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    Over the Top test 1

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    • GenerationKILLG Offline
      GenerationKILL
      last edited by

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: Over The Top, version: 1.0.0

      Game History

      Round: 6
      
          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians
              Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
              Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
              1 unit repaired.
              1 Battleship moved from SZ 79 to SZ 10
      
          Load Munitions - Russians
              Russians collect 0 PUs; end with 46 PUs
              Russians creates 2 Munitionss in SZ 10
              Russians creates 3 Munitionss in SZ 37
      
          Fire Munitions and Combat Move - Russians
              3 Munitionss moved from SZ 37 to Romania
              1 Elite-Offensive-Infantry and 2 Infantrys moved from Svastepole to SZ 37
              1 Elite-Offensive-Infantry and 2 Infantrys moved from SZ 37 to Romania
              1 Elite-Defensive-Infantry moved from Svastepole to Karkov
              1 Elite-Defensive-Infantry moved from Svastepole to Karkov
              1 Fighter moved from Svastepole to Karkov
              1 Elite-Offensive-Infantry and 1 Infantry moved from St. Petersburg to SZ 91
              1 Elite-Offensive-Infantry, 1 Freighter and 1 Infantry moved from SZ 91 to SZ 10
              1 Elite-Offensive-Infantry and 1 Infantry moved from SZ 10 to Prussia
              2 Munitionss moved from SZ 10 to Prussia
              1 Elite-Offensive-Infantry moved from St. Petersburg to Smolensk
              1 Infantry moved from St. Petersburg to Yaroslavl
              1 Fighter moved from Moscow to Yaroslavl
              1 Elite-Offensive-Infantry moved from Gorkiy to Kazan
              1 Elite-Offensive-Infantry moved from Gorkiy to Tula
              1 Fighter moved from Moscow to Tula
              1 Elite-Offensive-Infantry moved from Gorkiy to Samara
                    Russians take Samara from Bolsheviks
              1 Elite-Offensive-Infantry moved from Gorkiy to Tambov
                    Russians take Tambov from Bolsheviks
              1 Elite-Defensive-Infantry moved from Gorkiy to Tambov
              4 Elite-Defensive-Infantrys moved from Gorkiy to Moscow
              1 Field-Artillery moved from Gorkiy to Tambov
              1 Field-Artillery moved from Gorkiy to Moscow
      
          Purchase Units - Russians
              Russians repair damage of 5x Factory; Remaining resources: 41 PUs; 
              Russians buy 9 Elite-Defensive-Infantrys, 1 Infantry and 4 Trenchess; Remaining resources: 0 PUs; 
      
          Combat - Russians
              Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
              Russians creates battle in territory OVER THE TOP
              Battle in Karkov
                  Russians attack with 2 Elite-Defensive-Infantrys and 1 Fighter
                  Austrians defend with 1 Infantry
                      Russians roll dice for 2 Elite-Defensive-Infantrys and 1 Fighter in Karkov, round 2 : 1/1 hits, 0.83 expected hits
                      Austrians roll dice for 1 Infantry in Karkov, round 2 : 0/1 hits, 0.17 expected hits
                      1 Infantry owned by the Austrians lost in Karkov
                  Russians win, taking Karkov from Austrians with 2 Elite-Defensive-Infantrys and 1 Fighter remaining. Battle score for attacker is 2
                  Casualties for Austrians: 1 Infantry
              Battle in Tula
                  Russians attack with 1 Elite-Offensive-Infantry and 1 Fighter
                  Ottomans defend with 1 Cavalry
                      Russians roll dice for 1 Elite-Offensive-Infantry and 1 Fighter in Tula, round 2 : 1/1 hits, 0.83 expected hits
                      Ottomans roll dice for 1 Cavalry in Tula, round 2 : 1/1 hits, 0.17 expected hits
                      1 Cavalry owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the Russians lost in Tula
                  Russians win with 1 Fighter remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 Elite-Offensive-Infantry
                  Casualties for Ottomans: 1 Cavalry
              Battle in Romania
                  Russians attack with 1 Elite-Offensive-Infantry, 2 Infantrys and 3 Munitionss
                  Austrians defend with 1 Cavalry and 2 Infantrys
                      Russians roll dice for 1 Elite-Offensive-Infantry, 2 Infantrys and 3 Munitionss in Romania, round 2 : 2/1 hits, 1.67 expected hits
                      Austrians roll dice for 1 Cavalry and 2 Infantrys in Romania, round 2 : 0/1 hits, 0.50 expected hits
                      2 Infantrys owned by the Austrians lost in Romania
                      3 Munitionss owned by the Russians lost in Romania
                      Russians roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Romania, round 3 : 1/1 hits, 0.67 expected hits
                      Austrians roll dice for 1 Cavalry in Romania, round 3 : 1/1 hits, 0.17 expected hits
                      1 Cavalry owned by the Austrians and 1 Infantry owned by the Russians lost in Romania
                  Russians win, taking Romania from Austrians with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 6
                  Casualties for Austrians: 1 Cavalry and 2 Infantrys
                  Casualties for Russians: 1 Infantry and 3 Munitionss
              Battle in Prussia
                  Russians attack with 1 Elite-Offensive-Infantry, 1 Infantry and 2 Munitionss
                  Germans defend with 1 Infantry
                      Russians roll dice for 1 Elite-Offensive-Infantry, 1 Infantry and 2 Munitionss in Prussia, round 2 : 2/1 hits, 1.17 expected hits
                      Germans roll dice for 1 Infantry in Prussia, round 2 : 0/1 hits, 0.17 expected hits
                      1 Infantry owned by the Germans lost in Prussia
                      2 Munitionss owned by the Russians lost in Prussia
                  Russians win, taking Prussia from Germans with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 Infantry
                  Casualties for Russians: 2 Munitionss
              Battle in Smolensk
                  Russians attack with 1 Elite-Offensive-Infantry
                  Ottomans defend with 1 Cavalry
                      Russians roll dice for 1 Elite-Offensive-Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      Ottomans roll dice for 1 Cavalry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                      1 Cavalry owned by the Ottomans lost in Smolensk
                  Russians win, taking Smolensk from Ottomans with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is 4
                  Casualties for Ottomans: 1 Cavalry
              Battle in Yaroslavl
                  Russians attack with 1 Fighter and 1 Infantry
                  Bolsheviks defend with 1 Infantry
                      Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.67 expected hits
                      Bolsheviks roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.67 expected hits
                      Bolsheviks roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.17 expected hits
                      1 Infantry owned by the Bolsheviks and 1 Infantry owned by the Russians lost in Yaroslavl
                  Russians win with 1 Fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 Infantry
                  Casualties for Bolsheviks: 1 Infantry
              Battle in Kazan
                  Russians attack with 1 Elite-Offensive-Infantry
                  Bolsheviks defend with 1 Infantry
                      Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 2 : 0/1 hits, 0.33 expected hits
                      Bolsheviks roll dice for 1 Infantry in Kazan, round 2 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 3 : 0/1 hits, 0.33 expected hits
                      Bolsheviks roll dice for 1 Infantry in Kazan, round 3 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 4 : 0/1 hits, 0.33 expected hits
                      Bolsheviks roll dice for 1 Infantry in Kazan, round 4 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 5 : 0/1 hits, 0.33 expected hits
                      Bolsheviks roll dice for 1 Infantry in Kazan, round 5 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 6 : 0/1 hits, 0.33 expected hits
                      Bolsheviks roll dice for 1 Infantry in Kazan, round 6 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 7 : 0/1 hits, 0.33 expected hits
                      Bolsheviks roll dice for 1 Infantry in Kazan, round 7 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 Elite-Offensive-Infantry in Kazan, round 8 : 0/1 hits, 0.33 expected hits
                      Bolsheviks roll dice for 1 Infantry in Kazan, round 8 : 1/1 hits, 0.17 expected hits
                  1 Elite-Offensive-Infantry owned by the Russians lost in Kazan
                  Bolsheviks win with 1 Infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 Elite-Offensive-Infantry
              Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD
      
          Non Combat Move - Russians
              1 Fighter moved from Yaroslavl to St. Petersburg
              1 Fighter moved from Tula to St. Petersburg
              1 Fighter moved from Karkov to Svastepole
      
          Place Units - Russians
              2 Trenchess placed in St. Petersburg
              2 Trenchess placed in Moscow
              6 Elite-Defensive-Infantrys placed in St. Petersburg
              3 Elite-Defensive-Infantrys and 1 Infantry placed in Moscow
      
          Turn Complete - Russians
              Russians collect 45 PUs; end with 45 PUs
              Russians creates 2 Munitionss in SZ 10
              Russians creates 3 Munitionss in SZ 37
      

      Combat Hit Differential Summary :

      Bolsheviks regular : 0.50
      Germans regular : -0.17
      Russians regular : -0.17
      Ottomans regular : 0.67
      Austrians regular : 0.17
      

      Savegame

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      • djabwanaD Offline
        djabwana
        last edited by

        TripleA Turn Summary: Austrians round 6

        TripleA Turn Summary for game: Over The Top, version: 1.0.0

        Game History

        Round: 6
        
            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
        
            Load Munitions - Austrians
                Austrians collect 0 PUs; end with 63 PUs
                Austrians creates 6 Munitionss in SZ 31
        
            Fire Munitions and Combat Move - Austrians
                6 Munitionss moved from SZ 31 to Tuscany
                1 Fighter moved from Trieste to Piedmont
                10 Cavalrys moved from Trieste to Piedmont
                3 Zeppelins moved from Vienna to Piedmont
                2 Field-Artillerys, 3 Fighters and 21 Infantrys moved from Venice to Piedmont
                1 Infantry moved from Venice to Tuscany
                1 Field-Artillery and 5 Infantrys moved from Galacia to Romania
                1 Fighter moved from Galacia to Venice
                5 Infantrys moved from Vienna to Galacia
                1 Armored-Train moved from RR 39 to RR 40
                1 Train moved from RR 39 to RR 40
                1 Infantry moved from Vienna to RR 40
                1 Armored-Train and 1 Infantry moved from RR 40 to RR 39
                1 Infantry moved from RR 39 to Venice
                5 Infantrys moved from Vienna to RR 40
                5 Infantrys and 1 Train moved from RR 40 to RR 39
                5 Infantrys moved from RR 39 to Venice
                2 Infantrys moved from Serbia to Romania
                1 Infantry moved from Vienna to Hungary
        
            Purchase Units - Austrians
                Austrians buy 16 Infantrys, 2 Trenchess and 2 Zeppelins; Remaining resources: 1 PUs; 
        
            Combat - Austrians
                Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                Austrians creates battle in territory OVER THE TOP
                Austrians creates battle in territory By DKJD
                Battle in Romania
                    Austrians attack with 1 Field-Artillery and 7 Infantrys
                    Russians defend with 1 Elite-Offensive-Infantry and 1 Infantry
                        Austrians roll dice for 1 Field-Artillery and 7 Infantrys in Romania, round 2 : 2/1 hits, 1.67 expected hits
                        Russians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Elite-Offensive-Infantry owned by the Russians lost in Romania
                    Austrians win, taking By DKJD from French, taking Romania from Russians with 1 Field-Artillery and 7 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Elite-Offensive-Infantry and 1 Infantry
                Battle in Piedmont
                    Austrians attack with 10 Cavalrys, 2 Field-Artillerys, 4 Fighters, 21 Infantrys and 3 Zeppelins
                    Italians defend with 1 Factory, 10 Field-Artillerys, 12 Infantrys and 6 Trenchess; French defend with 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 6 Infantrys
                        Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 4 Fighters, 21 Infantrys and 3 Zeppelins in Piedmont, round 2 : 10/1 hits, 10.17 expected hits
                    Units damaged: 2 Trenchess owned by the Italians
                        Italians roll dice for 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 11 Field-Artillerys, 18 Infantrys and 6 Trenchess in Piedmont, round 2 : 9/1 hits, 8.83 expected hits
                        4 Trenchess owned by the Italians and 9 Infantrys owned by the Austrians lost in Piedmont
                        Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 4 Fighters, 12 Infantrys and 3 Zeppelins in Piedmont, round 3 : 8/1 hits, 8.67 expected hits
                        Italians roll dice for 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 11 Field-Artillerys, 18 Infantrys and 2 Trenchess in Piedmont, round 3 : 9/1 hits, 8.83 expected hits
                        2 Trenchess owned by the Italians, 9 Infantrys owned by the Austrians, 5 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Piedmont
                    3 Zeppelins owned by the Austrians and 4 Fighters owned by the Austrians retreated
                    10 Cavalrys owned by the Austrians, 3 Infantrys owned by the Austrians and 2 Field-Artillerys owned by the Austrians retreated to Venice
                    Italians win with 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 11 Field-Artillerys and 12 Infantrys remaining. Battle score for attacker is -6
                    Casualties for Austrians: 18 Infantrys
                    Casualties for Italians: 5 Infantrys and 6 Trenchess
                    Casualties for French: 1 Infantry
                Battle in Tuscany
                    Austrians attack with 1 Infantry and 6 Munitionss
                    French defend with 2 Infantrys
                        Austrians roll dice for 1 Infantry and 6 Munitionss in Tuscany, round 2 : 2/1 hits, 2.17 expected hits
                        Italians roll dice for 2 Infantrys in Tuscany, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Austrians and 2 Infantrys owned by the French lost in Tuscany
                        6 Munitionss owned by the Austrians lost in Tuscany
                    Italians win with no units remaining. Battle score for attacker is 2
                    Casualties for Austrians: 1 Infantry and 6 Munitionss
                    Casualties for French: 2 Infantrys
                Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
        
            Non Combat Move - Austrians
                3 Zeppelins moved from Piedmont to Vienna
                4 Fighters moved from Piedmont to Venice
                1 AA-Gun moved from Galacia to Romania
        
            Place Units - Austrians
                2 Trenchess placed in Venice
                6 Infantrys placed in Trieste
                10 Infantrys and 2 Zeppelins placed in Vienna
        
            Turn Complete - Austrians
                Austrians collect 58 PUs; end with 59 PUs
                Austrians creates 6 Munitionss in SZ 31
        

        Combat Hit Differential Summary :

        Italians regular : 1.00
        Russians regular : -0.33
        Austrians regular : -0.67
        

        Savegame

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        • djabwanaD Offline
          djabwana
          last edited by

