Over the Top test 1
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TripleA Turn Summary: British-Commonwealth round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battlecruiser and 3 Battleships moved from SZ 50 to SZ 41 Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 91 PUs British-Commonwealth creates 7 Munitionss in SZ 41 Fire Munitions and Combat Move - British-Commonwealth 1 Zeppelin moved from Oman to Cairo 1 Armored-Train moved from RR 113 to RR 108 2 Elite-Defensive-Infantrys moved from S. Rhodesia to RR 113 2 Elite-Defensive-Infantrys and 1 Train moved from RR 113 to RR 110 2 Elite-Defensive-Infantrys moved from RR 110 to Portuguese E. Africa 4 Bombers moved from Rhodesia to Oman 2 Zeppelins moved from India to Basrah 3 Bombers moved from India to Oman 1 Fighter moved from Rhodesia to British E. Africa 2 Freighters moved from SZ 50 to SZ 43 1 Destroyer moved from SZ 50 to SZ 43 2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from German E. Afrika to SZ 50 British-Commonwealth undo move 12. 2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from German E. Afrika to SZ 50 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Troop-Transport moved from SZ 50 to SZ 41 2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from SZ 41 to Oman 2 Elite-Offensive-Infantrys moved from German E. Afrika to SZ 50 1 Elite-Defensive-Infantry moved from Mumbaza to SZ 50 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 1 Freighter moved from SZ 50 to SZ 41 1 Elite-Defensive-Infantry and 2 Elite-Offensive-Infantrys moved from SZ 41 to Oman Purchase Units - British-Commonwealth British-Commonwealth buy 2 Bombers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 5 Fighters, 2 Infantrys and 2 Trenchess; Remaining resources: 5 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP Strategic bombing raid in Basrah Ottomans roll AA dice in Basrah : 1/1 hits, 0.33 expected hits 1 Zeppelin killed by AA Bombing raid in Basrah rolls: 2 and causes: 2 damage to unit: Factory Bombing raid in Basrah causes 2 damage total. Strategic bombing raid in Cairo Ottomans roll AA dice in Cairo : 0/1 hits, 0.17 expected hits Bombing raid in Cairo rolls: 0 and causes: 0 damage to unit: Factory Bombing raid in Cairo causes 0 damage total. Battle in RR 108 British-Commonwealth attack with 1 Armored-Train Imperial-German-Afrika defend with 1 Armored-Train and 1 Train British-Commonwealth roll dice for 1 Armored-Train in RR 108, round 2 : 1/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 1 Armored-Train and 1 Train in RR 108, round 2 : 0/1 hits, 0.33 expected hits 1 Train owned by the Imperial-German-Afrika lost in RR 108 British-Commonwealth roll dice for 1 Armored-Train in RR 108, round 3 : 0/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 1 Armored-Train in RR 108, round 3 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Armored-Train in RR 108, round 4 : 1/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 1 Armored-Train in RR 108, round 4 : 0/1 hits, 0.33 expected hits 1 Armored-Train owned by the Imperial-German-Afrika lost in RR 108 British-Commonwealth win . Battle score for attacker is 13 Casualties for Imperial-German-Afrika: 1 Armored-Train and 1 Train Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Trigger Remove British-Commonwealth Munitions 1: has removed 7 Munitionss owned by British-Commonwealth in SZ 41 Non Combat Move - British-Commonwealth 1 Zeppelin moved from Basrah to Oman 1 Zeppelin moved from Cairo to Oman Place Units - British-Commonwealth 5 Fighters placed in India 2 Bombers placed in S. Africa 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Infantrys placed in German E. Afrika 2 Trenchess placed in Oman Turn Complete - British-Commonwealth British-Commonwealth collect 70 PUs; end with 75 PUs British-Commonwealth creates 7 Munitionss in SZ 41Combat Hit Differential Summary :
Imperial-German-Afrika regular : -1.00 British-Commonwealth regular : 0.00 Ottomans AA : 0.50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Italians Italians collect 0 PUs; end with 22 PUs Purchase Units - Italians Italians repair damage of 3x Factory; Remaining resources: 19 PUs; Italians buy 3 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians Place Units - Italians 3 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess placed in Rome Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 units repaired. 