Over the Top test 1
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battleship moved from SZ 30 to SZ 29 1 Battlecruiser moved from SZ 30 to SZ 29 1 Battlecruiser and 1 Battleship moved from SZ 30 to SZ 29 Load Munitions - French French collect 0 PUs; end with 68 PUs French creates 6 Munitionss in SZ 29 Fire Munitions and Combat Move - French 6 Munitionss moved from SZ 29 to Tuscany 1 Freighter moved from SZ 30 to SZ 29 1 Elite-Offensive-Infantry moved from Marseilles to SZ 29 1 Infantry moved from Piedmont to SZ 29 1 Elite-Defensive-Infantry moved from Marseilles to SZ 29 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Freighter and 1 Infantry moved from SZ 29 to SZ 30 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry moved from SZ 30 to Rome 2 Infantrys moved from Piedmont to Tuscany 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Marseilles to Piedmont 1 Elite-Offensive-Infantry and 5 Infantrys moved from Paris to RR 27 1 Armored-Train, 1 Elite-Offensive-Infantry, 5 Infantrys and 1 Train moved from RR 27 to RR 38 1 Elite-Offensive-Infantry and 5 Infantrys moved from RR 38 to Piedmont 2 Infantrys moved from Paris to Marseilles 6 Infantrys moved from Picardy to Compiegne 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Chantilly to Chaumont 1 Field-Artillery and 1 Infantry moved from Arras to Somme 1 Infantry moved from Soissons to Somme 1 Elite-Offensive-Infantry and 1 Infantry moved from Argonne to Mont Blanc 3 Cavalrys moved from Chaumont to Verdun 1 Fighter moved from Chaumont to Verdun 1 Infantry moved from Chaumont to Rhiems 1 Infantry moved from Chaumont to Rhiems 1 Infantry moved from Chaumont to Rhiems 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Compiegne to Chantilly 1 Field-Artillery and 1 Infantry moved from Soissons to Argonne 1 Armored-Train and 1 Train moved from RR 37 to RR 27 Purchase Units - French French buy 2 Destroyers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 7 Infantrys, 2 Trenchess and 1 Troop-Transport; Remaining resources: 0 PUs; Combat - French Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French creates battle in territory OVER THE TOP French creates battle in territory By DKJD Battle in Rhiems French attack with 3 Infantrys Germans defend with 1 Infantry French roll dice for 3 Infantrys in Rhiems, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Rhiems, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 3 Infantrys in Rhiems, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 3 Infantrys in Rhiems, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Rhiems, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 3 Infantrys in Rhiems, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Rhiems, round 5 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Rhiems French win, taking By DKJD from Germans, taking Rhiems from Germans with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Mont Blanc French attack with 1 Elite-Offensive-Infantry and 1 Infantry Germans defend with 2 Infantrys French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Mont Blanc, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in Mont Blanc, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Mont Blanc, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in Mont Blanc, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Mont Blanc French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Mont Blanc, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Mont Blanc, round 5 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Mont Blanc French win, taking Mont Blanc from Germans with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Casualties for Germans: 2 Infantrys Battle in Somme French attack with 1 Field-Artillery and 2 Infantrys Germans defend with 2 Infantrys French roll dice for 1 Field-Artillery and 2 Infantrys in Somme, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 2 Infantrys in Somme, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Somme French roll dice for 1 Field-Artillery and 2 Infantrys in Somme, round 3 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Somme, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Somme French win, taking Somme from Germans with 1 Field-Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for French: 1 Infantry Battle in Tuscany French attack with 2 Infantrys and 6 Munitionss Germans defend with 2 Infantrys French roll dice for 2 Infantrys and 6 Munitionss in Tuscany, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 2 Infantrys in Tuscany, round 2 : 0/1 hits, 0.33 expected hits 2 Infantrys owned by the Germans lost in Tuscany 6 Munitionss owned by the French lost in Tuscany French win, taking Tuscany from Germans with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for French: 6 Munitionss Battle in Verdun French attack with 3 Cavalrys and 1 Fighter Germans defend with 2 Infantrys French roll dice for 3 Cavalrys and 1 Fighter in Verdun, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Verdun, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Verdun French roll dice for 3 Cavalrys and 1 Fighter in Verdun, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Verdun, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Verdun French win, taking Verdun from Germans with 3 Cavalrys and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD Non Combat Move - French 1 Fighter moved from Verdun to Argonne 1 Cavalry moved from Chaumont to Argonne Place Units - French 2 Destroyers and 1 Troop-Transport placed in SZ 29 1 Field-Artillery and 2 Infantrys placed in Marseilles 1 Trenches placed in Argonne 1 Trenches placed in Soissons 2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry placed in Chantilly 1 Elite-Offensive-Infantry and 5 Infantrys placed in Paris Turn Complete - French French collect 71 PUs; end with 71 PUs French creates 6 Munitionss in SZ 29
Combat Hit Differential Summary :
French regular : -0.67 Germans regular : -1.00
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TripleA Turn Summary: French-Colonial-Africa round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battleship moved from SZ 55 to SZ 51 French-Colonial-Africa undo move 1. Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 34 PUs French-Colonial-Africa creates 2 Munitionss in SZ 55 French-Colonial-Africa creates 1 Munitions in SZ 89 Fire Munitions and Combat Move - French-Colonial-Africa British-Commonwealth takes Southern Sudan from Imperial-German-Afrika French-Colonial-Africa takes Niangara from Imperial-German-Afrika French-Colonial-Africa takes Nye Lukemba from Imperial-German-Afrika French-Colonial-Africa takes Chikapa from Imperial-German-Afrika 2 Munitionss moved from SZ 55 to Cabinda 1 Battleship moved from SZ 55 to SZ 51 1 Battlecruiser moved from SZ 89 to SZ 51 1 Infantry moved from Chad to Southern Sudan 3 Infantrys moved from Chad to Southern Sudan 3 Elite-Defensive-Infantrys moved from Lisala to Niangara 1 Elite-Offensive-Infantry moved from Lisala to Nye Lukemba 1 Infantry moved from Bandundu to Chikapa 2 Field-Artillerys moved from Lisala to Niangara 1 Elite-Offensive-Infantry moved from Lisala to Niangara 1 Armored-Train and 1 Train moved from RR 102 to RR 96 1 Train moved from RR 96 to RR 87 3 Infantrys moved from Ivory Coast to Togoland 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Senegal to RR 87 1 Field-Artillery, 2 Infantrys and 1 Train moved from RR 87 to RR 96 French-Colonial-Africa undo move 15. 1 Field-Artillery, 2 Infantrys and 1 Train moved from RR 87 to RR 95 French-Colonial-Africa undo move 15. French-Colonial-Africa undo move 14. 2 Elite-Offensive-Infantrys moved from Senegal to RR 87 1 Field-Artillery and 1 Infantry moved from Senegal to RR 87 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Infantry and 1 Train moved from RR 87 to RR 96 1 Infantry moved from RR 96 to Nigeria 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from RR 96 to Nigeria 1 Elite-Defensive-Infantry, 5 Elite-Offensive-Infantrys, 1 Field-Artillery and 4 Fighters moved from Bandundu to Kabinda French-Colonial-Africa undo move 19. 2 Fighters moved from Bandundu to Cabinda 1 Elite-Defensive-Infantry, 5 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Fighters moved from Bandundu to Kabinda 1 Elite-Offensive-Infantry moved from French Equitorial Africa to Cabinda 2 Elite-Defensive-Infantrys and 2 Field-Artillerys moved from French Equitorial Africa to Bandundu 3 Infantrys moved from Cameroon to Bandundu 1 Infantry moved from Sirte to Cyreniaca 1 Infantry moved from Tripoli to Sirte Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 1 Elite-Defensive-Infantry, 4 Elite-Offensive-Infantrys, 2 Field-Artillerys and 1 Freighter; Remaining resources: 1 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP Battle in Kabinda French-Colonial-Africa attack with 1 Elite-Defensive-Infantry, 5 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Fighters Imperial-German-Afrika defend with 2 Infantrys French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 5 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Fighters in Kabinda, round 2 : 4/1 hits, 3.33 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Kabinda, round 2 : 1/1 hits, 0.33 expected hits 2 Infantrys owned by the Imperial-German-Afrika and 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Kabinda French-Colonial-Africa takes Kabinda from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 1 Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry Casualties for Imperial-German-Afrika: 2 Infantrys Battle in Cabinda French-Colonial-Africa attack with 1 Elite-Offensive-Infantry, 2 Fighters and 2 Munitionss Imperial-German-Afrika defend with 2 Infantrys French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry, 2 Fighters and 2 Munitionss in Cabinda, round 2 : 2/0 hits, 2.00 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Cabinda, round 2 : 0/1 hits, 0.33 expected hits 2 Infantrys owned by the Imperial-German-Afrika lost in Cabinda 2 Munitionss owned by the French-Colonial-Africa lost in Cabinda French-Colonial-Africa takes Cabinda from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 4 Casualties for Imperial-German-Afrika: 2 Infantrys Casualties for French-Colonial-Africa: 2 Munitionss Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Munitions owned by French-Colonial-Africa in SZ 89 Non Combat Move - French-Colonial-Africa 2 Fighters moved from Cabinda to Bandundu 2 Fighters moved from Kabinda to Bandundu French-Colonial-Africa undo move 2. 2 Fighters moved from Kabinda to Lisala 2 Fighters moved from Bandundu to Lisala Place Units - French-Colonial-Africa 1 Freighter placed in SZ 51 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in French Equitorial Africa 3 Elite-Offensive-Infantrys and 1 Field-Artillery placed in Senegal Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 38 PUs; end with 39 PUs French-Colonial-Africa creates 3 Munitionss in SZ 51
Combat Hit Differential Summary :
