk, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 Cavalrys and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Paschendale Germans attack with 1 Fighter and 2 Infantrys French defend with 1 Field-Artillery Germans roll dice for 1 Fighter and 2 Infantrys in Paschendale, round 2 : 1/1 hits, 0.83 expected hits French roll dice for 1 Field-Artillery in Paschendale, round 2 : 1/1 hits, 0.33 expected hits 1 Field-Artillery owned by the French and 1 Infantry owned by the Germans lost in Paschendale Germans win, taking Paschendale from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 Infantry Casualties for French: 1 Field-Artillery Battle in St. Petersburg Germans attack with 1 Cavalry, 8 Field-Artillerys, 2 Fighters, 3 Gas-Munitionss, 3 Heavy-Artillerys, 8 Infantrys, 10 Munitionss and 3 Zeppelins Russians defend with 13 Elite-Defensive-Infantrys, 1 Factory, 2 Fighters, 1 Infantry, 1 Shipyard and 8 Trenchess Germans roll Gas dice in St. Petersburg : 2/0 hits, 2.00 expected hits 1 Infantry owned by the Russians and 1 Elite-Defensive-Infantry owned by the Russians lost in St. Petersburg Germans roll dice for 1 Cavalry, 8 Field-Artillerys, 2 Fighters, 3 Gas-Munitionss, 3 Heavy-Artillerys, 8 Infantrys, 10 Munitionss and 3 Zeppelins in St. Petersburg, round 2 : 14/0 hits, 14.00 expected hits Units damaged: 2 Trenchess owned by the Russians Russians roll dice for 12 Elite-Defensive-Infantrys, 2 Fighters and 8 Trenchess in St. Petersburg, round 2 : 5/0 hits, 5.00 expected hits 6 Trenchess owned by the Russians, 2 Infantrys owned by the Germans and 3 Field-Artillerys owned by the Germans lost in St. Petersburg 3 Gas-Munitionss owned by the Germans and 10 Munitionss owned by the Germans lost in St. Petersburg Germans roll dice for 1 Cavalry, 5 Field-Artillerys, 2 Fighters, 3 Heavy-Artillerys, 6 Infantrys and 3 Zeppelins in St. Petersburg, round 3 : 8/1 hits, 8.67 expected hits Russians roll dice for 12 Elite-Defensive-Infantrys, 2 Fighters and 2 Trenchess in St. Petersburg, round 3 : 5/0 hits, 5.00 expected hits 2 Trenchess owned by the Russians, 6 Elite-Defensive-Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in St. Petersburg Germans roll dice for 1 Cavalry, 5 Field-Artillerys, 2 Fighters, 3 Heavy-Artillerys, 1 Infantry and 3 Zeppelins in St. Petersburg, round 4 : 6/1 hits, 6.17 expected hits Russians roll dice for 6 Elite-Defensive-Infantrys and 2 Fighters in St. Petersburg, round 4 : 3/0 hits, 3.00 expected hits 6 Elite-Defensive-Infantrys owned by the Russians, 1 Infantry owned by the Germans and 2 Field-Artillerys owned by the Germans lost in St. Petersburg Germans roll dice for 1 Cavalry, 3 Field-Artillerys, 2 Fighters, 3 Heavy-Artillerys and 3 Zeppelins in St. Petersburg, round 5 : 5/0 hits, 5.00 expected hits Russians roll dice for 2 Fighters in St. Petersburg, round 5 : 1/0 hits, 1.00 expected hits 2 Fighters owned by the Russians and 1 Field-Artillery owned by the Germans lost in St. Petersburg Germans captures one of Russians capitals Germans win, taking St. Petersburg from Russians with 1 Cavalry, 2 Field-Artillerys, 2 Fighters, 3 Heavy-Artillerys and 3 Zeppelins remaining. Battle score for attacker is 35 Casualties for Russians: 13 Elite-Defensive-Infantrys, 2 Fighters, 1 Infantry and 8 Trenchess Casualties for Germans: 6 Field-Artillerys, 3 Gas-Munitionss, 8 Infantrys and 10 Munitionss Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7 Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 6 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck Non Combat Move - Germans 1 Fighter moved from St. Petersburg to Belarus 1 Fighter moved from Smolensk to Poland 1 Fighter moved from St. Petersburg to Belarus 3 Zeppelins moved from St. Petersburg to Poland 1 Fighter moved from Paschendale to Vimy 1 Red-Baron moved from Rhiems to Bar-Le-Duc 1 Fighter moved from Argonne to Vimy 1 Zeppelin moved from Argonne to Vimy 1 Infantry moved from Douamont to Verdun Place Units - Germans 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery placed in Kiel 2 Trenchess placed in Vimy 2 Submarines placed in SZ 7 1 Develop-Bomber and 1 Zeppelin placed in Berlin 3 Infantrys placed in Belarus 1 Heavy-Artillery and 5 Infantrys placed in Bavaria 3 Infantrys placed in Kiel 4 Infantrys placed in Berlin Trigger -Germans-Develop-Bomber: buyDevelop-Bomber removed from Germans-Frontier Trigger -Germans-Develop-Bomber: buyBomber added to Germans-Frontier Trigger -Germans-Develop-Bomber: buyBomber added to Imperial-German-Afrika-Frontier Trigger -Germans-Develop-Bomber: has removed 1 Develop-Bomber owned by Germans in Berlin Trigger EmplaceGermans-Kiel: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Kiel Trigger EmplaceGermans-Kiel: Germans has 1 Heavy-Artillery-Emplacement placed in Kiel Turn Complete - Germans Germans collect 129 PUs; end with 129 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Innsbruck Germans creates 1 Gas-Munitions and 8 Munitionss in Kiel Germans creates 1 Gas-Munitions in Piedmont Germans creates 10 Munitionss in RR 8 Germans creates 2 Munitionss in SZ 7 Germans creates 3 Gas-Munitionss in St. Petersburg Germans creates 1 Gas-Munitions in Venice Germans creates 1 Gas-Munitions in VerdunCombat Hit Differential Summary :
Germans Gas : -0.33 Italians regular : 0.17 French regular : 0.83 Russians regular : -0.17 Germans regular : 0.83 -
TripleA Turn Summary: Imperial-German-Afrika round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Imperial-German-Afrika Imperial-German-Afrika collect 0 PUs; end with 22 PUs Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in Angolia Imperial-German-Afrika creates 1 Gas-Munitions and 8 Munitionss in German E. Afrika Fire Munitions and Combat Move - Imperial-German-Afrika Imperial-German-Afrika takes German Southwest Africa from British-Commonwealth Imperial-German-Afrika takes S. Rhodesia from British-Commonwealth 4 Munitionss moved from Angolia to SZ 55 2 Fighters moved from Angolia to SZ 55 3 Munitionss moved from German E. Afrika to Rhodesia 5 Munitionss moved from German E. Afrika to Mumbaza 1 Infantry moved from German E. Afrika to Rhodesia 1 Infantry moved from German E. Afrika to Rhodesia 1 Infantry moved from Angolia to German Southwest Africa 1 Cavalry moved from Transvaal to S. Rhodesia 1 Fighter moved from German E. Afrika to Mumbaza 2 Infantrys moved from German E. Afrika to Mumbaza 1 Infantry moved from Hurghada to Egypt Purchase Units - Imperial-German-Afrika Imperial-German-Afrika repair damage of 2x Factory; Remaining resources: 20 PUs; Imperial-German-Afrika buy 2 Emplace-Heavy-Artillerys and 8 Infantrys; Remaining resources: 0 PUs; Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Battle in SZ 55 Imperial-German-Afrika attack with 2 Fighters and 4 Munitionss French-Colonial-Africa defend with 1 Battlecruiser, 1 Battleship and 1 Freighter Imperial-German-Afrika roll dice for 2 Fighters and 4 Munitionss in SZ 55, round 2 : 2/1 hits, 2.33 expected hits Units damaged: 1 Battleship owned by the French-Colonial-Africa French-Colonial-Africa roll dice for 1 Battlecruiser, 1 Battleship and 1 Freighter in SZ 55, round 2 : 2/1 hits, 1.33 expected hits 1 Freighter owned by the French-Colonial-Africa and 2 Fighters owned by the Imperial-German-Afrika lost in SZ 55 4 Munitionss owned by the Imperial-German-Afrika lost in SZ 55 French-Colonial-Africa win . Battle score for attacker is -8 Casualties for Imperial-German-Afrika: 2 Fighters and 4 Munitionss Casualties for French-Colonial-Africa: 1 Freighter Battle in Rhodesia Imperial-German-Afrika attack with 2 Infantrys and 3 Munitionss French-Colonial-Africa defend with 1 Elite-Offensive-Infantry Imperial-German-Afrika roll dice for 2 Infantrys and 3 Munitionss in Rhodesia, round 2 : 2/1 hits, 1.33 expected hits British-Commonwealth roll dice for 1 Elite-Offensive-Infantry in Rhodesia, round 2 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Rhodesia 3 Munitionss owned by the Imperial-German-Afrika lost in Rhodesia Imperial-German-Afrika takes Rhodesia from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 3 Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry Casualties for Imperial-German-Afrika: 3 Munitionss Battle in Mumbaza Imperial-German-Afrika attack with 1 Fighter, 2 Infantrys and 5 Munitionss French-Colonial-Africa defend with 2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry Imperial-German-Afrika roll dice for 1 Fighter, 2 Infantrys and 5 Munitionss in Mumbaza, round 2 : 2/1 hits, 2.50 expected hits French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry in Mumbaza, round 2 : 1/1 hits, 0.83 expected hits 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa, 1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Mumbaza 5 Munitionss owned by the Imperial-German-Afrika lost in Mumbaza Imperial-German-Afrika roll dice for 1 Fighter and 1 Infantry in Mumbaza, round 3 : 1/1 hits, 0.67 expected hits French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry in Mumbaza, round 3 : 0/1 hits, 0.33 expected hits 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Mumbaza Imperial-German-Afrika takes Mumbaza from French-Colonial-Africa Imperial-German-Afrika win . Battle score for attacker is 7 Casualties for Imperial-German-Afrika: 1 Infantry and 5 Munitionss Casualties for French-Colonial-Africa: 2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions owned by Imperial-German-Afrika in Angolia Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions owned by Imperial-German-Afrika in German E. Afrika Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Non Combat Move - Imperial-German-Afrika 1 Fighter moved from Mumbaza to German E. Afrika Imperial-German-Afrika undo move 1. 1 Fighter moved from Mumbaza to German E. Afrika Place Units - Imperial-German-Afrika 1 Emplace-Heavy-Artillery and 3 Infantrys placed in Angolia 1 Emplace-Heavy-Artillery and 5 Infantrys placed in German E. Afrika Trigger EmplaceImperial-German-Afrika-Angolia: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in Angolia Trigger EmplaceImperial-German-Afrika-German E. Afrika: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in German E. Afrika Trigger EmplaceImperial-German-Afrika-Angolia: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in Angolia Trigger EmplaceImperial-German-Afrika-German E. Afrika: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in German E. Afrika Turn Complete - Imperial-German-Afrika Imperial-German-Afrika collect 20 PUs; end with 20 PUs Imperial-German-Afrika creates 6 Munitionss in Angolia Imperial-German-Afrika creates 10 Munitionss in German E. AfrikaCombat Hit Differential Summary :
Imperial-German-Afrika regular : 0.17 British-Commonwealth regular : -0.17 French-Colonial-Africa regular : 0.50 -
St. Petersburg and Piedmont have fallen! The Central Powers are advancing! America is reinforcing Southern France (instead of the Western Front or attacking Kiel) but is it too little too late?
