42 G8 Woods vs Wylie
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Combat Move - British 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 cruiser moved from 81 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 mech_infantry moved from Iraq to Persia Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery moved from 89 Sea Zone to Southeast Mexico 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 1 armour moved from Romania to Baltic States 3 armour moved from Northern Italy to Romania 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in Southeast Mexico Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win, taking Southeast Mexico from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Tobruk Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 8 infantry moved from Bryansk to Belarus 2 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Russia to Belarus 2 tactical_bombers moved from Novgorod to Belarus 1 fighter moved from Novgorod to Eastern Poland 5 fighters moved from Novgorod to Belarus 3 infantry moved from Yenisey to Timguska 2 infantry moved from Yakut S.S.R. to Yenisey Combat - Russians Battle in 113 Sea Zone Russians attack with 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 113 Sea Zone Russians win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Eastern Poland Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belarus Russians attack with 6 fighters, 8 infantry and 2 tactical_bombers Germans defend with 1 aaGun and 7 armour Germans roll AA dice in Belarus : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Belarus Russians roll dice for 5 fighters, 8 infantry and 2 tactical_bombers in Belarus, round 2 : 6/1 hits, 5.17 expected hits Germans roll dice for 1 aaGun and 7 armour in Belarus, round 2 : 4/1 hits, 3.50 expected hits 4 infantry owned by the Russians lost in Belarus 1 aaGun owned by the Germans and 5 armour owned by the Germans lost in Belarus Russians roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 3 : 4/1 hits, 4.50 expected hits Germans roll dice for 2 armour in Belarus, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus 2 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Russians: 1 fighter and 5 infantry Casualties for Germans: 1 aaGun and 7 armour Non Combat Move - Russians 5 fighters moved from Belarus to Novgorod 2 tactical_bombers moved from Belarus to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 aaGun and 6 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bessarabia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 9 infantry placed in Russia Russians undo move 3. 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans AA : 0.50 Germans regular : 0.00 Russians regular : 0.33
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@redanto @wylie1070
So looking at the rules and forums. It states that you have to declare a valid landing spot for a fighter during combat. Then if the carrier is able to move (combat or noncombat) then it must move so the fighter can land. I am guessing that there wasn't a way to write that in the coding of the game. -
@redanto cool, so stick by that rule from now on?
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I would say yes.
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@redanto all good.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Kweichow to Suiyuyan 1 armour moved from Kweichow to Shensi 1 armour moved from Szechwan to Shensi 1 armour moved from Szechwan to Tsinghai Japanese take Sikang from Chinese Japanese take Tsinghai from Chinese 1 armour moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Eastern Persia to Kazakhstan Japanese take Turkmenistan from Russians 2 artilleries moved from Eastern Persia to Persia 2 armour moved from Eastern Persia to Persia 1 armour moved from Eastern Persia to Persia 1 armour moved from Eastern Persia to Kazakhstan 2 armour moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 carrier moved from 79 Sea Zone to 39 Sea Zone 1 battleship moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from 79 Sea Zone to Eastern Persia 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from French Indo China to 16 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 2 armour moved from Dutch New Guinea to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Chahar to Japan 2 fighters moved from Hunan to Chahar 3 armour moved from Shantung to Chahar 3 armour moved from French Indo China to Szechwan 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 24 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Persia Japanese attack with 3 armour and 2 artilleries British defend with 1 factory_minor and 1 mech_infantry Japanese roll dice for 3 armour and 2 artilleries in Persia, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Japanese win, taking Persia from British with 3 armour and 2 artilleries remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Shensi, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Suiyuyan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 bomber and 4 destroyers Americans defend with 2 destroyers Japanese roll dice for 1 bomber and 4 destroyers in 16 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 4 destroyers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Japanese 1 bomber moved from 16 Sea Zone to Japan 2 infantry moved from 33 Sea Zone to Caroline Islands 2 armour moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 2 fighters and 1 tactical_bomber placed in Japan 2 destroyers placed in 6 Sea Zone 2 armour placed in India 2 armour and 1 mech_infantry placed in French Indo China Japanese undo move 4. Japanese undo move 3. 2 armour placed in India 1 armour and 1 mech_infantry placed in French Indo China 2 armour placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : -0.17 British regular : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Germans Germans buy 4 armour, 2 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 4 armour moved from Germany to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 2 destroyers moved from 119 Sea Zone to 110 Sea Zone 2 destroyers moved from 108 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 4 destroyers Americans defend with 2 submarines Germans roll dice for 4 destroyers in 110 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans roll dice for 4 destroyers in 110 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans win with 4 destroyers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 113 Sea Zone Germans attack with 1 bomber and 1 fighter Russians defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 113 Sea Zone 1 destroyer owned by the Russians lost in 113 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Russians: 1 destroyer Battle in Eastern Poland Germans attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Eastern Poland 3 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 1 bomber moved from 113 Sea Zone to Western Germany 1 aaGun moved from Poland to Baltic States 1 armour moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 1 fighter placed in United Kingdom 2 destroyers placed in 110 Sea Zone 4 armour and 2 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Russians regular : 0.67 Germans regular : 1.17