1 Battlecruiser moved from SZ 27 to SZ 29 Load Munitions - Americans Americans collect 0 PUs; end with 56 PUs Americans creates 2 Munitionss in SZ 20 Americans creates 1 Munitions in SZ 24 Americans creates 1 Munitions in SZ 29 Fire Munitions and Combat Move - Americans 1 Munitions moved from SZ 29 to Tuscany 1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from Portugal to SZ 27 1 Elite-Offensive-Infantry, 1 Infantry, 2 Tanks and 1 Troop-Transport moved from SZ 27 to SZ 29 1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from SZ 29 to Tuscany 3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Infantry and 2 Tanks moved from Rome to Tuscany 2 Troop-Transports moved from SZ 30 to SZ 29 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 4 Tanks moved from Marseilles to SZ 29 1 Troop-Transport moved from SZ 27 to SZ 29 1 Elite-Offensive-Infantry moved from Marseilles to SZ 29 3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 4 Tanks moved from SZ 29 to Tuscany 1 Battleship and 1 Destroyer moved from SZ 20 to SZ 27 2 Elite-Offensive-Infantrys, 2 Freighters, 12 Infantrys and 1 Troop-Transport moved from SZ 20 to SZ 22 2 Elite-Offensive-Infantrys and 9 Infantrys moved from SZ 22 to Bordeaux 3 Infantrys moved from SZ 22 to Bordeaux 1 Battlecruiser and 1 Destroyer moved from SZ 24 to SZ 20 1 Zeppelin moved from United States to Bordeaux 1 Bomber moved from United States to Portugal 1 Zeppelin moved from United States to Bordeaux Purchase Units - Americans Americans buy 2 Destroyers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Tank and 1 Troop-Transport; Remaining resources: 1 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Battle in Tuscany Americans attack with 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys, 1 Munitions and 8 Tanks Germans defend with 6 Cavalrys and 2 Fighters; Ottomans defend with 2 Infantrys and 2 Mech-Infantrys; Austrians defend with 1 AA-Gun, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess Americans roll dice for 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys, 1 Munitions and 8 Tanks in Tuscany, round 2 : 9/1 hits, 8.67 expected hits Austrians roll dice for 1 AA-Gun, 6 Cavalrys, 4 Fighters, 2 Heavy-Artillerys, 8 Infantrys, 2 Mech-Infantrys and 4 Trenchess in Tuscany, round 2 : 6/0 hits, 6.00 expected hits Units damaged: 6 Tanks owned by the Americans 1 AA-Gun owned by the Austrians and 4 Trenchess owned by the Austrians lost in Tuscany 1 Munitions owned by the Americans lost in Tuscany Americans roll dice for 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys and 8 Tanks in Tuscany, round 3 : 8/1 hits, 8.33 expected hits Austrians roll dice for 6 Cavalrys, 4 Fighters, 2 Heavy-Artillerys, 8 Infantrys and 2 Mech-Infantrys in Tuscany, round 3 : 6/0 hits, 6.00 expected hits Units damaged: 2 Tanks owned by the Americans 2 Infantrys owned by the Ottomans, 2 Elite-Defensive-Infantrys owned by the Americans, 6 Infantrys owned by the Austrians and 2 Infantrys owned by the Americans lost in Tuscany Americans roll dice for 4 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys and 8 Tanks in Tuscany, round 4 : 7/1 hits, 7.67 expected hits Austrians roll dice for 6 Cavalrys, 4 Fighters, 2 Heavy-Artillerys and 2 Mech-Infantrys in Tuscany, round 4 : 5/1 hits, 4.67 expected hits 4 Elite-Defensive-Infantrys owned by the Americans, 1 Elite-Offensive-Infantry owned by the Americans, 1 Mech-Infantry owned by the Ottomans and 6 Cavalrys owned by the Germans lost in Tuscany Americans roll dice for 4 Elite-Offensive-Infantrys and 8 Tanks in Tuscany, round 5 : 7/1 hits, 6.67 expected hits Austrians roll dice for 4 Fighters, 2 Heavy-Artillerys and 1 Mech-Infantry in Tuscany, round 5 : 4/1 hits, 3.50 expected hits 2 Fighters owned by the Germans, 2 Heavy-Artillerys owned by the Austrians, 4 Elite-Offensive-Infantrys owned by the Americans, 1 Mech-Infantry owned by the Ottomans and 2 Fighters owned by the Austrians lost in Tuscany Americans win, taking Tuscany from Austrians with 8 Tanks remaining. Battle score for attacker is 88 Casualties for Austrians: 1 AA-Gun, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess Casualties for Americans: 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys and 1 Munitions Casualties for Ottomans: 2 Infantrys and 2 Mech-Infantrys Casualties for Germans: 6 Cavalrys and 2 Fighters Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Trigger Remove Americans Munitions 1: has removed 1 Munitions owned by Americans in SZ 24 Trigger Remove Americans Munitions 1: has removed 2 Munitionss owned by Americans in SZ 20 Non Combat Move - Americans Place Units - Americans 2 Destroyers and 1 Troop-Transport placed in SZ 24 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Tank placed in United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Americans creates 1 Munitions in SZ 20 Americans creates 2 Munitionss in SZ 27 Americans creates 1 Munitions in SZ 29Combat Hit Differential Summary :
