Gazza Vs Generaloberst guderian g40 bid14
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 2 factory_minors, 1 fighter and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 artillery moved from Soviet Far East to Siberia Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 3 armour placed in Normandy Bordeaux 1 factory_minor placed in Norway 1 factory_minor placed in Finland 1 transport placed in 101 Sea Zone 1 carrier, 1 fighter and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Chinese undo move 1. 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to 36 Sea Zone 1 armour moved from Burma to Malaya 1 mech_infantry moved from Burma to Malaya 1 armour moved from Burma to Malaya 1 infantry moved from Burma to Shan State 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Northern Italy 2 fighters moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Finland to 112 Sea Zone Combat - British Air Battle in Germany British attacks with 1 units heading to Germany Germans launches 1 interceptors out of Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Western Germany causes 3 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Germany causes 4 damage total. Battle in 36 Sea Zone British attack with 1 bomber Japanese defend with 3 transports 3 transports owned by the Japanese lost in 36 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Southern France British attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern France 1 infantry owned by the Italians lost in Southern France British roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Malaya British attack with 2 armour and 1 mech_infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 2 armour and 1 mech_infantry in Malaya, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 2 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 1 armour moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 2 mech_infantrys moved from Kazakhstan to Eastern Persia 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 armour moved from Caucasus to Persia 2 infantry moved from Caucasus to Northwest Persia 2 fighters moved from Caucasus to Persia 1 infantry moved from Caucasus to Northwest Persia 1 bomber moved from 36 Sea Zone to Burma 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Americans regular : 1.00 Italians regular : 0.00 Japanese regular : -0.33 Defenders Fire, : -0.17 Germans AA : -0.33 Attackers Fire, : -0.17 British regular : 0.33 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 armour and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Libya 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 2 fighters moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 carrier moved from 96 Sea Zone to 94 Sea Zone 1 fighter moved from 96 Sea Zone to 93 Sea Zone 2 submarines moved from 96 Sea Zone to 94 Sea Zone 2 destroyers moved from 96 Sea Zone to 94 Sea Zone Combat - Italians Battle in Tobruk Battle in Algeria Battle in Tunisia Battle in Libya Battle in 93 Sea Zone Italians attack with 1 destroyer, 4 fighters and 2 submarines Americans defend with 2 submarines Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking Tobruk from British, taking Algeria from Americans, taking Tunisia from Americans, taking Libya from Americans, taking 93 Sea Zone from Neutral with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Southern France Italians attack with 1 bomber and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 2 fighters moved from 93 Sea Zone to 96 Sea Zone 2 fighters moved from 93 Sea Zone to 94 Sea Zone 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Northern Italy 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 2.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 2 fighters moved from Kazakhstan to Volgograd 2 transports moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from New South Wales to South Australia 2 artilleries moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Volgograd ANZAC attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd ANZAC win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Volgograd to Caucasus 1 fighter moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC regular : 0.67 Germans regular : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 2 fighters moved from Kazakhstan to Volgograd 2 transports moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from New South Wales to South Australia 2 artilleries moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Volgograd ANZAC attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd ANZAC win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Volgograd to Caucasus 1 fighter moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Turkmenistan to Kazakhstan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC regular : 0.67 Germans regular : -0.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 64 PUs; Germans buy 4 armour, 4 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Novosibirsk to Kazakhstan 7 armour moved from Samara to Kazakhstan 7 armour moved from Samara to Volgograd 1 artillery moved from Samara to Kazakhstan 1 mech_infantry moved from Samara to Urals Germans take Urals from Russians 1 artillery moved from Samara to Kazakhstan 3 mech_infantrys moved from Ukraine to Volgograd 1 artillery moved from Samara to Kazakhstan 1 artillery moved from Samara to Volgograd 1 artillery moved from Nenetsia to Archangel 2 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 armour moved from Nenetsia to Novgorod 1 bomber moved from France to Norway 1 bomber moved from France to Finland 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Finland causes 3 damage total. Battle in Karelia Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 7 armour, 1 artillery and 3 mech_infantrys ANZAC defend with 1 factory_minor and 2 infantry Germans roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Volgograd, round 2 : 5/11 hits, 4.50 expected hits ANZAC roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Volgograd Germans win, taking Volgograd from ANZAC with 7 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kazakhstan Germans attack with 7 armour and 4 artilleries French defend with 1 infantry Germans roll dice for 7 armour and 4 artilleries in Kazakhstan, round 2 : 5/11 hits, 4.