Imperial-German-Afrika regular : 0.33 French-Colonial-Africa regular : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. 1 Battleship moved from SZ 79 to SZ 10 Load Munitions - Russians Russians collect 0 PUs; end with 46 PUs Russians creates 2 Munitionss in SZ 10 Russians creates 3 Munitionss in SZ 37 Fire Munitions and Combat Move - Russians 3 Munitionss moved from SZ 37 to Romania 1 Elite-Offensive-Infantry and 2 Infantrys moved from Svastepole to SZ 37 1 Elite-Offensive-Infantry and 2 Infantrys moved from SZ 37 to Romania 1 Elite-Defensive-Infantry moved from Svastepole to Karkov 1 Elite-Defensive-Infantry moved from Svastepole to Karkov 1 Fighter moved from Svastepole to Karkov 1 Elite-Offensive-Infantry and 1 Infantry moved from St. Petersburg to SZ 91 1 Elite-Offensive-Infantry, 1 Freighter and 1 Infantry moved from SZ 91 to SZ 10 1 Elite-Offensive-Infantry and 1 Infantry moved from SZ 10 to Prussia 2 Munitionss moved from SZ 10 to Prussia 1 Elite-Offensive-Infantry moved from St. Petersburg to Smolensk 1 Infantry moved from St. Petersburg to Yaroslavl 1 Fighter moved from Moscow to Yaroslavl 1 Elite-Offensive-Infantry moved from Gorkiy to Kazan 1 Elite-Offensive-Infantry moved from Gorkiy to Tula 1 Fighter moved from Moscow to Tula 1 Elite-Offensive-Infantry moved from Gorkiy to Samara Russians take Samara from Bolsheviks 1 Elite-Offensive-Infantry moved from Gorkiy to Tambov Russians take Tambov from Bolsheviks 1 Elite-Defensive-Infantry moved from Gorkiy to Tambov 4 Elite-Defensive-Infantrys moved from Gorkiy to Moscow 1 Field-Artillery moved from Gorkiy to Tambov 1 Field-Artillery moved from Gorkiy to Moscow Purchase Units - Russians Russians repair damage of 5x Factory; Remaining resources: 41 PUs; Russians buy 9 Elite-Defensive-Infantrys, 1 Infantry and 4 Trenchess; Remaining resources: 0 PUs; Combat - Russians Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Russians creates battle in territory OVER THE TOP Battle in Karkov Russians attack with 2 Elite-Defensive-Infantrys and 1 Fighter Austrians defend with 1 Infantry Russians roll dice for 2 Elite-Defensive-Infantrys and 1 Fighter in Karkov, round 2 : 1/1 hits, 0.83 expected hits Austrians roll dice for 1 Infantry in Karkov, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Austrians lost in Karkov Russians win, taking Karkov from Austrians with 2 Elite-Defensive-Infantrys and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Austrians: 1 Infantry Battle in Tula Russians attack with 1 Elite-Offensive-Infantry and 1 Fighter Ottomans defend with 1 Cavalry Russians roll dice for 1 Elite-Offensive-Infantry and 1 Fighter in Tula, round 2 : 1/1 hits, 0.83 expected hits Ottomans roll dice for 1 Cavalry in Tula, round 2 : 1/1 hits, 0.17 expected hits 1 Cavalry owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the Russians lost in Tula Russians win with 1 Fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 Elite-Offensive-Infantry Casualties for Ottomans: 1 Cavalry Battle in Romania Russians attack with 1 Elite-Offensive-Infantry, 2 Infantrys and 3 Munitionss Austrians defend with 1 Cavalry and 2 Infantrys Russians roll dice for 1 Elite-Offensive-Infantry, 2 Infantrys and 3 Munitionss in Romania, round 2 : 2/1 hits, 1.67 expected hits Austrians roll dice for 1 Cavalry and 2 Infantrys in Romania, round 2 : 0/1 hits, 0.50 expected hits 2 Infantrys owned by the Austrians lost in Romania 3 Munitionss owned by the Russians lost in Romania Russians roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Romania, round 3 : 1/1 hits, 0.67 expected hits Austrians roll dice for 1 Cavalry in Romania, round 3 : 1/1 hits, 0.17 expected hits 1 Cavalry owned by the Austrians and 1 Infantry owned by the Russians lost in Romania Russians win, taking Romania from Austrians with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Austrians: 1 Cavalry and 2 Infantrys Casualties for Russians: 1 Infantry and 3 Munitionss Battle in Prussia Russians attack with 1 Elite-Offensive-Infantry, 1 Infantry and 2 Munitionss Germans defend with 1 Infantry Russians roll dice for 1 Elite-Offensive-Infantry, 1 Infantry and 2 Munitionss in Prussia, round 2 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Prussia, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Prussia 2 Munitionss owned by the Russians lost in Prussia Russians win, taking Prussia from Germans with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for Russians: 2 Munitionss Battle in Smolensk Russians attack with 1 Elite-Offensive-Infantry Ottomans defend with 1 Cavalry Russians roll dice for 1 Elite-Offensive-Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits Ottomans roll dice for 1 Cavalry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the Ottomans lost in Smolensk Russians win, taking Smolensk from Ottomans with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is 4 Casualties for Ottomans: 1 Cavalry Battle in Yaroslavl Russians attack with 1 Fighter and 1 Infantry Bolsheviks defend with 1 Infantry Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.67 expected hits Bolsheviks roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.67 expected hits Bolsheviks roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Bolsheviks and 1 Infantry owned by the Russians lost in Yaroslavl Russians win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Bolsheviks: 1 Infantry Battle in Kazan Russians attack with 1 Elite-Offensive-Infantry Bolsheviks defend with 1 Infantry Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 2 : 0/1 hits, 0.33 expected hits Bolsheviks roll dice for 1 Infantry in Kazan, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 3 : 0/1 hits, 0.33 expected hits Bolsheviks roll dice for 1 Infantry in Kazan, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 4 : 0/1 hits, 0.33 expected hits Bolsheviks roll dice for 1 Infantry in Kazan, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 5 : 0/1 hits, 0.33 expected hits Bolsheviks roll dice for 1 Infantry in Kazan, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 6 : 0/1 hits, 0.33 expected hits Bolsheviks roll dice for 1 Infantry in Kazan, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 7 : 0/1 hits, 0.33 expected hits Bolsheviks roll dice for 1 Infantry in Kazan, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 8 : 0/1 hits, 0.33 expected hits Bolsheviks roll dice for 1 Infantry in Kazan, round 8 : 1/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the Russians lost in Kazan Bolsheviks win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 Elite-Offensive-Infantry Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD Non Combat Move - Russians 1 Fighter moved from Yaroslavl to St. Petersburg 1 Fighter moved from Tula to St. Petersburg 1 Fighter moved from Karkov to Svastepole Place Units - Russians 2 Trenchess placed in St. Petersburg 2 Trenchess placed in Moscow 6 Elite-Defensive-Infantrys placed in St. Petersburg 3 Elite-Defensive-Infantrys and 1 Infantry placed in Moscow Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Russians creates 2 Munitionss in SZ 10 Russians creates 3 Munitionss in SZ 37
Combat Hit Differential Summary :
Bolsheviks regular : 0.50 Germans regular : -0.17 Russians regular : -0.17 Ottomans regular : 0.67 Austrians regular : 0.17
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TripleA Turn Summary: Austrians round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Austrians Austrians collect 0 PUs; end with 63 PUs Austrians creates 6 Munitionss in SZ 31 Fire Munitions and Combat Move - Austrians 6 Munitionss moved from SZ 31 to Tuscany 1 Fighter moved from Trieste to Piedmont 10 Cavalrys moved from Trieste to Piedmont 3 Zeppelins moved from Vienna to Piedmont 2 Field-Artillerys, 3 Fighters and 21 Infantrys moved from Venice to Piedmont 1 Infantry moved from Venice to Tuscany 1 Field-Artillery and 5 Infantrys moved from Galacia to Romania 1 Fighter moved from Galacia to Venice 5 Infantrys moved from Vienna to Galacia 1 Armored-Train moved from RR 39 to RR 40 1 Train moved from RR 39 to RR 40 1 Infantry moved from Vienna to RR 40 1 Armored-Train and 1 Infantry moved from RR 40 to RR 39 1 Infantry moved from RR 39 to Venice 5 Infantrys moved from Vienna to RR 40 5 Infantrys and 1 Train moved from RR 40 to RR 39 5 Infantrys moved from RR 39 to Venice 2 Infantrys moved from Serbia to Romania 1 Infantry moved from Vienna to Hungary Purchase Units - Austrians Austrians buy 16 Infantrys, 2 Trenchess and 2 Zeppelins; Remaining resources: 1 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Battle in Romania Austrians attack with 1 Field-Artillery and 7 Infantrys Russians defend with 1 Elite-Offensive-Infantry and 1 Infantry Austrians roll dice for 1 Field-Artillery and 7 Infantrys in Romania, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Elite-Offensive-Infantry owned by the Russians lost in Romania Austrians win, taking By DKJD from French, taking Romania from Russians with 1 Field-Artillery and 7 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 Elite-Offensive-Infantry and 1 Infantry Battle in Piedmont Austrians attack with 10 Cavalrys, 2 Field-Artillerys, 4 Fighters, 21 Infantrys and 3 Zeppelins Italians defend with 1 Factory, 10 Field-Artillerys, 12 Infantrys and 6 Trenchess; French defend with 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 6 Infantrys Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 4 Fighters, 21 Infantrys and 3 Zeppelins in Piedmont, round 2 : 10/1 hits, 10.17 expected hits Units damaged: 2 Trenchess owned by the Italians Italians roll dice for 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 11 Field-Artillerys, 18 Infantrys and 6 Trenchess in Piedmont, round 2 : 9/1 hits, 8.83 expected hits 4 Trenchess owned by the Italians and 9 Infantrys owned by the Austrians lost in Piedmont Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 4 Fighters, 12 Infantrys and 3 Zeppelins in Piedmont, round 3 : 8/1 hits, 8.67 expected hits Italians roll dice for 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 11 Field-Artillerys, 18 Infantrys and 2 Trenchess in Piedmont, round 3 : 9/1 hits, 8.83 expected hits 2 Trenchess owned by the Italians, 9 Infantrys owned by the Austrians, 5 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Piedmont 3 Zeppelins owned by the Austrians and 4 Fighters owned by the Austrians retreated 10 Cavalrys owned by the Austrians, 3 Infantrys owned by the Austrians and 2 Field-Artillerys owned by the Austrians retreated to Venice Italians win with 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 11 Field-Artillerys and 12 Infantrys remaining. Battle score for attacker is -6 Casualties for Austrians: 18 Infantrys Casualties for Italians: 5 Infantrys and 6 Trenchess Casualties for French: 1 Infantry Battle in Tuscany Austrians attack with 1 Infantry and 6 Munitionss French defend with 2 Infantrys Austrians roll dice for 1 Infantry and 6 Munitionss in Tuscany, round 2 : 2/1 hits, 2.17 expected hits Italians roll dice for 2 Infantrys in Tuscany, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Austrians and 2 Infantrys owned by the French lost in Tuscany 6 Munitionss owned by the Austrians lost in Tuscany Italians win with no units remaining. Battle score for attacker is 2 Casualties for Austrians: 1 Infantry and 6 Munitionss Casualties for French: 2 Infantrys Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Non Combat Move - Austrians 3 Zeppelins moved from Piedmont to Vienna 4 Fighters moved from Piedmont to Venice 1 AA-Gun moved from Galacia to Romania Place Units - Austrians 2 Trenchess placed in Venice 6 Infantrys placed in Trieste 10 Infantrys and 2 Zeppelins placed in Vienna Turn Complete - Austrians Austrians collect 58 PUs; end with 59 PUs Austrians creates 6 Munitionss in SZ 31
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.33 Austrians regular : -0.67
