42 G7 Woods vs Wylie
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 armour moved from 79 Sea Zone to West India 1 armour moved from India to West India 2 fighters moved from India to West India 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 2 artilleries moved from Shensi to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 2 fighters moved from Anhwe to Suiyuyan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in West India Japanese attack with 2 armour and 2 fighters British defend with 2 armour; Russians defend with 1 infantry Japanese roll dice for 1 battleship in West India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 armour and 2 fighters in West India, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 2 armour and 1 infantry in West India, round 2 : 1/1 hits, 1.33 expected hits 1 armour owned by the Japanese lost in West India 1 infantry owned by the Russians and 2 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 2 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Casualties for British: 2 armour Battle in Suiyuyan Japanese attack with 3 artilleries, 2 fighters and 2 infantry Chinese defend with 4 infantry; Russians defend with 2 infantry Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Suiyuyan, round 2 : 3/1 hits, 2.67 expected hits Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 3 artilleries and 2 fighters in Suiyuyan, round 3 : 2/0 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/0 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Suiyuyan 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 artilleries and 2 fighters in Suiyuyan, round 4 : 2/1 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Casualties for Russians: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 tactical_bomber moved from 41 Sea Zone to Sumatra 1 bomber moved from 42 Sea Zone to French Indo China 1 fighter moved from 43 Sea Zone to Philippines 2 fighters moved from West India to India 1 artillery and 1 infantry moved from Yunnan to Szechwan 2 armour moved from French Indo China to Szechwan 3 armour moved from Malaya to Burma 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 2 fighters moved from Suiyuyan to Szechwan Place Units - Japanese 3 armour placed in India 1 destroyer placed in 36 Sea Zone 2 armour placed in French Indo China 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 0.50 UK_Pacific regular : -0.33 -
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 9 armour; Remaining resources: 1 PUs; Combat Move - Germans 2 armour, 1 artillery and 6 infantry moved from Karelia to Novgorod 1 bomber moved from Germany to Novgorod 2 fighters moved from Germany to Novgorod 1 tactical_bomber moved from Germany to Novgorod 2 tactical_bombers moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Novgorod 4 armour moved from Germany to Eastern Poland 1 armour moved from Tobruk to Tunisia 1 mech_infantry moved from Tobruk to Tunisia Combat - Germans Battle in Novgorod Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 2 tactical_bombers Russians roll AA dice in Novgorod : 1/0 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 3 tactical_bombers in Novgorod, round 2 : 6/1 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 fighters, 7 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/1 hits, 4.67 expected hits 5 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Novgorod, round 3 : 5/1 hits, 5.33 expected hits Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 3 : 4/1 hits, 3.33 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Germans and 1 infantry owned by the Germans lost in Novgorod 3 infantry owned by the Russians and 2 tactical_bombers owned by the Russians lost in Novgorod Germans roll dice for 2 armour, 1 bomber and 3 tactical_bombers in Novgorod, round 4 : 4/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Novgorod, round 4 : 1/1 hits, 1.33 expected hits 1 tactical_bomber owned by the Germans lost in Novgorod 2 fighters owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns, 2 fighters, 7 infantry and 2 tactical_bombers Battle in Tunisia Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 artillery Germans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Tunisia Germans win, taking Tunisia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Eastern Poland Germans attack with 4 armour Russians defend with 1 aaGun and 2 armour Germans roll dice for 4 armour in Eastern Poland, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 aaGun and 2 armour in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Eastern Poland 1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland Germans roll dice for 3 armour in Eastern Poland, round 3 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour Casualties for Russians: 1 aaGun and 2 armour Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 2 tactical_bombers moved from Novgorod to Karelia 5 armour moved from Normandy Bordeaux to Western Germany Place Units - Germans 3 armour placed in Romania 6 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 49 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.17 Germans regular : 0.83 Russians AA : 0.00 -
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Baltic States 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 fighter moved from Karelia to Novgorod 1 fighter moved from Karelia to Novgorod 1 fighter moved from Western Germany to Romania 3 fighters moved from Southern Italy to Romania 1 tactical_bomber moved from Southern Italy to Romania 1 armour moved from Northern Italy to Romania 1 battleship moved from 97 Sea Zone to 94 Sea Zone 1 cruiser moved from 95 Sea Zone to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 battleship and 1 cruiser Americans defend with 2 destroyers and 1 transport Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 2 destroyers and 1 transport in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans lost in 94 Sea Zone Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 23 Casualties for Americans: 2 destroyers and 1 transport Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 99 Sea Zone Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.33 -
