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    • GenerationKILL
      GenerationKILL last edited by

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: Over The Top, version: 1.0.0

      Game History

      Round: 6
      
          Move Battleships/Cruisers, Heavy Artillery, and Railguns - French
              Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
              Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD
              1 Battleship moved from SZ 30 to SZ 29
              1 Battlecruiser moved from SZ 30 to SZ 29
              1 Battlecruiser and 1 Battleship moved from SZ 30 to SZ 29
      
          Load Munitions - French
              French collect 0 PUs; end with 68 PUs
              French creates 6 Munitionss in SZ 29
      
          Fire Munitions and Combat Move - French
              6 Munitionss moved from SZ 29 to Tuscany
              1 Freighter moved from SZ 30 to SZ 29
              1 Elite-Offensive-Infantry moved from Marseilles to SZ 29
              1 Infantry moved from Piedmont to SZ 29
              1 Elite-Defensive-Infantry moved from Marseilles to SZ 29
              1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Freighter and 1 Infantry moved from SZ 29 to SZ 30
              1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry moved from SZ 30 to Rome
              2 Infantrys moved from Piedmont to Tuscany
              1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Marseilles to Piedmont
              1 Elite-Offensive-Infantry and 5 Infantrys moved from Paris to RR 27
              1 Armored-Train, 1 Elite-Offensive-Infantry, 5 Infantrys and 1 Train moved from RR 27 to RR 38
              1 Elite-Offensive-Infantry and 5 Infantrys moved from RR 38 to Piedmont
              2 Infantrys moved from Paris to Marseilles
              6 Infantrys moved from Picardy to Compiegne
              1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Chantilly to Chaumont
              1 Field-Artillery and 1 Infantry moved from Arras to Somme
              1 Infantry moved from Soissons to Somme
              1 Elite-Offensive-Infantry and 1 Infantry moved from Argonne to Mont Blanc
              3 Cavalrys moved from Chaumont to Verdun
              1 Fighter moved from Chaumont to Verdun
              1 Infantry moved from Chaumont to Rhiems
              1 Infantry moved from Chaumont to Rhiems
              1 Infantry moved from Chaumont to Rhiems
              2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Compiegne to Chantilly
              1 Field-Artillery and 1 Infantry moved from Soissons to Argonne
              1 Armored-Train and 1 Train moved from RR 37 to RR 27
      
          Purchase Units - French
              French buy 2 Destroyers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 7 Infantrys, 2 Trenchess and 1 Troop-Transport; Remaining resources: 0 PUs; 
      
          Combat - French
              Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
              French creates battle in territory OVER THE TOP
              French creates battle in territory By DKJD
              Battle in Rhiems
                  French attack with 3 Infantrys
                  Germans defend with 1 Infantry
                      French roll dice for 3 Infantrys in Rhiems, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 Infantry in Rhiems, round 2 : 0/1 hits, 0.17 expected hits
                      French roll dice for 3 Infantrys in Rhiems, round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits
                      French roll dice for 3 Infantrys in Rhiems, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 Infantry in Rhiems, round 4 : 0/1 hits, 0.17 expected hits
                      French roll dice for 3 Infantrys in Rhiems, round 5 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 Infantry in Rhiems, round 5 : 0/1 hits, 0.17 expected hits
                      1 Infantry owned by the Germans lost in Rhiems
                  French win, taking By DKJD from Germans, taking Rhiems from Germans with 3 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 Infantry
              Battle in Mont Blanc
                  French attack with 1 Elite-Offensive-Infantry and 1 Infantry
                  Germans defend with 2 Infantrys
                      French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Mont Blanc, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 2 Infantrys in Mont Blanc, round 2 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Mont Blanc, round 3 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 2 Infantrys in Mont Blanc, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Mont Blanc
                      French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Infantry in Mont Blanc, round 4 : 0/1 hits, 0.17 expected hits
                      French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 5 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Infantry in Mont Blanc, round 5 : 0/1 hits, 0.17 expected hits
                      1 Infantry owned by the Germans lost in Mont Blanc
                  French win, taking Mont Blanc from Germans with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
                  Casualties for Germans: 2 Infantrys
              Battle in Somme
                  French attack with 1 Field-Artillery and 2 Infantrys
                  Germans defend with 2 Infantrys
                      French roll dice for 1 Field-Artillery and 2 Infantrys in Somme, round 2 : 1/1 hits, 0.83 expected hits
                      Germans roll dice for 2 Infantrys in Somme, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans lost in Somme
                      French roll dice for 1 Field-Artillery and 2 Infantrys in Somme, round 3 : 1/1 hits, 0.83 expected hits
                      Germans roll dice for 1 Infantry in Somme, round 3 : 1/1 hits, 0.17 expected hits
                      1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Somme
                  French win, taking Somme from Germans with 1 Field-Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Germans: 2 Infantrys
                  Casualties for French: 1 Infantry
              Battle in Tuscany
                  French attack with 2 Infantrys and 6 Munitionss
                  Germans defend with 2 Infantrys
                      French roll dice for 2 Infantrys and 6 Munitionss in Tuscany, round 2 : 2/1 hits, 2.33 expected hits
                      Germans roll dice for 2 Infantrys in Tuscany, round 2 : 0/1 hits, 0.33 expected hits
                      2 Infantrys owned by the Germans lost in Tuscany
                      6 Munitionss owned by the French lost in Tuscany
                  French win, taking Tuscany from Germans with 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Germans: 2 Infantrys
                  Casualties for French: 6 Munitionss
              Battle in Verdun
                  French attack with 3 Cavalrys and 1 Fighter
                  Germans defend with 2 Infantrys
                      French roll dice for 3 Cavalrys and 1 Fighter in Verdun, round 2 : 1/0 hits, 1.00 expected hits
                      Germans roll dice for 2 Infantrys in Verdun, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans lost in Verdun
                      French roll dice for 3 Cavalrys and 1 Fighter in Verdun, round 3 : 1/0 hits, 1.00 expected hits
                      Germans roll dice for 1 Infantry in Verdun, round 3 : 0/1 hits, 0.17 expected hits
                      1 Infantry owned by the Germans lost in Verdun
                  French win, taking Verdun from Germans with 3 Cavalrys and 1 Fighter remaining. Battle score for attacker is 4
                  Casualties for Germans: 2 Infantrys
              Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD
      
          Non Combat Move - French
              1 Fighter moved from Verdun to Argonne
              1 Cavalry moved from Chaumont to Argonne
      
          Place Units - French
              2 Destroyers and 1 Troop-Transport placed in SZ 29
              1 Field-Artillery and 2 Infantrys placed in Marseilles
              1 Trenches placed in Argonne
              1 Trenches placed in Soissons
              2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry placed in Chantilly
              1 Elite-Offensive-Infantry and 5 Infantrys placed in Paris
      
          Turn Complete - French
              French collect 71 PUs; end with 71 PUs
              French creates 6 Munitionss in SZ 29
      

      Combat Hit Differential Summary :

      French regular : -0.67
      Germans regular : -1.00
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • GenerationKILL
        GenerationKILL last edited by

        TripleA Turn Summary: French-Colonial-Africa round 6

        TripleA Turn Summary for game: Over The Top, version: 1.0.0

        Game History

        Round: 6
        
            Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                1 Battleship moved from SZ 55 to SZ 51
                French-Colonial-Africa undo move 1.
        
            Load Munitions - French-Colonial-Africa
                French-Colonial-Africa collect 0 PUs; end with 34 PUs
                French-Colonial-Africa creates 2 Munitionss in SZ 55
                French-Colonial-Africa creates 1 Munitions in SZ 89
        
            Fire Munitions and Combat Move - French-Colonial-Africa
                    British-Commonwealth takes Southern Sudan from Imperial-German-Afrika
                    French-Colonial-Africa takes Niangara from Imperial-German-Afrika
                    French-Colonial-Africa takes Nye Lukemba from Imperial-German-Afrika
                    French-Colonial-Africa takes Chikapa from Imperial-German-Afrika
                2 Munitionss moved from SZ 55 to Cabinda
                1 Battleship moved from SZ 55 to SZ 51
                1 Battlecruiser moved from SZ 89 to SZ 51
                1 Infantry moved from Chad to Southern Sudan
                3 Infantrys moved from Chad to Southern Sudan
                3 Elite-Defensive-Infantrys moved from Lisala to Niangara
                1 Elite-Offensive-Infantry moved from Lisala to Nye Lukemba
                1 Infantry moved from Bandundu to Chikapa
                2 Field-Artillerys moved from Lisala to Niangara
                1 Elite-Offensive-Infantry moved from Lisala to Niangara
                1 Armored-Train and 1 Train moved from RR 102 to RR 96
                1 Train moved from RR 96 to RR 87
                3 Infantrys moved from Ivory Coast to Togoland
                2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Senegal to RR 87
                1 Field-Artillery, 2 Infantrys and 1 Train moved from RR 87 to RR 96
                French-Colonial-Africa undo move 15.
                1 Field-Artillery, 2 Infantrys and 1 Train moved from RR 87 to RR 95
                French-Colonial-Africa undo move 15.
                French-Colonial-Africa undo move 14.
                2 Elite-Offensive-Infantrys moved from Senegal to RR 87
                1 Field-Artillery and 1 Infantry moved from Senegal to RR 87
                2 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Infantry and 1 Train moved from RR 87 to RR 96
                1 Infantry moved from RR 96 to Nigeria
                2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from RR 96 to Nigeria
                1 Elite-Defensive-Infantry, 5 Elite-Offensive-Infantrys, 1 Field-Artillery and 4 Fighters moved from Bandundu to Kabinda
                French-Colonial-Africa undo move 19.
                2 Fighters moved from Bandundu to Cabinda
                1 Elite-Defensive-Infantry, 5 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Fighters moved from Bandundu to Kabinda
                1 Elite-Offensive-Infantry moved from French Equitorial Africa to Cabinda
                2 Elite-Defensive-Infantrys and 2 Field-Artillerys moved from French Equitorial Africa to Bandundu
                3 Infantrys moved from Cameroon to Bandundu
                1 Infantry moved from Sirte to Cyreniaca
                1 Infantry moved from Tripoli to Sirte
        
            Purchase Units - French-Colonial-Africa
                French-Colonial-Africa buy 1 Elite-Defensive-Infantry, 4 Elite-Offensive-Infantrys, 2 Field-Artillerys and 1 Freighter; Remaining resources: 1 PUs; 
        
            Combat - French-Colonial-Africa
                Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                French-Colonial-Africa creates battle in territory OVER THE TOP
                Battle in Kabinda
                    French-Colonial-Africa attack with 1 Elite-Defensive-Infantry, 5 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Fighters
                    Imperial-German-Afrika defend with 2 Infantrys
                        French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 5 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Fighters in Kabinda, round 2 : 4/1 hits, 3.33 expected hits
                        Imperial-German-Afrika roll dice for 2 Infantrys in Kabinda, round 2 : 1/1 hits, 0.33 expected hits
                        2 Infantrys owned by the Imperial-German-Afrika and 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Kabinda
                    French-Colonial-Africa takes Kabinda from Imperial-German-Afrika
                    French-Colonial-Africa win
                    . Battle score for attacker is 1
                    Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry
                    Casualties for Imperial-German-Afrika: 2 Infantrys
                Battle in Cabinda
                    French-Colonial-Africa attack with 1 Elite-Offensive-Infantry, 2 Fighters and 2 Munitionss
                    Imperial-German-Afrika defend with 2 Infantrys
                        French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry, 2 Fighters and 2 Munitionss in Cabinda, round 2 : 2/0 hits, 2.00 expected hits
                        Imperial-German-Afrika roll dice for 2 Infantrys in Cabinda, round 2 : 0/1 hits, 0.33 expected hits
                        2 Infantrys owned by the Imperial-German-Afrika lost in Cabinda
                        2 Munitionss owned by the French-Colonial-Africa lost in Cabinda
                    French-Colonial-Africa takes Cabinda from Imperial-German-Afrika
                    French-Colonial-Africa win
                    . Battle score for attacker is 4
                    Casualties for Imperial-German-Afrika: 2 Infantrys
                    Casualties for French-Colonial-Africa: 2 Munitionss
                Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Munitions owned by French-Colonial-Africa in SZ 89
        
            Non Combat Move - French-Colonial-Africa
                2 Fighters moved from Cabinda to Bandundu
                2 Fighters moved from Kabinda to Bandundu
                French-Colonial-Africa undo move 2.
                2 Fighters moved from Kabinda to Lisala
                2 Fighters moved from Bandundu to Lisala
        
            Place Units - French-Colonial-Africa
                1 Freighter placed in SZ 51
                1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in French Equitorial Africa
                3 Elite-Offensive-Infantrys and 1 Field-Artillery placed in Senegal
        
            Turn Complete - French-Colonial-Africa
                French-Colonial-Africa collect 38 PUs; end with 39 PUs
                French-Colonial-Africa creates 3 Munitionss in SZ 51
        

        Combat Hit Differential Summary :

        Imperial-German-Afrika regular : 0.33
        French-Colonial-Africa regular : 0.67
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • GenerationKILL
          GenerationKILL last edited by

          TripleA Turn Summary: Russians round 6

          TripleA Turn Summary for game: Over The Top, version: 1.0.0

          Game History

          Round: 6
          
              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians
                  Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                  Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  1 unit repaired.
                  1 Battleship moved from SZ 79 to SZ 10
          
              Load Munitions - Russians
                  Russians collect 0 PUs; end with 46 PUs
                  Russians creates 2 Munitionss in SZ 10
                  Russians creates 3 Munitionss in SZ 37
          
              Fire Munitions and Combat Move - Russians
                  3 Munitionss moved from SZ 37 to Romania
                  1 Elite-Offensive-Infantry and 2 Infantrys moved from Svastepole to SZ 37
                  1 Elite-Offensive-Infantry and 2 Infantrys moved from SZ 37 to Romania
                  1 Elite-Defensive-Infantry moved from Svastepole to Karkov
                  1 Elite-Defensive-Infantry moved from Svastepole to Karkov
                  1 Fighter moved from Svastepole to Karkov
                  1 Elite-Offensive-Infantry and 1 Infantry moved from St. Petersburg to SZ 91
                  1 Elite-Offensive-Infantry, 1 Freighter and 1 Infantry moved from SZ 91 to SZ 10
                  1 Elite-Offensive-Infantry and 1 Infantry moved from SZ 10 to Prussia
                  2 Munitionss moved from SZ 10 to Prussia
                  1 Elite-Offensive-Infantry moved from St. Petersburg to Smolensk
                  1 Infantry moved from St. Petersburg to Yaroslavl
                  1 Fighter moved from Moscow to Yaroslavl
                  1 Elite-Offensive-Infantry moved from Gorkiy to Kazan
                  1 Elite-Offensive-Infantry moved from Gorkiy to Tula
                  1 Fighter moved from Moscow to Tula
                  1 Elite-Offensive-Infantry moved from Gorkiy to Samara
                        Russians take Samara from Bolsheviks
                  1 Elite-Offensive-Infantry moved from Gorkiy to Tambov
                        Russians take Tambov from Bolsheviks
                  1 Elite-Defensive-Infantry moved from Gorkiy to Tambov
                  4 Elite-Defensive-Infantrys moved from Gorkiy to Moscow
                  1 Field-Artillery moved from Gorkiy to Tambov
                  1 Field-Artillery moved from Gorkiy to Moscow
          
