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    Over the Top test 1

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    • GenerationKILLG Offline
      GenerationKILL
      last edited by

      TripleA Turn Summary: British-Commonwealth round 9

      TripleA Turn Summary for game: Over The Top, version: 1.0.0

      Game History

      Round: 9
      
          Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
              Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
              Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  British-Commonwealth takes al-Hasa from Ottomans
                  British-Commonwealth takes Hejaz from Ottomans
              1 Infantry moved from Oman to al-Hasa
              1 Infantry moved from Oman to Hejaz
              2 Battleships moved from SZ 42 to SZ 38
              1 Battlecruiser moved from SZ 87 to SZ 48
      
          Load Munitions - British-Commonwealth
              British-Commonwealth collect 0 PUs; end with 60 PUs
              British-Commonwealth creates 4 Munitionss in SZ 38
              British-Commonwealth creates 1 Munitions in SZ 48
      
          Fire Munitions and Combat Move - British-Commonwealth
              2 Elite-Offensive-Infantrys moved from Oman to SZ 42
              1 Field-Artillery moved from I. Somaliland to SZ 42
              2 Infantrys moved from Oman to SZ 42
              2 Elite-Defensive-Infantrys moved from Oman to SZ 42
              2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 1 Troop-Transport moved from SZ 42 to SZ 38
              1 Field-Artillery and 2 Infantrys moved from SZ 38 to Tabuk
              2 Elite-Defensive-Infantrys moved from SZ 38 to Tabuk
              2 Elite-Offensive-Infantrys moved from SZ 38 to Tabuk
              4 Munitionss moved from SZ 38 to Tabuk
              1 Bomber and 2 Zeppelins moved from Oman to Tabuk
              1 Bomber moved from Niangara to Hurghada
              2 Cavalrys moved from Southern Sudan to Hurghada
              1 Infantry moved from Northern Sudan to Hurghada
              2 Field-Artillerys moved from Oman to Hejaz
              1 Elite-Defensive-Infantry moved from Oman to Hejaz
              1 Cavalry moved from Oman to Hejaz
              2 Freighters moved from SZ 43 to SZ 44
              3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from India to SZ 44
              3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Freighters moved from SZ 44 to SZ 43
              3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from SZ 43 to Oman
              2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Australia to SZ 66
              2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Troop-Transport moved from SZ 66 to SZ 48
              1 Elite-Offensive-Infantry moved from Transvaal to Buchuanaland
              1 Bomber moved from Chikapa to Buchuanaland
              1 Infantry moved from Nye Lukemba to Rhodesia
              British-Commonwealth undo move 24.
              1 Bomber moved from Chikapa to Rhodesia
      
          Purchase Units - British-Commonwealth
              British-Commonwealth buy 1 Battleship, 6 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Freighter and 1 Infantry; Remaining resources: 0 PUs; 
      
          Combat - British-Commonwealth
              Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
              British-Commonwealth creates battle in territory OVER THE TOP
              Battle in Rhodesia
                  British-Commonwealth attack with 1 Bomber and 1 Infantry
                  Imperial-German-Afrika defend with 1 Infantry
                      British-Commonwealth roll dice for 1 Bomber and 1 Infantry in Rhodesia, round 2 : 1/1 hits, 0.83 expected hits
                      Imperial-German-Afrika roll dice for 1 Infantry in Rhodesia, round 2 : 1/1 hits, 0.17 expected hits
                      1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Imperial-German-Afrika lost in Rhodesia
                  British-Commonwealth win
                  . Battle score for attacker is 0
                  Casualties for British-Commonwealth: 1 Infantry
                  Casualties for Imperial-German-Afrika: 1 Infantry
              Battle in Tabuk
                  British-Commonwealth attack with 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys, 4 Munitionss and 2 Zeppelins
                  Ottomans defend with 10 Infantrys and 2 Trenchess
                      British-Commonwealth roll dice for 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys, 4 Munitionss and 2 Zeppelins in Tabuk, round 2 : 4/1 hits, 4.83 expected hits
                      Ottomans roll dice for 10 Infantrys and 2 Trenchess in Tabuk, round 2 : 2/1 hits, 1.67 expected hits
                      2 Infantrys owned by the British-Commonwealth and 2 Trenchess owned by the Ottomans lost in Tabuk
                      4 Munitionss owned by the British-Commonwealth lost in Tabuk
                      British-Commonwealth roll dice for 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Zeppelins in Tabuk, round 3 : 2/1 hits, 2.83 expected hits
                      Ottomans roll dice for 10 Infantrys in Tabuk, round 3 : 1/1 hits, 1.67 expected hits
                      2 Infantrys owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Tabuk
                      British-Commonwealth roll dice for 1 Bomber, 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Zeppelins in Tabuk, round 4 : 3/1 hits, 2.67 expected hits
                      Ottomans roll dice for 8 Infantrys in Tabuk, round 4 : 1/1 hits, 1.33 expected hits
                      3 Infantrys owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Tabuk
                      British-Commonwealth roll dice for 1 Bomber, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Zeppelins in Tabuk, round 5 : 2/1 hits, 2.50 expected hits
                      Ottomans roll dice for 5 Infantrys in Tabuk, round 5 : 1/1 hits, 0.83 expected hits
                      2 Infantrys owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the British-Commonwealth lost in Tabuk
                      British-Commonwealth roll dice for 1 Bomber, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 2 Zeppelins in Tabuk, round 6 : 2/0 hits, 2.00 expected hits
                      Ottomans roll dice for 3 Infantrys in Tabuk, round 6 : 0/1 hits, 0.50 expected hits
                      2 Infantrys owned by the Ottomans lost in Tabuk
                      British-Commonwealth roll dice for 1 Bomber, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 2 Zeppelins in Tabuk, round 7 : 2/0 hits, 2.00 expected hits
                      Ottomans roll dice for 1 Infantry in Tabuk, round 7 : 0/1 hits, 0.17 expected hits
                      1 Infantry owned by the Ottomans lost in Tabuk
                  British-Commonwealth takes Tabuk from Ottomans
                  British-Commonwealth win
                  . Battle score for attacker is 13
                  Casualties for British-Commonwealth: 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 2 Infantrys and 4 Munitionss
                  Casualties for Ottomans: 10 Infantrys and 2 Trenchess
              Battle in Buchuanaland
                  British-Commonwealth attack with 1 Elite-Offensive-Infantry
                  Imperial-German-Afrika defend with 2 Infantrys
                      British-Commonwealth roll dice for 1 Elite-Offensive-Infantry in Buchuanaland, round 2 : 1/1 hits, 0.33 expected hits
                      Imperial-German-Afrika roll dice for 2 Infantrys in Buchuanaland, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Offensive-Infantry owned by the British-Commonwealth lost in Buchuanaland
                  Imperial-German-Afrika win
                  . Battle score for attacker is -1
                  Casualties for British-Commonwealth: 1 Elite-Offensive-Infantry
                  Casualties for Imperial-German-Afrika: 1 Infantry
              Battle in Hurghada
                  British-Commonwealth attack with 1 Bomber, 2 Cavalrys and 1 Infantry
                  Imperial-German-Afrika defend with 1 Infantry
                      British-Commonwealth roll dice for 1 Bomber, 2 Cavalrys and 1 Infantry in Hurghada, round 2 : 2/1 hits, 1.17 expected hits
                      Imperial-German-Afrika roll dice for 1 Infantry in Hurghada, round 2 : 0/1 hits, 0.17 expected hits
                      1 Infantry owned by the Imperial-German-Afrika lost in Hurghada
                  British-Commonwealth takes Hurghada from Imperial-German-Afrika
                  British-Commonwealth win
                  . Battle score for attacker is 2
                  Casualties for Imperial-German-Afrika: 1 Infantry
              Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
              Trigger Remove British-Commonwealth Munitions 1: has removed 1 Munitions owned by British-Commonwealth in SZ 48
      
          Non Combat Move - British-Commonwealth
              1 Bomber moved from Hurghada to Northern Sudan
              1 Bomber and 2 Zeppelins moved from Tabuk to Oman
              1 Bomber moved from Rhodesia to I. Somaliland
      
          Place Units - British-Commonwealth
              1 Battleship and 1 Freighter placed in SZ 66
              2 Elite-Offensive-Infantrys and 1 Infantry placed in Australia
              3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in India
              3 Elite-Defensive-Infantrys placed in S. Africa
      
          Turn Complete - British-Commonwealth
              British-Commonwealth collect 57 PUs; end with 57 PUs
              British-Commonwealth creates 4 Munitionss in SZ 38
              British-Commonwealth creates 1 Munitions in SZ 48
              British-Commonwealth creates 2 Munitionss in SZ 66
      

      Combat Hit Differential Summary :

      Imperial-German-Afrika regular : 1.33
      British-Commonwealth regular : -0.17
      Ottomans regular : -1.17
      

      Savegame

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      • GenerationKILLG Offline
        GenerationKILL
        last edited by

        TripleA Turn Summary: Italians round 9

        TripleA Turn Summary for game: Over The Top, version: 1.0.0

        Game History

        Round: 9
        
            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry moved from Rome to Tuscany
        
            Load Munitions - Italians
                Italians collect 0 PUs; end with 33 PUs
        
            Purchase Units - Italians
                Italians buy 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 6 Infantrys and 4 Trenchess; Remaining resources: 0 PUs; 
        
            Combat - Italians
                Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                Italians creates battle in territory OVER THE TOP
                Italians creates battle in territory Tuscany
                Battle in Tuscany
                    Italians attack with 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry
                    Austrians defend with 13 Infantrys
                        Italians roll dice for 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry in Tuscany, round 2 : 2/1 hits, 2.17 expected hits
                        Austrians roll dice for 13 Infantrys in Tuscany, round 2 : 3/1 hits, 2.17 expected hits
                        2 Infantrys owned by the Austrians, 1 Infantry owned by the Italians and 2 Elite-Defensive-Infantrys owned by the Italians lost in Tuscany
                        Italians roll dice for 2 Elite-Defensive-Infantrys and 4 Elite-Offensive-Infantrys in Tuscany, round 3 : 2/1 hits, 1.67 expected hits
                        Austrians roll dice for 11 Infantrys in Tuscany, round 3 : 1/1 hits, 1.83 expected hits
                        2 Infantrys owned by the Austrians and 1 Elite-Defensive-Infantry owned by the Italians lost in Tuscany
                        Italians roll dice for 1 Elite-Defensive-Infantry and 4 Elite-Offensive-Infantrys in Tuscany, round 4 : 1/1 hits, 1.50 expected hits
                        Austrians roll dice for 9 Infantrys in Tuscany, round 4 : 1/1 hits, 1.50 expected hits
                        1 Infantry owned by the Austrians and 1 Elite-Defensive-Infantry owned by the Italians lost in Tuscany
                        Italians roll dice for 4 Elite-Offensive-Infantrys in Tuscany, round 5 : 2/1 hits, 1.33 expected hits
                        Austrians roll dice for 8 Infantrys in Tuscany, round 5 : 2/1 hits, 1.33 expected hits
                        2 Infantrys owned by the Austrians and 2 Elite-Offensive-Infantrys owned by the Italians lost in Tuscany
                        Italians roll dice for 2 Elite-Offensive-Infantrys in Tuscany, round 6 : 1/1 hits, 0.67 expected hits
                        Austrians roll dice for 6 Infantrys in Tuscany, round 6 : 1/0 hits, 1.00 expected hits
                        1 Infantry owned by the Austrians and 1 Elite-Offensive-Infantry owned by the Italians lost in Tuscany
                        Italians roll dice for 1 Elite-Offensive-Infantry in Tuscany, round 7 : 0/1 hits, 0.33 expected hits
                        Austrians roll dice for 5 Infantrys in Tuscany, round 7 : 0/1 hits, 0.83 expected hits
                        Italians roll dice for 1 Elite-Offensive-Infantry in Tuscany, round 8 : 0/1 hits, 0.33 expected hits
                        Austrians roll dice for 5 Infantrys in Tuscany, round 8 : 1/1 hits, 0.83 expected hits
                    1 Elite-Offensive-Infantry owned by the Italians lost in Tuscany
                    Austrians win with 5 Infantrys remaining. Battle score for attacker is -10
                    Casualties for Italians: 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry
                    Casualties for Austrians: 8 Infantrys
                Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
        