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 5 armour, 1 carrier, 1 destroyer and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Szechwan to Sikang 1 artillery moved from Szechwan to Sikang 2 infantry moved from Szechwan to Sikang 1 armour moved from West India to Eastern Persia 3 armour moved from India to Eastern Persia 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Novosibirsk 2 artilleries moved from Suiyuyan to Kansu 1 tactical_bomber moved from Sumatra to 45 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 bomber moved from French Indo China to 45 Sea Zone 2 fighters moved from Szechwan to Manchuria 3 armour moved from Burma to West India 2 armour moved from French Indo China to Szechwan Combat - Japanese Battle in Eastern Persia Japanese attack with 4 armour British defend with 1 mech_infantry Japanese roll dice for 4 armour in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from Russians with 4 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 45 Sea Zone Japanese attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Japanese roll dice for 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 carrier owned by the Americans lost in 45 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits Americans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 1.50 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Americans lost in 45 Sea Zone Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 4 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 fighter and 1 transport in 45 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 45 Sea Zone 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 45 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Japanese: 2 destroyers and 1 fighter Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Sikang Japanese attack with 2 armour, 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Sikang, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from 45 Sea Zone to Philippines 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 harbour placed in West India 3 armour placed in India 1 destroyer placed in 36 Sea Zone 2 armour placed in French Indo China 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.00 Japanese regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 8 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Germany to Poland 2 armour moved from Poland to Baltic States 4 armour moved from Germany to Eastern Poland 1 infantry moved from Romania to Eastern Poland 3 armour moved from Romania to Bessarabia 2 armour moved from Novgorod to Belarus 1 tactical_bomber moved from Karelia to Eastern Poland 1 tactical_bomber moved from Karelia to Eastern Poland 1 bomber moved from Germany to 96 Sea Zone 5 armour moved from Western Germany to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in 96 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bessarabia Germans attack with 3 armour Russians defend with 1 armour Germans roll dice for 3 armour in Bessarabia, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Normandy Bordeaux Germans attack with 5 armour and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 5 armour and 2 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Baltic States Germans attack with 2 armour Russians defend with 1 armour Germans roll dice for 2 armour in Baltic States, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Belarus Germans attack with 2 armour Russians defend with 1 mech_infantry Germans roll dice for 2 armour in Belarus, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 4 armour, 1 infantry and 2 tactical_bombers Russians defend with 4 armour Germans roll dice for 4 armour, 1 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/1 hits, 3.50 expected hits Russians roll dice for 4 armour in Eastern Poland, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland 3 armour owned by the Russians lost in Eastern Poland Germans roll dice for 3 armour and 2 tactical_bombers in Eastern Poland, round 3 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 4 armour Non Combat Move - Germans 2 tactical_bombers moved from Eastern Poland to Romania 1 bomber moved from 96 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Romania 3 armour placed in Novgorod 2 infantry placed in France 2 armour and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -1.83 Germans regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - British British buy 2 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 5 PUs; Combat Move - British 4 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 artillery moved from Persia to Eastern Persia 1 tactical_bomber moved from Persia to 99 Sea Zone 4 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Eastern Persia British attack with 4 armour, 1 artillery and 1 mech_infantry Japanese defend with 4 armour British roll dice for 4 armour, 1 artillery and 1 mech_infantry in Eastern Persia, round 2 : 3/1 hits, 2.67 expected hits Japanese roll dice for 4 armour in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Eastern Persia 3 armour owned by the Japanese lost in Eastern Persia British roll dice for 4 armour in Eastern Persia, round 3 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 armour remaining. Battle score for attacker is 16 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Japanese: 