          TripleA Turn Summary: Ottomans round 6

          TripleA Turn Summary for game: Over The Top, version: 1.0.0

          Game History

          Round: 6
          
              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                  Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                  Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  1 Battlecruiser moved from SZ 83 to SZ 41
          
              Load Munitions - Ottomans
                  Ottomans collect 0 PUs; end with 83 PUs
                  Ottomans creates 4 Munitionss in SZ 36
                  Ottomans creates 1 Munitions in SZ 41
          
              Fire Munitions and Combat Move - Ottomans
                      Ottomans takes Hejaz from British-Commonwealth
                  4 Munitionss moved from SZ 36 to SZ 37
                  1 Cavalry moved from Oryol to Kaluga
                        Ottomans take Kaluga from Russians
                  2 Cavalrys, 4 Field-Artillerys and 6 Infantrys moved from Rostov to Karkov
                  6 Infantrys moved from Mesopotamia to RR 69
                  1 Armored-Train, 6 Infantrys and 1 Train moved from RR 69 to RR 50
                  6 Infantrys moved from RR 50 to Krasnodar
                  4 Infantrys moved from Tbilisi to Krasnodar
                  3 Infantrys moved from Basrah to al-Hasa
                  1 Infantry moved from Egypt to Tobruk
                        Ottomans take Tobruk from Italians
                  3 Field-Artillerys and 7 Infantrys moved from Cairo to Egypt
                  1 Field-Artillery moved from Be'er Sheva to Cairo
                  3 Infantrys moved from Be'er Sheva to Cairo
                  2 Infantrys moved from Tabuk to Hejaz
                  1 Infantry moved from Tabuk to Hejaz
                  3 Infantrys moved from Jerusalem to Tabuk
                  5 Infantrys moved from Syria to RR 66
                  5 Infantrys and 1 Train moved from RR 66 to RR 70
                  5 Infantrys moved from RR 70 to Jerusalem
                  1 Munitions moved from SZ 41 to Oman
          
              Purchase Units - Ottomans
                  Ottomans buy 7 Infantrys, 3 Mech-Infantrys, 2 Submarines, 7 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; 
          
              Combat - Ottomans
                  Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                  Ottomans creates battle in territory OVER THE TOP
                  Battle in Karkov
                      Ottomans attack with 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys
                      Russians defend with 2 Elite-Defensive-Infantrys
                          Ottomans roll dice for 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys in Karkov, round 2 : 3/1 hits, 3.33 expected hits
                          Russians roll dice for 2 Elite-Defensive-Infantrys in Karkov, round 2 : 0/1 hits, 0.67 expected hits
                      2 Elite-Defensive-Infantrys owned by the Russians lost in Karkov
                      Ottomans win, taking Karkov from Russians with 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys remaining. Battle score for attacker is 6
                      Casualties for Russians: 2 Elite-Defensive-Infantrys
                  Battle in SZ 37
                      Ottomans attack with 4 Munitionss
                      Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 7 Harbor-Defensess and 1 Submarine
                      1 Submarine owned by the Russians submerged
                          Ottomans roll dice for 4 Munitionss in SZ 37, round 2 : 1/1 hits, 1.33 expected hits
                      Units damaged: 1 Battleship owned by the Russians
                          4 Munitionss owned by the Ottomans lost in SZ 37
                      Russians win with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 7 Harbor-Defensess remaining. Battle score for attacker is 0
                      Casualties for Ottomans: 4 Munitionss
                  Battle in al-Hasa
                      Ottomans attack with 3 Infantrys
                      British-Commonwealth defend with 1 Cavalry
                          Ottomans roll dice for 3 Infantrys in al-Hasa, round 2 : 0/1 hits, 0.50 expected hits
                          British-Commonwealth roll dice for 1 Cavalry in al-Hasa, round 2 : 0/1 hits, 0.17 expected hits
                          Ottomans roll dice for 3 Infantrys in al-Hasa, round 3 : 1/1 hits, 0.50 expected hits
                          British-Commonwealth roll dice for 1 Cavalry in al-Hasa, round 3 : 0/1 hits, 0.17 expected hits
                          1 Cavalry owned by the British-Commonwealth lost in al-Hasa
                      Ottomans takes al-Hasa from British-Commonwealth
                      Ottomans win with 3 Infantrys remaining. Battle score for attacker is 4
                      Casualties for British-Commonwealth: 1 Cavalry
                  Battle in Oman
                      Ottomans attack with 1 Munitions
                      British-Commonwealth defend with 3 Bombers, 1 Trenches and 1 Zeppelin
                          Ottomans roll dice for 1 Munitions in Oman, round 2 : 1/1 hits, 0.33 expected hits
                      Units damaged: 1 Trenches owned by the British-Commonwealth
                          1 Munitions owned by the Ottomans lost in Oman
                      British-Commonwealth win
                      . Battle score for attacker is 0
                      Casualties for Ottomans: 1 Munitions
                  Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
          
              Non Combat Move - Ottomans
                  5 Infantrys moved from Istanbul to RR 59
                  5 Infantrys and 1 Train moved from RR 59 to RR 62
                  5 Infantrys moved from RR 62 to Rize
          
              Place Units - Ottomans
                  2 Submarines placed in SZ 36
                  1 Infantry, 3 Mech-Infantrys and 2 Trenchess placed in Cairo
                  3 Infantrys and 2 Trenchess placed in Basrah
                  Ottomans undo move 3.
                  4 Infantrys and 2 Trenchess placed in Greece
                  2 Infantrys and 2 Trenchess placed in Basrah
                  1 Trenches placed in Syria
                  1 Zeppelin placed in Istanbul
          
              Turn Complete - Ottomans
                  Ottomans collect 86 PUs; end with 86 PUs
                  Ottomans creates 4 Munitionss in SZ 36
                  Ottomans creates 1 Munitions in SZ 41
          

          Combat Hit Differential Summary :

          British-Commonwealth regular : -0.33
          Russians regular : -0.67
          Ottomans regular : 0.00
          

          Savegame

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          • GenerationKILLG Offline
            GenerationKILL
            last edited by

            TripleA Turn Summary: British round 6

            TripleA Turn Summary for game: Over The Top, version: 1.0.0

            Game History

            Round: 6
            
                Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                    Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                    Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                    3 units repaired.
            
                Load Munitions - British
                    British collect 0 PUs; end with 53 PUs
                    British creates 6 Munitionss in SZ 8
            
                Fire Munitions and Combat Move - British
                    2 Field-Artillerys and 4 Infantrys moved from London to SZ 8
                    2 Field-Artillerys and 4 Infantrys moved from SZ 8 to Picardy
                    1 Armored-Train and 1 Train moved from RR 128 to RR 17
                    1 Infantry moved from Ypres to Paschendale
                          British take Paschendale from Germans
                    1 Infantry moved from Flanders to Ypres
                    2 Infantrys moved from Flanders to Arras
                    1 Fighter moved from Argonne to Vimy
                    8 Field-Artillerys, 4 Fighters, 24 Infantrys and 1 Tank moved from Soissons to Vimy
                    1 Zeppelin moved from London to Vimy
            
                Purchase Units - British
                    British buy 1 Destroyer, 1 Develop-Elite-Infantry, 3 Field-Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
            
                Combat - British
                    Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                    British creates battle in territory OVER THE TOP
                    British creates battle in territory By DKJD
                    Battle in Vimy
                        British attack with 8 Field-Artillerys, 5 Fighters, 24 Infantrys, 1 Tank and 1 Zeppelin
                        Germans defend with 3 AA-Guns, 17 Field-Artillerys, 3 Fighters, 10 Infantrys, 8 Trenchess and 1 Zeppelin
                            Germans roll AA dice in Vimy : 1/0 hits, 1.00 expected hits
                            1 Fighter owned by the British lost in Vimy
                            British roll dice for 8 Field-Artillerys, 4 Fighters, 24 Infantrys, 1 Tank and 1 Zeppelin in Vimy, round 2 : 11/1 hits, 11.33 expected hits
                        Units damaged: 5 Trenchess owned by the Germans
                            Germans roll dice for 3 AA-Guns, 17 Field-Artillerys, 3 Fighters, 10 Infantrys, 8 Trenchess and 1 Zeppelin in Vimy, round 2 : 9/1 hits, 8.83 expected hits
                        Units damaged: 1 Tank owned by the British
                            3 Trenchess owned by the Germans and 8 Infantrys owned by the British lost in Vimy
                            British roll dice for 8 Field-Artillerys, 4 Fighters, 16 Infantrys, 1 Tank and 1 Zeppelin in Vimy, round 3 : 10/0 hits, 10.00 expected hits
                            Germans roll dice for 3 AA-Guns, 17 Field-Artillerys, 3 Fighters, 10 Infantrys, 5 Trenchess and 1 Zeppelin in Vimy, round 3 : 8/1 hits, 8.83 expected hits
                        2 AA-Guns owned by the Germans, 5 Trenchess owned by the Germans, 3 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in Vimy
                            British roll dice for 8 Field-Artillerys, 4 Fighters, 8 Infantrys, 1 Tank and 1 Zeppelin in Vimy, round 4 : 8/1 hits, 8.67 expected hits
                            Germans roll dice for 1 AA-Gun, 17 Field-Artillerys, 3 Fighters, 7 Infantrys and 1 Zeppelin in Vimy, round 4 : 8/1 hits, 8.33 expected hits
                            7 Infantrys owned by the Germans, 1 Field-Artillery owned by the Germans and 8 Infantrys owned by the British lost in Vimy
                        4 Fighters owned by the British and 1 Zeppelin owned by the British retreated
                        8 Field-Artillerys owned by the British and 1 Tank owned by the British retreated to Soissons
                        Germans win, taking By DKJD from Austrians with 1 AA-Gun, 16 Field-Artillerys, 3 Fighters and 1 Zeppelin remaining. Battle score for attacker is 3
                        Casualties for British: 1 Fighter and 24 Infantrys
                        Casualties for Germans: 2 AA-Guns, 1 Field-Artillery, 10 Infantrys and 8 Trenchess
                    Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8
                    Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
            
                Non Combat Move - British
                    4 Fighters moved from Vimy to Soissons
                    1 Zeppelin moved from Vimy to Flanders
                    1 AA-Gun moved from Arras to Soissons
                    1 AA-Gun moved from Ypres to Arras
                    2 Bombers moved from London to Piedmont
            
                Place Units - British
                    1 Destroyer placed in SZ 8
                    1 Develop-Elite-Infantry, 2 Field-Artillerys and 3 Infantrys placed in London
                    1 Field-Artillery and 2 Infantrys placed in Flanders
                    Trigger -British-Develop-Elite-Infantry: buyDevelop-Elite-Infantry removed from British-Frontier
                    Trigger -British-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to British-Frontier
                    Trigger -British-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to British-Frontier
                    Trigger -British-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to British-Commonwealth-Frontier
                    Trigger -British-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to British-Commonwealth-Frontier
                    Trigger -British-Develop-Elite-Infantry: has removed 1 Develop-Elite-Infantry owned by British in London
            
                Turn Complete - British
                    British collect 52 PUs; end with 52 PUs
                    British creates 6 Munitionss in SZ 8
            

            Combat Hit Differential Summary :

            Germans AA : 0.00
            Germans regular : -1.00
            British regular : -1.00
            

            Savegame

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            • GenerationKILLG Offline
              GenerationKILL
              last edited by

              TripleA Turn Summary: British-Commonwealth round 6

              TripleA Turn Summary for game: Over The Top, version: 1.0.0

              Game History

              Round: 6
              
                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                      Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                      Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                      2 units repaired.
                          British-Commonwealth takes SZ 87 from Imperial-German-Afrika
                          British-Commonwealth takes SZ 85 from Imperial-German-Afrika
                      1 Destroyer moved from SZ 49 to SZ 87
                      2 Battleships moved from SZ 44 to SZ 42
                      2 Battlecruisers moved from SZ 49 to SZ 85
              
                  Load Munitions - British-Commonwealth
                      British-Commonwealth collect 0 PUs; end with 46 PUs
                      British-Commonwealth creates 4 Munitionss in SZ 42
                      British-Commonwealth creates 2 Munitionss in SZ 85
              
                  Fire Munitions and Combat Move - British-Commonwealth
                          British-Commonwealth takes Northern Sudan from Imperial-German-Afrika
                          British-Commonwealth takes B. Somaliland from Imperial-German-Afrika
                          British-Commonwealth takes Abyssinia from Imperial-German-Afrika
                          British-Commonwealth takes German Southwest Africa from Imperial-German-Afrika
                          British-Commonwealth takes British E. Africa from Imperial-German-Afrika
                      3 Munitionss moved from SZ 42 to SZ 41
                      1 Munitions moved from SZ 42 to SZ 50
                      2 Munitionss moved from SZ 85 to SZ 50
                      2 Infantrys moved from French Niger to Northern Sudan
                      1 Cavalry moved from French Niger to B. Somaliland
                      1 Cavalry moved from French Niger to Abyssinia
                      1 Infantry moved from Cameroon to Lisala
                      1 Infantry moved from Luderitz to German Southwest Africa
                      1 Infantry moved from Buchuanaland to S. Rhodesia
                      2 Fighters moved from S. Africa to S. Rhodesia
                      4 Field-Artillerys and 2 Infantrys moved from Luderitz to Buchuanaland
                      2 Infantrys moved from S. Africa to Buchuanaland
                      2 Field-Artillerys moved from S. Africa to Buchuanaland
                      1 Fighter moved from S. Africa to S. Rhodesia
                      2 Field-Artillerys and 4 Infantrys moved from India to SZ 44
                      British-Commonwealth undo move 15.
                      1 Field-Artillery and 1 Infantry moved from India to SZ 44
                      1 Field-Artillery, 1 Freighter and 1 Infantry moved from SZ 44 to SZ 42
                      1 Field-Artillery and 1 Infantry moved from SZ 42 to I. Somaliland
                      1 Infantry moved from India to SZ 44
                      1 Freighter and 1 Infantry moved from SZ 44 to SZ 42
                      1 Infantry moved from SZ 42 to British E. Africa
                      2 Field-Artillerys and 3 Infantrys moved from India to SZ 44
                      2 Field-Artillerys, 3 Infantrys and 1 Troop-Transport moved from SZ 44 to SZ 43
                      2 Field-Artillerys and 3 Infantrys moved from SZ 43 to Oman
                      1 Bomber moved from Oman to I. Somaliland
                      2 Bombers moved from Oman to German E. Afrika
                      1 Zeppelin moved from Oman to German E. Afrika
              