            Non Combat Move - Italians
        
            Place Units - Italians
                2 Trenchess placed in Piedmont
                2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 6 Infantrys and 2 Trenchess placed in Rome
        
            Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs
        

        Combat Hit Differential Summary :

        Italians regular : 0.00
        Austrians regular : -0.50
        

        Savegame

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        • GenerationKILLG Offline
          GenerationKILL
          last edited by

          TripleA Turn Summary: Americans round 9

          TripleA Turn Summary for game: Over The Top, version: 1.0.0

          Game History

          Round: 9
          
              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                  Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                  Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Infantrys and 1 Troop-Transport moved from SZ 20 to SZ 22
                  4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Infantrys moved from SZ 22 to Bordeaux
                  2 Freighters and 2 Tanks moved from SZ 20 to SZ 22
                  2 Tanks moved from SZ 22 to Bordeaux
                  4 Field-Artillerys and 8 Infantrys moved from Marseilles to Piedmont
                  2 Troop-Transports moved from SZ 20 to SZ 24
                  2 Elite-Offensive-Infantrys and 2 Tanks moved from United States to SZ 24
                  2 Elite-Offensive-Infantrys, 2 Tanks and 1 Troop-Transport moved from SZ 24 to SZ 20
                  1 Field-Artillery and 2 Infantrys moved from Chaumont to Argonne
                  2 Infantrys moved from Chaumont to Argonne
                  1 Fighter moved from Chaumont to Verdun
                  1 Field-Artillery moved from Fontainbleu to Chaumont
          
              Load Munitions - Americans
                  Americans collect 0 PUs; end with 56 PUs
          
              Purchase Units - Americans
                  Americans buy 1 Bomber, 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
          
              Combat - Americans
                  Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                  Americans creates battle in territory OVER THE TOP
                  Americans creates battle in territory Verdun
                  Battle in Verdun
                      Americans attack with 1 Fighter
                      Germans defend with 1 Infantry
                          Americans roll dice for 1 Fighter in Verdun, round 2 : 1/1 hits, 0.50 expected hits
                          Germans roll dice for 1 Infantry in Verdun, round 2 : 0/1 hits, 0.17 expected hits
                          1 Infantry owned by the Germans lost in Verdun
                      Americans win with 1 Fighter remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 Infantry
                  Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
          
              Non Combat Move - Americans
                  1 Fighter moved from Verdun to Argonne
          
              Place Units - Americans
                  1 Bomber placed in Fontainbleu
                  1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 4 Infantrys and 2 Tanks placed in United States
          
              Turn Complete - Americans
                  Americans collect 56 PUs; end with 56 PUs
          

          Combat Hit Differential Summary :

          Americans regular : 0.50
          Germans regular : -0.17
          

          Savegame

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          • djabwanaD Offline
            djabwana
            last edited by

            TripleA Turn Summary: Germans round 10

            TripleA Turn Summary for game: Over The Top, version: 1.0.0

            Game History

            Round: 10
            
                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                    Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                    Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        Germans captures 12PUs while taking Russians capital
                    1 Cavalry moved from Tula to Moscow
                          Germans take Moscow from Russians
            
                Load Munitions - Germans
                    Germans collect 0 PUs; end with 141 PUs
                    Germans creates 1 Gas-Munitions in Bavaria
                    Germans creates 1 Gas-Munitions in Innsbruck
                    Germans creates 3 Gas-Munitionss in Kaluga
                    Germans creates 10 Munitionss in Kiel
                    Germans creates 10 Munitionss in RR 5
                    Germans creates 1 Gas-Munitions in Venice
            
                Fire Munitions and Combat Move - Germans
                    7 Munitionss moved from Kiel to SZ 7
                    1 Submarine moved from SZ 80 to SZ 10
                    2 Bombers moved from Bavaria to SZ 29
                    2 Zeppelins moved from Innsbruck to SZ 29
                    1 Zeppelin moved from Innsbruck to SZ 29
                    1 Fighter moved from Karkov to Serbia
                    1 Fighter moved from Innsbruck to Tuscany
                    1 Heavy-Artillery and 5 Infantrys moved from Venice to Tuscany
                    1 Heavy-Artillery and 14 Infantrys moved from Innsbruck to Venice
                    1 Heavy-Artillery moved from Bavaria to Innsbruck
                    8 Infantrys moved from Bavaria to Innsbruck
                    6 Infantrys moved from Berlin to RR 20
                    1 Armored-Train, 6 Infantrys and 1 Train moved from RR 20 to RR 39
                    6 Infantrys moved from RR 39 to Venice
                    4 Infantrys moved from Saxony to Innsbruck
                    2 Trains moved from RR 29 to RR 20
                    2 Infantrys moved from Vimy to Somme
                    1 Fighter moved from Vimy to Somme
                    4 Infantrys moved from Brussels to Vimy
                    2 Infantrys moved from Brussels to Vimy
                    1 Infantry moved from Bar-Le-Duc to Rhiems
                    1 Infantry moved from Metz to Douamont
                    1 Cavalry moved from Bar-Le-Duc to Metz
                    1 Cavalry moved from Bar-Le-Duc to Luneville
                    1 Red-Baron moved from Bar-Le-Duc to Rhiems
                    1 Cavalry moved from Bar-Le-Duc to Rhiems
                    1 Armored-Train and 1 Train moved from RR 119 to RR 122
                    1 Zeppelin moved from Brussels to Fontainbleu
            
                Purchase Units - Germans
                    Germans buy 1 Bomber, 2 Fighters, 2 Harbor-Defensess, 4 Heavy-Artillerys, 20 Infantrys, 5 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; 
            
                Combat - Germans
                    Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                    Germans creates battle in territory OVER THE TOP
                    Germans creates battle in territory By DKJD
                    Battle in Rhiems
                        Germans attack with 1 Cavalry, 1 Infantry and 1 Red-Baron
                        French defend with 1 Elite-Offensive-Infantry and 1 Infantry
                            Germans roll dice for 1 Cavalry, 1 Infantry and 1 Red-Baron in Rhiems, round 2 : 2/1 hits, 1.17 expected hits
                            French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Rhiems, round 2 : 1/1 hits, 0.33 expected hits
                            1 Infantry owned by the Germans, 1 Infantry owned by the French and 1 Elite-Offensive-Infantry owned by the French lost in Rhiems
                        Germans win, taking By DKJD from British, taking Rhiems from French with 1 Cavalry and 1 Red-Baron remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 Infantry
                        Casualties for French: 1 Elite-Offensive-Infantry and 1 Infantry
                    Battle in Somme
                        Germans attack with 1 Fighter and 2 Infantrys
                        French defend with 1 Infantry
                            Germans roll dice for 1 Fighter and 2 Infantrys in Somme, round 2 : 1/1 hits, 0.83 expected hits
                            French roll dice for 1 Infantry in Somme, round 2 : 1/1 hits, 0.17 expected hits
                            1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Somme
                        Germans win, taking Somme from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                        Casualties for Germans: 1 Infantry
                        Casualties for French: 1 Infantry
                    Battle in Fontainbleu
                        Germans attack with 1 Zeppelin
                        Americans defend with 1 Bomber and 1 Factory
                            Germans roll dice for 1 Zeppelin in Fontainbleu, round 2 : 0/1 hits, 0.17 expected hits
                            Americans roll dice for 1 Bomber in Fontainbleu, round 2 : 0/1 hits, 0.17 expected hits
                            Germans roll dice for 1 Zeppelin in Fontainbleu, round 3 : 1/1 hits, 0.17 expected hits
                            Americans roll dice for 1 Bomber in Fontainbleu, round 3 : 0/1 hits, 0.17 expected hits
                            1 Bomber owned by the Americans lost in Fontainbleu
                        Germans win with 1 Zeppelin remaining. Battle score for attacker is 12
                        Casualties for Americans: 1 Bomber
                    Battle in SZ 7
                        Germans attack with 7 Munitionss
                        British defend with 2 Battleships
                            Germans roll dice for 7 Munitionss in SZ 7, round 2 : 2/1 hits, 2.33 expected hits
                            2 Battleships owned by the British lost in SZ 7
                            7 Munitionss owned by the Germans lost in SZ 7
                        British win with no units remaining. Battle score for attacker is 40
                        Casualties for British: 2 Battleships
                        Casualties for Germans: 7 Munitionss
                    Battle in SZ 29
                        Germans attack with 2 Bombers and 3 Zeppelins
                        French defend with 1 Battleship, 1 Destroyer and 1 Troop-Transport
                            Germans roll dice for 2 Bombers and 3 Zeppelins in SZ 29, round 2 : 2/1 hits, 1.50 expected hits
                        Units damaged: 1 Battleship owned by the French
                            French roll dice for 1 Battleship, 1 Destroyer and 1 Troop-Transport in SZ 29, round 2 : 1/0 hits, 1.00 expected hits
                        1 Troop-Transport owned by the French and 1 Zeppelin owned by the Germans lost in SZ 29
                            Germans roll dice for 2 Bombers and 2 Zeppelins in SZ 29, round 3 : 2/1 hits, 1.33 expected hits
                            French roll dice for 1 Battleship and 1 Destroyer in SZ 29, round 3 : 1/0 hits, 1.00 expected hits
                            1 Destroyer owned by the French, 1 Battleship owned by the French and 1 Zeppelin owned by the Germans lost in SZ 29
                        Germans win with 2 Bombers and 1 Zeppelin remaining. Battle score for attacker is 19
                        Casualties for Germans: 2 Zeppelins
                        Casualties for French: 1 Battleship, 1 Destroyer and 1 Troop-Transport
                    Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                    Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria
                    Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Venice
                    Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in RR 5
                    Trigger Remove Germans Munitions 1: has removed 3 Munitionss owned by Germans in Kiel
                    Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
                    Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Kaluga
            
                Non Combat Move - Germans
                    1 Bomber moved from SZ 29 to Tuscany
                    1 Bomber moved from SZ 29 to Tuscany
                    1 Zeppelin moved from SZ 29 to Innsbruck
                    1 Bomber moved from St. Petersburg to Vienna
                    1 Fighter moved from Smolensk to Galacia
                    2 Field-Artillerys and 3 Heavy-Artillerys moved from Kaluga to Smolensk
                    1 Infantry moved from Smolensk to Belarus
                    3 Cavalrys moved from St. Petersburg to Belarus
                    1 Cavalry moved from Finland to Smolensk
                    1 Cavalry moved from Petrozavodsk to Smolensk
                    2 Infantrys moved from Oryol to Belarus
                    4 Railguns moved from RR 5 to RR 141
                    1 Railgun moved from RR 5 to RR 141
                    1 Fighter moved from Somme to Vimy
                    1 Red-Baron moved from Rhiems to Bar-Le-Duc
                    1 AA-Gun moved from Silesia to Saxony
                    1 AA-Gun moved from Poland to Silesia
                    1 AA-Gun moved from Hanover to Bavaria
                    1 AA-Gun moved from Bar-Le-Duc to Luneville
                    1 Zeppelin moved from Fontainbleu to Brussels
            
                Place Units - Germans
                    2 Heavy-Artillerys, 1 Infantry and 2 Trenchess placed in Brussels
                    2 Heavy-Artillerys and 2 Trenchess placed in Vimy
                    3 Infantrys and 1 Trenches placed in St. Petersburg
                    6 Infantrys placed in Bavaria
                    2 Harbor-Defensess placed in SZ 7
                    1 Bomber placed in Kiel
                    2 Fighters and 3 Infantrys placed in Kiel
                    7 Infantrys and 1 Zeppelin placed in Berlin
                    Germans undo move 7.
                    2 Fighters placed in Kiel
                    3 Infantrys placed in Berlin
            
