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Recent Posts

  • @rogercooper I assume it still functions like other Ancient Era Games (WWII mechanics but no planes and slow af naval movement)

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  • @beelee Yeah I say do what you feel, whichever ones look best to you
    šŸ™‚

    I tried my hand at the Ironman, USA vs computer Axis with 125% income boost to the machine. Didn't quite get there lol

    2025-4-21-UHD-WIP-1940-45_USA_vs_Axis_125_Round_11.tsvg

    Mostly KJF plan with what felt like a moderate press vs the Med. G went pretty monster with the extra money! I didn't think we'd quite have the juice to liberate France with our computer pals pursuing their own agenda, but we did make a little blast vs the Balkans over there which had us feeling like we made a contribution. Although perhaps not enough to keep the Soviets in it to win it lol.

    Japan has been fighting tooth and nail for the home island. It was pretty entertaining on the water hehe

    USA round 11.png

    Screenshot 2025-04-21 011007.png

    Screenshot 2025-04-21 010851.png

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  • B

    @black_elk

    I'll get back to this soon. Or hopefully I will. šŸ™‚ So, just need the new flags then ? Don't worry about the units ? Or should I use the new ones as default and put the others in a separate folder for folks to swap if they want ?

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  • Name Settlers: Age of Tribes
    Description Fantasy nations fight over Europe
    https://axisandallies.fandom.com/wiki/Settlers:_Age_of_Tribes
    77017b37-adc7-4352-8f04-a4f0d167d1c7-image.png

    Good Points

    Each nation has distinct units Randomized starting positions Upkeep costs prevent super stacks Bonus units help out AI

    Bad Points

    Starting positions can be poorly balanced AI has trouble making best use of some nations

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