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TripleA Turn Summary: Ottomans round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battlecruiser moved from SZ 83 to SZ 41 Load Munitions - Ottomans Ottomans collect 0 PUs; end with 83 PUs Ottomans creates 4 Munitionss in SZ 36 Ottomans creates 1 Munitions in SZ 41 Fire Munitions and Combat Move - Ottomans Ottomans takes Hejaz from British-Commonwealth 4 Munitionss moved from SZ 36 to SZ 37 1 Cavalry moved from Oryol to Kaluga Ottomans take Kaluga from Russians 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys moved from Rostov to Karkov 6 Infantrys moved from Mesopotamia to RR 69 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 69 to RR 50 6 Infantrys moved from RR 50 to Krasnodar 4 Infantrys moved from Tbilisi to Krasnodar 3 Infantrys moved from Basrah to al-Hasa 1 Infantry moved from Egypt to Tobruk Ottomans take Tobruk from Italians 3 Field-Artillerys and 7 Infantrys moved from Cairo to Egypt 1 Field-Artillery moved from Be'er Sheva to Cairo 3 Infantrys moved from Be'er Sheva to Cairo 2 Infantrys moved from Tabuk to Hejaz 1 Infantry moved from Tabuk to Hejaz 3 Infantrys moved from Jerusalem to Tabuk 5 Infantrys moved from Syria to RR 66 5 Infantrys and 1 Train moved from RR 66 to RR 70 5 Infantrys moved from RR 70 to Jerusalem 1 Munitions moved from SZ 41 to Oman Purchase Units - Ottomans Ottomans buy 7 Infantrys, 3 Mech-Infantrys, 2 Submarines, 7 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; Combat - Ottomans Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Ottomans creates battle in territory OVER THE TOP Battle in Karkov Ottomans attack with 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys Russians defend with 2 Elite-Defensive-Infantrys Ottomans roll dice for 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys in Karkov, round 2 : 3/1 hits, 3.33 expected hits Russians roll dice for 2 Elite-Defensive-Infantrys in Karkov, round 2 : 0/1 hits, 0.67 expected hits 2 Elite-Defensive-Infantrys owned by the Russians lost in Karkov Ottomans win, taking Karkov from Russians with 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 Elite-Defensive-Infantrys Battle in SZ 37 Ottomans attack with 4 Munitionss Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 7 Harbor-Defensess and 1 Submarine 1 Submarine owned by the Russians submerged Ottomans roll dice for 4 Munitionss in SZ 37, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Russians 4 Munitionss owned by the Ottomans lost in SZ 37 Russians win with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 7 Harbor-Defensess remaining. Battle score for attacker is 0 Casualties for Ottomans: 4 Munitionss Battle in al-Hasa Ottomans attack with 3 Infantrys British-Commonwealth defend with 1 Cavalry Ottomans roll dice for 3 Infantrys in al-Hasa, round 2 : 0/1 hits, 0.50 expected hits British-Commonwealth roll dice for 1 Cavalry in al-Hasa, round 2 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 3 Infantrys in al-Hasa, round 3 : 1/1 hits, 0.50 expected hits British-Commonwealth roll dice for 1 Cavalry in al-Hasa, round 3 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the British-Commonwealth lost in al-Hasa Ottomans takes al-Hasa from British-Commonwealth Ottomans win with 3 Infantrys remaining. Battle score for attacker is 4 Casualties for British-Commonwealth: 1 Cavalry Battle in Oman Ottomans attack with 1 Munitions British-Commonwealth defend with 3 Bombers, 1 Trenches and 1 Zeppelin Ottomans roll dice for 1 Munitions in Oman, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Trenches owned by the British-Commonwealth 1 Munitions owned by the Ottomans lost in Oman British-Commonwealth win . Battle score for attacker is 0 Casualties for Ottomans: 1 Munitions Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD Non Combat Move - Ottomans 5 Infantrys moved from Istanbul to RR 59 5 Infantrys and 1 Train moved from RR 59 to RR 62 5 Infantrys moved from RR 62 to Rize Place Units - Ottomans 2 Submarines placed in SZ 36 1 Infantry, 3 Mech-Infantrys and 2 Trenchess placed in Cairo 3 Infantrys and 2 Trenchess placed in Basrah Ottomans undo move 3. 4 Infantrys and 2 Trenchess placed in Greece 2 Infantrys and 2 Trenchess placed in Basrah 1 Trenches placed in Syria 1 Zeppelin placed in Istanbul Turn Complete - Ottomans Ottomans collect 86 PUs; end with 86 PUs Ottomans creates 4 Munitionss in SZ 36 Ottomans creates 1 Munitions in SZ 41
Combat Hit Differential Summary :
British-Commonwealth regular : -0.33 Russians regular : -0.67 Ottomans regular : 0.00
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD 3 units repaired. Load Munitions - British British collect 0 PUs; end with 53 PUs British creates 6 Munitionss in SZ 8 Fire Munitions and Combat Move - British 2 Field-Artillerys and 4 Infantrys moved from London to SZ 8 2 Field-Artillerys and 4 Infantrys moved from SZ 8 to Picardy 1 Armored-Train and 1 Train moved from RR 128 to RR 17 1 Infantry moved from Ypres to Paschendale British take Paschendale from Germans 1 Infantry moved from Flanders to Ypres 2 Infantrys moved from Flanders to Arras 1 Fighter moved from Argonne to Vimy 8 Field-Artillerys, 4 Fighters, 24 Infantrys and 1 Tank moved from Soissons to Vimy 1 Zeppelin moved from London to Vimy Purchase Units - British British buy 1 Destroyer, 1 Develop-Elite-Infantry, 3 Field-Artillerys and 5 Infantrys; Remaining resources: 0 PUs; Combat - British Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British creates battle in territory OVER THE TOP British creates battle in territory By DKJD Battle in Vimy British attack with 8 Field-Artillerys, 5 Fighters, 24 Infantrys, 1 Tank and 1 Zeppelin Germans defend with 3 AA-Guns, 17 Field-Artillerys, 3 Fighters, 10 Infantrys, 8 Trenchess and 1 Zeppelin Germans roll AA dice in Vimy : 1/0 hits, 1.00 expected hits 1 Fighter owned by the British lost in Vimy British roll dice for 8 Field-Artillerys, 4 Fighters, 24 Infantrys, 1 Tank and 1 Zeppelin in Vimy, round 2 : 11/1 hits, 11.33 expected hits Units damaged: 5 Trenchess owned by the Germans Germans roll dice for 3 AA-Guns, 17 Field-Artillerys, 3 Fighters, 10 Infantrys, 8 Trenchess and 1 Zeppelin in Vimy, round 2 : 9/1 hits, 8.83 expected hits Units damaged: 1 Tank owned by the British 3 Trenchess owned by the Germans and 8 Infantrys owned by the British lost in Vimy British roll dice for 8 Field-Artillerys, 4 Fighters, 16 Infantrys, 1 Tank and 1 Zeppelin in Vimy, round 3 : 10/0 hits, 10.00 expected hits Germans roll dice for 3 AA-Guns, 17 Field-Artillerys, 3 Fighters, 10 Infantrys, 5 Trenchess and 1 Zeppelin in Vimy, round 3 : 8/1 hits, 8.83 expected hits 2 AA-Guns owned by the Germans, 5 Trenchess owned by the Germans, 3 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in Vimy British roll dice for 8 Field-Artillerys, 4 Fighters, 8 Infantrys, 1 Tank and 1 Zeppelin in Vimy, round 4 : 8/1 hits, 8.67 expected hits Germans roll dice for 1 AA-Gun, 17 Field-Artillerys, 3 Fighters, 7 Infantrys and 1 Zeppelin in Vimy, round 4 : 8/1 hits, 8.33 expected hits 7 Infantrys owned by the Germans, 1 Field-Artillery owned by the Germans and 8 Infantrys owned by the British lost in Vimy 4 Fighters owned by the British and 1 Zeppelin owned by the British retreated 8 Field-Artillerys owned by the British and 1 Tank owned by the British retreated to Soissons Germans win, taking By DKJD from Austrians with 1 AA-Gun, 16 Field-Artillerys, 3 Fighters and 1 Zeppelin remaining. Battle score for attacker is 3 Casualties for British: 1 Fighter and 24 Infantrys Casualties for Germans: 2 AA-Guns, 1 Field-Artillery, 10 Infantrys and 8 Trenchess Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8 Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD Non Combat Move - British 4 Fighters moved from Vimy to Soissons 1 Zeppelin moved from Vimy to Flanders 1 AA-Gun moved from Arras to Soissons 1 AA-Gun moved from Ypres to Arras 2 Bombers moved from London to Piedmont Place Units - British 1 Destroyer placed in SZ 8 1 Develop-Elite-Infantry, 2 Field-Artillerys and 3 Infantrys placed in London 1 Field-Artillery and 2 Infantrys placed in Flanders Trigger -British-Develop-Elite-Infantry: buyDevelop-Elite-Infantry removed from British-Frontier Trigger -British-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to British-Frontier Trigger -British-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to British-Frontier Trigger -British-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to British-Commonwealth-Frontier Trigger -British-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to British-Commonwealth-Frontier Trigger -British-Develop-Elite-Infantry: has removed 1 Develop-Elite-Infantry owned by British in London Turn Complete - British British collect 52 PUs; end with 52 PUs British creates 6 Munitionss in SZ 8
Combat Hit Differential Summary :
Germans AA : 0.00 Germans regular : -1.00 British regular : -1.00
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TripleA Turn Summary: British-Commonwealth round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 units repaired. British-Commonwealth takes SZ 87 from Imperial-German-Afrika British-Commonwealth takes SZ 85 from Imperial-German-Afrika 1 Destroyer moved from SZ 49 to SZ 87 2 Battleships moved from SZ 44 to SZ 42 2 Battlecruisers moved from SZ 49 to SZ 85 Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 46 PUs British-Commonwealth creates 4 Munitionss in SZ 42 British-Commonwealth creates 2 Munitionss in SZ 85 Fire Munitions and Combat Move - British-Commonwealth British-Commonwealth takes Northern Sudan from Imperial-German-Afrika British-Commonwealth takes B. Somaliland from Imperial-German-Afrika British-Commonwealth takes Abyssinia from Imperial-German-Afrika British-Commonwealth takes German Southwest Africa from Imperial-German-Afrika British-Commonwealth takes British E. Africa from Imperial-German-Afrika 3 Munitionss moved from SZ 42 to SZ 41 1 Munitions moved from SZ 42 to SZ 50 2 Munitionss moved from SZ 85 to SZ 50 2 Infantrys moved from French Niger to Northern Sudan 1 Cavalry moved from French Niger to B. Somaliland 1 Cavalry moved from French Niger to Abyssinia 1 Infantry moved from Cameroon to Lisala 1 Infantry moved from Luderitz to German Southwest Africa 1 Infantry moved from Buchuanaland to S. Rhodesia 2 Fighters moved from S. Africa to S. Rhodesia 4 Field-Artillerys and 2 Infantrys moved from Luderitz to Buchuanaland 2 Infantrys moved from S. Africa to Buchuanaland 2 Field-Artillerys moved from S. Africa to Buchuanaland 1 Fighter moved from S. Africa to S. Rhodesia 2 Field-Artillerys and 4 Infantrys moved from India to SZ 44 British-Commonwealth undo move 15. 1 Field-Artillery and 1 Infantry moved from India to SZ 44 1 Field-Artillery, 1 Freighter and 1 Infantry moved from SZ 44 to SZ 42 1 Field-Artillery and 1 Infantry moved from SZ 42 to I. Somaliland 1 Infantry moved from India to SZ 44 1 Freighter and 1 Infantry moved from SZ 44 to SZ 42 1 Infantry moved from SZ 42 to British E. Africa 2 Field-Artillerys and 3 Infantrys moved from India to SZ 44 2 Field-Artillerys, 3 Infantrys and 1 Troop-Transport moved from SZ 44 to SZ 43 2 Field-Artillerys and 3 Infantrys moved from SZ 43 to Oman 1 Bomber moved from Oman to I. Somaliland 2 Bombers moved from Oman to German E. Afrika 1 Zeppelin moved from Oman to German E. Afrika Purchase Units - British-Commonwealth British-Commonwealth buy 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Infantry, 4 Trenchess and 1 Troop-Transport; Remaining resources: 0 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP Strategic bombing raid in German E. Afrika Imperial-German-Afrika roll AA dice in German E. Afrika : 1/1 hits, 0.50 expected hits 1 Zeppelin killed by AA Bombing raid in German E. Afrika rolls: 2,3 and causes: 5 damage to unit: Factory Bombing raid in German E. Afrika causes 5 damage total. Battle in SZ 41 British-Commonwealth attack with 3 Munitionss Ottomans defend with 1 Battlecruiser British-Commonwealth roll dice for 3 Munitionss in SZ 41, round 2 : 1/0 hits, 1.00 expected hits 1 Battlecruiser owned by the Ottomans lost in SZ 41 3 Munitionss owned by the British-Commonwealth lost in SZ 41 Ottomans win with no units remaining. Battle score for attacker is 12 Casualties for Ottomans: 1 Battlecruiser Casualties for British-Commonwealth: 3 Munitionss Battle in SZ 50 British-Commonwealth attack with 3 Munitionss Imperial-German-Afrika defend with 1 Destroyer and 6 Harbor-Defensess British-Commonwealth roll dice for 3 Munitionss in SZ 50, round 2 : 1/0 hits, 1.00 expected hits 1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50 3 Munitionss owned by the British-Commonwealth lost in SZ 50 Imperial-German-Afrika win . Battle score for attacker is 3 Casualties for Imperial-German-Afrika: 1 Harbor-Defenses Casualties for British-Commonwealth: 3 Munitionss Battle in S. Rhodesia British-Commonwealth attack with 3 Fighters and 1 Infantry Imperial-German-Afrika defend with 2 Infantrys British-Commonwealth roll dice for 3 Fighters and 1 Infantry in S. Rhodesia, round 2 : 2/1 hits, 1.67 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in S. Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 2 Infantrys owned by the Imperial-German-Afrika lost in S. Rhodesia British-Commonwealth takes S. Rhodesia from Imperial-German-Afrika British-Commonwealth win . Battle score for attacker is 4 Casualties for Imperial-German-Afrika: 2 Infantrys Battle in I. Somaliland British-Commonwealth attack with 1 Bomber, 1 Field-Artillery and 1 Infantry Imperial-German-Afrika defend with 2 Cavalrys and 1 Infantry British-Commonwealth roll dice for 1 Bomber, 1 Field-Artillery and 1 Infantry in I. Somaliland, round 2 : 2/1 hits, 1.33 expected hits Imperial-German-Afrika roll dice for 2 Cavalrys and 1 Infantry in I. Somaliland, round 2 : 1/1 hits, 0.50 expected hits 1 Cavalry owned by the Imperial-German-Afrika, 1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Imperial-German-Afrika lost in I. Somaliland British-Commonwealth roll dice for 1 Bomber and 1 Field-Artillery in I. Somaliland, round 3 : 1/1 hits, 0.83 expected hits Imperial-German-Afrika roll dice for 1 Cavalry in I. Somaliland, round 3 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the Imperial-German-Afrika lost in I. Somaliland Italians takes I. Somaliland from Imperial-German-Afrika British-Commonwealth win . Battle score for attacker is 8 Casualties for British-Commonwealth: 1 Infantry Casualties for Imperial-German-Afrika: 2 Cavalrys and 1 Infantry Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Non Combat Move - British-Commonwealth 2 Bombers moved from German E. Afrika to Niangara 1 Bomber moved from I. Somaliland to Oman 3 Fighters moved from S. Rhodesia to Buchuanaland Place Units - British-Commonwealth 2 Trenchess placed in Oman 2 Trenchess placed in Buchuanaland 1 Troop-Transport placed in SZ 66 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery placed in India 1 Infantry placed in S. Africa Turning on Edit Mode EDIT: Removing units owned by British-Commonwealth from S. Africa: 1 AA-Gun EDIT: Adding units owned by British-Commonwealth to Buchuanaland: 1 AA-Gun EDIT: Turning off Edit Mode Turn Complete - British-Commonwealth British-Commonwealth collect 55 PUs; end with 55 PUs British-Commonwealth creates 4 Munitionss in SZ 42 British-Commonwealth creates 2 Munitionss in SZ 85
Combat Hit Differential Summary :
Imperial-German-Afrika regular : 0.00 British-Commonwealth regular : 1.17 Imperial-German-Afrika AA : 0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Cavalrys and 7 Infantrys moved from Rome to Tuscany 5 Field-Artillerys moved from Piedmont to Tuscany 7 Infantrys moved from Piedmont to Tuscany 5 Field-Artillerys moved from Piedmont to Tuscany Load Munitions - Italians Italians collect 0 PUs; end with 36 PUs Purchase Units - Italians Italians buy 6 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 4 Trenchess; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians Place Units - Italians 2 Trenchess placed in Tuscany 6 Elite-Defensive-Infantrys and 2 Trenchess placed in Piedmont 2 Elite-Offensive-Infantrys placed in Rome Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Field-Artillerys and 4 Infantrys moved from United States to SZ 24 2 Freighters moved from SZ 24 to SZ 23 2 Field-Artillerys and 4 Infantrys moved from United States to SZ 24 4 Field-Artillerys, 8 Infantrys and 2 Troop-Transports moved from SZ 24 to SZ 20 1 Bomber moved from Rome to Piedmont 1 Bomber moved from Fontainbleu to Piedmont Load Munitions - Americans Americans collect 0 PUs; end with 58 PUs Purchase Units - Americans Americans buy 1 Develop-Elite-Infantry and 1 Develop-Tank; Remaining resources: 3 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Non Combat Move - Americans Place Units - Americans 1 Develop-Elite-Infantry and 1 Develop-Tank placed in United States Trigger -Americans-Develop-Elite-Infantry: buyDevelop-Elite-Infantry removed from Americans-Frontier Trigger -Americans-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to Americans-Frontier Trigger -Americans-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to Americans-Frontier Trigger -Americans-Develop-Tank: buyDevelop-Tank removed from Americans-Frontier Trigger -Americans-Develop-Tank: buyTank added to Americans-Frontier Trigger -Americans-Develop-Elite-Infantry: has removed 1 Develop-Elite-Infantry owned by Americans in United States Trigger -Americans-Develop-Tank: has removed 1 Develop-Tank owned by Americans in United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Bolsheviks round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Bolsheviks Bolsheviks collect 0 PUs; end with 34 PUs Bolsheviks creates 1 Infantry in BR 4 Fire Munitions and Combat Move - Bolsheviks 4 Zeppelins moved from Vologda to Moscow 2 Fighters moved from Ivanova to Gorkiy 1 Fighter moved from Ivanova to Samara 1 Infantry moved from Kazan to Samara 2 Cavalrys moved from Russian Infiltration to Samara 1 Elite-Offensive-Infantry moved from Ivanova to Gorkiy 1 Elite-Offensive-Infantry moved from Ivanova to Gorkiy 1 Elite-Defensive-Infantry moved from Ivanova to Gorkiy 1 Cavalry moved from Vyatka to Ivanova 1 Elite-Offensive-Infantry, 1 Field-Artillery and 6 Infantrys moved from Vologda to Ivanova 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 17 Infantrys and 1 Lenin moved from BR 4 to Vologda 1 Infantry moved from Russian Infiltration to BR 6 Purchase Units - Bolsheviks Bolsheviks buy 2 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Fighter and 1 Zeppelin; Remaining resources: 0 PUs; Combat - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Bolsheviks creates battle in territory OVER THE TOP Strategic bombing raid in Moscow Russians roll AA dice in Moscow : 1/1 hits, 0.67 expected hits 1 Zeppelin killed by AA Bombing raid in Moscow rolls: 3,2,0 and causes: 5 damage to unit: Factory Bombing raid in Moscow causes 5 damage total. Battle in Gorkiy Bolsheviks attack with 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters Russians defend with 1 Elite-Defensive-Infantry and 4 Trenchess Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 2 : 2/1 hits, 1.83 expected hits Units damaged: 2 Trenchess owned by the Russians Russians roll dice for 1 Elite-Defensive-Infantry and 4 Trenchess in Gorkiy, round 2 : 0/1 hits, 0.33 expected hits Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 3 : 2/1 hits, 1.83 expected hits Units damaged: 2 Trenchess owned by the Russians Russians roll dice for 1 Elite-Defensive-Infantry and 4 Trenchess in Gorkiy, round 3 : 0/1 hits, 0.33 expected hits Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 4 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 Elite-Defensive-Infantry and 4 Trenchess in Gorkiy, round 4 : 0/1 hits, 0.33 expected hits 2 Trenchess owned by the Russians lost in Gorkiy Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 5 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 Elite-Defensive-Infantry and 2 Trenchess in Gorkiy, round 5 : 1/1 hits, 0.33 expected hits 2 Trenchess owned by the Russians and 1 Elite-Offensive-Infantry owned by the Bolsheviks lost in Gorkiy Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Fighters in Gorkiy, round 6 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 Elite-Defensive-Infantry in Gorkiy, round 6 : 1/1 hits, 0.33 expected hits 1 Elite-Offensive-Infantry owned by the Bolsheviks and 1 Elite-Defensive-Infantry owned by the Russians lost in Gorkiy Bolsheviks win, taking Gorkiy from Russians with 1 Elite-Defensive-Infantry and 2 Fighters remaining. Battle score for attacker is 9 Casualties for Russians: 1 Elite-Defensive-Infantry and 4 Trenchess Casualties for Bolsheviks: 2 Elite-Offensive-Infantrys Battle in Samara Bolsheviks attack with 2 Cavalrys, 1 Fighter and 1 Infantry Russians defend with 1 Elite-Offensive-Infantry Bolsheviks roll dice for 2 Cavalrys, 1 Fighter and 1 Infantry in Samara, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Samara, round 2 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the Russians lost in Samara Bolsheviks win, taking Samara from Russians with 2 Cavalrys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite-Offensive-Infantry Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD Non Combat Move - Bolsheviks 1 Fighter moved from Samara to BR 5 1 Fighter moved from Gorkiy to Ivanova 1 Fighter moved from Gorkiy to Ivanova 3 Zeppelins moved from Moscow to Ivanova 1 AA-Gun moved from BR 4 to Vologda 3 Cavalrys moved from Bolshevik Revolution to BR 2 Place Units - Bolsheviks 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Fighter placed in Russian Infiltration 2 Cavalrys and 1 Zeppelin placed in Bolshevik Revolution Turn Complete - Bolsheviks Bolsheviks collect 34 PUs; end with 34 PUs Bolsheviks creates 1 Infantry in Vologda
Combat Hit Differential Summary :
Bolsheviks regular : 0.17 Russians regular : 0.17 Russians AA : 0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 7 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 5 Railguns moved from RR 5 to RR 22 2 Heavy-Artillerys and 9 Infantrys moved from Venice to Piedmont Load Munitions - Germans Germans collect 0 PUs; end with 108 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 2 Gas-Munitionss in Belarus Germans creates 1 Gas-Munitions in Frankfurt Germans creates 1 Gas-Munitions in Innsbruck Germans creates 1 Gas-Munitions and 6 Munitionss in Kiel Germans creates 2 Gas-Munitionss in Piedmont Germans creates 10 Munitionss in RR 22 Germans creates 1 Gas-Munitions in Riga Germans creates 2 Munitionss in SZ 7 Fire Munitions and Combat Move - Germans 1 Heavy-Artillery moved from Innsbruck to Venice 9 Infantrys moved from Innsbruck to Venice 1 Zeppelin moved from Bavaria to SZ 10 3 Submarines moved from SZ 7 to SZ 10 Germans take SZ 79 from Russians 6 Munitionss moved from RR 22 to Prussia 4 Munitionss moved from RR 22 to Prussia 1 Infantry moved from Silesia to Prussia 1 Infantry moved from Pomerania to Prussia 1 Infantry moved from Berlin to Pomerania 1 Infantry moved from Berlin to Silesia 1 Infantry moved from Riga to Tallin Germans take Tallin from Russians 1 Heavy-Artillery moved from Belarus to Riga 1 Heavy-Artillery moved from Belarus to Riga 2 Infantrys moved from Belarus to Smolensk 2 Fighters moved from Belarus to Smolensk 6 Infantrys moved from Belarus to Riga 1 Field-Artillery moved from Vimy to Paschendale 1 Field-Artillery moved from Vimy to Somme 1 Fighter moved from Vimy to Paschendale 1 Fighter moved from Vimy to Somme 1 Cavalry moved from Douamont to Mont Blanc 1 Cavalry moved from Douamont to Verdun 1 Fighter moved from Vimy to Mont Blanc 1 Red-Baron moved from Douamont to Verdun 2 Cavalrys moved from Douamont to Verdun 2 Infantrys moved from Bar-Le-Duc to Rhiems 1 Heavy-Artillery and 1 Infantry moved from Frankfurt to Douamont 1 Zeppelin moved from Vimy to Rhiems 1 Infantry moved from Bar-Le-Duc to Rhiems 9 Infantrys moved from Cologne to RR 121 9 Infantrys and 2 Trains moved from RR 121 to RR 125 9 Infantrys moved from RR 125 to Vimy 5 Infantrys moved from Northern Rhineland to RR 122 5 Infantrys and 1 Train moved from RR 122 to RR 132 5 Infantrys moved from RR 132 to Douamont 2 Cavalrys moved from Douamont to Charleroi 1 Train moved from RR 130 to RR 29 5 Infantrys moved from Bavaria to Innsbruck 1 Heavy-Artillery moved from Bavaria to Innsbruck 1 Cavalry moved from Oryol to Karkov Purchase Units - Germans Germans buy 3 Cavalrys, 1 Freighter, 1 Harbor-Defenses, 1 Heavy-Artillery, 15 Infantrys, 2 Submarines, 3 Trenchess and 2 Zeppelins; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Germans creates battle in territory Piedmont Battle in Rhiems Germans attack with 3 Infantrys and 1 Zeppelin French defend with 3 Infantrys Germans roll dice for 3 Infantrys and 1 Zeppelin in Rhiems, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 3 Infantrys in Rhiems, round 2 : 0/1 hits, 0.50 expected hits 1 Infantry owned by the French lost in Rhiems Germans roll dice for 3 Infantrys and 1 Zeppelin in Rhiems, round 3 : 1/1 hits, 1.17 expected hits French roll dice