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 7 armour and 4 artilleries remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 2 armour moved from Poland to Germany 3 armour moved from Poland to Western Germany 1 armour moved from Germany to Western Germany 1 armour moved from Germany to Western Germany 1 bomber moved from Norway to Novgorod 1 bomber moved from Finland to Novgorod Place Units - Germans 3 artilleries placed in France 3 infantry placed in Western Germany 1 armour, 1 artillery and 1 infantry placed in Novgorod Germans undo move 3. Germans undo move 2. 1 armour, 1 artillery and 1 infantry placed in Western Germany 1 armour and 2 infantry placed in Novgorod 3 mech_infantrys placed in Ukraine 2 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Americans AA : -0.33 ANZAC regular : -0.67 Russians regular : -0.33 Germans regular : 1.83 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Combat Move - Russians 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Northwest Persia Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 armour, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kansu to Tsinghai 1 armour moved from Shensi to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Szechwan 1 artillery and 5 infantry moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai 1 bomber moved from Shensi to Tsinghai 1 tactical_bomber moved from Shensi to Kiangsu 1 armour and 2 mech_infantrys moved from Shensi to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 2 armour moved from Hunan to Yunnan 1 armour and 2 mech_infantrys moved from Kwangsi to Yunnan 3 armour moved from Kwangtung to Yunnan 1 armour, 1 artillery and 4 infantry moved from French Indo China to Yunnan 1 infantry moved from Siam to Shan State 1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Shan State 3 mech_infantrys moved from Kiangsu to Hunan 6 armour and 6 mech_infantrys moved from Kansu to Szechwan 1 armour and 1 infantry moved from Amur to Siberia 1 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 2 carriers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 24 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 3 destroyers moved from 33 Sea Zone to 26 Sea Zone 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to Caroline Islands 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 3 submarines moved from 6 Sea Zone to 26 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Siberia, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Siberia 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 2 carriers, 6 destroyers, 1 fighter, 6 submarines and 3 transports Americans defend with 1 destroyer and 2 transports Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 2 carriers, 6 destroyers, 1 fighter and 3 transports in 26 Sea Zone, round 2 : 4/7 hits, 2.50 expected hits Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 carriers, 6 destroyers, 1 fighter, 6 submarines and 3 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Hawaiian Islands Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/8 hits, 2.83 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 62 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Yunnan 1 fighter moved from Tsinghai to Yunnan 1 bomber and 1 tactical_bomber moved from Tsinghai to Yunnan 1 bomber and 1 fighter moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 armour placed in Kwangtung 1 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : 2.50 ANZAC regular : 0.67 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 80 PUs; Americans buy 2 fighters, 7 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 fighters moved from Normandy Bordeaux to 93 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone 1 infantry moved from Norway to Finland 1 armour moved from Norway to Finland Combat - Americans Battle in Morocco Battle in 93 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 2 submarines owned by the Italians lost in 93 Sea Zone Americans win, taking Morocco from Italians, taking 93 Sea Zone from Italians with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Italians: 1 destroyer and 2 submarines Non Combat Move - Americans 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux 3 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 transport moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 2 infantry placed in Western United States 3 submarines and 3 transports placed in 10 Sea Zone 1 fighter and 2 infantry placed in Finland 1 fighter and 2 infantry placed in Norway 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 2.17 Italians regular : -0.67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Germany 1 bomber moved from United Kingdom to France 3 infantry moved from Persia to Eastern Persia 1 armour moved from Eastern Persia to India 3 mech_infantrys moved from Eastern Persia to India 6 armour moved from Persia to Eastern Persia 2 fighters moved from Persia to India 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Egypt to Alexandria 2 transports moved from 80 Sea Zone to 39 Sea Zone Combat - British Air Battle in GermanyCombat Hit Differential Summary :
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@guderian1 intercept orders for Germany
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@gazza said in Gazza Vs Generaloberst guderian g40 bid14:
@guderian1 intercept orders for Germany
yes intercept
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 80 PUs; Americans buy 2 fighters, 7 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 fighters moved from Normandy Bordeaux to 93 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone 1 infantry moved from Norway to Finland 1 armour moved from Norway to Finland Combat - Americans Battle in Morocco Battle in 93 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 2 submarines owned by the Italians lost in 93 Sea Zone Americans win, taking Morocco from Italians, taking 93 Sea Zone from Italians with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Italians: 1 destroyer and 2 submarines Non Combat Move - Americans 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux 3 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 transport moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 2 infantry placed in Western United States 3 submarines and 3 transports placed in 10 Sea Zone 1 fighter and 2 infantry placed in Finland 1 fighter and 2 infantry placed in Norway 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 6 armour; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Germany 1 bomber moved from United Kingdom to France 3 infantry moved from Persia to Eastern Persia 1 armour moved from Eastern Persia to India 3 mech_infantrys moved from Eastern Persia to India 6 armour moved from Persia to Eastern Persia 2 fighters moved from Persia to India 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Egypt to Alexandria 2 transports moved from 80 Sea Zone to 39 Sea Zone Combat - British Air Battle in Germany British attacks with 1 units heading to Germany Germans launches 1 interceptors out of Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 0 damage to unit: airfield Bombing raid in Western Germany causes 0 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Germany causes 6 damage total. Cleaning up after air battles Non Combat Move - British 1 bomber moved from Germany to Norway 1 bomber moved from France to Norway 1 bomber moved from Western Germany to Norway 2 infantry moved from 112 Sea Zone to Norway 2 artilleries moved from 112 Sea Zone to Norway 2 fighters moved from India to Burma 2 infantry moved from India to Burma 2 artilleries moved from India to Burma 2 infantry moved from India to Burma 1 armour moved from India to Burma 1 fighter moved from Burma to India 2 fighters moved from United Kingdom to Norway Place Units - British 3 armour placed in Iraq 3 armour placed in Persia Turn Complete - British British collect 33 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Americans regular : 2.17 Italians regular : -0.67 Defenders Fire, : -0.17 Germans AA : -0.50 Attackers Fire, : -0.17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria 1 armour moved from Libya to Alexandria 2 fighters moved from 96 Sea Zone to Alexandria 2 submarines moved from 94 Sea Zone to 93 Sea Zone 1 bomber moved from Southern Italy to Alexandria 1 infantry moved from Tunisia to Libya 2 fighters moved from 94 Sea Zone to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 2 fighters and 2 submarines Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 bomber, 2 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 carrier and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 2 fighters moved from Alexandria to 96 Sea Zone 2 fighters moved from 93 Sea Zone to 96 Sea Zone 1 bomber moved from Alexandria to Libya 2 transports moved from 96 Sea Zone to 97 Sea Zone 2 armour moved from Western Germany to Northern Italy 3 artilleries moved from France to Northern Italy 1 infantry moved from Southern France to France Place Units - Italians 2 transports placed in 97 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Italians collect 16 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.00 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 2 fighters moved from Persia to Burma Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 2 transports Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Malaya Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4 ANZAC collect 11 PUs (3 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.17 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 2 fighters moved from Persia to Burma Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 2 transports Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Malaya Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4 ANZAC collect 11 PUs (3 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from India to Burma Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.17 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 64 PUs; Germans buy 1 artillery, 1 factory_upgrade, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 3 mech_infantrys moved from Ukraine to Caucasus 1 artillery moved from Kazakhstan to Tsinghai 1 armour moved from Kazakhstan to Tsinghai 6 armour and 3 artilleries moved from Kazakhstan to Caucasus 7 armour, 1 artillery and 3 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 2 bombers moved from Novgorod to Finland 1 artillery and 2 infantry moved from Karelia to Finland 2 armour moved from Novgorod to Finland 2 infantry moved from Novgorod to Karelia 1 artillery moved from Archangel to Novgorod Combat - Germans Battle in Tsinghai Germans attack with 1 armour and 1 artillery Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 artillery in Tsinghai, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 artillery in Tsinghai, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 artillery in Tsinghai, round 4 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Chinese: 1 infantry Battle in Finland Germans attack with 2 armour, 1 artillery, 2 bombers and 2 infantry Americans