Americans regular : -0.33 Austrians regular : 0.83 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battlecruiser moved from SZ 7 to SZ 8 Germans take SZ 9 from British 1 Battleship moved from SZ 7 to SZ 8 Load Munitions - Germans Germans collect 0 PUs; end with 142 PUs Germans creates 1 Gas-Munitions in Bar-Le-Duc Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Brussels Germans creates 10 Munitionss in Kiel Germans creates 1 Gas-Munitions in Piedmont Germans creates 3 Munitionss in SZ 8 Germans creates 3 Gas-Munitionss in Silesia Germans creates 2 Gas-Munitionss in Vimy Fire Munitions and Combat Move - Germans 4 Destroyers and 10 Submarines moved from SZ 7 to SZ 8 1 Zeppelin moved from Kiel to SZ 8 1 Zeppelin moved from Berlin to SZ 8 1 Zeppelin moved from Bar-Le-Duc to SZ 8 5 Infantrys moved from Venice to Tuscany 2 Cavalrys moved from Innsbruck to Tuscany 3 Cavalrys and 13 Infantrys moved from Piedmont to Tuscany 3 Cavalrys moved from Trieste to Tuscany 7 Infantrys moved from Innsbruck to Venice 1 Heavy-Artillery moved from Bavaria to Innsbruck 2 Cavalrys moved from Bavaria to Venice 1 Cavalry moved from Bohemia to Venice 1 Train moved from RR 39 to RR 20 2 Field-Artillerys and 3 Heavy-Artillerys moved from Silesia to Bohemia 3 Infantrys moved from Bavaria to Innsbruck 12 Infantrys moved from Saxony to Innsbruck 2 Armored-Trains and 1 Train moved from RR 119 to RR 122 2 Fighters moved from Brussels to Vimy 1 Infantry moved from Paschendale to Vimy 8 Infantrys moved from Brussels to Vimy 1 Cavalry moved from Argonne to Douamont 1 Infantry moved from Metz to Nancy 1 Infantry moved from Metz to Luneville Purchase Units - Germans Germans buy 1 Battlecruiser, 1 Bomber, 1 Destroyer, 4 Emplace-Heavy-Artillerys, 1 Freighter, 3 Heavy-Artillerys, 23 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Battle in Tuscany Germans attack with 8 Cavalrys and 18 Infantrys Americans defend with 8 Tanks Germans roll dice for 8 Cavalrys and 18 Infantrys in Tuscany, round 2 : 4/1 hits, 4.33 expected hits Italians roll dice for 8 Tanks in Tuscany, round 2 : 3/1 hits, 2.67 expected hits 3 Infantrys owned by the Germans and 4 Tanks owned by the Americans lost in Tuscany Germans roll dice for 8 Cavalrys and 15 Infantrys in Tuscany, round 3 : 4/1 hits, 3.83 expected hits Italians roll dice for 4 Tanks in Tuscany, round 3 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the Germans and 4 Tanks owned by the Americans lost in Tuscany Germans win, taking By DKJD from British, taking Tuscany from Italians with 8 Cavalrys and 14 Infantrys remaining. Battle score for attacker is 88 Casualties for Germans: 4 Infantrys Casualties for Americans: 8 Tanks Battle in SZ 8 Germans attack with 1 Battlecruiser, 1 Battleship, 4 Destroyers, 3 Munitionss, 10 Submarines and 3 Zeppelins British defend with 4 Battleships, 5 Destroyers, 3 Harbor-Defensess and 1 Troop-Transport; French defend with 5 Harbor-Defensess Germans roll dice for 10 Submarines in SZ 8, round 2 : 5/1 hits, 4.83 expected hits Units damaged: 4 Battleships owned by the British Germans roll dice for 1 Battlecruiser, 1 Battleship, 4 Destroyers, 3 Munitionss and 3 Zeppelins in SZ 8, round 2 : 4/1 hits, 4.33 expected hits British roll dice for 4 Battleships, 5 Destroyers, 8 Harbor-Defensess and 1 Troop-Transport in SZ 8, round 2 : 5/1 hits, 5.67 expected hits Units damaged: 1 Battleship owned by the Germans 1 Troop-Transport owned by the British, 4 Destroyers owned by the Germans, 2 Harbor-Defensess owned by the French and 2 Harbor-Defensess owned by the British lost in SZ 8 3 Munitionss owned by the Germans lost in SZ 8 Germans roll dice for 10 Submarines in SZ 8, round 3 : 5/1 hits, 4.83 expected hits Germans roll dice for 1 Battlecruiser, 1 Battleship and 3 Zeppelins in SZ 8, round 3 : 2/1 hits, 1.33 expected hits British roll dice for 4 Battleships, 5 Destroyers and 4 Harbor-Defensess in SZ 8, round 3 : 5/0 hits, 5.00 expected hits 4 Submarines owned by the Germans, 3 Harbor-Defensess owned by the French, 3 Destroyers owned by the British, 1 Battleship owned by the Germans and 1 Harbor-Defenses owned by the British lost in SZ 8 Germans roll dice for 6 Submarines in SZ 8, round 4 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 Battlecruiser and 3 Zeppelins in SZ 8, round 4 : 1/0 hits, 1.00 expected hits British roll dice for 4 Battleships and 2 Destroyers in SZ 8, round 4 : 3/1 hits, 3.33 expected hits 3 Submarines owned by the Germans, 2 Battleships owned by the British and 2 Destroyers owned by the British lost in SZ 8 Germans roll dice for 3 Submarines in SZ 8, round 5 : 1/1 hits, 1.50 expected hits 1 Battleship owned by the British lost in SZ 8 Germans roll dice for 1 Battlecruiser and 3 Zeppelins in SZ 8, round 5 : 1/0 hits, 1.00 expected hits British roll dice for 1 Battleship in SZ 8, round 5 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Germans