@GREGOREK
You are bonkers trying to shoehorn a RPG style into TripleA.
However I will join you in the Bonkers club, for I have thought of trying to do similar.
For your consideration look at
https://forums.triplea-game.org/topic/3264/arena-of-death-official-thread
for multi wound heroes and different classes.
For the levelling of the heroes a Tech tree could be used, see, each tree could be a hero?
https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread
For random distribution of monsters and treasures, see
https://forums.triplea-game.org/topic/3666/shogun-advanced-official-thread
and look for Kami, Japanese spirits. The Kami start out with lots of dots in their unit name, this so the player cannot count them, when found/revealed they change into stuff
Ebbe and I are working on an Heroic FFA island map with Fates, using the ./dot principles above.