Age of Tribes World map new official thread
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@ted-self Darn it, I am so bad with words spelled differently in American English from the British English. So Develope was incorrect Now the latest problem, I'm playtesting again and my Axeman in Iran refused to get on the Boat in the Arabian Sea, when I moved the boat to the red sea and him to Saudi Arabia etc he got on!
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@ted-self I think it is working now, I have re-upped the zip file at https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
Time for more playtesting to see if the AI thinks anything crazy like India owns the Arabian Sea even with no ship there! -
@ted-self There is still the fact that for some reason the cavemen attack at 2. That is one reason I put barbarian Axemen all over the place. Also The Middle East is weak because they are surrounded by India, Europe, Africa and the Slavic. The first thing I do when I start the game is to set everyone at default war with everyone else. Then I take Middle East and one of the tribes around the Middle East, I put Aztec and India on hard AI and the rest to fast AI. For one thing this helps to keep the Aztec and Inca from bottlenecking around Panama. I want to keep the game going to the futuristic age and at some point I might need to switch which tribes I am playing. If you encounter a glitch please fix it and let me know.
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@ted-self I am in turn 57 of playtesting. I want to playtest to the very end to make sure there are no crashes. Sometimes it takes intervention from the gods (edit game) to keep enough tribes going to make it to the end. I am compiling a list of changes to be made including make Mongolia, Egypt and Honduras worth 3 PUs, change the name of East China to Hong Kong etc, remove duplicate files in the zip, fix catapults, fix cavemen, try to did canals in the appropriate age, and a couple more.
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@ted-self Well, I realize I made a big goof when I tried to add Femdom because I forgot to make the Develop-Femdom.png. I doubt she will show up unless I start playtesting again from scratch on round 1
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@ted-self OK, I still didn't make all those changes I was talking about. I did try to fix the Femdom but I wont know if she works until I get past the war robot again. I also fixed a territory that refused to be nuked. I play tested until turn 77 when I surrendered to the Inca. They had all of the Americas and big chunks of Africa and Asia. They just had too much money. The game is entirely playable in its present form. New upload is at https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
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@ted-self After all this time I can't get her (Femdom) to appear. I've went through the xml and compared her to other units, looked in the tooltips properties, looked through the create a map tutorial, can't figure it out. I created the develop Femdom png and the Femdom pngs and put them in the appropriate folders. Perhaps some folks don't like her name, (I could call her a general) but I figure after a nuclear war things could get nutty and it is not too far fetched to see female generals on the battlefield, the ultimate fighting unit capable of serving like artillery and as a factory. That's why all the other changes don't get made, because she is the top priority when it comes to getting the game the way I really want it. It sucks to think maybe I've got everything right and she will appear this time then play test to turn 65 or so and see she does not appear. She is supposed to replace the War-Robot.
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@ted-self I actually think I found the problem, it's not that I am as dumb as a rock, it's that I don't see too well without my reading glasses. I had her develop femdom png written as femdon. Pure agony. Anyhow I have done plenty of playtesting and found lots of things that just don't work right on this map. The big thing was that those 3 ships that move at 3 had to be changed to 2. Anyhow I did a compromise (temporary fix) before I discovered the misspelling, I just made her unit be called a War-Robot. She is able to create a new unit without a factory and she does serve as artillery. She is a general, she cost more than anything short of the missile silo. Develop-War-Robot.png
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@ted-self I know I didn't put the finishing touches on it yet, but I am having a ball playing it, the AI does something different every game! Is anyone else playing?
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@ted-self I scrapped the air transport in favor of a new General unit. Each tribe has a unique general. I have fixed the catapults, changed the names of lots of territories. changed to PUs of lots of territories and a few other odds and ends. Playtesting again.
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@ted-self Here it is in what I hope is its final form. I am still playtesting. I am very proud of it, thanks again to everyone who helped.
https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing -
@ted-self In playtesting I can tell there are some inherent problems that have to do with geography and balance. This is a counterfactual history of the world and every game plays out differently. I have played Europe and dominated from early on and even invaded America, but a more likely scenario is that Inca defeats Aztec or vise-versa, then is able to build vast armies which will eventually dominate the world. This is because China, India, MiddleEast and the Slavs are duking it out and expending their armies. The only answer I can see (I keep trying different solutions) is to ally the weaker tribes in different ways. As I write this I am thinking of starting the next game with the MiddleEast, India and the Slavs (probably the 3 weaker tribes due to geography) allied but the Slavs friendly with China. (You just set this up at the beginning with the edit mode in political relationships.) Inca and Aztec can be put in check if one starts to dominate the other by setting them to cold war relationship. But I am going to continue playtesting for now until I see if the generals appear as they should later in the game. When you start in Caveman times and work your way to the futuristic age with missiles and nuclear bombs (it takes many hours to get there) bad things tend to happen. Because losing capitals does not mean loss of income or ability to build a tribe can migrate to another part of the world and rebuild if need be. I am still making adjustments (seeking more balance) and another version will come out.
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@ted-self Another thing is that if you want to make it all the way to the futuristic age (in order to have the full game experience) you will probably at some point either change who you are playing and/or change the political relationships. This is definitely not your typical triplea game experience where either axis or allies win. This is crazy free for all world history where sometimes the gods must intervene lest chaos should ensue. For those who have never played age of tribes it is already different with barbarian tribes and wild animals early on, the endless tech trees, plagues, convoy centers and eventual nuclear war. But on the world map it is a whole new ballgame.
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@ted-self https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=drive_link Here again thinking all the kinks are worked out now, it is ready for prime time. For anyone who ever played history of the world (avalon hill) this is history of the world part 2. Because losing capitals does not mean loss of income or ability to build, a tribe can migrate to another part of the world and rebuild if need be. However there are 10 victory cities each worth 1 victory point. These are the 8 tribal capitals plus New York and the United Kingdom. A tribe (or alliance) must hold 7 victory cities to win the game. (Untested as I write this) Two new units will arrive later in the game, these are Generals and War Robots. (War Robots were there before but are different now.) Generals are able to produce 2 new units without a factory and War-Robots can produce 1 new unit and provide artillery support for 3 infantry type units. Be careful with these new units because they can be captured. The sea zones are large so beware of attacks from far away places. A note about Bombing runs later in the game, the point is not to destroy Pus but to damage factories, including Generals and war robots. The damage can be repaired before the buy new units phase.
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@ted-self Sorry about some duplicate files in the zip.
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@ted-self How do I upload this finished product to the repository?
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@ted-self OK, here it is, final form unless I find more glitches. I feel confident.
https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing -
@ted-self All these games! Many should have a triplea version I think. I always wanted to see a better version of kingmaker. https://www.nobleknight.com/Publisher/Avalon-Hill?PageNumber=2#pf
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@ted-self Here it is, in its final form, lol. How many times have I said that now? Only thing left is to remove duplicate folders, Roger said he would do that and upload it to the repository. https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
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@ted-self Subtle changes made, sorry about that. https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
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