                Turn Complete - Germans
                    Germans collect 132 PUs; end with 132 PUs
                    Germans creates 2 Gas-Munitionss in Brussels
                    Germans creates 1 Gas-Munitions in Innsbruck
                    Germans creates 10 Munitionss in Kiel
                    Germans creates 10 Munitionss in RR 141
                    Germans creates 3 Gas-Munitionss in Smolensk
                    Germans creates 1 Gas-Munitions in Tuscany
                    Germans creates 1 Gas-Munitions in Venice
                    Germans creates 2 Gas-Munitionss in Vimy
            

            Combat Hit Differential Summary :

            Americans regular : -0.33
            French regular : 1.50
            Germans regular : 2.50
            

            Savegame

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            • djabwanaD Offline
              djabwana
              last edited by

              TripleA Turn Summary: Imperial-German-Afrika round 10

              TripleA Turn Summary for game: Over The Top, version: 1.0.0

              Game History

              Round: 10
              
                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                      Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                      Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                          Imperial-German-Afrika takes British E. Africa from British-Commonwealth
                          Imperial-German-Afrika takes Luderitz from British-Commonwealth
                          Imperial-German-Afrika takes Niangara from French-Colonial-Africa
                      1 Infantry moved from Mumbaza to British E. Africa
                      1 Infantry moved from Buchuanaland to Luderitz
                      3 Infantrys moved from German E. Afrika to Mumbaza
                      1 Infantry moved from Mumbaza to Niangara
                      1 Infantry moved from German E. Afrika to Mumbaza
              
                  Load Munitions - Imperial-German-Afrika
                      Imperial-German-Afrika collect 0 PUs; end with 19 PUs
                      Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
              
                  Purchase Units - Imperial-German-Afrika
                      Imperial-German-Afrika buy 1 Bomber and 2 Infantrys; Remaining resources: 3 PUs; 
              
                  Combat - Imperial-German-Afrika
                      Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                      Imperial-German-Afrika creates battle in territory OVER THE TOP
                      Trigger Remove Imperial-German-Afrika Munitions 1: has removed 10 Munitionss owned by Imperial-German-Afrika in German E. Afrika
                      Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
              
                  Non Combat Move - Imperial-German-Afrika
              
                  Place Units - Imperial-German-Afrika
                      1 Bomber and 2 Infantrys placed in German E. Afrika
              
                  Turn Complete - Imperial-German-Afrika
                      Imperial-German-Afrika collect 20 PUs; end with 23 PUs
                      Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
              

              Combat Hit Differential Summary :

              Savegame

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              • djabwanaD Offline
                djabwana
                last edited by

                Moscow has fallen! The Bolshevik revolution was successful and the government is in shambles. The Central Powers were hoping to make the push to Rome to coincide with the Russian instability, but just at the critical moment, here comes America with their newfangled tanks to shore up the Italian front:
                f629b77c-b3c0-40b1-b881-1089fd8e7630-image.png

                It's a neck-and-neck game now of East vs. West.

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                • GenerationKILLG Offline
                  GenerationKILL
                  last edited by

                  TripleA Turn Summary: French round 10

                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                  Game History

                  Round: 10
                  
                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - French
                          Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                          Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  
                      Load Munitions - French
                          French collect 0 PUs; end with 68 PUs
                          French creates 8 Munitionss in SZ 30
                  
                      Fire Munitions and Combat Move - French
                          3 Munitionss moved from SZ 30 to SZ 32
                          5 Munitionss moved from SZ 30 to Naples
                          1 Freighter moved from SZ 30 to SZ 29
                          3 Infantrys moved from Marseilles to SZ 29
                          3 Infantrys moved from SZ 29 to Tuscany
                          6 Infantrys moved from Piedmont to Tuscany
                          1 Zeppelin moved from Paris to Tuscany
                          1 Field-Artillery moved from Piedmont to Tuscany
                          2 Infantrys moved from Piedmont to Tuscany
                          3 Elite-Offensive-Infantrys moved from Piedmont to Tuscany
                          2 Infantrys moved from Marseilles to Piedmont
                          1 Armored-Train and 1 Train moved from RR 38 to RR 27
                          1 Elite-Offensive-Infantry moved from Argonne to Vimy
                          2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys moved from Soissons to Vimy
                  
                      Purchase Units - French
                          French buy 3 Elite-Defensive-Infantrys, 1 Factory, 13 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
                  
                      Combat - French
                          Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                          French creates battle in territory OVER THE TOP
                          French creates battle in territory By DKJD
                          Battle in SZ 32
                              French attack with 3 Munitionss
                              Ottomans defend with 1 Troop-Transport
                                  French roll dice for 3 Munitionss in SZ 32, round 2 : 1/0 hits, 1.00 expected hits
                              1 Troop-Transport owned by the Ottomans lost in SZ 32
                                  3 Munitionss owned by the French lost in SZ 32
                              Ottomans win, taking By DKJD from Germans with no units remaining. Battle score for attacker is 15
                              Casualties for Ottomans: 1 Troop-Transport
                              Casualties for French: 3 Munitionss
                          Battle in Vimy
                              French attack with 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys
                              Germans defend with 1 Cavalry, 1 Factory, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess
                                  French roll dice for 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys in Vimy, round 2 : 3/0 hits, 3.00 expected hits
                              Units damaged: 3 Trenchess owned by the Germans
                                  Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess in Vimy, round 2 : 6/1 hits, 5.50 expected hits
                                  5 Infantrys owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Vimy
                                  French roll dice for 1 Elite-Defensive-Infantry, 4 Elite-Offensive-Infantrys and 1 Field-Artillery in Vimy, round 3 : 2/0 hits, 2.00 expected hits
                                  Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess in Vimy, round 3 : 6/1 hits, 5.50 expected hits
                                  1 Trenches owned by the Germans, 1 Field-Artillery owned by the French, 4 Elite-Offensive-Infantrys owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Vimy
                              Germans win with 1 Cavalry, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 3 Trenchess remaining. Battle score for attacker is -30
                              Casualties for French: 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys
                              Casualties for Germans: 1 Trenches
                          Battle in Naples
                              French attack with 5 Munitionss
                              Ottomans defend with 5 Infantrys
                                  French roll dice for 5 Munitionss in Naples, round 2 : 2/1 hits, 1.67 expected hits
                                  2 Infantrys owned by the Ottomans lost in Naples
                                  5 Munitionss owned by the French lost in Naples
                              Ottomans win with 3 Infantrys remaining. Battle score for attacker is 4
                              Casualties for Ottomans: 2 Infantrys
                              Casualties for French: 5 Munitionss
                          Battle in Tuscany
                              French attack with 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 11 Infantrys and 1 Zeppelin
                              Germans defend with 2 Bombers, 1 Fighter, 1 Heavy-Artillery and 5 Infantrys; Austrians defend with 5 Infantrys
                                  French roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 11 Infantrys and 1 Zeppelin in Tuscany, round 2 : 4/0 hits, 4.00 expected hits
                                  Austrians roll dice for 2 Bombers, 1 Fighter, 1 Heavy-Artillery and 10 Infantrys in Tuscany, round 2 : 3/1 hits, 3.17 expected hits
                                  4 Infantrys owned by the Germans and 3 Infantrys owned by the French lost in Tuscany
                                  French roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 8 Infantrys and 1 Zeppelin in Tuscany, round 3 : 4/1 hits, 3.50 expected hits
                                  Austrians roll dice for 2 Bombers, 1 Fighter, 1 Heavy-Artillery and 6 Infantrys in Tuscany, round 3 : 3/1 hits, 2.50 expected hits
                                  4 Infantrys owned by the Austrians and 3 Infantrys owned by the French lost in Tuscany
                                  French roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 1 Zeppelin in Tuscany, round 4 : 3/0 hits, 3.00 expected hits
                                  Austrians roll dice for 2 Bombers, 1 Fighter, 1 Heavy-Artillery and 2 Infantrys in Tuscany, round 4 : 1/1 hits, 1.83 expected hits
                                  1 Infantry owned by the Austrians, 1 Infantry owned by the Germans, 1 Infantry owned by the French and 1 Bomber owned by the Germans lost in Tuscany
                                  French roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 4 Infantrys and 1 Zeppelin in Tuscany, round 5 : 3/1 hits, 2.83 expected hits
                                  Austrians roll dice for 1 Bomber, 1 Fighter and 1 Heavy-Artillery in Tuscany, round 5 : 1/1 hits, 1.33 expected hits
                                  1 Fighter owned by the Germans, 1 Infantry owned by the French, 1 Heavy-Artillery owned by the Germans and 1 Bomber owned by the Germans lost in Tuscany
                              French win, taking Tuscany from Austrians with 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 3 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 46
                              Casualties for French: 8 Infantrys
                              Casualties for Germans: 2 Bombers, 1 Fighter, 1 Heavy-Artillery and 5 Infantrys
                              Casualties for Austrians: 5 Infantrys
                          Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD
                  
                      Non Combat Move - French
                          1 Zeppelin moved from Tuscany to Marseilles
                  
                      Place Units - French
                          3 Submarines placed in SZ 29
                          1 Factory placed in Burgundy
                          3 Elite-Defensive-Infantrys placed in Marseilles
                          6 Infantrys placed in Picardy
                          7 Infantrys placed in Paris
                          French undo move 5.
                          French undo move 4.
                          3 Infantrys placed in Chantilly
                          4 Infantrys placed in Picardy
                          6 Infantrys placed in Paris
                  
                      Turn Complete - French
                          French collect 65 PUs; end with 65 PUs
                          French creates 8 Munitionss in SZ 30
                  

                  Combat Hit Differential Summary :

                  French regular : 1.00
                  Germans regular : 1.00
                  Austrians regular : -0.83
                  

                  Savegame

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                  • GenerationKILLG Offline
                    GenerationKILL
                    last edited by

                    TripleA Turn Summary: French-Colonial-Africa round 10

                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                    Game History

                    Round: 10
                    
                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                            Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                            Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            1 Battlecruiser and 2 Battleships moved from SZ 27 to SZ 30
                    
                        Load Munitions - French-Colonial-Africa
                            French-Colonial-Africa collect 0 PUs; end with 41 PUs
                            French-Colonial-Africa creates 5 Munitionss in SZ 30
                    
                        Fire Munitions and Combat Move - French-Colonial-Africa
                                British-Commonwealth takes Rhodesia from Imperial-German-Afrika
                                French-Colonial-Africa takes German Southwest Africa from Imperial-German-Afrika
                                British-Commonwealth takes Buchuanaland from Imperial-German-Afrika
                                British-Commonwealth takes Rhodesia from Imperial-German-Afrika
                            5 Munitionss moved from SZ 30 to Naples
                            5 Elite-Offensive-Infantrys moved from Gibraltar to SZ 27
                            5 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 27 to SZ 30
                            5 Elite-Offensive-Infantrys moved from SZ 30 to Naples
                            7 Elite-Offensive-Infantrys moved from Angolia to Rhodesia
                            4 Elite-Defensive-Infantrys moved from Angolia to Rhodesia
                            French-Colonial-Africa undo move 6.
                            French-Colonial-Africa undo move 5.
                            1 Elite-Offensive-Infantry moved from Angolia to German Southwest Africa
                            1 Elite-Offensive-Infantry moved from Angolia to Buchuanaland
                            5 Elite-Offensive-Infantrys moved from Angolia to Rhodesia
                            4 Elite-Defensive-Infantrys moved from Angolia to Rhodesia
                            7 Field-Artillerys moved from Angolia to Rhodesia
                            1 Elite-Defensive-Infantry, 2 Field-Artillerys and 3 Infantrys moved from Northern Sudan to Hurghada
                            5 Infantrys moved from French Niger to RR 89
                            5 Infantrys and 1 Train moved from RR 89 to RR 86
                            5 Infantrys moved from RR 86 to Hurghada
                            1 Fighter moved from Oman to Tabuk
                            2 Infantrys moved from Nigeria to RR 96
                            2 Infantrys and 1 Train moved from RR 96 to RR 102
                            2 Infantrys moved from RR 102 to Bandundu
                            1 Fighter moved from French Equitorial Africa to French Niger
                            1 Armored-Train and 1 Train moved from RR 101 to RR 109
                            1 Fighter moved from Chikapa to RR 109
                            1 Fighter moved from French Equitorial Africa to Bandundu
                            1 Fighter moved from Senegal to Algeria
                            1 Infantry moved from Senegal to Mauritania
                    