and 1 Battleship owned by the British lost in SZ 8 Germans win, taking SZ 8 from British with 1 Battlecruiser, 2 Submarines and 3 Zeppelins remaining. Battle score for attacker is 59 Casualties for Germans: 1 Battleship, 4 Destroyers, 3 Munitionss and 8 Submarines Casualties for British: 4 Battleships, 5 Destroyers, 3 Harbor-Defensess and 1 Troop-Transport Casualties for French: 5 Harbor-Defensess Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Silesia Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bar-Le-Duc Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Piedmont Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Vimy Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Brussels Non Combat Move - Germans 2 Zeppelins moved from SZ 8 to Bavaria 1 Zeppelin moved from SZ 8 to Kiel 1 Infantry moved from Pomerania to Kiel 1 Infantry moved from Berlin to Pomerania 1 Infantry moved from Berlin to Hanover 1 Infantry moved from Berlin to Hanover 1 Infantry moved from Berlin to Pomerania 1 Infantry moved from Berlin to Hanover 1 Infantry moved from Berlin to Saxony Place Units - Germans 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 2 Trenchess placed in Piedmont 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 2 Trenchess placed in Bar-Le-Duc 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 2 Trenchess placed in Vimy 1 Emplace-Heavy-Artillery and 3 Infantrys placed in Brussels 1 Infantry placed in Vimy 1 Infantry placed in Bar-Le-Duc 1 Battlecruiser, 1 Destroyer and 1 Freighter placed in SZ 9 5 Infantrys placed in Piedmont 6 Infantrys placed in Bavaria 3 Infantrys placed in Kiel 1 Bomber and 4 Infantrys placed in Berlin Trigger EmplaceGermans-Piedmont: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Piedmont Trigger EmplaceGermans-Bar-Le-Duc: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Bar-Le-Duc Trigger EmplaceGermans-Brussels: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Brussels Trigger EmplaceGermans-Vimy: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Vimy Trigger EmplaceGermans-Piedmont: Germans has 1 Heavy-Artillery-Emplacement placed in Piedmont Trigger EmplaceGermans-Bar-Le-Duc: Germans has 1 Heavy-Artillery-Emplacement placed in Bar-Le-Duc Trigger EmplaceGermans-Brussels: Germans has 1 Heavy-Artillery-Emplacement placed in Brussels Trigger EmplaceGermans-Vimy: Germans has 1 Heavy-Artillery-Emplacement placed in Vimy Turn Complete - Germans Germans collect 142 PUs; end with 142 PUs Germans creates 1 Gas-Munitions and 2 Munitionss in Bar-Le-Duc Germans creates 3 Gas-Munitionss in Bohemia Germans creates 2 Munitionss in Brussels Germans creates 1 Gas-Munitions in Innsbruck Germans creates 10 Munitionss in Kiel Germans creates 1 Gas-Munitions and 2 Munitionss in Piedmont Germans creates 1 Munitions in SZ 8 Germans creates 1 Munitions in SZ 9 Germans creates 2 Gas-Munitionss and 2 Munitionss in VimyCombat Hit Differential Summary :
Italians regular : 0.00 Germans regular : 0.00 British regular : -0.67 -
TripleA Turn Summary: Imperial-German-Afrika round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD Imperial-German-Afrika takes I. Somaliland from Italians 1 Infantry moved from Abyssinia to I. Somaliland Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Non Combat Move - Imperial-German-Afrika Turn Complete - Imperial-German-AfrikaCombat Hit Differential Summary :
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WOW! Finally, the moment we've all been waiting for. America had a huge victory liberating Tuscany, smashing through the Austrian ranks outside Rome to the tune of a +88 battle score.
However, the tank divisions were heavily damaged and had no infantry or fortifications to protected them. German troops quickly counter-attacked and took back Tuscany with a battle score of ... you guessed it ... +88.
Germany broke through the English Channel, hoping to disrupt the Atlantic convoys once and for all.

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@djabwana Nice tanks. Not sure about the headlights or the end of the barrel, but for WWI my money is on them

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@beelee Hahaha thanks, BUT these were all @GenerationKILL 's tanks. I haven't built a single one this game- in fact, I never do, I'm not a believer (despite the fact that they are 2 hitpoint and 4 offense in our game)
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@djabwana Guderian and Patton are shaking their heads lol

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You gotta post the right picture John lol......that's a WW2 Stuart tank.

Here's Patton in WWI, only this time he went down in glory a little earlier than expected......outlived by the Red Barron I guess.