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Battlecruisers and 2 Battleships moved from SZ 30 to SZ 29 Load Munitions - French French collect 0 PUs; end with 70 PUs French creates 8 Munitionss in SZ 29 Fire Munitions and Combat Move - French 8 Munitionss moved from SZ 29 to Piedmont 1 Elite-Offensive-Infantry and 1 Infantry moved from Tuscany to Piedmont 2 Elite-Offensive-Infantrys and 2 Infantrys moved from Marseilles to Piedmont 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Infantrys moved from Paris to Marseilles 1 Armored-Train and 1 Train moved from RR 134 to RR 27 1 Armored-Train and 1 Train moved from RR 27 to RR 17 1 Elite-Offensive-Infantry and 1 Infantry moved from Chantilly to Argonne 1 Elite-Offensive-Infantry and 2 Infantrys moved from Chaumont to Rhiems 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys moved from Chantilly to Chaumont Purchase Units - French French buy 6 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 2 Field-Artillerys, 9 Infantrys and 4 Trenchess; Remaining resources: 0 PUs; Combat - French Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French creates battle in territory OVER THE TOP French creates battle in territory By DKJD Battle in Rhiems French attack with 1 Elite-Offensive-Infantry and 2 Infantrys Germans defend with 2 Infantrys French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Rhiems, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 Infantrys in Rhiems, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Rhiems French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Rhiems, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Rhiems French win, taking By DKJD from Germans, taking Rhiems from Germans with 1 Elite-Offensive-Infantry and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Battle in Argonne French attack with 1 Elite-Offensive-Infantry and 1 Infantry Germans defend with 1 Field-Artillery French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Field-Artillery in Argonne, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Field-Artillery owned by the Germans lost in Argonne French win, taking Argonne from Germans with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is 3 Casualties for French: 1 Infantry Casualties for Germans: 1 Field-Artillery Battle in Piedmont French attack with 3 Elite-Offensive-Infantrys, 3 Infantrys and 8 Munitionss Germans defend with 1 Factory, 1 Heavy-Artillery and 6 Infantrys French roll dice for 3 Elite-Offensive-Infantrys, 3 Infantrys and 8 Munitionss in Piedmont, round 2 : 4/1 hits, 4.17 expected hits Germans roll dice for 1 Heavy-Artillery and 6 Infantrys in Piedmont, round 2 : 2/1 hits, 1.67 expected hits 4 Infantrys owned by the Germans and 2 Infantrys owned by the French lost in Piedmont 8 Munitionss owned by the French lost in Piedmont French roll dice for 3 Elite-Offensive-Infantrys and 1 Infantry in Piedmont, round 3 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 Heavy-Artillery and 2 Infantrys in Piedmont, round 3 : 1/0 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Piedmont French roll dice for 3 Elite-Offensive-Infantrys in Piedmont, round 4 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 Heavy-Artillery in Piedmont, round 4 : 0/1 hits, 0.67 expected hits 1 Heavy-Artillery owned by the Germans lost in Piedmont French win, taking Piedmont from Germans with 3 Elite-Offensive-Infantrys remaining. Battle score for attacker is 16 Casualties for French: 3 Infantrys and 8 Munitionss Casualties for Germans: 1 Heavy-Artillery and 6 Infantrys Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD Non Combat Move - French Place Units - French 3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery placed in Marseilles 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in Chantilly 2 Trenchess placed in Soissons 6 Infantrys placed in Picardy 2 Trenchess placed in Marseilles 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 3 Infantrys placed in Paris Turn Complete - French French collect 66 PUs; end with 66 PUs French creates 8 Munitionss in SZ 29Combat Hit Differential Summary :
French regular : 1.83 Germans regular : -0.17 -
TripleA Turn Summary: French-Colonial-Africa round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Field-Artillery moved from Southern Sudan to Northern Sudan 1 Infantry moved from Uganda to Mumbaza 1 Fighter moved from Niangara to Mumbaza 2 Fighters moved from Bandundu to Rhodesia 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from Kabinda to Rhodesia 3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Kabinda to Chikapa 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from Bandundu to Chikapa 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from French Equitorial Africa to Cabinda 1 Fighter moved from Niangara to Bandundu 1 Fighter moved from Bandundu to Cabinda Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 40 PUs French-Colonial-Africa creates 2 Munitionss in SZ 51 French-Colonial-Africa creates 3 Munitionss in SZ 55 Fire Munitions and Combat Move - French-Colonial-Africa 3 Munitionss moved from SZ 55 to Angolia 1 Battlecruiser and 1 Battleship moved from SZ 55 to SZ 51 3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Nigeria to RR 96 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Train moved from RR 96 to RR 104 3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from RR 104 to Cabinda 5 Infantrys moved from Senegal to RR 87 5 Infantrys and 1 Train moved from RR 87 to RR 96 5 Infantrys moved from RR 96 to Nigeria 1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Uganda to Southern Sudan Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 5 Elite-Offensive-Infantrys, 2 Infantrys, 2 Trenchess and 1 Troop-Transport; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP French-Colonial-Africa creates battle in territory Mumbaza French-Colonial-Africa creates battle in territory Rhodesia Strategic bombing raid in Angolia Bombing raid in Angolia rolls: 0,1,1 and causes: 2 damage to unit: Factory Bombing raid in Angolia causes 2 damage total. 3 Munitionss owned by the French-Colonial-Africa lost in Angolia Battle in Rhodesia French-Colonial-Africa attack with 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Fighters Imperial-German-Afrika defend with 2 Infantrys French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Fighters in Rhodesia, round 2 : 1/1 hits, 1.50 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Rhodesia French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Fighters in Rhodesia, round 3 : 2/1 hits, 1.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Rhodesia, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Rhodesia British-Commonwealth takes Rhodesia from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 4 Casualties for Imperial-German-Afrika: 2 Infantrys Battle in Mumbaza French-Colonial-Africa attack with 1 Fighter and 1 Infantry Imperial-German-Afrika defend with 1 Infantry French-Colonial-Africa roll dice for 1 Fighter and 1 Infantry in Mumbaza, round 2 : 1/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Mumbaza, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Mumbaza French-Colonial-Africa takes Mumbaza from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Trigger Remove French-Colonial-Africa Munitions 1: has removed 2 Munitionss owned by French-Colonial-Africa in SZ 51 Non Combat Move - French-Colonial-Africa 1 Fighter moved from Mumbaza to Southern Sudan 1 Fighter moved from Rhodesia to Chikapa 1 Fighter moved from Rhodesia to Chikapa Place Units - French-Colonial-Africa 1 Trenches placed in Chikapa 1 Trenches placed in Cabinda 1 Troop-Transport placed in SZ 51 5 Elite-Offensive-Infantrys placed in Senegal 2 Infantrys placed in French Equitorial Africa Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 40 PUs; end with 40 PUs French-Colonial-Africa creates 5 Munitionss in SZ 51Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.67 French-Colonial-Africa regular : 0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. Load Munitions - Russians Russians collect 0 PUs; end with 31 PUs Russians creates 3 Munitionss in SZ 37 Fire Munitions and Combat Move - Russians 1 Elite-Offensive-Infantry moved from Tula to Oryol Russians take Oryol from Ottomans 3 Munitionss moved from SZ 37 to Karkov Purchase Units - Russians Russians buy 5 Elite-Defensive-Infantrys, 1 Fighter and 2 Trenchess; Remaining resources: 2 PUs; Combat - Russians Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Russians creates battle in territory OVER THE TOP Battle in Karkov Russians attack with 3 Munitionss Ottomans defend with 4 Field-Artillerys and 5 Infantrys; Austrians defend with 2 Infantrys Russians roll dice for 3 Munitionss in Karkov, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Austrians lost in Karkov 3 Munitionss owned by the Russians lost in Karkov Ottomans win with 4 Field-Artillerys and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Austrians: 1 Infantry Casualties for Russians: 3 Munitionss Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD Non Combat Move - Russians 8 Elite-Defensive-Infantrys and 1 Field-Artillery moved from Moscow to Tula 1 AA-Gun moved from Moscow to Tula Place Units - Russians 5 Elite-Defensive-Infantrys, 1 Fighter and 2 Trenchess placed in Svastepole Turn Complete - Russians Russians collect 18 PUs; end with 20 PUs Russians creates 3 Munitionss in SZ 37Combat Hit Differential Summary :