                        Purchase Units - French-Colonial-Africa
                            French-Colonial-Africa buy 2 Destroyers, 1 Elite-Offensive-Infantry, 7 Infantrys and 1 Train; Remaining resources: 0 PUs; 
                    
                        Combat - French-Colonial-Africa
                            Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                            French-Colonial-Africa creates battle in territory OVER THE TOP
                            Battle in Naples
                                French-Colonial-Africa attack with 5 Elite-Offensive-Infantrys and 5 Munitionss
                                Ottomans defend with 3 Infantrys
                                    French-Colonial-Africa roll dice for 5 Elite-Offensive-Infantrys and 5 Munitionss in Naples, round 2 : 4/1 hits, 3.33 expected hits
                                    Ottomans roll dice for 3 Infantrys in Naples, round 2 : 0/1 hits, 0.50 expected hits
                                    3 Infantrys owned by the Ottomans lost in Naples
                                    5 Munitionss owned by the French-Colonial-Africa lost in Naples
                                French-Colonial-Africa win
                                , taking Naples from Ottomans. Battle score for attacker is 6
                                Casualties for Ottomans: 3 Infantrys
                                Casualties for French-Colonial-Africa: 5 Munitionss
                            Battle in RR 109
                                French-Colonial-Africa attack with 1 Armored-Train, 1 Fighter and 1 Train
                                Imperial-German-Afrika defend with 1 Armored-Train and 1 Train
                                    French-Colonial-Africa roll dice for 1 Armored-Train, 1 Fighter and 1 Train in RR 109, round 2 : 1/1 hits, 1.17 expected hits
                                    Imperial-German-Afrika roll dice for 1 Armored-Train and 1 Train in RR 109, round 2 : 0/1 hits, 0.33 expected hits
                                    1 Train owned by the Imperial-German-Afrika lost in RR 109
                                    French-Colonial-Africa roll dice for 1 Armored-Train, 1 Fighter and 1 Train in RR 109, round 3 : 1/1 hits, 1.17 expected hits
                                    Imperial-German-Afrika roll dice for 1 Armored-Train in RR 109, round 3 : 0/1 hits, 0.33 expected hits
                                1 Armored-Train owned by the Imperial-German-Afrika lost in RR 109
                                French-Colonial-Africa win
                                . Battle score for attacker is 13
                                Casualties for Imperial-German-Afrika: 1 Armored-Train and 1 Train
                            Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                    
                        Non Combat Move - French-Colonial-Africa
                            1 Fighter moved from RR 109 to Angolia
                    
                        Place Units - French-Colonial-Africa
                            1 Train placed in RR 87
                            5 Infantrys placed in Senegal
                            1 Elite-Offensive-Infantry and 2 Infantrys placed in Angolia
                            2 Destroyers placed in SZ 28
                    
                        Turn Complete - French-Colonial-Africa
                            French-Colonial-Africa collect 41 PUs; end with 41 PUs
                            French-Colonial-Africa creates 5 Munitionss in SZ 30
                    

                    Combat Hit Differential Summary :

                    Imperial-German-Afrika regular : -0.67
                    French-Colonial-Africa regular : 0.33
                    Ottomans regular : -0.50
                    

                    Savegame

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                    • GenerationKILLG Offline
                      GenerationKILL
                      last edited by

                      TripleA Turn Summary: Russians round 10

                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                      Game History

                      Round: 10
                      
                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians
                              Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                              Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                              2 Fighters moved from Svastepole to SZ 37
                      
                          Combat - Russians
                              Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                              Russians creates battle in territory OVER THE TOP
                              Russians creates battle in territory SZ 37
                              Battle in SZ 37
                                  Russians attack with 2 Fighters
                                  Ottomans defend with 1 Freighter
                                      Russians roll dice for 2 Fighters in SZ 37, round 2 : 1/0 hits, 1.00 expected hits
                                      Ottomans roll dice for 1 Freighter in SZ 37, round 2 : 0/1 hits, 0.17 expected hits
                                      1 Freighter owned by the Ottomans lost in SZ 37
                                  Russians win with 2 Fighters remaining. Battle score for attacker is 8
                                  Casualties for Ottomans: 1 Freighter
                              Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD
                      
                          Non Combat Move - Russians
                              2 Fighters moved from SZ 37 to Svastepole
                      
                          Turn Complete - Russians
                      

                      Combat Hit Differential Summary :

                      Russians regular : 0.00
                      Ottomans regular : -0.17
                      

                      Savegame

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                      • djabwanaD Offline
                        djabwana
                        last edited by

                        TripleA Turn Summary: Austrians round 10

                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                        Game History

                        Round: 10
                        
                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                                Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        
                            Load Munitions - Austrians
                                Austrians collect 0 PUs; end with 61 PUs
                                Austrians creates 6 Munitionss in SZ 31
                        
                            Fire Munitions and Combat Move - Austrians
                                6 Munitionss moved from SZ 31 to Tuscany
                                3 Infantrys moved from Trieste to SZ 31
                                1 Field-Artillery moved from Trieste to SZ 31
                                2 Infantrys moved from Trieste to SZ 31
                                1 Infantry moved from Trieste to SZ 31
                                1 Field-Artillery and 6 Infantrys moved from SZ 31 to Tuscany
                                5 Fighters and 11 Infantrys moved from Venice to Piedmont
                                5 Zeppelins moved from Trieste to Piedmont
                                6 Infantrys moved from Vienna to RR 40
                                1 Armored-Train, 6 Infantrys and 1 Train moved from RR 40 to RR 39
                                6 Infantrys moved from RR 39 to Venice
                                1 Armored-Train moved from RR 39 to RR 40
                                2 Trains moved from RR 39 to RR 40
                                2 Infantrys moved from Galacia to Vienna
                                2 Infantrys moved from Moldova to Galacia
                                1 Infantry moved from Karkov to Moldova
                                1 Infantry moved from Karkov to Moldova
                                5 Infantrys moved from Vienna to Trieste
                        
                            Purchase Units - Austrians
                                Austrians buy 1 Factory, 1 Fighter, 1 Heavy-Artillery and 14 Infantrys; Remaining resources: 0 PUs; 
                        
                            Combat - Austrians
                                Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                Austrians creates battle in territory OVER THE TOP
                                Austrians creates battle in territory By DKJD
                                Battle in Piedmont
                                    Austrians attack with 5 Fighters, 11 Infantrys and 5 Zeppelins
                                    Italians defend with 1 Factory and 2 Trenchess; French defend with 6 Elite-Defensive-Infantrys and 2 Infantrys; Americans defend with 4 Field-Artillerys, 2 Fighters and 8 Infantrys
                                        Austrians roll dice for 5 Fighters, 11 Infantrys and 5 Zeppelins in Piedmont, round 2 : 7/0 hits, 7.00 expected hits
                                        Italians roll dice for 6 Elite-Defensive-Infantrys, 4 Field-Artillerys, 2 Fighters, 10 Infantrys and 2 Trenchess in Piedmont, round 2 : 6/0 hits, 6.00 expected hits
                                        2 Trenchess owned by the Italians, 6 Infantrys owned by the Austrians, 1 Infantry owned by the Americans and 2 Infantrys owned by the French lost in Piedmont
                                        Austrians roll dice for 5 Fighters, 5 Infantrys and 5 Zeppelins in Piedmont, round 3 : 5/0 hits, 5.00 expected hits
                                        Italians roll dice for 6 Elite-Defensive-Infantrys, 4 Field-Artillerys, 2 Fighters and 7 Infantrys in Piedmont, round 3 : 6/1 hits, 5.50 expected hits
                                        5 Infantrys owned by the Austrians, 5 Infantrys owned by the Americans and 1 Fighter owned by the Austrians lost in Piedmont
                                    5 Zeppelins owned by the Austrians and 4 Fighters owned by the Austrians retreated
                                    Italians win, taking By DKJD from French with 6 Elite-Defensive-Infantrys, 4 Field-Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is -8
                                    Casualties for Austrians: 1 Fighter and 11 Infantrys
                                    Casualties for Americans: 6 Infantrys
                                    Casualties for French: 2 Infantrys
                                    Casualties for Italians: 2 Trenchess
                                Battle in Tuscany
                                    Austrians attack with 1 Field-Artillery, 6 Infantrys and 6 Munitionss
                                    French defend with 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 3 Infantrys
                                        Austrians roll dice for 1 Field-Artillery, 6 Infantrys and 6 Munitionss in Tuscany, round 2 : 3/1 hits, 3.50 expected hits
                                        Italians roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 3 Infantrys in Tuscany, round 2 : 1/1 hits, 1.33 expected hits
                                        1 Infantry owned by the Austrians and 3 Infantrys owned by the French lost in Tuscany
                                        6 Munitionss owned by the Austrians lost in Tuscany
                                        Austrians roll dice for 1 Field-Artillery and 5 Infantrys in Tuscany, round 3 : 1/1 hits, 1.33 expected hits
                                        Italians roll dice for 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tuscany, round 3 : 1/1 hits, 0.83 expected hits
                                        1 Infantry owned by the Austrians and 1 Elite-Offensive-Infantry owned by the French lost in Tuscany
                                        Austrians roll dice for 1 Field-Artillery and 4 Infantrys in Tuscany, round 4 : 1/1 hits, 1.17 expected hits
                                        Italians roll dice for 2 Elite-Offensive-Infantrys and 1 Field-Artillery in Tuscany, round 4 : 1/1 hits, 0.67 expected hits
                                        1 Infantry owned by the Austrians and 1 Elite-Offensive-Infantry owned by the French lost in Tuscany
                                        Austrians roll dice for 1 Field-Artillery and 3 Infantrys in Tuscany, round 5 : 1/0 hits, 1.00 expected hits
                                        Italians roll dice for 1 Elite-Offensive-Infantry and 1 Field-Artillery in Tuscany, round 5 : 1/1 hits, 0.50 expected hits
                                        1 Infantry owned by the Austrians and 1 Elite-Offensive-Infantry owned by the French lost in Tuscany
                                        Austrians roll dice for 1 Field-Artillery and 2 Infantrys in Tuscany, round 6 : 1/1 hits, 0.83 expected hits
                                        Italians roll dice for 1 Field-Artillery in Tuscany, round 6 : 0/1 hits, 0.33 expected hits
                                    1 Field-Artillery owned by the French lost in Tuscany
                                    Austrians win, taking Tuscany from Italians with 1 Field-Artillery and 2 Infantrys remaining. Battle score for attacker is 12
                                    Casualties for Austrians: 4 Infantrys and 6 Munitionss
                                    Casualties for French: 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 3 Infantrys
                                Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                        
                            Non Combat Move - Austrians
                                5 Zeppelins moved from Piedmont to Vienna
                                4 Fighters moved from Piedmont to Venice
                        
                            Place Units - Austrians
                                1 Factory placed in Venice
                                1 Heavy-Artillery and 5 Infantrys placed in Trieste
                                1 Fighter and 9 Infantrys placed in Vienna
                        
                            Turn Complete - Austrians
                                Austrians collect 61 PUs; end with 61 PUs
                                Austrians creates 6 Munitionss in SZ 31
                                Austrians creates 1 Gas-Munitions in Trieste
                        

                        Combat Hit Differential Summary :