for 2 Infantrys in Rhiems, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Rhiems Germans roll dice for 3 Infantrys and 1 Zeppelin in Rhiems, round 4 : 1/1 hits, 1.17 expected hits French roll dice for 1 Infantry in Rhiems, round 4 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French lost in Rhiems Germans win, taking By DKJD from British, taking Rhiems from French with 3 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 6 Casualties for French: 3 Infantrys Battle in Mont Blanc Germans attack with 1 Cavalry and 1 Fighter French defend with 1 Elite-Offensive-Infantry Germans roll dice for 1 Cavalry and 1 Fighter in Mont Blanc, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Cavalry and 1 Fighter in Mont Blanc, round 3 : 0/1 hits, 0.67 expected hits French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Cavalry and 1 Fighter in Mont Blanc, round 4 : 1/1 hits, 0.67 expected hits French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 4 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French lost in Mont Blanc Germans win, taking Mont Blanc from French with 1 Cavalry and 1 Fighter remaining. Battle score for attacker is 3 Casualties for French: 1 Elite-Offensive-Infantry Battle in Verdun Germans attack with 3 Cavalrys and 1 Red-Baron French defend with 3 Cavalrys Germans roll dice for 3 Cavalrys and 1 Red-Baron in Verdun, round 2 : 1/1 hits, 1.33 expected hits French roll dice for 3 Cavalrys in Verdun, round 2 : 0/1 hits, 0.50 expected hits 1 Cavalry owned by the French lost in Verdun Germans roll dice for 3 Cavalrys and 1 Red-Baron in Verdun, round 3 : 1/1 hits, 1.33 expected hits French roll dice for 2 Cavalrys in Verdun, round 3 : 0/1 hits, 0.33 expected hits 1 Cavalry owned by the French lost in Verdun Germans roll dice for 3 Cavalrys and 1 Red-Baron in Verdun, round 4 : 2/1 hits, 1.33 expected hits French roll dice for 1 Cavalry in Verdun, round 4 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the French lost in Verdun Germans win, taking Verdun from French with 3 Cavalrys and 1 Red-Baron remaining. Battle score for attacker is 12 Casualties for French: 3 Cavalrys Battle in Somme Germans attack with 1 Field-Artillery and 1 Fighter French defend with 1 Field-Artillery and 1 Infantry Germans roll dice for 1 Field-Artillery and 1 Fighter in Somme, round 2 : 1/1 hits, 0.83 expected hits French roll dice for 1 Field-Artillery and 1 Infantry in Somme, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the French and 1 Field-Artillery owned by the Germans lost in Somme 1 Fighter owned by the Germans retreated French win with 1 Field-Artillery remaining. Battle score for attacker is -3 Casualties for Germans: 1 Field-Artillery Casualties for French: 1 Infantry Battle in Smolensk Germans attack with 2 Fighters and 2 Infantrys Russians defend with 1 Elite-Offensive-Infantry Germans roll dice for 2 Fighters and 2 Infantrys in Smolensk, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite-Offensive-Infantry Battle in Paschendale Germans attack with 1 Field-Artillery and 1 Fighter British defend with 1 Infantry Germans roll dice for 1 Field-Artillery and 1 Fighter in Paschendale, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 Infantry in Paschendale, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the British lost in Paschendale Germans win, taking Paschendale from British with 1 Field-Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Prussia Germans attack with 2 Infantrys and 10 Munitionss Russians defend with 1 Elite-Offensive-Infantry and 1 Infantry Germans roll dice for 2 Infantrys and 10 Munitionss in Prussia, round 2 : 3/1 hits, 3.67 expected hits Russians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Prussia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Elite-Offensive-Infantry owned by the Russians lost in Prussia 10 Munitionss owned by the Germans lost in Prussia Germans win, taking Prussia from Russians with 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 Elite-Offensive-Infantry and 1 Infantry Casualties for Germans: 10 Munitionss Battle in Piedmont Germans attack with 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys Italians defend with 6 Elite-Defensive-Infantrys, 1 Factory and 2 Trenchess; British defend with 2 Bombers; French defend with 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys; Americans defend with 2 Bombers Germans roll Gas dice in Piedmont : 2/1 hits, 1.33 expected hits 1 Elite-Offensive-Infantry owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont Germans roll dice for 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys in Piedmont, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 Trenches owned by the Italians Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 2 Trenchess in Piedmont, round 2 : 5/1 hits, 5.50 expected hits 1 Trenches owned by the Italians and 5 Infantrys owned by the Germans lost in Piedmont 2 Gas-Munitionss owned by the Germans lost in Piedmont Germans roll dice for 2 Heavy-Artillerys and 4 Infantrys in Piedmont, round 3 : 2/1 hits, 2.33 expected hits Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 1 Trenches in Piedmont, round 3 : 5/1 hits, 5.50 expected hits 1 Trenches owned by the Italians, 4 Infantrys owned by the Germans, 1 Infantry owned by the French and 1 Heavy-Artillery owned by the Germans lost in Piedmont Germans roll dice for 1 Heavy-Artillery in Piedmont, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 4 Infantrys in Piedmont, round 4 : 5/1 hits, 5.33 expected hits 1 Infantry owned by the French and 1 Heavy-Artillery owned by the Germans lost in Piedmont Italians win with 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 3 Infantrys remaining. Battle score for attacker is -22 Casualties for French: 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Infantrys Casualties for Germans: 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys Casualties for Italians: 2 Trenchess Battle in SZ 10 Germans attack with 3 Submarines and 1 Zeppelin Russians defend with 1 Battleship and 1 Freighter Germans roll dice for 3 Submarines in SZ 10, round 2 : 1/1 hits, 1.50 expected hits 1 Freighter owned by the Russians lost in SZ 10 Germans roll dice for 1 Zeppelin in SZ 10, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Battleship in SZ 10, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 Submarines in SZ 10, round 3 : 1/1 hits, 1.50 expected hits 1 Battleship owned by the Russians lost in SZ 10 Germans win, taking SZ 10 from Neutral with 3 Submarines and 1 Zeppelin remaining. Battle score for attacker is 28 Casualties for Russians: 1 Battleship and 1 Freighter Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7 Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Riga Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Frankfurt Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 6 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Belarus Non Combat Move - Germans 1 Zeppelin moved from SZ 10 to Berlin 1 Fighter moved from Paschendale to Vimy 1 Fighter moved from Somme to Vimy 1 Fighter moved from Mont Blanc to Vimy 1 Red-Baron moved from Verdun to Bar-Le-Duc 1 Zeppelin moved from Rhiems to Douamont 2 Fighters moved from Smolensk to Riga Place Units - Germans 3 Cavalrys and 1 Trenches placed in Belarus 2 Trenchess placed in Vimy 1 Harbor-Defenses placed in SZ 7 1 Freighter and 2 Submarines placed in SZ 7 3 Infantrys placed in Kiel 1 Heavy-Artillery and 5 Infantrys placed in Bavaria 7 Infantrys and 2 Zeppelins placed in Berlin Turn Complete - Germans Germans collect 112 PUs; end with 112 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Douamont Germans creates 1 Gas-Munitions in Innsbruck Germans creates 1 Gas-Munitions and 6 Munitionss in Kiel Germans creates 10 Munitionss in RR 22 Germans creates 3 Gas-Munitionss in Riga Germans creates 2 Munitionss in SZ 7 Germans creates 1 Gas-Munitions in Venice
Combat Hit Differential Summary :
Germans Gas : 0.67 Italians regular : -1.33 French regular : -2.00 Russians regular : -1.17 Germans regular : -3.50 British regular : -0.17
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TripleA Turn Summary: Imperial-German-Afrika round 7
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 7 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Heavy-Artillerys moved from Angolia to Buchuanaland Load Munitions - Imperial-German-Afrika Imperial-German-Afrika collect 0 PUs; end with 37 PUs Imperial-German-Afrika creates 4 Munitionss in Angolia Imperial-German-Afrika creates 2 Gas-Munitionss in Buchuanaland Imperial-German-Afrika creates 1 Gas-Munitions and 6 Munitionss in German E. Afrika Fire Munitions and Combat Move - Imperial-German-Afrika Imperial-German-Afrika takes Transvaal from British-Commonwealth Imperial-German-Afrika takes Transvaal from British-Commonwealth 1 Destroyer moved from SZ 50 to SZ 87 3 Munitionss moved from Angolia to Cabinda 1 Munitions moved from Angolia to Chikapa 1 Infantry moved from Angolia to Chikapa 1 Infantry moved from Angolia to Cabinda 4 Infantrys moved from Rhodesia to Buchuanaland 1 Cavalry moved from Rhodesia to Transvaal Imperial-German-Afrika undo move 7. 1 Cavalry moved from Rhodesia to S. Rhodesia Imperial-German-Afrika undo move 7. 1 Cavalry moved from Rhodesia to Transvaal 5 Infantrys moved from Angolia to Buchuanaland 3 Field-Artillerys moved from Angolia to Buchuanaland 2 Fighters moved from Angolia to Buchuanaland 1 Fighter moved from German E. Afrika to Buchuanaland 2 Infantrys moved from Mumbaza to British E. Africa 1 Field-Artillery moved from Mumbaza to British E. Africa 1 Heavy-Artillery moved from German E. Afrika to Mumbaza 6 Infantrys moved from German E. Afrika to Mumbaza Imperial-German-Afrika undo move 14. Imperial-German-Afrika undo move 14. 1 Infantry moved from Mumbaza to German E. Afrika Purchase Units - Imperial-German-Afrika Imperial-German-Afrika repair damage of 5x Factory; Remaining resources: 32 PUs; Imperial-German-Afrika buy 1 Emplace-Heavy-Artillery, 2 Heavy-Artillerys and 5 Infantrys; Remaining resources: 0 PUs; Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Battle in SZ 87 Imperial-German-Afrika attack with 1 Destroyer British-Commonwealth defend with 1 Destroyer Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 2 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 2 : 0/1 hits, 0.33 expected hits Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 3 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 3 : 0/1 hits, 0.33 expected hits Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 4 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 4 : 0/1 hits, 0.33 expected hits Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 5 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 5 : 0/1 hits, 0.33 expected hits Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 6 : 1/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 6 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British-Commonwealth lost in SZ 87 Imperial-German-Afrika takes SZ 87 from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 8 Casualties for British-Commonwealth: 1 Destroyer Battle in Cabinda Imperial-German-Afrika attack with 1 Infantry and 3 Munitionss French-Colonial-Africa defend with 1 Elite-Offensive-Infantry Imperial-German-Afrika roll dice for 1 Infantry and 3 Munitionss in Cabinda, round 2 : 1/1 hits, 1.17 expected hits French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Cabinda, round 2 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Cabinda 3 Munitionss owned by the Imperial-German-Afrika lost in Cabinda Imperial-German-Afrika takes Cabinda from French-Colonial-Africa Imperial-German-Afrika win . Battle score for attacker is 3 Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry Casualties for Imperial-German-Afrika: 3 Munitionss Battle in Chikapa Imperial-German-Afrika attack with 1 Infantry and 1 Munitions French-Colonial-Africa defend with 1 Infantry Imperial-German-Afrika roll dice for 1 Infantry and 1 