Russians regular : 0.00 -
TripleA Turn Summary: Austrians round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Austrians Austrians collect 0 PUs; end with 65 PUs Austrians creates 6 Munitionss in SZ 31 Fire Munitions and Combat Move - Austrians 6 Munitionss moved from SZ 31 to Tuscany 5 Fighters moved from Venice to Tuscany 1 Zeppelin moved from Vienna to Piedmont 3 Infantrys moved from Venice to Piedmont 13 Infantrys moved from Venice to Tuscany 4 Zeppelins moved from Vienna to Tuscany 1 Infantry moved from Karkov to Bryansk 3 Infantrys moved from Moldova to Karkov 3 Infantrys moved from Romania to Moldova 2 Infantrys moved from Sarajevo to Trieste 2 Infantrys moved from Romania to Bulgaria 2 Infantrys moved from Moldova to Romania 5 Infantrys moved from Trieste to Venice 6 Infantrys moved from Vienna to RR 40 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 40 to RR 39 6 Infantrys moved from RR 39 to Venice 1 Armored-Train and 2 Trains moved from RR 39 to RR 40 Purchase Units - Austrians Austrians buy 1 Destroyer, 14 Infantrys, 2 Submarines and 1 Troop-Transport; Remaining resources: 2 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Battle in Piedmont Austrians attack with 3 Infantrys and 1 Zeppelin Italians defend with 1 Factory; French defend with 3 Elite-Offensive-Infantrys Austrians roll dice for 3 Infantrys and 1 Zeppelin in Piedmont, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 3 Elite-Offensive-Infantrys in Piedmont, round 2 : 0/1 hits, 0.50 expected hits 1 Elite-Offensive-Infantry owned by the French lost in Piedmont Austrians roll dice for 3 Infantrys and 1 Zeppelin in Piedmont, round 3 : 1/1 hits, 1.17 expected hits Italians roll dice for 2 Elite-Offensive-Infantrys in Piedmont, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Austrians and 1 Elite-Offensive-Infantry owned by the French lost in Piedmont Austrians roll dice for 2 Infantrys and 1 Zeppelin in Piedmont, round 4 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 4 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French lost in Piedmont Austrians win, taking By DKJD from French, taking Piedmont from Italians with 2 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 7 Casualties for French: 3 Elite-Offensive-Infantrys Casualties for Austrians: 1 Infantry Battle in Tuscany Austrians attack with 5 Fighters, 13 Infantrys, 6 Munitionss and 4 Zeppelins Italians defend with 2 Cavalrys, 2 Elite-Offensive-Infantrys, 7 Field-Artillerys, 8 Infantrys and 4 Trenchess; French defend with 1 Elite-Defensive-Infantry Austrians roll dice for 5 Fighters, 13 Infantrys, 6 Munitionss and 4 Zeppelins in Tuscany, round 2 : 9/1 hits, 9.33 expected hits Italians roll dice for 2 Cavalrys, 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 7 Field-Artillerys, 8 Infantrys and 4 Trenchess in Tuscany, round 2 : 4/1 hits, 4.67 expected hits 4 Trenchess owned by the Italians, 4 Infantrys owned by the Austrians and 1 Infantry owned by the Italians lost in Tuscany 6 Munitionss owned by the Austrians lost in Tuscany Austrians roll dice for 5 Fighters, 9 Infantrys and 4 Zeppelins in Tuscany, round 3 : 6/1 hits, 6.17 expected hits Italians roll dice for 2 Cavalrys, 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 7 Field-Artillerys and 7 Infantrys in Tuscany, round 3 : 4/1 hits, 4.50 expected hits 4 Infantrys owned by the Austrians and 6 Infantrys owned by the Italians lost in Tuscany Austrians roll dice for 5 Fighters, 5 Infantrys and 4 Zeppelins in Tuscany, round 4 : 5/1 hits, 4.83 expected hits Italians roll dice for 2 Cavalrys, 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 7 Field-Artillerys and 1 Infantry in Tuscany, round 4 : 4/1 hits, 3.50 expected hits 4 Infantrys owned by the Austrians, 2 Cavalrys owned by the Italians, 1 Infantry owned by the Italians and 2 Elite-Offensive-Infantrys owned by the Italians lost in Tuscany 4 Zeppelins owned by the Austrians and 5 Fighters owned by the Austrians retreated 1 Infantry owned by the Austrians retreated to Venice Italians win with 1 Elite-Defensive-Infantry and 7 Field-Artillerys remaining. Battle score for attacker is 18 Casualties for Austrians: 12 Infantrys and 6 Munitionss Casualties for Italians: 2 Cavalrys, 2 Elite-Offensive-Infantrys, 8 Infantrys and 4 Trenchess Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Non Combat Move - Austrians 5 Fighters moved from Tuscany to Venice 4 Zeppelins moved from Tuscany to Trieste 1 Zeppelin moved from Piedmont to Trieste Place Units - Austrians 1 Destroyer, 2 Submarines and 1 Troop-Transport placed in SZ 31 2 Infantrys placed in Trieste 12 Infantrys placed in Vienna Turn Complete - Austrians Austrians collect 64 PUs; end with 66 PUs Austrians creates 6 Munitionss in SZ 31Combat Hit Differential Summary :
Italians regular : -0.67 Austrians regular : -0.50 -
TripleA Turn Summary: Ottomans round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Ottomans Ottomans collect 0 PUs; end with 83 PUs Ottomans creates 4 Munitionss in SZ 36 Fire Munitions and Combat Move - Ottomans 4 Munitionss moved from SZ 36 to SZ 37 2 Battlecruisers, 1 Battleship, 2 Destroyers and 4 Submarines moved from SZ 36 to SZ 37 1 Fighter moved from Bulgaria to SZ 37 1 Fighter moved from Istanbul to SZ 37 1 Zeppelin moved from Tbilisi to SZ 37 2 Infantrys moved from Istanbul to SZ 36 1 Freighter and 2 Infantrys moved from SZ 36 to SZ 37 1 Armored-Train, 5 Infantrys and 1 Train moved from RR 44 to RR 42 5 Infantrys moved from RR 42 to Karkov 10 Infantrys moved from Rostov to Karkov 1 Zeppelin moved from Tbilisi to SZ 43 4 Infantrys moved from Basrah to al-Hasa 2 Field-Artillerys, 8 Infantrys and 3 Mech-Infantrys moved from Tobruk to Cyreniaca 1 Zeppelin moved from Istanbul to SZ 37 1 Infantry moved from Jerusalem to Tabuk 1 Infantry moved from Jerusalem to Tabuk Purchase Units - Ottomans Ottomans buy 2 AA-Guns, 1 Battleship, 13 Infantrys, 4 Trenchess and 1 Troop-Transport; Remaining resources: 0 PUs; Combat - Ottomans Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Ottomans creates battle in territory OVER THE TOP Battle in SZ 43 Ottomans attack with 1 Zeppelin British-Commonwealth defend with 1 Troop-Transport Ottomans roll dice for 1 Zeppelin in SZ 43, round 2 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Zeppelin in SZ 43, round 3 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Zeppelin in SZ 43, round 4 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Zeppelin in SZ 43, round 5 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Zeppelin in SZ 43, round 6 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Zeppelin in SZ 43, round 7 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Zeppelin in SZ 43, round 8 : 1/1 hits, 0.17 expected hits 1 Troop-Transport owned by the British-Commonwealth lost in SZ 43 Ottomans win with 1 Zeppelin remaining. Battle score for attacker is 15 Casualties for British-Commonwealth: 1 Troop-Transport Battle in SZ 37 Ottomans attack with 2 Battlecruisers, 1 Battleship, 2 Destroyers, 2 Fighters, 1 Freighter, 2 Infantrys, 4 Munitionss, 4 Submarines and 2 Zeppelins Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 6 Harbor-Defensess and 1 Submarine Ottomans roll dice for 4 Submarines in SZ 37, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 Battleship owned by the Russians Ottomans roll dice for 2 Battlecruisers, 1 Battleship, 2 Destroyers, 2 Fighters, 1 Freighter, 4 Munitionss and 2 Zeppelins in SZ 37, round 2 : 5/0 hits, 5.00 expected hits Russians roll dice for 1 Submarine in SZ 37, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 6 Harbor-Defensess in SZ 37, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Ottomans 2 Destroyers owned by the Ottomans and 6 Harbor-Defensess owned by the Russians lost in SZ 37 4 Munitionss owned by the Ottomans lost in SZ 37 Ottomans roll dice for 4 Submarines in SZ 37, round 3 : 2/0 hits, 2.00 expected hits Ottomans roll dice for 2 Battlecruisers, 1 Battleship, 2 Fighters, 1 Freighter and 2 Zeppelins in SZ 37, round 3 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 Submarine in SZ 37, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Battlecruiser, 1 Battleship, 2 Destroyers and 1 Freighter in SZ 37, round 3 : 2/0 hits, 2.00 expected hits 1 Freighter owned by the Russians, 1 Submarine owned by the Russians, 1 Battlecruiser owned by the Russians, 1 Submarine owned by the Ottomans, 1 Fighter owned by the Ottomans and 2 Destroyers owned by the Russians lost in SZ 37 Ottomans roll dice for 3 Submarines in SZ 37, round 4 : 2/1 hits, 1.50 expected hits 1 Battleship owned by the Russians lost in SZ 37 Ottomans win, taking SZ 37 from Russians with 2 Battlecruisers, 1 Battleship, 1 Fighter, 1 Freighter, 3 Submarines and 2 Zeppelins remaining. Battle score for attacker is 50 Casualties for Ottomans: 2 Destroyers, 1 Fighter, 4 Munitionss and 1 Submarine Casualties for Russians: 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 