              Purchase Units - Russians
                  Russians repair damage of 5x Factory; Remaining resources: 41 PUs; 
                  Russians buy 9 Elite-Defensive-Infantrys, 1 Infantry and 4 Trenchess; Remaining resources: 0 PUs; 
          
              Combat - Russians
                  Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                  Russians creates battle in territory OVER THE TOP
                  Battle in Karkov
                      Russians attack with 2 Elite-Defensive-Infantrys and 1 Fighter
                      Austrians defend with 1 Infantry
                          Russians roll dice for 2 Elite-Defensive-Infantrys and 1 Fighter in Karkov, round 2 : 1/1 hits, 0.83 expected hits
                          Austrians roll dice for 1 Infantry in Karkov, round 2 : 0/1 hits, 0.17 expected hits
                          1 Infantry owned by the Austrians lost in Karkov
                      Russians win, taking Karkov from Austrians with 2 Elite-Defensive-Infantrys and 1 Fighter remaining. Battle score for attacker is 2
                      Casualties for Austrians: 1 Infantry
                  Battle in Tula
                      Russians attack with 1 Elite-Offensive-Infantry and 1 Fighter
                      Ottomans defend with 1 Cavalry
                          Russians roll dice for 1 Elite-Offensive-Infantry and 1 Fighter in Tula, round 2 : 1/1 hits, 0.83 expected hits
                          Ottomans roll dice for 1 Cavalry in Tula, round 2 : 1/1 hits, 0.17 expected hits
                          1 Cavalry owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the Russians lost in Tula
                      Russians win with 1 Fighter remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 Elite-Offensive-Infantry
                      Casualties for Ottomans: 1 Cavalry
                  Battle in Romania
                      Russians attack with 1 Elite-Offensive-Infantry, 2 Infantrys and 3 Munitionss
                      Austrians defend with 1 Cavalry and 2 Infantrys
                          Russians roll dice for 1 Elite-Offensive-Infantry, 2 Infantrys and 3 Munitionss in Romania, round 2 : 2/1 hits, 1.67 expected hits
                          Austrians roll dice for 1 Cavalry and 2 Infantrys in Romania, round 2 : 0/1 hits, 0.50 expected hits
                          2 Infantrys owned by the Austrians lost in Romania
                          3 Munitionss owned by the Russians lost in Romania
                          Russians roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Romania, round 3 : 1/1 hits, 0.67 expected hits
                          Austrians roll dice for 1 Cavalry in Romania, round 3 : 1/1 hits, 0.17 expected hits
                          1 Cavalry owned by the Austrians and 1 Infantry owned by the Russians lost in Romania
                      Russians win, taking Romania from Austrians with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 6
                      Casualties for Austrians: 1 Cavalry and 2 Infantrys
                      Casualties for Russians: 1 Infantry and 3 Munitionss
                  Battle in Prussia
                      Russians attack with 1 Elite-Offensive-Infantry, 1 Infantry and 2 Munitionss
                      Germans defend with 1 Infantry
                          Russians roll dice for 1 Elite-Offensive-Infantry, 1 Infantry and 2 Munitionss in Prussia, round 2 : 2/1 hits, 1.17 expected hits
                          Germans roll dice for 1 Infantry in Prussia, round 2 : 0/1 hits, 0.17 expected hits
                          1 Infantry owned by the Germans lost in Prussia
                          2 Munitionss owned by the Russians lost in Prussia
                      Russians win, taking Prussia from Germans with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 Infantry
                      Casualties for Russians: 2 Munitionss
                  Battle in Smolensk
                      Russians attack with 1 Elite-Offensive-Infantry
                      Ottomans defend with 1 Cavalry
                          Russians roll dice for 1 Elite-Offensive-Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                          Ottomans roll dice for 1 Cavalry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                          1 Cavalry owned by the Ottomans lost in Smolensk
                      Russians win, taking Smolensk from Ottomans with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is 4
                      Casualties for Ottomans: 1 Cavalry
                  Battle in Yaroslavl
                      Russians attack with 1 Fighter and 1 Infantry
                      Bolsheviks defend with 1 Infantry
                          Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.67 expected hits
                          Bolsheviks roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.17 expected hits
                          Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.67 expected hits
                          Bolsheviks roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.17 expected hits
                          1 Infantry owned by the Bolsheviks and 1 Infantry owned by the Russians lost in Yaroslavl
                      Russians win with 1 Fighter remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 Infantry
                      Casualties for Bolsheviks: 1 Infantry
                  Battle in Kazan
                      Russians attack with 1 Elite-Offensive-Infantry
                      Bolsheviks defend with 1 Infantry
                          Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 2 : 0/1 hits, 0.33 expected hits
                          Bolsheviks roll dice for 1 Infantry in Kazan, round 2 : 0/1 hits, 0.17 expected hits
                          Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 3 : 0/1 hits, 0.33 expected hits
                          Bolsheviks roll dice for 1 Infantry in Kazan, round 3 : 0/1 hits, 0.17 expected hits
                          Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 4 : 0/1 hits, 0.33 expected hits
                          Bolsheviks roll dice for 1 Infantry in Kazan, round 4 : 0/1 hits, 0.17 expected hits
                          Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 5 : 0/1 hits, 0.33 expected hits
                          Bolsheviks roll dice for 1 Infantry in Kazan, round 5 : 0/1 hits, 0.17 expected hits
                          Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 6 : 0/1 hits, 0.33 expected hits
                          Bolsheviks roll dice for 1 Infantry in Kazan, round 6 : 0/1 hits, 0.17 expected hits
                          Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 7 : 0/1 hits, 0.33 expected hits
                          Bolsheviks roll dice for 1 Infantry in Kazan, round 7 : 0/1 hits, 0.17 expected hits
                          Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 8 : 0/1 hits, 0.33 expected hits
                          Bolsheviks roll dice for 1 Infantry in Kazan, round 8 : 1/1 hits, 0.17 expected hits
                      1 Elite-Offensive-Infantry owned by the Russians lost in Kazan
                      Bolsheviks win with 1 Infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 Elite-Offensive-Infantry
                  Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD
          
              Non Combat Move - Russians
                  1 Fighter moved from Yaroslavl to St. Petersburg
                  1 Fighter moved from Tula to St. Petersburg
                  1 Fighter moved from Karkov to Svastepole
          
              Place Units - Russians
                  2 Trenchess placed in St. Petersburg
                  2 Trenchess placed in Moscow
                  6 Elite-Defensive-Infantrys placed in St. Petersburg
                  3 Elite-Defensive-Infantrys and 1 Infantry placed in Moscow
          
              Turn Complete - Russians
                  Russians collect 45 PUs; end with 45 PUs
                  Russians creates 2 Munitionss in SZ 10
                  Russians creates 3 Munitionss in SZ 37
          

          Combat Hit Differential Summary :

          Bolsheviks regular : 0.50
          Germans regular : -0.17
          Russians regular : -0.17
          Ottomans regular : 0.67
          Austrians regular : 0.17
          

          Savegame

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          • djabwana
            djabwana last edited by

            TripleA Turn Summary: Austrians round 6

            TripleA Turn Summary for game: Over The Top, version: 1.0.0

            Game History

            Round: 6
            
                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                    Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                    Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
            
                Load Munitions - Austrians
                    Austrians collect 0 PUs; end with 63 PUs
                    Austrians creates 6 Munitionss in SZ 31
            
                Fire Munitions and Combat Move - Austrians
                    6 Munitionss moved from SZ 31 to Tuscany
                    1 Fighter moved from Trieste to Piedmont
                    10 Cavalrys moved from Trieste to Piedmont
                    3 Zeppelins moved from Vienna to Piedmont
                    2 Field-Artillerys, 3 Fighters and 21 Infantrys moved from Venice to Piedmont
                    1 Infantry moved from Venice to Tuscany
                    1 Field-Artillery and 5 Infantrys moved from Galacia to Romania
                    1 Fighter moved from Galacia to Venice
                    5 Infantrys moved from Vienna to Galacia
                    1 Armored-Train moved from RR 39 to RR 40
                    1 Train moved from RR 39 to RR 40
                    1 Infantry moved from Vienna to RR 40
                    1 Armored-Train and 1 Infantry moved from RR 40 to RR 39
                    1 Infantry moved from RR 39 to Venice
                    5 Infantrys moved from Vienna to RR 40
                    5 Infantrys and 1 Train moved from RR 40 to RR 39
                    5 Infantrys moved from RR 39 to Venice
                    2 Infantrys moved from Serbia to Romania
                    1 Infantry moved from Vienna to Hungary
            
                Purchase Units - Austrians
                    Austrians buy 16 Infantrys, 2 Trenchess and 2 Zeppelins; Remaining resources: 1 PUs; 
            
                Combat - Austrians
                    Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                    Austrians creates battle in territory OVER THE TOP
                    Austrians creates battle in territory By DKJD
                    Battle in Romania
                        Austrians attack with 1 Field-Artillery and 7 Infantrys
                        Russians defend with 1 Elite-Offensive-Infantry and 1 Infantry
                            Austrians roll dice for 1 Field-Artillery and 7 Infantrys in Romania, round 2 : 2/1 hits, 1.67 expected hits
                            Russians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                            1 Infantry owned by the Russians and 1 Elite-Offensive-Infantry owned by the Russians lost in Romania
                        Austrians win, taking By DKJD from French, taking Romania from Russians with 1 Field-Artillery and 7 Infantrys remaining. Battle score for attacker is 5
                        Casualties for Russians: 1 Elite-Offensive-Infantry and 1 Infantry
                    Battle in Piedmont
                        Austrians attack with 10 Cavalrys, 2 Field-Artillerys, 4 Fighters, 21 Infantrys and 3 Zeppelins
                        Italians defend with 1 Factory, 10 Field-Artillerys, 12 Infantrys and 6 Trenchess; French defend with 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 6 Infantrys
                            Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 4 Fighters, 21 Infantrys and 3 Zeppelins in Piedmont, round 2 : 10/1 hits, 10.17 expected hits
                        Units damaged: 2 Trenchess owned by the Italians
                            Italians roll dice for 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 11 Field-Artillerys, 18 Infantrys and 6 Trenchess in Piedmont, round 2 : 9/1 hits, 8.83 expected hits
                            4 Trenchess owned by the Italians and 9 Infantrys owned by the Austrians lost in Piedmont
                            Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 4 Fighters, 12 Infantrys and 3 Zeppelins in Piedmont, round 3 : 8/1 hits, 8.67 expected hits
                            Italians roll dice for 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 11 Field-Artillerys, 18 Infantrys and 2 Trenchess in Piedmont, round 3 : 9/1 hits, 8.83 expected hits
                            2 Trenchess owned by the Italians, 9 Infantrys owned by the Austrians, 5 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Piedmont
                        3 Zeppelins owned by the Austrians and 4 Fighters owned by the Austrians retreated
                        10 Cavalrys owned by the Austrians, 3 Infantrys owned by the Austrians and 2 Field-Artillerys owned by the Austrians retreated to Venice
                        Italians win with 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 11 Field-Artillerys and 12 Infantrys remaining. Battle score for attacker is -6
                        Casualties for Austrians: 18 Infantrys
                        Casualties for Italians: 5 Infantrys and 6 Trenchess
                        Casualties for French: 1 Infantry
                    Battle in Tuscany
                        Austrians attack with 1 Infantry and 6 Munitionss
                        French defend with 2 Infantrys
                            Austrians roll dice for 1 Infantry and 6 Munitionss in Tuscany, round 2 : 2/1 hits, 2.17 expected hits
                            Italians roll dice for 2 Infantrys in Tuscany, round 2 : 1/1 hits, 0.33 expected hits
                            1 Infantry owned by the Austrians and 2 Infantrys owned by the French lost in Tuscany
                            6 Munitionss owned by the Austrians lost in Tuscany
                        Italians win with no units remaining. Battle score for attacker is 2
                        Casualties for Austrians: 1 Infantry and 6 Munitionss
                        Casualties for French: 2 Infantrys
                    Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
            
                Non Combat Move - Austrians
                    3 Zeppelins moved from Piedmont to Vienna
                    4 Fighters moved from Piedmont to Venice
                    1 AA-Gun moved from Galacia to Romania
            
                Place Units - Austrians
                    2 Trenchess placed in Venice
                    6 Infantrys placed in Trieste
                    10 Infantrys and 2 Zeppelins placed in Vienna
            
                Turn Complete - Austrians
                    Austrians collect 58 PUs; end with 59 PUs
                    Austrians creates 6 Munitionss in SZ 31
            

            Combat Hit Differential Summary :

            Italians regular : 1.00
            Russians regular : -0.33
            Austrians regular : -0.67
            

            Savegame

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            • djabwana
              djabwana last edited by

              TripleA Turn Summary: Ottomans round 6

              TripleA Turn Summary for game: Over The Top, version: 1.0.0

              Game History

              Round: 6
              
                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                      Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                      Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                      1 Battlecruiser moved from SZ 83 to SZ 41
              
                  Load Munitions - Ottomans
                      Ottomans collect 0 PUs; end with 83 PUs
                      Ottomans creates 4 Munitionss in SZ 36
                      Ottomans creates 1 Munitions in SZ 41
              
                  Fire Munitions and Combat Move - Ottomans
                          Ottomans takes Hejaz from British-Commonwealth
                      4 Munitionss moved from SZ 36 to SZ 37
                      1 Cavalry moved from Oryol to Kaluga
                            Ottomans take Kaluga from Russians
                      2 Cavalrys, 4 Field-Artillerys and 6 Infantrys moved from Rostov to Karkov
                      6 Infantrys moved from Mesopotamia to RR 69
                      1 Armored-Train, 6 Infantrys and 1 Train moved from RR 69 to RR 50
                      6 Infantrys moved from RR 50 to Krasnodar
                      4 Infantrys moved from Tbilisi to Krasnodar
                      3 Infantrys moved from Basrah to al-Hasa
                      1 Infantry moved from Egypt to Tobruk
                            Ottomans take Tobruk from Italians
                      3 Field-Artillerys and 7 Infantrys moved from Cairo to Egypt
                      1 Field-Artillery moved from Be'er Sheva to Cairo
                      3 Infantrys moved from Be'er Sheva to Cairo
                      2 Infantrys moved from Tabuk to Hejaz
                      1 Infantry moved from Tabuk to Hejaz
                      3 Infantrys moved from Jerusalem to Tabuk
                      5 Infantrys moved from Syria to RR 66
                      5 Infantrys and 1 Train moved from RR 66 to RR 70
                      5 Infantrys moved from RR 70 to Jerusalem
                      1 Munitions moved from SZ 41 to Oman
              
                  Purchase Units - Ottomans
                      Ottomans buy 7 Infantrys, 3 Mech-Infantrys, 2 Submarines, 7 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; 
              