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Combat Move - British 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Iraq to Caucasus Non Combat Move - British Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Morocco 2 armour moved from Romania to Baltic States 1 tactical_bomber moved from Southern Italy to Baltic States 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Greece to Bulgaria Non Combat Move - Italians 2 infantry moved from 92 Sea Zone to Morocco Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6 Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Timguska to Novosibirsk 2 infantry moved from Yenisey to Timguska 3 infantry moved from Volgograd to Kazakhstan 2 fighters moved from Novgorod to Kazakhstan 2 tactical_bombers moved from Novgorod to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 3 armour Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/1 hits, 2.83 expected hits Japanese roll dice for 3 armour in Kazakhstan, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Russians lost in Kazakhstan 2 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 3 : 2/1 hits, 2.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Japanese: 3 armour Non Combat Move - Russians 2 fighters moved from Kazakhstan to Volgograd 2 tactical_bombers moved from Kazakhstan to Volgograd 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Novgorod 6 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : -1.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 9 armour, 1 bomber and 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour and 2 artilleries moved from Persia to Iraq 3 armour and 1 fighter moved from Eastern Persia to Iraq 1 armour moved from Szechwan to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan 2 armour moved from Shensi to Kansu 2 armour moved from Suiyuyan to Kansu 3 armour moved from Chahar to Kansu 3 fighters moved from Chahar to Kansu 2 armour moved from Szechwan to Kansu 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 22 Sea Zone to 31 Sea Zone 1 destroyer moved from 48 Sea Zone to 30 Sea Zone 1 destroyer moved from 32 Sea Zone to 30 Sea Zone 1 destroyer moved from 23 Sea Zone to 31 Sea Zone 4 destroyers moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 2 armour moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone 2 armour moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway 1 armour and 1 mech_infantry moved from French Indo China to Szechwan 2 armour moved from Shantung to Kweichow 1 battleship and 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 2 cruisers moved from 33 Sea Zone to 25 Sea Zone 6 destroyers moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 25 Sea Zone 1 battleship moved from 33 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to Kansu Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 10 destroyers, 1 submarine and 2 transports Americans defend with 4 destroyers Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 cruisers, 10 destroyers and 2 transports in 25 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 4 destroyers owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 cruisers, 10 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 32 Casualties for Americans: 4 destroyers Battle in Midway Japanese attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 2 fighters and 1 infantry Japanese roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 2 fighters and 1 infantry in Midway, round 2 : 1/1 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Midway 1 infantry owned by the Americans and 2 fighters owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 infantry Casualties for Americans: 2 fighters and 1 infantry Battle in 31 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Iraq Japanese attack with 6 armour, 2 artilleries and 1 fighter French defend with 1 infantry; ANZAC defend with 1 armour, 2 artilleries, 1 factory_minor and 5 infantry Japanese roll dice for 6 armour, 2 artilleries and 1 fighter in Iraq, round 2 : 4/1 hits, 4.17 expected hits ANZAC roll dice for 1 armour, 2 artilleries and 6 infantry in Iraq, round 2 : 3/1 hits, 3.17 expected hits 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Iraq 3 infantry owned by the ANZAC and 1 infantry owned by the French lost in Iraq Japanese roll dice for 5 armour and 1 fighter in Iraq, round 3 : 3/0 hits, 3.00 expected hits ANZAC roll dice for 1 armour, 2 artilleries and 2 infantry in Iraq, round 3 : 1/1 hits, 1.83 expected hits 1 armour owned by the Japanese lost in Iraq 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iraq Japanese roll dice for 4 armour and 1 fighter in Iraq, round 4 : 2/1 hits, 2.50 expected hits ANZAC roll dice for 1 armour and 1 artillery in Iraq, round 4 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese lost in Iraq 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iraq Japanese win, taking Iraq from ANZAC with 3 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 3 armour and 2 artilleries Casualties for French: 1 infantry Casualties for ANZAC: 1 armour, 2 artilleries and 5 infantry Battle in Kansu Japanese attack with 9 armour, 1 bomber and 3 fighters Chinese defend with 7 infantry Japanese roll dice for 9 armour, 1 bomber and 3 fighters in Kansu, round 2 : 6/1 hits, 6.67 expected hits Chinese roll dice for 7 infantry in Kansu, round 2 : 3/1 hits, 2.33 expected hits 3 armour owned by the Japanese lost in Kansu 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 6 armour, 1 bomber and 3 fighters in Kansu, round 3 : 5/1 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 6 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 3 armour Casualties for Chinese: 7 infantry Battle in Kazakhstan Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Kazakhstan, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kansu to Shensi 3 fighters moved from Kansu to Shensi 2 armour moved from India to Eastern Persia 1 fighter moved from Iraq to Persia 1 fighter moved from