6 Harbor-Defensess and 1 Submarine Battle in Cyreniaca Ottomans attack with 2 Field-Artillerys, 8 Infantrys and 3 Mech-Infantrys Italians defend with 3 Infantrys; French-Colonial-Africa defend with 4 Infantrys Ottomans roll dice for 2 Field-Artillerys, 8 Infantrys and 3 Mech-Infantrys in Cyreniaca, round 2 : 3/1 hits, 3.33 expected hits Italians roll dice for 7 Infantrys in Cyreniaca, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Ottomans, 2 Infantrys owned by the French-Colonial-Africa and 1 Infantry owned by the Italians lost in Cyreniaca Ottomans roll dice for 2 Field-Artillerys, 7 Infantrys and 3 Mech-Infantrys in Cyreniaca, round 3 : 3/1 hits, 3.17 expected hits Italians roll dice for 4 Infantrys in Cyreniaca, round 3 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Ottomans, 2 Infantrys owned by the French-Colonial-Africa and 1 Infantry owned by the Italians lost in Cyreniaca Ottomans roll dice for 2 Field-Artillerys, 6 Infantrys and 3 Mech-Infantrys in Cyreniaca, round 4 : 3/0 hits, 3.00 expected hits Italians roll dice for 1 Infantry in Cyreniaca, round 4 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Italians lost in Cyreniaca Ottomans win, taking Cyreniaca from Italians with 2 Field-Artillerys, 6 Infantrys and 3 Mech-Infantrys remaining. Battle score for attacker is 10 Casualties for Ottomans: 2 Infantrys Casualties for French-Colonial-Africa: 4 Infantrys Casualties for Italians: 3 Infantrys Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD Non Combat Move - Ottomans 1 Fighter moved from SZ 37 to Romania 2 Infantrys moved from SZ 37 to Karkov 2 Zeppelins moved from SZ 37 to Istanbul 1 Zeppelin moved from SZ 43 to al-Hasa Place Units - Ottomans 2 Trenchess placed in al-Hasa 4 Infantrys and 1 Trenches placed in Basrah 1 AA-Gun and 3 Infantrys placed in Cairo 1 AA-Gun, 3 Infantrys and 1 Trenches placed in Greece 1 Battleship and 1 Troop-Transport placed in SZ 36 3 Infantrys placed in Istanbul Turn Complete - Ottomans Ottomans collect 83 PUs; end with 83 PUs Ottomans creates 2 Munitionss in SZ 36 Ottomans creates 4 Munitionss in SZ 37Combat Hit Differential Summary :
Italians regular : -0.00 Russians regular : -0.33 Ottomans regular : 0.17 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - British British collect 0 PUs; end with 51 PUs British creates 6 Munitionss in SZ 8 Fire Munitions and Combat Move - British 1 Armored-Train and 1 Train moved from RR 128 to RR 17 2 Zeppelins moved from Flanders to Vimy 9 Field-Artillerys, 4 Fighters, 6 Infantrys and 1 Tank moved from Soissons to Vimy 1 Field-Artillery and 2 Infantrys moved from Arras to Soissons 1 Field-Artillery moved from Flanders to Arras 2 Elite-Offensive-Infantrys moved from Flanders to Arras 2 Field-Artillerys and 4 Infantrys moved from Picardy to Flanders 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 4 Infantrys moved from London to SZ 8 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 4 Infantrys moved from SZ 8 to Picardy Purchase Units - British British buy 1 Battleship, 1 Destroyer, 3 Elite-Offensive-Infantrys and 7 Infantrys; Remaining resources: 0 PUs; Combat - British Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British creates battle in territory OVER THE TOP British creates battle in territory By DKJD Battle in Vimy British attack with 9 Field-Artillerys, 4 Fighters, 6 Infantrys, 1 Tank and 2 Zeppelins Germans defend with 1 AA-Gun, 13 Field-Artillerys, 2 Fighters, 4 Infantrys, 4 Trenchess and 1 Zeppelin Germans roll AA dice in Vimy : 0/1 hits, 0.50 expected hits British roll dice for 9 Field-Artillerys, 4 Fighters, 6 Infantrys, 1 Tank and 2 Zeppelins in Vimy, round 2 : 9/0 hits, 9.00 expected hits Germans roll dice for 1 AA-Gun, 13 Field-Artillerys, 2 Fighters, 4 Infantrys, 4 Trenchess and 1 Zeppelin in Vimy, round 2 : 6/0 hits, 6.00 expected hits Units damaged: 1 Tank owned by the British 1 AA-Gun owned by the Germans, 4 Trenchess owned by the Germans, 4 Field-Artillerys owned by the British and 1 Infantry owned by the British lost in Vimy British roll dice for 5 Field-Artillerys, 4 Fighters, 5 Infantrys, 1 Tank and 2 Zeppelins in Vimy, round 3 : 7/1 hits, 7.17 expected hits Germans roll dice for 13 Field-Artillerys, 2 Fighters, 4 Infantrys and 1 Zeppelin in Vimy, round 3 : 6/0 hits, 6.00 expected hits 1 Field-Artillery owned by the British, 4 Infantrys owned by the Germans, 3 Field-Artillerys owned by the Germans and 5 Infantrys owned by the British lost in Vimy British roll dice for 4 Field-Artillerys, 4 Fighters, 1 Tank and 2 Zeppelins in Vimy, round 4 : 4/1 hits, 4.33 expected hits Germans roll dice for 10 Field-Artillerys, 2 Fighters and 1 Zeppelin in Vimy, round 4 : 4/1 hits, 4.33 expected hits 4 Field-Artillerys owned by the British and 4 Field-Artillerys owned by the Germans lost in Vimy 4 Fighters owned by the British and 2 Zeppelins owned by the British retreated 1 Tank owned by the British retreated to Soissons Germans win, taking By DKJD from Austrians with 6 Field-Artillerys, 2 Fighters and 1 Zeppelin remaining. Battle score for attacker is 3 Casualties for British: 9 Field-Artillerys and 6 Infantrys Casualties for Germans: 1 AA-Gun, 7 Field-Artillerys, 4 Infantrys and 4 Trenchess Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8 Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD Non Combat Move - British 2 Zeppelins moved from Vimy to Flanders 4 Fighters moved from Vimy to Soissons 1 AA-Gun moved from Arras to Soissons Place Units - British 1 Battleship and 1 Destroyer placed in SZ 8 7 Infantrys placed in London 3 Elite-Offensive-Infantrys placed in Flanders Turn Complete - British British collect 51 PUs; end with 51 PUs British creates 8 Munitionss in SZ 8Combat Hit Differential Summary :
Germans AA : -0.50 Germans regular : -0.33 British regular : -0.50 -
TripleA Turn Summary: British-Commonwealth round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Battlecruisers moved from SZ 48 to SZ 87 Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 51 PUs British-Commonwealth creates 4 Munitionss in SZ 42 British-Commonwealth creates 2 Munitionss in SZ 87 Fire Munitions and Combat Move - British-Commonwealth British-Commonwealth takes Hurghada from Imperial-German-Afrika British-Commonwealth takes Transvaal from Imperial-German-Afrika British-Commonwealth takes Buchuanaland from Imperial-German-Afrika 4 Munitionss moved from SZ 42 to SZ 50 1 Cavalry, 1 Field-Artillery, 4 Infantrys and 1 Troop-Transport moved from SZ 48 to SZ 42 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from Oman to al-Hasa 2 Zeppelins moved from Australia to al-Hasa 1 Cavalry, 1 Field-Artillery and 4 Infantrys moved from SZ 42 to Oman 2 Cavalrys moved from British E. Africa to Southern Sudan 1 Infantry moved from Northern Sudan to Hurghada 3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from India to SZ 44 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Freighter moved from SZ 44 to SZ 43 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 1 Freighter moved from SZ 44 to SZ 43 2 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from SZ 43 to Oman 1 Elite-Defensive-Infantry moved from SZ 43 to Oman 1 Elite-Offensive-Infantry moved from S. Africa to Transvaal 3 Elite-Defensive-Infantrys moved from S. Africa to Buchuanaland 1 Elite-Offensive-Infantry moved from S. Africa to Buchuanaland 1 Bomber moved from Kabinda to S. Rhodesia 1 Bomber moved from Kabinda to German Southwest Africa 1 Infantry moved from Kabinda to Nye Lukemba Purchase Units - British-Commonwealth British-Commonwealth buy 5 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Troop-Transport; Remaining resources: 4 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP British-Commonwealth creates battle in territory SZ 87 Battle in SZ 87 British-Commonwealth attack with 2 Battlecruisers and 2 Munitionss Imperial-German-Afrika defend with 1 Destroyer British-Commonwealth roll dice for 2 Battlecruisers and 2 Munitionss in SZ 87, round 2 : 2/1 hits, 1.67 expected hits Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Imperial-German-Afrika and 1 Battlecruiser owned by the British-Commonwealth lost in SZ 87 2 Munitionss owned by the British-Commonwealth lost in SZ 87 British-Commonwealth takes SZ 87 from Imperial-German-Afrika British-Commonwealth win . Battle score for attacker is -4 Casualties for British-Commonwealth: 1 Battlecruiser and 2 Munitionss Casualties for Imperial-German-Afrika: 1 Destroyer Battle in German Southwest Africa British-Commonwealth attack with 1 Bomber Imperial-German-Afrika defend with 1 Infantry British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 2 : 0/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 2 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 3 : 0/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 3 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 4 : 0/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 4 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 5 : 1/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 5 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in German Southwest Africa British-Commonwealth