                  Combat - Ottomans
                      Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                      Ottomans creates battle in territory OVER THE TOP
                      Battle in Karkov
                          Ottomans attack with 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys
                          Russians defend with 2 Elite-Defensive-Infantrys
                              Ottomans roll dice for 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys in Karkov, round 2 : 3/1 hits, 3.33 expected hits
                              Russians roll dice for 2 Elite-Defensive-Infantrys in Karkov, round 2 : 0/1 hits, 0.67 expected hits
                          2 Elite-Defensive-Infantrys owned by the Russians lost in Karkov
                          Ottomans win, taking Karkov from Russians with 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys remaining. Battle score for attacker is 6
                          Casualties for Russians: 2 Elite-Defensive-Infantrys
                      Battle in SZ 37
                          Ottomans attack with 4 Munitionss
                          Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 7 Harbor-Defensess and 1 Submarine
                          1 Submarine owned by the Russians submerged
                              Ottomans roll dice for 4 Munitionss in SZ 37, round 2 : 1/1 hits, 1.33 expected hits
                          Units damaged: 1 Battleship owned by the Russians
                              4 Munitionss owned by the Ottomans lost in SZ 37
                          Russians win with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 7 Harbor-Defensess remaining. Battle score for attacker is 0
                          Casualties for Ottomans: 4 Munitionss
                      Battle in al-Hasa
                          Ottomans attack with 3 Infantrys
                          British-Commonwealth defend with 1 Cavalry
                              Ottomans roll dice for 3 Infantrys in al-Hasa, round 2 : 0/1 hits, 0.50 expected hits
                              British-Commonwealth roll dice for 1 Cavalry in al-Hasa, round 2 : 0/1 hits, 0.17 expected hits
                              Ottomans roll dice for 3 Infantrys in al-Hasa, round 3 : 1/1 hits, 0.50 expected hits
                              British-Commonwealth roll dice for 1 Cavalry in al-Hasa, round 3 : 0/1 hits, 0.17 expected hits
                              1 Cavalry owned by the British-Commonwealth lost in al-Hasa
                          Ottomans takes al-Hasa from British-Commonwealth
                          Ottomans win with 3 Infantrys remaining. Battle score for attacker is 4
                          Casualties for British-Commonwealth: 1 Cavalry
                      Battle in Oman
                          Ottomans attack with 1 Munitions
                          British-Commonwealth defend with 3 Bombers, 1 Trenches and 1 Zeppelin
                              Ottomans roll dice for 1 Munitions in Oman, round 2 : 1/1 hits, 0.33 expected hits
                          Units damaged: 1 Trenches owned by the British-Commonwealth
                              1 Munitions owned by the Ottomans lost in Oman
                          British-Commonwealth win
                          . Battle score for attacker is 0
                          Casualties for Ottomans: 1 Munitions
                      Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
              
                  Non Combat Move - Ottomans
                      5 Infantrys moved from Istanbul to RR 59
                      5 Infantrys and 1 Train moved from RR 59 to RR 62
                      5 Infantrys moved from RR 62 to Rize
              
                  Place Units - Ottomans
                      2 Submarines placed in SZ 36
                      1 Infantry, 3 Mech-Infantrys and 2 Trenchess placed in Cairo
                      3 Infantrys and 2 Trenchess placed in Basrah
                      Ottomans undo move 3.
                      4 Infantrys and 2 Trenchess placed in Greece
                      2 Infantrys and 2 Trenchess placed in Basrah
                      1 Trenches placed in Syria
                      1 Zeppelin placed in Istanbul
              
                  Turn Complete - Ottomans
                      Ottomans collect 86 PUs; end with 86 PUs
                      Ottomans creates 4 Munitionss in SZ 36
                      Ottomans creates 1 Munitions in SZ 41
              

              Combat Hit Differential Summary :

              British-Commonwealth regular : -0.33
              Russians regular : -0.67
              Ottomans regular : 0.00
              

              Savegame

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              • GenerationKILL
                GenerationKILL last edited by

                TripleA Turn Summary: British round 6

                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                Game History

                Round: 6
                
                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                        Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                        Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        3 units repaired.
                
                    Load Munitions - British
                        British collect 0 PUs; end with 53 PUs
                        British creates 6 Munitionss in SZ 8
                
                    Fire Munitions and Combat Move - British
                        2 Field-Artillerys and 4 Infantrys moved from London to SZ 8
                        2 Field-Artillerys and 4 Infantrys moved from SZ 8 to Picardy
                        1 Armored-Train and 1 Train moved from RR 128 to RR 17
                        1 Infantry moved from Ypres to Paschendale
                              British take Paschendale from Germans
                        1 Infantry moved from Flanders to Ypres
                        2 Infantrys moved from Flanders to Arras
                        1 Fighter moved from Argonne to Vimy
                        8 Field-Artillerys, 4 Fighters, 24 Infantrys and 1 Tank moved from Soissons to Vimy
                        1 Zeppelin moved from London to Vimy
                
                    Purchase Units - British
                        British buy 1 Destroyer, 1 Develop-Elite-Infantry, 3 Field-Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
                
                    Combat - British
                        Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                        British creates battle in territory OVER THE TOP
                        British creates battle in territory By DKJD
                        Battle in Vimy
                            British attack with 8 Field-Artillerys, 5 Fighters, 24 Infantrys, 1 Tank and 1 Zeppelin
                            Germans defend with 3 AA-Guns, 17 Field-Artillerys, 3 Fighters, 10 Infantrys, 8 Trenchess and 1 Zeppelin
                                Germans roll AA dice in Vimy : 1/0 hits, 1.00 expected hits
                                1 Fighter owned by the British lost in Vimy
                                British roll dice for 8 Field-Artillerys, 4 Fighters, 24 Infantrys, 1 Tank and 1 Zeppelin in Vimy, round 2 : 11/1 hits, 11.33 expected hits
                            Units damaged: 5 Trenchess owned by the Germans
                                Germans roll dice for 3 AA-Guns, 17 Field-Artillerys, 3 Fighters, 10 Infantrys, 8 Trenchess and 1 Zeppelin in Vimy, round 2 : 9/1 hits, 8.83 expected hits
                            Units damaged: 1 Tank owned by the British
                                3 Trenchess owned by the Germans and 8 Infantrys owned by the British lost in Vimy
                                British roll dice for 8 Field-Artillerys, 4 Fighters, 16 Infantrys, 1 Tank and 1 Zeppelin in Vimy, round 3 : 10/0 hits, 10.00 expected hits
                                Germans roll dice for 3 AA-Guns, 17 Field-Artillerys, 3 Fighters, 10 Infantrys, 5 Trenchess and 1 Zeppelin in Vimy, round 3 : 8/1 hits, 8.83 expected hits
                            2 AA-Guns owned by the Germans, 5 Trenchess owned by the Germans, 3 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in Vimy
                                British roll dice for 8 Field-Artillerys, 4 Fighters, 8 Infantrys, 1 Tank and 1 Zeppelin in Vimy, round 4 : 8/1 hits, 8.67 expected hits
                                Germans roll dice for 1 AA-Gun, 17 Field-Artillerys, 3 Fighters, 7 Infantrys and 1 Zeppelin in Vimy, round 4 : 8/1 hits, 8.33 expected hits
                                7 Infantrys owned by the Germans, 1 Field-Artillery owned by the Germans and 8 Infantrys owned by the British lost in Vimy
                            4 Fighters owned by the British and 1 Zeppelin owned by the British retreated
                            8 Field-Artillerys owned by the British and 1 Tank owned by the British retreated to Soissons
                            Germans win, taking By DKJD from Austrians with 1 AA-Gun, 16 Field-Artillerys, 3 Fighters and 1 Zeppelin remaining. Battle score for attacker is 3
                            Casualties for British: 1 Fighter and 24 Infantrys
                            Casualties for Germans: 2 AA-Guns, 1 Field-Artillery, 10 Infantrys and 8 Trenchess
                        Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8
                        Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                
                    Non Combat Move - British
                        4 Fighters moved from Vimy to Soissons
                        1 Zeppelin moved from Vimy to Flanders
                        1 AA-Gun moved from Arras to Soissons
                        1 AA-Gun moved from Ypres to Arras
                        2 Bombers moved from London to Piedmont
                
                    Place Units - British
                        1 Destroyer placed in SZ 8
                        1 Develop-Elite-Infantry, 2 Field-Artillerys and 3 Infantrys placed in London
                        1 Field-Artillery and 2 Infantrys placed in Flanders
                        Trigger -British-Develop-Elite-Infantry: buyDevelop-Elite-Infantry removed from British-Frontier
                        Trigger -British-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to British-Frontier
                        Trigger -British-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to British-Frontier
                        Trigger -British-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to British-Commonwealth-Frontier
                        Trigger -British-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to British-Commonwealth-Frontier
                        Trigger -British-Develop-Elite-Infantry: has removed 1 Develop-Elite-Infantry owned by British in London
                
                    Turn Complete - British
                        British collect 52 PUs; end with 52 PUs
                        British creates 6 Munitionss in SZ 8
                

                Combat Hit Differential Summary :

                Germans AA : 0.00
                Germans regular : -1.00
                British regular : -1.00
                

                Savegame

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                • GenerationKILL
                  GenerationKILL last edited by

                  TripleA Turn Summary: British-Commonwealth round 6

                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                  Game History

                  Round: 6
                  
                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                          Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                          Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                          2 units repaired.
                              British-Commonwealth takes SZ 87 from Imperial-German-Afrika
                              British-Commonwealth takes SZ 85 from Imperial-German-Afrika
                          1 Destroyer moved from SZ 49 to SZ 87
                          2 Battleships moved from SZ 44 to SZ 42
                          2 Battlecruisers moved from SZ 49 to SZ 85
                  
                      Load Munitions - British-Commonwealth
                          British-Commonwealth collect 0 PUs; end with 46 PUs
                          British-Commonwealth creates 4 Munitionss in SZ 42
                          British-Commonwealth creates 2 Munitionss in SZ 85
                  
                      Fire Munitions and Combat Move - British-Commonwealth
                              British-Commonwealth takes Northern Sudan from Imperial-German-Afrika
                              British-Commonwealth takes B. Somaliland from Imperial-German-Afrika
                              British-Commonwealth takes Abyssinia from Imperial-German-Afrika
                              British-Commonwealth takes German Southwest Africa from Imperial-German-Afrika
                              British-Commonwealth takes British E. Africa from Imperial-German-Afrika
                          3 Munitionss moved from SZ 42 to SZ 41
                          1 Munitions moved from SZ 42 to SZ 50
                          2 Munitionss moved from SZ 85 to SZ 50
                          2 Infantrys moved from French Niger to Northern Sudan
                          1 Cavalry moved from French Niger to B. Somaliland
                          1 Cavalry moved from French Niger to Abyssinia
                          1 Infantry moved from Cameroon to Lisala
                          1 Infantry moved from Luderitz to German Southwest Africa
                          1 Infantry moved from Buchuanaland to S. Rhodesia
                          2 Fighters moved from S. Africa to S. Rhodesia
                          4 Field-Artillerys and 2 Infantrys moved from Luderitz to Buchuanaland
                          2 Infantrys moved from S. Africa to Buchuanaland
                          2 Field-Artillerys moved from S. Africa to Buchuanaland
                          1 Fighter moved from S. Africa to S. Rhodesia
                          2 Field-Artillerys and 4 Infantrys moved from India to SZ 44
                          British-Commonwealth undo move 15.
                          1 Field-Artillery and 1 Infantry moved from India to SZ 44
                          1 Field-Artillery, 1 Freighter and 1 Infantry moved from SZ 44 to SZ 42
                          1 Field-Artillery and 1 Infantry moved from SZ 42 to I. Somaliland
                          1 Infantry moved from India to SZ 44
                          1 Freighter and 1 Infantry moved from SZ 44 to SZ 42
                          1 Infantry moved from SZ 42 to British E. Africa
                          2 Field-Artillerys and 3 Infantrys moved from India to SZ 44
                          2 Field-Artillerys, 3 Infantrys and 1 Troop-Transport moved from SZ 44 to SZ 43
                          2 Field-Artillerys and 3 Infantrys moved from SZ 43 to Oman
                          1 Bomber moved from Oman to I. Somaliland
                          2 Bombers moved from Oman to German E. Afrika
                          1 Zeppelin moved from Oman to German E. Afrika
                  
                      Purchase Units - British-Commonwealth
                          British-Commonwealth buy 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Infantry, 4 Trenchess and 1 Troop-Transport; Remaining resources: 0 PUs; 
                  
                      Combat - British-Commonwealth
                          Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                          British-Commonwealth creates battle in territory OVER THE TOP
                          Strategic bombing raid in German E. Afrika
                                  Imperial-German-Afrika roll AA dice in German E. Afrika : 1/1 hits, 0.50 expected hits
                              1 Zeppelin killed by AA
                              Bombing raid in German E. Afrika rolls: 2,3 and causes: 5 damage to unit: Factory
                              Bombing raid in German E. Afrika causes 5 damage total. 
                          Battle in SZ 41
                              British-Commonwealth attack with 3 Munitionss
                              Ottomans defend with 1 Battlecruiser
                                  British-Commonwealth roll dice for 3 Munitionss in SZ 41, round 2 : 1/0 hits, 1.00 expected hits
                                  1 Battlecruiser owned by the Ottomans lost in SZ 41
                                  3 Munitionss owned by the British-Commonwealth lost in SZ 41
                              Ottomans win with no units remaining. Battle score for attacker is 12
                              Casualties for Ottomans: 1 Battlecruiser
                              Casualties for British-Commonwealth: 3 Munitionss
                          Battle in SZ 50
                              British-Commonwealth attack with 3 Munitionss
                              Imperial-German-Afrika defend with 1 Destroyer and 6 Harbor-Defensess
                                  British-Commonwealth roll dice for 3 Munitionss in SZ 50, round 2 : 1/0 hits, 1.00 expected hits
                              1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50
                                  3 Munitionss owned by the British-Commonwealth lost in SZ 50
                              Imperial-German-Afrika win
                              . Battle score for attacker is 3
                              Casualties for Imperial-German-Afrika: 1 Harbor-Defenses
                              Casualties for British-Commonwealth: 3 Munitionss
                          Battle in S. Rhodesia
                              British-Commonwealth attack with 3 Fighters and 1 Infantry
                              Imperial-German-Afrika defend with 2 Infantrys
                                  British-Commonwealth roll dice for 3 Fighters and 1 Infantry in S. Rhodesia, round 2 : 2/1 hits, 1.67 expected hits
                                  Imperial-German-Afrika roll dice for 2 Infantrys in S. Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                                  2 Infantrys owned by the Imperial-German-Afrika lost in S. Rhodesia
                              British-Commonwealth takes S. Rhodesia from Imperial-German-Afrika
                              British-Commonwealth win
                              . Battle score for attacker is 4
                              Casualties for Imperial-German-Afrika: 2 Infantrys
                          Battle in I. Somaliland
                              British-Commonwealth attack with 1 Bomber, 1 Field-Artillery and 1 Infantry
                              Imperial-German-Afrika defend with 2 Cavalrys and 1 Infantry
                                  British-Commonwealth roll dice for 1 Bomber, 1 Field-Artillery and 1 Infantry in I. Somaliland, round 2 : 2/1 hits, 1.33 expected hits
                                  Imperial-German-Afrika roll dice for 2 Cavalrys and 1 Infantry in I. Somaliland, round 2 : 1/1 hits, 0.50 expected hits
                                  1 Cavalry owned by the Imperial-German-Afrika, 1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Imperial-German-Afrika lost in I. Somaliland
                                  British-Commonwealth roll dice for 1 Bomber and 1 Field-Artillery in I. Somaliland, round 3 : 1/1 hits, 0.83 expected hits
                                  Imperial-German-Afrika roll dice for 1 Cavalry in I. Somaliland, round 3 : 0/1 hits, 0.17 expected hits
                                  1 Cavalry owned by the Imperial-German-Afrika lost in I. Somaliland
                              Italians takes I. Somaliland from Imperial-German-Afrika
                              British-Commonwealth win
                              . Battle score for attacker is 8
                              Casualties for British-Commonwealth: 1 Infantry
                              Casualties for Imperial-German-Afrika: 2 Cavalrys and 1 Infantry
                          Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                  
                      Non Combat Move - British-Commonwealth
                          2 Bombers moved from German E. Afrika to Niangara
                          1 Bomber moved from I. Somaliland to Oman
                          3 Fighters moved from S. Rhodesia to Buchuanaland
                  
