test01234
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trying out pbf for the first time
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.546, time: 6:23:33 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.546, time: 1:54:37 PM
Savegame -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 1 Research Technology - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Soviet Far East to Manchuria 1 armour moved from Soviet Far East to Manchuria 3 infantry moved from Yakut S.S.R. to Manchuria 1 fighter moved from Russia to Manchuria 2 infantry moved from Evenki National Okrug to Novosibirsk 1 submarine moved from Karelia Sea Zone to North Sea Zone 1 submarine moved from North Sea Zone to West Spain Sea Zone 1 transport moved from Karelia Sea Zone to North Sea Zone 2 armour moved from Russia to Karelia S.S.R. 2 infantry moved from Russia to Karelia S.S.R. 2 infantry moved from Russia to Caucasus Combat - Russians Battle in Manchuria Russians attack with 1 armour, 1 fighter and 5 infantry Japanese defend with 1 fighter and 3 infantry Russians roll dice for 1 armour, 1 fighter and 5 infantry in Manchuria, round 2 : 4/7 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 3 infantry in Manchuria, round 2 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians lost in Manchuria 3 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 3 infantry Casualties for Japanese: 1 fighter and 3 infantry Battle in West Spain Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in West Spain Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in West Spain Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans retreated to North Atlantic Sea Zone Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Manchuria to China Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : -0.33 Russians regular : 1.83
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - British British buy 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from Indian Ocean Sea Zone to South Australia Sea Zone 1 infantry moved from South Africa to Kenya-Rhodesia 2 fighters moved from United Kingdom to West Mediteranean Sea Zone 1 bomber moved from United Kingdom to West Mediteranean Sea Zone 1 submarine moved from East Mediteranean Sea Zone to West Mediteranean Sea Zone 1 armour and 1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 infantry moved from Syria Jordan to Persia Combat - British Battle in West Mediteranean Sea Zone British attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 battleship British roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 fighters in West Mediteranean Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in West Mediteranean Sea Zone 1 battleship owned by the Germans lost in West Mediteranean Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 submarine Casualties for Germans: 1 battleship Non Combat Move - British 2 fighters moved from West Mediteranean Sea Zone to Gibraltar 1 bomber moved from West Mediteranean Sea Zone to Gibraltar Place Units - British 1 factory placed in India 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : -1.00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from East US to East Canada Sea Zone 1 fighter moved from East US to East Canada Sea Zone 1 fighter moved from West US to Hawaii Sea Zone 1 infantry moved from West US to West US Sea Zone 1 battleship, 1 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone 1 infantry moved from Hawaii Sea Zone to Hawaiian Islands 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 2 infantry moved from West Spain Sea Zone to West Europe 1 fighter and 2 infantry moved from China to Kwangtung 1 infantry moved from Sinkiang to India Combat - Americans Battle in East Canada Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 fighter in East Canada Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 submarine owned by the Germans lost in East Canada Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Battle in Kwangtung Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Americans roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in West Europe Americans attack with 2 infantry Germans defend with 1 aaGun and 1 fighter Americans roll dice for 2 infantry in West Europe, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in West Europe, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in West Europe 1 fighter owned by the Germans lost in West Europe Americans win, taking West Europe from Germans with 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - Americans 1 bomber and 1 fighter moved from East Canada Sea Zone to United Kingdom 1 fighter moved from Kwangtung to India Place Units - Americans 1 bomber and 4 infantry placed in East US 1 transport placed in East US Sea Zone Turn Complete - Americans Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.33 Germans regular : 0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 infantry moved from Caucasus to Ukraine S.S.R. 1 fighter moved from China to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 fighter and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 7 infantry in Ukraine S.S.R., round 2 : 3/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 4 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 submarine moved from West Africa