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Recent Posts

  • @cernel said in Roger's Scenario Thread:

    @rogercooper said in Roger's Scenario Thread:

    The lack of any kind upkeep costs results in huge stacks

    I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

    I wonder if this is the worst game of TripleA in this regard?

    I have seen worse mods in this regard, but I don't recall the exact mod off the top of my head.

    There is lot of potential in this mod, but is has issues that need to be resolved. Any mod covering pre-industrial conflicts needs to have some method of limiting army sizes, such as upkeep costs, stacking limits or build caps.

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  • C

    @rogercooper said in Roger's Scenario Thread:

    The lack of any kind upkeep costs results in huge stacks

    I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

    I wonder if this is the worst game of TripleA in this regard?

    read more
  • B

    @wc_sumpton said in Mega New Elk WIP:

    I would submit 20 changes the first week.

    pretty sure that's what Dan did when we switched to git lol

    Hope his bike ride going ok. I don't get the update things anymore

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  • @wc_sumpton
    and I would help you test them.

    read more