                  Purchase Units - British-Commonwealth
                      British-Commonwealth buy 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Infantry, 4 Trenchess and 1 Troop-Transport; Remaining resources: 0 PUs; 
              
                  Combat - British-Commonwealth
                      Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                      British-Commonwealth creates battle in territory OVER THE TOP
                      Strategic bombing raid in German E. Afrika
                              Imperial-German-Afrika roll AA dice in German E. Afrika : 1/1 hits, 0.50 expected hits
                          1 Zeppelin killed by AA
                          Bombing raid in German E. Afrika rolls: 2,3 and causes: 5 damage to unit: Factory
                          Bombing raid in German E. Afrika causes 5 damage total. 
                      Battle in SZ 41
                          British-Commonwealth attack with 3 Munitionss
                          Ottomans defend with 1 Battlecruiser
                              British-Commonwealth roll dice for 3 Munitionss in SZ 41, round 2 : 1/0 hits, 1.00 expected hits
                              1 Battlecruiser owned by the Ottomans lost in SZ 41
                              3 Munitionss owned by the British-Commonwealth lost in SZ 41
                          Ottomans win with no units remaining. Battle score for attacker is 12
                          Casualties for Ottomans: 1 Battlecruiser
                          Casualties for British-Commonwealth: 3 Munitionss
                      Battle in SZ 50
                          British-Commonwealth attack with 3 Munitionss
                          Imperial-German-Afrika defend with 1 Destroyer and 6 Harbor-Defensess
                              British-Commonwealth roll dice for 3 Munitionss in SZ 50, round 2 : 1/0 hits, 1.00 expected hits
                          1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50
                              3 Munitionss owned by the British-Commonwealth lost in SZ 50
                          Imperial-German-Afrika win
                          . Battle score for attacker is 3
                          Casualties for Imperial-German-Afrika: 1 Harbor-Defenses
                          Casualties for British-Commonwealth: 3 Munitionss
                      Battle in S. Rhodesia
                          British-Commonwealth attack with 3 Fighters and 1 Infantry
                          Imperial-German-Afrika defend with 2 Infantrys
                              British-Commonwealth roll dice for 3 Fighters and 1 Infantry in S. Rhodesia, round 2 : 2/1 hits, 1.67 expected hits
                              Imperial-German-Afrika roll dice for 2 Infantrys in S. Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                              2 Infantrys owned by the Imperial-German-Afrika lost in S. Rhodesia
                          British-Commonwealth takes S. Rhodesia from Imperial-German-Afrika
                          British-Commonwealth win
                          . Battle score for attacker is 4
                          Casualties for Imperial-German-Afrika: 2 Infantrys
                      Battle in I. Somaliland
                          British-Commonwealth attack with 1 Bomber, 1 Field-Artillery and 1 Infantry
                          Imperial-German-Afrika defend with 2 Cavalrys and 1 Infantry
                              British-Commonwealth roll dice for 1 Bomber, 1 Field-Artillery and 1 Infantry in I. Somaliland, round 2 : 2/1 hits, 1.33 expected hits
                              Imperial-German-Afrika roll dice for 2 Cavalrys and 1 Infantry in I. Somaliland, round 2 : 1/1 hits, 0.50 expected hits
                              1 Cavalry owned by the Imperial-German-Afrika, 1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Imperial-German-Afrika lost in I. Somaliland
                              British-Commonwealth roll dice for 1 Bomber and 1 Field-Artillery in I. Somaliland, round 3 : 1/1 hits, 0.83 expected hits
                              Imperial-German-Afrika roll dice for 1 Cavalry in I. Somaliland, round 3 : 0/1 hits, 0.17 expected hits
                              1 Cavalry owned by the Imperial-German-Afrika lost in I. Somaliland
                          Italians takes I. Somaliland from Imperial-German-Afrika
                          British-Commonwealth win
                          . Battle score for attacker is 8
                          Casualties for British-Commonwealth: 1 Infantry
                          Casualties for Imperial-German-Afrika: 2 Cavalrys and 1 Infantry
                      Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
              
                  Non Combat Move - British-Commonwealth
                      2 Bombers moved from German E. Afrika to Niangara
                      1 Bomber moved from I. Somaliland to Oman
                      3 Fighters moved from S. Rhodesia to Buchuanaland
              
                  Place Units - British-Commonwealth
                      2 Trenchess placed in Oman
                      2 Trenchess placed in Buchuanaland
                      1 Troop-Transport placed in SZ 66
                      2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery placed in India
                      1 Infantry placed in S. Africa
                      Turning on Edit Mode
                      EDIT: Removing units owned by British-Commonwealth from S. Africa: 1 AA-Gun
                      EDIT: Adding units owned by British-Commonwealth to Buchuanaland: 1 AA-Gun
                      EDIT: Turning off Edit Mode
              
                  Turn Complete - British-Commonwealth
                      British-Commonwealth collect 55 PUs; end with 55 PUs
                      British-Commonwealth creates 4 Munitionss in SZ 42
                      British-Commonwealth creates 2 Munitionss in SZ 85
              

              Combat Hit Differential Summary :

              Imperial-German-Afrika regular : 0.00
              British-Commonwealth regular : 1.17
              Imperial-German-Afrika AA : 0.50
              

              Savegame

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              • GenerationKILLG Offline
                GenerationKILL
                last edited by

                TripleA Turn Summary: Italians round 6

                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                Game History

                Round: 6
                
                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                        Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                        Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        2 Cavalrys and 7 Infantrys moved from Rome to Tuscany
                        5 Field-Artillerys moved from Piedmont to Tuscany
                        7 Infantrys moved from Piedmont to Tuscany
                        5 Field-Artillerys moved from Piedmont to Tuscany
                
                    Load Munitions - Italians
                        Italians collect 0 PUs; end with 36 PUs
                
                    Purchase Units - Italians
                        Italians buy 6 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 4 Trenchess; Remaining resources: 0 PUs; 
                
                    Combat - Italians
                        Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                        Italians creates battle in territory OVER THE TOP
                        Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                
                    Non Combat Move - Italians
                
                    Place Units - Italians
                        2 Trenchess placed in Tuscany
                        6 Elite-Defensive-Infantrys and 2 Trenchess placed in Piedmont
                        2 Elite-Offensive-Infantrys placed in Rome
                
                    Turn Complete - Italians
                        Italians collect 35 PUs; end with 35 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • GenerationKILLG Offline
                  GenerationKILL
                  last edited by

                  TripleA Turn Summary: Americans round 6

                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                  Game History

                  Round: 6
                  
                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                          Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                          Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                          2 Field-Artillerys and 4 Infantrys moved from United States to SZ 24
                          2 Freighters moved from SZ 24 to SZ 23
                          2 Field-Artillerys and 4 Infantrys moved from United States to SZ 24
                          4 Field-Artillerys, 8 Infantrys and 2 Troop-Transports moved from SZ 24 to SZ 20
                          1 Bomber moved from Rome to Piedmont
                          1 Bomber moved from Fontainbleu to Piedmont
                  
                      Load Munitions - Americans
                          Americans collect 0 PUs; end with 58 PUs
                  
                      Purchase Units - Americans
                          Americans buy 1 Develop-Elite-Infantry and 1 Develop-Tank; Remaining resources: 3 PUs; 
                  
                      Combat - Americans
                          Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                          Americans creates battle in territory OVER THE TOP
                          Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                  
                      Non Combat Move - Americans
                  
                      Place Units - Americans
                          1 Develop-Elite-Infantry and 1 Develop-Tank placed in United States
                          Trigger -Americans-Develop-Elite-Infantry: buyDevelop-Elite-Infantry removed from Americans-Frontier
                          Trigger -Americans-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to Americans-Frontier
                          Trigger -Americans-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to Americans-Frontier
                          Trigger -Americans-Develop-Tank: buyDevelop-Tank removed from Americans-Frontier
                          Trigger -Americans-Develop-Tank: buyTank added to Americans-Frontier
                          Trigger -Americans-Develop-Elite-Infantry: has removed 1 Develop-Elite-Infantry owned by Americans in United States
                          Trigger -Americans-Develop-Tank: has removed 1 Develop-Tank owned by Americans in United States
                  
                      Turn Complete - Americans
                          Americans collect 56 PUs; end with 59 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • djabwanaD Offline
                    djabwana
                    last edited by

                    TripleA Turn Summary: Bolsheviks round 6

                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                    Game History

                    Round: 6
                    
                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks
                            Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                            Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                    
                        Load Munitions - Bolsheviks
                            Bolsheviks collect 0 PUs; end with 34 PUs
                            Bolsheviks creates 1 Infantry in BR 4
                    
                        Fire Munitions and Combat Move - Bolsheviks
                            4 Zeppelins moved from Vologda to Moscow
                            2 Fighters moved from Ivanova to Gorkiy
                            1 Fighter moved from Ivanova to Samara
                            1 Infantry moved from Kazan to Samara
                            2 Cavalrys moved from Russian Infiltration to Samara
                            1 Elite-Offensive-Infantry moved from Ivanova to Gorkiy
                            1 Elite-Offensive-Infantry moved from Ivanova to Gorkiy
                            1 Elite-Defensive-Infantry moved from Ivanova to Gorkiy
                            1 Cavalry moved from Vyatka to Ivanova
                            1 Elite-Offensive-Infantry, 1 Field-Artillery and 6 Infantrys moved from Vologda to Ivanova
                            1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 17 Infantrys and 1 Lenin moved from BR 4 to Vologda
                            1 Infantry moved from Russian Infiltration to BR 6
                    
                        Purchase Units - Bolsheviks
                            Bolsheviks buy 2 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Fighter and 1 Zeppelin; Remaining resources: 0 PUs; 
                    
                        Combat - Bolsheviks
                            Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                            Bolsheviks creates battle in territory OVER THE TOP
                            Strategic bombing raid in Moscow
                                    Russians roll AA dice in Moscow : 1/1 hits, 0.67 expected hits
                                1 Zeppelin killed by AA
                                Bombing raid in Moscow rolls: 3,2,0 and causes: 5 damage to unit: Factory
                                Bombing raid in Moscow causes 5 damage total. 
                            Battle in Gorkiy
                                Bolsheviks attack with 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters
                                Russians defend with 1 Elite-Defensive-Infantry and 4 Trenchess
                                    Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 2 : 2/1 hits, 1.83 expected hits
                                Units damaged: 2 Trenchess owned by the Russians
                                    Russians roll dice for 1 Elite-Defensive-Infantry and 4 Trenchess in Gorkiy, round 2 : 0/1 hits, 0.33 expected hits
                                    Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 3 : 2/1 hits, 1.83 expected hits
                                Units damaged: 2 Trenchess owned by the Russians
                                    Russians roll dice for 1 Elite-Defensive-Infantry and 4 Trenchess in Gorkiy, round 3 : 0/1 hits, 0.33 expected hits
                                    Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 4 : 2/1 hits, 1.83 expected hits
                                    Russians roll dice for 1 Elite-Defensive-Infantry and 4 Trenchess in Gorkiy, round 4 : 0/1 hits, 0.33 expected hits
                                    2 Trenchess owned by the Russians lost in Gorkiy
                                    Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Fighters in Gorkiy, round 5 : 2/1 hits, 1.83 expected hits
                                    Russians roll dice for 1 Elite-Defensive-Infantry and 2 Trenchess in Gorkiy, round 5 : 1/1 hits, 0.33 expected hits
                                    2 Trenchess owned by the Russians and 1 Elite-Offensive-Infantry owned by the Bolsheviks lost in Gorkiy
                                    Bolsheviks roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Fighters in Gorkiy, round 6 : 1/1 hits, 1.50 expected hits
                                    Russians roll dice for 1 Elite-Defensive-Infantry in Gorkiy, round 6 : 1/1 hits, 0.33 expected hits
                                1 Elite-Offensive-Infantry owned by the Bolsheviks and 1 Elite-Defensive-Infantry owned by the Russians lost in Gorkiy
                                Bolsheviks win, taking Gorkiy from Russians with 1 Elite-Defensive-Infantry and 2 Fighters remaining. Battle score for attacker is 9
                                Casualties for Russians: 1 Elite-Defensive-Infantry and 4 Trenchess
                                Casualties for Bolsheviks: 2 Elite-Offensive-Infantrys
                            Battle in Samara
                                Bolsheviks attack with 2 Cavalrys, 1 Fighter and 1 Infantry
                                Russians defend with 1 Elite-Offensive-Infantry
                                    Bolsheviks roll dice for 2 Cavalrys, 1 Fighter and 1 Infantry in Samara, round 2 : 1/0 hits, 1.00 expected hits
                                    Russians roll dice for 1 Elite-Offensive-Infantry in Samara, round 2 : 0/1 hits, 0.17 expected hits
                                1 Elite-Offensive-Infantry owned by the Russians lost in Samara
                                Bolsheviks win, taking Samara from Russians with 2 Cavalrys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                                Casualties for Russians: 1 Elite-Offensive-Infantry
                            Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD
                    
                        Non Combat Move - Bolsheviks
                            1 Fighter moved from Samara to BR 5
                            1 Fighter moved from Gorkiy to Ivanova
                            1 Fighter moved from Gorkiy to Ivanova
                            3 Zeppelins moved from Moscow to Ivanova
                            1 AA-Gun moved from BR 4 to Vologda
                            3 Cavalrys moved from Bolshevik Revolution to BR 2
                    
                        Place Units - Bolsheviks
                            1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Fighter placed in Russian Infiltration
                            2 Cavalrys and 1 Zeppelin placed in Bolshevik Revolution
                    
                        Turn Complete - Bolsheviks
                            Bolsheviks collect 34 PUs; end with 34 PUs
                            Bolsheviks creates 1 Infantry in Vologda
                    

                    Combat Hit Differential Summary :

                    Bolsheviks regular : 0.17
                    Russians regular : 0.17
                    Russians AA : 0.33
                    

                    Savegame

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                    • djabwanaD Offline
                      djabwana
                      last edited by

                      TripleA Turn Summary: Germans round 7

                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                      Game History

                      Round: 7
                      
                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                              Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                              Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                              5 Railguns moved from RR 5 to RR 22
                              2 Heavy-Artillerys and 9 Infantrys moved from Venice to Piedmont
                      
