#6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
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almost done forgot Russian Europe rail too and then Changer Arch/Novgorod LMs, so i said fuck it and slammed the entire units folder in lol
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 3 AirLLs, 1 elite, 6 guard_infantrys and 1 russian_para; Remaining resources: 11 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians 3 AirLLs placed in Caucasus Politics - Russians Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 1 uk_fighter, 2 uk_fighter_lendleases, 1 uk_tac_bomber_lendlease and 2 uk_tactical_bombers EDIT: Adding units owned by Russians to Caucasus: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 1 infantry moved from Rostov to Ukraine EDIT: 1 2ndCorps moved from Bryansk to 2nd Corps EDIT: 1 Soviet_Commisar_1 and 3 infantry moved from 2nd Corps to Bryansk EDIT: 2 infantry moved from Bryansk to Ukraine EDIT: 1 infantry moved from Bryansk to Ukraine EDIT: 1 infantry moved from Bryansk to Western Ukraine 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Caucasus to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 armour and 2 mech_infantrys moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 1 armour and 2 mech_infantrys Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Iraq Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Western Ukraine Russians attack with 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 artillery, 1 mech_infantry and 1 waffen_infantry Russians roll dice for 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 artillery, 1 mech_infantry and 1 waffen_infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 waffen_infantry owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery, 1 mech_infantry and 1 waffen_infantry Battle in Ukraine Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 german_para Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 german_para in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine 1 artillery owned by the Germans lost in Ukraine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 german_para in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 german_para owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 german_para Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Bryansk 2 Russian_Engineers and 6 mine_unarmeds moved from Bryansk to Archangel 4 mine_unarmeds moved from Bryansk to Belarus 1 1stTankArmy moved from Russia to Bryansk 1 elite and 2 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Bryansk 1 artillery moved from Archangel to Smolensk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Smolensk 1 infantry moved from Caucasus to Rostov Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Archangel: 6 mine_unarmeds EDIT: Adding units owned by Changer to Archangel: 6 R_mine_ARCH_NOVGOs EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_NOVGOs EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar_1 EDIT: Adding units owned by Russians to Bryansk: 1 Soviet_Commisar EDIT: Turning off Edit Mode 1 elite, 6 guard_infantrys and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : 2.67 Russians regular : 0.00 Neutral_Axis regular : 0.33
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@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
urn yet
ha ha ha !!!
I wondered what you meant lol
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shoulda slammed a aaGun into Arch as well. Really make jerry sweat on his offensive
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 1 Heavy_BB, 2 Japan_destroyers and 3 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 artilleries and 2 infantry moved from Suiyuyan to Kansu 1 artillery and 2 infantry moved from Szechwan to Sikang 2 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 3 armour moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Szechwan to Shensi 2 bombers moved from Kwangsi to Shensi Combat - Japanese Battle in Kansu Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 4 armour, 2 bombers, 4 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 4 armour, 2 bombers, 4 infantry and 1 mech_infantry in Shensi, round 2 : 4/11 hits, 4.17 expected hits Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Shensi 4 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Manchuria Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu 1 aaGun moved from Kweichow to Yunnan 2 bombers moved from Shensi to Kwangsi 1 fighter moved from Anhwe to Japan 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 elite moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 J_Rail moved from Kiangsu to Chahar 1 J_Rail and 1 infantry moved from Chahar to Manchuria 1 artillery, 1 elite, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 3 armour moved from Shantung to Hunan 6 infantry moved from 36 Sea Zone to Kwangsi 2 Japan_destroyers, 1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone Place Units - Japanese 1 Escort, 1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone 3 armour placed in Shantung Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.33
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No worries, it didn't have an effect on the Japanese turn, also this turn they remained peaceful
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Yea Blokes and French are buddies, so they can hang out together. China can go to Burma too, even if UK not at war with JPN
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@beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Yea Blokes and French are buddies, so they can hang out together. China can go to Burma too, even if UK not at war with JPN
Hahaha, love that explanation
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just noticed I lost The Captain logo in the update. I thought I had it. I think when Elk sent the Fix for Afghan it wiped it out.
His fix also expands Syria, Vyborg, Korea and France.
I didn't see anything in decorations, so I'm guessing you painted it in ?
Can you dl latest and fix when you get time ? 2.21 is latest.
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hmm ... maybe I can add it from the basetiles ? I will check it out after turn. Almost done with test -
I can send them to you. Just slam them into reliefTiles.