                        Italians regular : 0.83
                        Austrians regular : -0.83
                        

                        Savegame

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                        • djabwanaD Offline
                          djabwana
                          last edited by

                          TripleA Turn Summary: Ottomans round 10

                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                          Game History

                          Round: 10
                          
                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                                  Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                  Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                  1 unit repaired.
                                  2 Battlecruisers and 2 Battleships moved from SZ 34 to SZ 37
                                  3 Submarines moved from SZ 34 to SZ 37
                          
                              Load Munitions - Ottomans
                                  Ottomans collect 0 PUs; end with 88 PUs
                                  Ottomans creates 6 Munitionss in SZ 37
                          
                              Fire Munitions and Combat Move - Ottomans
                                      Ottomans takes Tunis from French-Colonial-Africa
                                      Ottomans takes Tunesia from French-Colonial-Africa
                                  6 Munitionss moved from SZ 37 to Svastepole
                                  1 Field-Artillery and 6 Infantrys moved from Basrah to al-Hasa
                                  4 Infantrys moved from Arar to Jerusalem
                                  4 Infantrys moved from Bagdad to al-Hasa
                                  1 Field-Artillery and 2 Infantrys moved from Egypt to Tobruk
                                  3 Infantrys and 3 Mech-Infantrys moved from Tripoli to Tunesia
                                  2 Field-Artillerys and 3 Infantrys moved from Sirte to Tripoli
                                  2 Infantrys and 2 Mech-Infantrys moved from Greece to Trieste
                                  1 Zeppelin moved from Greece to Northern Sudan
                                  1 Zeppelin moved from Syria to Northern Sudan
                                  1 Zeppelin moved from Greece to Northern Sudan
                                  1 Fighter moved from Syria to Cairo
                                  1 Fighter moved from Greece to Syria
                                  5 Infantrys moved from Syria to RR 66
                                  5 Infantrys and 1 Train moved from RR 66 to RR 70
                                  5 Infantrys moved from RR 70 to Jerusalem
                                  1 Armored-Train and 1 Train moved from RR 55 to RR 60
                          
                              Purchase Units - Ottomans
                                  Ottomans buy 1 Field-Artillery, 1 Fighter, 2 Harbor-Defensess, 13 Infantrys, 2 Mech-Infantrys, 1 Troop-Transport and 1 Zeppelin; Remaining resources: 0 PUs; 
                          
                              Combat - Ottomans
                                  Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                  Ottomans creates battle in territory OVER THE TOP
                                  Battle in Svastepole
                                      Ottomans attack with 6 Munitionss
                                      Russians defend with 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Factory, 3 Fighters, 2 Infantrys, 1 Shipyard and 8 Trenchess
                                          Ottomans roll dice for 6 Munitionss in Svastepole, round 2 : 2/0 hits, 2.00 expected hits
                                      Units damaged: 2 Trenchess owned by the Russians
                                          6 Munitionss owned by the Ottomans lost in Svastepole
                                      Russians win with 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Fighters, 2 Infantrys and 8 Trenchess remaining. Battle score for attacker is 0
                                      Casualties for Ottomans: 6 Munitionss
                                  Battle in Northern Sudan
                                      Ottomans attack with 3 Zeppelins
                                      British-Commonwealth defend with 1 Bomber
                                          Ottomans roll dice for 3 Zeppelins in Northern Sudan, round 2 : 0/1 hits, 0.50 expected hits
                                          British-Commonwealth roll dice for 1 Bomber in Northern Sudan, round 2 : 0/1 hits, 0.17 expected hits
                                          Ottomans roll dice for 3 Zeppelins in Northern Sudan, round 3 : 1/1 hits, 0.50 expected hits
                                          British-Commonwealth roll dice for 1 Bomber in Northern Sudan, round 3 : 0/1 hits, 0.17 expected hits
                                          1 Bomber owned by the British-Commonwealth lost in Northern Sudan
                                      Ottomans win with 3 Zeppelins remaining. Battle score for attacker is 12
                                      Casualties for British-Commonwealth: 1 Bomber
                                  Battle in al-Hasa
                                      Ottomans attack with 1 Field-Artillery and 10 Infantrys
                                      British-Commonwealth defend with 1 Infantry
                                          Ottomans roll dice for 1 Field-Artillery and 10 Infantrys in al-Hasa, round 2 : 2/1 hits, 2.17 expected hits
                                          British-Commonwealth roll dice for 1 Infantry in al-Hasa, round 2 : 1/1 hits, 0.17 expected hits
                                          1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Ottomans lost in al-Hasa
                                      Ottomans takes al-Hasa from British-Commonwealth
                                      Ottomans win with 1 Field-Artillery and 9 Infantrys remaining. Battle score for attacker is 0
                                      Casualties for Ottomans: 1 Infantry
                                      Casualties for British-Commonwealth: 1 Infantry
                                  Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
                          
                              Non Combat Move - Ottomans
                                  3 Zeppelins moved from Northern Sudan to Cairo
                          
                              Place Units - Ottomans
                                  1 Troop-Transport placed in SZ 36
                                  2 Harbor-Defensess placed in SZ 34
                                  2 Infantrys and 2 Mech-Infantrys placed in Greece
                                  1 Field-Artillery, 1 Fighter and 2 Infantrys placed in Cairo
                                  6 Infantrys placed in Syria
                                  Ottomans undo move 5.
                                  4 Infantrys placed in Syria
                                  1 Infantry placed in Syria
                                  4 Infantrys and 1 Zeppelin placed in Istanbul
                          
                              Turn Complete - Ottomans
                                  Ottomans collect 85 PUs; end with 85 PUs
                                  Ottomans creates 6 Munitionss in SZ 37
                          

                          Combat Hit Differential Summary :

                          British-Commonwealth regular : 0.50
                          Ottomans regular : -0.17
                          

                          Savegame

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                          • GenerationKILLG Offline
                            GenerationKILL
                            last edited by

                            TripleA Turn Summary: British round 10

                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                            Game History

                            Round: 10
                            
                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                                    Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                    Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            
                                Load Munitions - British
                                    British collect 0 PUs; end with 52 PUs
                                    British creates 2 Munitionss in SZ 8
                            
                                Fire Munitions and Combat Move - British
                                    1 Bomber moved from London to Soissons
                                    3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Soissons to Vimy
                                    1 Field-Artillery, 4 Fighters, 2 Infantrys and 1 Tank moved from Argonne to Vimy
                                    1 Infantry moved from Paschendale to Vimy
                                    1 Infantry moved from Ypres to Somme
                                    3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 4 Infantrys moved from Arras to Somme
                                    2 Infantrys moved from Flanders to Ypres
                                    2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Flanders to Ypres
                                    1 Armored-Train and 1 Train moved from RR 128 to RR 118
                                    7 Infantrys moved from Picardy to Flanders
                            
                                Purchase Units - British
                                    British buy 1 Bomber, 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 4 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; 
                            
                                Combat - British
                                    Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                    British creates battle in territory OVER THE TOP
                                    British creates battle in territory By DKJD
                                    Battle in Vimy
                                        British attack with 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys, 4 Fighters, 5 Infantrys and 1 Tank
                                        Germans defend with 1 Cavalry, 1 Factory, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 3 Trenchess
                                            British roll dice for 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys, 4 Fighters, 5 Infantrys and 1 Tank in Vimy, round 2 : 6/0 hits, 6.00 expected hits
                                            Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 3 Trenchess in Vimy, round 2 : 6/1 hits, 5.50 expected hits
                                        Units damaged: 1 Tank owned by the British
                                            3 Trenchess owned by the Germans, 3 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Vimy
                                            British roll dice for 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys, 4 Fighters and 1 Tank in Vimy, round 3 : 5/1 hits, 5.17 expected hits
                                            Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys and 3 Infantrys in Vimy, round 3 : 5/0 hits, 5.00 expected hits
                                            3 Infantrys owned by the Germans, 1 Cavalry owned by the Germans, 1 Field-Artillery owned by the Germans, 2 Elite-Offensive-Infantrys owned by the British and 3 Elite-Defensive-Infantrys owned by the British lost in Vimy
                                            British roll dice for 1 Elite-Offensive-Infantry, 2 Field-Artillerys, 4 Fighters and 1 Tank in Vimy, round 4 : 4/1 hits, 3.83 expected hits
                                            Germans roll dice for 5 Field-Artillerys, 2 Fighters and 2 Heavy-Artillerys in Vimy, round 4 : 4/0 hits, 4.00 expected hits
                                            1 Fighter owned by the British, 2 Field-Artillerys owned by the British, 4 Field-Artillerys owned by the Germans and 1 Elite-Offensive-Infantry owned by the British lost in Vimy
                                            British roll dice for 3 Fighters and 1 Tank in Vimy, round 5 : 2/1 hits, 2.17 expected hits
                                            Germans roll dice for 1 Field-Artillery, 2 Fighters and 2 Heavy-Artillerys in Vimy, round 5 : 2/1 hits, 2.67 expected hits
                                            1 Fighter owned by the Germans, 2 Fighters owned by the British and 1 Field-Artillery owned by the Germans lost in Vimy
                                            British roll dice for 1 Fighter and 1 Tank in Vimy, round 6 : 1/1 hits, 1.17 expected hits
                                            Germans roll dice for 1 Fighter and 2 Heavy-Artillerys in Vimy, round 6 : 1/1 hits, 1.83 expected hits
                                            1 Fighter owned by the Germans and 1 Fighter owned by the British lost in Vimy
                                            British roll dice for 1 Tank in Vimy, round 7 : 1/1 hits, 0.67 expected hits
                                            Germans roll dice for 2 Heavy-Artillerys in Vimy, round 7 : 1/1 hits, 1.33 expected hits
                                            1 Tank owned by the British and 1 Heavy-Artillery owned by the Germans lost in Vimy
                                        Germans win, taking By DKJD from Austrians with 1 Heavy-Artillery remaining. Battle score for attacker is -1
                                        Casualties for British: 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys, 4 Fighters, 5 Infantrys and 1 Tank
                                        Casualties for Germans: 1 Cavalry, 6 Field-Artillerys, 2 Fighters, 1 Heavy-Artillery, 6 Infantrys and 3 Trenchess
                                    Battle in Somme
                                        British attack with 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 5 Infantrys
                                        Germans defend with 1 Infantry
                                            British roll dice for 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 5 Infantrys in Somme, round 2 : 3/1 hits, 2.83 expected hits
                                            Germans roll dice for 1 Infantry in Somme, round 2 : 0/1 hits, 0.17 expected hits
                                            1 Infantry owned by the Germans lost in Somme
                                        British win, taking Somme from Germans with 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 5 Infantrys remaining. Battle score for attacker is 2
                                        Casualties for Germans: 1 Infantry
                                    Trigger Remove British Munitions 1: has removed 2 Munitionss owned by British in SZ 8
                                    Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                            
                                Non Combat Move - British
                            
                                Place Units - British
                                    1 Bomber, 1 Field-Artillery and 1 Zeppelin placed in Flanders
                                    2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 4 Infantrys placed in London
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by British from Soissons: 1 AA-Gun
                                    EDIT: Adding units owned by British to Somme: 1 AA-Gun
                                    EDIT: Removing units owned by British from Argonne: 1 AA-Gun
                                    EDIT: Adding units owned by British to Soissons: 1 AA-Gun
                                    EDIT: Turning off Edit Mode
                            
                                Turn Complete - British
                                    British collect 54 PUs; end with 54 PUs
                                    British creates 2 Munitionss in SZ 8
                            

                            Combat Hit Differential Summary :

                            Germans regular : -1.50
                            British regular : 0.17
                            

                            Savegame

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                            • GenerationKILLG Offline
                              GenerationKILL
                              last edited by