                          Load Munitions - Germans
                              Germans collect 0 PUs; end with 108 PUs
                              Germans creates 1 Gas-Munitions in Bavaria
                              Germans creates 2 Gas-Munitionss in Belarus
                              Germans creates 1 Gas-Munitions in Frankfurt
                              Germans creates 1 Gas-Munitions in Innsbruck
                              Germans creates 1 Gas-Munitions and 6 Munitionss in Kiel
                              Germans creates 2 Gas-Munitionss in Piedmont
                              Germans creates 10 Munitionss in RR 22
                              Germans creates 1 Gas-Munitions in Riga
                              Germans creates 2 Munitionss in SZ 7
                      
                          Fire Munitions and Combat Move - Germans
                              1 Heavy-Artillery moved from Innsbruck to Venice
                              9 Infantrys moved from Innsbruck to Venice
                              1 Zeppelin moved from Bavaria to SZ 10
                              3 Submarines moved from SZ 7 to SZ 10
                                    Germans take SZ 79 from Russians
                              6 Munitionss moved from RR 22 to Prussia
                              4 Munitionss moved from RR 22 to Prussia
                              1 Infantry moved from Silesia to Prussia
                              1 Infantry moved from Pomerania to Prussia
                              1 Infantry moved from Berlin to Pomerania
                              1 Infantry moved from Berlin to Silesia
                              1 Infantry moved from Riga to Tallin
                                    Germans take Tallin from Russians
                              1 Heavy-Artillery moved from Belarus to Riga
                              1 Heavy-Artillery moved from Belarus to Riga
                              2 Infantrys moved from Belarus to Smolensk
                              2 Fighters moved from Belarus to Smolensk
                              6 Infantrys moved from Belarus to Riga
                              1 Field-Artillery moved from Vimy to Paschendale
                              1 Field-Artillery moved from Vimy to Somme
                              1 Fighter moved from Vimy to Paschendale
                              1 Fighter moved from Vimy to Somme
                              1 Cavalry moved from Douamont to Mont Blanc
                              1 Cavalry moved from Douamont to Verdun
                              1 Fighter moved from Vimy to Mont Blanc
                              1 Red-Baron moved from Douamont to Verdun
                              2 Cavalrys moved from Douamont to Verdun
                              2 Infantrys moved from Bar-Le-Duc to Rhiems
                              1 Heavy-Artillery and 1 Infantry moved from Frankfurt to Douamont
                              1 Zeppelin moved from Vimy to Rhiems
                              1 Infantry moved from Bar-Le-Duc to Rhiems
                              9 Infantrys moved from Cologne to RR 121
                              9 Infantrys and 2 Trains moved from RR 121 to RR 125
                              9 Infantrys moved from RR 125 to Vimy
                              5 Infantrys moved from Northern Rhineland to RR 122
                              5 Infantrys and 1 Train moved from RR 122 to RR 132
                              5 Infantrys moved from RR 132 to Douamont
                              2 Cavalrys moved from Douamont to Charleroi
                              1 Train moved from RR 130 to RR 29
                              5 Infantrys moved from Bavaria to Innsbruck
                              1 Heavy-Artillery moved from Bavaria to Innsbruck
                              1 Cavalry moved from Oryol to Karkov
                      
                          Purchase Units - Germans
                              Germans buy 3 Cavalrys, 1 Freighter, 1 Harbor-Defenses, 1 Heavy-Artillery, 15 Infantrys, 2 Submarines, 3 Trenchess and 2 Zeppelins; Remaining resources: 0 PUs; 
                      
                          Combat - Germans
                              Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                              Germans creates battle in territory OVER THE TOP
                              Germans creates battle in territory By DKJD
                              Germans creates battle in territory Piedmont
                              Battle in Rhiems
                                  Germans attack with 3 Infantrys and 1 Zeppelin
                                  French defend with 3 Infantrys
                                      Germans roll dice for 3 Infantrys and 1 Zeppelin in Rhiems, round 2 : 1/1 hits, 1.17 expected hits
                                      French roll dice for 3 Infantrys in Rhiems, round 2 : 0/1 hits, 0.50 expected hits
                                      1 Infantry owned by the French lost in Rhiems
                                      Germans roll dice for 3 Infantrys and 1 Zeppelin in Rhiems, round 3 : 1/1 hits, 1.17 expected hits
                                      French roll dice for 2 Infantrys in Rhiems, round 3 : 0/1 hits, 0.33 expected hits
                                      1 Infantry owned by the French lost in Rhiems
                                      Germans roll dice for 3 Infantrys and 1 Zeppelin in Rhiems, round 4 : 1/1 hits, 1.17 expected hits
                                      French roll dice for 1 Infantry in Rhiems, round 4 : 0/1 hits, 0.17 expected hits
                                      1 Infantry owned by the French lost in Rhiems
                                  Germans win, taking By DKJD from British, taking Rhiems from French with 3 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 6
                                  Casualties for French: 3 Infantrys
                              Battle in Mont Blanc
                                  Germans attack with 1 Cavalry and 1 Fighter
                                  French defend with 1 Elite-Offensive-Infantry
                                      Germans roll dice for 1 Cavalry and 1 Fighter in Mont Blanc, round 2 : 0/1 hits, 0.67 expected hits
                                      French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 2 : 0/1 hits, 0.17 expected hits
                                      Germans roll dice for 1 Cavalry and 1 Fighter in Mont Blanc, round 3 : 0/1 hits, 0.67 expected hits
                                      French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 3 : 0/1 hits, 0.17 expected hits
                                      Germans roll dice for 1 Cavalry and 1 Fighter in Mont Blanc, round 4 : 1/1 hits, 0.67 expected hits
                                      French roll dice for 1 Elite-Offensive-Infantry in Mont Blanc, round 4 : 0/1 hits, 0.17 expected hits
                                  1 Elite-Offensive-Infantry owned by the French lost in Mont Blanc
                                  Germans win, taking Mont Blanc from French with 1 Cavalry and 1 Fighter remaining. Battle score for attacker is 3
                                  Casualties for French: 1 Elite-Offensive-Infantry
                              Battle in Verdun
                                  Germans attack with 3 Cavalrys and 1 Red-Baron
                                  French defend with 3 Cavalrys
                                      Germans roll dice for 3 Cavalrys and 1 Red-Baron in Verdun, round 2 : 1/1 hits, 1.33 expected hits
                                      French roll dice for 3 Cavalrys in Verdun, round 2 : 0/1 hits, 0.50 expected hits
                                      1 Cavalry owned by the French lost in Verdun
                                      Germans roll dice for 3 Cavalrys and 1 Red-Baron in Verdun, round 3 : 1/1 hits, 1.33 expected hits
                                      French roll dice for 2 Cavalrys in Verdun, round 3 : 0/1 hits, 0.33 expected hits
                                      1 Cavalry owned by the French lost in Verdun
                                      Germans roll dice for 3 Cavalrys and 1 Red-Baron in Verdun, round 4 : 2/1 hits, 1.33 expected hits
                                      French roll dice for 1 Cavalry in Verdun, round 4 : 0/1 hits, 0.17 expected hits
                                      1 Cavalry owned by the French lost in Verdun
                                  Germans win, taking Verdun from French with 3 Cavalrys and 1 Red-Baron remaining. Battle score for attacker is 12
                                  Casualties for French: 3 Cavalrys
                              Battle in Somme
                                  Germans attack with 1 Field-Artillery and 1 Fighter
                                  French defend with 1 Field-Artillery and 1 Infantry
                                      Germans roll dice for 1 Field-Artillery and 1 Fighter in Somme, round 2 : 1/1 hits, 0.83 expected hits
                                      French roll dice for 1 Field-Artillery and 1 Infantry in Somme, round 2 : 1/1 hits, 0.50 expected hits
                                      1 Infantry owned by the French and 1 Field-Artillery owned by the Germans lost in Somme
                                  1 Fighter owned by the Germans retreated
                                  French win with 1 Field-Artillery remaining. Battle score for attacker is -3
                                  Casualties for Germans: 1 Field-Artillery
                                  Casualties for French: 1 Infantry
                              Battle in Smolensk
                                  Germans attack with 2 Fighters and 2 Infantrys
                                  Russians defend with 1 Elite-Offensive-Infantry
                                      Germans roll dice for 2 Fighters and 2 Infantrys in Smolensk, round 2 : 1/1 hits, 1.33 expected hits
                                      Russians roll dice for 1 Elite-Offensive-Infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                                  1 Elite-Offensive-Infantry owned by the Russians lost in Smolensk
                                  Germans win, taking Smolensk from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 3
                                  Casualties for Russians: 1 Elite-Offensive-Infantry
                              Battle in Paschendale
                                  Germans attack with 1 Field-Artillery and 1 Fighter
                                  British defend with 1 Infantry
                                      Germans roll dice for 1 Field-Artillery and 1 Fighter in Paschendale, round 2 : 1/1 hits, 0.83 expected hits
                                      British roll dice for 1 Infantry in Paschendale, round 2 : 0/1 hits, 0.17 expected hits
                                      1 Infantry owned by the British lost in Paschendale
                                  Germans win, taking Paschendale from British with 1 Field-Artillery and 1 Fighter remaining. Battle score for attacker is 2
                                  Casualties for British: 1 Infantry
                              Battle in Prussia
                                  Germans attack with 2 Infantrys and 10 Munitionss
                                  Russians defend with 1 Elite-Offensive-Infantry and 1 Infantry
                                      Germans roll dice for 2 Infantrys and 10 Munitionss in Prussia, round 2 : 3/1 hits, 3.67 expected hits
                                      Russians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Prussia, round 2 : 0/1 hits, 0.33 expected hits
                                      1 Infantry owned by the Russians and 1 Elite-Offensive-Infantry owned by the Russians lost in Prussia
                                      10 Munitionss owned by the Germans lost in Prussia
                                  Germans win, taking Prussia from Russians with 2 Infantrys remaining. Battle score for attacker is 5
                                  Casualties for Russians: 1 Elite-Offensive-Infantry and 1 Infantry
                                  Casualties for Germans: 10 Munitionss
                              Battle in Piedmont
                                  Germans attack with 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys
                                  Italians defend with 6 Elite-Defensive-Infantrys, 1 Factory and 2 Trenchess; British defend with 2 Bombers; French defend with 5 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys; Americans defend with 2 Bombers
                                      Germans roll Gas dice in Piedmont : 2/1 hits, 1.33 expected hits
                                  1 Elite-Offensive-Infantry owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont
                                      Germans roll dice for 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys in Piedmont, round 2 : 3/1 hits, 3.17 expected hits
                                  Units damaged: 1 Trenches owned by the Italians
                                      Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 2 Trenchess in Piedmont, round 2 : 5/1 hits, 5.50 expected hits
                                      1 Trenches owned by the Italians and 5 Infantrys owned by the Germans lost in Piedmont
                                  2 Gas-Munitionss owned by the Germans lost in Piedmont
                                      Germans roll dice for 2 Heavy-Artillerys and 4 Infantrys in Piedmont, round 3 : 2/1 hits, 2.33 expected hits
                                      Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 1 Trenches in Piedmont, round 3 : 5/1 hits, 5.50 expected hits
                                      1 Trenches owned by the Italians, 4 Infantrys owned by the Germans, 1 Infantry owned by the French and 1 Heavy-Artillery owned by the Germans lost in Piedmont
                                      Germans roll dice for 1 Heavy-Artillery in Piedmont, round 4 : 1/1 hits, 0.67 expected hits
                                      Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 4 Infantrys in Piedmont, round 4 : 5/1 hits, 5.33 expected hits
                                      1 Infantry owned by the French and 1 Heavy-Artillery owned by the Germans lost in Piedmont
                                  Italians win with 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 3 Infantrys remaining. Battle score for attacker is -22
                                  Casualties for French: 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Infantrys
                                  Casualties for Germans: 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys
                                  Casualties for Italians: 2 Trenchess
                              Battle in SZ 10
                                  Germans attack with 3 Submarines and 1 Zeppelin
                                  Russians defend with 1 Battleship and 1 Freighter
                                      Germans roll dice for 3 Submarines in SZ 10, round 2 : 1/1 hits, 1.50 expected hits
                                      1 Freighter owned by the Russians lost in SZ 10
                                      Germans roll dice for 1 Zeppelin in SZ 10, round 2 : 0/1 hits, 0.17 expected hits
                                      Russians roll dice for 1 Battleship in SZ 10, round 2 : 0/1 hits, 0.67 expected hits
                                      Germans roll dice for 3 Submarines in SZ 10, round 3 : 1/1 hits, 1.50 expected hits
                                      1 Battleship owned by the Russians lost in SZ 10
                                  Germans win, taking SZ 10 from Neutral with 3 Submarines and 1 Zeppelin remaining. Battle score for attacker is 28
                                  Casualties for Russians: 1 Battleship and 1 Freighter
                              Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7
                              Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Riga
                              Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                              Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Frankfurt
                              Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria
                              Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 6 Munitionss owned by Germans in Kiel
                              Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
                              Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Belarus
                      
                          Non Combat Move - Germans
                              1 Zeppelin moved from SZ 10 to Berlin
                              1 Fighter moved from Paschendale to Vimy
                              1 Fighter moved from Somme to Vimy
                              1 Fighter moved from Mont Blanc to Vimy
                              1 Red-Baron moved from Verdun to Bar-Le-Duc
                              1 Zeppelin moved from Rhiems to Douamont
                              2 Fighters moved from Smolensk to Riga
                      
                          Place Units - Germans
                              3 Cavalrys and 1 Trenches placed in Belarus
                              2 Trenchess placed in Vimy
                              1 Harbor-Defenses placed in SZ 7
                              1 Freighter and 2 Submarines placed in SZ 7
                              3 Infantrys placed in Kiel
                              1 Heavy-Artillery and 5 Infantrys placed in Bavaria
                              7 Infantrys and 2 Zeppelins placed in Berlin
                      
                          Turn Complete - Germans
                              Germans collect 112 PUs; end with 112 PUs
                              Germans creates 1 Gas-Munitions in Bavaria
                              Germans creates 1 Gas-Munitions in Douamont
                              Germans creates 1 Gas-Munitions in Innsbruck
                              Germans creates 1 Gas-Munitions and 6 Munitionss in Kiel
                              Germans creates 10 Munitionss in RR 22
                              Germans creates 3 Gas-Munitionss in Riga
                              Germans creates 2 Munitionss in SZ 7
                              Germans creates 1 Gas-Munitions in Venice
                      

