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Recent Posts

  • Name Cold War 1950 4th Edition
    Description World War 3 in 1950 on Pact of Steel Map
    https://axisandallies.fandom.com/wiki/Cold_War_1950_4th_edition
    1a711667-507a-4b65-b423-e281cbdd4dfc-image.png

    Good Points

    Plausible hypothetical situation Straightforward unit types

    Bad Points

    Heavy favors the Western nations (which is historical)

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  • D

    @beelee I am not sure if it is ready for download. The map throws errors in release 2.5. It presents a missing image error, for which the images are present, and fails to run. This issue is documented and resolved in 2.7.

    CC. @RogerCooper

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  • Itโ€™s good to see this map getting an update! I played and it was nice (though I did experience problems of AIs building way too many trucks, dozens of them, often on island territories like the UK and Japan where they served no purpose)

    ideas for changes specifically in Europe:

    Right now Europe is way too crowded. This map could benefit from adding an inset for Central Europe centred around Germany similar to the one that already exists for the Middle East centred around Israel.
    It would permit the addition of more territories separating the two Germanies into smaller regions, allowing for more room to manoeuvre and for more units to fit in the space.

    changes that would pair well with that:
    make Austria belong to Neutral-USA, move most of the offensive NATO forces elsewhere and convert the rest to Neutral-USA units

    split a separate Low Countries territory off from France. representing 3 founding NATO members it could have significant amount of NATO troops + defences (redistributed from current units in Austria) and a factory. Giving a bit more depth for NATO forces in Europe even if they lose West Germany

    add a factory to Czechoslovakia Hungary, Czechoslovakia was a significant arguably the top Warsaw Pact industry, they produced quite a bit of their own army's equipment even as other Warpac members leant on the Soviet military industry

    add (and/or convert from Warsaw Pact units) a significant amount of USSR forces in the western Warsaw Pact territories because they had major military presence (I assume they aren't there already simply for gameplay purposes and/or just not to take up more room visually) especially in East Germany

    change Baltic States units and territory to USSR, also change much of the baltic sea fleet to USSR as well

    change both Sweden and Finland to Neutral (from Neutral-USA and neutral-USSR respectively) and add more defences to both (Sweden +1 Artillery, Tank, Anti-Air and Fighter, Finland +1 Artillery)

    some non europe-focused ideas:

    switch South Vietnam and Japan to being owned by SEATO but only change some of the units in both to belonging to SEATO, keeping large USA presence

    change Israel territory and all its units to belonging to USA, increase territory IPC value a bit, just feels more fitting

    using the TerritoryAttachment option named WhenCapturedByGoesTo (seen used in Total World War for example), make it so the major powers will often transfer territories to expand their allies.
    USA can transfer territories in Europe to NATO and in the Pacific to SEATO while the USSR can transfer territories in Europe to WarsawPact and in Africa/Middle East to ArabLeague. And possibly AI-China can transfer territories in Southeast Asia to AI-SinoPact

    This can be done by adding this to a territoryโ€™s corresponding TerritoryAttachment in the game xml
    <option name="whenCapturedByGoesTo" value="USA:NATO"/>
    to make a territory that when captured by USA is handed over to NATO for example.

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  • B

    @daveball068

    @RogerCooper can help you update this on github for triplea so the latest map can be downloaded with "Download Maps"

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