                              TripleA Turn Summary: British-Commonwealth round 10

                              TripleA Turn Summary for game: Over The Top, version: 1.0.0

                              Game History

                              Round: 10
                              
                                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                                      Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                      Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                          British-Commonwealth takes Egypt from Ottomans
                                          British-Commonwealth takes Be'er Sheva from Ottomans
                                      3 Elite-Defensive-Infantrys moved from S. Africa to Luderitz
                                      1 Infantry moved from Hurghada to Egypt
                                      1 Elite-Offensive-Infantry moved from Tabuk to Be'er Sheva
                                      1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys and 1 Infantry moved from Hejaz to Tabuk
                                      1 Troop-Transport moved from SZ 38 to SZ 41
                                      3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from Oman to SZ 41
                                      3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 41 to SZ 38
                                      3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from SZ 38 to Tabuk
                                      British-Commonwealth undo move 8.
                                      British-Commonwealth undo move 7.
                                      British-Commonwealth undo move 6.
                                      British-Commonwealth undo move 5.
                                      British-Commonwealth undo move 4.
                                      British-Commonwealth undo move 3.
                                      British-Commonwealth undo move 2.
                                      British-Commonwealth undo move 1.
                                      1 Battlecruiser moved from SZ 48 to SZ 42
                              
                                  Load Munitions - British-Commonwealth
                                      British-Commonwealth collect 0 PUs; end with 57 PUs
                                      British-Commonwealth creates 4 Munitionss in SZ 38
                                      British-Commonwealth creates 1 Munitions in SZ 42
                                      British-Commonwealth creates 2 Munitionss in SZ 66
                              
                                  Fire Munitions and Combat Move - British-Commonwealth
                                          British-Commonwealth takes Be'er Sheva from Ottomans
                                          British-Commonwealth takes Egypt from Ottomans
                                      1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys and 1 Infantry moved from Hejaz to Tabuk
                                      1 Elite-Offensive-Infantry moved from Tabuk to Be'er Sheva
                                      1 Infantry moved from Hurghada to Egypt
                                      2 Cavalrys moved from Hurghada to Egypt
                                      1 Troop-Transport moved from SZ 38 to SZ 41
                                      1 Bomber moved from I. Somaliland to al-Hasa
                                      British-Commonwealth undo move 6.
                                      1 Bomber and 2 Zeppelins moved from Oman to Cairo
                                      4 Munitionss moved from SZ 38 to Cairo
                                      1 Munitions moved from SZ 42 to British E. Africa
                                      3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from Oman to SZ 41
                                      3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 41 to SZ 38
                                      3 Elite-Defensive-Infantrys moved from SZ 38 to Tabuk
                                      2 Elite-Offensive-Infantrys moved from SZ 38 to Tabuk
                                      2 Freighters moved from SZ 43 to SZ 44
                                      3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from India to SZ 44
                                      3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Freighters moved from SZ 44 to SZ 43
                                      3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from SZ 43 to Oman
                                      2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Troop-Transport moved from SZ 48 to SZ 42
                                      2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from SZ 42 to Oman
                                      1 Bomber moved from I. Somaliland to British E. Africa
                                      2 Elite-Offensive-Infantrys and 1 Infantry moved from Australia to SZ 66
                                      1 Battleship, 2 Elite-Offensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 66 to SZ 48
                                      2 Elite-Defensive-Infantrys moved from S. Africa to Luderitz
                                      1 Elite-Defensive-Infantry moved from S. Africa to Luderitz
                              
                                  Purchase Units - British-Commonwealth
                                      British-Commonwealth buy 1 Destroyer, 2 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 1 Freighter, 1 Infantry and 6 Trenchess; Remaining resources: 0 PUs; 
                              
                                  Combat - British-Commonwealth
                                      Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                      British-Commonwealth creates battle in territory OVER THE TOP
                                      Strategic bombing raid in Cairo
                                              Ottomans roll AA dice in Cairo : 1/1 hits, 1.17 expected hits
                                          1 Munitions killed by AA
                                          Bombing raid in Cairo rolls: 2,1,0,2,1,2 and causes: 8 damage to unit: Factory
                                          Bombing raid in Cairo causes 8 damage total. 
                                              3 Munitionss owned by the British-Commonwealth lost in Cairo
                                      Battle in British E. Africa
                                          British-Commonwealth attack with 1 Bomber and 1 Munitions
                                          Imperial-German-Afrika defend with 1 Infantry
                                              British-Commonwealth roll dice for 1 Bomber and 1 Munitions in British E. Africa, round 2 : 0/1 hits, 0.83 expected hits
                                              Imperial-German-Afrika roll dice for 1 Infantry in British E. Africa, round 2 : 0/1 hits, 0.17 expected hits
                                              1 Munitions owned by the British-Commonwealth lost in British E. Africa
                                              British-Commonwealth roll dice for 1 Bomber in British E. Africa, round 3 : 0/1 hits, 0.50 expected hits
                                              Imperial-German-Afrika roll dice for 1 Infantry in British E. Africa, round 3 : 1/1 hits, 0.17 expected hits
                                              1 Bomber owned by the British-Commonwealth lost in British E. Africa
                                          Imperial-German-Afrika win
                                          . Battle score for attacker is -12
                                          Casualties for British-Commonwealth: 1 Bomber and 1 Munitions
                                      Battle in Luderitz
                                          British-Commonwealth attack with 3 Elite-Defensive-Infantrys
                                          Imperial-German-Afrika defend with 1 Infantry
                                              British-Commonwealth roll dice for 3 Elite-Defensive-Infantrys in Luderitz, round 2 : 1/1 hits, 0.50 expected hits
                                              Imperial-German-Afrika roll dice for 1 Infantry in Luderitz, round 2 : 1/1 hits, 0.17 expected hits
                                              1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Luderitz
                                          British-Commonwealth takes Luderitz from Imperial-German-Afrika
                                          British-Commonwealth win
                                          . Battle score for attacker is -1
                                          Casualties for British-Commonwealth: 1 Elite-Defensive-Infantry
                                          Casualties for Imperial-German-Afrika: 1 Infantry
                                      Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                                      Trigger Remove British-Commonwealth Munitions 1: has removed 2 Munitionss owned by British-Commonwealth in SZ 66
                              
                                  Non Combat Move - British-Commonwealth
                                      1 Bomber and 2 Zeppelins moved from Cairo to Tabuk
                              
                                  Place Units - British-Commonwealth
                                      1 Destroyer and 1 Freighter placed in SZ 66
                                      2 Elite-Offensive-Infantrys and 1 Infantry placed in Australia
                                      2 Elite-Defensive-Infantrys and 3 Elite-Offensive-Infantrys placed in India
                                      2 Trenchess placed in Tabuk
                                      2 Trenchess placed in Rhodesia
                                      2 Trenchess placed in Oman
                              
                                  Turn Complete - British-Commonwealth
                                      British-Commonwealth collect 58 PUs; end with 58 PUs
                                      British-Commonwealth creates 4 Munitionss in SZ 38
                                      British-Commonwealth creates 1 Munitions in SZ 42
                                      British-Commonwealth creates 2 Munitionss in SZ 48
                              

                              Combat Hit Differential Summary :

                              Imperial-German-Afrika regular : 1.50
                              British-Commonwealth regular : -0.83
                              Ottomans AA : -0.17
                              

                              Savegame

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                              • GenerationKILLG Offline
                                GenerationKILL
                                last edited by

                                TripleA Turn Summary: Americans round 10

                                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                Game History

                                Round: 10
                                
                                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                                        Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                        Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                        4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Infantrys and 2 Tanks moved from Bordeaux to Marseilles
                                        1 Fighter moved from Argonne to Rhiems
                                        1 Field-Artillery and 4 Infantrys moved from Argonne to Vimy
                                        1 Field-Artillery moved from Chaumont to Rhiems
                                        2 Freighters and 1 Troop-Transport moved from SZ 22 to SZ 20
                                        2 Elite-Offensive-Infantrys, 2 Tanks and 1 Troop-Transport moved from SZ 20 to SZ 22
                                        2 Elite-Offensive-Infantrys and 2 Tanks moved from SZ 22 to Bordeaux
                                        3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 4 Infantrys and 2 Tanks moved from United States to SZ 24
                                        3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 4 Infantrys, 2 Tanks and 2 Troop-Transports moved from SZ 24 to SZ 20
                                
                                    Load Munitions - Americans
                                        Americans collect 0 PUs; end with 56 PUs
                                
                                    Purchase Units - Americans
                                        Americans buy 1 Battlecruiser, 1 Elite-Offensive-Infantry, 1 Infantry, 2 Tanks and 1 Troop-Transport; Remaining resources: 0 PUs; 
                                
                                    Combat - Americans
                                        Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                        Americans creates battle in territory OVER THE TOP
                                        Americans creates battle in territory Rhiems
                                        Americans creates battle in territory Vimy
                                        Battle in Rhiems
                                            Americans attack with 1 Field-Artillery and 1 Fighter
                                            Germans defend with 1 Cavalry
                                                Americans roll dice for 1 Field-Artillery and 1 Fighter in Rhiems, round 2 : 1/1 hits, 0.83 expected hits
                                                Germans roll dice for 1 Cavalry in Rhiems, round 2 : 0/1 hits, 0.17 expected hits
                                                1 Cavalry owned by the Germans lost in Rhiems
                                            Americans win, taking Rhiems from Germans with 1 Field-Artillery and 1 Fighter remaining. Battle score for attacker is 4
                                            Casualties for Germans: 1 Cavalry
                                        Battle in Vimy
                                            Americans attack with 1 Field-Artillery and 4 Infantrys
                                            Germans defend with 1 Factory and 1 Heavy-Artillery
                                                Americans roll dice for 1 Field-Artillery and 4 Infantrys in Vimy, round 2 : 2/1 hits, 1.17 expected hits
                                                Germans roll dice for 1 Heavy-Artillery in Vimy, round 2 : 0/1 hits, 0.67 expected hits
                                            1 Heavy-Artillery owned by the Germans lost in Vimy
                                            Americans win, taking Vimy from Germans with 1 Field-Artillery and 4 Infantrys remaining. Battle score for attacker is 10
                                            Casualties for Germans: 1 Heavy-Artillery
                                        Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                                
                                    Non Combat Move - Americans
                                        1 Fighter moved from Rhiems to Soissons
                                
                                    Place Units - Americans
                                        1 Battlecruiser and 1 Troop-Transport placed in SZ 24
                                        1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks placed in United States
                                
                                    Turn Complete - Americans
                                        Americans collect 58 PUs; end with 58 PUs
                                        Americans creates 1 Munitions in SZ 24
                                

                                Combat Hit Differential Summary :

                                Americans regular : 1.00
                                Germans regular : -0.83
                                

                                Savegame

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                                • djabwanaD Offline
                                  djabwana
                                  last edited by

                                  TripleA Turn Summary: Germans round 11

                                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                  Game History

                                  Round: 11
                                  
                                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                                          Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                          Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                          1 Armored-Train and 1 Train moved from RR 39 to RR 20
                                          5 Railguns moved from RR 141 to RR 39
                                          1 Heavy-Artillery moved from Venice to Piedmont
                                          2 Heavy-Artillerys moved from Brussels to Vimy
                                          1 Cavalry moved from Metz to Ardennes
                                          1 Cavalry moved from Luneville to Douamont
                                          1 Cavalry moved from Bar-Le-Duc to Metz
                                          1 Cavalry moved from Bar-Le-Duc to Douamont
                                  
                                      Load Munitions - Germans
                                          Germans collect 0 PUs; end with 132 PUs
                                          Germans creates 1 Gas-Munitions in Innsbruck
                                          Germans creates 10 Munitionss in Kiel
                                          Germans creates 1 Gas-Munitions in Piedmont
                                          Germans creates 10 Munitionss in RR 39
                                          Germans creates 3 Gas-Munitionss in Smolensk
                                          Germans creates 2 Gas-Munitionss in Vimy
                                  