Munitions in Chikapa, round 2 : 0/1 hits, 0.50 expected hits French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 2 : 0/1 hits, 0.17 expected hits 1 Munitions owned by the Imperial-German-Afrika lost in Chikapa Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 3 : 0/1 hits, 0.17 expected hits French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 3 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 4 : 0/1 hits, 0.17 expected hits French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 4 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 5 : 0/1 hits, 0.17 expected hits French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 5 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 6 : 1/1 hits, 0.17 expected hits French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 6 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika and 1 Infantry owned by the French-Colonial-Africa lost in Chikapa French-Colonial-Africa win . Battle score for attacker is 0 Casualties for Imperial-German-Afrika: 1 Infantry and 1 Munitions Casualties for French-Colonial-Africa: 1 Infantry Battle in Buchuanaland Imperial-German-Afrika attack with 3 Field-Artillerys, 3 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys British-Commonwealth defend with 1 AA-Gun, 6 Field-Artillerys, 3 Fighters, 4 Infantrys and 2 Trenchess Imperial-German-Afrika roll Gas dice in Buchuanaland : 1/1 hits, 1.33 expected hits British-Commonwealth roll AA dice in Buchuanaland : 0/1 hits, 0.50 expected hits 1 Field-Artillery owned by the British-Commonwealth lost in Buchuanaland Imperial-German-Afrika roll dice for 3 Field-Artillerys, 3 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys in Buchuanaland, round 2 : 7/1 hits, 6.17 expected hits British-Commonwealth roll dice for 1 AA-Gun, 5 Field-Artillerys, 3 Fighters, 4 Infantrys and 2 Trenchess in Buchuanaland, round 2 : 4/1 hits, 3.83 expected hits 2 Infantrys owned by the British-Commonwealth, 4 Infantrys owned by the Imperial-German-Afrika, 1 AA-Gun owned by the British-Commonwealth and 2 Trenchess owned by the British-Commonwealth lost in Buchuanaland 2 Gas-Munitionss owned by the Imperial-German-Afrika lost in Buchuanaland Imperial-German-Afrika roll dice for 3 Field-Artillerys, 3 Fighters, 2 Heavy-Artillerys and 5 Infantrys in Buchuanaland, round 3 : 5/1 hits, 5.50 expected hits British-Commonwealth roll dice for 5 Field-Artillerys, 3 Fighters and 2 Infantrys in Buchuanaland, round 3 : 4/1 hits, 3.50 expected hits 2 Infantrys owned by the British-Commonwealth, 4 Infantrys owned by the Imperial-German-Afrika and 3 Field-Artillerys owned by the British-Commonwealth lost in Buchuanaland Imperial-German-Afrika roll dice for 3 Field-Artillerys, 3 Fighters, 2 Heavy-Artillerys and 1 Infantry in Buchuanaland, round 4 : 4/1 hits, 4.17 expected hits British-Commonwealth roll dice for 2 Field-Artillerys and 3 Fighters in Buchuanaland, round 4 : 2/1 hits, 2.17 expected hits 1 Infantry owned by the Imperial-German-Afrika, 1 Field-Artillery owned by the Imperial-German-Afrika, 2 Fighters owned by the British-Commonwealth and 2 Field-Artillerys owned by the British-Commonwealth lost in Buchuanaland Imperial-German-Afrika roll dice for 2 Field-Artillerys, 3 Fighters and 2 Heavy-Artillerys in Buchuanaland, round 5 : 3/1 hits, 3.50 expected hits British-Commonwealth roll dice for 1 Fighter in Buchuanaland, round 5 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the British-Commonwealth lost in Buchuanaland Imperial-German-Afrika takes Buchuanaland from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 50 Casualties for British-Commonwealth: 1 AA-Gun, 6 Field-Artillerys, 3 Fighters, 4 Infantrys and 2 Trenchess Casualties for Imperial-German-Afrika: 1 Field-Artillery, 2 Gas-Munitionss and 9 Infantrys Battle in British E. Africa Imperial-German-Afrika attack with 1 Field-Artillery and 2 Infantrys British-Commonwealth defend with 1 Infantry Imperial-German-Afrika roll dice for 1 Field-Artillery and 2 Infantrys in British E. Africa, round 2 : 1/1 hits, 0.83 expected hits British-Commonwealth roll dice for 1 Infantry in British E. Africa, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Imperial-German-Afrika lost in British E. Africa Imperial-German-Afrika takes British E. Africa from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 0 Casualties for Imperial-German-Afrika: 1 Infantry Casualties for British-Commonwealth: 1 Infantry Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 6 Munitionss owned by Imperial-German-Afrika in German E. Afrika Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Non Combat Move - Imperial-German-Afrika 1 Fighter moved from Buchuanaland to German E. Afrika 1 Fighter moved from Buchuanaland to Angolia 1 Fighter moved from Buchuanaland to Angolia Place Units - Imperial-German-Afrika 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 4 Infantrys placed in German E. Afrika Imperial-German-Afrika undo move 1. 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 3 Infantrys placed in German E. Afrika 1 Heavy-Artillery and 2 Infantrys placed in Angolia Trigger EmplaceImperial-German-Afrika-German E. Afrika: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in German E. Afrika Trigger EmplaceImperial-German-Afrika-German E. Afrika: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in German E. Afrika Turn Complete - Imperial-German-Afrika Imperial-German-Afrika collect 22 PUs; end with 22 PUs Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in Angolia Imperial-German-Afrika creates 2 Gas-Munitionss in Buchuanaland Imperial-German-Afrika creates 1 Gas-Munitions and 8 Munitionss in German E. Afrika
Combat Hit Differential Summary :
Imperial-German-Afrika Gas : -0.33 Imperial-German-Afrika regular : -1.17 British-Commonwealth regular : -0.83 British-Commonwealth AA : -0.50 French-Colonial-Africa regular : 0.00
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Well, at the start of round 7 it feels like the next couple rounds will really decide the fate of the game.
- The first shipment of American troops is crossing the Atlantic
- Russia is holed up in its 3 main cities
- Central Powers are starting to make a move on the Italian front
- Germany is holding the Western Front and being stubborn in Africa
- Lenin has almost made it to Moscow
- TUV is almost tied (2467 to 2451)
Which bending branch will snap first?
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TripleA Turn Summary: French-Colonial-Africa round 7
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 7 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. British-Commonwealth takes Uganda from Imperial-German-Afrika British-Commonwealth takes Rhodesia from Imperial-German-Afrika 1 Infantry moved from Southern Sudan to Uganda 1 Elite-Offensive-Infantry moved from Nye Lukemba to Rhodesia 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from French Equitorial Africa to Cabinda 1 Field-Artillery moved from Niangara to Southern Sudan 1 Field-Artillery moved from Niangara to Uganda 1 Elite-Defensive-Infantry moved from Niangara to Uganda 2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry moved from Niangara to Mumbaza 2 Fighters moved from Lisala to Mumbaza 2 Fighters moved from Lisala to Bandundu 2 Elite-Defensive-Infantrys, 2 Field-Artillerys, 2 Fighters and 3 Infantrys moved from Bandundu to Cabinda 1 Train moved from RR 96 to RR 87 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from Nigeria to RR 96 1 Armored-Train, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Infantry and 1 Train moved from RR 96 to RR 102 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from RR 102 to Bandundu 1 Freighter moved from SZ 51 to SZ 52 3 Infantrys moved from Togoland to SZ 52 1 Freighter and 3 Infantrys moved from SZ 52 to SZ 55 3 Infantrys moved from SZ 55 to Cabinda 1 Battlecruiser and 1 Battleship moved from SZ 51 to SZ 55 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from Senegal to RR 87 1 Elite-Offensive-Infantry, 1 Field-Artillery, 1 Infantry and 1 Train moved from RR 87 to RR 96 French-Colonial-Africa undo move 21. French-Colonial-Africa undo move 20. 2 Elite-Offensive-Infantrys moved from Senegal to RR 87 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Senegal to RR 87 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Train moved from RR 87 to RR 96 3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from RR 96 to Nigeria 2 Infantrys moved from Southern Sudan to Northern Sudan 1 Infantry moved from Southern Sudan to Northern Sudan Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 39 PUs French-Colonial-Africa creates 3 Munitionss in SZ 55 Fire Munitions and Combat Move - French-Colonial-Africa 3 Munitionss moved from SZ 55 to Angolia Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 1 Battleship, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP French-Colonial-Africa creates battle in territory Cabinda French-Colonial-Africa creates battle in territory Mumbaza Strategic bombing raid in Angolia Bombing raid in Angolia rolls: 0,1,1 and causes: 2 damage to unit: Factory Bombing raid in Angolia causes 2 damage total. 3 Munitionss owned by the French-Colonial-Africa lost in Angolia Battle in Cabinda French-Colonial-Africa attack with 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 3 Field-Artillerys, 2 Fighters and 6 Infantrys Imperial-German-Afrika defend with 1 Infantry French-Colonial-Africa roll dice for 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 3 Field-Artillerys, 2 Fighters and 6 Infantrys in Cabinda, round 2 : 4/1 hits, 4.33 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Cabinda, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Cabinda French-Colonial-Africa takes Cabinda from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Battle in Mumbaza French-Colonial-Africa attack with 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters Imperial-German-Afrika defend with 1 Infantry and 2 Trenchess French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters in Mumbaza, round 2 : 2/1 hits, 1.67 expected hits Units damaged: 2 Trenchess owned by the Imperial-German-Afrika Imperial-German-Afrika roll dice for 1 Infantry and 2 Trenchess in Mumbaza, round 2 : 0/1 hits, 0.17 expected hits French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters in Mumbaza, round 3 : 2/1 hits, 1.67 expected hits Imperial-German-Afrika roll dice for 1 Infantry and 2 Trenchess in Mumbaza, round 3 : 0/1 hits, 0.17 expected hits 2 Trenchess owned by the Imperial-German-Afrika lost in Mumbaza French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters in Mumbaza, round 4 : 1/1 hits, 1.67 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Mumbaza, round 4 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Mumbaza French-Colonial-Africa takes Mumbaza from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 8 Casualties for Imperial-German-Afrika: 1 Infantry and 2 Trenchess Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Non Combat Move - French-Colonial-Africa 2 Fighters moved from Mumbaza to Niangara 2 Fighters moved from Cabinda to Bandundu 1 Infantry moved from Sirte to Cyreniaca Place Units - French-Colonial-Africa 1 Battleship placed in SZ 51 4 Infantrys placed in Senegal 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in French Equitorial Africa Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 40 PUs; end with 40 PUs French-Colonial-Africa creates 2 Munitionss in SZ 51 French-Colonial-Africa creates 3 Munitionss in SZ 55
Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.67 French-Colonial-Africa regular : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 7 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. 1 Elite-Defensive-Infantry moved from Tambov to Saratov Russians take Saratov from Ottomans 1 Elite-Offensive-Infantry moved from Tambov to Tula Russians take Tula from Ottomans 1 Field-Artillery moved from Tambov to Saratov 1 Infantry moved from St. Petersburg to Smolensk 1 Infantry moved from Moscow to Kaluga Load Munitions - Russians Russians collect 0 PUs; end with 45 PUs Russians creates 3 Munitionss in SZ 37 Fire Munitions and Combat Move - Russians 3 Munitionss moved from SZ 37 to Karkov 1 Fighter moved from St. Petersburg to Kaluga 1 Fighter moved from St. Petersburg to Smolensk Purchase Units - Russians Russians repair damage of 5x Factory; Remaining resources: 40 PUs; Russians buy 4 Elite-Defensive-Infantrys, 5 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; Combat - Russians Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Russians creates battle in territory OVER THE TOP Battle in Karkov Russians attack with 3 Munitionss Germans defend with 1 Cavalry; Ottomans defend with 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys Russians roll dice for 3 Munitionss in Karkov, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Ottomans lost in Karkov 3 Munitionss owned by the Russians lost in Karkov Ottomans win with 3 Cavalrys, 4 Field-Artillerys and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Ottomans: 1 Infantry Casualties for Russians: 3 Munitionss Battle in Kaluga Russians attack with 1 Fighter and 1 Infantry Ottomans defend with 1 Cavalry Russians roll dice for 1 Fighter and 1 Infantry in Kaluga, round 2 : 1/1 hits, 0.67 expected hits Ottomans roll dice for 1 Cavalry in Kaluga, round 2 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the Ottomans lost in Kaluga Russians win, taking Kaluga from Ottomans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Ottomans: 1 Cavalry Battle in Smolensk Russians attack with 1 Fighter and 1 Infantry Germans defend with 2 Infantrys Russians roll dice for 1 Fighter and 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 Infantrys in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Smolensk Russians roll dice for 1 Fighter and 1 Infantry in Smolensk, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD Non Combat Move - Russians 1 Fighter moved from Smolensk to St. Petersburg 1 Fighter moved from Kaluga to St. Petersburg Place Units - Russians 1 Trenches placed in St. Petersburg 2 Trenchess placed in Moscow 1 Trenches placed in St. Petersburg 2 Trenchess placed in Svastepole 2 Elite-Defensive-Infantrys and 1 Infantry placed in St. Petersburg 1 Elite-Defensive-Infantry and 2 Infantrys placed in Svastepole 1 Elite-Defensive-Infantry and 2 Infantrys placed in Moscow Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Russians creates 3 Munitionss in SZ 37
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 1.00 Ottomans regular : -0.17
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TripleA Turn Summary: Austrians round 7
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 7 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Austrians Austrians collect 0 PUs; end with 59 PUs Austrians creates 6 Munitionss in SZ 31 Fire Munitions and Combat Move - Austrians 6 Munitionss moved from SZ 31 to Tuscany 10 Cavalrys, 2 Field-Artillerys, 5 Fighters and 9 Infantrys moved from Venice to Piedmont 5 Zeppelins moved from Vienna to Piedmont 2 Infantrys moved from Kiev to Karkov 3 Infantrys moved from Galacia to Moldova 1 Infantry moved from Romania to Moldova 1 Infantry moved from Romania to Moldova 1 Infantry moved from Hungary to Trieste 1 Field-Artillery moved from Romania to Hungary 6 Infantrys moved from Trieste to Venice 2 Infantrys moved from Sarajevo to Trieste 4 Infantrys moved from Greece to Sarajevo 10 Infantrys moved from Vienna to RR 40 1 Armored-Train, 10 Infantrys and 2 Trains moved from RR 40 to RR 39 10 Infantrys moved from RR 39 to Venice 1 Armored-Train moved from RR 39 to RR 40 1 Train moved from RR 39 to RR 40 Purchase Units - Austrians Austrians buy 2 Destroyers, 9 Infantrys, 2 Submarines and 4 Trenchess; Remaining resources: 1 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Battle in Piedmont Austrians attack with 10 Cavalrys, 2 Field-Artillerys, 5 Fighters, 9 Infantrys and 5 Zeppelins Italians defend with 6 Elite-Defensive-Infantrys and 1 Factory; British defend with 2 Bombers; French defend with 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 7 Infantrys; Americans defend with 2 Bombers Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 5 Fighters, 9 Infantrys and 5 Zeppelins in Piedmont, round 2 : 10/0 hits, 10.00 expected hits Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 7 Infantrys in Piedmont, round 2 : 6/1 hits, 6.17 expected hits 1 Bomber owned by the Americans, 6 Infantrys owned by the Austrians, 7 Infantrys owned by the French and 2 Elite-Offensive-Infantrys owned by the French lost in Piedmont Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 5 Fighters, 3 Infantrys and 5 Zeppelins in Piedmont, round 3 : 9/1 hits, 8.67 expected hits Italians roll dice for 3 Bombers, 10 Elite-Defensive-Infantrys and 2 Field-Artillerys in Piedmont, round 3 : 5/1 hits, 4.50 expected hits 2 Bombers owned by the British, 2 Cavalrys owned by the Austrians, 1 Bomber owned by the Americans, 3 Infantrys owned by the Austrians, 2 Elite-Defensive-Infantrys owned by the Italians and 4 Elite-Defensive-Infantrys owned by the French lost in Piedmont Austrians roll dice for 8 Cavalrys, 2 Field-Artillerys, 5 Fighters and 5 Zeppelins in Piedmont, round 4 : 7/0 hits, 7.00 expected hits Italians roll dice for 4 Elite-Defensive-Infantrys and 2 Field-Artillerys in Piedmont, round 4 : 2/0 hits, 2.00 expected hits 2 Cavalrys owned by the Austrians, 2 Field-Artillerys owned by the French and 4 Elite-Defensive-Infantrys owned by the Italians lost in Piedmont Austrians win, taking By DKJD from French, taking Piedmont from Italians with 6 Cavalrys, 2 Field-Artillerys, 5 Fighters and 5 Zeppelins remaining. Battle score for attacker is 74 Casualties for Austrians: 4 Cavalrys and 9 Infantrys Casualties for Americans: 2 Bombers Casualties for French: 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 7 Infantrys Casualties for British: 2 Bombers Casualties for Italians: 6 Elite-Defensive-Infantrys Battle in Tuscany Austrians attack with 6 Munitionss Italians defend with 2 Cavalrys, 10 Field-Artillerys, 14 Infantrys and 2 Trenchess; French defend with 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry Austrians roll dice for 6 Munitionss in Tuscany, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 Trenchess owned by the Italians 6 Munitionss owned by the Austrians lost in Tuscany Italians win with 2 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 10 Field-Artillerys, 15 Infantrys and 2 Trenchess remaining. Battle score for attacker is 0 Casualties for Austrians: 6 Munitionss Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Non Combat Move - Austrians 1 AA-Gun moved from Galacia to Moldova 5 Zeppelins moved from Piedmont to Vienna 5 Fighters moved from Piedmont to Venice Place Units - Austrians 2 Trenchess placed in Venice 1 Trenches placed in Romania 1 Trenches placed in Moldova 2 Destroyers and 2 Submarines placed in SZ 31 2 Infantrys placed in Trieste 7 Infantrys placed in Vienna Turn Complete - Austrians Austrians collect 64 PUs; end with 65 PUs Austrians creates 6 Munitionss in SZ 31
Combat Hit Differential Summary :
Italians regular : 0.33 Austrians regular : 0.33
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TripleA Turn Summary: Ottomans round 7
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 7 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Ottomans Ottomans collect 0 PUs; end with 86 PUs Ottomans creates 4 Munitionss in SZ 36 Fire Munitions and Combat Move - Ottomans 2 Cavalrys moved from Karkov to Saratov 4 Munitionss moved from SZ 36 to SZ 37 1 Zeppelin moved from Istanbul to Saratov 1 Zeppelin moved from Istanbul to Saratov 1 Zeppelin moved from Istanbul to RR 44 1 Armored-Train and 1 Train moved from RR 50 to RR 44 5 Infantrys moved from Rize to RR 62 5 Infantrys and 1 Train moved from RR 62 to RR 44 10 Infantrys moved from Krasnodar to Rostov 1 Field-Artillery and 5 Infantrys moved from Basrah to al-Hasa 1 Infantry and 1 Mech-Infantry moved from Cairo to Tobruk 1 Field-Artillery moved from Egypt to Tobruk 1 Infantry moved from Egypt to Tobruk 1 Infantry and 1 Mech-Infantry moved from Cairo to Tobruk 1 Infantry and 1 Mech-Infantry moved from Cairo to Tobruk 3 Infantrys moved from Egypt to Tobruk 1 Field-Artillery moved from Egypt to Tobruk 1 Infantry moved from Cairo to Egypt 1 Field-Artillery moved from Cairo to Egypt 1 Train moved from RR 70 to RR 66 4 Infantrys moved from Syria to Arar 3 Infantrys moved from Hejaz to Tabuk 2 Infantrys moved from Jerusalem to Tabuk 1 Fighter moved from Cairo to RR 82 Purchase Units - Ottomans Ottomans buy 1 Fighter, 1 Freighter, 20 Infantrys, 2 Submarines and 6 Trenchess; Remaining resources: 0 PUs; Combat - Ottomans Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Ottomans creates battle in territory OVER THE TOP Battle in Saratov Ottomans attack with 2 Cavalrys and 2 Zeppelins Russians defend with 1 Elite-Defensive-Infantry and 1 Field-Artillery Ottomans roll dice for 2 Cavalrys and 2 Zeppelins in Saratov, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Saratov, round 2 : 1/1 hits, 0.67 expected hits 1 Cavalry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the Russians lost in Saratov Ottomans roll dice for 1 Cavalry and 2 Zeppelins in Saratov, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Field-Artillery in Saratov, round 3 : 1/1 hits, 0.33 expected hits 1 Field-Artillery owned by the Russians and 1 Cavalry owned by the Ottomans lost in Saratov Ottomans win with 2 Zeppelins remaining. Battle score for attacker is 0 Casualties for Ottomans: 2 Cavalrys Casualties for Russians: 1 Elite-Defensive-Infantry and 1 Field-Artillery Battle in RR 44 Ottomans attack with 1 Armored-Train, 5 Infantrys, 2 Trains and 1 Zeppelin Russians defend with 1 Armored-Train and 1 Train Ottomans roll dice for 1 Armored-Train, 2 Trains and 1 Zeppelin in RR 44, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Armored-Train and 1 Train in RR 44, round 2 : 1/1 hits, 0.33 expected hits 1 Train owned by the Russians and 1 Train owned by the Ottomans lost in RR 44 Ottomans roll dice for 1 Armored-Train, 1 Train and 1 Zeppelin in RR 44, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Armored-Train in RR 44, round 3 : 0/1 hits, 0.33 expected hits 1 Armored-Train owned by the Russians lost in RR 44 Ottomans win with 1 Armored-Train, 1 Train and 1 Zeppelin remaining. Battle score for attacker is 5 Casualties for Ottomans: 1 Train Casualties for Russians: 1 Armored-Train and 1 Train Battle in RR 82 Ottomans attack with 1 Fighter British-Commonwealth defend with 1 Armored-Train and 1 Train Ottomans roll dice for 1 Fighter in RR 82, round 2 : 1/1 hits, 0.50 expected hits British-Commonwealth roll dice for 1 Armored-Train and 1 Train in RR 82, round 2 : 0/1 hits, 0.33 expected hits 1 Train owned by the British-Commonwealth lost in RR 82 Ottomans roll dice for 1 Fighter in RR 82, round 3 : 1/1 hits, 0.50 expected hits British-Commonwealth roll dice for 1 Armored-Train in RR 82, round 3 : 0/1 hits, 0.33 expected hits 1 Armored-Train owned by the British-Commonwealth lost in RR 82 Ottomans win with 1 Fighter remaining. Battle score for attacker is 13 Casualties for British-Commonwealth: 1 Armored-Train and 1 Train Battle in SZ 37 Ottomans attack with 4 Munitionss Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 7 Harbor-Defensess and 1 Submarine 1 Submarine owned by the Russians submerged Ottomans roll dice for 4 Munitionss in SZ 37, round 2 : 2/1 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Russians 1 Harbor-Defenses owned by the Russians lost in SZ 37 4 Munitionss owned by the Ottomans lost in SZ 37 Russians win with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 6 Harbor-Defensess remaining. Battle score for attacker is 3 Casualties for Russians: 1 Harbor-Defenses Casualties for Ottomans: 4 Munitionss Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD Non Combat Move - Ottomans 2 Zeppelins moved from Saratov to Tbilisi 1 Zeppelin moved from RR 44 to Istanbul 1 Fighter moved from RR 82 to Cairo Place Units - Ottomans 1 Trenches placed in al-Hasa 4 Infantrys and 2 Trenchess placed in Cairo 4 Infantrys and 1 Trenches placed in Basrah 4 Infantrys and 2 Trenchess placed in Greece 6 Infantrys placed in Syria 1 Fighter and 2 Infantrys placed in Istanbul 1 Freighter and 2 Submarines placed in SZ 36 Turn Complete - Ottomans Ottomans collect 83 PUs; end with 83 PUs Ottomans creates 4 Munitionss in SZ 36
