Question about alliances
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Lets say you have a game with 4 factions and 1 faction is played by AI and the other 3 factions are played all by the player against that AI faction.
What difference does it make if i set all of them to:
- without any alliances at all
- every particular faction is in its own alliance (4 factions = 4 alliances)
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alliance
Designate player alliance
An object withinplayerList
Parameters:player: Any player name in the playerList alliance: May have any string, those with identical values are allied
There may be more than 2 alliances.
Context:
copy context to clipboardVersion Compatibility:
Since triplea version 1.3.3.0 it is preferred to use relationships instead of or in addition to alliances.
If relationships are set, then alliances will only matter for the stats panel and any game option type victory conditions.Related:
relationshipType
Defines relationship types
relationshipTypeAttachment
Options for relationships -
@numetalfan Thy very much. I really wanted a more differentiated style of alliance behavior, but never thought about the possibilities by relationsships, which i never used and barely noticed.
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@torpedoa there are several ways we handle ffas when i play.
1: all war, all the time, no alliances, no deals, no egging on others to attack a faction.
2: we only allow each faction to try to instigate one diplomatic function per turn, even if that action fails or is turned down, only one diplomatic action per turn.
3: unlimited diplomatic actions per turn.
4: adjust settings so "deals" take an extra round to "break" so there is less back-stabbing and surprises.
5: usually when one faction is stronger then the others, there is an unspoken alliance against the strong faction.