4 armour Battle in Normandy Bordeaux British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 5 armour and 2 infantry British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/1 hits, 3.17 expected hits Germans roll dice for 5 armour and 2 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 3.17 expected hits 3 infantry owned by the British lost in Normandy Bordeaux 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux British roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/1 hits, 2.17 expected hits Germans roll dice for 4 armour in Normandy Bordeaux, round 3 : 2/0 hits, 2.00 expected hits 2 artilleries owned by the British lost in Normandy Bordeaux 2 armour owned by the Germans lost in Normandy Bordeaux British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/1 hits, 1.50 expected hits Germans roll dice for 2 armour in Normandy Bordeaux, round 4 : 1/0 hits, 1.00 expected hits 1 artillery owned by the British lost in Normandy Bordeaux 1 armour owned by the Germans lost in Normandy Bordeaux 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Germans win with 1 armour remaining. Battle score for attacker is 9 Casualties for British: 3 artilleries and 3 infantry Casualties for Germans: 4 armour and 2 infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from 99 Sea Zone to Syria Place Units - British 2 armour placed in Persia 1 destroyer placed in 80 Sea Zone 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : -0.17 British regular : -0.50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Novgorod to Western Germany 2 fighters moved from Romania to Southern Italy 1 armour moved from Romania to Western Ukraine 1 fighter moved from Romania to Western Germany 1 fighter moved from Romania to Ukraine 1 fighter moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Romania to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 armour Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 1 fighter moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Romania Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 armour moved from Ukraine to Belarus 2 infantry moved from Kazakhstan to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Rostov 1 mech_infantry moved from Russia to Kazakhstan Combat - Russians Battle in Belarus Russians attack with 3 armour Germans defend with 2 armour Russians roll dice for 3 armour in Belarus, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 2 armour in Belarus, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Russians lost in Belarus 1 armour owned by the Germans lost in Belarus Russians roll dice for 2 armour in Belarus, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 2 armour Casualties for Germans: 2 armour Non Combat Move - Russians Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3 Russians collect 29 PUs (3 lost to blockades); end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Sikang to Kazakhstan 2 armour moved from Sikang to Kazakhstan 1 artillery moved from Sikang to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 2 armour moved from Szechwan to Kazakhstan 2 armour moved from French Indo China to Kweichow 1 cruiser moved from 79 Sea Zone to 80 Sea Zone 2 battleships moved from 79 Sea Zone to 80 Sea Zone 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 3 armour moved from West India to Eastern Persia 3 armour moved from India to Eastern Persia 2 fighters moved from India to Eastern Persia 2 fighters moved from Japan to 5 Sea Zone 1 tactical_bomber moved from Japan to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Ceylon Battle in 80 Sea Zone Japanese attack with 2 battleships and 1 cruiser British defend with 1 destroyer Japanese roll dice for 2 battleships and 1 cruiser in 80 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking 80 Sea Zone from Neutral with 2 battleships and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 5 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 4 transports Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 destroyer and 4 transports in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 5 Sea Zone 3 transports owned by the Americans lost in 5 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 4 transports Battle in Eastern Persia Japanese attack with 6 armour and 2 fighters British defend with 4 armour Japanese roll dice for 6 armour and 2 fighters in Eastern Persia, round 2 : 4/0 hits, 4.00 expected hits British roll dice for 4 armour in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits 2 armour owned by the Japanese lost in Eastern Persia 4 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 4 armour and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 armour Casualties for British: 4 armour Battle in Kazakhstan Japanese attack with 4 armour, 1 artillery and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 4 armour, 1 artillery and 2 infantry in Kazakhstan, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from Eastern Persia to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to Japan 2 fighters moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in West India 3 armour placed in India 1 transport placed in 36 Sea Zone 1 armour and 1 infantry placed in French Indo China 1 artillery and 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.33 Russians regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Germans Germans buy 6 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 3 armour moved from Bessarabia to Bryansk 3 armour moved from Romania to Ukraine Germans take Ukraine from Russians 2 armour moved from Baltic States to Archangel 3 armour moved from Eastern Poland to Belarus 1 armour moved from Novgorod to Finland 2 armour moved from Novgorod to Belarus 1 bomber moved from