John your strategy has been mountains of troops supported by Zeppelins, which I might add, won't be an option next game due to unit adjustments. You might want to start warming up to armor a little more
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - French French collect 0 PUs; end with 63 PUs Fire Munitions and Combat Move - French 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 12 Infantrys moved from Marseilles to Piedmont 1 Zeppelin moved from Paris to Piedmont 1 Elite-Defensive-Infantry and 1 Infantry moved from Paris to Marseilles 1 Infantry moved from Chaumont to Rhiems French take Rhiems from Germans 1 Infantry moved from Chaumont to Argonne French take Argonne from Germans 1 Field-Artillery and 6 Infantrys moved from Chaumont to Chantilly 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Chantilly to Soissons 6 Infantrys moved from Picardy to RR 17 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 17 to RR 37 6 Infantrys moved from RR 37 to Marseilles Purchase Units - French French buy 2 Destroyers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 4 Harbor-Defensess, 7 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; Combat - French Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French creates battle in territory OVER THE TOP French creates battle in territory By DKJD Battle in Piedmont French attack with 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 12 Infantrys and 1 Zeppelin Germans defend with 1 AA-Gun, 1 Factory, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement, 5 Infantrys and 2 Trenchess; Austrians defend with 2 Fighters and 12 Infantrys Germans roll AA dice in Piedmont : 0/1 hits, 0.17 expected hits French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 12 Infantrys and 1 Zeppelin in Piedmont, round 2 : 5/1 hits, 4.67 expected hits Units damaged: 1 Heavy-Artillery-Emplacement owned by the Germans Germans roll dice for 1 AA-Gun, 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement, 17 Infantrys and 2 Trenchess in Piedmont, round 2 : 5/1 hits, 5.17 expected hits 2 Trenchess owned by the Germans and 5 Infantrys owned by the French lost in Piedmont French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 7 Infantrys and 1 Zeppelin in Piedmont, round 3 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 AA-Gun, 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 17 Infantrys in Piedmont, round 3 : 5/1 hits, 5.17 expected hits 1 AA-Gun owned by the Germans, 3 Infantrys owned by the Austrians and 5 Infantrys owned by the French lost in Piedmont French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 1 Zeppelin in Piedmont, round 4 : 3/0 hits, 3.00 expected hits Germans roll dice for 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 14 Infantrys in Piedmont, round 4 : 5/1 hits, 4.67 expected hits 3 Infantrys owned by the Austrians, 2 Infantrys owned by the French, 2 Elite-Offensive-Infantrys owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont 1 Zeppelin owned by the French retreated 1 Field-Artillery owned by the French and 4 Elite-Defensive-Infantrys owned by the French retreated to Marseilles Germans win, taking By DKJD from Germans with 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 11 Infantrys remaining. Battle score for attacker is -10 Casualties for French: 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 12 Infantrys Casualties for Germans: 1 AA-Gun and 2 Trenchess Casualties for Austrians: 6 Infantrys Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD Non Combat Move - French Turning on Edit Mode EDIT: Adding units owned by Germans to Piedmont: 1 AA-Gun EDIT: Removing units owned by Austrians from Piedmont: 1 Infantry EDIT: Turning off Edit Mode 1 Freighter moved from SZ 30 to SZ 29 1 Zeppelin moved from Piedmont to Marseilles Place Units - French 1 Destroyer and 2 Harbor-Defensess placed in SZ 29 1 Destroyer and 2 Harbor-Defensess placed in SZ 8 2 Elite-Defensive-Infantrys and 1 Infantry placed in Marseilles 1 Elite-Offensive-Infantry and 2 Infantrys placed in Chantilly 3 Infantrys placed in Picardy French undo move 4. 1 Elite-Offensive-Infantry, 1 Infantry and 1 Zeppelin placed in Chantilly 2 Infantrys placed in Burgundy Turn Complete - French French collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
French regular : 0.50 Germans AA : -0.17 Germans regular : -0.00 -
TripleA Turn Summary: French-Colonial-Africa round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD French-Colonial-Africa takes Tunesia from Ottomans British-Commonwealth takes Hurghada from Ottomans British-Commonwealth takes Abyssinia from Imperial-German-Afrika British-Commonwealth takes Uganda from Imperial-German-Afrika 3 Elite-Offensive-Infantrys and 3 Mech-Infantrys moved from Senegal to Casablanca 1 Infantry moved from Algeria to Tunesia 2 Cavalrys moved from French Niger to Hurghada 1 Infantry moved from Southern Sudan to Abyssinia 1 Infantry moved from Niangara to Uganda 5 Field-Artillerys moved from Niangara to Southern Sudan 1 Fighter moved from Northern Sudan to I. Somaliland 2 Fighters moved from Northern Sudan to Oman 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Nigeria to RR 96 1 Armored-Train, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Train moved from RR 96 to RR 98 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from RR 98 to Southern Sudan 1 Elite-Offensive-Infantry moved from German E. Afrika to Mumbaza 1 Elite-Offensive-Infantry moved from Portuguese E. Africa to German E. Afrika 1 Train moved from RR 95 to RR 87 Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 41 PUs French-Colonial-Africa creates 7 Munitionss in SZ 30 Fire Munitions and Combat Move - French-Colonial-Africa 7 Munitionss moved from SZ 30 to Tunis 1 Troop-Transport moved from SZ 30 to SZ 28 French-Colonial-Africa undo move 2. French-Colonial-Africa undo move 1. 