win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Battle in SZ 50 British-Commonwealth attack with 4 Munitionss Imperial-German-Afrika defend with 4 Harbor-Defensess British-Commonwealth roll dice for 4 Munitionss in SZ 50, round 2 : 1/1 hits, 1.33 expected hits 1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50 4 Munitionss owned by the British-Commonwealth lost in SZ 50 Imperial-German-Afrika win . Battle score for attacker is 3 Casualties for Imperial-German-Afrika: 1 Harbor-Defenses Casualties for British-Commonwealth: 4 Munitionss Battle in al-Hasa British-Commonwealth attack with 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 2 Zeppelins Ottomans defend with 1 Field-Artillery, 10 Infantrys, 2 Trenchess and 1 Zeppelin British-Commonwealth roll dice for 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 2 Zeppelins in al-Hasa, round 2 : 4/1 hits, 3.67 expected hits Ottomans roll dice for 1 Field-Artillery, 10 Infantrys, 2 Trenchess and 1 Zeppelin in al-Hasa, round 2 : 2/0 hits, 2.00 expected hits 2 Elite-Defensive-Infantrys owned by the British-Commonwealth and 2 Trenchess owned by the Ottomans lost in al-Hasa British-Commonwealth roll dice for 1 Bomber, 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 2 Zeppelins in al-Hasa, round 3 : 4/1 hits, 3.33 expected hits Ottomans roll dice for 1 Field-Artillery, 10 Infantrys and 1 Zeppelin in al-Hasa, round 3 : 2/0 hits, 2.00 expected hits 4 Infantrys owned by the Ottomans and 2 Elite-Offensive-Infantrys owned by the British-Commonwealth lost in al-Hasa British-Commonwealth roll dice for 1 Bomber, 3 Field-Artillerys and 2 Zeppelins in al-Hasa, round 4 : 2/1 hits, 1.83 expected hits Ottomans roll dice for 1 Field-Artillery, 6 Infantrys and 1 Zeppelin in al-Hasa, round 4 : 1/1 hits, 1.33 expected hits 2 Infantrys owned by the Ottomans and 1 Field-Artillery owned by the British-Commonwealth lost in al-Hasa British-Commonwealth roll dice for 1 Bomber, 2 Field-Artillerys and 2 Zeppelins in al-Hasa, round 5 : 2/1 hits, 1.50 expected hits Ottomans roll dice for 1 Field-Artillery, 4 Infantrys and 1 Zeppelin in al-Hasa, round 5 : 1/0 hits, 1.00 expected hits 2 Infantrys owned by the Ottomans and 1 Field-Artillery owned by the British-Commonwealth lost in al-Hasa 2 Zeppelins owned by the British-Commonwealth and 1 Bomber owned by the British-Commonwealth retreated 1 Field-Artillery owned by the British-Commonwealth retreated to Oman Ottomans win with 1 Field-Artillery, 2 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 0 Casualties for British-Commonwealth: 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys Casualties for Ottomans: 8 Infantrys and 2 Trenchess Battle in S. Rhodesia British-Commonwealth attack with 1 Bomber Imperial-German-Afrika defend with 1 Cavalry British-Commonwealth roll dice for 1 Bomber in S. Rhodesia, round 2 : 1/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Cavalry in S. Rhodesia, round 2 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the Imperial-German-Afrika lost in S. Rhodesia British-Commonwealth win . Battle score for attacker is 4 Casualties for Imperial-German-Afrika: 1 Cavalry Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Non Combat Move - British-Commonwealth 1 Bomber moved from S. Rhodesia to Niangara 1 Bomber moved from German Southwest Africa to Chikapa 1 Bomber and 1 Zeppelin moved from al-Hasa to Oman 1 Zeppelin moved from al-Hasa to Oman 1 Field-Artillery moved from British E. Africa to I. Somaliland British-Commonwealth undo move 5. 1 Field-Artillery moved from British E. Africa to I. Somaliland Place Units - British-Commonwealth 1 Troop-Transport placed in SZ 66 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery placed in Australia 3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in India Turn Complete - British-Commonwealth British-Commonwealth collect 56 PUs; end with 60 PUs British-Commonwealth creates 4 Munitionss in SZ 42 British-Commonwealth creates 1 Munitions in SZ 87Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.17 British-Commonwealth regular : 1.17 Ottomans regular : -0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 7 Field-Artillerys moved from Tuscany to Piedmont 1 Cavalry moved from Naples to Piedmont 1 Infantry moved from Rome to Naples 4 Elite-Defensive-Infantrys moved from Rome to Tuscany 3 Elite-Offensive-Infantrys moved from Rome to Tuscany Load Munitions - Italians Italians collect 0 PUs; end with 35 PUs Purchase Units - Italians Italians buy 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Harbor-Defenses, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Italians creates battle in territory Piedmont Battle in Piedmont Italians attack with 1 Cavalry and 7 Field-Artillerys Austrians defend with 1 Factory and 2 Infantrys Italians roll dice for 1 Cavalry and 7 Field-Artillerys in Piedmont, round 2 : 3/1 hits, 2.67 expected hits Austrians roll dice for 2 Infantrys in Piedmont, round 2 : 0/1 hits, 0.33 expected hits 2 Infantrys owned by the Austrians lost in Piedmont Italians win, taking Piedmont from Austrians with 1 Cavalry and 7 Field-Artillerys remaining. Battle score for attacker is 4 Casualties for Austrians: 2 Infantrys Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians Place Units - Italians 2 Trenchess placed in Tuscany 1 Harbor-Defenses placed in SZ 30 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry placed in Rome Turn Complete - Italians Italians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Austrians regular : -0.33 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Fighters moved from Marseilles to Piedmont 4 Field-Artillerys and 8 Infantrys moved from Bordeaux to Marseilles 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Infantrys and 2 Tanks moved from United States to SZ 24 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Freighters, 2 Infantrys, 2 Tanks and 1 Troop-Transport moved from SZ 24 to SZ 20 2 Troop-Transports moved from SZ 22 to SZ 20 Load Munitions - Americans Americans collect 0 PUs; end with 56 PUs Purchase Units - Americans Americans buy 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Tanks and 1 Troop-Transport; Remaining resources: 0 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Non Combat Move - Americans Place Units - Americans 1 Troop-Transport placed in SZ 24 1 Field-Artillery placed in Fontainbleu 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Tanks placed in United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Bolsheviks round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Bolsheviks Bolsheviks collect 0 PUs; end with 35 PUs Bolsheviks creates 1 Infantry in Ivanova Fire Munitions and Combat Move - Bolsheviks 4 Fighters moved from Ivanova to Tula 4 Zeppelins moved from Ivanova to Tula 1 Zeppelin moved from Bolshevik Revolution to Ivanova 1 Fighter moved from Russian Infiltration to Ivanova 3 Cavalrys, 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from Russian Infiltration to BR 4 3 Cavalrys, 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from BR 4 to Vologda 10 Infantrys moved from Ivanova to Yaroslavl 2 Field-Artillerys moved from Ivanova to Yaroslavl 2 Field-Artillerys moved from Ivanova to Gorkiy 10 Infantrys moved from Ivanova to Gorkiy 1 Elite-Offensive-Infantry moved from Ivanova to Yaroslavl 1 Elite-Offensive-Infantry moved from Ivanova to Gorkiy 1 Infantry moved from Tambov to Tula 1 Infantry moved from Penza to Tambov 2 Cavalrys moved from Bolshevik Revolution to BR 2 2 Cavalrys moved from BR 2 to Russian Infiltration Purchase Units - Bolsheviks Bolsheviks buy 4 Fighters; Remaining resources: 3 PUs; Combat - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Bolsheviks creates battle in territory OVER THE TOP Battle in Tula Bolsheviks attack with 4 Fighters, 1 Infantry and 4 Zeppelins Russians defend with 1 AA-Gun, 8 Elite-Defensive-Infantrys and 1 Field-Artillery Russians roll AA dice in Tula : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Bolsheviks lost in Tula Bolsheviks roll dice for 3 Fighters, 1 Infantry and 4 Zeppelins in Tula, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 AA-Gun, 8 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 2 : 3/0 hits, 3.00 expected hits 3 Zeppelins owned by the Bolsheviks, 1 AA-Gun owned by the Russians and 2 Elite-Defensive-Infantrys owned by the Russians lost in Tula Bolsheviks roll dice for 3 Fighters, 1 Infantry and 1 Zeppelin in Tula, round 3 : 2/0 hits, 2.00 expected hits Russians roll dice for 6 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 3 : 2/1 hits, 2.33 expected hits 1 Infantry owned by the Bolsheviks, 1 Zeppelin owned by the Bolsheviks and 2 Elite-Defensive-Infantrys owned by the Russians lost in Tula Bolsheviks roll dice for 3 Fighters in Tula, round 4 : 1/1 hits, 1.50 expected hits Russians roll dice for 4 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 4 : 1/1 hits, 1.67 expected hits 1 Elite-Defensive-Infantry owned by the Russians and 1 Fighter owned by the Bolsheviks lost in Tula Bolsheviks roll dice for 2 Fighters in Tula, round 5 : 1/0 hits, 1.00 expected hits Russians roll dice for 3 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 5 : 1/1 hits, 1.33 expected hits 1 Elite-Defensive-Infantry owned by the Russians and 1 Fighter owned by the Bolsheviks lost in Tula Bolsheviks roll dice for 1 Fighter in Tula, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 6 : 1/0 hits, 1.00 expected hits 1 Elite-Defensive-Infantry owned by the Russians and 1 Fighter owned by the Bolsheviks lost in Tula Russians win with 1 Elite-Defensive-Infantry and 1 Field-Artillery remaining. Battle score for attacker is -56 Casualties for Bolsheviks: 4 Fighters, 1 Infantry and 4 Zeppelins Casualties for Russians: 1 AA-Gun and 7 Elite-Defensive-Infantrys Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD Non Combat Move - Bolsheviks Place Units - Bolsheviks 3 Fighters placed in Russian Infiltration 1 Fighter placed in Bolshevik Revolution Turn Complete - Bolsheviks Bolsheviks collect 35 PUs; end with 38 PUs Bolsheviks creates 1 Infantry in IvanovaCombat Hit Differential Summary :