                      Place Units - British-Commonwealth
                          2 Trenchess placed in Oman
                          2 Trenchess placed in Buchuanaland
                          1 Troop-Transport placed in SZ 66
                          2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery placed in India
                          1 Infantry placed in S. Africa
                          Turning on Edit Mode
                          EDIT: Removing units owned by British-Commonwealth from S. Africa: 1 AA-Gun
                          EDIT: Adding units owned by British-Commonwealth to Buchuanaland: 1 AA-Gun
                          EDIT: Turning off Edit Mode
                  
                      Turn Complete - British-Commonwealth
                          British-Commonwealth collect 55 PUs; end with 55 PUs
                          British-Commonwealth creates 4 Munitionss in SZ 42
                          British-Commonwealth creates 2 Munitionss in SZ 85
                  

                  Combat Hit Differential Summary :

                  Imperial-German-Afrika regular : 0.00
                  British-Commonwealth regular : 1.17
                  Imperial-German-Afrika AA : 0.50
                  

                  Savegame

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                  • GenerationKILL
                    GenerationKILL last edited by

                    TripleA Turn Summary: Italians round 6

                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                    Game History

                    Round: 6
                    
                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                            Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                            Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            2 Cavalrys and 7 Infantrys moved from Rome to Tuscany
                            5 Field-Artillerys moved from Piedmont to Tuscany
                            7 Infantrys moved from Piedmont to Tuscany
                            5 Field-Artillerys moved from Piedmont to Tuscany
                    
                        Load Munitions - Italians
                            Italians collect 0 PUs; end with 36 PUs
                    
                        Purchase Units - Italians
                            Italians buy 6 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 4 Trenchess; Remaining resources: 0 PUs; 
                    
                        Combat - Italians
                            Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                            Italians creates battle in territory OVER THE TOP
                            Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                    
                        Non Combat Move - Italians
                    
                        Place Units - Italians
                            2 Trenchess placed in Tuscany
                            6 Elite-Defensive-Infantrys and 2 Trenchess placed in Piedmont
                            2 Elite-Offensive-Infantrys placed in Rome
                    
                        Turn Complete - Italians
                            Italians collect 35 PUs; end with 35 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • GenerationKILL
                      GenerationKILL last edited by

                      TripleA Turn Summary: Americans round 6

                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                      Game History

                      Round: 6
                      
                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                              Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                              Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                              2 Field-Artillerys and 4 Infantrys moved from United States to SZ 24
                              2 Freighters moved from SZ 24 to SZ 23
                              2 Field-Artillerys and 4 Infantrys moved from United States to SZ 24
                              4 Field-Artillerys, 8 Infantrys and 2 Troop-Transports moved from SZ 24 to SZ 20
                              1 Bomber moved from Rome to Piedmont
                              1 Bomber moved from Fontainbleu to Piedmont
                      
                          Load Munitions - Americans
                              Americans collect 0 PUs; end with 58 PUs
                      
                          Purchase Units - Americans
                              Americans buy 1 Develop-Elite-Infantry and 1 Develop-Tank; Remaining resources: 3 PUs; 
                      
                          Combat - Americans
                              Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                              Americans creates battle in territory OVER THE TOP
                              Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                      
                          Non Combat Move - Americans
                      
                          Place Units - Americans
                              1 Develop-Elite-Infantry and 1 Develop-Tank placed in United States
                              Trigger -Americans-Develop-Elite-Infantry: buyDevelop-Elite-Infantry removed from Americans-Frontier
                              Trigger -Americans-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to Americans-Frontier
                              Trigger -Americans-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to Americans-Frontier
                              Trigger -Americans-Develop-Tank: buyDevelop-Tank removed from Americans-Frontier
                              Trigger -Americans-Develop-Tank: buyTank added to Americans-Frontier
                              Trigger -Americans-Develop-Elite-Infantry: has removed 1 Develop-Elite-Infantry owned by Americans in United States
                              Trigger -Americans-Develop-Tank: has removed 1 Develop-Tank owned by Americans in United States
                      
                          Turn Complete - Americans
                              Americans collect 56 PUs; end with 59 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • djabwana
                        djabwana last edited by

                        TripleA Turn Summary: Bolsheviks round 6

                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                        Game History

                        Round: 6
                        
                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks
                                Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        
                            Load Munitions - Bolsheviks
                                Bolsheviks collect 0 PUs; end with 34 PUs
                                Bolsheviks creates 1 Infantry in BR 4
                        
                            Fire Munitions and Combat Move - Bolsheviks
                                4 Zeppelins moved from Vologda to Moscow
                                2 Fighters moved from Ivanova to Gorkiy
                                1 Fighter moved from Ivanova to Samara
                                1 Infantry moved from Kazan to Samara
                                2 Cavalrys moved from Russian Infiltration to Samara
                                1 Elite-Offensive-Infantry moved from Ivanova to Gorkiy
                                1 Elite-Offensive-Infantry moved from Ivanova to Gorkiy
                                1 Elite-Defensive-Infantry moved from Ivanova to Gorkiy
                                1 Cavalry moved from Vyatka to Ivanova
                                1 Elite-Offensive-Infantry, 1 Field-Artillery and 6 Infantrys moved from Vologda to Ivanova
                                1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 17 Infantrys and 1 Lenin moved from BR 4 to Vologda
                                1 Infantry moved from Russian Infiltration to BR 6
                        
                            Purchase Units - Bolsheviks
                                Bolsheviks buy 2 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Fighter and 1 Zeppelin; Remaining resources: 0 PUs; 
                        
                            Combat - Bolsheviks
                                Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                Bolsheviks creates battle in territory OVER THE TOP
                                Strategic bombing raid in Moscow
                                        Russians roll AA dice in Moscow : 1/1 hits, 0.67 expected hits
                                    1 Zeppelin killed by AA
                                    Bombing raid in Moscow rolls: 3,2,0 and causes: 5 damage to unit: Factory
                                    Bombing raid in Moscow causes 5 damage total. 
                                Battle in Gorkiy
                                    Bolsheviks attack with 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters
                                    Russians defend with 1 Elite-Defensive-Infantry and 4 Trenchess
                                        Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 2 : 2/1 hits, 1.83 expected hits
                                    Units damaged: 2 Trenchess owned by the Russians
                                        Russians roll dice for 1 Elite-Defensive-Infantry and 4 Trenchess in Gorkiy, round 2 : 0/1 hits, 0.33 expected hits
                                        Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 3 : 2/1 hits, 1.83 expected hits
                                    Units damaged: 2 Trenchess owned by the Russians
                                        Russians roll dice for 1 Elite-Defensive-Infantry and 4 Trenchess in Gorkiy, round 3 : 0/1 hits, 0.33 expected hits
                                        Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 4 : 2/1 hits, 1.83 expected hits
                                        Russians roll dice for 1 Elite-Defensive-Infantry and 4 Trenchess in Gorkiy, round 4 : 0/1 hits, 0.33 expected hits
                                        2 Trenchess owned by the Russians lost in Gorkiy
                                        Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 5 : 2/1 hits, 1.83 expected hits
                                        Russians roll dice for 1 Elite-Defensive-Infantry and 2 Trenchess in Gorkiy, round 5 : 1/1 hits, 0.33 expected hits
                                        2 Trenchess owned by the Russians and 1 Elite-Offensive-Infantry owned by the Bolsheviks lost in Gorkiy
                                        Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Fighters in Gorkiy, round 6 : 1/1 hits, 1.50 expected hits
                                        Russians roll dice for 1 Elite-Defensive-Infantry in Gorkiy, round 6 : 1/1 hits, 0.33 expected hits
                                    1 Elite-Offensive-Infantry owned by the Bolsheviks and 1 Elite-Defensive-Infantry owned by the Russians lost in Gorkiy
                                    Bolsheviks win, taking Gorkiy from Russians with 1 Elite-Defensive-Infantry and 2 Fighters remaining. Battle score for attacker is 9
                                    Casualties for Russians: 1 Elite-Defensive-Infantry and 4 Trenchess
                                    Casualties for Bolsheviks: 2 Elite-Offensive-Infantrys
                                Battle in Samara
                                    Bolsheviks attack with 2 Cavalrys, 1 Fighter and 1 Infantry
                                    Russians defend with 1 Elite-Offensive-Infantry
                                        Bolsheviks roll dice for 2 Cavalrys, 1 Fighter and 1 Infantry in Samara, round 2 : 1/0 hits, 1.00 expected hits
                                        Russians roll dice for 1 Elite-Offensive-Infantry in Samara, round 2 : 0/1 hits, 0.17 expected hits
                                    1 Elite-Offensive-Infantry owned by the Russians lost in Samara
                                    Bolsheviks win, taking Samara from Russians with 2 Cavalrys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                                    Casualties for Russians: 1 Elite-Offensive-Infantry
                                Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD
                        
                            Non Combat Move - Bolsheviks
                                1 Fighter moved from Samara to BR 5
                                1 Fighter moved from Gorkiy to Ivanova
                                1 Fighter moved from Gorkiy to Ivanova
                                3 Zeppelins moved from Moscow to Ivanova
                                1 AA-Gun moved from BR 4 to Vologda
                                3 Cavalrys moved from Bolshevik Revolution to BR 2
                        
                            Place Units - Bolsheviks
                                1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Fighter placed in Russian Infiltration
                                2 Cavalrys and 1 Zeppelin placed in Bolshevik Revolution
                        
                            Turn Complete - Bolsheviks
                                Bolsheviks collect 34 PUs; end with 34 PUs
                                Bolsheviks creates 1 Infantry in Vologda
                        

                        Combat Hit Differential Summary :

                        Bolsheviks regular : 0.17
                        Russians regular : 0.17
                        Russians AA : 0.33
                        

                        Savegame

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                        • djabwana
                          djabwana last edited by

                          TripleA Turn Summary: Germans round 7

                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                          Game History

                          Round: 7
                          
                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                                  Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                  Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                  5 Railguns moved from RR 5 to RR 22
                                  2 Heavy-Artillerys and 9 Infantrys moved from Venice to Piedmont
                          
                              Load Munitions - Germans
                                  Germans collect 0 PUs; end with 108 PUs
                                  Germans creates 1 Gas-Munitions in Bavaria
                                  Germans creates 2 Gas-Munitionss in Belarus
                                  Germans creates 1 Gas-Munitions in Frankfurt
                                  Germans creates 1 Gas-Munitions in Innsbruck
                                  Germans creates 1 Gas-Munitions and 6 Munitionss in Kiel
                                  Germans creates 2 Gas-Munitionss in Piedmont
                                  Germans creates 10 Munitionss in RR 22
                                  Germans creates 1 Gas-Munitions in Riga
                                  Germans creates 2 Munitionss in SZ 7
                          
                              Fire Munitions and Combat Move - Germans
                                  1 Heavy-Artillery moved from Innsbruck to Venice
                                  9 Infantrys moved from Innsbruck to Venice
                                  1 Zeppelin moved from Bavaria to SZ 10
                                  3 Submarines moved from SZ 7 to SZ 10
                                        Germans take SZ 79 from Russians
                                  6 Munitionss moved from RR 22 to Prussia
                                  4 Munitionss moved from RR 22 to Prussia
                                  1 Infantry moved from Silesia to Prussia
                                  1 Infantry moved from Pomerania to Prussia
                                  1 Infantry moved from Berlin to Pomerania
                                  1 Infantry moved from Berlin to Silesia
                                  1 Infantry moved from Riga to Tallin
                                        Germans take Tallin from Russians
                                  1 Heavy-Artillery moved from Belarus to Riga
                                  1 Heavy-Artillery moved from Belarus to Riga
                                  2 Infantrys moved from Belarus to Smolensk
                                  2 Fighters moved from Belarus to Smolensk
                                  6 Infantrys moved from Belarus to Riga
                                  1 Field-Artillery moved from Vimy to Paschendale
                                  1 Field-Artillery moved from Vimy to Somme
                                  1 Fighter moved from Vimy to Paschendale
                                  1 Fighter moved from Vimy to Somme
                                  1 Cavalry moved from Douamont to Mont Blanc
                                  1 Cavalry moved from Douamont to Verdun
                                  1 Fighter moved from Vimy to Mont Blanc
                                  1 Red-Baron moved from Douamont to Verdun
                                  2 Cavalrys moved from Douamont to Verdun
                                  2 Infantrys moved from Bar-Le-Duc to Rhiems
                                  1 Heavy-Artillery and 1 Infantry moved from Frankfurt to Douamont
                                  1 Zeppelin moved from Vimy to Rhiems
                                  1 Infantry moved from Bar-Le-Duc to Rhiems
                                  9 Infantrys moved from Cologne to RR 121
                                  9 Infantrys and 2 Trains moved from RR 121 to RR 125
                                  9 Infantrys moved from RR 125 to Vimy
                                  5 Infantrys moved from Northern Rhineland to RR 122
                                  5 Infantrys and 1 Train moved from RR 122 to RR 132
                                  5 Infantrys moved from RR 132 to Douamont
                                  2 Cavalrys moved from Douamont to Charleroi
                                  1 Train moved from RR 130 to RR 29
                                  5 Infantrys moved from Bavaria to Innsbruck
                                  1 Heavy-Artillery moved from Bavaria to Innsbruck
                                  1 Cavalry moved from Oryol to Karkov
                          
                              Purchase Units - Germans
                                  Germans buy 3 Cavalrys, 1 Freighter, 1 Harbor-Defenses, 1 Heavy-Artillery, 15 Infantrys, 2 Submarines, 3 Trenchess and 2 Zeppelins; Remaining resources: 0 PUs; 
                          
