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Recent Posts

  • Right on! I updated the reliefs just now with a little more noise reduction on the borders. Should make it a bit cleaner when scaling hopefully. We can fine tune that stuff if we want. I tried to kinda optimize it for displays at 75% and 50% as much as at 100%. It's a bit of a trade off there, cause sharper borders display somewhat cleaner when zoomed out, but softer borders looks better when you're right on top of it at 100%. I went with noise reduction 4 for the lines on these, but maybe 5 or 6 would be better? Kinda hard to say till I see how it displays in-game, but I think this should work to get the ball rolling.

    https://www.dropbox.com/s/pcvl7jjpenpld7t/World_War_II_Global 1940 relief 25 opacity.png?dl=0

    https://www.dropbox.com/s/x1qei5rhc137hip/Domination_1940 relief 25 opacity.png?dl=0

    Let me know how it goes or if there's anything I need to fix lol

    Fingers crossed!

    TripleA 2.6 has a lot of cool stuff going on already. I think if we get to TripleA 3.0, having a bunch of trick new stuff for the G40 package would definitely be a draw hehe

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  • B

    @black_elk said in Proposed Map: Domination 1941:

    Now we just need someone to do the grunt work of busting it up into tiles and getting the skeleton going so,

    heh heh I got the time but not the knowledge lol. See if I can figure it out lol

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  • Haha no doubt!

    OK here are the Baselines and the Reliefs for the 4k maps...

    Global Baseline
    https://www.dropbox.com/s/pcvl7jjpenpld7t/World_War_II_Global 1940 relief 25 opacity.png?dl=0

    Global Relief
    https://www.dropbox.com/s/pcvl7jjpenpld7t/World_War_II_Global 1940 relief 25 opacity.png?dl=0

    Domination Baseline
    https://www.dropbox.com/s/khxkql58g73q1n3/Domination_1940_baseline.png?dl=0

    Domination Relief
    https://www.dropbox.com/s/x1qei5rhc137hip/Domination_1940 relief 25 opacity.png?dl=0

    I've posted the terrain map I used at 100% opacity a few times. To create those painted previews I've been pasting my color map at 75% opacity on top of the terrain map at 100% opacity, so here I basically did the exact reverse. The terrain relief windows are at 25% opacity so when they paint over the base colors it will create that same visual look.

    I have used the following Hex colors in the map previews thus far... So to recreate that look you'd use those in the map properties and then tripleA should produce an image that looks like the one's I've been posting.

    Americans: 026400
    ANZAC: 5ba399
    British: 9e7035
    Chinese: 533c69
    Dutch: e77600
    French: 0063a5
    Germans: 656565
    Italians: 6c4513
    Japanese: e19521
    Mongolians: a13030
    Neutral Allies: d9ab6f
    Neutral Axis: 6d664e
    Neutral True: e7d2b5
    Russians: 940000
    Ocean: 66ccff
    Ice: d2eef4

    Now we just need someone to do the grunt work of busting it up into tiles and getting the skeleton going so we can start mapping the centers and the like lol. I feel like I've taken it about as far as I can for the stuff I enjoy doing. The nitty gritty of the mapmaking utilities makes my eyes glaze over, but I can add to the unit graphics and such as it gets built out.

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  • B

    @black_elk so combat move, combat then purchase, place is how Iron War rolls ?

    Yea Ive seen combat move first before. Think it was NWO and that's how they did it. The G40 CM first seems a little different.

    I don't think you can trigger it with a map option. ISU kids, we got another feature request lol

    Probably hungover from celebrating there basketball win against north carolina last nite lol

    Edit
    Oh yea NCM before Purchase as well lol

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