Bolsheviks regular : 0.50 Russians regular : -1.33 Russians AA : 0.50 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Heavy-Artillery moved from Venice to Piedmont 3 Heavy-Artillerys moved from St. Petersburg to Kaluga 5 Railguns moved from RR 8 to RR 5 Load Munitions - Germans Germans collect 0 PUs; end with 129 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Innsbruck Germans creates 3 Gas-Munitionss in Kaluga Germans creates 1 Gas-Munitions and 8 Munitionss in Kiel Germans creates 1 Gas-Munitions in Piedmont Germans creates 10 Munitionss in RR 5 Germans creates 2 Munitionss in SZ 7 Germans creates 1 Gas-Munitions in Verdun Fire Munitions and Combat Move - Germans 2 Field-Artillerys moved from St. Petersburg to Kaluga 1 Cavalry moved from St. Petersburg to Finland Germans take Finland from Russians 1 Cavalry moved from Smolensk to Petrozavodsk Germans take Petrozavodsk from Russians 1 Cavalry moved from Saratov to Tula 1 Cavalry moved from Smolensk to Tula 2 Infantrys moved from Belarus to Oryol 1 Infantry moved from Belarus to Smolensk 1 Fighter moved from Belarus to Tula 1 Fighter moved from Belarus to Oryol 5 Infantrys moved from Venice to Piedmont 3 Zeppelins moved from Poland to Piedmont 1 Heavy-Artillery and 5 Infantrys moved from Innsbruck to Venice 1 Heavy-Artillery and 7 Infantrys moved from Bavaria to Innsbruck 7 Infantrys moved from Saxony to Innsbruck 1 Zeppelin moved from Berlin to Piedmont 4 Infantrys moved from Berlin to Saxony 2 Infantrys moved from Hanover to Bavaria 3 Infantrys moved from Ruhr to Bavaria 3 Infantrys moved from Kiel to Ruhr 1 Fighter moved from Poland to Innsbruck 1 Armored-Train and 1 Train moved from RR 23 to RR 20 1 Red-Baron moved from Bar-Le-Duc to Rhiems 2 Infantrys moved from Verdun to Rhiems 2 Infantrys moved from Verdun to Argonne 1 Fighter moved from Vimy to Argonne 1 Heavy-Artillery moved from Verdun to Mont Blanc 1 Cavalry moved from Douamont to Bar-Le-Duc 1 Cavalry moved from Douamont to Vimy 1 Infantry moved from Paschendale to Vimy 1 Infantry moved from Somme to Vimy 1 Infantry moved from Rhineland to Metz 6 Infantrys moved from Northern Rhineland to RR 122 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 122 to RR 119 5 Infantrys moved from RR 119 to Brussels 1 Infantry moved from RR 119 to Brussels 1 Fighter moved from Vimy to Argonne 1 Zeppelin moved from Vimy to Rhiems Purchase Units - Germans Germans buy 3 Bombers, 3 Cavalrys, 1 Emplace-Heavy-Artillery, 2 Factorys, 1 Heavy-Artillery, 12 Infantrys and 5 Trenchess; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Battle in Rhiems Germans attack with 2 Infantrys, 1 Red-Baron and 1 Zeppelin French defend with 1 Elite-Offensive-Infantry and 2 Infantrys Germans roll dice for 2 Infantrys, 1 Red-Baron and 1 Zeppelin in Rhiems, round 2 : 2/1 hits, 1.67 expected hits French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Rhiems, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the French lost in Rhiems Germans roll dice for 1 Infantry, 1 Red-Baron and 1 Zeppelin in Rhiems, round 3 : 2/1 hits, 1.33 expected hits French roll dice for 1 Elite-Offensive-Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French lost in Rhiems Germans win, taking By DKJD from British, taking Rhiems from French with 1 Infantry, 1 Red-Baron and 1 Zeppelin remaining. Battle score for attacker is 5 Casualties for Germans: 1 Infantry Casualties for French: 1 Elite-Offensive-Infantry and 2 Infantrys Battle in Argonne Germans attack with 2 Fighters and 2 Infantrys French defend with 1 Elite-Offensive-Infantry Germans roll dice for 2 Fighters and 2 Infantrys in Argonne, round 2 : 1/1 hits, 1.33 expected hits French roll dice for 1 Elite-Offensive-Infantry in Argonne, round 2 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French lost in Argonne Germans win, taking Argonne from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 Elite-Offensive-Infantry Battle in Kaluga Germans attack with 2 Field-Artillerys, 3 Gas-Munitionss and 3 Heavy-Artillerys Russians defend with 1 Infantry Germans roll Gas dice in Kaluga : 0/1 hits, 0.67 expected hits Germans roll dice for 2 Field-Artillerys, 3 Gas-Munitionss and 3 Heavy-Artillerys in Kaluga, round 2 : 2/1 hits, 2.67 expected hits Russians roll dice for 1 Infantry in Kaluga, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Russians lost in Kaluga 3 Gas-Munitionss owned by the Germans lost in Kaluga Germans win, taking Kaluga from Russians with 2 Field-Artillerys and 3 Heavy-Artillerys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 3 Gas-Munitionss Battle in Oryol Germans attack with 1 Fighter and 2 Infantrys Russians defend with 1 Elite-Offensive-Infantry Germans roll dice for 1 Fighter and 2 Infantrys in Oryol, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Oryol, round 2 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the Russians lost in Oryol Germans win, taking Oryol from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite-Offensive-Infantry Battle in Tula Germans attack with 2 Cavalrys and 1 Fighter Russians defend with 1 Elite-Defensive-Infantry and 1 Field-Artillery Germans roll dice for 2 Cavalrys and 1 Fighter in Tula, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Tula, round 2 : 1/1 hits, 0.67 expected hits 1 Elite-Defensive-Infantry owned by the Russians and 1 Cavalry owned by the Germans lost in Tula Germans roll dice for 1 Cavalry and 1 Fighter in Tula, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Field-Artillery in Tula, round 3 : 0/1 hits, 0.33 expected hits 1 Field-Artillery owned by the Russians lost in Tula Germans win, taking Tula from Russians with 1 Cavalry and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 Cavalry Casualties for Russians: 1 Elite-Defensive-Infantry and 1 Field-Artillery Battle in Piedmont Germans attack with 1 Gas-Munitions, 1 Heavy-Artillery, 5 Infantrys and 4 Zeppelins Italians defend with 1 Cavalry, 1 Factory and 7 Field-Artillerys; Americans defend with 2 Fighters Germans roll Gas dice in Piedmont : 1/1 hits, 0.67 expected hits 1 Field-Artillery owned by the Italians lost in Piedmont Germans roll dice for 1 Gas-Munitions, 1 Heavy-Artillery, 5 Infantrys and 4 Zeppelins in Piedmont, round 2 : 3/1 hits, 3.17 expected hits Italians roll dice for 1 Cavalry, 6 Field-Artillerys and 2 Fighters in Piedmont, round 2 : 3/1 hits, 3.17 expected hits 2 Field-Artillerys owned by the Italians, 1 Cavalry owned by the Italians and 3 Infantrys owned by the Germans lost in Piedmont 1 Gas-Munitions owned by the Germans lost in Piedmont Germans roll dice for 1 Heavy-Artillery, 2 Infantrys and 4 Zeppelins in Piedmont, round 3 : 3/1 hits, 2.17 expected hits Italians roll dice for 4 Field-Artillerys and 2 Fighters in Piedmont, round 3 : 2/1 hits, 2.33 expected hits 3 Field-Artillerys owned by the Italians and 2 Infantrys owned by the Germans lost in Piedmont Germans roll dice for 1 Heavy-Artillery and 4 Zeppelins in Piedmont, round 4 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 Field-Artillery and 2 Fighters in Piedmont, round 4 : 2/1 hits, 1.33 expected hits 1 Field-Artillery owned by the Italians, 1 Zeppelin owned by the Germans and 1 Heavy-Artillery owned by the Germans lost in Piedmont 3 Zeppelins owned by the Germans retreated Italians win with 2 Fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 Cavalry and 7 Field-Artillerys Casualties for Germans: 1 Gas-Munitions, 1 Heavy-Artillery, 5 Infantrys and 1 Zeppelin Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7 Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in RR 5 Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 8 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Verdun Non Combat Move - Germans 3 Zeppelins moved from Piedmont to Innsbruck 1 Fighter moved from Oryol to Karkov 1 Fighter moved from Tula to Smolensk 2 Fighters moved from Argonne to Vimy 1 Red-Baron moved from Rhiems to Bar-Le-Duc 1 Zeppelin moved from Rhiems to Vimy 1 Zeppelin moved from Vimy to Brussels 1 Infantry moved from Verdun to Mont Blanc 1 AA-Gun moved from Poland to Silesia 1 AA-Gun moved from Bulgaria to Serbia 1 AA-Gun moved from Berlin to Hanover Place Units - Germans 1 Factory and 2 Trenchess placed in Vimy 1 Factory and 2 Trenchess placed in Brussels 1 Emplace-Heavy-Artillery placed in Kiel 1 Bomber, 3 Cavalrys, 2 Infantrys and 1 Trenches placed in St. Petersburg 2 Bombers, 1 Heavy-Artillery and 3 Infantrys placed in Bavaria 1 Infantry placed in Kiel 6 Infantrys placed in Berlin Trigger EmplaceGermans-Kiel: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Kiel Trigger EmplaceGermans-Kiel: Germans has 1 Heavy-Artillery-Emplacement placed in Kiel Turn Complete - Germans Germans collect 129 PUs; end with 129 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Innsbruck Germans creates 3 Gas-Munitionss in Kaluga Germans creates 10 Munitionss in Kiel Germans creates 1 Gas-Munitions in Mont Blanc Germans creates 10 Munitionss in RR 5 Germans creates 2 Munitionss in SZ 7 Germans creates 1 Gas-Munitions in VeniceCombat Hit Differential Summary :