Sea Zone to Carribean Sea Zone Place Units - Russians 9 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Persia to India 1 armour and 2 infantry moved from Kenya-Rhodesia to Congo 2 infantry moved from Australia to South Australia Sea Zone 2 infantry and 1 transport moved from South Australia Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India 1 fighter moved from United Kingdom to Ukraine S.S.R. 1 bomber moved from Gibraltar to India 1 armour moved from East Canada to West Canada 2 fighters moved from Gibraltar to Ukraine S.S.R. Combat - British Battle in Congo British attack with 1 armour and 2 infantry Germans defend with 1 armour British roll dice for 1 armour and 2 infantry in Congo, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Congo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 infantry in Congo, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Congo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Congo British roll dice for 1 armour and 1 infantry in Congo, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Congo, round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Congo British win, taking Congo from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British Place Units - British 2 armour and 1 infantry placed in India 1 bomber placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : -1.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,4 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 2 infantry moved from West Spain Sea Zone to West Europe 1 fighter moved from United Kingdom to West Europe 1 bomber moved from United Kingdom to Germany 1 bomber moved from East US to United Kingdom 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from Hawaii Sea Zone to New Guinea Sea Zone 2 infantry moved from New Guinea Sea Zone to New Guinea Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in New Guinea Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New Guinea 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in West Europe Americans attack with 1 fighter and 2 infantry Germans defend with 1 aaGun and 1 infantry Germans roll AA dice in West Europe : 0/1 hits, 0.17 expected hits Americans roll dice for 1 fighter and 2 infantry in West Europe, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Europe Americans win, taking West Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from West Europe to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 transport placed in East US Sea Zone 1 bomber and 4 infantry placed in East US Turn Complete - Americans Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Germans AA : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Karelia S.S.R. to Finland Norway 2 fighters moved from Karelia S.S.R. to Finland Norway 2 infantry moved from Karelia S.S.R. to Finland Norway 1 submarine moved from Carribean Sea Zone to Mexico Sea Zone Combat - Russians Battle in Finland Norway Russians attack with 3 armour, 2 fighters and 2 infantry Germans defend with 1 armour and 3 infantry Russians roll dice for 3 armour, 2 fighters and 2 infantry in Finland Norway, round 2 : 3/7 hits, 2.83 expected hits Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Finland Norway 3 infantry owned by the Germans lost in Finland Norway Russians roll dice for 3 armour and 2 fighters in Finland Norway, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians 2 fighters moved from Finland Norway to Karelia S.S.R. Place Units - Russians 10 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Americans Americans buy 6 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to Germany 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone 2 infantry moved from North Sea Zone to United Kingdom 1 transport moved from West Spain Sea Zone to East US Sea Zone 1 bomber moved from East US to United Kingdom 1 fighter moved from United Kingdom to Ukraine S.S.R. Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 1,4 and costs: 5 PUs. Bombing raid costs 5 PUs Non Combat Move - Americans 2 bombers moved from Germany to United Kingdom 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from New Guinea Sea Zone to Hawaii Sea Zone Place Units - Americans 4 infantry placed in West US 2 infantry placed in East US 3 transports placed in East US Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Ukraine S.S.R. to East Europe 2 fighters and 26 infantry moved from Karelia S.S.R. to East Europe 3 armour moved from Finland Norway to East Europe 1 submarine moved from Mexico Sea Zone to West US Sea Zone Combat - Russians Battle in East Europe Russians attack with 3 armour, 2 fighters and 31 infantry Germans defend with 8 armour, 1 bomber, 4 fighters and 14 infantry Russians roll dice for 3 armour, 2 fighters and 31 infantry in East Europe, round 2 : 7/36 hits, 7.67 expected hits Germans roll dice for 8 armour, 1 bomber, 4 fighters and 14 infantry in East Europe, round 2 : 7/27 hits, 10.17 expected hits 7 infantry owned by the Russians lost in East Europe 6 infantry owned by the Germans and 1 bomber owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 24 infantry in East Europe, round 3 : 7/29 hits, 6.50 expected hits Germans roll dice for 8 armour, 4 fighters and 8 infantry in East Europe, round 3 : 8/20 hits, 8.00 expected hits 8 infantry owned by the Russians