Maps & Mods
Name Big World 1942: Factions
Description Big World with some extra nations added
Good PointsLots of interesting unit types Russia starts strong
Bad PointsThe unit types can confuse the AI (this is mentioned in the game notes)
@eregister I looked at that save. The USA player doesn't have the buyTank production rule. Looking through the history, it doesn't show a trigger having run after the armour technology was gained.
I looked at other turns when technologies were purchased and I don't see any triggers running after the technologies were purchased.
I played one round where I used "edit game" to give the armour technology to USA. After the technology activation phase, the history showed the trigger having run.
What version are you using? And could you make a save on the turn after you purchase the armour technology?
@Trevan That looks like a good generalization of the AA rules.