Southern Italy to 94 Sea Zone 1 tactical_bomber moved from Romania to Southern Italy 1 tactical_bomber moved from Romania to Western Germany Combat - Germans Battle in Bryansk Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Bryansk, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour Russians defend with 1 mech_infantry Germans roll dice for 2 armour in Archangel, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Archangel 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 5 armour Russians defend with 1 armour Germans roll dice for 5 armour in Belarus, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Russians: 1 armour Battle in 94 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone 2 transports owned by the Americans lost in 94 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Germans 1 bomber moved from 94 Sea Zone to Southern Italy 1 infantry moved from Western Germany to Denmark 1 armour moved from Normandy Bordeaux to France 3 infantry moved from France to Normandy Bordeaux Place Units - Germans 3 armour placed in Novgorod 3 infantry placed in France 3 armour, 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 53 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.83 Germans regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - British British buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 4 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Syria to Eastern Persia 2 armour moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia Combat - British Battle in Eastern Persia British attack with 2 armour, 1 fighter and 1 tactical_bomber Japanese defend with 4 armour British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 4 armour in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits 2 armour owned by the British lost in Eastern Persia 2 armour owned by the Japanese lost in Eastern Persia 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 2 armour remaining. Battle score for attacker is 0 Casualties for British: 2 armour Casualties for Japanese: 2 armour Battle in Normandy Bordeaux British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/1 hits, 2.50 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British lost in Normandy Bordeaux 3 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia Place Units - British 2 armour placed in Persia 1 destroyer placed in 80 Sea Zone 1 submarine placed in 71 Sea Zone 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,6 British collect 34 PUs (3 lost to blockades); end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 0.00 British regular : 0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Rostov 1 tactical_bomber moved from Romania to Rostov 1 fighter moved from Eastern Poland to Rostov 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 mech_infantry Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Italians lost in Rostov 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for Italians: 1 tactical_bomber Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 6 infantry Germans defend with 2 armour Russians roll dice for 2 artilleries and 6 infantry in Bryansk, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 armour in Bryansk, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Bryansk 2 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Korea to Amur 1 infantry moved from Korea to Amur Place Units - Russians 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,5,2 Russians collect 21 PUs (3 lost to blockades); end with 21 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 8 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 armour moved from 46 Sea Zone to New Guinea 1 armour moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to 37 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 armour moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from India to Malaya 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Kazakhstan to Samara 1 artillery moved from Kazakhstan to Samara 1 armour moved from Kazakhstan to Eastern Persia Japanese take Turkmenistan from Russians 3 armour moved from Kazakhstan to Volgograd 1 artillery moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 2 armour moved from Kweichow to Jehol 2 armour moved from India to Eastern Persia Combat - Japanese Japanese creates battle in territory 80 Sea Zone Battle in New Guinea Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Battle in 80 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 1 transport British defend with 1 destroyer Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking Celebes from UK_Pacific with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Volgograd Japanese attack with 3 armour Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 3 armour in Volgograd, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Samara Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 fighter and 1 infantry ANZAC defend with 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Malaya, round 2 : 1/1 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Malaya, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Malaya, round 3 : 2/1 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 37 Sea Zone to Philippines 1 fighter moved from Malaya to French Indo China 1 fighter moved from India to Eastern Persia Place Units - Japanese 3 armour placed in West India 2 destroyers placed in 39 Sea Zone 1 armour placed in India 3 armour placed in French Indo China Japanese undo move 2. 1 destroyer placed in 39 Sea Zone 1 armour placed in India Japanese undo move 3. 3 armour placed in French Indo China 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00 Russians regular : 0.00 British regular : -0.33 -
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