Midway to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 1 tactical_bomber moved from Midway to 25 Sea Zone 2 carriers moved from 33 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to Wake Island 1 tactical_bomber moved from 33 Sea Zone to Wake Island 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 fighter moved from Japan to Wake Island 1 tactical_bomber moved from Japan to Wake Island Place Units - Japanese 3 armour placed in Persia 3 armour placed in India 3 armour placed in French Indo China 2 destroyers placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.67 Japanese regular : -2.17 ANZAC regular : -0.83 Russians regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Germans Germans buy 4 armour, 1 bomber, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Western Germany to Trans-Jordan 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 1 destroyer moved from 110 Sea Zone to 90 Sea Zone 1 destroyer moved from 110 Sea Zone to 88 Sea Zone 3 destroyers moved from 110 Sea Zone to 91 Sea Zone 9 armour moved from Baltic States to Belarus 2 armour moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Germany to Northern Italy Combat - Germans Battle in Belarus Germans attack with 11 armour, 1 artillery and 1 infantry Russians defend with 1 aaGun and 7 infantry Germans roll dice for 11 armour, 1 artillery and 1 infantry in Belarus, round 2 : 6/1 hits, 6.17 expected hits Russians roll dice for 1 aaGun and 7 infantry in Belarus, round 2 : 2/1 hits, 2.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus Germans roll dice for 11 armour in Belarus, round 3 : 5/1 hits, 5.50 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans lost in Belarus 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 10 armour remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for Russians: 1 aaGun and 7 infantry Battle in Trans-Jordan Germans attack with 1 armour, 1 bomber and 1 infantry French defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 1 bomber moved from Trans-Jordan to Persia 2 aaGuns moved from Baltic States to Belarus 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Romania 1 fighter moved from Baltic States to Eastern Poland 1 armour moved from Germany to Baltic States 1 tactical_bomber moved from Baltic States to Eastern Poland 3 armour moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia Place Units - Germans 1 bomber placed in Western Germany 4 armour and 2 mech_infantrys placed in Germany 2 destroyers placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0.00 Germans regular : -1.00 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - British Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 3 armour moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 1 fighter moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 1 tactical_bomber moved from Southern Italy to Belarus 1 fighter moved from Southern Italy to Belarus 1 armour moved from Romania to Belarus 1 infantry moved from Bulgaria to Romania 1 bomber moved from Tobruk to Morocco 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 armour placed in Northern Italy 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Volgograd to Kazakhstan 2 infantry moved from Novgorod to Karelia 2 fighters moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Karelia, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Karelia 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 2 armour Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 armour in Kazakhstan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 2 armour Non Combat Move - Russians 1 tactical_bomber moved from Kazakhstan to Volgograd 2 fighters moved from Volgograd to Novgorod 1 tactical_bomber moved from Volgograd to Novgorod 2 fighters moved from Karelia to Novgorod 1 infantry moved from Archangel to Novgorod 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Tambov 1 infantry moved from Timguska to Novosibirsk 3 infantry moved from Novosibirsk to Samara 2 infantry moved from Samara to Volgograd Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.33 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 9 armour, 3 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 4 Sea Zone to 1 Sea Zone 1 destroyer moved from 3 Sea Zone to 9 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 battleship moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 31 Sea Zone to 30 Sea Zone 2 tactical_bombers moved from Wake Island to 30 Sea Zone 1 fighter moved from Wake Island to 30 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Shensi to 42 Sea Zone 1 bomber moved from 42 Sea Zone to Java 1 fighter moved from Persia to India 2 armour moved from Kansu to Timguska 2 armour moved from Kansu to Novosibirsk 1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Kweichow to Suiyuyan 1 armour moved from Kweichow to Chahar 3 armour moved from French Indo China to Szechwan 1 armour moved from Eastern Persia to Kazakhstan 3 armour moved from Persia to Caucasus Japanese take Northwest Persia from Russians 3 armour moved from Iraq to Trans-Jordan 1 armour moved from Eastern Persia to Kazakhstan 2 armour moved from India to Eastern Persia 1 armour moved from India to Eastern Persia Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 30 Sea Zone Japanese attack with 2 destroyers, 1 fighter and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 2 destroyers, 1 fighter and 2 tactical_bombers in 30 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone 2 submarines owned by the Americans lost in 30 Sea Zone Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Battle in Timguska Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Timguska, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Timguska 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 3 armour and 1 mech_infantry Russians defend with 1 artillery Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Japanese attack with 3 armour British defend with 1 mech_infantry Japanese roll dice for 3 armour in Caucasus, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Shensi to Kansu 1 fighter moved from Shensi to French Indo China 1 fighter moved from Shensi to Kansu 2 tactical_bombers moved from 30 Sea Zone to Wake Island 1 fighter moved from 30 Sea Zone to Wake Island 1 bomber moved from Japan to Midway Place Units - Japanese 3 armour placed in Shantung 3 armour placed in Iraq 3 armour placed in Persia 1 transport placed in 6 Sea Zone 1 destroyer placed in 39 Sea Zone 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 81 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.50 Russians regular : -0.33