Man A&A site is really slow today lol.
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And now my pc starts being slow too
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Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 1 Escort, 2 Fortifications, 2 artilleries, 1 carrier, 2 destroyers, 1 elite, 1 infantry, 2 submarines, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to Morocco 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 elite, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 bomber and 1 elite Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 elite in Morocco, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Americans lost in Morocco 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 bomber and 1 elite remaining. Battle score for attacker is 5 Casualties for Americans: 1 artillery Casualties for Italians: 1 armour and 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 bomber moved from Morocco to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 usa_fighters moved from Eastern United States to 91 Sea Zone 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Central United States to Alaska 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 carrier, 1 marine and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Midway to Hawaiian Islands 1 usa_fighter moved from Midway to Hawaiian Islands 2 Heavy_BBs, 1 artillery, 1 cruiser, 1 marine, 1 submarine and 1 transport moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Philippines to 54 Sea Zone Place Units - Americans 2 Fortifications placed in Aleutian Islands 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States 1 artillery placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 Escort, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 55 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 fighter owned by the Chinese retreated Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 1 UK_LCV, 1 UndergroundMinr, 1 destroyer, 7 infantry and 4 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Egypt being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Egypt Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium 1 cruiser, 1 destroyer and 1 uk_fighter moved from 98 Sea Zone to 97 Sea Zone 1 uk_fighter moved from Gibraltar to 97 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania Combat - British Battle in 97 Sea Zone British attack with 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters Italians defend with 1 destroyer and 2 transports British roll dice for 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters in 97 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British roll dice for 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters in 97 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Italians roll dice for 2 transports in 97 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 transports owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters remaining. Battle score for attacker is 19 Casualties for Italians: 1 destroyer and 2 transports Battle in Albania Turning on Edit Mode EDIT: Battle in Holland Belgium EDIT: British attack with 1 UK_LCV, 1 bomber, 1 elite, 1 infantry and 1 uk_fighter EDIT: Germans defend with 2 infantry EDIT: 2/5 hits, 1.67 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 2 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus 1 bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom 1 elite moved from Scotland to United Kingdom 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry and 1 uk_armour moved from Egypt to Iraq 1 uk_armour moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 Rails moved from Union of South Africa to Egypt 2 Rails and 2 uk_armours moved from Egypt to Caucasus 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State Place Units - British Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 destroyer placed in 106 Sea Zone 1 UK_LCV placed in United Kingdom 5 infantry and 1 uk_armour placed in India 2 infantry and 1 uk_armour placed in Egypt 2 uk_armours placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,6,3,4,5,1,3,5,1,4,5,4,2,1,4,5,3 British collect 43 PUs (8 lost to blockades); end with 43 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.17 Japanese regular : 0.33 Italians regular : -0.83 EDIT: : -0.33 British regular : 0.33
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@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Man A&A site is really slow today lol.
yea glad we switched to here
Forgot bloke tanks are LL
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Edit
Awesome ! worked like a champ !Idk how you do it but one other thing I think that would look better is to give the canals a black border on both sides.
The Jordan side would look better i think. Same with Panama.
Anyway, if you ever up for it, would be sweet
Edit
I'm looking at the mapEdit2
Maybe i just put the relief tiles that need changed in gimp and do the black lines ?I'll try it. Been struggling with gimp. Sucked big time last time I tried to use it
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The whole site is messed up now
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Rostov: 1 italian_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 italian_paras moved from Greece to Rostov 2 infantry moved from Bulgaria to Albania 1 bomber moved from Greece to Albania 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Western Ukraine 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 elite and 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 elite and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 elite in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 elite owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite and 1 infantry Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 2 italian_paras and 1 italian_paraBoost Russians defend with 1 infantry Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 italian_para owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov 1 italian_paraBoost owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 italian_para remaining. Battle score for attacker is -1 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Casualties for Russians: 1 infantry Battle in Albania Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 1 bomber moved from Albania to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 1 armour moved from Northern Italy to Romania 1 armour moved from Romania to Bessarabia 1 Rail and 1 infantry moved from Southern Italy to Bessarabia 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bulgaria to Romania Place Units - Italians 1 fighter placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,5,3,1 Italians collect 12 PUs (8 lost to blockades); end with 12 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.67 British regular : -0.33
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pretty quiet at the A&A site. I still need to finish my game report.
I guess late in the game and the export map becomes too big and it won't post.
Just a heads up