7 Munitionss moved from SZ 30 to Sicily 1 Troop-Transport moved from SZ 30 to SZ 28 3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Algeria to SZ 28 2 Infantrys moved from Casablanca to SZ 28 1 Elite-Defensive-Infantry moved from Algeria to SZ 28 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 1 Troop-Transport moved from SZ 28 to SZ 30 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 2 Infantrys moved from SZ 30 to Tunis 1 Field-Artillery moved from SZ 30 to Tunis Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 1 Armored-Train, 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 2 Fighters, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP French-Colonial-Africa creates battle in territory I. Somaliland Battle in Sicily French-Colonial-Africa attack with 7 Munitionss Austrians defend with 8 Infantrys French-Colonial-Africa roll dice for 7 Munitionss in Sicily, round 2 : 3/1 hits, 2.33 expected hits 3 Infantrys owned by the Austrians lost in Sicily 7 Munitionss owned by the French-Colonial-Africa lost in Sicily Austrians win with 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Austrians: 3 Infantrys Casualties for French-Colonial-Africa: 7 Munitionss Battle in Tunis French-Colonial-Africa attack with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys Ottomans defend with 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys in Tunis, round 2 : 2/0 hits, 2.00 expected hits Ottomans roll dice for 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys in Tunis, round 2 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the Ottomans, 1 Infantry owned by the French-Colonial-Africa and 1 Mech-Infantry owned by the Ottomans lost in Tunis French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry in Tunis, round 3 : 2/1 hits, 1.83 expected hits Ottomans roll dice for 2 Field-Artillerys and 2 Mech-Infantrys in Tunis, round 3 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the French-Colonial-Africa and 2 Mech-Infantrys owned by the Ottomans lost in Tunis French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tunis, round 4 : 2/1 hits, 1.67 expected hits Ottomans roll dice for 2 Field-Artillerys in Tunis, round 4 : 0/1 hits, 0.67 expected hits 2 Field-Artillerys owned by the Ottomans lost in Tunis French-Colonial-Africa takes Tunis from Ottomans French-Colonial-Africa win . Battle score for attacker is 32 Casualties for French-Colonial-Africa: 2 Infantrys Casualties for Ottomans: 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys Battle in I. Somaliland French-Colonial-Africa attack with 1 Fighter Imperial-German-Afrika defend with 1 Infantry French-Colonial-Africa roll dice for 1 Fighter in I. Somaliland, round 2 : 1/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in I. Somaliland, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in I. Somaliland French-Colonial-Africa win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Non Combat Move - French-Colonial-Africa 1 Fighter moved from I. Somaliland to B. Somaliland 1 Battlecruiser and 3 Battleships moved from SZ 30 to SZ 29 Place Units - French-Colonial-Africa Turning on Edit Mode EDIT: Removing units owned by French-Colonial-Africa from RR 74: 1 Train EDIT: Adding units owned by French-Colonial-Africa to RR 87: 1 Train EDIT: Turning off Edit Mode 2 Trenchess placed in Casablanca 1 Armored-Train placed in RR 87 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry placed in Senegal 2 Fighters placed in Casablanca Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 42 PUs; end with 42 PUs French-Colonial-Africa creates 7 Munitionss in SZ 29Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.17 French-Colonial-Africa regular : 1.67 Ottomans regular : -1.00 -
@GenerationKILL Ha- I saw this pic but thought it was a french tank. Whoops.
Still, plain infantry are the best way to buy attack, defense and hit points per dollar, even without our currently overpowered Zeppelins. But I'm eager to see what others think of the armor-or-not debate once they play!
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@djabwana It is a French tank. The US didn't have any tank designs of their own in WWI so they bought hundreds of Renault tanks from the French Army.
Tanks in mass are the perfect offensive steamroller, you just have to have enough of them, if you can afford it......and don't leave them vulnerable to the counterattack......like I did.
I was actually going to retreat them back to the ships before all your units were killed, leaving ideally only 1-2 enemies left, but I miss-calculated and overshot -