lost in East Europe 7 infantry owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 16 infantry in East Europe, round 4 : 4/21 hits, 5.17 expected hits Germans roll dice for 8 armour, 4 fighters and 1 infantry in East Europe, round 4 : 6/13 hits, 5.67 expected hits 6 infantry owned by the Russians lost in East Europe 1 infantry owned by the Germans and 3 armour owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 10 infantry in East Europe, round 5 : 3/15 hits, 4.17 expected hits Germans roll dice for 5 armour and 4 fighters in East Europe, round 5 : 5/9 hits, 4.33 expected hits 5 infantry owned by the Russians lost in East Europe 3 armour owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 5 infantry in East Europe, round 6 : 1/10 hits, 3.33 expected hits Germans roll dice for 2 armour and 4 fighters in East Europe, round 6 : 3/6 hits, 3.33 expected hits 3 infantry owned by the Russians lost in East Europe 1 armour owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 2 infantry in East Europe, round 7 : 1/7 hits, 2.83 expected hits Germans roll dice for 1 armour and 4 fighters in East Europe, round 7 : 3/5 hits, 3.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Russians lost in East Europe 1 armour owned by the Germans lost in East Europe Russians roll dice for 2 armour and 2 fighters in East Europe, round 8 : 0/4 hits, 2.00 expected hits Germans roll dice for 4 fighters in East Europe, round 8 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Russians and 2 armour owned by the Russians lost in East Europe 1 fighter owned by the Russians retreated Germans win with 4 fighters remaining. Battle score for attacker is -23 Casualties for Russians: 3 armour, 1 fighter and 31 infantry Casualties for Germans: 8 armour, 1 bomber and 14 infantry Non Combat Move - Russians 1 fighter moved from East Europe to Karelia S.S.R. Place Units - Russians 1 armour and 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -2.17 Russians regular : -8.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Purchase Units - Americans Americans buy 8 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from Hawaii Sea Zone to West US Sea Zone 2 fighters moved from West US Sea Zone to West Canada Sea Zone 1 submarine moved from West US Sea Zone to West Canada Sea Zone 1 infantry moved from India to Sinkiang 1 fighter moved from India to Sinkiang 3 bombers moved from United Kingdom to Germany 6 infantry moved from East US to East US Sea Zone 6 infantry and 3 transports moved from East US Sea Zone to North Sea Zone 6 infantry moved from North Sea Zone to West Europe Americans take West Europe from Germans 1 transport moved from East US Sea Zone to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to West Europe Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits 1 bomber owned by the Americans killed by AA in Germany Bombing raid in Germany rolls: 1,3 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in West Canada Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 transport Americans roll dice for 1 submarine in West Canada Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in West Canada Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 transport in West Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in West Canada Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 fighters moved from West Canada Sea Zone to West US 2 bombers moved from Germany to United Kingdom Place Units - Americans 3 infantry placed in West US 5 infantry placed in East US 1 transport placed in East US Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.17 Germans AA : 0.50
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.587, time: 8:50:19 PM
Savegame -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 battleship moved from Japan Sea Zone to Hawaii Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 armour moved from Japan to Japan Sea Zone 1 armour and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 1 armour moved from Soviet Far East Sea Zone to Soviet Far East 1 bomber moved from Japan to Soviet Far East 1 fighter moved from Japan to Soviet Far East 2 infantry moved from Manchuria to Soviet Far East 1 fighter moved from Philippines to Hawaii Sea Zone 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India 2 infantry moved from Kwangtung to China 1 fighter moved from Manchuria to China 1 fighter moved from French Indo China to China 1 infantry moved from French Indo China to China 1 infantry moved from Manchuria to China Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Russians defend with 1 armour and 3 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Soviet Far East, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 armour and 3 infantry in Soviet Far East, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Soviet Far East 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 bomber and 1 fighter in Soviet Far East, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 armour and 2 infantry in Soviet Far East, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Soviet Far East 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 bomber in Soviet Far East, round 4 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 bomber in Soviet Far East, round 5 