                              Combat - Germans
                                  Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                  Germans creates battle in territory OVER THE TOP
                                  Germans creates battle in territory By DKJD
                                  Germans creates battle in territory Piedmont
                                  Battle in Rhiems
                                      Germans attack with 3 Infantrys and 1 Zeppelin
                                      French defend with 3 Infantrys
                                          Germans roll dice for 3 Infantrys and 1 Zeppelin in Rhiems, round 2 : 1/1 hits, 1.17 expected hits
                                          French roll dice for 3 Infantrys in Rhiems, round 2 : 0/1 hits, 0.50 expected hits
                                          1 Infantry owned by the French lost in Rhiems
                                          Germans roll dice for 3 Infantrys and 1 Zeppelin in Rhiems, round 3 : 1/1 hits, 1.17 expected hits
                                          French roll dice for 2 Infantrys in Rhiems, round 3 : 0/1 hits, 0.33 expected hits
                                          1 Infantry owned by the French lost in Rhiems
                                          Germans roll dice for 3 Infantrys and 1 Zeppelin in Rhiems, round 4 : 1/1 hits, 1.17 expected hits
                                          French roll dice for 1 Infantry in Rhiems, round 4 : 0/1 hits, 0.17 expected hits
                                          1 Infantry owned by the French lost in Rhiems
                                      Germans win, taking By DKJD from British, taking Rhiems from French with 3 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 6
                                      Casualties for French: 3 Infantrys
                                  Battle in Mont Blanc
                                      Germans attack with 1 Cavalry and 1 Fighter
                                      French defend with 1 Elite-Offensive-Infantry
                                          Germans roll dice for 1 Cavalry and 1 Fighter in Mont Blanc, round 2 : 0/1 hits, 0.67 expected hits
                                          French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 2 : 0/1 hits, 0.17 expected hits
                                          Germans roll dice for 1 Cavalry and 1 Fighter in Mont Blanc, round 3 : 0/1 hits, 0.67 expected hits
                                          French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 3 : 0/1 hits, 0.17 expected hits
                                          Germans roll dice for 1 Cavalry and 1 Fighter in Mont Blanc, round 4 : 1/1 hits, 0.67 expected hits
                                          French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 4 : 0/1 hits, 0.17 expected hits
                                      1 Elite-Offensive-Infantry owned by the French lost in Mont Blanc
                                      Germans win, taking Mont Blanc from French with 1 Cavalry and 1 Fighter remaining. Battle score for attacker is 3
                                      Casualties for French: 1 Elite-Offensive-Infantry
                                  Battle in Verdun
                                      Germans attack with 3 Cavalrys and 1 Red-Baron
                                      French defend with 3 Cavalrys
                                          Germans roll dice for 3 Cavalrys and 1 Red-Baron in Verdun, round 2 : 1/1 hits, 1.33 expected hits
                                          French roll dice for 3 Cavalrys in Verdun, round 2 : 0/1 hits, 0.50 expected hits
                                          1 Cavalry owned by the French lost in Verdun
                                          Germans roll dice for 3 Cavalrys and 1 Red-Baron in Verdun, round 3 : 1/1 hits, 1.33 expected hits
                                          French roll dice for 2 Cavalrys in Verdun, round 3 : 0/1 hits, 0.33 expected hits
                                          1 Cavalry owned by the French lost in Verdun
                                          Germans roll dice for 3 Cavalrys and 1 Red-Baron in Verdun, round 4 : 2/1 hits, 1.33 expected hits
                                          French roll dice for 1 Cavalry in Verdun, round 4 : 0/1 hits, 0.17 expected hits
                                          1 Cavalry owned by the French lost in Verdun
                                      Germans win, taking Verdun from French with 3 Cavalrys and 1 Red-Baron remaining. Battle score for attacker is 12
                                      Casualties for French: 3 Cavalrys
                                  Battle in Somme
                                      Germans attack with 1 Field-Artillery and 1 Fighter
                                      French defend with 1 Field-Artillery and 1 Infantry
                                          Germans roll dice for 1 Field-Artillery and 1 Fighter in Somme, round 2 : 1/1 hits, 0.83 expected hits
                                          French roll dice for 1 Field-Artillery and 1 Infantry in Somme, round 2 : 1/1 hits, 0.50 expected hits
                                          1 Infantry owned by the French and 1 Field-Artillery owned by the Germans lost in Somme
                                      1 Fighter owned by the Germans retreated
                                      French win with 1 Field-Artillery remaining. Battle score for attacker is -3
                                      Casualties for Germans: 1 Field-Artillery
                                      Casualties for French: 1 Infantry
                                  Battle in Smolensk
                                      Germans attack with 2 Fighters and 2 Infantrys
                                      Russians defend with 1 Elite-Offensive-Infantry
                                          Germans roll dice for 2 Fighters and 2 Infantrys in Smolensk, round 2 : 1/1 hits, 1.33 expected hits
                                          Russians roll dice for 1 Elite-Offensive-Infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                                      1 Elite-Offensive-Infantry owned by the Russians lost in Smolensk
                                      Germans win, taking Smolensk from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 3
                                      Casualties for Russians: 1 Elite-Offensive-Infantry
                                  Battle in Paschendale
                                      Germans attack with 1 Field-Artillery and 1 Fighter
                                      British defend with 1 Infantry
                                          Germans roll dice for 1 Field-Artillery and 1 Fighter in Paschendale, round 2 : 1/1 hits, 0.83 expected hits
                                          British roll dice for 1 Infantry in Paschendale, round 2 : 0/1 hits, 0.17 expected hits
                                          1 Infantry owned by the British lost in Paschendale
                                      Germans win, taking Paschendale from British with 1 Field-Artillery and 1 Fighter remaining. Battle score for attacker is 2
                                      Casualties for British: 1 Infantry
                                  Battle in Prussia
                                      Germans attack with 2 Infantrys and 10 Munitionss
                                      Russians defend with 1 Elite-Offensive-Infantry and 1 Infantry
                                          Germans roll dice for 2 Infantrys and 10 Munitionss in Prussia, round 2 : 3/1 hits, 3.67 expected hits
                                          Russians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Prussia, round 2 : 0/1 hits, 0.33 expected hits
                                          1 Infantry owned by the Russians and 1 Elite-Offensive-Infantry owned by the Russians lost in Prussia
                                          10 Munitionss owned by the Germans lost in Prussia
                                      Germans win, taking Prussia from Russians with 2 Infantrys remaining. Battle score for attacker is 5
                                      Casualties for Russians: 1 Elite-Offensive-Infantry and 1 Infantry
                                      Casualties for Germans: 10 Munitionss
                                  Battle in Piedmont
                                      Germans attack with 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys
                                      Italians defend with 6 Elite-Defensive-Infantrys, 1 Factory and 2 Trenchess; British defend with 2 Bombers; French defend with 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys; Americans defend with 2 Bombers
                                          Germans roll Gas dice in Piedmont : 2/1 hits, 1.33 expected hits
                                      1 Elite-Offensive-Infantry owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont
                                          Germans roll dice for 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys in Piedmont, round 2 : 3/1 hits, 3.17 expected hits
                                      Units damaged: 1 Trenches owned by the Italians
                                          Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 2 Trenchess in Piedmont, round 2 : 5/1 hits, 5.50 expected hits
                                          1 Trenches owned by the Italians and 5 Infantrys owned by the Germans lost in Piedmont
                                      2 Gas-Munitionss owned by the Germans lost in Piedmont
                                          Germans roll dice for 2 Heavy-Artillerys and 4 Infantrys in Piedmont, round 3 : 2/1 hits, 2.33 expected hits
                                          Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 1 Trenches in Piedmont, round 3 : 5/1 hits, 5.50 expected hits
                                          1 Trenches owned by the Italians, 4 Infantrys owned by the Germans, 1 Infantry owned by the French and 1 Heavy-Artillery owned by the Germans lost in Piedmont
                                          Germans roll dice for 1 Heavy-Artillery in Piedmont, round 4 : 1/1 hits, 0.67 expected hits
                                          Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 4 Infantrys in Piedmont, round 4 : 5/1 hits, 5.33 expected hits
                                          1 Infantry owned by the French and 1 Heavy-Artillery owned by the Germans lost in Piedmont
                                      Italians win with 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 3 Infantrys remaining. Battle score for attacker is -22
                                      Casualties for French: 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Infantrys
                                      Casualties for Germans: 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys
                                      Casualties for Italians: 2 Trenchess
                                  Battle in SZ 10
                                      Germans attack with 3 Submarines and 1 Zeppelin
                                      Russians defend with 1 Battleship and 1 Freighter
                                          Germans roll dice for 3 Submarines in SZ 10, round 2 : 1/1 hits, 1.50 expected hits
                                          1 Freighter owned by the Russians lost in SZ 10
                                          Germans roll dice for 1 Zeppelin in SZ 10, round 2 : 0/1 hits, 0.17 expected hits
                                          Russians roll dice for 1 Battleship in SZ 10, round 2 : 0/1 hits, 0.67 expected hits
                                          Germans roll dice for 3 Submarines in SZ 10, round 3 : 1/1 hits, 1.50 expected hits
                                          1 Battleship owned by the Russians lost in SZ 10
                                      Germans win, taking SZ 10 from Neutral with 3 Submarines and 1 Zeppelin remaining. Battle score for attacker is 28
                                      Casualties for Russians: 1 Battleship and 1 Freighter
                                  Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7
                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Riga
                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Frankfurt
                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria
                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 6 Munitionss owned by Germans in Kiel
                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
                                  Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Belarus
                          
                              Non Combat Move - Germans
                                  1 Zeppelin moved from SZ 10 to Berlin
                                  1 Fighter moved from Paschendale to Vimy
                                  1 Fighter moved from Somme to Vimy
                                  1 Fighter moved from Mont Blanc to Vimy
                                  1 Red-Baron moved from Verdun to Bar-Le-Duc
                                  1 Zeppelin moved from Rhiems to Douamont
                                  2 Fighters moved from Smolensk to Riga
                          
                              Place Units - Germans
                                  3 Cavalrys and 1 Trenches placed in Belarus
                                  2 Trenchess placed in Vimy
                                  1 Harbor-Defenses placed in SZ 7
                                  1 Freighter and 2 Submarines placed in SZ 7
                                  3 Infantrys placed in Kiel
                                  1 Heavy-Artillery and 5 Infantrys placed in Bavaria
                                  7 Infantrys and 2 Zeppelins placed in Berlin
                          
                              Turn Complete - Germans
                                  Germans collect 112 PUs; end with 112 PUs
                                  Germans creates 1 Gas-Munitions in Bavaria
                                  Germans creates 1 Gas-Munitions in Douamont
                                  Germans creates 1 Gas-Munitions in Innsbruck
                                  Germans creates 1 Gas-Munitions and 6 Munitionss in Kiel
                                  Germans creates 10 Munitionss in RR 22
                                  Germans creates 3 Gas-Munitionss in Riga
                                  Germans creates 2 Munitionss in SZ 7
                                  Germans creates 1 Gas-Munitions in Venice
                          

                          Combat Hit Differential Summary :

                          Germans Gas : 0.67
                          Italians regular : -1.33
                          French regular : -2.00
                          Russians regular : -1.17
                          Germans regular : -3.50
                          British regular : -0.17
                          

                          Savegame

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                          • djabwana
                            djabwana last edited by

                            TripleA Turn Summary: Imperial-German-Afrika round 7

                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                            Game History

                            Round: 7
                            
                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                                    Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                    Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                    2 Heavy-Artillerys moved from Angolia to Buchuanaland
                            
                                Load Munitions - Imperial-German-Afrika
                                    Imperial-German-Afrika collect 0 PUs; end with 37 PUs
                                    Imperial-German-Afrika creates 4 Munitionss in Angolia
                                    Imperial-German-Afrika creates 2 Gas-Munitionss in Buchuanaland
                                    Imperial-German-Afrika creates 1 Gas-Munitions and 6 Munitionss in German E. Afrika
                            
                                Fire Munitions and Combat Move - Imperial-German-Afrika
                                        Imperial-German-Afrika takes Transvaal from British-Commonwealth
                                        Imperial-German-Afrika takes Transvaal from British-Commonwealth
                                    1 Destroyer moved from SZ 50 to SZ 87
                                    3 Munitionss moved from Angolia to Cabinda
                                    1 Munitions moved from Angolia to Chikapa
                                    1 Infantry moved from Angolia to Chikapa
                                    1 Infantry moved from Angolia to Cabinda
                                    4 Infantrys moved from Rhodesia to Buchuanaland
                                    1 Cavalry moved from Rhodesia to Transvaal
                                    Imperial-German-Afrika undo move 7.
                                    1 Cavalry moved from Rhodesia to S. Rhodesia
                                    Imperial-German-Afrika undo move 7.
                                    1 Cavalry moved from Rhodesia to Transvaal
                                    5 Infantrys moved from Angolia to Buchuanaland
                                    3 Field-Artillerys moved from Angolia to Buchuanaland
                                    2 Fighters moved from Angolia to Buchuanaland
                                    1 Fighter moved from German E. Afrika to Buchuanaland
                                    2 Infantrys moved from Mumbaza to British E. Africa
                                    1 Field-Artillery moved from Mumbaza to British E. Africa
                                    1 Heavy-Artillery moved from German E. Afrika to Mumbaza
                                    6 Infantrys moved from German E. Afrika to Mumbaza
                                    Imperial-German-Afrika undo move 14.
                                    Imperial-German-Afrika undo move 14.
                                    1 Infantry moved from Mumbaza to German E. Afrika
                            
                                Purchase Units - Imperial-German-Afrika
                                    Imperial-German-Afrika repair damage of 5x Factory; Remaining resources: 32 PUs; 
                                    Imperial-German-Afrika buy 1 Emplace-Heavy-Artillery, 2 Heavy-Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
                            
                                Combat - Imperial-German-Afrika
                                    Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                    Imperial-German-Afrika creates battle in territory OVER THE TOP
                                    Battle in SZ 87
                                        Imperial-German-Afrika attack with 1 Destroyer
                                        British-Commonwealth defend with 1 Destroyer
                                            Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 2 : 0/1 hits, 0.33 expected hits
                                            British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 2 : 0/1 hits, 0.33 expected hits
                                            Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 3 : 0/1 hits, 0.33 expected hits
                                            British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 3 : 0/1 hits, 0.33 expected hits
                                            Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 4 : 0/1 hits, 0.33 expected hits
                                            British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 4 : 0/1 hits, 0.33 expected hits
                                            Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 5 : 0/1 hits, 0.33 expected hits
                                            British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 5 : 0/1 hits, 0.33 expected hits
                                            Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 6 : 1/1 hits, 0.33 expected hits
                                            British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 6 : 0/1 hits, 0.33 expected hits
                                            1 Destroyer owned by the British-Commonwealth lost in SZ 87
                                        Imperial-German-Afrika takes SZ 87 from British-Commonwealth
                                        Imperial-German-Afrika win
                                        . Battle score for attacker is 8
                                        Casualties for British-Commonwealth: 1 Destroyer
                                    Battle in Cabinda
                                        Imperial-German-Afrika attack with 1 Infantry and 3 Munitionss
                                        French-Colonial-Africa defend with 1 Elite-Offensive-Infantry
                                            Imperial-German-Afrika roll dice for 1 Infantry and 3 Munitionss in Cabinda, round 2 : 1/1 hits, 1.17 expected hits
                                            French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Cabinda, round 2 : 0/1 hits, 0.17 expected hits
                                        1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Cabinda
                                            3 Munitionss owned by the Imperial-German-Afrika lost in Cabinda
                                        Imperial-German-Afrika takes Cabinda from French-Colonial-Africa
                                        Imperial-German-Afrika win
                                        . Battle score for attacker is 3
                                        Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry
                                        Casualties for Imperial-German-Afrika: 3 Munitionss
                                    Battle in Chikapa
                                        Imperial-German-Afrika attack with 1 Infantry and 1 Munitions
                                        French-Colonial-Africa defend with 1 Infantry
                                            Imperial-German-Afrika roll dice for 1 Infantry and 1 Munitions in Chikapa, round 2 : 0/1 hits, 0.50 expected hits
                                            French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 2 : 0/1 hits, 0.17 expected hits
                                            1 Munitions owned by the Imperial-German-Afrika lost in Chikapa
                                            Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 3 : 0/1 hits, 0.17 expected hits
                                            French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 3 : 0/1 hits, 0.17 expected hits
                                            Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 4 : 0/1 hits, 0.17 expected hits
                                            French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 4 : 0/1 hits, 0.17 expected hits
                                            Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 5 : 0/1 hits, 0.17 expected hits
                                            French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 5 : 0/1 hits, 0.17 expected hits
                                            Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 6 : 1/1 hits, 0.17 expected hits
                                            French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 6 : 1/1 hits, 0.17 expected hits
                                            1 Infantry owned by the Imperial-German-Afrika and 1 Infantry owned by the French-Colonial-Africa lost in Chikapa
                                        French-Colonial-Africa win
                                        . Battle score for attacker is 0
                                        Casualties for Imperial-German-Afrika: 1 Infantry and 1 Munitions
                                        Casualties for French-Colonial-Africa: 1 Infantry
                                    Battle in Buchuanaland
                                        Imperial-German-Afrika attack with 3 Field-Artillerys, 3 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys
                                        British-Commonwealth defend with 1 AA-Gun, 6 Field-Artillerys, 3 Fighters, 4 Infantrys and 2 Trenchess
                                            Imperial-German-Afrika roll Gas dice in Buchuanaland : 1/1 hits, 1.33 expected hits
                                            British-Commonwealth roll AA dice in Buchuanaland : 0/1 hits, 0.50 expected hits
                                        1 Field-Artillery owned by the British-Commonwealth lost in Buchuanaland
                                            Imperial-German-Afrika roll dice for 3 Field-Artillerys, 3 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys in Buchuanaland, round 2 : 7/1 hits, 6.17 expected hits
                                            British-Commonwealth roll dice for 1 AA-Gun, 5 Field-Artillerys, 3 Fighters, 4 Infantrys and 2 Trenchess in Buchuanaland, round 2 : 4/1 hits, 3.83 expected hits
                                            2 Infantrys owned by the British-Commonwealth, 4 Infantrys owned by the Imperial-German-Afrika, 1 AA-Gun owned by the British-Commonwealth and 2 Trenchess owned by the British-Commonwealth lost in Buchuanaland
                                        2 Gas-Munitionss owned by the Imperial-German-Afrika lost in Buchuanaland
                                            Imperial-German-Afrika roll dice for 3 Field-Artillerys, 3 Fighters, 2 Heavy-Artillerys and 5 Infantrys in Buchuanaland, round 3 : 5/1 hits, 5.50 expected hits
                                            British-Commonwealth roll dice for 5 Field-Artillerys, 3 Fighters and 2 Infantrys in Buchuanaland, round 3 : 4/1 hits, 3.50 expected hits
                                            2 Infantrys owned by the British-Commonwealth, 4 Infantrys owned by the Imperial-German-Afrika and 3 Field-Artillerys owned by the British-Commonwealth lost in Buchuanaland
                                            Imperial-German-Afrika roll dice for 3 Field-Artillerys, 3 Fighters, 2 Heavy-Artillerys and 1 Infantry in Buchuanaland, round 4 : 4/1 hits, 4.17 expected hits
                                            British-Commonwealth roll dice for 2 Field-Artillerys and 3 Fighters in Buchuanaland, round 4 : 2/1 hits, 2.17 expected hits
                                            1 Infantry owned by the Imperial-German-Afrika, 1 Field-Artillery owned by the Imperial-German-Afrika, 2 Fighters owned by the British-Commonwealth and 2 Field-Artillerys owned by the British-Commonwealth lost in Buchuanaland
                                            Imperial-German-Afrika roll dice for 2 Field-Artillerys, 3 Fighters and 2 Heavy-Artillerys in Buchuanaland, round 5 : 3/1 hits, 3.50 expected hits
                                            British-Commonwealth roll dice for 1 Fighter in Buchuanaland, round 5 : 0/1 hits, 0.50 expected hits
                                            1 Fighter owned by the British-Commonwealth lost in Buchuanaland
                                        Imperial-German-Afrika takes Buchuanaland from British-Commonwealth
                                        Imperial-German-Afrika win
                                        . Battle score for attacker is 50
                                        Casualties for British-Commonwealth: 1 AA-Gun, 6 Field-Artillerys, 3 Fighters, 4 Infantrys and 2 Trenchess
                                        Casualties for Imperial-German-Afrika: 1 Field-Artillery, 2 Gas-Munitionss and 9 Infantrys
                                    Battle in British E. Africa
                                        Imperial-German-Afrika attack with 1 Field-Artillery and 2 Infantrys
                                        British-Commonwealth defend with 1 Infantry
                                            Imperial-German-Afrika roll dice for 1 Field-Artillery and 2 Infantrys in British E. Africa, round 2 : 1/1 hits, 0.83 expected hits
                                            British-Commonwealth roll dice for 1 Infantry in British E. Africa, round 2 : 1/1 hits, 0.17 expected hits
                                            1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Imperial-German-Afrika lost in British E. Africa
                                        Imperial-German-Afrika takes British E. Africa from British-Commonwealth
                                        Imperial-German-Afrika win
                                        . Battle score for attacker is 0
                                        Casualties for Imperial-German-Afrika: 1 Infantry
                                        Casualties for British-Commonwealth: 1 Infantry
                                    Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 6 Munitionss owned by Imperial-German-Afrika in German E. Afrika
                                    Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
                            
                                Non Combat Move - Imperial-German-Afrika
                                    1 Fighter moved from Buchuanaland to German E. Afrika
                                    1 Fighter moved from Buchuanaland to Angolia
                                    1 Fighter moved from Buchuanaland to Angolia
                            
                                Place Units - Imperial-German-Afrika
                                    1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 4 Infantrys placed in German E. Afrika
                                    Imperial-German-Afrika undo move 1.
                                    1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 3 Infantrys placed in German E. Afrika
                                    1 Heavy-Artillery and 2 Infantrys placed in Angolia
                                    Trigger EmplaceImperial-German-Afrika-German E. Afrika: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in German E. Afrika
                                    Trigger EmplaceImperial-German-Afrika-German E. Afrika: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in German E. Afrika
                            
                                Turn Complete - Imperial-German-Afrika
                                    Imperial-German-Afrika collect 22 PUs; end with 22 PUs
                                    Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in Angolia
                                    Imperial-German-Afrika creates 2 Gas-Munitionss in Buchuanaland
                                    Imperial-German-Afrika creates 1 Gas-Munitions and 8 Munitionss in German E. Afrika
                            

                            Combat Hit Differential Summary :

                            Imperial-German-Afrika Gas : -0.33
                            Imperial-German-Afrika regular : -1.17
                            British-Commonwealth regular : -0.83
                            British-Commonwealth AA : -0.50
                            French-Colonial-Africa regular : 0.00
                            

                            Savegame

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                            • djabwana
                              djabwana last edited by

                              Well, at the start of round 7 it feels like the next couple rounds will really decide the fate of the game.

                              • The first shipment of American troops is crossing the Atlantic
                              • Russia is holed up in its 3 main cities
                              • Central Powers are starting to make a move on the Italian front
                              • Germany is holding the Western Front and being stubborn in Africa
                              • Lenin has almost made it to Moscow
                              • TUV is almost tied (2467 to 2451)

                              Which bending branch will snap first?

                              e9c47172-4f4f-4874-b92b-69aeff2e7d43-image.png

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                              • GenerationKILL
                                GenerationKILL last edited by

                                TripleA Turn Summary: French-Colonial-Africa round 7

                                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                Game History

                                Round: 7
                                
                                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                                        Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                        Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                        1 unit repaired.
                                            British-Commonwealth takes Uganda from Imperial-German-Afrika
                                            British-Commonwealth takes Rhodesia from Imperial-German-Afrika
                                        1 Infantry moved from Southern Sudan to Uganda
                                        1 Elite-Offensive-Infantry moved from Nye Lukemba to Rhodesia
                                        1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from French Equitorial Africa to Cabinda
                                        1 Field-Artillery moved from Niangara to Southern Sudan
                                        1 Field-Artillery moved from Niangara to Uganda
                                        1 Elite-Defensive-Infantry moved from Niangara to Uganda
                                        2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry moved from Niangara to Mumbaza
                                        2 Fighters moved from Lisala to Mumbaza
                                        2 Fighters moved from Lisala to Bandundu
                                        2 Elite-Defensive-Infantrys, 2 Field-Artillerys, 2 Fighters and 3 Infantrys moved from Bandundu to Cabinda
                                        1 Train moved from RR 96 to RR 87
                                        2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from Nigeria to RR 96
                                        1 Armored-Train, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Infantry and 1 Train moved from RR 96 to RR 102
                                        2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from RR 102 to Bandundu
                                        1 Freighter moved from SZ 51 to SZ 52
                                        3 Infantrys moved from Togoland to SZ 52
                                        1 Freighter and 3 Infantrys moved from SZ 52 to SZ 55
                                        3 Infantrys moved from SZ 55 to Cabinda
                                        1 Battlecruiser and 1 Battleship moved from SZ 51 to SZ 55
                                        3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from Senegal to RR 87
                                        1 Elite-Offensive-Infantry, 1 Field-Artillery, 1 Infantry and 1 Train moved from RR 87 to RR 96
                                        French-Colonial-Africa undo move 21.
                                        French-Colonial-Africa undo move 20.
                                        2 Elite-Offensive-Infantrys moved from Senegal to RR 87
                                        1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Senegal to RR 87
                                        3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Train moved from RR 87 to RR 96
                                        3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from RR 96 to Nigeria
                                        2 Infantrys moved from Southern Sudan to Northern Sudan
                                        1 Infantry moved from Southern Sudan to Northern Sudan
                                
                                    Load Munitions - French-Colonial-Africa
                                        French-Colonial-Africa collect 0 PUs; end with 39 PUs
                                        French-Colonial-Africa creates 3 Munitionss in SZ 55
                                
                                    Fire Munitions and Combat Move - French-Colonial-Africa
                                        3 Munitionss moved from SZ 55 to Angolia
                                
                                    Purchase Units - French-Colonial-Africa
                                        French-Colonial-Africa buy 1 Battleship, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys; Remaining resources: 0 PUs; 
                                
                                    Combat - French-Colonial-Africa
                                        Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                        French-Colonial-Africa creates battle in territory OVER THE TOP
                                        French-Colonial-Africa creates battle in territory Cabinda
                                        French-Colonial-Africa creates battle in territory Mumbaza
                                        Strategic bombing raid in Angolia
                                            Bombing raid in Angolia rolls: 0,1,1 and causes: 2 damage to unit: Factory
                                            Bombing raid in Angolia causes 2 damage total. 
                                                3 Munitionss owned by the French-Colonial-Africa lost in Angolia
                                        Battle in Cabinda
                                            French-Colonial-Africa attack with 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 3 Field-Artillerys, 2 Fighters and 6 Infantrys
                                            Imperial-German-Afrika defend with 1 Infantry
                                                French-Colonial-Africa roll dice for 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 3 Field-Artillerys, 2 Fighters and 6 Infantrys in Cabinda, round 2 : 4/1 hits, 4.33 expected hits
                                                Imperial-German-Afrika roll dice for 1 Infantry in Cabinda, round 2 : 0/1 hits, 0.17 expected hits
                                                1 Infantry owned by the Imperial-German-Afrika lost in Cabinda
                                            French-Colonial-Africa takes Cabinda from Imperial-German-Afrika
                                            French-Colonial-Africa win
                                            . Battle score for attacker is 2
                                            Casualties for Imperial-German-Afrika: 1 Infantry
                                        Battle in Mumbaza
                                            French-Colonial-Africa attack with 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters
                                            Imperial-German-Afrika defend with 1 Infantry and 2 Trenchess
                                                French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters in Mumbaza, round 2 : 2/1 hits, 1.67 expected hits
                                            Units damaged: 2 Trenchess owned by the Imperial-German-Afrika
                                                Imperial-German-Afrika roll dice for 1 Infantry and 2 Trenchess in Mumbaza, round 2 : 0/1 hits, 0.17 expected hits
                                                French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters in Mumbaza, round 3 : 2/1 hits, 1.67 expected hits
                                                Imperial-German-Afrika roll dice for 1 Infantry and 2 Trenchess in Mumbaza, round 3 : 0/1 hits, 0.17 expected hits
                                                2 Trenchess owned by the Imperial-German-Afrika lost in Mumbaza
                                                French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters in Mumbaza, round 4 : 1/1 hits, 1.67 expected hits
                                                Imperial-German-Afrika roll dice for 1 Infantry in Mumbaza, round 4 : 0/1 hits, 0.17 expected hits
                                                1 Infantry owned by the Imperial-German-Afrika lost in Mumbaza
                                            French-Colonial-Africa takes Mumbaza from Imperial-German-Afrika
                                            French-Colonial-Africa win
                                            . Battle score for attacker is 8
                                            Casualties for Imperial-German-Afrika: 1 Infantry and 2 Trenchess
                                        Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                                
                                    Non Combat Move - French-Colonial-Africa
                                        2 Fighters moved from Mumbaza to Niangara
                                        2 Fighters moved from Cabinda to Bandundu
                                        1 Infantry moved from Sirte to Cyreniaca
                                
                                    Place Units - French-Colonial-Africa
                                        1 Battleship placed in SZ 51
                                        4 Infantrys placed in Senegal
                                        1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in French Equitorial Africa
                                
                                    Turn Complete - French-Colonial-Africa
                                        French-Colonial-Africa collect 40 PUs; end with 40 PUs
                                        French-Colonial-Africa creates 2 Munitionss in SZ 51
                                        French-Colonial-Africa creates 3 Munitionss in SZ 55
                                

                                Combat Hit Differential Summary :

                                Imperial-German-Afrika regular : -0.67
                                French-Colonial-Africa regular : -0.33
                                

                                Savegame

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                                • GenerationKILL
                                  GenerationKILL last edited by

                                  TripleA Turn Summary: Russians round 7

                                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                  Game History

                                  Round: 7
                                  
                                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians
                                          Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                          Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                          1 unit repaired.
                                          1 Elite-Defensive-Infantry moved from Tambov to Saratov
                                                Russians take Saratov from Ottomans
                                          1 Elite-Offensive-Infantry moved from Tambov to Tula
                                                Russians take Tula from Ottomans
                                          1 Field-Artillery moved from Tambov to Saratov
                                          1 Infantry moved from St. Petersburg to Smolensk
                                          1 Infantry moved from Moscow to Kaluga
                                  
                                      Load Munitions - Russians
                                          Russians collect 0 PUs; end with 45 PUs
                                          Russians creates 3 Munitionss in SZ 37
                                  
                                      Fire Munitions and Combat Move - Russians
                                          3 Munitionss moved from SZ 37 to Karkov
                                          1 Fighter moved from St. Petersburg to Kaluga
                                          1 Fighter moved from St. Petersburg to Smolensk
                                  
                                      Purchase Units - Russians
                                          Russians repair damage of 5x Factory; Remaining resources: 40 PUs; 
                                          Russians buy 4 Elite-Defensive-Infantrys, 5 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; 
                                  