Combat Hit Differential Summary :
British-Commonwealth regular : -0.67 Russians regular : 1.33 Ottomans regular : 2.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 7 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. Load Munitions - British British collect 0 PUs; end with 52 PUs British creates 6 Munitionss in SZ 8 Fire Munitions and Combat Move - British 1 Zeppelin moved from Flanders to RR 125 2 Infantrys moved from Arras to Soissons 1 Field-Artillery and 2 Infantrys moved from Flanders to Arras 1 Field-Artillery and 4 Infantrys moved from Picardy to RR 17 1 Armored-Train, 1 Field-Artillery, 4 Infantrys and 1 Train moved from RR 17 to RR 128 1 Field-Artillery moved from RR 128 to Soissons 4 Infantrys moved from RR 128 to Soissons 1 Field-Artillery moved from Picardy to Flanders Purchase Units - British British buy 2 Destroyers, 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 3 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; Combat - British Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British creates battle in territory OVER THE TOP British creates battle in territory By DKJD Battle in RR 125 British attack with 1 Zeppelin Germans defend with 2 Trains British roll dice for 1 Zeppelin in RR 125, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 8 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 9 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 10 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 11 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 12 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 13 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 14 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 15 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 16 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 17 : 0/1 hits, 0.17 expected hits British roll dice for 1 Zeppelin in RR 125, round 18 : 1/1 hits, 0.17 expected hits 1 Train owned by the Germans lost in RR 125 British roll dice for 1 Zeppelin in RR 125, round 19 : 1/1 hits, 0.17 expected hits 1 Train owned by the Germans lost in RR 125 British win, taking By DKJD from Austrians with 1 Zeppelin remaining. Battle score for attacker is 16 Casualties for Germans: 2 Trains Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8 Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD Non Combat Move - British 1 Zeppelin moved from RR 125 to Flanders 2 Field-Artillerys and 4 Infantrys moved from London to SZ 8 2 Field-Artillerys and 4 Infantrys moved from SZ 8 to Picardy Place Units - British 2 Destroyers placed in SZ 8 2 Elite-Offensive-Infantrys and 1 Zeppelin placed in Flanders 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 3 Infantrys placed in London Turn Complete - British British collect 51 PUs; end with 51 PUs British creates 6 Munitionss in SZ 8
Combat Hit Differential Summary :
British regular : -1.00
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TripleA Turn Summary: British-Commonwealth round 7
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 7 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 55 PUs British-Commonwealth creates 4 Munitionss in SZ 42 British-Commonwealth creates 2 Munitionss in SZ 85 Fire Munitions and Combat Move - British-Commonwealth British-Commonwealth takes Hejaz from Ottomans 2 Battlecruisers moved from SZ 85 to SZ 48 2 Munitionss moved from SZ 85 to SZ 50 British-Commonwealth undo move 2. 2 Munitionss moved from SZ 85 to SZ 50 4 Munitionss moved from SZ 42 to British E. Africa 1 Field-Artillery moved from I. Somaliland to British E. Africa 1 Infantry moved from Oman to Hejaz 1 Bomber moved from Oman to al-Hasa British-Commonwealth undo move 5. 2 Field-Artillerys and 3 Infantrys moved from Oman to al-Hasa 2 Bombers moved from Niangara to Buchuanaland 1 Infantry moved from S. Rhodesia to Buchuanaland 1 Infantry moved from German Southwest Africa to Buchuanaland 1 Infantry moved from S. Africa to Buchuanaland 1 Infantry moved from Lisala to Kabinda 1 Cavalry moved from Abyssinia to British E. Africa 1 Cavalry moved from B. Somaliland to British E. Africa 2 Freighters moved from SZ 42 to SZ 44 1 Troop-Transport moved from SZ 43 to SZ 44 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from India to SZ 44 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Troop-Transport moved from SZ 44 to SZ 43 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from SZ 43 to Oman 1 Cavalry, 1 Field-Artillery and 4 Infantrys moved from Australia to SZ 66 1 Cavalry, 1 Field-Artillery, 4 Infantrys and 1 Troop-Transport moved from SZ 66 to SZ 48 Purchase Units - British-Commonwealth British-Commonwealth buy 6 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 2 Zeppelins; Remaining resources: 1 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP Battle in British E. Africa British-Commonwealth attack with 2 Cavalrys, 1 Field-Artillery and 4 Munitionss Imperial-German-Afrika defend with 1 Field-Artillery and 1 Infantry British-Commonwealth roll dice for 2 Cavalrys, 1 Field-Artillery and 4 Munitionss in British E. Africa, round 2 : 2/1 hits, 2.17 expected hits Imperial-German-Afrika roll dice for 1 Field-Artillery and 1 Infantry in British E. Africa, round 2 : 0/1 hits, 0.50 expected hits 1 Infantry owned by the Imperial-German-Afrika and 1 Field-Artillery owned by the Imperial-German-Afrika lost in British E. Africa 4 Munitionss owned by the British-Commonwealth lost in British E. Africa British-Commonwealth takes British E. Africa from Imperial-German-Afrika British-Commonwealth win . Battle score for attacker is 7 Casualties for Imperial-German-Afrika: 1 Field-Artillery and 1 Infantry Casualties for British-Commonwealth: 4 Munitionss Battle in Buchuanaland British-Commonwealth attack with 2 Bombers and 3 Infantrys Imperial-German-Afrika defend with 2 Field-Artillerys and 2 Heavy-Artillerys British-Commonwealth roll dice for 2 Bombers and 3 Infantrys in Buchuanaland, round 2 : 2/1 hits, 1.83 expected hits Imperial-German-Afrika roll dice for 2 Field-Artillerys and 2 Heavy-Artillerys in Buchuanaland, round 2 : 2/0 hits, 2.00 expected hits 2 Infantrys owned by the British-Commonwealth and 2 Field-Artillerys owned by the Imperial-German-Afrika lost in Buchuanaland British-Commonwealth roll dice for 2 Bombers and 1 Infantry in Buchuanaland, round 3 : 2/1 hits, 1.33 expected hits Imperial-German-Afrika roll dice for 2 Heavy-Artillerys in Buchuanaland, round 3 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the British-Commonwealth and 2 Heavy-Artillerys owned by the Imperial-German-Afrika lost in Buchuanaland British-Commonwealth win . Battle score for attacker is 24 Casualties for British-Commonwealth: 3 Infantrys Casualties for Imperial-German-Afrika: 2 Field-Artillerys and 2 Heavy-Artillerys Battle in al-Hasa British-Commonwealth attack with 1 Bomber, 2 Field-Artillerys and 3 Infantrys Ottomans defend with 1 Field-Artillery, 8 Infantrys and 1 Trenches British-Commonwealth roll dice for 1 Bomber, 2 Field-Artillerys and 3 Infantrys in al-Hasa, round 2 : 2/1 hits, 2.17 expected hits Ottomans roll dice for 1 Field-Artillery, 8 Infantrys and 1 Trenches in al-Hasa, round 2 : 1/1 hits, 1.67 expected hits 1 Infantry owned by the British-Commonwealth and 1 Trenches owned by the Ottomans lost in al-Hasa British-Commonwealth roll dice for 1 Bomber, 2 Field-Artillerys and 2 Infantrys in al-Hasa, round 3 : 2/0 hits, 2.00 expected hits Ottomans roll dice for 1 Field-Artillery and 8 Infantrys in al-Hasa, round 3 : 2/1 hits, 1.67 expected hits 2 Infantrys owned by the British-Commonwealth and 2 Infantrys owned by the Ottomans lost in al-Hasa 1 Bomber owned by the British-Commonwealth retreated 2 Field-Artillerys owned by the British-Commonwealth retreated to Oman Ottomans win with 1 Field-Artillery and 6 Infantrys remaining. Battle score for attacker is 1 Casualties for British-Commonwealth: 3 Infantrys Casualties for Ottomans: 2 Infantrys and 1 Trenches Battle in SZ 50 British-Commonwealth attack with 2 Munitionss Imperial-German-Afrika defend with 5 Harbor-Defensess British-Commonwealth roll dice for 2 Munitionss in SZ 50, round 2 : 1/1 hits, 0.67 expected hits 1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50 2 Munitionss owned by the British-Commonwealth lost in SZ 50 Imperial-German-Afrika win . Battle score for attacker is 3 Casualties for Imperial-German-Afrika: 1 Harbor-Defenses Casualties for British-Commonwealth: 2 Munitionss Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Non Combat Move - British-Commonwealth 2 Bombers moved from Buchuanaland to Kabinda 1 Bomber moved from al-Hasa to Oman Place Units - British-Commonwealth 3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in India 3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in S. Africa 2 Zeppelins placed in Australia Turn Complete - British-Commonwealth British-Commonwealth collect 50 PUs; end with 51 PUs British-Commonwealth creates 4 Munitionss in SZ 42 British-Commonwealth creates 2 Munitionss in SZ 48
Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.83 British-Commonwealth regular : 0.83 Ottomans regular : -0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 7 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 units repaired. 3 Field-Artillerys and 6 Infantrys moved from Tuscany to Piedmont 2 Elite-Offensive-Infantrys moved from Rome to Tuscany Load Munitions - Italians Italians collect 0 PUs; end with 35 PUs Purchase Units - Italians Italians buy 4 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 2 Harbor-Defensess, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Italians creates battle in territory Piedmont Battle in Piedmont Italians attack with 3 Field-Artillerys and 6 Infantrys Austrians defend with 6 Cavalrys, 1 Factory and 2 Field-Artillerys Italians roll dice for 3 Field-Artillerys and 6 Infantrys in Piedmont, round 2 : 2/1 hits, 2.50 expected hits Austrians roll dice for 6 Cavalrys and 2 Field-Artillerys in Piedmont, round 2 : 1/1 hits, 1.67 expected hits 2 Cavalrys owned by the Austrians and 1 Infantry owned by the Italians lost in Piedmont Italians roll dice for 3 Field-Artillerys and 5 Infantrys in Piedmont, round 3 : 2/1 hits, 2.33 expected hits Austrians roll dice for 4 Cavalrys and 2 Field-Artillerys in Piedmont, round 3 : 1/1 hits, 1.33 expected hits 2 Cavalrys owned by the Austrians and 1 Infantry owned by the Italians lost in Piedmont Italians roll dice for 3 Field-Artillerys and 4 Infantrys in Piedmont, round 4 : 2/1 hits, 2.17 expected hits Austrians roll dice for 2 Cavalrys and 2 Field-Artillerys in Piedmont, round 4 : 1/0 hits, 1.00 expected hits 2 Cavalrys owned by the Austrians and 1 Infantry owned by the Italians lost in Piedmont Italians roll dice for 3 Field-Artillerys and 3 Infantrys in Piedmont, round 5 : 2/0 hits, 2.00 expected hits Austrians roll dice for 2 Field-Artillerys in Piedmont, round 5 : 0/1 hits, 0.67 expected hits 2 Field-Artillerys owned by the Austrians lost in Piedmont Italians win, taking Piedmont from Austrians with 3 Field-Artillerys and 3 Infantrys remaining. Battle score for attacker is 28 Casualties for Italians: 3 Infantrys Casualties for Austrians: 6 Cavalrys and 2 Field-Artillerys Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians Place Units - Italians 2 Harbor-Defensess placed in SZ 30 2 Trenchess placed in Tuscany 4 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 1 Infantry placed in Rome Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Austrians regular : -1.67