                                      Fire Munitions and Combat Move - Germans
                                          20 Infantrys moved from Venice to Piedmont
                                          1 Zeppelin moved from Innsbruck to Piedmont
                                          1 Zeppelin moved from Berlin to Piedmont
                                          1 Bomber moved from Vienna to Piedmont
                                          10 Munitionss moved from RR 39 to Piedmont
                                          1 Fighter moved from Serbia to Venice
                                          1 Fighter moved from Galacia to Venice
                                          1 Heavy-Artillery and 12 Infantrys moved from Innsbruck to Venice
                                          1 Submarine moved from SZ 10 to SZ 7
                                                Germans take SZ 7 from British
                                          2 Fighters moved from Kiel to Cologne
                                          1 Bomber moved from Kiel to Bavaria
                                          1 Bomber moved from Bavaria to Innsbruck
                                          1 Cavalry moved from Moscow to Smolensk
                                          2 Cavalrys, 2 Field-Artillerys and 3 Heavy-Artillerys moved from Smolensk to Belarus
                                          3 Cavalrys moved from Belarus to Galacia
                                          1 Infantry moved from Poland to Galacia
                                          1 Infantry moved from Belarus to Poland
                                          1 Infantry moved from Belarus to Poland
                                          1 Infantry moved from Belarus to Poland
                                          1 Infantry moved from Vilnius to Poland
                                          1 Infantry moved from Brussels to Vimy
                                          1 Zeppelin moved from Brussels to Vimy
                                          1 Red-Baron moved from Bar-Le-Duc to Rhiems
                                          1 Cavalry moved from Bar-Le-Duc to Rhiems
                                  
                                      Purchase Units - Germans
                                          Germans buy 1 Battleship, 9 Cavalrys, 2 Harbor-Defensess, 2 Heavy-Artillerys, 7 Infantrys, 5 Submarines and 2 Trenchess; Remaining resources: 0 PUs; 
                                  
                                      Combat - Germans
                                          Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                          Germans creates battle in territory OVER THE TOP
                                          Germans creates battle in territory By DKJD
                                          Battle in Rhiems
                                              Germans attack with 1 Cavalry and 1 Red-Baron
                                              Americans defend with 1 Field-Artillery
                                                  Germans roll dice for 1 Cavalry and 1 Red-Baron in Rhiems, round 2 : 1/0 hits, 1.00 expected hits
                                                  French roll dice for 1 Field-Artillery in Rhiems, round 2 : 1/1 hits, 0.33 expected hits
                                              1 Field-Artillery owned by the Americans and 1 Cavalry owned by the Germans lost in Rhiems
                                              Germans win, taking By DKJD from British with 1 Red-Baron remaining. Battle score for attacker is 1
                                              Casualties for Germans: 1 Cavalry
                                              Casualties for Americans: 1 Field-Artillery
                                          Battle in Vimy
                                              Germans attack with 2 Gas-Munitionss, 2 Heavy-Artillerys, 1 Infantry and 1 Zeppelin
                                              Americans defend with 1 Factory, 1 Field-Artillery and 4 Infantrys
                                                  Germans roll Gas dice in Vimy : 1/1 hits, 1.33 expected hits
                                                  1 Infantry owned by the Americans lost in Vimy
                                                  Germans roll dice for 2 Gas-Munitionss, 2 Heavy-Artillerys, 1 Infantry and 1 Zeppelin in Vimy, round 2 : 2/0 hits, 2.00 expected hits
                                                  Americans roll dice for 1 Field-Artillery and 3 Infantrys in Vimy, round 2 : 1/1 hits, 0.83 expected hits
                                                  2 Infantrys owned by the Americans and 1 Zeppelin owned by the Germans lost in Vimy
                                              2 Gas-Munitionss owned by the Germans lost in Vimy
                                                  Germans roll dice for 2 Heavy-Artillerys and 1 Infantry in Vimy, round 3 : 2/1 hits, 1.67 expected hits
                                                  Americans roll dice for 1 Field-Artillery and 1 Infantry in Vimy, round 3 : 0/1 hits, 0.50 expected hits
                                              1 Field-Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Vimy
                                              Germans win, taking Vimy from Americans with 2 Heavy-Artillerys and 1 Infantry remaining. Battle score for attacker is 1
                                              Casualties for Americans: 1 Field-Artillery and 4 Infantrys
                                              Casualties for Germans: 2 Gas-Munitionss and 1 Zeppelin
                                          Battle in Piedmont
                                              Germans attack with 1 Bomber, 1 Gas-Munitions, 1 Heavy-Artillery, 20 Infantrys, 10 Munitionss and 2 Zeppelins
                                              Italians defend with 5 Elite-Defensive-Infantrys, 1 Factory, 1 Infantry and 2 Trenchess; French defend with 6 Elite-Defensive-Infantrys; Americans defend with 4 Field-Artillerys, 2 Fighters and 2 Infantrys
                                                  Germans roll Gas dice in Piedmont : 0/1 hits, 0.67 expected hits
                                                  Germans roll dice for 1 Bomber, 1 Gas-Munitions, 1 Heavy-Artillery, 20 Infantrys, 10 Munitionss and 2 Zeppelins in Piedmont, round 2 : 9/1 hits, 9.50 expected hits
                                                  Italians roll dice for 11 Elite-Defensive-Infantrys, 4 Field-Artillerys, 2 Fighters, 3 Infantrys and 2 Trenchess in Piedmont, round 2 : 7/1 hits, 6.50 expected hits
                                                  2 Trenchess owned by the Italians, 2 Infantrys owned by the Americans, 7 Infantrys owned by the Germans, 1 Infantry owned by the Italians and 2 Elite-Defensive-Infantrys owned by the Italians lost in Piedmont
                                              1 Gas-Munitions owned by the Germans and 10 Munitionss owned by the Germans lost in Piedmont
                                                  Germans roll dice for 1 Bomber, 1 Heavy-Artillery, 13 Infantrys and 2 Zeppelins in Piedmont, round 3 : 5/0 hits, 5.00 expected hits
                                                  Italians roll dice for 9 Elite-Defensive-Infantrys, 4 Field-Artillerys and 2 Fighters in Piedmont, round 3 : 6/1 hits, 5.33 expected hits
                                                  6 Infantrys owned by the Germans and 5 Elite-Defensive-Infantrys owned by the French lost in Piedmont
                                                  Germans roll dice for 1 Bomber, 1 Heavy-Artillery, 7 Infantrys and 2 Zeppelins in Piedmont, round 4 : 4/0 hits, 4.00 expected hits
                                                  Italians roll dice for 4 Elite-Defensive-Infantrys, 4 Field-Artillerys and 2 Fighters in Piedmont, round 4 : 3/1 hits, 3.67 expected hits
                                                  3 Infantrys owned by the Germans, 3 Elite-Defensive-Infantrys owned by the Italians and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont
                                                  Germans roll dice for 1 Bomber, 1 Heavy-Artillery, 4 Infantrys and 2 Zeppelins in Piedmont, round 5 : 4/1 hits, 3.17 expected hits
                                                  Italians roll dice for 4 Field-Artillerys and 2 Fighters in Piedmont, round 5 : 2/1 hits, 2.33 expected hits
                                              4 Field-Artillerys owned by the Americans and 2 Infantrys owned by the Germans lost in Piedmont
                                                  Germans roll dice for 1 Bomber, 1 Heavy-Artillery, 2 Infantrys and 2 Zeppelins in Piedmont, round 6 : 2/1 hits, 2.50 expected hits
                                                  Italians roll dice for 2 Fighters in Piedmont, round 6 : 1/0 hits, 1.00 expected hits
                                                  2 Fighters owned by the Americans and 1 Infantry owned by the Germans lost in Piedmont
                                              Germans win, taking Piedmont from Italians with 1 Bomber, 1 Heavy-Artillery, 1 Infantry and 2 Zeppelins remaining. Battle score for attacker is 43
                                              Casualties for Germans: 1 Gas-Munitions, 19 Infantrys and 10 Munitionss
                                              Casualties for Americans: 4 Field-Artillerys, 2 Fighters and 2 Infantrys
                                              Casualties for Italians: 5 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess
                                              Casualties for French: 6 Elite-Defensive-Infantrys
                                          Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Smolensk
                                          Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                                          Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel
                                          Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
                                  
                                      Non Combat Move - Germans
                                          2 Zeppelins moved from Piedmont to Innsbruck
                                          1 Bomber moved from Piedmont to Innsbruck
                                          6 Infantrys moved from Bavaria to Innsbruck
                                          10 Infantrys moved from Berlin to RR 20
                                          10 Infantrys and 2 Trains moved from RR 20 to RR 122
                                          1 Train moved from RR 122 to RR 20
                                          10 Infantrys moved from RR 122 to Northern Rhineland
                                          1 Red-Baron moved from Rhiems to Bar-Le-Duc
                                  
                                      Place Units - Germans
                                          2 Harbor-Defensess placed in SZ 7
                                          1 Battleship and 5 Submarines placed in SZ 7
                                          2 Heavy-Artillerys, 1 Infantry and 2 Trenchess placed in Brussels
                                          6 Cavalrys placed in Bavaria
                                          3 Cavalrys and 6 Infantrys placed in Berlin
                                  
                                      Turn Complete - Germans
                                          Germans collect 135 PUs; end with 135 PUs
                                          Germans creates 3 Gas-Munitionss in Belarus
                                          Germans creates 2 Gas-Munitionss in Brussels
                                          Germans creates 10 Munitionss in Kiel
                                          Germans creates 1 Gas-Munitions in Piedmont
                                          Germans creates 10 Munitionss in RR 39
                                          Germans creates 2 Munitionss in SZ 7
                                          Germans creates 1 Gas-Munitions in Venice
                                          Germans creates 2 Gas-Munitionss in Vimy
                                  

                                  Combat Hit Differential Summary :

                                  Germans Gas : -1.00
                                  Americans regular : -0.33
                                  Italians regular : 0.17
                                  French regular : 0.67
                                  Germans regular : 0.17
                                  

                                  Savegame

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                                  • djabwanaD Offline
                                    djabwana
                                    last edited by

                                    TripleA Turn Summary: Imperial-German-Afrika round 11

                                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                    Game History

                                    Round: 11
                                    
                                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                                            Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                            Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                    
                                        Load Munitions - Imperial-German-Afrika
                                            Imperial-German-Afrika collect 0 PUs; end with 23 PUs
                                            Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
                                    
                                        Fire Munitions and Combat Move - Imperial-German-Afrika
                                                Imperial-German-Afrika takes I. Somaliland from Italians
                                                Imperial-German-Afrika takes Southern Sudan from British-Commonwealth
                                            10 Munitionss moved from German E. Afrika to Rhodesia
                                            1 Bomber moved from German E. Afrika to Rhodesia
                                            5 Infantrys moved from German E. Afrika to Rhodesia
                                            1 Infantry moved from British E. Africa to I. Somaliland
                                            1 Infantry moved from Niangara to Southern Sudan
                                            4 Infantrys moved from Mumbaza to Niangara
                                            7 Infantrys moved from German E. Afrika to Rhodesia
                                    
                                        Purchase Units - Imperial-German-Afrika
                                            Imperial-German-Afrika buy 1 Bomber and 5 Infantrys; Remaining resources: 1 PUs; 
                                    
                                        Combat - Imperial-German-Afrika
                                            Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                            Imperial-German-Afrika creates battle in territory OVER THE TOP
                                            Battle in Rhodesia
                                                Imperial-German-Afrika attack with 1 Bomber, 12 Infantrys and 10 Munitionss
                                                French-Colonial-Africa defend with 4 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys and 7 Field-Artillerys; British-Commonwealth defend with 2 Trenchess
                                                    Imperial-German-Afrika roll dice for 1 Bomber, 12 Infantrys and 10 Munitionss in Rhodesia, round 2 : 6/0 hits, 6.00 expected hits
                                                    British-Commonwealth roll dice for 4 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 7 Field-Artillerys and 2 Trenchess in Rhodesia, round 2 : 5/1 hits, 4.50 expected hits
                                                1 Elite-Offensive-Infantry owned by the French-Colonial-Africa, 5 Infantrys owned by the Imperial-German-Afrika, 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa and 2 Trenchess owned by the British-Commonwealth lost in Rhodesia
                                                    10 Munitionss owned by the Imperial-German-Afrika lost in Rhodesia
                                                1 Bomber owned by the Imperial-German-Afrika retreated
                                                7 Infantrys owned by the Imperial-German-Afrika retreated to German E. Afrika
                                                British-Commonwealth win
                                                . Battle score for attacker is 2
                                                Casualties for Imperial-German-Afrika: 5 Infantrys and 10 Munitionss
                                                Casualties for British-Commonwealth: 2 Trenchess
                                                Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry
                                            Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
                                    
                                        Non Combat Move - Imperial-German-Afrika
                                            1 Bomber moved from Rhodesia to German E. Afrika
                                    
                                        Place Units - Imperial-German-Afrika
                                            1 Bomber and 5 Infantrys placed in German E. Afrika
                                    
                                        Turn Complete - Imperial-German-Afrika
                                            Imperial-German-Afrika collect 17 PUs; end with 18 PUs
                                            Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
                                    

                                    Combat Hit Differential Summary :

                                    Imperial-German-Afrika regular : 0.00
                                    British-Commonwealth regular : 0.50
                                    

                                    Savegame

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                                    • djabwanaD Offline
                                      djabwana
                                      last edited by

                                      Even though German Afrika is still in the fight, they're stuck at their capital and are pretty toothless at this point, so the British Commonwealth forces have turned their eye towards retaking Cairo/Egypt....