                                      Combat - Russians
                                          Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                          Russians creates battle in territory OVER THE TOP
                                          Battle in Karkov
                                              Russians attack with 3 Munitionss
                                              Germans defend with 1 Cavalry; Ottomans defend with 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys
                                                  Russians roll dice for 3 Munitionss in Karkov, round 2 : 1/0 hits, 1.00 expected hits
                                                  1 Infantry owned by the Ottomans lost in Karkov
                                                  3 Munitionss owned by the Russians lost in Karkov
                                              Ottomans win with 3 Cavalrys, 4 Field-Artillerys and 5 Infantrys remaining. Battle score for attacker is 2
                                              Casualties for Ottomans: 1 Infantry
                                              Casualties for Russians: 3 Munitionss
                                          Battle in Kaluga
                                              Russians attack with 1 Fighter and 1 Infantry
                                              Ottomans defend with 1 Cavalry
                                                  Russians roll dice for 1 Fighter and 1 Infantry in Kaluga, round 2 : 1/1 hits, 0.67 expected hits
                                                  Ottomans roll dice for 1 Cavalry in Kaluga, round 2 : 0/1 hits, 0.17 expected hits
                                                  1 Cavalry owned by the Ottomans lost in Kaluga
                                              Russians win, taking Kaluga from Ottomans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                                              Casualties for Ottomans: 1 Cavalry
                                          Battle in Smolensk
                                              Russians attack with 1 Fighter and 1 Infantry
                                              Germans defend with 2 Infantrys
                                                  Russians roll dice for 1 Fighter and 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits
                                                  Germans roll dice for 2 Infantrys in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 Infantry owned by the Germans lost in Smolensk
                                                  Russians roll dice for 1 Fighter and 1 Infantry in Smolensk, round 3 : 1/1 hits, 0.67 expected hits
                                                  Germans roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.17 expected hits
                                                  1 Infantry owned by the Germans lost in Smolensk
                                              Russians win, taking Smolensk from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                                              Casualties for Germans: 2 Infantrys
                                          Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD
                                  
                                      Non Combat Move - Russians
                                          1 Fighter moved from Smolensk to St. Petersburg
                                          1 Fighter moved from Kaluga to St. Petersburg
                                  
                                      Place Units - Russians
                                          1 Trenches placed in St. Petersburg
                                          2 Trenchess placed in Moscow
                                          1 Trenches placed in St. Petersburg
                                          2 Trenchess placed in Svastepole
                                          2 Elite-Defensive-Infantrys and 1 Infantry placed in St. Petersburg
                                          1 Elite-Defensive-Infantry and 2 Infantrys placed in Svastepole
                                          1 Elite-Defensive-Infantry and 2 Infantrys placed in Moscow
                                  
                                      Turn Complete - Russians
                                          Russians collect 31 PUs; end with 31 PUs
                                          Russians creates 3 Munitionss in SZ 37
                                  

                                  Combat Hit Differential Summary :

                                  Germans regular : -0.50
                                  Russians regular : 1.00
                                  Ottomans regular : -0.17
                                  

                                  Savegame

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                                  • djabwana
                                    djabwana last edited by

                                    TripleA Turn Summary: Austrians round 7

                                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                    Game History

                                    Round: 7
                                    
                                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                                            Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                            Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                    
                                        Load Munitions - Austrians
                                            Austrians collect 0 PUs; end with 59 PUs
                                            Austrians creates 6 Munitionss in SZ 31
                                    
                                        Fire Munitions and Combat Move - Austrians
                                            6 Munitionss moved from SZ 31 to Tuscany
                                            10 Cavalrys, 2 Field-Artillerys, 5 Fighters and 9 Infantrys moved from Venice to Piedmont
                                            5 Zeppelins moved from Vienna to Piedmont
                                            2 Infantrys moved from Kiev to Karkov
                                            3 Infantrys moved from Galacia to Moldova
                                            1 Infantry moved from Romania to Moldova
                                            1 Infantry moved from Romania to Moldova
                                            1 Infantry moved from Hungary to Trieste
                                            1 Field-Artillery moved from Romania to Hungary
                                            6 Infantrys moved from Trieste to Venice
                                            2 Infantrys moved from Sarajevo to Trieste
                                            4 Infantrys moved from Greece to Sarajevo
                                            10 Infantrys moved from Vienna to RR 40
                                            1 Armored-Train, 10 Infantrys and 2 Trains moved from RR 40 to RR 39
                                            10 Infantrys moved from RR 39 to Venice
                                            1 Armored-Train moved from RR 39 to RR 40
                                            1 Train moved from RR 39 to RR 40
                                    
                                        Purchase Units - Austrians
                                            Austrians buy 2 Destroyers, 9 Infantrys, 2 Submarines and 4 Trenchess; Remaining resources: 1 PUs; 
                                    
                                        Combat - Austrians
                                            Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                            Austrians creates battle in territory OVER THE TOP
                                            Austrians creates battle in territory By DKJD
                                            Battle in Piedmont
                                                Austrians attack with 10 Cavalrys, 2 Field-Artillerys, 5 Fighters, 9 Infantrys and 5 Zeppelins
                                                Italians defend with 6 Elite-Defensive-Infantrys and 1 Factory; British defend with 2 Bombers; French defend with 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 7 Infantrys; Americans defend with 2 Bombers
                                                    Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 5 Fighters, 9 Infantrys and 5 Zeppelins in Piedmont, round 2 : 10/0 hits, 10.00 expected hits
                                                    Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 7 Infantrys in Piedmont, round 2 : 6/1 hits, 6.17 expected hits
                                                    1 Bomber owned by the Americans, 6 Infantrys owned by the Austrians, 7 Infantrys owned by the French and 2 Elite-Offensive-Infantrys owned by the French lost in Piedmont
                                                    Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 5 Fighters, 3 Infantrys and 5 Zeppelins in Piedmont, round 3 : 9/1 hits, 8.67 expected hits
                                                    Italians roll dice for 3 Bombers, 10 Elite-Defensive-Infantrys and 2 Field-Artillerys in Piedmont, round 3 : 5/1 hits, 4.50 expected hits
                                                    2 Bombers owned by the British, 2 Cavalrys owned by the Austrians, 1 Bomber owned by the Americans, 3 Infantrys owned by the Austrians, 2 Elite-Defensive-Infantrys owned by the Italians and 4 Elite-Defensive-Infantrys owned by the French lost in Piedmont
                                                    Austrians roll dice for 8 Cavalrys, 2 Field-Artillerys, 5 Fighters and 5 Zeppelins in Piedmont, round 4 : 7/0 hits, 7.00 expected hits
                                                    Italians roll dice for 4 Elite-Defensive-Infantrys and 2 Field-Artillerys in Piedmont, round 4 : 2/0 hits, 2.00 expected hits
                                                    2 Cavalrys owned by the Austrians, 2 Field-Artillerys owned by the French and 4 Elite-Defensive-Infantrys owned by the Italians lost in Piedmont
                                                Austrians win, taking By DKJD from French, taking Piedmont from Italians with 6 Cavalrys, 2 Field-Artillerys, 5 Fighters and 5 Zeppelins remaining. Battle score for attacker is 74
                                                Casualties for Austrians: 4 Cavalrys and 9 Infantrys
                                                Casualties for Americans: 2 Bombers
                                                Casualties for French: 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 7 Infantrys
                                                Casualties for British: 2 Bombers
                                                Casualties for Italians: 6 Elite-Defensive-Infantrys
                                            Battle in Tuscany
                                                Austrians attack with 6 Munitionss
                                                Italians defend with 2 Cavalrys, 10 Field-Artillerys, 14 Infantrys and 2 Trenchess; French defend with 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry
                                                    Austrians roll dice for 6 Munitionss in Tuscany, round 2 : 2/0 hits, 2.00 expected hits
                                                Units damaged: 2 Trenchess owned by the Italians
                                                    6 Munitionss owned by the Austrians lost in Tuscany
                                                Italians win with 2 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 10 Field-Artillerys, 15 Infantrys and 2 Trenchess remaining. Battle score for attacker is 0
                                                Casualties for Austrians: 6 Munitionss
                                            Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                                    
                                        Non Combat Move - Austrians
                                            1 AA-Gun moved from Galacia to Moldova
                                            5 Zeppelins moved from Piedmont to Vienna
                                            5 Fighters moved from Piedmont to Venice
                                    
                                        Place Units - Austrians
                                            2 Trenchess placed in Venice
                                            1 Trenches placed in Romania
                                            1 Trenches placed in Moldova
                                            2 Destroyers and 2 Submarines placed in SZ 31
                                            2 Infantrys placed in Trieste
                                            7 Infantrys placed in Vienna
                                    
                                        Turn Complete - Austrians
                                            Austrians collect 64 PUs; end with 65 PUs
                                            Austrians creates 6 Munitionss in SZ 31
                                    

                                    Combat Hit Differential Summary :

                                    Italians regular : 0.33
                                    Austrians regular : 0.33
                                    

                                    Savegame

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                                    • djabwana
                                      djabwana last edited by

                                      TripleA Turn Summary: Ottomans round 7

                                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                      Game History

                                      Round: 7
                                      
                                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                                              Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                              Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                      
                                          Load Munitions - Ottomans
                                              Ottomans collect 0 PUs; end with 86 PUs
                                              Ottomans creates 4 Munitionss in SZ 36
                                      
                                          Fire Munitions and Combat Move - Ottomans
                                              2 Cavalrys moved from Karkov to Saratov
                                              4 Munitionss moved from SZ 36 to SZ 37
                                              1 Zeppelin moved from Istanbul to Saratov
                                              1 Zeppelin moved from Istanbul to Saratov
                                              1 Zeppelin moved from Istanbul to RR 44
                                              1 Armored-Train and 1 Train moved from RR 50 to RR 44
                                              5 Infantrys moved from Rize to RR 62
                                              5 Infantrys and 1 Train moved from RR 62 to RR 44
                                              10 Infantrys moved from Krasnodar to Rostov
                                              1 Field-Artillery and 5 Infantrys moved from Basrah to al-Hasa
                                              1 Infantry and 1 Mech-Infantry moved from Cairo to Tobruk
                                              1 Field-Artillery moved from Egypt to Tobruk
                                              1 Infantry moved from Egypt to Tobruk
                                              1 Infantry and 1 Mech-Infantry moved from Cairo to Tobruk
                                              1 Infantry and 1 Mech-Infantry moved from Cairo to Tobruk
                                              3 Infantrys moved from Egypt to Tobruk
                                              1 Field-Artillery moved from Egypt to Tobruk
                                              1 Infantry moved from Cairo to Egypt
                                              1 Field-Artillery moved from Cairo to Egypt
                                              1 Train moved from RR 70 to RR 66
                                              4 Infantrys moved from Syria to Arar
                                              3 Infantrys moved from Hejaz to Tabuk
                                              2 Infantrys moved from Jerusalem to Tabuk
                                              1 Fighter moved from Cairo to RR 82
                                      
                                          Purchase Units - Ottomans
                                              Ottomans buy 1 Fighter, 1 Freighter, 20 Infantrys, 2 Submarines and 6 Trenchess; Remaining resources: 0 PUs; 
                                      
                                          Combat - Ottomans
                                              Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                              Ottomans creates battle in territory OVER THE TOP
                                              Battle in Saratov
                                                  Ottomans attack with 2 Cavalrys and 2 Zeppelins
                                                  Russians defend with 1 Elite-Defensive-Infantry and 1 Field-Artillery
                                                      Ottomans roll dice for 2 Cavalrys and 2 Zeppelins in Saratov, round 2 : 1/0 hits, 1.00 expected hits
                                                      Russians roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Saratov, round 2 : 1/1 hits, 0.67 expected hits
                                                      1 Cavalry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the Russians lost in Saratov
                                                      Ottomans roll dice for 1 Cavalry and 2 Zeppelins in Saratov, round 3 : 1/1 hits, 0.67 expected hits
                                                      Russians roll dice for 1 Field-Artillery in Saratov, round 3 : 1/1 hits, 0.33 expected hits
                                                  1 Field-Artillery owned by the Russians and 1 Cavalry owned by the Ottomans lost in Saratov
                                                  Ottomans win with 2 Zeppelins remaining. Battle score for attacker is 0
                                                  Casualties for Ottomans: 2 Cavalrys
                                                  Casualties for Russians: 1 Elite-Defensive-Infantry and 1 Field-Artillery
                                              Battle in RR 44
                                                  Ottomans attack with 1 Armored-Train, 5 Infantrys, 2 Trains and 1 Zeppelin
                                                  Russians defend with 1 Armored-Train and 1 Train
                                                      Ottomans roll dice for 1 Armored-Train, 2 Trains and 1 Zeppelin in RR 44, round 2 : 1/1 hits, 0.83 expected hits
                                                      Russians roll dice for 1 Armored-Train and 1 Train in RR 44, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 Train owned by the Russians and 1 Train owned by the Ottomans lost in RR 44
                                                      Ottomans roll dice for 1 Armored-Train, 1 Train and 1 Zeppelin in RR 44, round 3 : 1/1 hits, 0.83 expected hits
                                                      Russians roll dice for 1 Armored-Train in RR 44, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 Armored-Train owned by the Russians lost in RR 44
                                                  Ottomans win with 1 Armored-Train, 1 Train and 1 Zeppelin remaining. Battle score for attacker is 5
                                                  Casualties for Ottomans: 1 Train
                                                  Casualties for Russians: 1 Armored-Train and 1 Train
                                              Battle in RR 82
                                                  Ottomans attack with 1 Fighter
                                                  British-Commonwealth defend with 1 Armored-Train and 1 Train
                                                      Ottomans roll dice for 1 Fighter in RR 82, round 2 : 1/1 hits, 0.50 expected hits
                                                      British-Commonwealth roll dice for 1 Armored-Train and 1 Train in RR 82, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 Train owned by the British-Commonwealth lost in RR 82
                                                      Ottomans roll dice for 1 Fighter in RR 82, round 3 : 1/1 hits, 0.50 expected hits
                                                      British-Commonwealth roll dice for 1 Armored-Train in RR 82, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 Armored-Train owned by the British-Commonwealth lost in RR 82
                                                  Ottomans win with 1 Fighter remaining. Battle score for attacker is 13
                                                  Casualties for British-Commonwealth: 1 Armored-Train and 1 Train
                                              Battle in SZ 37
                                                  Ottomans attack with 4 Munitionss
                                                  Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 7 Harbor-Defensess and 1 Submarine
                                                  1 Submarine owned by the Russians submerged
                                                      Ottomans roll dice for 4 Munitionss in SZ 37, round 2 : 2/1 hits, 1.33 expected hits
                                                  Units damaged: 1 Battleship owned by the Russians
                                                  1 Harbor-Defenses owned by the Russians lost in SZ 37
                                                      4 Munitionss owned by the Ottomans lost in SZ 37
                                                  Russians win with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 6 Harbor-Defensess remaining. Battle score for attacker is 3
                                                  Casualties for Russians: 1 Harbor-Defenses
                                                  Casualties for Ottomans: 4 Munitionss
                                              Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
                                      
                                          Non Combat Move - Ottomans
                                              2 Zeppelins moved from Saratov to Tbilisi
                                              1 Zeppelin moved from RR 44 to Istanbul
                                              1 Fighter moved from RR 82 to Cairo
                                      
