Age of Tribes World map new official thread
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I uploaded the game, be sure to read the primeval pop up screen. https://drive.google.com/file/d/1GliTK6cSfnUuq1tmGvtBv5XiFRayIP0z/view?usp=sharing
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@ted-self The game is actually playable (I think to at least turn 36, maybe beyond). The old thread is at https://forums.triplea-game.org/topic/3604/trying-to-put-age-of-tribes-engine-on-alexander-350-world-map/73?page=4
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@ted-self Sorry it is a .rar file, if you need to, download WinRAR free to unzip it to the downloadedMaps folder. I know it has some duplicate folders and files but I'm scared to mess with it.
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@ted-self 3 times I played through turn 35 and 3 times this crash happened when the first convoy tried to manifest in the Bay of Bengal. It looks like a simple error but I can't find it. The entire game is at https://drive.google.com/file/d/1GliTK6cSfnUuq1tmGvtBv5XiFRayIP0z/view?usp=sharing
And here is the xml, someone please have a look.
https://drive.google.com/file/d/1PJ2u1W9SwE-YfmGwpTdBiW5AwXkDzXZK/view?usp=sharing -
@ted-self Here is the error report
https://github.com/triplea-game/triplea/issues/11778 -
@ted-self OK thanks to @wc_sumpton I think the game will work beyond turn 36 if you use the AgeWorld.xml found here
https://github.com/tedrockets/triplea More minor changes coming soon. -
@ted-self There are more ideas I want to implement. Changing some of the values for some territories. Changing the names of some of the territories. Adding lots more barbarians. Changing the sounds. Changing background colors. Quick questions: Why are cavemen attacking at 2? It says they attack at one. Why can't I change the PU value of Central Russia? How do I make nuclear weapons more destructive? Also I said to go to edit and change all 8 tribes to default war, but you can try different alliances. On my latest playtest I am taking India, Middle East and Europe, but they are all still at war with each other and everybody else. I have Slavic and China set to cold war so they don't attack each other. This way I figure Middle East will battle Africa, Europe will battle Slavic and India will battle China. Inca and Aztec will battle each other. Of course I want to make it to the futuristic age so as to have the full game experience, so soon I will change who I am playing and/or change the alliances. AI doesn't seem to do well if you change the alliances when units of different tribes are in the same territories. Also the AI doesn't seem to do well with Middle East or India. Since loss of capitals doesn't really screw you much a tribe can just migrate to somewhere else (such as Australia or other islands) and make a new start. Here is some confusion, do barbarians actually control territories other than the ones they are currently occupying? How about Nature? Is anyone else out there playtesting this thing?
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@ted-self I made a couple of maps 8 or 10 years ago using the start from scratch editor. Mewww was a WW3 scenario centered in the Middle East. New Yawk was a gang war thing centered in New York city. They were both pretty ugly. When I started trying to put age of tribes units and techs on the alexander350 map I was really at novice xml editor level. The learning curve has been really steep, both learning how to use the editor and what to do with it. Much thanks to the helpful folks who helped me along and were patient with me.
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@ted-self Well I just had to try to add one unit from a previous game I made. So when I try to launch I get the error: could not find resource or unit Develope-Femdom. When I run DTD it takes me to the </game> line at the end and says'Develope-Femdom' is referenced but was never declared. The new xml file is up at https://github.com/tedrockets/triplea The unit does appear in the '<unit list>' and '<unitAttachment>. I also have her in tooltips properties, units folders and images folder. The game is playable from turn 7 if you take the autosave round odd. tsvg file from the AgeWorld folder and put it in the triplea savedgames/autosave folder and launch from there. You can't start from scratch because of the above error about can't find Femdom.
Somebody please help with that.
The zip file is at
https://drive.google.com/file/d/1oYCEGC6InAj-a4fOTRQyd-5h_ymWALmC/view?usp=sharing -
@ted-self Darn it, I am so bad with words spelled differently in American English from the British English. So Develope was incorrect Now the latest problem, I'm playtesting again and my Axeman in Iran refused to get on the Boat in the Arabian Sea, when I moved the boat to the red sea and him to Saudi Arabia etc he got on!
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@ted-self I think it is working now, I have re-upped the zip file at https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
Time for more playtesting to see if the AI thinks anything crazy like India owns the Arabian Sea even with no ship there! -
@ted-self There is still the fact that for some reason the cavemen attack at 2. That is one reason I put barbarian Axemen all over the place. Also The Middle East is weak because they are surrounded by India, Europe, Africa and the Slavic. The first thing I do when I start the game is to set everyone at default war with everyone else. Then I take Middle East and one of the tribes around the Middle East, I put Aztec and India on hard AI and the rest to fast AI. For one thing this helps to keep the Aztec and Inca from bottlenecking around Panama. I want to keep the game going to the futuristic age and at some point I might need to switch which tribes I am playing. If you encounter a glitch please fix it and let me know.
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@ted-self I am in turn 57 of playtesting. I want to playtest to the very end to make sure there are no crashes. Sometimes it takes intervention from the gods (edit game) to keep enough tribes going to make it to the end. I am compiling a list of changes to be made including make Mongolia, Egypt and Honduras worth 3 PUs, change the name of East China to Hong Kong etc, remove duplicate files in the zip, fix catapults, fix cavemen, try to did canals in the appropriate age, and a couple more.
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@ted-self Well, I realize I made a big goof when I tried to add Femdom because I forgot to make the Develop-Femdom.png. I doubt she will show up unless I start playtesting again from scratch on round 1
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@ted-self OK, I still didn't make all those changes I was talking about. I did try to fix the Femdom but I wont know if she works until I get past the war robot again. I also fixed a territory that refused to be nuked. I play tested until turn 77 when I surrendered to the Inca. They had all of the Americas and big chunks of Africa and Asia. They just had too much money. The game is entirely playable in its present form. New upload is at https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
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@ted-self After all this time I can't get her (Femdom) to appear. I've went through the xml and compared her to other units, looked in the tooltips properties, looked through the create a map tutorial, can't figure it out. I created the develop Femdom png and the Femdom pngs and put them in the appropriate folders. Perhaps some folks don't like her name, (I could call her a general) but I figure after a nuclear war things could get nutty and it is not too far fetched to see female generals on the battlefield, the ultimate fighting unit capable of serving like artillery and as a factory. That's why all the other changes don't get made, because she is the top priority when it comes to getting the game the way I really want it. It sucks to think maybe I've got everything right and she will appear this time then play test to turn 65 or so and see she does not appear. She is supposed to replace the War-Robot.
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@ted-self I actually think I found the problem, it's not that I am as dumb as a rock, it's that I don't see too well without my reading glasses. I had her develop femdom png written as femdon. Pure agony. Anyhow I have done plenty of playtesting and found lots of things that just don't work right on this map. The big thing was that those 3 ships that move at 3 had to be changed to 2. Anyhow I did a compromise (temporary fix) before I discovered the misspelling, I just made her unit be called a War-Robot. She is able to create a new unit without a factory and she does serve as artillery. She is a general, she cost more than anything short of the missile silo. Develop-War-Robot.png
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@ted-self I know I didn't put the finishing touches on it yet, but I am having a ball playing it, the AI does something different every game! Is anyone else playing?
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@ted-self I scrapped the air transport in favor of a new General unit. Each tribe has a unique general. I have fixed the catapults, changed the names of lots of territories. changed to PUs of lots of territories and a few other odds and ends. Playtesting again.
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@ted-self Here it is in what I hope is its final form. I am still playtesting. I am very proud of it, thanks again to everyone who helped.
https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing