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Recent Posts

  • Just a note - ships are not able to battle - they are all transports and can share a sea zone. I might like them to be able to transport AND fight, or maybe this is better, I'm not sure. Naval combat definitely not a focus though.

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  • I already see I forgot to put neutral infantry on Hokkaido island. Will fix that after work and re-upload the .zip.

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  • @thedog I made a new map, thanks for the encouragement. It's called Alexander350 (world conquest set in 350BC). .zip in Maps & Mods, tell me what you think.

    It does use modern region names (Oil Wars map), and units from Middle Earth with only minor tweaks.

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  • W

    @thedog, @Black_Elk

    Some basic information:

    O/V P H/M/L/B Germany 91/4 211 11/7/3 USSR 88/5 318 7/1/3/1 Pacific-Allies 46/3 135 0/1/2 Italy 27/3 136 6/2/2 Britain 134/4 343 5/3/5 Japan 40/4 211 6/2/4/4 USA 61/5 300 9/0/2 China 19/1 63 0/1/1/4 Allies 348/18 1159 21/6/13/5 Axis 158/11 721 23/11/9/4 Neutrals 100/0 146

    Japan cannot produce the Inf-Motorized. Germany and Italy cannot produce Carriers. Germany may produce Armor-Hvy, but that's only after research, British and USSR start with it and USA can do the research.

    The Inf-Motorized is 2/2/2, 6PUs, can carry, and may blitz when stacked with armor. This is a very powerful unit, and not letting all players produce it sets them at a disadvantage. The inability for Germany and Italy to produce Carriers in the Atlantic Gives the Allies the advantage in the west. Also allowing Allies Armor-Hvy IMO is another imbalance.

    Just some thoughts.

    Cheers...

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