TripleA Turn Summary: Austrians round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battleship moved from SZ 32 to SZ 30 1 Battleship moved from SZ 32 to SZ 30 3 Battlecruisers moved from SZ 32 to SZ 30 1 Infantry moved from Sicily to SZ 32 1 Infantry and 1 Troop-Transport moved from SZ 32 to SZ 30 1 Infantry moved from SZ 30 to Sardinia Load Munitions - Austrians Austrians collect 0 PUs; end with 63 PUs Austrians creates 7 Munitionss in SZ 30 Austrians creates 1 Gas-Munitions in Trieste Austrians creates 1 Gas-Munitions in Venice Fire Munitions and Combat Move - Austrians 4 Submarines moved from SZ 32 to SZ 29 7 Munitionss moved from SZ 30 to SZ 29 4 Zeppelins moved from Trieste to SZ 29 2 Fighters moved from Piedmont to SZ 29 1 Destroyer moved from SZ 32 to SZ 82 Austrians take SZ 82 from Italians 1 Destroyer moved from SZ 82 to SZ 32 3 Destroyers moved from SZ 32 to SZ 30 1 Infantry moved from Hungary to Sarajevo 8 Infantrys moved from Venice to Piedmont 1 Heavy-Artillery moved from Venice to Piedmont 1 Heavy-Artillery moved from Trieste to Venice 5 Infantrys moved from Trieste to Venice 11 Infantrys moved from Vienna to RR 40 1 Armored-Train, 11 Infantrys and 2 Trains moved from RR 40 to RR 46 11 Infantrys moved from RR 46 to Tuscany 1 Armored-Train and 1 Train moved from RR 46 to RR 40 4 Infantrys moved from Vienna to Trieste Purchase Units - Austrians Austrians buy 1 Factory, 1 Freighter, 3 Infantrys, 1 Shipyard, 2 Submarines and 2 Trenchess; Remaining resources: 1 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Austrians creates battle in territory Sardinia Battle in SZ 30 Austrians attack with 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport Italians defend with 6 Harbor-Defensess; French-Colonial-Africa defend with 1 Troop-Transport Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 2 : 3/1 hits, 3.17 expected hits Italians roll dice for 6 Harbor-Defensess and 1 Troop-Transport in SZ 30, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the Austrians 1 Troop-Transport owned by the French-Colonial-Africa and 2 Harbor-Defensess owned by the Italians lost in SZ 30 Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 3 : 3/1 hits, 3.17 expected hits Italians roll dice for 4 Harbor-Defensess in SZ 30, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Austrians 3 Harbor-Defensess owned by the Italians lost in SZ 30 Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 4 : 3/1 hits, 3.17 expected hits Italians roll dice for 1 Harbor-Defenses in SZ 30, round 4 : 0/1 hits, 0.17 expected hits 1 Harbor-Defenses owned by the Italians lost in SZ 30 Austrians win, taking By DKJD from French, taking Sardinia from Italians, taking SZ 30 from Italians with 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport remaining. Battle score for attacker is 33 Casualties for French-Colonial-Africa: 1 Troop-Transport Casualties for Italians: 6 Harbor-Defensess Battle in SZ 29 Austrians attack with 2 Fighters, 7 Munitionss, 4 Submarines and 4 Zeppelins French defend with 1 Destroyer, 1 Freighter and 2 Harbor-Defensess; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 4 Troop-Transports Austrians roll dice for 4 Submarines in SZ 29, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 Battleships owned by the French-Colonial-Africa Austrians roll dice for 2 Fighters, 7 Munitionss and 4 Zeppelins in SZ 29, round 2 : 4/0 hits, 4.00 expected hits Units damaged: 1 Battleship owned by the French-Colonial-Africa Americans roll dice for 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter, 2 Harbor-Defensess and 4 Troop-Transports in SZ 29, round 2 : 4/1 hits, 3.83 expected hits 2 Harbor-Defensess owned by the French, 4 Submarines owned by the Austrians and 1 Troop-Transport owned by the Americans lost in SZ 29 7 Munitionss owned by the Austrians lost in SZ 29 4 Zeppelins owned by the Austrians and 2 Fighters owned by the Austrians retreated Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is -3 Casualties for Austrians: 7 Munitionss and 4 Submarines Casualties for Americans: 1 Troop-Transport Casualties for French: 2 Harbor-Defensess Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Venice Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Trieste Non Combat Move - Austrians 1 Fighter moved from SZ 29 to Piedmont 1 Fighter moved from SZ 29 to Tuscany 4 Zeppelins moved from SZ 29 to Trieste Place Units - Austrians 1 Factory, 1 Shipyard and 2 Trenchess placed in Sicily 1 Freighter and 2 Submarines placed in SZ 31 3 Infantrys placed in Venice Turn Complete - Austrians Austrians collect 61 PUs; end with 62 PUs Austrians creates 1 Gas-Munitions in Piedmont Austrians creates 7 Munitionss in SZ 30 Austrians creates 1 Gas-Munitions in VeniceCombat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.17 Austrians regular : -0.50 -
TripleA Turn Summary: Ottomans round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battlecruiser moved from SZ 34 to SZ 30 1 Battlecruiser moved from SZ 35 to SZ 30 Load Munitions - Ottomans Ottomans collect 0 PUs; end with 97 PUs Ottomans creates 2 Munitionss in SZ 30 Fire Munitions and Combat Move - Ottomans Ottomans takes SZ 83 from British-Commonwealth Ottomans takes Hejaz from British-Commonwealth 1 Submarine moved from SZ 35 to SZ 83 Ottomans take SZ 35 from French 1 Submarine moved from SZ 83 to SZ 35 2 Destroyers and 1 Submarine moved from SZ 35 to SZ 30 1 Destroyer moved from SZ 34 to SZ 30 1 Field-Artillery moved from Greece to SZ 34 4 Infantrys moved from Greece to SZ 34 2 Infantrys moved from Greece to SZ 34 1 Field-Artillery, 6 Infantrys and 1 Troop-Transport moved from SZ 34 to SZ 30 2 Munitionss moved from SZ 30 to SZ 29 6 Infantrys moved from SZ 30 to Tunis 1 Field-Artillery moved from SZ 30 to Tunis 2 Mech-Infantrys moved from Naples to Venice 2 Infantrys moved from Trieste to Venice 2 Infantrys moved from Sarajevo to Trieste 3 Infantrys and 3 Mech-Infantrys moved from Greece to Trieste 1 Zeppelin moved from Cairo to SZ 50 1 Zeppelin moved from Greece to SZ 50 1 Zeppelin moved from Greece to Tunis 3 Infantrys moved from Cairo to Egypt 1 Infantry moved from Tabuk to Hejaz 2 Fighters moved from Jerusalem to Cairo 2 Fighters moved from Syria to Cairo 1 Field-Artillery and 20 Infantrys moved from al-Hasa to Basrah 5 Infantrys moved from Tabuk to Jerusalem Purchase Units - Ottomans Ottomans repair damage of 2x Factory; Remaining resources: 95 PUs; Ottomans buy 1 Battleship, 9 Infantrys, 3 Submarines, 1 Troop-Transport and 