                      Combat Hit Differential Summary :

                      Germans Gas : 0.67
                      Italians regular : -1.33
                      French regular : -2.00
                      Russians regular : -1.17
                      Germans regular : -3.50
                      British regular : -0.17
                      

                      Savegame

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                      • djabwanaD Offline
                        djabwana
                        last edited by

                        TripleA Turn Summary: Imperial-German-Afrika round 7

                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                        Game History

                        Round: 7
                        
                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                                Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                2 Heavy-Artillerys moved from Angolia to Buchuanaland
                        
                            Load Munitions - Imperial-German-Afrika
                                Imperial-German-Afrika collect 0 PUs; end with 37 PUs
                                Imperial-German-Afrika creates 4 Munitionss in Angolia
                                Imperial-German-Afrika creates 2 Gas-Munitionss in Buchuanaland
                                Imperial-German-Afrika creates 1 Gas-Munitions and 6 Munitionss in German E. Afrika
                        
                            Fire Munitions and Combat Move - Imperial-German-Afrika
                                    Imperial-German-Afrika takes Transvaal from British-Commonwealth
                                    Imperial-German-Afrika takes Transvaal from British-Commonwealth
                                1 Destroyer moved from SZ 50 to SZ 87
                                3 Munitionss moved from Angolia to Cabinda
                                1 Munitions moved from Angolia to Chikapa
                                1 Infantry moved from Angolia to Chikapa
                                1 Infantry moved from Angolia to Cabinda
                                4 Infantrys moved from Rhodesia to Buchuanaland
                                1 Cavalry moved from Rhodesia to Transvaal
                                Imperial-German-Afrika undo move 7.
                                1 Cavalry moved from Rhodesia to S. Rhodesia
                                Imperial-German-Afrika undo move 7.
                                1 Cavalry moved from Rhodesia to Transvaal
                                5 Infantrys moved from Angolia to Buchuanaland
                                3 Field-Artillerys moved from Angolia to Buchuanaland
                                2 Fighters moved from Angolia to Buchuanaland
                                1 Fighter moved from German E. Afrika to Buchuanaland
                                2 Infantrys moved from Mumbaza to British E. Africa
                                1 Field-Artillery moved from Mumbaza to British E. Africa
                                1 Heavy-Artillery moved from German E. Afrika to Mumbaza
                                6 Infantrys moved from German E. Afrika to Mumbaza
                                Imperial-German-Afrika undo move 14.
                                Imperial-German-Afrika undo move 14.
                                1 Infantry moved from Mumbaza to German E. Afrika
                        
                            Purchase Units - Imperial-German-Afrika
                                Imperial-German-Afrika repair damage of 5x Factory; Remaining resources: 32 PUs; 
                                Imperial-German-Afrika buy 1 Emplace-Heavy-Artillery, 2 Heavy-Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
                        
                            Combat - Imperial-German-Afrika
                                Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                Imperial-German-Afrika creates battle in territory OVER THE TOP
                                Battle in SZ 87
                                    Imperial-German-Afrika attack with 1 Destroyer
                                    British-Commonwealth defend with 1 Destroyer
                                        Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 2 : 0/1 hits, 0.33 expected hits
                                        British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 2 : 0/1 hits, 0.33 expected hits
                                        Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 3 : 0/1 hits, 0.33 expected hits
                                        British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 3 : 0/1 hits, 0.33 expected hits
                                        Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 4 : 0/1 hits, 0.33 expected hits
                                        British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 4 : 0/1 hits, 0.33 expected hits
                                        Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 5 : 0/1 hits, 0.33 expected hits
                                        British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 5 : 0/1 hits, 0.33 expected hits
                                        Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 6 : 1/1 hits, 0.33 expected hits
                                        British-Commonwealth roll dice for 1 Destroyer in SZ 87, round 6 : 0/1 hits, 0.33 expected hits
                                        1 Destroyer owned by the British-Commonwealth lost in SZ 87
                                    Imperial-German-Afrika takes SZ 87 from British-Commonwealth
                                    Imperial-German-Afrika win
                                    . Battle score for attacker is 8
                                    Casualties for British-Commonwealth: 1 Destroyer
                                Battle in Cabinda
                                    Imperial-German-Afrika attack with 1 Infantry and 3 Munitionss
                                    French-Colonial-Africa defend with 1 Elite-Offensive-Infantry
                                        Imperial-German-Afrika roll dice for 1 Infantry and 3 Munitionss in Cabinda, round 2 : 1/1 hits, 1.17 expected hits
                                        French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Cabinda, round 2 : 0/1 hits, 0.17 expected hits
                                    1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Cabinda
                                        3 Munitionss owned by the Imperial-German-Afrika lost in Cabinda
                                    Imperial-German-Afrika takes Cabinda from French-Colonial-Africa
                                    Imperial-German-Afrika win
                                    . Battle score for attacker is 3
                                    Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry
                                    Casualties for Imperial-German-Afrika: 3 Munitionss
                                Battle in Chikapa
                                    Imperial-German-Afrika attack with 1 Infantry and 1 Munitions
                                    French-Colonial-Africa defend with 1 Infantry
                                        Imperial-German-Afrika roll dice for 1 Infantry and 1 Munitions in Chikapa, round 2 : 0/1 hits, 0.50 expected hits
                                        French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 2 : 0/1 hits, 0.17 expected hits
                                        1 Munitions owned by the Imperial-German-Afrika lost in Chikapa
                                        Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 3 : 0/1 hits, 0.17 expected hits
                                        French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 3 : 0/1 hits, 0.17 expected hits
                                        Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 4 : 0/1 hits, 0.17 expected hits
                                        French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 4 : 0/1 hits, 0.17 expected hits
                                        Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 5 : 0/1 hits, 0.17 expected hits
                                        French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 5 : 0/1 hits, 0.17 expected hits
                                        Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 6 : 1/1 hits, 0.17 expected hits
                                        French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 6 : 1/1 hits, 0.17 expected hits
                                        1 Infantry owned by the Imperial-German-Afrika and 1 Infantry owned by the French-Colonial-Africa lost in Chikapa
                                    French-Colonial-Africa win
                                    . Battle score for attacker is 0
                                    Casualties for Imperial-German-Afrika: 1 Infantry and 1 Munitions
                                    Casualties for French-Colonial-Africa: 1 Infantry
                                Battle in Buchuanaland
                                    Imperial-German-Afrika attack with 3 Field-Artillerys, 3 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys
                                    British-Commonwealth defend with 1 AA-Gun, 6 Field-Artillerys, 3 Fighters, 4 Infantrys and 2 Trenchess
                                        Imperial-German-Afrika roll Gas dice in Buchuanaland : 1/1 hits, 1.33 expected hits
                                        British-Commonwealth roll AA dice in Buchuanaland : 0/1 hits, 0.50 expected hits
                                    1 Field-Artillery owned by the British-Commonwealth lost in Buchuanaland
                                        Imperial-German-Afrika roll dice for 3 Field-Artillerys, 3 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 9 Infantrys in Buchuanaland, round 2 : 7/1 hits, 6.17 expected hits
                                        British-Commonwealth roll dice for 1 AA-Gun, 5 Field-Artillerys, 3 Fighters, 4 Infantrys and 2 Trenchess in Buchuanaland, round 2 : 4/1 hits, 3.83 expected hits
                                        2 Infantrys owned by the British-Commonwealth, 4 Infantrys owned by the Imperial-German-Afrika, 1 AA-Gun owned by the British-Commonwealth and 2 Trenchess owned by the British-Commonwealth lost in Buchuanaland
                                    2 Gas-Munitionss owned by the Imperial-German-Afrika lost in Buchuanaland
                                        Imperial-German-Afrika roll dice for 3 Field-Artillerys, 3 Fighters, 2 Heavy-Artillerys and 5 Infantrys in Buchuanaland, round 3 : 5/1 hits, 5.50 expected hits
                                        British-Commonwealth roll dice for 5 Field-Artillerys, 3 Fighters and 2 Infantrys in Buchuanaland, round 3 : 4/1 hits, 3.50 expected hits
                                        2 Infantrys owned by the British-Commonwealth, 4 Infantrys owned by the Imperial-German-Afrika and 3 Field-Artillerys owned by the British-Commonwealth lost in Buchuanaland
                                        Imperial-German-Afrika roll dice for 3 Field-Artillerys, 3 Fighters, 2 Heavy-Artillerys and 1 Infantry in Buchuanaland, round 4 : 4/1 hits, 4.17 expected hits
                                        British-Commonwealth roll dice for 2 Field-Artillerys and 3 Fighters in Buchuanaland, round 4 : 2/1 hits, 2.17 expected hits
                                        1 Infantry owned by the Imperial-German-Afrika, 1 Field-Artillery owned by the Imperial-German-Afrika, 2 Fighters owned by the British-Commonwealth and 2 Field-Artillerys owned by the British-Commonwealth lost in Buchuanaland
                                        Imperial-German-Afrika roll dice for 2 Field-Artillerys, 3 Fighters and 2 Heavy-Artillerys in Buchuanaland, round 5 : 3/1 hits, 3.50 expected hits
                                        British-Commonwealth roll dice for 1 Fighter in Buchuanaland, round 5 : 0/1 hits, 0.50 expected hits
                                        1 Fighter owned by the British-Commonwealth lost in Buchuanaland
                                    Imperial-German-Afrika takes Buchuanaland from British-Commonwealth
                                    Imperial-German-Afrika win
                                    . Battle score for attacker is 50
                                    Casualties for British-Commonwealth: 1 AA-Gun, 6 Field-Artillerys, 3 Fighters, 4 Infantrys and 2 Trenchess
                                    Casualties for Imperial-German-Afrika: 1 Field-Artillery, 2 Gas-Munitionss and 9 Infantrys
                                Battle in British E. Africa
                                    Imperial-German-Afrika attack with 1 Field-Artillery and 2 Infantrys
                                    British-Commonwealth defend with 1 Infantry
                                        Imperial-German-Afrika roll dice for 1 Field-Artillery and 2 Infantrys in British E. Africa, round 2 : 1/1 hits, 0.83 expected hits
                                        British-Commonwealth roll dice for 1 Infantry in British E. Africa, round 2 : 1/1 hits, 0.17 expected hits
                                        1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Imperial-German-Afrika lost in British E. Africa
                                    Imperial-German-Afrika takes British E. Africa from British-Commonwealth
                                    Imperial-German-Afrika win
                                    . Battle score for attacker is 0
                                    Casualties for Imperial-German-Afrika: 1 Infantry
                                    Casualties for British-Commonwealth: 1 Infantry
                                Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 6 Munitionss owned by Imperial-German-Afrika in German E. Afrika
                                Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
                        
                            Non Combat Move - Imperial-German-Afrika
                                1 Fighter moved from Buchuanaland to German E. Afrika
                                1 Fighter moved from Buchuanaland to Angolia
                                1 Fighter moved from Buchuanaland to Angolia
                        
                            Place Units - Imperial-German-Afrika
                                1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 4 Infantrys placed in German E. Afrika
                                Imperial-German-Afrika undo move 1.
                                1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 3 Infantrys placed in German E. Afrika
                                1 Heavy-Artillery and 2 Infantrys placed in Angolia
                                Trigger EmplaceImperial-German-Afrika-German E. Afrika: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in German E. Afrika
                                Trigger EmplaceImperial-German-Afrika-German E. Afrika: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in German E. Afrika
                        
                            Turn Complete - Imperial-German-Afrika
                                Imperial-German-Afrika collect 22 PUs; end with 22 PUs
                                Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in Angolia
                                Imperial-German-Afrika creates 2 Gas-Munitionss in Buchuanaland
                                Imperial-German-Afrika creates 1 Gas-Munitions and 8 Munitionss in German E. Afrika
                        

                        Combat Hit Differential Summary :

                        Imperial-German-Afrika Gas : -0.33
                        Imperial-German-Afrika regular : -1.17
                        British-Commonwealth regular : -0.83
                        British-Commonwealth AA : -0.50
                        French-Colonial-Africa regular : 0.00
                        

                        Savegame

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                        • djabwanaD Offline
                          djabwana
                          last edited by

                          Well, at the start of round 7 it feels like the next couple rounds will really decide the fate of the game.

                          • The first shipment of American troops is crossing the Atlantic
                          • Russia is holed up in its 3 main cities
                          • Central Powers are starting to make a move on the Italian front
                          • Germany is holding the Western Front and being stubborn in Africa
                          • Lenin has almost made it to Moscow
                          • TUV is almost tied (2467 to 2451)

                          Which bending branch will snap first?