                                      3a0cc597-423b-4678-b415-508690e19d1c-image.png

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                                      • GenerationKILLG Offline
                                        GenerationKILL
                                        last edited by

                                        TripleA Turn Summary: French round 11

                                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                        Game History

                                        Round: 11
                                        
                                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - French
                                                Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                2 Battlecruisers and 3 Battleships moved from SZ 30 to SZ 35
                                                      French take SZ 35 from Ottomans
                                        
                                            Load Munitions - French
                                                French collect 0 PUs; end with 65 PUs
                                                French creates 8 Munitionss in SZ 35
                                        
                                            Fire Munitions and Combat Move - French
                                                8 Munitionss moved from SZ 35 to Jerusalem
                                                3 Elite-Defensive-Infantrys moved from Marseilles to Piedmont
                                                1 Zeppelin moved from Marseilles to Piedmont
                                                6 Infantrys moved from Paris to Marseilles
                                                1 Armored-Train and 1 Train moved from RR 27 to RR 17
                                                6 Infantrys moved from Picardy to RR 17
                                                1 Armored-Train, 6 Infantrys and 1 Train moved from RR 17 to RR 37
                                                6 Infantrys moved from RR 37 to Marseilles
                                                2 Infantrys moved from Picardy to Compiegne
                                                1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys moved from Chantilly to Soissons
                                        
                                            Purchase Units - French
                                                French buy 3 Cavalrys, 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 12 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; 
                                        
                                            Combat - French
                                                Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                French creates battle in territory OVER THE TOP
                                                French creates battle in territory By DKJD
                                                Battle in Jerusalem
                                                    French attack with 8 Munitionss
                                                    Ottomans defend with 10 Infantrys and 3 Trenchess
                                                        French roll dice for 8 Munitionss in Jerusalem, round 2 : 3/1 hits, 2.67 expected hits
                                                    Units damaged: 3 Trenchess owned by the Ottomans
                                                        8 Munitionss owned by the French lost in Jerusalem
                                                    Ottomans win, taking By DKJD from Germans with 10 Infantrys and 3 Trenchess remaining. Battle score for attacker is 0
                                                    Casualties for French: 8 Munitionss
                                                Battle in Piedmont
                                                    French attack with 3 Elite-Defensive-Infantrys and 1 Zeppelin
                                                    Germans defend with 1 Factory, 1 Heavy-Artillery and 1 Infantry
                                                        French roll dice for 3 Elite-Defensive-Infantrys and 1 Zeppelin in Piedmont, round 2 : 1/1 hits, 0.67 expected hits
                                                        Germans roll dice for 1 Heavy-Artillery and 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.83 expected hits
                                                        1 Infantry owned by the Germans lost in Piedmont
                                                        French roll dice for 3 Elite-Defensive-Infantrys and 1 Zeppelin in Piedmont, round 3 : 1/1 hits, 0.67 expected hits
                                                        Germans roll dice for 1 Heavy-Artillery in Piedmont, round 3 : 1/1 hits, 0.67 expected hits
                                                    1 Heavy-Artillery owned by the Germans and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont
                                                    French win, taking Piedmont from Germans with 2 Elite-Defensive-Infantrys and 1 Zeppelin remaining. Battle score for attacker is 9
                                                    Casualties for Germans: 1 Heavy-Artillery and 1 Infantry
                                                    Casualties for French: 1 Elite-Defensive-Infantry
                                                Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD
                                        
                                            Non Combat Move - French
                                                1 Zeppelin moved from Piedmont to Marseilles
                                                5 Destroyers moved from SZ 30 to SZ 35
                                                1 Submarine moved from SZ 30 to SZ 35
                                                3 Submarines moved from SZ 29 to SZ 30
                                                1 Freighter moved from SZ 29 to SZ 30
                                        
                                            Place Units - French
                                                3 Cavalrys placed in Chantilly
                                                1 Zeppelin placed in Paris
                                                1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry placed in Marseilles
                                                6 Infantrys placed in Burgundy
                                                5 Infantrys placed in Picardy
                                        
                                            Turn Complete - French
                                                French collect 66 PUs; end with 66 PUs
                                                French creates 8 Munitionss in SZ 35
                                        

                                        Combat Hit Differential Summary :

                                        French regular : 1.00
                                        Germans regular : -0.50
                                        

                                        Savegame

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                                        • GenerationKILLG Offline
                                          GenerationKILL
                                          last edited by

                                          TripleA Turn Summary: French-Colonial-Africa round 11

                                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                          Game History

                                          Round: 11
                                          
                                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                                                  Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                  Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                  1 Battlecruiser and 2 Battleships moved from SZ 30 to SZ 35
                                                  5 Elite-Offensive-Infantrys moved from Naples to SZ 30
                                                  French-Colonial-Africa undo move 2.
                                          
                                              Load Munitions - French-Colonial-Africa
                                                  French-Colonial-Africa collect 0 PUs; end with 41 PUs
                                                  French-Colonial-Africa creates 5 Munitionss in SZ 35
                                          
                                              Fire Munitions and Combat Move - French-Colonial-Africa
                                                      British-Commonwealth takes S. Rhodesia from Imperial-German-Afrika
                                                  5 Munitionss moved from SZ 35 to Jerusalem
                                                  5 Elite-Offensive-Infantrys moved from Naples to SZ 30
                                                  5 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 30 to SZ 35
                                                  5 Elite-Offensive-Infantrys moved from SZ 35 to Jerusalem
                                                  1 Fighter moved from Tabuk to Jerusalem
                                                  1 Fighter moved from French Niger to Egypt
                                                  1 Elite-Defensive-Infantry, 2 Field-Artillerys and 8 Infantrys moved from Hurghada to Egypt
                                                  1 Elite-Offensive-Infantry moved from Buchuanaland to S. Rhodesia
                                                  1 Elite-Offensive-Infantry moved from German Southwest Africa to Buchuanaland
                                                  1 Elite-Offensive-Infantry, 1 Fighter and 2 Infantrys moved from Angolia to Rhodesia
                                                  2 Infantrys moved from Bandundu to Cameroon
                                                  5 Infantrys moved from Senegal to RR 87
                                                  5 Infantrys and 1 Train moved from RR 87 to RR 74
                                                  5 Infantrys moved from RR 74 to Algeria
                                                  1 Infantry moved from Mauritania to Casablanca
                                                  1 Destroyer moved from SZ 28 to SZ 32
                                                  1 Destroyer moved from SZ 28 to SZ 30
                                                  1 Armored-Train and 1 Train moved from RR 109 to RR 101
                                                  1 Train moved from RR 102 to RR 96
                                          
                                              Purchase Units - French-Colonial-Africa
                                                  French-Colonial-Africa buy 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery, 1 Fighter, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
                                          
                                              Combat - French-Colonial-Africa
                                                  Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                  French-Colonial-Africa creates battle in territory OVER THE TOP
                                                  Battle in Jerusalem
                                                      French-Colonial-Africa attack with 5 Elite-Offensive-Infantrys, 1 Fighter and 5 Munitionss
                                                      Ottomans defend with 10 Infantrys and 3 Trenchess
                                                          French-Colonial-Africa roll dice for 5 Elite-Offensive-Infantrys, 1 Fighter and 5 Munitionss in Jerusalem, round 2 : 4/1 hits, 3.83 expected hits
                                                          Ottomans roll dice for 10 Infantrys and 3 Trenchess in Jerusalem, round 2 : 1/1 hits, 1.67 expected hits
                                                          1 Infantry owned by the Ottomans, 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa and 3 Trenchess owned by the Ottomans lost in Jerusalem
                                                          5 Munitionss owned by the French-Colonial-Africa lost in Jerusalem
                                                          French-Colonial-Africa roll dice for 4 Elite-Offensive-Infantrys and 1 Fighter in Jerusalem, round 3 : 2/1 hits, 1.83 expected hits
                                                          Ottomans roll dice for 9 Infantrys in Jerusalem, round 3 : 2/1 hits, 1.50 expected hits
                                                          2 Infantrys owned by the Ottomans and 2 Elite-Offensive-Infantrys owned by the French-Colonial-Africa lost in Jerusalem
                                                          French-Colonial-Africa roll dice for 2 Elite-Offensive-Infantrys and 1 Fighter in Jerusalem, round 4 : 1/1 hits, 1.17 expected hits
                                                          Ottomans roll dice for 7 Infantrys in Jerusalem, round 4 : 1/1 hits, 1.17 expected hits
                                                          1 Infantry owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Jerusalem
                                                          French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry and 1 Fighter in Jerusalem, round 5 : 1/1 hits, 0.83 expected hits
                                                          Ottomans roll dice for 6 Infantrys in Jerusalem, round 5 : 1/0 hits, 1.00 expected hits
                                                          1 Infantry owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Jerusalem
                                                      1 Fighter owned by the French-Colonial-Africa retreated
                                                      Ottomans win with 5 Infantrys remaining. Battle score for attacker is 4
                                                      Casualties for French-Colonial-Africa: 5 Elite-Offensive-Infantrys and 5 Munitionss
                                                      Casualties for Ottomans: 5 Infantrys and 3 Trenchess
                                                  Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                                          
                                              Non Combat Move - French-Colonial-Africa
                                                  1 Fighter moved from Jerusalem to Egypt
                                          
                                              Place Units - French-Colonial-Africa
                                                  2 Trenchess placed in Algeria
                                                  3 Cavalrys placed in French Equitorial Africa
                                                  1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in Angolia
                                                  French-Colonial-Africa undo move 2.
                                                  2 Cavalrys and 1 Fighter placed in French Equitorial Africa
                                                  2 Infantrys placed in Casablanca
                                                  1 Cavalry placed in Senegal
                                          
                                              Turn Complete - French-Colonial-Africa
                                                  French-Colonial-Africa collect 39 PUs; end with 39 PUs
                                                  French-Colonial-Africa creates 5 Munitionss in SZ 35
                                          

                                          Combat Hit Differential Summary :

                                          French-Colonial-Africa regular : 0.33
                                          Ottomans regular : -0.33
                                          

                                          Savegame

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                                          • GenerationKILLG Offline
                                            GenerationKILL
                                            last edited by

                                            TripleA Turn Summary: Russians round 11

                                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                            Game History

                                            Round: 11
                                            
                                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians
                                                    Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                    Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            
                                                Combat - Russians
                                                    Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                    Russians creates battle in territory OVER THE TOP
                                                    Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD
                                            
                                                Non Combat Move - Russians
                                            
                                                Turn Complete - Russians
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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