• Roger's Scenario Thread

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    RogerCooperR
    Name Bad-Ass 4 Nation FFA Description Abstract 4 player conflict on a world map https://axisandallies.fandom.com/wiki/Bad-Ass_4-Nation_FFA [image: 1781658572442-84d2257b-cf65-415a-b99a-2c14dca4d684-image.jpeg] Good Points Extensive diplomatic rules Neutrals get stronger each turn Bad Points The diplomatic rules don't work too well in AI play The AI does a poor job with the large initial bids
  • Triplea Maps

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  • The Triplea Game Engine

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  • World War I with more territories?

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    SchulzS
    They need at least one more factory in addition to the one in Constantinopolis to reinforce the fronts. I guess they can get away without the Baghdad factory.
  • WW1 contour baseline map 4000px

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    SchulzS
    I like maps that are aesthetically pleasing to look at. Map rotations, curves, extreme squeezings/stretches, and abnormally big Scandinavia, Eastern Europe, or Africa are just not good. Standard maps aren't suitable either because they make Europe too small. It’s better to use an equirectangular projection, get rid of all the unpleasant stuff I listed, and subtly shrink non-European territories.[image: 1782041112853-wwi_more-territories-resized.png]
  • Global 40 Expansion UHD Boxes

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    Update to 2.58 [image: 1781724459933-screenshot-from-2026-06-17-14-26-44.png]
  • Jurassic v2.0

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    TheDogT
    @GREGOREK You are bonkers trying to shoehorn a RPG style into TripleA. However I will join you in the Bonkers club, for I have thought of trying to do similar. For your consideration look at https://forums.triplea-game.org/topic/3264/arena-of-death-official-thread for multi wound heroes and different classes. For the levelling of the heroes a Tech tree could be used, see, each tree could be a hero? https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread For random distribution of monsters and treasures, see https://forums.triplea-game.org/topic/3666/shogun-advanced-official-thread and look for Kami, Japanese spirits. The Kami start out with lots of dots in their unit name, this so the player cannot count them, when found/revealed they change into stuff Ebbe and I are working on an Heroic FFA island map with Fates, using the ./dot principles above.
  • world_war_ii_v5_1942 is incorrectly linked and installed

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    PantherP
    I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
  • 💥 1941 Global Command Decision - Official Thread

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    TheDogT
    Latest version v265 ready for download in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button (be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v265 Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not. This probably returns the AI game play as before, but we shall see . Unchanged v265 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested minimum stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Power of Politics 1914 : A WWI scenario

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    ubernautU
    @RogerCooper @thedog i was thinking i might try to recruit @wc_sumpton to help us but the basic problem is the version that we have does not appear to be very far along compared to some of the posts so it’s kind of hard to tell what they were thinking with the map also some of the territories are sort of microscopic i think there might be a problem with unit stacking as it stands as well
  • Churchills 1939

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  • Proposed Map: Domination 1941

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    TheDogT
    @Schulz Been a while. If you want to use this threads map you are welcome to use it. It is used in 1941 Global Command Decision, but be aware it has nearly 800 locations so is probably best for solo play.
  • Domination 1914 No Man's Land - Official Thread

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    SchulzS
    @RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides. I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map. There used to be a tech that gave transports +2 movement, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.
  • War Plan Red-Orange

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    M
    Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
  • World War II V6 - Balanced

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  • East & West

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    RogerCooperR
    This is now available through the in-game downloader.
  • Global 40 Expansion UHD Boxes Recorded Games

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    deleted.
  • Can we fix TWW?

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    ubernautU
    @lafayette [image: 1777344426361-pumped-yes.gif]
  • North Africa - TripleA Module

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    wc_sumptonW
    @victoryfirst said in North Africa - TripleA Module: This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more Wow looks really good. Give me a day or two, as I have been busy with @RogerCooper's East & West. Cheers...
  • World War 1914 Larry Harries Does Not Work Plus Question

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    VictoryFirstV
    @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question: Why doesn't this map work>? It used to years ago. If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago. I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since. Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447 Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971

Recent Posts

  • They need at least one more factory in addition to the one in Constantinopolis to reinforce the fronts. I guess they can get away without the Baghdad factory.

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  • The only reason I suggested splitting off Sinai is more to give the Ottomans a bit of early expansion; don't know if that would make Egypt too easy to defend. I like the idea of adding the Senussi front, most people don't know about that and you don't see it in many maps. I agree that central Arabia should be impassable. Though, I wouldn't give the Ottomans too many factories as they were pretty unindustrialized.

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  • I'm not sure what the best way to split the Ottoman territories is.

    Constantinopolis will obviously have both a factory and a dockyard. I'm also thinking about giving both Damascus and Baghdad a factory as well. Splitting Sinai would make defending Suez way too easy, I guess. I would put a few Ottoman infantry units in the Libyan Desert as well to represent the Senussis and make things more interesting.

    Arabia could be better off being impassable.

    wwi_v2.png

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  • @TheDog Also adding territoryEffects to the map can simulate this further, like mountain territories in Northern Italy/Caucasus. Maybe only a mountaineer unit can have good combat and don’t get debuffs

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