• 717
  • 1
  • 1
  • 47
  • 645
  • 2
  • 164
  • 15
  • 10
  • 23
  • 58
  • 524
  • 44
  • 250
  • 62
  • 6
  • 9
  • 3
  • 17
  • 17

Recent Posts

  • @rogercooper When I really starting properly working on the setting last year and declared my general thematic intents for it in the AC2 discord, most were fine with it except for one dissenter, a good fellow called YARD, who I had worked with previously on his Overhaul Mod for the game.
    He called me out for creative bankruptcy and anthropocentrism and said that I should've went with something significantly more alien, that I dip into speculative biology, bringing up the "carcinization" meme.

    I replied that the ship had sailed, I had never once in working on the setting for the previous two years, considered having the population of the setting be non-humanoids, and that to change it would require throwing a lot of previous content out the window. Then I mentioned a lot of legacy worldbuilding I had previously dropped (immediately disproving my own point)

    There was some more carcinization memery and then I gave in, because while I was unwilling to touch the southern polygon nations that had already had their worldbuilding developed extensively, the northern quadrilateral ones had barely been started. And so it goes- here is a typical Squarish infantry soldier.
    sqar_infantry.png

    read more
  • @jkprince Go with those furry anthropomorphic animals. It is even logical as this scenario involves an alternate history diverging at least 200MYA. Why should there be humans?

    read more
  • 22836ed7-943e-4cf7-9440-a2ac031ad86f-image.png

    read more
  • @joseph-princesouthernations.png

    I'm finishing the map and am going to start making unit images. Here are some examples from the four southern nations (not indicators of how their gameplay will be, I will make a paragraph for each power eventually)

    Preemtive question answering

    White outline with the brightly coloured units? That's a contrast disaster...
    Don't worry, the black background is there for a reason- I'm going to make the map fairly dark in terms of nation control colours, background relief and the like. It'll give the unit sprites visual pop in the foreground.

    Hmm, something seems off about all the vehicles apart from the warships...
    Because they were modeled in 3D using MagicaVoxel and then exported in 2D. Meanwhile, the ships I traced manually from references, making them a bit cleaner. The infantry was also drawn normally in GIMP.

    The top left icons are wacky. Especially the cartoonish ones for the warships...
    I attempted to be original, because I didn't want to steal everything from Iron War or something. But yeah, the naval icon idea didn't work, so maybe I'll take Iron War's as inspiration, just for the naval units. Suggestions welcome...

    Y'know what's really off? The infantry are furr- er, anthropomorphic animals.
    Don't crimp my very "individual visual style"! I can draw what I want! Besides, a setting with nations named after shapes (legacy worldbuilding) needn't take itself seriously. If it comforts you, foot sloggers die a lot.

    What about Diamond, Square and Rhombus? The other three quadrilateral nations...
    Working on it, I've already finished all the flags. I will send a screenshot right away.
    Also, I forgot to include in the OG list, there is a final nation, Trapezoid. It's less a nation and more an unorganized faction of desert nomads, bandits and trade guilds that work together to defend collective borders. I.E, a neutral nation that will constantly, alongside the weather itself, actively punish you as long as you occupy the global central desert. The Trapezoids also occasionally represent other small global non-aligned factions.

    read more