2 Zeppelins; Remaining resources: 0 PUs; Combat - Ottomans Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Ottomans creates battle in territory OVER THE TOP Battle in Tunis Ottomans attack with 1 Field-Artillery, 6 Infantrys and 1 Zeppelin French-Colonial-Africa defend with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery Ottomans roll dice for 1 Field-Artillery, 6 Infantrys and 1 Zeppelin in Tunis, round 2 : 3/1 hits, 2.17 expected hits French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tunis, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Ottomans and 3 Elite-Offensive-Infantrys owned by the French-Colonial-Africa lost in Tunis Ottomans roll dice for 1 Field-Artillery, 5 Infantrys and 1 Zeppelin in Tunis, round 3 : 2/0 hits, 2.00 expected hits French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Tunis, round 3 : 1/1 hits, 0.67 expected hits 1 Field-Artillery owned by the French-Colonial-Africa, 1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Tunis Ottomans takes Tunis from French-Colonial-Africa Ottomans win with 1 Field-Artillery, 4 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 13 Casualties for Ottomans: 2 Infantrys Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery Battle in SZ 29 Ottomans attack with 2 Munitionss French defend with 1 Destroyer and 1 Freighter; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 3 Troop-Transports Ottomans roll dice for 2 Munitionss in SZ 29, round 2 : 0/1 hits, 0.67 expected hits 2 Munitionss owned by the Ottomans lost in SZ 29 Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is 0 Casualties for Ottomans: 2 Munitionss Battle in SZ 50 Ottomans attack with 2 Zeppelins British-Commonwealth defend with 1 Freighter and 1 Troop-Transport Ottomans roll dice for 2 Zeppelins in SZ 50, round 2 : 1/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter and 1 Troop-Transport in SZ 50, round 2 : 0/1 hits, 0.17 expected hits 1 Troop-Transport owned by the British-Commonwealth lost in SZ 50 Ottomans roll dice for 2 Zeppelins in SZ 50, round 3 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 3 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 2 Zeppelins in SZ 50, round 4 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 4 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 2 Zeppelins in SZ 50, round 5 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 5 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 2 Zeppelins in SZ 50, round 6 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 6 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 2 Zeppelins in SZ 50, round 7 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 7 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 2 Zeppelins in SZ 50, round 8 : 1/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 8 : 0/1 hits, 0.17 expected hits 1 Freighter owned by the British-Commonwealth lost in SZ 50 Ottomans win with 2 Zeppelins remaining. Battle score for attacker is 23 Casualties for British-Commonwealth: 1 Freighter and 1 Troop-Transport Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD Non Combat Move - Ottomans 1 Zeppelin moved from SZ 50 to Cairo 1 Zeppelin moved from SZ 50 to Madagascar 1 Zeppelin moved from Tunis to Greece Place Units - Ottomans 1 Battleship, 3 Submarines and 1 Troop-Transport placed in SZ 35 4 Infantrys placed in Cairo 4 Infantrys placed in Basrah 1 Infantry placed in Syria 2 Zeppelins placed in Greece Turn Complete - Ottomans Ottomans collect 95 PUs; end with 95 PUs Ottomans creates 2 Munitionss in SZ 30 Ottomans creates 2 Munitionss in SZ 35Combat Hit Differential Summary :
British-Commonwealth regular : -1.17 French-Colonial-Africa regular : 0.17 Ottomans regular : -0.17 -
@GenerationKILL I don't think you can retreat to ships in an amphibious assault, right?
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@djabwana Yes, it gave me a pop-up option to "retreat amphibious units"
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@GenerationKILL I have never seen that in TripleA. I just tested it and a "pure" amphibious assault had no retreat option and a "mixed" amphibious assault had the option to retreat non amphibious units:

I don't think the game ever allows units to go back on the boats (and I think this is good and what we want for our game). So the only tanks you would've been able to save had you retreated would've been the two that came from Rome. Unless that's what you've been meaning this whole time.
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Infantry moved from Ypres to Somme 1 Infantry moved from Ypres to Somme 3 Infantrys moved from Arras to Somme 1 Armored-Train and 1 Train moved from RR 124 to RR 118 1 Infantry moved from Flanders to Ypres 2 Infantrys moved from Flanders to Arras Load Munitions - British British collect 0 PUs; end with 53 PUs Purchase Units - British British buy 1 Battleship, 1 Destroyer, 3 Elite-Defensive-Infantrys, 2 Harbor-Defensess, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; Combat - British Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British creates battle in territory OVER THE TOP British creates battle in territory By DKJD Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD Non Combat Move - British Place Units - British 1 Battleship, 1 Destroyer and 2 Harbor-Defensess placed in SZ 8 2 Elite-Defensive-Infantrys and 2 Trenchess placed in Somme 1 Elite-Defensive-Infantry and 2 Infantrys placed in London Turn Complete - British British collect 53 PUs; end with 53 PUs British creates 2 Munitionss in SZ 8Combat Hit Differential Summary :
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