                          e9c47172-4f4f-4874-b92b-69aeff2e7d43-image.png

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                          • GenerationKILLG Offline
                            GenerationKILL
                            last edited by

                            TripleA Turn Summary: French-Colonial-Africa round 7

                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                            Game History

                            Round: 7
                            
                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                                    Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                    Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                    1 unit repaired.
                                        British-Commonwealth takes Uganda from Imperial-German-Afrika
                                        British-Commonwealth takes Rhodesia from Imperial-German-Afrika
                                    1 Infantry moved from Southern Sudan to Uganda
                                    1 Elite-Offensive-Infantry moved from Nye Lukemba to Rhodesia
                                    1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from French Equitorial Africa to Cabinda
                                    1 Field-Artillery moved from Niangara to Southern Sudan
                                    1 Field-Artillery moved from Niangara to Uganda
                                    1 Elite-Defensive-Infantry moved from Niangara to Uganda
                                    2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry moved from Niangara to Mumbaza
                                    2 Fighters moved from Lisala to Mumbaza
                                    2 Fighters moved from Lisala to Bandundu
                                    2 Elite-Defensive-Infantrys, 2 Field-Artillerys, 2 Fighters and 3 Infantrys moved from Bandundu to Cabinda
                                    1 Train moved from RR 96 to RR 87
                                    2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from Nigeria to RR 96
                                    1 Armored-Train, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Infantry and 1 Train moved from RR 96 to RR 102
                                    2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from RR 102 to Bandundu
                                    1 Freighter moved from SZ 51 to SZ 52
                                    3 Infantrys moved from Togoland to SZ 52
                                    1 Freighter and 3 Infantrys moved from SZ 52 to SZ 55
                                    3 Infantrys moved from SZ 55 to Cabinda
                                    1 Battlecruiser and 1 Battleship moved from SZ 51 to SZ 55
                                    3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from Senegal to RR 87
                                    1 Elite-Offensive-Infantry, 1 Field-Artillery, 1 Infantry and 1 Train moved from RR 87 to RR 96
                                    French-Colonial-Africa undo move 21.
                                    French-Colonial-Africa undo move 20.
                                    2 Elite-Offensive-Infantrys moved from Senegal to RR 87
                                    1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Senegal to RR 87
                                    3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Train moved from RR 87 to RR 96
                                    3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from RR 96 to Nigeria
                                    2 Infantrys moved from Southern Sudan to Northern Sudan
                                    1 Infantry moved from Southern Sudan to Northern Sudan
                            
                                Load Munitions - French-Colonial-Africa
                                    French-Colonial-Africa collect 0 PUs; end with 39 PUs
                                    French-Colonial-Africa creates 3 Munitionss in SZ 55
                            
                                Fire Munitions and Combat Move - French-Colonial-Africa
                                    3 Munitionss moved from SZ 55 to Angolia
                            
                                Purchase Units - French-Colonial-Africa
                                    French-Colonial-Africa buy 1 Battleship, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys; Remaining resources: 0 PUs; 
                            
                                Combat - French-Colonial-Africa
                                    Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                    French-Colonial-Africa creates battle in territory OVER THE TOP
                                    French-Colonial-Africa creates battle in territory Cabinda
                                    French-Colonial-Africa creates battle in territory Mumbaza
                                    Strategic bombing raid in Angolia
                                        Bombing raid in Angolia rolls: 0,1,1 and causes: 2 damage to unit: Factory
                                        Bombing raid in Angolia causes 2 damage total. 
                                            3 Munitionss owned by the French-Colonial-Africa lost in Angolia
                                    Battle in Cabinda
                                        French-Colonial-Africa attack with 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 3 Field-Artillerys, 2 Fighters and 6 Infantrys
                                        Imperial-German-Afrika defend with 1 Infantry
                                            French-Colonial-Africa roll dice for 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 3 Field-Artillerys, 2 Fighters and 6 Infantrys in Cabinda, round 2 : 4/1 hits, 4.33 expected hits
                                            Imperial-German-Afrika roll dice for 1 Infantry in Cabinda, round 2 : 0/1 hits, 0.17 expected hits
                                            1 Infantry owned by the Imperial-German-Afrika lost in Cabinda
                                        French-Colonial-Africa takes Cabinda from Imperial-German-Afrika
                                        French-Colonial-Africa win
                                        . Battle score for attacker is 2
                                        Casualties for Imperial-German-Afrika: 1 Infantry
                                    Battle in Mumbaza
                                        French-Colonial-Africa attack with 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters
                                        Imperial-German-Afrika defend with 1 Infantry and 2 Trenchess
                                            French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters in Mumbaza, round 2 : 2/1 hits, 1.67 expected hits
                                        Units damaged: 2 Trenchess owned by the Imperial-German-Afrika
                                            Imperial-German-Afrika roll dice for 1 Infantry and 2 Trenchess in Mumbaza, round 2 : 0/1 hits, 0.17 expected hits
                                            French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters in Mumbaza, round 3 : 2/1 hits, 1.67 expected hits
                                            Imperial-German-Afrika roll dice for 1 Infantry and 2 Trenchess in Mumbaza, round 3 : 0/1 hits, 0.17 expected hits
                                            2 Trenchess owned by the Imperial-German-Afrika lost in Mumbaza
                                            French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Fighters in Mumbaza, round 4 : 1/1 hits, 1.67 expected hits
                                            Imperial-German-Afrika roll dice for 1 Infantry in Mumbaza, round 4 : 0/1 hits, 0.17 expected hits
                                            1 Infantry owned by the Imperial-German-Afrika lost in Mumbaza
                                        French-Colonial-Africa takes Mumbaza from Imperial-German-Afrika
                                        French-Colonial-Africa win
                                        . Battle score for attacker is 8
                                        Casualties for Imperial-German-Afrika: 1 Infantry and 2 Trenchess
                                    Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                            
                                Non Combat Move - French-Colonial-Africa
                                    2 Fighters moved from Mumbaza to Niangara
                                    2 Fighters moved from Cabinda to Bandundu
                                    1 Infantry moved from Sirte to Cyreniaca
                            
                                Place Units - French-Colonial-Africa
                                    1 Battleship placed in SZ 51
                                    4 Infantrys placed in Senegal
                                    1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in French Equitorial Africa
                            
                                Turn Complete - French-Colonial-Africa
                                    French-Colonial-Africa collect 40 PUs; end with 40 PUs
                                    French-Colonial-Africa creates 2 Munitionss in SZ 51
                                    French-Colonial-Africa creates 3 Munitionss in SZ 55
                            

                            Combat Hit Differential Summary :

                            Imperial-German-Afrika regular : -0.67
                            French-Colonial-Africa regular : -0.33
                            

                            Savegame

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                            • GenerationKILLG Offline
                              GenerationKILL
                              last edited by

                              TripleA Turn Summary: Russians round 7

                              TripleA Turn Summary for game: Over The Top, version: 1.0.0

                              Game History

                              Round: 7
                              
                                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians
                                      Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                      Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                      1 unit repaired.
                                      1 Elite-Defensive-Infantry moved from Tambov to Saratov
                                            Russians take Saratov from Ottomans
                                      1 Elite-Offensive-Infantry moved from Tambov to Tula
                                            Russians take Tula from Ottomans
                                      1 Field-Artillery moved from Tambov to Saratov
                                      1 Infantry moved from St. Petersburg to Smolensk
                                      1 Infantry moved from Moscow to Kaluga
                              
                                  Load Munitions - Russians
                                      Russians collect 0 PUs; end with 45 PUs
                                      Russians creates 3 Munitionss in SZ 37
                              
                                  Fire Munitions and Combat Move - Russians
                                      3 Munitionss moved from SZ 37 to Karkov
                                      1 Fighter moved from St. Petersburg to Kaluga
                                      1 Fighter moved from St. Petersburg to Smolensk
                              
                                  Purchase Units - Russians
                                      Russians repair damage of 5x Factory; Remaining resources: 40 PUs; 
                                      Russians buy 4 Elite-Defensive-Infantrys, 5 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; 
                              
                                  Combat - Russians
                                      Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                      Russians creates battle in territory OVER THE TOP
                                      Battle in Karkov
                                          Russians attack with 3 Munitionss
                                          Germans defend with 1 Cavalry; Ottomans defend with 2 Cavalrys, 4 Field-Artillerys and 6 Infantrys
                                              Russians roll dice for 3 Munitionss in Karkov, round 2 : 1/0 hits, 1.00 expected hits
                                              1 Infantry owned by the Ottomans lost in Karkov
                                              3 Munitionss owned by the Russians lost in Karkov
                                          Ottomans win with 3 Cavalrys, 4 Field-Artillerys and 5 Infantrys remaining. Battle score for attacker is 2
                                          Casualties for Ottomans: 1 Infantry
                                          Casualties for Russians: 3 Munitionss
                                      Battle in Kaluga
                                          Russians attack with 1 Fighter and 1 Infantry
                                          Ottomans defend with 1 Cavalry
                                              Russians roll dice for 1 Fighter and 1 Infantry in Kaluga, round 2 : 1/1 hits, 0.67 expected hits
                                              Ottomans roll dice for 1 Cavalry in Kaluga, round 2 : 0/1 hits, 0.17 expected hits
                                              1 Cavalry owned by the Ottomans lost in Kaluga
                                          Russians win, taking Kaluga from Ottomans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                                          Casualties for Ottomans: 1 Cavalry
                                      Battle in Smolensk
                                          Russians attack with 1 Fighter and 1 Infantry
                                          Germans defend with 2 Infantrys
                                              Russians roll dice for 1 Fighter and 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits
                                              Germans roll dice for 2 Infantrys in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                                              1 Infantry owned by the Germans lost in Smolensk
                                              Russians roll dice for 1 Fighter and 1 Infantry in Smolensk, round 3 : 1/1 hits, 0.67 expected hits
                                              Germans roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.17 expected hits
                                              1 Infantry owned by the Germans lost in Smolensk
                                          Russians win, taking Smolensk from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                                          Casualties for Germans: 2 Infantrys
                                      Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD
                              
                                  Non Combat Move - Russians
                                      1 Fighter moved from Smolensk to St. Petersburg
                                      1 Fighter moved from Kaluga to St. Petersburg
                              
                                  Place Units - Russians
                                      1 Trenches placed in St. Petersburg
                                      2 Trenchess placed in Moscow
                                      1 Trenches placed in St. Petersburg
                                      2 Trenchess placed in Svastepole
                                      2 Elite-Defensive-Infantrys and 1 Infantry placed in St. Petersburg
                                      1 Elite-Defensive-Infantry and 2 Infantrys placed in Svastepole
                                      1 Elite-Defensive-Infantry and 2 Infantrys placed in Moscow
                              
                                  Turn Complete - Russians
                                      Russians collect 31 PUs; end with 31 PUs
                                      Russians creates 3 Munitionss in SZ 37
                              

                              Combat Hit Differential Summary :

                              Germans regular : -0.50
                              Russians regular : 1.00
                              Ottomans regular : -0.17
                              

                              Savegame

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                              • djabwanaD Offline
                                djabwana
                                last edited by

                                TripleA Turn Summary: Austrians round 7

                                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                Game History

                                Round: 7
                                
                                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                                        Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                        Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                
                                    Load Munitions - Austrians
                                        Austrians collect 0 PUs; end with 59 PUs
                                        Austrians creates 6 Munitionss in SZ 31
                                
                                    Fire Munitions and Combat Move - Austrians
                                        6 Munitionss moved from SZ 31 to Tuscany
                                        10 Cavalrys, 2 Field-Artillerys, 5 Fighters and 9 Infantrys moved from Venice to Piedmont
                                        5 Zeppelins moved from Vienna to Piedmont
                                        2 Infantrys moved from Kiev to Karkov
                                        3 Infantrys moved from Galacia to Moldova
                                        1 Infantry moved from Romania to Moldova
                                        1 Infantry moved from Romania to Moldova
                                        1 Infantry moved from Hungary to Trieste
                                        1 Field-Artillery moved from Romania to Hungary
                                        6 Infantrys moved from Trieste to Venice
                                        2 Infantrys moved from Sarajevo to Trieste
                                        4 Infantrys moved from Greece to Sarajevo
                                        10 Infantrys moved from Vienna to RR 40
                                        1 Armored-Train, 10 Infantrys and 2 Trains moved from RR 40 to RR 39
                                        10 Infantrys moved from RR 39 to Venice
                                        1 Armored-Train moved from RR 39 to RR 40
                                        1 Train moved from RR 39 to RR 40
                                
                                    Purchase Units - Austrians
                                        Austrians buy 2 Destroyers, 9 Infantrys, 2 Submarines and 4 Trenchess; Remaining resources: 1 PUs; 
                                
                                    Combat - Austrians
                                        Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                        Austrians creates battle in territory OVER THE TOP
                                        Austrians creates battle in territory By DKJD
                                        Battle in Piedmont
                                            Austrians attack with 10 Cavalrys, 2 Field-Artillerys, 5 Fighters, 9 Infantrys and 5 Zeppelins
                                            Italians defend with 6 Elite-Defensive-Infantrys and 1 Factory; British defend with 2 Bombers; French defend with 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 7 Infantrys; Americans defend with 2 Bombers
                                                Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 5 Fighters, 9 Infantrys and 5 Zeppelins in Piedmont, round 2 : 10/0 hits, 10.00 expected hits
                                                Italians roll dice for 4 Bombers, 10 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 7 Infantrys in Piedmont, round 2 : 6/1 hits, 6.17 expected hits
                                                1 Bomber owned by the Americans, 6 Infantrys owned by the Austrians, 7 Infantrys owned by the French and 2 Elite-Offensive-Infantrys owned by the French lost in Piedmont
                                                Austrians roll dice for 10 Cavalrys, 2 Field-Artillerys, 5 Fighters, 3 Infantrys and 5 Zeppelins in Piedmont, round 3 : 9/1 hits, 8.67 expected hits
                                                Italians roll dice for 3 Bombers, 10 Elite-Defensive-Infantrys and 2 Field-Artillerys in Piedmont, round 3 : 5/1 hits, 4.50 expected hits
                                                2 Bombers owned by the British, 2 Cavalrys owned by the Austrians, 1 Bomber owned by the Americans, 3 Infantrys owned by the Austrians, 2 Elite-Defensive-Infantrys owned by the Italians and 4 Elite-Defensive-Infantrys owned by the French lost in Piedmont
                                                Austrians roll dice for 8 Cavalrys, 2 Field-Artillerys, 5 Fighters and 5 Zeppelins in Piedmont, round 4 : 7/0 hits, 7.00 expected hits
                                                Italians roll dice for 4 Elite-Defensive-Infantrys and 2 Field-Artillerys in Piedmont, round 4 : 2/0 hits, 2.00 expected hits
                                                2 Cavalrys owned by the Austrians, 2 Field-Artillerys owned by the French and 4 Elite-Defensive-Infantrys owned by the Italians lost in Piedmont
                                            Austrians win, taking By DKJD from French, taking Piedmont from Italians with 6 Cavalrys, 2 Field-Artillerys, 5 Fighters and 5 Zeppelins remaining. Battle score for attacker is 74
                                            Casualties for Austrians: 4 Cavalrys and 9 Infantrys
                                            Casualties for Americans: 2 Bombers
                                            Casualties for French: 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 7 Infantrys
                                            Casualties for British: 2 Bombers
                                            Casualties for Italians: 6 Elite-Defensive-Infantrys
                                        Battle in Tuscany
                                            Austrians attack with 6 Munitionss
                                            Italians defend with 2 Cavalrys, 10 Field-Artillerys, 14 Infantrys and 2 Trenchess; French defend with 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry
                                                Austrians roll dice for 6 Munitionss in Tuscany, round 2 : 2/0 hits, 2.00 expected hits
                                            Units damaged: 2 Trenchess owned by the Italians
                                                6 Munitionss owned by the Austrians lost in Tuscany
                                            Italians win with 2 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 10 Field-Artillerys, 15 Infantrys and 2 Trenchess remaining. Battle score for attacker is 0
                                            Casualties for Austrians: 6 Munitionss
                                        Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                                
                                    Non Combat Move - Austrians
                                        1 AA-Gun moved from Galacia to Moldova
                                        5 Zeppelins moved from Piedmont to Vienna
                                        5 Fighters moved from Piedmont to Venice
                                