Germans Gas : -0.33 Italians regular : 0.17 French regular : 0.17 Russians regular : -0.33 Germans regular : 1.00 -
TripleA Turn Summary: Imperial-German-Afrika round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Imperial-German-Afrika Imperial-German-Afrika collect 0 PUs; end with 20 PUs Imperial-German-Afrika creates 6 Munitionss in Angolia Imperial-German-Afrika creates 10 Munitionss in German E. Afrika Fire Munitions and Combat Move - Imperial-German-Afrika 3 Munitionss moved from German E. Afrika to Mumbaza 6 Munitionss moved from German E. Afrika to Rhodesia 1 Munitions moved from German E. Afrika to Rhodesia 1 Infantry moved from German E. Afrika to Mumbaza 1 Infantry moved from German E. Afrika to Rhodesia 1 Infantry moved from German E. Afrika to Mumbaza 1 Infantry moved from German E. Afrika to Rhodesia 6 Munitionss moved from Angolia to Buchuanaland 1 Fighter moved from German E. Afrika to Buchuanaland 3 Infantrys moved from Angolia to Buchuanaland 1 Infantry moved from Angolia to Buchuanaland Imperial-German-Afrika undo move 11. 1 Infantry moved from Egypt to Hurghada Purchase Units - Imperial-German-Afrika Imperial-German-Afrika repair damage of 2x Factory; Remaining resources: 18 PUs; Imperial-German-Afrika buy 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Battle in Rhodesia Imperial-German-Afrika attack with 2 Infantrys and 7 Munitionss French-Colonial-Africa defend with 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry Imperial-German-Afrika roll dice for 2 Infantrys and 7 Munitionss in Rhodesia, round 2 : 3/1 hits, 2.67 expected hits British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa, 1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Rhodesia 7 Munitionss owned by the Imperial-German-Afrika lost in Rhodesia Imperial-German-Afrika takes Rhodesia from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 4 Casualties for Imperial-German-Afrika: 1 Infantry and 7 Munitionss Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry Battle in Buchuanaland Imperial-German-Afrika attack with 1 Fighter, 3 Infantrys and 6 Munitionss British-Commonwealth defend with 3 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry Imperial-German-Afrika roll dice for 1 Fighter, 3 Infantrys and 6 Munitionss in Buchuanaland, round 2 : 3/0 hits, 3.00 expected hits British-Commonwealth roll dice for 3 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry in Buchuanaland, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Imperial-German-Afrika, 2 Elite-Defensive-Infantrys owned by the British-Commonwealth and 1 Elite-Offensive-Infantry owned by the British-Commonwealth lost in Buchuanaland 6 Munitionss owned by the Imperial-German-Afrika lost in Buchuanaland Imperial-German-Afrika roll dice for 1 Fighter and 2 Infantrys in Buchuanaland, round 3 : 1/1 hits, 0.83 expected hits British-Commonwealth roll dice for 1 Elite-Defensive-Infantry in Buchuanaland, round 3 : 0/1 hits, 0.33 expected hits 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Buchuanaland Imperial-German-Afrika takes Buchuanaland from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 10 Casualties for Imperial-German-Afrika: 1 Infantry and 6 Munitionss Casualties for British-Commonwealth: 3 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry Battle in Hurghada Imperial-German-Afrika attack with 1 Infantry British-Commonwealth defend with 1 Infantry Imperial-German-Afrika roll dice for 1 Infantry in Hurghada, round 2 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Infantry in Hurghada, round 2 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Hurghada, round 3 : 1/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Infantry in Hurghada, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the British-Commonwealth lost in Hurghada Imperial-German-Afrika takes Hurghada from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 2 Casualties for British-Commonwealth: 1 Infantry Battle in Mumbaza Imperial-German-Afrika attack with 2 Infantrys and 3 Munitionss French-Colonial-Africa defend with 1 Infantry Imperial-German-Afrika roll dice for 2 Infantrys and 3 Munitionss in Mumbaza, round 2 : 1/1 hits, 1.33 expected hits French-Colonial-Africa roll dice for 1 Infantry in Mumbaza, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French-Colonial-Africa lost in Mumbaza 3 Munitionss owned by the Imperial-German-Afrika lost in Mumbaza Imperial-German-Afrika takes Mumbaza from French-Colonial-Africa Imperial-German-Afrika win . Battle score for attacker is 2 Casualties for French-Colonial-Africa: 1 Infantry Casualties for Imperial-German-Afrika: 3 Munitionss Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Non Combat Move - Imperial-German-Afrika 1 Fighter moved from Buchuanaland to Angolia Place Units - Imperial-German-Afrika 1 Fighter and 2 Infantrys placed in Angolia 3 Infantrys placed in German E. Afrika Turn Complete - Imperial-German-Afrika Imperial-German-Afrika collect 19 PUs; end with 19 PUs Imperial-German-Afrika creates 6 Munitionss in Angolia Imperial-German-Afrika creates 10 Munitionss in German E. AfrikaCombat Hit Differential Summary :
Imperial-German-Afrika regular : 0.83 British-Commonwealth regular : -0.33 French-Colonial-Africa regular : -0.17 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - French French collect 0 PUs; end with 66 PUs French creates 8 Munitionss in SZ 29 Fire Munitions and Combat Move - French 3 Battleships moved from SZ 29 to SZ 30 2 Battlecruisers and 1 Destroyer moved from SZ 29 to SZ 30 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Infantrys moved from Paris to RR 27 1 Armored-Train, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 2 Infantrys and 1 Train moved from RR 27 to RR 46 2 Infantrys moved from RR 46 to Tuscany 2 Elite-Defensive-Infantrys moved from RR 46 to Tuscany 1 Elite-Offensive-Infantry moved from RR 46 to Tuscany 6 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Marseilles to Piedmont 6 Infantrys moved from Picardy to RR 17 1 Elite-Offensive-Infantry moved from Chaumont to Rhiems 1 Elite-Offensive-Infantry moved from Chaumont to Argonne 1 Infantry moved from Chaumont to Rhiems 1 Infantry moved from Chaumont to Argonne 1 Infantry moved from Soissons to Somme French take Somme from Germans 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Chantilly to Soissons 1 Elite-Defensive-Infantry moved from Chantilly to Chaumont 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 17 to RR 38 6 Infantrys moved from RR 38 to Piedmont 1 Infantry moved from Paris to Marseilles Purchase Units - French French buy 1 Battleship, 1 Destroyer, 1 Elite-Offensive-Infantry, 1 Field-Artillery, 9 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; Combat - French Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French creates battle in territory OVER THE TOP French creates battle in territory By DKJD Battle in Rhiems French attack with 1 Elite-Offensive-Infantry and 1 Infantry Germans defend with 1 Infantry French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Rhiems, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Rhiems, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Rhiems, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Rhiems French win, taking By DKJD from Germans, taking Rhiems from Germans with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Argonne French attack with 1 Elite-Offensive-Infantry and 1 Infantry Germans defend with 2 Infantrys French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in Argonne, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in Argonne, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in Argonne, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Argonne French roll dice for 1 Elite-Offensive-Infantry in Argonne, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Argonne, round 5 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Argonne French win, taking Argonne from Germans with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Casualties for Germans: 2 Infantrys Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD Trigger Remove French Munitions 1: has removed 8 Munitionss owned by French in SZ 29 Non Combat Move - French Place Units - French 1 Battleship and 1 Destroyer placed in SZ 29 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Infantry placed in Chantilly 4 Infantrys placed in Marseilles 4 Infantrys placed in Picardy 1 Zeppelin placed in Paris Turn Complete - French French collect 68 PUs; end with 68 PUs French creates 2 Munitionss in SZ 29 French creates 8 Munitionss in SZ 30Combat Hit Differential Summary :