defend with 1 armour, 1 factory_minor, 1 fighter and 4 infantry Germans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Finland, round 2 : 4/7 hits, 3.17 expected hits Americans roll dice for 1 armour, 1 fighter and 4 infantry in Finland, round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Germans lost in Finland 4 infantry owned by the Americans lost in Finland Germans roll dice for 2 armour, 1 artillery and 2 bombers in Finland, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 armour and 1 fighter in Finland, round 3 : 2/2 hits, 1.17 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Finland 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 1 armour, 1 fighter and 4 infantry Battle in Caucasus Germans attack with 13 armour, 4 artilleries, 1 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 13 armour, 4 artilleries, 1 infantry and 6 mech_infantrys in Caucasus, round 2 : 11/24 hits, 9.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 13 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Eastern Poland to Poland 2 bombers moved from Finland to Novgorod 2 tactical_bombers moved from Germany to Novgorod 1 fighter moved from Germany to Novgorod Place Units - Germans Units in Western Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade, 1 fighter and 2 infantry placed in Western Germany 3 infantry placed in France 3 infantry placed in Germany 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Russians regular : 0.67 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Combat Move - Russians 1 mech_infantry moved from Northwest Persia to Eastern Persia Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 armour and 6 mech_infantrys moved from Szechwan to Burma 9 armour, 2 artilleries, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 3 armour moved from Kwangtung to Yunnan 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Burma Japanese attack with 16 armour, 2 artilleries, 2 bombers, 2 fighters, 9 infantry, 14 mech_infantrys and 2 tactical_bombers British defend with 1 aaGun, 1 armour, 5 artilleries, 1 bomber, 2 fighters, 21 infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 fighters British roll AA dice in Burma : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 16 armour, 2 artilleries, 2 bombers, 1 fighter, 9 infantry, 14 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 18/46 hits, 16.00 expected hits UK_Pacific roll dice for 1 aaGun, 1 armour, 5 artilleries, 1 bomber, 4 fighters, 22 infantry and 1 tactical_bomber in Burma, round 2 : 14/34 hits, 12.83 expected hits 9 infantry owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in Burma 1 aaGun owned by the British, 1 bomber owned by the British, 1 infantry owned by the French and 15 infantry owned by the British lost in Burma Japanese roll dice for 16 armour, 2 artilleries, 2 bombers, 1 fighter, 9 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 13/32 hits, 13.67 expected hits UK_Pacific roll dice for 1 armour, 5 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber in Burma, round 3 : 8/17 hits, 7.33 expected hits 8 mech_infantrys owned by the Japanese lost in Burma 1 tactical_bomber owned by the British, 5 artilleries owned by the British, 6 infantry owned by the British and 1 armour owned by the British lost in Burma Japanese roll dice for 16 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Burma, round 4 : 7/24 hits, 12.17 expected hits UK_Pacific roll dice for 4 fighters in Burma, round 4 : 4/4 hits, 2.67 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Burma 2 fighters owned by the ANZAC and 2 fighters owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 15 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 53 Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter, 9 infantry and 14 mech_infantrys Casualties for British: 1 aaGun, 1 armour, 5 artilleries, 1 bomber, 2 fighters, 21 infantry and 1 tactical_bomber Casualties for French: 1 infantry Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 tactical_bomber moved from Kiangsu to Kwangtung 1 carrier and 2 fighters moved from 6 Sea Zone to 26 Sea Zone 1 armour and 3 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Burma to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Burma to Yunnan 2 tactical_bombers moved from Burma to Yunnan Place Units - Japanese 3 armour placed in Kwangtung 3 infantry placed in Kiangsu 1 carrier and 2 destroyers placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Japanese regular : -3.83 British AA : 0.50 UK_Pacific regular : 3.17 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 fighter moved from Norway to Finland 1 carrier, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 3 fighters moved from Normandy Bordeaux to 93 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in Denmark Battle in 93 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Italians defend with 2 submarines Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone 2 submarines owned by the Italians lost in 93 Sea Zone Americans win, taking Denmark from Germans, taking 93 Sea Zone from Italians with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Italians: 2 submarines Battle in Finland Americans attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory_minor Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 fighter moved from Finland to Norway 1 fighter moved from 93 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux 1 fighter moved from 93 Sea Zone to Normandy Bordeaux 1 fighter moved from 93 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Norway 2 artilleries and 1 infantry placed in Normandy Bordeaux 7 infantry placed in Western United States 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.67 Germans regular : -1.00
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