                                    Place Units - Austrians
                                        2 Trenchess placed in Venice
                                        1 Trenches placed in Romania
                                        1 Trenches placed in Moldova
                                        2 Destroyers and 2 Submarines placed in SZ 31
                                        2 Infantrys placed in Trieste
                                        7 Infantrys placed in Vienna
                                
                                    Turn Complete - Austrians
                                        Austrians collect 64 PUs; end with 65 PUs
                                        Austrians creates 6 Munitionss in SZ 31
                                

                                Combat Hit Differential Summary :

                                Italians regular : 0.33
                                Austrians regular : 0.33
                                

                                Savegame

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                                • djabwanaD Offline
                                  djabwana
                                  last edited by

                                  TripleA Turn Summary: Ottomans round 7

                                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                  Game History

                                  Round: 7
                                  
                                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                                          Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                          Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                  
                                      Load Munitions - Ottomans
                                          Ottomans collect 0 PUs; end with 86 PUs
                                          Ottomans creates 4 Munitionss in SZ 36
                                  
                                      Fire Munitions and Combat Move - Ottomans
                                          2 Cavalrys moved from Karkov to Saratov
                                          4 Munitionss moved from SZ 36 to SZ 37
                                          1 Zeppelin moved from Istanbul to Saratov
                                          1 Zeppelin moved from Istanbul to Saratov
                                          1 Zeppelin moved from Istanbul to RR 44
                                          1 Armored-Train and 1 Train moved from RR 50 to RR 44
                                          5 Infantrys moved from Rize to RR 62
                                          5 Infantrys and 1 Train moved from RR 62 to RR 44
                                          10 Infantrys moved from Krasnodar to Rostov
                                          1 Field-Artillery and 5 Infantrys moved from Basrah to al-Hasa
                                          1 Infantry and 1 Mech-Infantry moved from Cairo to Tobruk
                                          1 Field-Artillery moved from Egypt to Tobruk
                                          1 Infantry moved from Egypt to Tobruk
                                          1 Infantry and 1 Mech-Infantry moved from Cairo to Tobruk
                                          1 Infantry and 1 Mech-Infantry moved from Cairo to Tobruk
                                          3 Infantrys moved from Egypt to Tobruk
                                          1 Field-Artillery moved from Egypt to Tobruk
                                          1 Infantry moved from Cairo to Egypt
                                          1 Field-Artillery moved from Cairo to Egypt
                                          1 Train moved from RR 70 to RR 66
                                          4 Infantrys moved from Syria to Arar
                                          3 Infantrys moved from Hejaz to Tabuk
                                          2 Infantrys moved from Jerusalem to Tabuk
                                          1 Fighter moved from Cairo to RR 82
                                  
                                      Purchase Units - Ottomans
                                          Ottomans buy 1 Fighter, 1 Freighter, 20 Infantrys, 2 Submarines and 6 Trenchess; Remaining resources: 0 PUs; 
                                  
                                      Combat - Ottomans
                                          Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                          Ottomans creates battle in territory OVER THE TOP
                                          Battle in Saratov
                                              Ottomans attack with 2 Cavalrys and 2 Zeppelins
                                              Russians defend with 1 Elite-Defensive-Infantry and 1 Field-Artillery
                                                  Ottomans roll dice for 2 Cavalrys and 2 Zeppelins in Saratov, round 2 : 1/0 hits, 1.00 expected hits
                                                  Russians roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Saratov, round 2 : 1/1 hits, 0.67 expected hits
                                                  1 Cavalry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the Russians lost in Saratov
                                                  Ottomans roll dice for 1 Cavalry and 2 Zeppelins in Saratov, round 3 : 1/1 hits, 0.67 expected hits
                                                  Russians roll dice for 1 Field-Artillery in Saratov, round 3 : 1/1 hits, 0.33 expected hits
                                              1 Field-Artillery owned by the Russians and 1 Cavalry owned by the Ottomans lost in Saratov
                                              Ottomans win with 2 Zeppelins remaining. Battle score for attacker is 0
                                              Casualties for Ottomans: 2 Cavalrys
                                              Casualties for Russians: 1 Elite-Defensive-Infantry and 1 Field-Artillery
                                          Battle in RR 44
                                              Ottomans attack with 1 Armored-Train, 5 Infantrys, 2 Trains and 1 Zeppelin
                                              Russians defend with 1 Armored-Train and 1 Train
                                                  Ottomans roll dice for 1 Armored-Train, 2 Trains and 1 Zeppelin in RR 44, round 2 : 1/1 hits, 0.83 expected hits
                                                  Russians roll dice for 1 Armored-Train and 1 Train in RR 44, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 Train owned by the Russians and 1 Train owned by the Ottomans lost in RR 44
                                                  Ottomans roll dice for 1 Armored-Train, 1 Train and 1 Zeppelin in RR 44, round 3 : 1/1 hits, 0.83 expected hits
                                                  Russians roll dice for 1 Armored-Train in RR 44, round 3 : 0/1 hits, 0.33 expected hits
                                              1 Armored-Train owned by the Russians lost in RR 44
                                              Ottomans win with 1 Armored-Train, 1 Train and 1 Zeppelin remaining. Battle score for attacker is 5
                                              Casualties for Ottomans: 1 Train
                                              Casualties for Russians: 1 Armored-Train and 1 Train
                                          Battle in RR 82
                                              Ottomans attack with 1 Fighter
                                              British-Commonwealth defend with 1 Armored-Train and 1 Train
                                                  Ottomans roll dice for 1 Fighter in RR 82, round 2 : 1/1 hits, 0.50 expected hits
                                                  British-Commonwealth roll dice for 1 Armored-Train and 1 Train in RR 82, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 Train owned by the British-Commonwealth lost in RR 82
                                                  Ottomans roll dice for 1 Fighter in RR 82, round 3 : 1/1 hits, 0.50 expected hits
                                                  British-Commonwealth roll dice for 1 Armored-Train in RR 82, round 3 : 0/1 hits, 0.33 expected hits
                                              1 Armored-Train owned by the British-Commonwealth lost in RR 82
                                              Ottomans win with 1 Fighter remaining. Battle score for attacker is 13
                                              Casualties for British-Commonwealth: 1 Armored-Train and 1 Train
                                          Battle in SZ 37
                                              Ottomans attack with 4 Munitionss
                                              Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 7 Harbor-Defensess and 1 Submarine
                                              1 Submarine owned by the Russians submerged
                                                  Ottomans roll dice for 4 Munitionss in SZ 37, round 2 : 2/1 hits, 1.33 expected hits
                                              Units damaged: 1 Battleship owned by the Russians
                                              1 Harbor-Defenses owned by the Russians lost in SZ 37
                                                  4 Munitionss owned by the Ottomans lost in SZ 37
                                              Russians win with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 6 Harbor-Defensess remaining. Battle score for attacker is 3
                                              Casualties for Russians: 1 Harbor-Defenses
                                              Casualties for Ottomans: 4 Munitionss
                                          Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
                                  
                                      Non Combat Move - Ottomans
                                          2 Zeppelins moved from Saratov to Tbilisi
                                          1 Zeppelin moved from RR 44 to Istanbul
                                          1 Fighter moved from RR 82 to Cairo
                                  
                                      Place Units - Ottomans
                                          1 Trenches placed in al-Hasa
                                          4 Infantrys and 2 Trenchess placed in Cairo
                                          4 Infantrys and 1 Trenches placed in Basrah
                                          4 Infantrys and 2 Trenchess placed in Greece
                                          6 Infantrys placed in Syria
                                          1 Fighter and 2 Infantrys placed in Istanbul
                                          1 Freighter and 2 Submarines placed in SZ 36
                                  
                                      Turn Complete - Ottomans
                                          Ottomans collect 83 PUs; end with 83 PUs
                                          Ottomans creates 4 Munitionss in SZ 36
                                  

                                  Combat Hit Differential Summary :

                                  British-Commonwealth regular : -0.67
                                  Russians regular : 1.33
                                  Ottomans regular : 2.33
                                  

                                  Savegame

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                                  • GenerationKILLG Offline
                                    GenerationKILL
                                    last edited by

                                    TripleA Turn Summary: British round 7

                                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                    Game History

                                    Round: 7
                                    
                                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                                            Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                            Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            1 unit repaired.
                                    
                                        Load Munitions - British
                                            British collect 0 PUs; end with 52 PUs
                                            British creates 6 Munitionss in SZ 8
                                    
                                        Fire Munitions and Combat Move - British
                                            1 Zeppelin moved from Flanders to RR 125
                                            2 Infantrys moved from Arras to Soissons
                                            1 Field-Artillery and 2 Infantrys moved from Flanders to Arras
                                            1 Field-Artillery and 4 Infantrys moved from Picardy to RR 17
                                            1 Armored-Train, 1 Field-Artillery, 4 Infantrys and 1 Train moved from RR 17 to RR 128
                                            1 Field-Artillery moved from RR 128 to Soissons
                                            4 Infantrys moved from RR 128 to Soissons
                                            1 Field-Artillery moved from Picardy to Flanders
                                    
                                        Purchase Units - British
                                            British buy 2 Destroyers, 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 3 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; 
                                    
                                        Combat - British
                                            Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                            British creates battle in territory OVER THE TOP
                                            British creates battle in territory By DKJD
                                            Battle in RR 125
                                                British attack with 1 Zeppelin
                                                Germans defend with 2 Trains
                                                    British roll dice for 1 Zeppelin in RR 125, round 2 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 3 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 4 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 5 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 6 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 7 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 8 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 9 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 10 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 11 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 12 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 13 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 14 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 15 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 16 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 17 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 Zeppelin in RR 125, round 18 : 1/1 hits, 0.17 expected hits
                                                    1 Train owned by the Germans lost in RR 125
                                                    British roll dice for 1 Zeppelin in RR 125, round 19 : 1/1 hits, 0.17 expected hits
                                                    1 Train owned by the Germans lost in RR 125
                                                British win, taking By DKJD from Austrians with 1 Zeppelin remaining. Battle score for attacker is 16
                                                Casualties for Germans: 2 Trains
                                            Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8
                                            Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                                    
                                        Non Combat Move - British
                                            1 Zeppelin moved from RR 125 to Flanders
                                            2 Field-Artillerys and 4 Infantrys moved from London to SZ 8
                                            2 Field-Artillerys and 4 Infantrys moved from SZ 8 to Picardy
                                    
                                        Place Units - British
                                            2 Destroyers placed in SZ 8
                                            2 Elite-Offensive-Infantrys and 1 Zeppelin placed in Flanders
                                            3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 3 Infantrys placed in London
                                    
                                        Turn Complete - British
                                            British collect 51 PUs; end with 51 PUs
                                            British creates 6 Munitionss in SZ 8
                                    

                                    Combat Hit Differential Summary :

                                    British regular : -1.00
                                    

                                    Savegame

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                                    • GenerationKILLG Offline
                                      GenerationKILL
                                      last edited by

                                      TripleA Turn Summary: British-Commonwealth round 7

                                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                      Game History

                                      Round: 7
                                      
                                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                                              Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                              Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                              1 unit repaired.
                                      
                                          Load Munitions - British-Commonwealth
                                              British-Commonwealth collect 0 PUs; end with 55 PUs
                                              British-Commonwealth creates 4 Munitionss in SZ 42
                                              British-Commonwealth creates 2 Munitionss in SZ 85
                                      
                                          Fire Munitions and Combat Move - British-Commonwealth
                                                  British-Commonwealth takes Hejaz from Ottomans
                                              2 Battlecruisers moved from SZ 85 to SZ 48
                                              2 Munitionss moved from SZ 85 to SZ 50
                                              British-Commonwealth undo move 2.
                                              2 Munitionss moved from SZ 85 to SZ 50
                                              4 Munitionss moved from SZ 42 to British E. Africa
                                              1 Field-Artillery moved from I. Somaliland to British E. Africa
                                              1 Infantry moved from Oman to Hejaz
                                              1 Bomber moved from Oman to al-Hasa
                                              British-Commonwealth undo move 5.
                                              2 Field-Artillerys and 3 Infantrys moved from Oman to al-Hasa
                                              2 Bombers moved from Niangara to Buchuanaland
                                              1 Infantry moved from S. Rhodesia to Buchuanaland
                                              1 Infantry moved from German Southwest Africa to Buchuanaland
                                              1 Infantry moved from S. Africa to Buchuanaland
                                              1 Infantry moved from Lisala to Kabinda
                                              1 Cavalry moved from Abyssinia to British E. Africa
                                              1 Cavalry moved from B. Somaliland to British E. Africa
                                              2 Freighters moved from SZ 42 to SZ 44
                                              1 Troop-Transport moved from SZ 43 to SZ 44
                                              2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from India to SZ 44
                                              2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Troop-Transport moved from SZ 44 to SZ 43
                                              2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from SZ 43 to Oman
                                              1 Cavalry, 1 Field-Artillery and 4 Infantrys moved from Australia to SZ 66
                                              1 Cavalry, 1 Field-Artillery, 4 Infantrys and 1 Troop-Transport moved from SZ 66 to SZ 48
                                      
                                          Purchase Units - British-Commonwealth
                                              British-Commonwealth buy 6 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 2 Zeppelins; Remaining resources: 1 PUs; 
                                      