French regular : 0.17 Germans regular : -0.50 -
TripleA Turn Summary: French-Colonial-Africa round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. 4 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 5 Field-Artillerys, 1 Fighter and 6 Infantrys moved from Cabinda to Angolia 5 Elite-Offensive-Infantrys, 2 Field-Artillerys, 2 Fighters and 1 Infantry moved from Chikapa to Angolia 1 Armored-Train and 1 Train moved from RR 102 to RR 101 5 Infantrys moved from Nigeria to RR 96 5 Infantrys and 1 Train moved from RR 96 to RR 89 5 Infantrys moved from RR 89 to French Niger 1 Fighter moved from Southern Sudan to Hurghada 1 Infantry moved from Northern Sudan to Hurghada French-Colonial-Africa undo move 8. French-Colonial-Africa undo move 7. 1 Fighter moved from Southern Sudan to Oman 1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Southern Sudan to Northern Sudan 1 Train moved from RR 104 to RR 101 2 Infantrys moved from French Equitorial Africa to RR 101 2 Infantrys and 1 Train moved from RR 101 to RR 96 2 Infantrys moved from RR 96 to Nigeria 1 Battlecruiser and 2 Battleships moved from SZ 51 to SZ 27 5 Elite-Offensive-Infantrys moved from Senegal to SZ 51 5 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 51 to SZ 27 5 Elite-Offensive-Infantrys moved from SZ 27 to Gibraltar Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 40 PUs French-Colonial-Africa creates 5 Munitionss in SZ 27 Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 1 Factory, 1 Fighter, 1 Infantry and 1 Shipyard; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP French-Colonial-Africa creates battle in territory Angolia Battle in Angolia French-Colonial-Africa attack with 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys, 3 Fighters and 7 Infantrys Imperial-German-Afrika defend with 1 Factory, 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess French-Colonial-Africa roll dice for 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys, 3 Fighters and 7 Infantrys in Angolia, round 2 : 10/1 hits, 10.17 expected hits Units damaged: 8 Trenchess owned by the Imperial-German-Afrika and 2 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika Imperial-German-Afrika roll dice for 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess in Angolia, round 2 : 4/1 hits, 3.50 expected hits 4 Infantrys owned by the French-Colonial-Africa lost in Angolia French-Colonial-Africa roll dice for 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys, 3 Fighters and 3 Infantrys in Angolia, round 3 : 10/1 hits, 9.50 expected hits Units damaged: 1 Heavy-Artillery-Emplacement owned by the Imperial-German-Afrika Imperial-German-Afrika roll dice for 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess in Angolia, round 3 : 3/1 hits, 3.50 expected hits 1 Infantry owned by the Imperial-German-Afrika, 3 Infantrys owned by the French-Colonial-Africa and 8 Trenchess owned by the Imperial-German-Afrika lost in Angolia French-Colonial-Africa roll dice for 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys and 3 Fighters in Angolia, round 4 : 9/0 hits, 9.00 expected hits Imperial-German-Afrika roll dice for 2 Fighters, 3 Heavy-Artillery-Emplacements and 2 Infantrys in Angolia, round 4 : 3/1 hits, 3.33 expected hits 2 Infantrys owned by the Imperial-German-Afrika, 3 Elite-Offensive-Infantrys owned by the French-Colonial-Africa, 2 Fighters owned by the Imperial-German-Afrika and 3 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika lost in Angolia French-Colonial-Africa takes Angolia from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 23 Casualties for French-Colonial-Africa: 3 Elite-Offensive-Infantrys and 7 Infantrys Casualties for Imperial-German-Afrika: 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Trigger Remove French-Colonial-Africa Munitions 1: has removed 5 Munitionss owned by French-Colonial-Africa in SZ 27 Non Combat Move - French-Colonial-Africa 1 Fighter moved from Angolia to French Equitorial Africa 1 Fighter moved from Angolia to Chikapa 1 Fighter moved from Angolia to French Equitorial Africa Place Units - French-Colonial-Africa 1 Factory and 1 Shipyard placed in Casablanca 1 Fighter and 1 Infantry placed in Senegal Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 41 PUs; end with 41 PUs French-Colonial-Africa creates 5 Munitionss in SZ 27Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.33 French-Colonial-Africa regular : 0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Russians Russians collect 0 PUs; end with 20 PUs Purchase Units - Russians Russians buy 4 Elite-Defensive-Infantrys and 1 Fighter; Remaining resources: 0 PUs; Combat - Russians Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Russians creates battle in territory OVER THE TOP Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD Non Combat Move - Russians Place Units - Russians 4 Elite-Defensive-Infantrys and 1 Fighter placed in Svastepole Turn Complete - Russians Russians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Austrians round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Austrians Austrians collect 0 PUs; end with 66 PUs Austrians creates 6 Munitionss in SZ 31 Fire Munitions and Combat Move - Austrians 1 Infantry moved from Bryansk to Belarus 1 Infantry moved from Galacia to Vienna 1 Infantry moved from Moldova to Galacia 1 Infantry moved from Karkov to Moldova 1 Infantry moved from Moldova to Galacia 1 Infantry moved from Galacia to Vienna 6 Munitionss moved from SZ 31 to Tuscany 3 Fighters moved from Venice to Tuscany 2 Fighters and 12 Infantrys moved from Venice to Tuscany 1 Troop-Transport moved from SZ 31 to SZ 32 2 Infantrys moved from Sarajevo to SZ 32 2 Infantrys and 1 Troop-Transport moved from SZ 32 to SZ 31 4 Infantrys moved from Trieste to SZ 31 6 Infantrys moved from SZ 31 to Tuscany 5 Zeppelins moved from Trieste to Tuscany 1 Field-Artillery moved from Hungary to Trieste 11 Infantrys moved from Vienna to RR 40 1 Armored-Train and 1 Train moved from RR 39 to RR 40 1 Armored-Train, 11 Infantrys and 2 Trains moved from RR 40 to RR 39 11 Infantrys moved from RR 39 to Venice Purchase Units - Austrians Austrians buy 1 Develop-Heavy-Artillery and 13 Infantrys; Remaining resources: 0 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Battle in Tuscany Austrians attack with 5 Fighters, 18 Infantrys, 6 Munitionss and 5 Zeppelins Italians defend with 4 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Trenchess; French defend with 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Infantrys Austrians roll dice for 5 Fighters, 18 Infantrys, 6 Munitionss and 5 Zeppelins in Tuscany, round 2 : 11/1 hits, 10.83 expected hits Italians roll dice for 7 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 2 Infantrys and 2 Trenchess in Tuscany, round 2 : 3/1 hits, 3.33 expected hits 2 Trenchess owned by the Italians, 3 Infantrys owned by the Austrians, 2 Infantrys owned by the French, 3 Elite-Offensive-Infantrys owned by the Italians, 1 Elite-Offensive-Infantry owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Tuscany 6 Munitionss owned by the Austrians lost in Tuscany Austrians roll dice for 5 Fighters, 15 Infantrys and 5 Zeppelins in Tuscany, round 3 : 8/1 hits, 8.33 expected hits Italians roll dice for 6 Elite-Defensive-Infantrys in Tuscany, round 3 : 2/0 hits, 2.00 expected hits 2 Infantrys owned by the Austrians, 4 Elite-Defensive-Infantrys owned by the Italians and 2 Elite-Defensive-Infantrys owned by the French lost in Tuscany Austrians win, taking By DKJD from French, taking Tuscany from Italians with 5 Fighters, 13 Infantrys and 5 Zeppelins remaining. Battle score for attacker is 33 Casualties for Austrians: 5 Infantrys and 6 Munitionss Casualties for French: 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Infantrys Casualties for Italians: 4 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Trenchess Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Non Combat Move - Austrians 5 Fighters moved from Tuscany to Venice 5 Zeppelins moved from Tuscany to Trieste 1 AA-Gun moved from Romania to Hungary 1 AA-Gun moved from Moldova to Galacia Place Units - Austrians 6 Infantrys placed in Trieste 1 Develop-Heavy-Artillery and 7 Infantrys placed in Vienna Trigger -Austrians-Develop-Heavy-Artillery: buyDevelop-Heavy-Artillery removed from Austrians-Frontier Trigger -Austrians-Develop-Heavy-Artillery: buyHeavy-Artillery added to Austrians-Frontier Trigger -Austrians-Develop-Heavy-Artillery: buyEmplace-Heavy-Artillery added to Austrians-Frontier Trigger -Austrians-Develop-Heavy-Artillery: buyRailgun added to Austrians-Frontier Trigger -Austrians-Develop-Heavy-Artillery: has removed 1 Develop-Heavy-Artillery owned by Austrians in Vienna Turn Complete - Austrians Austrians collect 61 PUs; end with 61 PUs Austrians creates 6 Munitionss in SZ 31Combat Hit Differential Summary :
Italians regular : -0.33 Austrians regular : -0.17
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