                                          Place Units - Ottomans
                                              1 Trenches placed in al-Hasa
                                              4 Infantrys and 2 Trenchess placed in Cairo
                                              4 Infantrys and 1 Trenches placed in Basrah
                                              4 Infantrys and 2 Trenchess placed in Greece
                                              6 Infantrys placed in Syria
                                              1 Fighter and 2 Infantrys placed in Istanbul
                                              1 Freighter and 2 Submarines placed in SZ 36
                                      
                                          Turn Complete - Ottomans
                                              Ottomans collect 83 PUs; end with 83 PUs
                                              Ottomans creates 4 Munitionss in SZ 36
                                      

                                      Combat Hit Differential Summary :

                                      British-Commonwealth regular : -0.67
                                      Russians regular : 1.33
                                      Ottomans regular : 2.33
                                      

                                      Savegame

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                                      • GenerationKILL
                                        GenerationKILL last edited by

                                        TripleA Turn Summary: British round 7

                                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                        Game History

                                        Round: 7
                                        
                                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                                                Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                1 unit repaired.
                                        
                                            Load Munitions - British
                                                British collect 0 PUs; end with 52 PUs
                                                British creates 6 Munitionss in SZ 8
                                        
                                            Fire Munitions and Combat Move - British
                                                1 Zeppelin moved from Flanders to RR 125
                                                2 Infantrys moved from Arras to Soissons
                                                1 Field-Artillery and 2 Infantrys moved from Flanders to Arras
                                                1 Field-Artillery and 4 Infantrys moved from Picardy to RR 17
                                                1 Armored-Train, 1 Field-Artillery, 4 Infantrys and 1 Train moved from RR 17 to RR 128
                                                1 Field-Artillery moved from RR 128 to Soissons
                                                4 Infantrys moved from RR 128 to Soissons
                                                1 Field-Artillery moved from Picardy to Flanders
                                        
                                            Purchase Units - British
                                                British buy 2 Destroyers, 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 3 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; 
                                        
                                            Combat - British
                                                Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                British creates battle in territory OVER THE TOP
                                                British creates battle in territory By DKJD
                                                Battle in RR 125
                                                    British attack with 1 Zeppelin
                                                    Germans defend with 2 Trains
                                                        British roll dice for 1 Zeppelin in RR 125, round 2 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 3 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 4 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 5 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 6 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 7 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 8 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 9 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 10 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 11 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 12 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 13 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 14 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 15 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 16 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 17 : 0/1 hits, 0.17 expected hits
                                                        British roll dice for 1 Zeppelin in RR 125, round 18 : 1/1 hits, 0.17 expected hits
                                                        1 Train owned by the Germans lost in RR 125
                                                        British roll dice for 1 Zeppelin in RR 125, round 19 : 1/1 hits, 0.17 expected hits
                                                        1 Train owned by the Germans lost in RR 125
                                                    British win, taking By DKJD from Austrians with 1 Zeppelin remaining. Battle score for attacker is 16
                                                    Casualties for Germans: 2 Trains
                                                Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8
                                                Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                                        
                                            Non Combat Move - British
                                                1 Zeppelin moved from RR 125 to Flanders
                                                2 Field-Artillerys and 4 Infantrys moved from London to SZ 8
                                                2 Field-Artillerys and 4 Infantrys moved from SZ 8 to Picardy
                                        
                                            Place Units - British
                                                2 Destroyers placed in SZ 8
                                                2 Elite-Offensive-Infantrys and 1 Zeppelin placed in Flanders
                                                3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 3 Infantrys placed in London
                                        
                                            Turn Complete - British
                                                British collect 51 PUs; end with 51 PUs
                                                British creates 6 Munitionss in SZ 8
                                        

                                        Combat Hit Differential Summary :

                                        British regular : -1.00
                                        

                                        Savegame

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                                        • GenerationKILL
                                          GenerationKILL last edited by

                                          TripleA Turn Summary: British-Commonwealth round 7

                                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                          Game History

                                          Round: 7
                                          
                                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                                                  Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                  Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                  1 unit repaired.
                                          
                                              Load Munitions - British-Commonwealth
                                                  British-Commonwealth collect 0 PUs; end with 55 PUs
                                                  British-Commonwealth creates 4 Munitionss in SZ 42
                                                  British-Commonwealth creates 2 Munitionss in SZ 85
                                          
                                              Fire Munitions and Combat Move - British-Commonwealth
                                                      British-Commonwealth takes Hejaz from Ottomans
                                                  2 Battlecruisers moved from SZ 85 to SZ 48
                                                  2 Munitionss moved from SZ 85 to SZ 50
                                                  British-Commonwealth undo move 2.
                                                  2 Munitionss moved from SZ 85 to SZ 50
                                                  4 Munitionss moved from SZ 42 to British E. Africa
                                                  1 Field-Artillery moved from I. Somaliland to British E. Africa
                                                  1 Infantry moved from Oman to Hejaz
                                                  1 Bomber moved from Oman to al-Hasa
                                                  British-Commonwealth undo move 5.
                                                  2 Field-Artillerys and 3 Infantrys moved from Oman to al-Hasa
                                                  2 Bombers moved from Niangara to Buchuanaland
                                                  1 Infantry moved from S. Rhodesia to Buchuanaland
                                                  1 Infantry moved from German Southwest Africa to Buchuanaland
                                                  1 Infantry moved from S. Africa to Buchuanaland
                                                  1 Infantry moved from Lisala to Kabinda
                                                  1 Cavalry moved from Abyssinia to British E. Africa
                                                  1 Cavalry moved from B. Somaliland to British E. Africa
                                                  2 Freighters moved from SZ 42 to SZ 44
                                                  1 Troop-Transport moved from SZ 43 to SZ 44
                                                  2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from India to SZ 44
                                                  2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Troop-Transport moved from SZ 44 to SZ 43
                                                  2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from SZ 43 to Oman
                                                  1 Cavalry, 1 Field-Artillery and 4 Infantrys moved from Australia to SZ 66
                                                  1 Cavalry, 1 Field-Artillery, 4 Infantrys and 1 Troop-Transport moved from SZ 66 to SZ 48
                                          
                                              Purchase Units - British-Commonwealth
                                                  British-Commonwealth buy 6 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 2 Zeppelins; Remaining resources: 1 PUs; 
                                          
                                              Combat - British-Commonwealth
                                                  Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                  British-Commonwealth creates battle in territory OVER THE TOP
                                                  Battle in British E. Africa
                                                      British-Commonwealth attack with 2 Cavalrys, 1 Field-Artillery and 4 Munitionss
                                                      Imperial-German-Afrika defend with 1 Field-Artillery and 1 Infantry
                                                          British-Commonwealth roll dice for 2 Cavalrys, 1 Field-Artillery and 4 Munitionss in British E. Africa, round 2 : 2/1 hits, 2.17 expected hits
                                                          Imperial-German-Afrika roll dice for 1 Field-Artillery and 1 Infantry in British E. Africa, round 2 : 0/1 hits, 0.50 expected hits
                                                          1 Infantry owned by the Imperial-German-Afrika and 1 Field-Artillery owned by the Imperial-German-Afrika lost in British E. Africa
                                                          4 Munitionss owned by the British-Commonwealth lost in British E. Africa
                                                      British-Commonwealth takes British E. Africa from Imperial-German-Afrika
                                                      British-Commonwealth win
                                                      . Battle score for attacker is 7
                                                      Casualties for Imperial-German-Afrika: 1 Field-Artillery and 1 Infantry
                                                      Casualties for British-Commonwealth: 4 Munitionss
                                                  Battle in Buchuanaland
                                                      British-Commonwealth attack with 2 Bombers and 3 Infantrys
                                                      Imperial-German-Afrika defend with 2 Field-Artillerys and 2 Heavy-Artillerys
                                                          British-Commonwealth roll dice for 2 Bombers and 3 Infantrys in Buchuanaland, round 2 : 2/1 hits, 1.83 expected hits
                                                          Imperial-German-Afrika roll dice for 2 Field-Artillerys and 2 Heavy-Artillerys in Buchuanaland, round 2 : 2/0 hits, 2.00 expected hits
                                                          2 Infantrys owned by the British-Commonwealth and 2 Field-Artillerys owned by the Imperial-German-Afrika lost in Buchuanaland
                                                          British-Commonwealth roll dice for 2 Bombers and 1 Infantry in Buchuanaland, round 3 : 2/1 hits, 1.33 expected hits
                                                          Imperial-German-Afrika roll dice for 2 Heavy-Artillerys in Buchuanaland, round 3 : 1/1 hits, 1.33 expected hits
                                                          1 Infantry owned by the British-Commonwealth and 2 Heavy-Artillerys owned by the Imperial-German-Afrika lost in Buchuanaland
                                                      British-Commonwealth win
                                                      . Battle score for attacker is 24
                                                      Casualties for British-Commonwealth: 3 Infantrys
                                                      Casualties for Imperial-German-Afrika: 2 Field-Artillerys and 2 Heavy-Artillerys
                                                  Battle in al-Hasa
                                                      British-Commonwealth attack with 1 Bomber, 2 Field-Artillerys and 3 Infantrys
                                                      Ottomans defend with 1 Field-Artillery, 8 Infantrys and 1 Trenches
                                                          British-Commonwealth roll dice for 1 Bomber, 2 Field-Artillerys and 3 Infantrys in al-Hasa, round 2 : 2/1 hits, 2.17 expected hits
                                                          Ottomans roll dice for 1 Field-Artillery, 8 Infantrys and 1 Trenches in al-Hasa, round 2 : 1/1 hits, 1.67 expected hits
                                                          1 Infantry owned by the British-Commonwealth and 1 Trenches owned by the Ottomans lost in al-Hasa
                                                          British-Commonwealth roll dice for 1 Bomber, 2 Field-Artillerys and 2 Infantrys in al-Hasa, round 3 : 2/0 hits, 2.00 expected hits
                                                          Ottomans roll dice for 1 Field-Artillery and 8 Infantrys in al-Hasa, round 3 : 2/1 hits, 1.67 expected hits
                                                          2 Infantrys owned by the British-Commonwealth and 2 Infantrys owned by the Ottomans lost in al-Hasa
                                                      1 Bomber owned by the British-Commonwealth retreated
                                                      2 Field-Artillerys owned by the British-Commonwealth retreated to Oman
                                                      Ottomans win with 1 Field-Artillery and 6 Infantrys remaining. Battle score for attacker is 1
                                                      Casualties for British-Commonwealth: 3 Infantrys
                                                      Casualties for Ottomans: 2 Infantrys and 1 Trenches
                                                  Battle in SZ 50
                                                      British-Commonwealth attack with 2 Munitionss
                                                      Imperial-German-Afrika defend with 5 Harbor-Defensess
                                                          British-Commonwealth roll dice for 2 Munitionss in SZ 50, round 2 : 1/1 hits, 0.67 expected hits
                                                      1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50
                                                          2 Munitionss owned by the British-Commonwealth lost in SZ 50
                                                      Imperial-German-Afrika win
                                                      . Battle score for attacker is 3
                                                      Casualties for Imperial-German-Afrika: 1 Harbor-Defenses
                                                      Casualties for British-Commonwealth: 2 Munitionss
                                                  Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                                          
                                              Non Combat Move - British-Commonwealth
                                                  2 Bombers moved from Buchuanaland to Kabinda
                                                  1 Bomber moved from al-Hasa to Oman
                                          
                                              Place Units - British-Commonwealth
                                                  3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in India
                                                  3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in S. Africa
                                                  2 Zeppelins placed in Australia
                                          
                                              Turn Complete - British-Commonwealth
                                                  British-Commonwealth collect 50 PUs; end with 51 PUs
                                                  British-Commonwealth creates 4 Munitionss in SZ 42
                                                  British-Commonwealth creates 2 Munitionss in SZ 48
                                          

                                          Combat Hit Differential Summary :

                                          Imperial-German-Afrika regular : -0.83
                                          British-Commonwealth regular : 0.83
                                          Ottomans regular : -0.33
                                          

                                          Savegame

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                                          • GenerationKILL
                                            GenerationKILL last edited by

                                            TripleA Turn Summary: Italians round 7

                                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                            Game History

                                            Round: 7
                                            
                                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                                                    Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                    Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                    2 units repaired.
                                                    3 Field-Artillerys and 6 Infantrys moved from Tuscany to Piedmont
                                                    2 Elite-Offensive-Infantrys moved from Rome to Tuscany
                                            
                                                Load Munitions - Italians
                                                    Italians collect 0 PUs; end with 35 PUs
                                            
                                                Purchase Units - Italians
                                                    Italians buy 4 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 2 Harbor-Defensess, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; 
                                            
                                                Combat - Italians
                                                    Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                    Italians creates battle in territory OVER THE TOP
                                                    Italians creates battle in territory Piedmont
                                                    Battle in Piedmont
                                                        Italians attack with 3 Field-Artillerys and 6 Infantrys
                                                        Austrians defend with 6 Cavalrys, 1 Factory and 2 Field-Artillerys
                                                            Italians roll dice for 3 Field-Artillerys and 6 Infantrys in Piedmont, round 2 : 2/1 hits, 2.50 expected hits
                                                            Austrians roll dice for 6 Cavalrys and 2 Field-Artillerys in Piedmont, round 2 : 1/1 hits, 1.67 expected hits
                                                            2 Cavalrys owned by the Austrians and 1 Infantry owned by the Italians lost in Piedmont
                                                            Italians roll dice for 3 Field-Artillerys and 5 Infantrys in Piedmont, round 3 : 2/1 hits, 2.33 expected hits
                                                            Austrians roll dice for 4 Cavalrys and 2 Field-Artillerys in Piedmont, round 3 : 1/1 hits, 1.33 expected hits
                                                            2 Cavalrys owned by the Austrians and 1 Infantry owned by the Italians lost in Piedmont
                                                            Italians roll dice for 3 Field-Artillerys and 4 Infantrys in Piedmont, round 4 : 2/1 hits, 2.17 expected hits
                                                            Austrians roll dice for 2 Cavalrys and 2 Field-Artillerys in Piedmont, round 4 : 1/0 hits, 1.00 expected hits
                                                            2 Cavalrys owned by the Austrians and 1 Infantry owned by the Italians lost in Piedmont
                                                            Italians roll dice for 3 Field-Artillerys and 3 Infantrys in Piedmont, round 5 : 2/0 hits, 2.00 expected hits
                                                            Austrians roll dice for 2 Field-Artillerys in Piedmont, round 5 : 0/1 hits, 0.67 expected hits
                                                        2 Field-Artillerys owned by the Austrians lost in Piedmont
                                                        Italians win, taking Piedmont from Austrians with 3 Field-Artillerys and 3 Infantrys remaining. Battle score for attacker is 28
                                                        Casualties for Italians: 3 Infantrys
                                                        Casualties for Austrians: 6 Cavalrys and 2 Field-Artillerys
                                                    Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                                            
                                                Non Combat Move - Italians
                                            
                                                Place Units - Italians
                                                    2 Harbor-Defensess placed in SZ 30
                                                    2 Trenchess placed in Tuscany
                                                    4 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 1 Infantry placed in Rome
                                            
                                                Turn Complete - Italians
                                                    Italians collect 35 PUs; end with 35 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Italians regular : -1.00
                                            Austrians regular : -1.67
                                            

                                            Savegame

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