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Soviet Far East Japanese win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour, 1 fighter and 2 infantry Casualties for Russians: 1 armour and 3 infantry Battle in China Japanese attack with 2 fighters and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 4 infantry in China, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 2 fighters and 3 infantry in China, round 3 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Hawaii Sea Zone Japanese attack with 2 battleships, 1 carrier, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in Hawaii Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in Hawaii Sea Zone 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 battleship and 1 submarine Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Battle in India Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in India, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in India, round 6 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from China to French Indo China 1 bomber moved from Soviet Far East to Japan Place Units - Japanese 1 factory placed in French Indo China 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.50 Russians regular : 0.67 British regular : -0.67
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from East US to United Kingdom 1 battleship and 1 transport moved from West US Sea Zone to West Panama Sea Zone 1 infantry moved from East US to East US Sea Zone 1 infantry and 1 transport moved from East US Sea Zone to North Sea Zone 1 infantry moved from North Sea Zone to West Europe Americans take West Europe from Germans Combat - Americans Non Combat Move - Americans 1 infantry moved from West US to East US Place Units - Americans 1 carrier placed in East US Sea Zone 1 bomber and 1 infantry placed in East US Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour and 1 factory; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt Japanese take Anglo Sudan Egypt from British 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands Sea Zone to Solomon Islands 1 battleship, 1 carrier and 2 fighters moved from Hawaii Sea Zone to Solomon Islands Sea Zone 1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 bomber moved from Japan to Manchuria 2 infantry moved from China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 infantry moved from French Indo China to India Combat - Japanese Battle in Manchuria Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sinkiang Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sinkiang 1 infantry owned by the Americans lost in Sinkiang Japanese roll dice for 2 fighters in Sinkiang, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sinkiang Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Sinkiang to India 1 fighter moved from Sinkiang to French Indo China 1 bomber moved from Manchuria to Japan Place Units - Japanese 1 factory placed in India 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Americans Americans buy 5 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from West US to East US Sea Zone 1 fighter moved from East US to East US Sea Zone 1 bomber moved from United Kingdom to Germany 1 bomber moved from East US to United Kingdom 1 battleship and 1 transport moved from West Panama Sea Zone to East US Sea Zone 1 transport moved from North Sea Zone to East US Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 3 transports placed in East US Sea Zone 5 infantry placed in East US Turn Complete - Americans Americans collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Japanese Japanese buy 5 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from French Indo China to Sinkiang Japanese take Sinkiang from Americans 1 armour moved from Sinkiang to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from French Indo China to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from India to Persia Japanese take Persia from British 2 infantry moved from Manchuria to Yakut S.S.R. 1 armour moved from French Indo China to Novosibirsk 1 fighter moved from French Indo China to Yakut S.S.R. 1 bomber moved from Japan to Yakut S.S.R. 1 infantry moved from Japan to Japan Sea Zone 1 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 1 infantry moved from Soviet Far East Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Solomon Islands to Solomon Islands Sea Zone 1 battleship, 1 carrier, 2 infantry and 1 transport moved from Solomon Islands Sea Zone to West Australia Sea Zone 1 infantry moved from West Australia Sea Zone to Australia 2 fighters moved from Solomon Islands Sea Zone to Australia 1 fighter moved from India to Yakut S.S.R. Combat - Japanese Battle in Australia Japanese attack with 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 infantry in Australia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Australia, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Australia 2 infantry owned by the British lost in Australia Japanese win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yakut S.S.R. to Manchuria 1 bomber moved from Yakut S.S.R. to Manchuria 1 fighter moved from Australia to West Australia Sea Zone Place Units - Japanese 3 armour placed in India 2 armour placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 Russians regular : -0.33 British regular : 1.33