                                          Combat - British-Commonwealth
                                              Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                              British-Commonwealth creates battle in territory OVER THE TOP
                                              Battle in British E. Africa
                                                  British-Commonwealth attack with 2 Cavalrys, 1 Field-Artillery and 4 Munitionss
                                                  Imperial-German-Afrika defend with 1 Field-Artillery and 1 Infantry
                                                      British-Commonwealth roll dice for 2 Cavalrys, 1 Field-Artillery and 4 Munitionss in British E. Africa, round 2 : 2/1 hits, 2.17 expected hits
                                                      Imperial-German-Afrika roll dice for 1 Field-Artillery and 1 Infantry in British E. Africa, round 2 : 0/1 hits, 0.50 expected hits
                                                      1 Infantry owned by the Imperial-German-Afrika and 1 Field-Artillery owned by the Imperial-German-Afrika lost in British E. Africa
                                                      4 Munitionss owned by the British-Commonwealth lost in British E. Africa
                                                  British-Commonwealth takes British E. Africa from Imperial-German-Afrika
                                                  British-Commonwealth win
                                                  . Battle score for attacker is 7
                                                  Casualties for Imperial-German-Afrika: 1 Field-Artillery and 1 Infantry
                                                  Casualties for British-Commonwealth: 4 Munitionss
                                              Battle in Buchuanaland
                                                  British-Commonwealth attack with 2 Bombers and 3 Infantrys
                                                  Imperial-German-Afrika defend with 2 Field-Artillerys and 2 Heavy-Artillerys
                                                      British-Commonwealth roll dice for 2 Bombers and 3 Infantrys in Buchuanaland, round 2 : 2/1 hits, 1.83 expected hits
                                                      Imperial-German-Afrika roll dice for 2 Field-Artillerys and 2 Heavy-Artillerys in Buchuanaland, round 2 : 2/0 hits, 2.00 expected hits
                                                      2 Infantrys owned by the British-Commonwealth and 2 Field-Artillerys owned by the Imperial-German-Afrika lost in Buchuanaland
                                                      British-Commonwealth roll dice for 2 Bombers and 1 Infantry in Buchuanaland, round 3 : 2/1 hits, 1.33 expected hits
                                                      Imperial-German-Afrika roll dice for 2 Heavy-Artillerys in Buchuanaland, round 3 : 1/1 hits, 1.33 expected hits
                                                      1 Infantry owned by the British-Commonwealth and 2 Heavy-Artillerys owned by the Imperial-German-Afrika lost in Buchuanaland
                                                  British-Commonwealth win
                                                  . Battle score for attacker is 24
                                                  Casualties for British-Commonwealth: 3 Infantrys
                                                  Casualties for Imperial-German-Afrika: 2 Field-Artillerys and 2 Heavy-Artillerys
                                              Battle in al-Hasa
                                                  British-Commonwealth attack with 1 Bomber, 2 Field-Artillerys and 3 Infantrys
                                                  Ottomans defend with 1 Field-Artillery, 8 Infantrys and 1 Trenches
                                                      British-Commonwealth roll dice for 1 Bomber, 2 Field-Artillerys and 3 Infantrys in al-Hasa, round 2 : 2/1 hits, 2.17 expected hits
                                                      Ottomans roll dice for 1 Field-Artillery, 8 Infantrys and 1 Trenches in al-Hasa, round 2 : 1/1 hits, 1.67 expected hits
                                                      1 Infantry owned by the British-Commonwealth and 1 Trenches owned by the Ottomans lost in al-Hasa
                                                      British-Commonwealth roll dice for 1 Bomber, 2 Field-Artillerys and 2 Infantrys in al-Hasa, round 3 : 2/0 hits, 2.00 expected hits
                                                      Ottomans roll dice for 1 Field-Artillery and 8 Infantrys in al-Hasa, round 3 : 2/1 hits, 1.67 expected hits
                                                      2 Infantrys owned by the British-Commonwealth and 2 Infantrys owned by the Ottomans lost in al-Hasa
                                                  1 Bomber owned by the British-Commonwealth retreated
                                                  2 Field-Artillerys owned by the British-Commonwealth retreated to Oman
                                                  Ottomans win with 1 Field-Artillery and 6 Infantrys remaining. Battle score for attacker is 1
                                                  Casualties for British-Commonwealth: 3 Infantrys
                                                  Casualties for Ottomans: 2 Infantrys and 1 Trenches
                                              Battle in SZ 50
                                                  British-Commonwealth attack with 2 Munitionss
                                                  Imperial-German-Afrika defend with 5 Harbor-Defensess
                                                      British-Commonwealth roll dice for 2 Munitionss in SZ 50, round 2 : 1/1 hits, 0.67 expected hits
                                                  1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50
                                                      2 Munitionss owned by the British-Commonwealth lost in SZ 50
                                                  Imperial-German-Afrika win
                                                  . Battle score for attacker is 3
                                                  Casualties for Imperial-German-Afrika: 1 Harbor-Defenses
                                                  Casualties for British-Commonwealth: 2 Munitionss
                                              Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                                      
                                          Non Combat Move - British-Commonwealth
                                              2 Bombers moved from Buchuanaland to Kabinda
                                              1 Bomber moved from al-Hasa to Oman
                                      
                                          Place Units - British-Commonwealth
                                              3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in India
                                              3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in S. Africa
                                              2 Zeppelins placed in Australia
                                      
                                          Turn Complete - British-Commonwealth
                                              British-Commonwealth collect 50 PUs; end with 51 PUs
                                              British-Commonwealth creates 4 Munitionss in SZ 42
                                              British-Commonwealth creates 2 Munitionss in SZ 48
                                      

                                      Combat Hit Differential Summary :

                                      Imperial-German-Afrika regular : -0.83
                                      British-Commonwealth regular : 0.83
                                      Ottomans regular : -0.33
                                      

                                      Savegame

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                                      • GenerationKILLG Offline
                                        GenerationKILL
                                        last edited by

                                        TripleA Turn Summary: Italians round 7

                                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                        Game History

                                        Round: 7
                                        
                                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                                                Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                2 units repaired.
                                                3 Field-Artillerys and 6 Infantrys moved from Tuscany to Piedmont
                                                2 Elite-Offensive-Infantrys moved from Rome to Tuscany
                                        
                                            Load Munitions - Italians
                                                Italians collect 0 PUs; end with 35 PUs
                                        
                                            Purchase Units - Italians
                                                Italians buy 4 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 2 Harbor-Defensess, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; 
                                        
                                            Combat - Italians
                                                Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                Italians creates battle in territory OVER THE TOP
                                                Italians creates battle in territory Piedmont
                                                Battle in Piedmont
                                                    Italians attack with 3 Field-Artillerys and 6 Infantrys
                                                    Austrians defend with 6 Cavalrys, 1 Factory and 2 Field-Artillerys
                                                        Italians roll dice for 3 Field-Artillerys and 6 Infantrys in Piedmont, round 2 : 2/1 hits, 2.50 expected hits
                                                        Austrians roll dice for 6 Cavalrys and 2 Field-Artillerys in Piedmont, round 2 : 1/1 hits, 1.67 expected hits
                                                        2 Cavalrys owned by the Austrians and 1 Infantry owned by the Italians lost in Piedmont
                                                        Italians roll dice for 3 Field-Artillerys and 5 Infantrys in Piedmont, round 3 : 2/1 hits, 2.33 expected hits
                                                        Austrians roll dice for 4 Cavalrys and 2 Field-Artillerys in Piedmont, round 3 : 1/1 hits, 1.33 expected hits
                                                        2 Cavalrys owned by the Austrians and 1 Infantry owned by the Italians lost in Piedmont
                                                        Italians roll dice for 3 Field-Artillerys and 4 Infantrys in Piedmont, round 4 : 2/1 hits, 2.17 expected hits
                                                        Austrians roll dice for 2 Cavalrys and 2 Field-Artillerys in Piedmont, round 4 : 1/0 hits, 1.00 expected hits
                                                        2 Cavalrys owned by the Austrians and 1 Infantry owned by the Italians lost in Piedmont
                                                        Italians roll dice for 3 Field-Artillerys and 3 Infantrys in Piedmont, round 5 : 2/0 hits, 2.00 expected hits
                                                        Austrians roll dice for 2 Field-Artillerys in Piedmont, round 5 : 0/1 hits, 0.67 expected hits
                                                    2 Field-Artillerys owned by the Austrians lost in Piedmont
                                                    Italians win, taking Piedmont from Austrians with 3 Field-Artillerys and 3 Infantrys remaining. Battle score for attacker is 28
                                                    Casualties for Italians: 3 Infantrys
                                                    Casualties for Austrians: 6 Cavalrys and 2 Field-Artillerys
                                                Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                                        
                                            Non Combat Move - Italians
                                        
                                            Place Units - Italians
                                                2 Harbor-Defensess placed in SZ 30
                                                2 Trenchess placed in Tuscany
                                                4 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 1 Infantry placed in Rome
                                        
                                            Turn Complete - Italians
                                                Italians collect 35 PUs; end with 35 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Italians regular : -1.00
                                        Austrians regular : -1.67
                                        

                                        Savegame

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                                        • GenerationKILLG Offline
                                          GenerationKILL
                                          last edited by

                                          TripleA Turn Summary: Americans round 7

                                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                          Game History

                                          Round: 7
                                          
                                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                                                  Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                  Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                  4 Field-Artillerys, 8 Infantrys and 2 Troop-Transports moved from SZ 20 to SZ 22
                                                  4 Field-Artillerys and 8 Infantrys moved from SZ 22 to Bordeaux
                                                  2 Fighters moved from Chaumont to Marseilles
                                                  2 Freighters moved from SZ 23 to SZ 24
                                          
                                              Load Munitions - Americans
                                                  Americans collect 0 PUs; end with 59 PUs
                                          
                                              Purchase Units - Americans
                                                  Americans buy 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Infantry, 2 Tanks and 1 Troop-Transport; Remaining resources: 0 PUs; 
                                          
                                              Combat - Americans
                                                  Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                  Americans creates battle in territory OVER THE TOP
                                                  Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                                          
                                              Non Combat Move - Americans
                                          
                                              Place Units - Americans
                                                  1 Troop-Transport placed in SZ 24
                                                  4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Infantry and 2 Tanks placed in United States
                                          
                                              Turn Complete - Americans
                                                  Americans collect 56 PUs; end with 56 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • djabwanaD Offline
                                            djabwana
                                            last edited by

                                            TripleA Turn Summary: Bolsheviks round 7

                                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                            Game History

                                            Round: 7
                                            
                                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks
                                                    Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                    Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            
                                                Load Munitions - Bolsheviks
                                                    Bolsheviks collect 0 PUs; end with 34 PUs
                                                    Bolsheviks creates 1 Infantry in Vologda
                                            
                                                Fire Munitions and Combat Move - Bolsheviks
                                                    2 Cavalrys moved from Samara to Moscow
                                                    1 Elite-Defensive-Infantry moved from Gorkiy to Moscow
                                                    1 Cavalry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 11 Infantrys and 3 Zeppelins moved from Ivanova to Moscow
                                                    1 Infantry moved from Samara to Tambov
                                                          Bolsheviks take Tambov from Russians
                                                    1 Infantry moved from BR 6 to Penza
                                                    1 Fighter moved from BR 5 to Ivanova
                                                    1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 19 Infantrys and 1 Lenin moved from Vologda to Ivanova
                                                    1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from Russian Infiltration to BR 4
                                                    1 Fighter moved from Russian Infiltration to Ivanova
                                                    3 Cavalrys moved from BR 2 to Russian Infiltration
                                                    2 Cavalrys moved from Bolshevik Revolution to BR 2
                                                    1 Zeppelin moved from Bolshevik Revolution to Ivanova
                                            
                                                Purchase Units - Bolsheviks
                                                    Bolsheviks buy 2 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Fighter and 1 Zeppelin; Remaining resources: 0 PUs; 
                                            
                                                Combat - Bolsheviks
                                                    Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                    Bolsheviks creates battle in territory OVER THE TOP
                                                    Battle in Moscow
                                                        Bolsheviks attack with 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 11 Infantrys and 3 Zeppelins
                                                        Russians defend with 1 AA-Gun, 14 Elite-Defensive-Infantrys, 1 Factory, 1 Field-Artillery, 2 Infantrys and 7 Trenchess
                                                            Russians roll AA dice in Moscow : 0/1 hits, 0.50 expected hits
                                                            Bolsheviks roll dice for 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 11 Infantrys and 3 Zeppelins in Moscow, round 2 : 8/1 hits, 8.83 expected hits
                                                        Units damaged: 6 Trenchess owned by the Russians
                                                            Russians roll dice for 1 AA-Gun, 14 Elite-Defensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 7 Trenchess in Moscow, round 2 : 5/1 hits, 5.33 expected hits
                                                            5 Infantrys owned by the Bolsheviks and 1 Trenches owned by the Russians lost in Moscow
                                                            Bolsheviks roll dice for 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 6 Infantrys and 3 Zeppelins in Moscow, round 3 : 8/0 hits, 8.00 expected hits
                                                            Russians roll dice for 1 AA-Gun, 14 Elite-Defensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 6 Trenchess in Moscow, round 3 : 5/1 hits, 5.33 expected hits
                                                            5 Infantrys owned by the Bolsheviks, 6 Trenchess owned by the Russians and 2 Infantrys owned by the Russians lost in Moscow
                                                            Bolsheviks roll dice for 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 1 Infantry and 3 Zeppelins in Moscow, round 4 : 6/1 hits, 6.33 expected hits
                                                            Russians roll dice for 1 AA-Gun, 14 Elite-Defensive-Infantrys and 1 Field-Artillery in Moscow, round 4 : 5/0 hits, 5.00 expected hits
                                                            1 Infantry owned by the Bolsheviks, 3 Cavalrys owned by the Bolsheviks, 6 Elite-Defensive-Infantrys owned by the Russians and 1 Elite-Defensive-Infantry owned by the Bolsheviks lost in Moscow
                                                        3 Zeppelins owned by the Bolsheviks and 2 Fighters owned by the Bolsheviks retreated
                                                        6 Field-Artillerys owned by the Bolsheviks and 1 Elite-Offensive-Infantry owned by the Bolsheviks retreated to Ivanova
                                                        Russians win with 1 AA-Gun, 8 Elite-Defensive-Infantrys and 1 Field-Artillery remaining. Battle score for attacker is 6
                                                        Casualties for Bolsheviks: 3 Cavalrys, 1 Elite-Defensive-Infantry and 11 Infantrys
                                                        Casualties for Russians: 6 Elite-Defensive-Infantrys, 2 Infantrys and 7 Trenchess
                                                    Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD
                                            
                                                Non Combat Move - Bolsheviks
                                                    2 Fighters moved from Moscow to Ivanova
                                                    3 Zeppelins moved from Moscow to Ivanova
                                            
                                                Place Units - Bolsheviks
                                                    1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Fighter placed in Russian Infiltration
                                                    2 Cavalrys and 1 Zeppelin placed in Bolshevik Revolution
                                            
                                                Turn Complete - Bolsheviks
                                                    Bolsheviks collect 35 PUs; end with 35 PUs
                                                    Bolsheviks creates 1 Infantry in Ivanova
                                            

                                            Combat Hit Differential Summary :

                                            Bolsheviks regular : -1.17
                                            Russians regular : -0.67
                                            Russians AA : -0.50
                                            

                                            Savegame

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